Adding New Locations to My OPEN WORLD Game | DEVLOG 3

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  • เผยแพร่เมื่อ 18 ม.ค. 2025

ความคิดเห็น • 64

  • @mangoes1012
    @mangoes1012 6 หลายเดือนก่อน +50

    What if the hoverboard is made out of the same material as the floating castle? That could be some cool worldbuilding for whatever magic system you have. Maybe it could be a piece that broke off of the main structure

    • @TaleSun
      @TaleSun  6 หลายเดือนก่อน +14

      Loved this idea!

    • @Carchala
      @Carchala 5 หลายเดือนก่อน +1

      Good idea

  • @Thecyanballoon.
    @Thecyanballoon. 6 หลายเดือนก่อน +5

    Hell yeah! New video!
    Also yeah elevators are the bane of my existence when coding
    16:35 yo this city kinda reminds me of outerwilds, which is not bad!

    • @TaleSun
      @TaleSun  6 หลายเดือนก่อน +3

      Love outerwilds! It's an honor to hear it resembles a little bit of it

  • @nahmanyomama
    @nahmanyomama 6 หลายเดือนก่อน +10

    Magic flying boots like in Nezha or Percy Jackson could be cool. Could put some circular runes or wings on the outside for flair. Could also have the Nimbus from DB since your character's outfit seems a little reminiscent of some of the outfit designs in that story

    • @TaleSun
      @TaleSun  6 หลายเดือนก่อน +5

      Didn't think about flying boots until now. This seems interesting!

  • @Carchala
    @Carchala 5 หลายเดือนก่อน +1

    18:30 How about riding on a shield?

  • @paluxyl.8682
    @paluxyl.8682 6 หลายเดือนก่อน +3

    You can make your character fly on a grave stone or a map that is stiched on a carpet.

  • @Paul_Ward
    @Paul_Ward 6 หลายเดือนก่อน +7

    To think I just stumbled on your content a couple of hours ago and *poof* along comes a new vid

    • @TaleSun
      @TaleSun  6 หลายเดือนก่อน +2

      Perfect timing!

  • @largatube
    @largatube 5 หลายเดือนก่อน +2

    That hoverboard could be made by paper, like the umbrella. Maybe a paper plane. Perhaps a bunch of the equipments should be made by paper if it fits to the lore.

  • @ItsNotLENKA
    @ItsNotLENKA 6 หลายเดือนก่อน +3

    idk but for the shield as you said you had no enemies in the world, What if there were like huge birds that will come down to attack you and lift you up and throw you off the edge or into the sea. (you only know the bird is coming when you hear it bc of the fog).

    • @TaleSun
      @TaleSun  6 หลายเดือนก่อน +1

      Really interesting idea... reminds me of the birds in Shadow of the Colossus, where players made theories about hanging on them for minutes to see if they would carry the character to a hidden location. Maybe this could be turned into reality with this concept. The implementation of this bird would require a bit more thought and maybe some weeks, but I liked it a lot! I will write it down on my to-do list.

  • @BackstreetBorz
    @BackstreetBorz 4 หลายเดือนก่อน

    Make the hover thingy a card, that changes size. The character pulls it out from their belt or pocket, and it scales up.

  • @j-cool-guy
    @j-cool-guy 6 หลายเดือนก่อน +1

    The hoverboard could look cool if it looked like some disk, engraved with glowing runes and other stuff detailing it that could look similar to the floating castle.

  • @jinenjipeke
    @jinenjipeke 6 หลายเดือนก่อน +1

    i love the design of the statue, the design of the environments are amazing, you really have a sense for this kind of games.
    please work on the design of the umbrella, the paper idea is very interesting, so dont waste it on some generic looking glider, please, there are too many generic gliders, and since they will be largely used take a special care for the design

  • @HiHi-iu8gf
    @HiHi-iu8gf หลายเดือนก่อน

    the flying sword is actually a staple of the wuxia genre, so i wouldnt be too worried about nabbing that idea if it compels u!
    as for some other ideas - how about something akin to a windsurfing board? or a small flying sailboat of sorts? or a flying scarf or ribbons? a flying mount creature or any kind is always compelling to me, but those can be more difficult to do well. just spitballing!

  • @brunoaguiar2127
    @brunoaguiar2127 6 หลายเดือนก่อน +1

    Looking realy good! Just a small tip: in the legs animation the feet should be moving below the body/center of mass, this small thing can make the animation look much more professional and better overall (look at footage of people running for better understanding). Again, not criticizing, I think the project is turning out realy nicee, keep up the awesome work

    • @TaleSun
      @TaleSun  6 หลายเดือนก่อน +1

      Thanks for the tips! I'm always open to hearing what I can improve in my project. Since I'm not well-educated in animations, all help is good. I'll try to improve the animations by paying attention to this! In the future, I hope to hire a talented animator to redo everything, but for now, I'll have to endure my wonderful techniques of animation in Blender.

  • @LifesY-T
    @LifesY-T 6 หลายเดือนก่อน +1

    if the character is gonna have any type of elemental power, maybe make it hover with the element that it uses, for example, gliding on a flame, or like water, or earth (sort of like in avatar the way earth benders did), anothe example i had in mind was Ace from one piece driving his little boat with flames from his devil fruit., gl!

  • @aarondsouza1842
    @aarondsouza1842 6 หลายเดือนก่อน +2

    Finally man, great job keep it

  • @chuckayuey
    @chuckayuey 5 หลายเดือนก่อน

    I actually like the hoverboard as is. It looks different. I was thinking that perhaps you can use it like a key to get into areas.
    To help you with your English. Try to pronounce Castle as Cassle. Don’t say the T in Castle. Rich people pronounce it as Carsle.
    Also, learned is not learn ed, pronounce it as learnd. The d is less pronounced. It needs to be a part of the word and not treated as a seperate D.
    I think that the characters run needs to be worked on. Perhaps their legs need to be spread out further when running.
    You can use the same idea for other words like Burned. Don’t pronounce it as Burn ed, pronounce it as Burnd.
    I restore cars. An old person once told me, get the mechanics right before making it pretty.
    I think the same goes for game development. A game might look nice but if the game play/story is not good then no-one will play it.
    The game is coming along. You’re doing really well.

    • @TaleSun
      @TaleSun  5 หลายเดือนก่อน

      Thanks for the useful pronunciation tips! I will consider this approach next time I record for the devlog. (My native language is portuguese, so we often use a lot of D's in the pronunciation :P)
      As for the game tips, thanks as well. Some comments pointed out the animations and I have already addressed them. Regarding the tip from the old person you mentioned, I like to think like that too. So, I'm trying to create the foundations first (save system, NPCs, items, etc) and I think I'm getting to the next step of adding content to the game.

  • @radthadd
    @radthadd 3 หลายเดือนก่อน

    This is dope, reminds me of Shadow of the Colossus. Btw, where'd you get those rocks (for the cliffs) from?

  • @pedroconceicao4528
    @pedroconceicao4528 6 หลายเดือนก่อน +2

    Im here to see the game update again :d
    Maybe the thing to fly it could be like this th-cam.com/users/shortsaSEO98c9Ieg but without the tube and some modifications. while flyng would leen a litle bit foward and send dust instead of water. While going arround could send some dust while moving, if in grass could send some litle pieces of grass with the dust.
    Maybe add some Sunken boats(maybe old industrial ones, it would show some contrast to the world and make the player ask themselves the story) to show an era now forgotten in time.
    would show a civilization that dissapear even with all that achievments, they where just forgotten and the only thing they leave was that unnature feel to the world, a corruption the world its healing with time.

    • @TaleSun
      @TaleSun  6 หลายเดือนก่อน +1

      It's been some time since I saw some videos of these floating water skates! They are really interesting indeed. About the sunken boats around the island, that's my plan for the future! The civilization of the island almost hit the industrial era, so the sunken ships would have to be made of wood and without much technology. But they will definitely need to be in the sea, this enhances the visuals a lot for sure.

  • @Dr.Infin8ty3810
    @Dr.Infin8ty3810 6 หลายเดือนก่อน

    This vid is amazing i hope you are able to see this project to the end
    Also you could make the hover board a spirit animal , that could be a giant sea turtle , majestic sting ray or a mithical bird

    • @TaleSun
      @TaleSun  6 หลายเดือนก่อน

      Thinking a lot about adding a mount such as a wolf, turtle, fox, etc., but this would bring a lot of complexity to the gameplay. Still, it's really tempting to add it. Maybe another item to evoke a silent companion? Like an eagle that watches the character from afar.

    • @Dr.Infin8ty3810
      @Dr.Infin8ty3810 6 หลายเดือนก่อน

      @@TaleSun Maybe that shield he summons , he also uses it as a hover board

  • @миииц
    @миииц 5 หลายเดือนก่อน

    Water just godlike

  • @slomp2313
    @slomp2313 6 หลายเดือนก่อน

    a way to do elivators (that i find rather easy) is to use a trigger when entering and a slightly bigger trigger that can detect you leaving, if you are in both, you get parented to the elivator, if you are not then you get parented to well, othing. Altho some character movements dont work with this, in general this has been working for me

    • @TaleSun
      @TaleSun  6 หลายเดือนก่อน +1

      This was the first approach I tried. Unfortunately, my character uses a rigidbody, which makes things a bit complex. Unity has a rigidbody parent system, but it didn't work out. However, after this devlog, I managed to finally implement elevators (yay!). I will explain more in the next devlog, but basically I add the movement of the elevator to the player's own movement each frame.

    • @slomp2313
      @slomp2313 6 หลายเดือนก่อน

      @@TaleSun does it work with horizontal platforms to?

    • @TaleSun
      @TaleSun  6 หลายเดือนก่อน +1

      @@slomp2313 Yep!

  • @SimonSlav-GameMakingJourney
    @SimonSlav-GameMakingJourney 6 หลายเดือนก่อน +1

    Nice Fog Bro!

  • @herculesgameclips
    @herculesgameclips 6 หลายเดือนก่อน +1

    looking great!

  • @rechen2023
    @rechen2023 6 หลายเดือนก่อน

    Hey! This looks awesome! Do you need music for this? I am an audio engineer and composer.

    • @TaleSun
      @TaleSun  6 หลายเดือนก่อน

      Hi, thanks! Do you have some portfolio where I can see? I'm particularly interested in instrumental music.

    • @rechen2023
      @rechen2023 6 หลายเดือนก่อน

      @@TaleSun I do! How would you like it sent to you?

  • @unkownsiner
    @unkownsiner 6 หลายเดือนก่อน +1

    Looks good but some of my criticism is that the animation still looks a little janky. Maybe for the style you're going for you animations need to be smooth and fluid something like Uncharted or Prince of Persia. Those running and movement animations would work well on your character model and if I'm not mistaken on your game too. Anyways its up to you to read or ignore my thoughts still looking forward to more updates on this game keep up the good work!

    • @TaleSun
      @TaleSun  6 หลายเดือนก่อน +1

      Some people pointed that out too, i think that's right and i'll improve it in the future for sure! Thanks for poiting out too

  • @BasicallyWeasel
    @BasicallyWeasel 6 หลายเดือนก่อน +4

    LETS GO

  • @naufaldihilmi8507
    @naufaldihilmi8507 6 หลายเดือนก่อน

    how did you add those fog? you got a video on it?

    • @TaleSun
      @TaleSun  6 หลายเดือนก่อน

      It's a volumetric fog asset I purchased. I cover this better in my first devlog of this project!

  • @h_msk
    @h_msk 4 หลายเดือนก่อน

    the colors and vibe reminds me of SoTC

  • @juniorfilipesilva6128
    @juniorfilipesilva6128 5 หลายเดือนก่อน

    Sei que ainda é muito cedo para perguntar, mas teremos versão para console ou somente Pc?

    • @TaleSun
      @TaleSun  5 หลายเดือนก่อน +1

      Sim, futuramente gostaria de lançar para as plataformas Xbox e Playstation, porém preciso que o projeto esteja em uma etapa bem mais avançada para que eu possa levar para essas empresas!
      No caso do switch, se não me engano, o processo é bem mais fácil e sem papelada.

  • @harimrlocal
    @harimrlocal 6 หลายเดือนก่อน +1

    The enemy is similar to legend of zelda breath of the wild

    • @Thecyanballoon.
      @Thecyanballoon. 6 หลายเดือนก่อน +2

      It feels like a mix between the constructs and the guardians

    • @TaleSun
      @TaleSun  6 หลายเดือนก่อน +3

      Good point, didn't think about the enemies in Zelda. For me, it looks similar to the last colossus in Shadow of the Colossus! I do not feel comfortable taking too many similarities from other games, so maybe I will revisit the design of this enemy in the future

  • @karyjas1
    @karyjas1 6 หลายเดือนก่อน

    I immediately see in the walking animation, legs are lifted too much, they should be lifted not more than 50% of what its now
    The interactivity of the animation is great though, looks satisfying

    • @TaleSun
      @TaleSun  6 หลายเดือนก่อน +1

      Thanks for the heads up! I saw another comment talking about this. I will make sure to revisit these animations and try to learn more about run cycles!

  • @7thtierhooligan772
    @7thtierhooligan772 6 หลายเดือนก่อน

    Running looks like he is angry and stomping on the ground. Maybe make it a little more fluid?

  • @lukethekillrr9517
    @lukethekillrr9517 6 หลายเดือนก่อน

    I think it would be cool if you got rid of the moon texture, but added some like 3d moon planet, in like the scene rather than a texture. Also the water/water texture is really repetitive like the same texture keeps repeating, so it would be cool if you made it less repetitive

  • @gatomutante
    @gatomutante 6 หลายเดือนก่อน

    seu jogo está muito legal cara parabéns

    • @TaleSun
      @TaleSun  6 หลายเดือนก่อน +1

      valeu!

  • @Hittzo
    @Hittzo 6 หลายเดือนก่อน

    Ok

  • @itsafish4600
    @itsafish4600 6 หลายเดือนก่อน

    very naice

  • @the_red_bandana
    @the_red_bandana 5 หลายเดือนก่อน

    What if the hoverboard is actually a flying creature on which it bonds with the player, similar to Na'Vi of Avatar with the effect of kalista from league of legends! Damnnnnnnnnn

  • @Sourusophyexe
    @Sourusophyexe 6 หลายเดือนก่อน

    Looks generic to be honest