Unbelievable the amount of great work you put in this, I don't make in time of testing a version that a new one with more goodies is out!!! Definetely the most valuable addon for Blender!
Excited that you have this updated for Blender 4.0 already. You have really done some excellent work! Is there a possibility that there may be a Black Friday sale on Blender Market this year? 😊
Is there a way to get the decal to wrap around an entire cylinder? I can only seem to figure out getting it halfway around then it cuts off my custom image.
The decals are projected so if part of it land out of the object it won't go around. Something like that could be done with a new tool that projects from a cylindrical shape.. I will explore that. You could of course make it manually if you copy part of the target mesh, offset it a bit and apply a texture to it. I'll give it a try. Best Sanctus
You have to bake the height or displacement white output not the purple displacement output. Then plug that result on a displacement node. If you want you can join the discord. It will be easier to help you there
You will need a mask, you could make one procedurally or with an image texture using the uvs, then plug both node groups on a mix shader or if you bake them you will have to mix each map with that mask and you can also bake those outputs to have a single material. But the mask is something you decide, I can't anticipate how or where you want the 2 materials to be or how you wanted mixed, so you will have to provide that mask, it could even be painted. I'll see if I can make a tutorial for this. 👍
Just amazing as always! Easily one of the best Blender Add Ons out there. You offer so much more than just an extensive material pack.
Thank you so much!
This addon is impossible not to adore. It's just the best.
So many positive comments. Thank you very much
Great work on the new updates and being ready for 4.0!
Glad you like it. Thank you
Unbelievable the amount of great work you put in this, I don't make in time of testing a version that a new one with more goodies is out!!!
Definetely the most valuable addon for Blender!
Thank you very much!
Looks great. Looking forward to testing some of this myself. Thank you!!
Thank you! I hope you enjoy it
Amazing stuff all around! the bake workflow got amazing
Great to hear! Thank you very much
Thanks for all the hard work maintaining and upgrading this addon!
My pleasure!
Absolutely amazing progress. Such an amazing piece of work. 👍😁
I'm so glad to hear. Thank you very much for your support 👊
Good stuff, I just saw your library and I am hooked
thank you!
A good update and a great baking tutorial - Cheers!
Thank you
Awesome! Especially the tiles!
Thank you
We love the Sanctus addon ! bravo
Thank you 🙌
genial como siempre
gracias!
Just BRILLIANT! Thank you! Dg
Thank you very much
Great work! About the addon: if you purchase it once, will it also include all the future updates, too?
Thank you. Yes, the updates are free once you buy the addon.
@@SanctusArt That sounds like a great deal!
Excited that you have this updated for Blender 4.0 already. You have really done some excellent work! Is there a possibility that there may be a Black Friday sale on Blender Market this year? 😊
😏
Thank you 😁
Thank you 😁
@@SanctusArt And THANK YOU!!! Loving the purchase today 😄
@Tiki_Media thank you very much
Is there a way to get the decal to wrap around an entire cylinder? I can only seem to figure out getting it halfway around then it cuts off my custom image.
The decals are projected so if part of it land out of the object it won't go around. Something like that could be done with a new tool that projects from a cylindrical shape.. I will explore that. You could of course make it manually if you copy part of the target mesh, offset it a bit and apply a texture to it. I'll give it a try. Best Sanctus
Before buying I want to ask.. is it true that this addon updates every month..?
More one every like 2 months. Depends on the size of the update. Last year I did 6 updates for example.
@@SanctusArt nice.. thanks..
tnks sanctus nice video
I'm glad you like it. Thank you
Are you going to make hull textures for Spaceships, and military ships like cruisers and battleships? (seamless)
When I try to bake displacement maps it's completely black, any help?
You have to bake the height or displacement white output not the purple displacement output. Then plug that result on a displacement node. If you want you can join the discord. It will be easier to help you there
@@SanctusArt joined discord and prompted the same question!
I like it but my baking process takes approx 10 to 15 minutes
The baking itself or the preparation and all that?
how would I go about combining two smart materials like snow on smart metal and then bake all that information?
You will need a mask, you could make one procedurally or with an image texture using the uvs, then plug both node groups on a mix shader or if you bake them you will have to mix each map with that mask and you can also bake those outputs to have a single material. But the mask is something you decide, I can't anticipate how or where you want the 2 materials to be or how you wanted mixed, so you will have to provide that mask, it could even be painted. I'll see if I can make a tutorial for this. 👍
Will this update be released as an Asset Browser version as well?
Yes, in 1 or 2 days
Brilliant 👌🏻🙂
Thanks for doing this so quickly!! Love your work 🔥
@@Lightly_Salted you are welcome. Thank you
so it wont run on versions below 4.0?
This update is 2.8 and has a version for Blender 3.x that you can download, but the last version 2.9 is already for Blender 4.0+
Hi, just bought the addon, it is very nice!
Thank you very much! glad you like it