I Changed the Main Mechanic of My OPEN WORLD GAME | Devlog

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  • เผยแพร่เมื่อ 30 ม.ค. 2025

ความคิดเห็น • 88

  • @aitor.online
    @aitor.online หลายเดือนก่อน +4

    Really enjoying this process so far!

  • @moon-xs5jn
    @moon-xs5jn หลายเดือนก่อน +3

    hope you're doing well! I was really looking forward to the next devlog, I completely understand that things can get busy but I was kind of wondering when the next one might be released.

    • @TaleSun
      @TaleSun  29 วันที่ผ่านมา +2

      hello!!! thanks for the interest! I posted an huge update text on the community tab :)

  • @jaedonwallace4879
    @jaedonwallace4879 27 วันที่ผ่านมา

    just finished the dev log series! i really appreciate all the lore you’ve thought about! with this, you should start adding location indicators when you arrive at different areas in the map, similarly to games like skyrim. As well as a map that only shows you what you’ve discovered so far. i’m sure you’ve already thought about this but i think it could really add to the cinematic nature of the game! keep it up!

  • @alwaysckn
    @alwaysckn 5 หลายเดือนก่อน +25

    this looks amazing. You are really making me feel bad for not committing to game dev.
    You really inspire and show that making something beautiful and fun is possible.
    Good luck with the rest of your journey.

    • @TaleSun
      @TaleSun  5 หลายเดือนก่อน +2

      Thank you!!
      Make games, it's pretty fun!

  • @pepsiboydystopia
    @pepsiboydystopia 5 หลายเดือนก่อน +15

    By the way, the art direction of your game is amazing. As someone who loves Shadow of the Colossus, and connects with the feeling you're trying to convey, it's clear you have a very clear vision for what you're trying to make. The way you explain the choices you made to enhance the worldbuilding and create a living, breathing world makes me confident you understand what you're making. I look forward to seeing the future of the game.

    • @TaleSun
      @TaleSun  5 หลายเดือนก่อน +2

      Thanks again!
      For a long time, in my naivety, I wanted a spiritual successor to Shadow of the Colossus and thought 'big giant = SOTC 2.' Obviously, SOTC isn't only about that. We've seen some attempts at making a spiritual successor, but for me, they didn’t quite capture the feeling.
      I'm happy you grasped what I’m trying to achieve here, it's a great reassurance coming from another Shadow of the Colossus lover!

    • @pepsiboydystopia
      @pepsiboydystopia 5 หลายเดือนก่อน

      @@TaleSun Honestly, your game has been living rent free in my head for a bit now. I actually ended up getting a PS2 so I could replay SOTC. Genuinely awesome seeing your progress. If you need someone to help with playtesting later on, I'd love to help.

    • @TaleSun
      @TaleSun  5 หลายเดือนก่อน

      @@pepsiboydystopia That's so cool to hear! I wish I had a PS2 around here to replay SOTC.
      As for the playtesting: SURE! My game will require a LOT of playtesting, so I'm happy to have some help with that in the future.

    • @frinno2319
      @frinno2319 5 หลายเดือนก่อน

      @@TaleSun Talking about SOTC, there are some of these realy cool "game analysis" that try to explain how the game feel the way it does when playing. I realy recomend checking out this kind of content. For example, the feeling of imencity is partialy created by the fact that you first explore by foot, making you feel the distance before being able to travel faster in an even vaster landscape.
      By the way, I realy admire the fact that, even if your were primarely inspired by SOTC, you were able to create a unique game with it's own soul. You're on th right way!💪

  • @archreq
    @archreq 4 หลายเดือนก่อน +1

    i adore your devlogs and editing. This game looks absolutely amazing and if it ever does release in the future, I'll be sure to play it. The atmosphere that you made makes me feel like I'm in the Dark Souls universe or Shadow of the Colossus.
    Also, seeing the hoverboard come to life as the Curio fascinates me so much. It makes me think of its connection to the Inverted Castle and I keep thinking: What if the Curio begins to malfunction or distort when below the castle before it even becomes visible? It could be a huge foreshadowing for the castle and there could even be small fragments of the castle on the ground, which the Curio reacts to in some way.

  • @Rowan-g5n
    @Rowan-g5n 5 หลายเดือนก่อน +4

    I LOVE your devlogs!

    • @TaleSun
      @TaleSun  5 หลายเดือนก่อน +1

      Thanks!!!

  • @nemisisbeta
    @nemisisbeta 5 หลายเดือนก่อน +2

    inspiring to see, im working on my own IP and seeing other people's success in getting a running playable is superb

  • @BroMakesGames
    @BroMakesGames 3 หลายเดือนก่อน

    you inspired me to start a youtube channel :D I love your game idea and really look forward to trying it one day! I think your videos are great and will definitely use them as reference for my own videos in the future. good luck with your project!

  • @LanceBerylDev
    @LanceBerylDev 4 หลายเดือนก่อน

    I really enjoy all your previous devlogs and have previously subscribed, so not sure why this video wasn't pushed into my feed.. Anyways, just wanted to say game as always is looking great, lots of compelling updates.
    The magic system obviously is the most interesting take away, very evocative of the "song" mechanic in Ocarina of Time, while offering a unique spin in how your knowledge of spells carrying between playthoughs. They also open up opportunity for some interesting puzzle design, while also reducing the humber of individual items or animations needed to perform each ability, all within a simple intuitive system, very well done.
    As for the new hoverboard, in design it looks great and the lore about it being a fragment from the floating castle adds some fun texture to it as an item/ability. If I _had_ to come up with any suggestions, hmm, ..maybe a light trail could help accentuate speed and direction? ..or perhaps the board/obolisk hums a sort of tune as you glide along; like it hums a runic "song" for air/sky.
    The animations of the character are also a featured improvement, i too know the struggle of walk/running cycles. Reading through the comments I notice a lot folk reminisce for the original placeholder character, or at least have some preference for it over the new design. Personally I think the current character in principle falls well in line with the world you're creating, ..but I believe facets like the silhouette could be stronger, and that may be a reason behind people's preference for the placeholder character. (--This is probably the only field I have some confidence in exploring.) If I had to suggest any improvements; giving the current character an ankle length black cloak; lore wise could be a "cloak of shadow," would drastically improve the character's sollouette in contrast with the bright white ember-like hair. I'd probably have a easier time drawing it out but imagining something like a sigil etched over the chest, shoulder, or back as well could do a lot, and potentially reduce need for finessing animation of the arms and legs while running/jumping, etc. Another potential detail could be magical runes or tattoos along the arms/hands which are normally obscured by the cloak, adding more of that contrast and opertunity for intrigue.
    --anyway yeah, that's all I got. Very interested in this project and where its going, will continue to keep a close eye on it and see how it evolves!

  • @HiHi-iu8gf
    @HiHi-iu8gf 2 หลายเดือนก่อน +1

    o man, id never rly thought of using shell texturing for 'volumetric' clouds - kinda obvious use case in retrospect, but ig hindsight's 20/20

  • @russian12Fcz
    @russian12Fcz 3 หลายเดือนก่อน

    I can tell you for sure that you have figured out how to make games, you are now unstoppable, it's my turn to learn this game engine.

  • @Dr.Infin8ty3810
    @Dr.Infin8ty3810 5 หลายเดือนก่อน +3

    All the dev logs you have done so far are beautifully made
    Going over the whispering echo it could be that the spells and combinations spell out the God based on that action , eg to remove plants blocking your path you are spelling out the Godess of nature in the ancient language
    Also could be that the whispering echoes are the fragmented memories of the Gods and their ways of living that were not erased from the world
    Or
    The whispering echoes could be the Gods language in which allows one to control the world around them and the knowledge of this language was scattered around on the death/disappearance of the Gods

    • @TaleSun
      @TaleSun  5 หลายเดือนก่อน

      Awesome insights! I’ve thought about expanding the rune/symbol system, but as it stands, there are only 4 types (one button for each). Adding more symbols would exponentially increase the complexity of player input, making it almost like writing entire sentences (similar to a game called Dunes of Sataar, quite good!).
      One alternative is to stick with just 4 runes for the magic system, but still branch out by using them to write on surfaces in the environment, like walls, ancient tomes, and so on.

  • @GIgioGigio-gv8cb
    @GIgioGigio-gv8cb 3 หลายเดือนก่อน

    a suggestion, the fogdont take an important place in the game , you could use it for hiding stuff or to make an area mor difficult to travers. the game look great and i can wait to play it. good luck

  • @SillyandgoofyAnim8or
    @SillyandgoofyAnim8or 5 หลายเดือนก่อน

    in the first opening shots you could see the grass texture tile. there are a lot of ways to reduce tiling in images but i recommend blending 2 or more grass textures together using procedural Perlin noise, also if you rotate the grass textures relative to each other that will also help. adding hue saturation and lightness variation with a similar Perlin noise texture would also probably not be too difficult and help it look more seamless when looking from far away.

  • @TheRealJackArthur
    @TheRealJackArthur 5 หลายเดือนก่อน

    Top tier stuff here. Excited to be following along!

  • @vakuzar
    @vakuzar 5 หลายเดือนก่อน +1

    what an intresting atmosphere youve created!

  • @AhviMa
    @AhviMa 5 หลายเดือนก่อน

    Cool looking game man! Goodluck, hope to see more devlogs.
    Here are some running animation tips!
    Put the feet closer to each other,
    make the pelvis rotate on all 3 axis,
    when running (even walking) the person should be leaning forward.
    The knees are too high because the foot aren't forward enough when reaching for the next step.

  • @sirprismaisgod
    @sirprismaisgod 5 หลายเดือนก่อน +9

    the art deretion of dis game is fier the hole thing semes so uniq and refreshing

  • @fattcoke4705
    @fattcoke4705 5 หลายเดือนก่อน

    12:43 I'm getting "Dear oh dear, what was it? The hunt, the blood, or the horrible dream? Oh, it doesn't matter. It always comes down to the hunter's helper to clean up after these sorts of messes. Tonight, Gehrman joins the hunt." kind-of vibes from this place and it scares me. Great devlog though.

  • @rionhunter
    @rionhunter 5 หลายเดือนก่อน

    a little trick I've learnt to get rid of any repeating patterns in noise textures is to plug another noise texture of a different scale into the first noise's scale, tweaking both for best results

  • @avio1381
    @avio1381 5 หลายเดือนก่อน

    Amazing game you are creating. I really love developers like you and what you're doing :)
    My advice would be to use caution with regards to the mechanic that the player can use everything since the beginning because it can be easily exploited. Imagine if there's a cheat sheet online created by the first players. Then new players will be able to just check how to cast each spell and not bother with exploring and trying to learn the spells.

  • @RandomIndieDev
    @RandomIndieDev 3 หลายเดือนก่อน

    That memory system is actually insane

  • @ChristianJulesCruto-bp6fe
    @ChristianJulesCruto-bp6fe 5 หลายเดือนก่อน +1

    Add euphoria physics or writing your own dynamic motion and thesis algorithm

  • @orinel-croll2064
    @orinel-croll2064 5 หลายเดือนก่อน

    This mechanic is so cool!! Can't wait to play it❤

  • @TheUselessTurtle
    @TheUselessTurtle 5 หลายเดือนก่อน

    this looks amazing and you are inspiring me to start working on my own game, so thank you.
    here are some suggestions that you might find useful:
    - The grass texture looks off from afar as the tiling becomes very obvious, and to fix that, you can overlay a noise texture and use it as mask to some other texture like dirt to break the tilling, or maybe use some other de-tiling technique to hide it as much as possible.
    - One way to not lose too much details on further away objects like trees is to use an imposter as part of the LOD system
    - The walking still looks off to me, so I would advise you to use some premade animations from mixamo or any other provider as it saves money, time and effort
    and last, this is more of a personal idea. How about trying to apply some cel shader :)

  • @shado_7382
    @shado_7382 5 หลายเดือนก่อน

    Loving it man!

    • @TaleSun
      @TaleSun  5 หลายเดือนก่อน

      Thank you!

  • @Assumptionist
    @Assumptionist 5 หลายเดือนก่อน

    your voice makes me think i'm gonna sit down and watch two minute papers

  • @craftedterrains3036
    @craftedterrains3036 5 หลายเดือนก่อน +18

    a suggestion, in the field of flowers, allow the character to run their hand through the flowers as they are walking

  • @shieldeddragon7828
    @shieldeddragon7828 5 หลายเดือนก่อน

    I know you said you don’t want the game to be combat focused, but there are so many cool elements here. Like with the shipwrecks, those could be little angry pirate ghosts, the castle have little spirited knights and stuff. Overall I really love the project though, it’s just so fun

    • @TaleSun
      @TaleSun  5 หลายเดือนก่อน +2

      There will be boss encounters around the map (similar to Shadow of the Colossus), but I won't spoil the surprise for now.

    • @shieldeddragon7828
      @shieldeddragon7828 5 หลายเดือนก่อน

      @@TaleSun I like what you’re cooking so far, keep up the wonderful work

  • @VanillaBee3743
    @VanillaBee3743 5 หลายเดือนก่อน

    You could add caves, which have loot in them

  • @0hyama
    @0hyama 5 หลายเดือนก่อน +5

    the run animation should lean forward slightly

    • @robertvalentic4939
      @robertvalentic4939 3 หลายเดือนก่อน

      the feet should land in the centre as well, not so far apart

  • @mckinneym.2743
    @mckinneym.2743 5 หลายเดือนก่อน

    The Curio looks and sounds amazing!
    I will say personally I feel like the character design feels a bit off? It's very simplistic in contrast with the environment, and I think that can be very cool; it shows an alien-like quality, a sense of unbelonging, or just a supernatural quality. But the figure feels a bit too literal, I guess? In stories, there are these discusions of things that take human form (perhaps to replicate what they once were), but I always felt hair is very typically more abstract where in this case it feels more litteral plus the glow feel strange. Im no design expert, but I'd say that if you're trying to show a soul of shadow with light pushing through, then I would push that in a slightly more fantastical direction. Perhaps the light is wispy/ tendril-like and is mimicking a more wild hair style while also looking like smoke? (I could also see it being long and draping down), then I'd give light body patterns, maybe shifting patterns like Damascus? Alternatively, the light could be explosive,sharp, and violent, the hair replicating god rays or more punk hair cuts with body patterns suggesting light cracking through the shadows? (This, I think, wouldn't fit the mood nearly as well, especially if you're going for that SOTC feel). Alternatively, if you wanted to bring it in line with the guardians and checkpoints you showed, perhaps they are armored and with light peaking out from under it (this could suggest restraint by the armor, I would argue it would be better with the protag and souls in general contrasted the environment more than they replicated it, however I thought I'd through the suggestion your way).
    Obviously, these are just suggestions, and you may feel that the current design is perfect. I just thought I'd throw in my two cents!
    Amazing project wishing the best of luck :)

  • @wellingtonm8362
    @wellingtonm8362 5 หลายเดือนก่อน

    Very nice 🎉

  • @BudgetUnicornStudios
    @BudgetUnicornStudios 5 หลายเดือนก่อน +2

    The new animation looks good on high speeds, but it looks slippery on low speeds. You might want to use root motion, I tried in the past for my game and worked great!

  • @Robiertateistearonamientó
    @Robiertateistearonamientó 5 หลายเดือนก่อน

    So will there be giant bosses I’ve been searching so hard to find games in development with giant bosses. Also that shot of the first level was breathtaking. You earned a subscriber with that shot.

    • @TaleSun
      @TaleSun  5 หลายเดือนก่อน

      Yes! There will be giant bosses!

    • @Robiertateistearonamientó
      @Robiertateistearonamientó 5 หลายเดือนก่อน

      You have no idea how happy this information makes me!

  • @RegularStudio
    @RegularStudio 5 หลายเดือนก่อน

    yooooo touch wall gang!!!!!

  • @kazzinga9605
    @kazzinga9605 4 หลายเดือนก่อน

    for the animation the pelvis should rotate a bit when moving legs. If the right leg goes forward the pelvis should rotate to help that movement. just a bit, otherwise it seems like the head of a chicken that remain in the same position with every movement.

  • @hawkman2988
    @hawkman2988 5 หลายเดือนก่อน +2

    Maybe you should randomize the magic so players can't just google them. But it's only randomized when you first launch the game, that way they can still use them in later playthroughs as well.

    • @alessiofagnani8326
      @alessiofagnani8326 4 หลายเดือนก่อน

      Yes, maybe make enchantments be selected randomly from a certain set of input sequences/names and when you load the game for the first time they get assigned, so they are not just random gibberish

  • @blaserfr
    @blaserfr 3 หลายเดือนก่อน

    I'm a little bit skeptical towards the idea of letting the player evoke echoes that they haven't discovered yet. Although games that reward you for your knowledge of the game are cool, i think letting the player evoke echoes before discovering them in their own playthrough will lead to people looking up how to do the echoes online, instead of finding out for themselves.
    Other than that, i love this project. The progress you've made is really impressive

  • @миииц
    @миииц 5 หลายเดือนก่อน

    You said that mc is a soul? Maybe you can make it a translucent shader, like in Sims 2 or 3, and also apply this 4:20 fluid modification? 🤔
    By the way, why can't a hoverboard float in the air? I mean.. not only above the plane
    Um... did you hear about "Blade and soul" when it was on the 3rd Unreal? :D in 2016-2017 this was the perfect game, lol. I think you would like the visuals and controls, so you could try a pirate server ("free bns"(older version) and "bns pvp" (somewhere from what was said earlier a year, judging by the classes, but I'm not sure if there is a map there, and not just a pvp arena)), which is with an older version, but will convey the atmosphere. Now a version with different graphics is supported on 5 Unreal, but many people do not like it, but you can try it for. Although I advise you to at least look at the official videos from NCSoft with old graphics xD
    The mechanics with spells are brilliant. I think that before the word itself it is worth making an “action” (even inaction) that will allow you to enter the word

  • @Matts_Does_Stuff
    @Matts_Does_Stuff 5 หลายเดือนก่อน

    Wow nice

  • @Flash_of_Stars
    @Flash_of_Stars 3 หลายเดือนก่อน

    im impresed how much you have added

  • @Rowan-g5n
    @Rowan-g5n 5 หลายเดือนก่อน

    Do you think you could try and add some more fog in some of the more lower areas and in patches over the ocean. I love the fog and the atmosphere it brings.

    • @TaleSun
      @TaleSun  5 หลายเดือนก่อน +1

      I also love the fog! I tried not to overdo it and even toned it down a bit. I will play around with more settings for the fog (maybe some animated textures to add more variability).

  • @alessiofagnani8326
    @alessiofagnani8326 4 หลายเดือนก่อน

    A question relating gamedev: where do you get all of those high-quality textures? Do you buy them?

  • @robertvalentic4939
    @robertvalentic4939 3 หลายเดือนก่อน

    whats that song at 6:00?

  • @itsafish4600
    @itsafish4600 5 หลายเดือนก่อน

    I've had so many similar ideas as you

  • @Meatyio
    @Meatyio 5 หลายเดือนก่อน

    I see the walking animation a little bit too smooth at the end, he slides a litttle bit at the end.

  • @pepsiboydystopia
    @pepsiboydystopia 5 หลายเดือนก่อน

    This is a brilliant mechanic, and I like it. It's really clever, but the downside is it would kill any replayability of the game, specially if you want the world to have this air of mystery and loneliness. If you figure out everything about the world the first time (specially if you're using these spells to lock the player our of new things, like you did with the thorns) playing it again would necessarily feel like a New Game plus even on a fresh save. I suppose there's something philosophical about that, and it would make the game essentially open world, but still.

    • @TaleSun
      @TaleSun  5 หลายเดือนก่อน +1

      Thanks!
      Yeah, one of my first thoughts was that this could reduce replayability a lot. But my game is already heading in that direction, the main drive for player engagement in the storyline will be curiosity (which would fade by the end of the first playthrough). Also, some of the best games I’ve played are experiences that can’t be fully relived (like SOTC and Outer Wilds). I like the idea of having one truly immersive playthrough that can’t be repeated, almost like a real adventure.

  • @louisveran2439
    @louisveran2439 5 หลายเดือนก่อน

    10:20 is this a music for the game???

    • @TaleSun
      @TaleSun  5 หลายเดือนก่อน

      It's actually "St. Trina (with Vocals) - Theophany Remix," a remix of one of the OSTs from Elden Ring. I listed all the music used in the description. :)

  • @TheKuroWithin
    @TheKuroWithin 5 หลายเดือนก่อน

    12:45 that looks a lot like sekiro the final boss isshin

  • @ProgramDoesStuff
    @ProgramDoesStuff 5 หลายเดือนก่อน

    I'm not lying but when I looked at the thumbnail I thought it was roblox. 😂

  • @joaquinkoretzky10
    @joaquinkoretzky10 5 หลายเดือนก่อน

    You can already make 3-D models and music with AI

  • @Thecyanballoon.
    @Thecyanballoon. 5 หลายเดือนก่อน +1

    Hell yeah! I would love to help on patreon but im poor D:

    • @TaleSun
      @TaleSun  5 หลายเดือนก่อน +2

      If you leave a like, it helps me out a lot already! :)

  • @maple619
    @maple619 5 หลายเดือนก่อน +3

    i want the silly little wizard test player back

    • @TaleSun
      @TaleSun  5 หลายเดือนก่อน +3

      He will be back as an NPC!!! (sometime in the future)

    • @Robiertateistearonamientó
      @Robiertateistearonamientó 5 หลายเดือนก่อน

      Will he still make bananas?

  • @EUaintAVAILABLE
    @EUaintAVAILABLE 5 หลายเดือนก่อน

    Your accent it's familliar to me. But I can't quite guess where you might be from, if it's ok to ask, where are you from?

    • @TaleSun
      @TaleSun  5 หลายเดือนก่อน +1

      Brazil!

    • @EUaintAVAILABLE
      @EUaintAVAILABLE 5 หลายเดือนก่อน

      @@TaleSun :O LESGOOOOOOOOOO É NACIONAL!!!!!! Kkkkkk eu já tinha minhas duvidas que você era brasileiro, até fui procurar na descrição do canal se tinha algo dizendo que era br, muito legal saber que esse projetão é nacional.🔥Desejo tudo de bom com o jogo irmão, quero muito jogar ele.

    • @TaleSun
      @TaleSun  5 หลายเดือนก่อน

      @@EUaintAVAILABLE kkkkkkkkk valeu querido! fico feliz que tenha gostado, futuramente espero que você possa jogar :)
      o plano é mostrar mais pra comunidade br no futuro, mas por hora vou divulgando ele aqui

  • @jamesdoanecompositions
    @jamesdoanecompositions 2 หลายเดือนก่อน

    It is looking great so far!! If you are interested in getting some custom music for your game, maybe we could collaborate. I am a composer, trying to get into video game music, so maybe we could work together and help each other out. Let me know if you would be interested. Best of luck, and I look forward to seeing more!

  • @Hittzo
    @Hittzo 5 หลายเดือนก่อน +1

    K

  • @Froschhausen1
    @Froschhausen1 หลายเดือนก่อน

    i like the game, but everything looks empty and flat

  • @Wildjustwild69
    @Wildjustwild69 4 หลายเดือนก่อน

    Honestly the mc isn’t really good the look is really not nice the lighting in him feel so weird and less lovable to control and makes everything more complicated, the old player was easy to read and cute and more interesting