It was a good tutorial, but always start the video with the end result on screen. And also show the same end result on the end, this way it will be even more engaging.
These Blender tutorial teachers are so awesome. You guys really know your stuff. Thanks for all your hard work in helping us to learn these addons, CG Seb! Can I offer a suggestion? A lot of tutorial creators do a great job showing how they obtained certain results, but something that is not often explained (or not explained enough) is how these parts work together as a whole, or more importantly, WHY! Specifically, in the case of Fluent Materializer, my biggest challenge of understanding this addon is that I don't understand where to start and mostly, why? Why use this node over that node? What does these particular nodes do? Why when I plug this property from this node into that node, nothing happens? What am I doing wrong? I am personally looking for someone who will start from scratch and explain in detail where each node functions in this system, or if there are even any systems to follow at all. Otherwise, you get great examples but still no fundamentals! Props to everyone who understands this addon on their own but this is what I'm personally needing.
Thanks for your detailed comment! For the basics, you have videos sold with the addon in the download files ;) I made a Best practice video where you can find elements th-cam.com/video/LV9J7ZS9NjQ/w-d-xo.html For the rest, it's just playing and seeing what is changing what, this is how I learn it ;)
this is all very clever and impressive. i just wonder about the complexity of knowing whats going on in the node tree for what really would be easy in a hierarchical layer stack for artists who really want to get a result without all the node work. i use coat paint room and substance designer and love their simplicity. i dont have to know much to do complex work. its pretty easy and i can paint in things easily as well. nodes def provide flex but at a complexity cost. ive also learned substance designer but use it only when i have to due to time req to get a result.
Hi, thanks ! The node logic is not too complex, in the end it's always the same, you mix boxes (nodes) that have different functionalities with each other. If you practice it a bit, you will get the reflexes and it will become very natural :)
It was a good tutorial, but always start the video with the end result on screen. And also show the same end result on the end, this way it will be even more engaging.
These Blender tutorial teachers are so awesome. You guys really know your stuff. Thanks for all your hard work in helping us to learn these addons, CG Seb! Can I offer a suggestion? A lot of tutorial creators do a great job showing how they obtained certain results, but something that is not often explained (or not explained enough) is how these parts work together as a whole, or more importantly, WHY!
Specifically, in the case of Fluent Materializer, my biggest challenge of understanding this addon is that I don't understand where to start and mostly, why? Why use this node over that node? What does these particular nodes do? Why when I plug this property from this node into that node, nothing happens? What am I doing wrong?
I am personally looking for someone who will start from scratch and explain in detail where each node functions in this system, or if there are even any systems to follow at all. Otherwise, you get great examples but still no fundamentals! Props to everyone who understands this addon on their own but this is what I'm personally needing.
Thanks for your detailed comment! For the basics, you have videos sold with the addon in the download files ;)
I made a Best practice video where you can find elements th-cam.com/video/LV9J7ZS9NjQ/w-d-xo.html
For the rest, it's just playing and seeing what is changing what, this is how I learn it ;)
this is all very clever and impressive. i just wonder about the complexity of knowing whats going on in the node tree for what really would be easy in a hierarchical layer stack for artists who really want to get a result without all the node work. i use coat paint room and substance designer and love their simplicity. i dont have to know much to do complex work. its pretty easy and i can paint in things easily as well. nodes def provide flex but at a complexity cost. ive also learned substance designer but use it only when i have to due to time req to get a result.
Hi, thanks !
The node logic is not too complex, in the end it's always the same, you mix boxes (nodes) that have different functionalities with each other. If you practice it a bit, you will get the reflexes and it will become very natural :)