🚀You probably already know that while in vertex mode, selecting a vertex and pressing V "rips" the vertex apart, allowing you to detach and move it. But holding Alt + V (known as "rip fill") does the same thing, but the difference being that as you move the ripped vertex, there is no hole left behind in the mesh! Blender automatically fills it as you move the vertex around!
Can we turn a comment section into a pdf for reference? Lol videos like this always have awesome info in the vid and then such a huge wealth of extra stuff in the comments.
🚀 you can apply Shade Smooth to faces of your choosing by going into edit mode and selecting them; right clicking, and pressing "Shade Smooth." It will only apply it to those faces.
The ALT+Enter trick, is useful in a lot of task where multiple objects are selected at once. e.g. Setting the same xyz coord for multiple objects. and a bunch of other stuff. Always use ALT+Enter, if you want to apply the same action to all selected objects.
Of course, you can use just a pressing ALT when you are draging "number variable" (I don´t know how it´s called corectlly). It will affect all of the selected object too.
If you want to slide something past its limit, there's no need to turn on and off limits with C, just hold alt and it will allow you slide without limits.
0:19 is also a way to place the 3D cursor so it is aligned with the face and when you add an object then at the 3D cursor position it axes are properly placed on that face.
Yeah it's amazing to see all those tips! It's really a community video basically, as the next one will be filled with tips supplied by the community aswell!
When using imperial units you don’t have to type the words. The standard abbreviation for feet is ‘ and for inches is “. Blender recognizes them (of course)! I use Blender in Hollywood modeling parts for costumes and most of the time the measurements are in inches.
I tried that but it didn't work for me. Maybe that's because my keyboard isn't setup for US typing. But I couldn't type in ' or " to get anything to work. Only with text for me!
@@KaizenTutorials Looking at it on TH-cam it seems that the keys are actually different. Although a person may look at them and see the same symbols, just turned slightly. A computer looks at them and sees completely different symbols. here they are side by side (copied from your comments) first one is cimpinalls and the second one is what you're using. ‘ ' “ " Useless and annoying that it exists but interesting either way. If you want to make your keyboard work like this you can use an American keyboard layout when making a new keyboard layout nearly identical to the one you're using now, except replace the ' with a ‘ from the official US qwerty keyboard.
I customised Shift + F as shortcut of Face orientation overlay which is so much handy 🚀 Blender have so many tips that no one knows all tips, thats why I love the community.
This seems to only work if you don't have "Emulate 3 Button Mouse" enabled. I enable this as I find I like this way of navigating better than the default settings.
One of my favorite tips is recently found is for sure "Link Object Data" rather than using using arrays and mirrors, this is a simpler way for things like various windows on a building in different spots.
@@KaizenTutorials You can use alt+d to duplicate, which changes it to where to edit 1 they both change. However if you do a normal duplicate and have 2 objects you can ctrl+l Link Object Data which does the same thing but after the fact. This make it to where when you edit 1 object, everything within the Linked Object Data will look the same. Its essentially like using an array or a mirror but for objects in various locations in the scene. Ex. being i've primarily used it for windows in buildings if i want to edit the windows later.
Blender’s underlying data structure is the best possible thing you can learn about. Not only can mesh data be shared but pretty much anything else including animation data, camera, lights, or even entire scenes. I remember when I first understood that in Blender, the ‘composition’ (to make an After Effects comparison) i.e scene is not fundamental, but rather the objects and data are. in other words an object can exist in multiple scenes, and it is not just a copy of the object but the very same object, it was pretty mind blowing.
This was a huge lifesaver after I first learned about alt+d to duplicate linked. I'd keep forgetting to do it that way and needing to link them after I had already created a ton and moved on to other modelling.
Dang! I didn't know the viewport playback thing exists! That makes it soo much easier to animate my game's sprites since now i know how fast the animation is! :D
While you were hiding objects by clicking on the eye icon in the outliner, you will do one by one. but if you want to hide lot of em, just click and drag down to hide many as you want 🚀
🚀 When you use a Colorramp hover with your mouse over the ramp and press "E" for eye dropper. Now you can click and drag your eyedropper over an image an fill your ramp very fast with those colors. I use ist to make materials very fast.
I don't understand. They decided to drop the mixRGB and replace it with something else, but the 'Viewport Shading Eyedropper - Single color', after all these updates, still not fixed?!!!
You can right-click on any tool from context menu and add it to "quick favorites", then by clicking "Q" you'll get all tools that you added. For example, I added cursor to selected (I don't even remember how to do it without Q lol) 🚀
Every once in a while it's good to go back to the simple things we should all know (& probably did but were forgotten) or discover due to upgrades. Thanks for the tutorial. 👍🏼🦘
Well said! It’s these little things that can save so much time in a workflow but there’s just too many features to know ‘m all in Blender. So always good to share I think!
People have claimed Imperial measurements will be no longer used since I was a child. They are not going away. The entire architectural materials and construction industry is based on 4'x4' or 4'x8' supply chains.
What sucks beyond just being taught imperial from the ground-up is that you have to learn metric anyway. Cars built in the states have both imperial and metric nuts and bolts, which is SUPER FUN. Lots of building materials are technically measured in metric, but metric measurements always appear secondary on all of our measurement tools. Most of us who do any kind of "work" here know the struggle. lol It's awful sometimes.
Yeah, I can only imagine. I was watching this video on arbitrary imperial unit sizes and there's absolutely tons of them and they're all so confusing. Metric just makes more sense in my opinion! Hopefully with the globalization of the world, eventually, the USA will switch to Metric aswell.
@@KaizenTutorials We tried to switch once, it didn't go well. That was my favorite tip though, I think in imperial so I either switch to imperial or google a conversion. This tip will make it slightly less burdensom to be an American
@@rendermoore The thing is, you already think in metric when you deal with money. Metric is a form of decimalization which is hard-wired into any American. The UK pre 1971 did not have a decimalized currency and was even more convoluted than the Imperial measurement system. Out of 195 countries in the world, only 3 use Imperial (USA, Myanmar, and Liberia) although metric being official in the UK, people still use Volume in Imperial.
🚀 Delete without confirmation: By default, when you when you delete a mesh by pressing X, you get a confirmation popup. This can become very annoying! The solution? Go into Edit > Preferences and from within the Keymap section, search for the term "delete" (without quotes). In the search results, scroll down to the "Object Mode" section and open the X shortcut panel. Simply uncheck the "Confirm" option, save your preferences and viola! From now on, whenever you delete something, Blender will simply delete it without that forsaken confirmation popup! Life.Is.Good.
I don’t get any confirmation in Object mode. In Edit mode, I get the menu with all the different options in it (including dissolve/collapse besides delete), which is handy to have so I don’t see why you would want to hide it.
@@lawrencedoliveiro9104 I mentioned "Object Mode" in my post (Edit Mode is a different animal entirely - you wouldn't want to remove anything from that). So if you don't receive any confirmation popup when deleting objects in object mode via the X key, you're set (if however you are deleting objects from within the Outliner [pressing X with an object selected from within there bypasses confirmations if I'm not mistaken]). In either case, it sounds like you are already ready to go! On my end, by default, the "Confirmation" radial option was checked on, thus resulting in the annoying popup.
@@norm_olsen I just checked again, and the X key does bring up a confirmation dialog. But the DEL key doesn’t. And I don’t use the X key, which is why I never noticed.
okay but for the imperial units thing. I grew up and live in America yet I have no idea what an inch looks like, although I can tell how big something is in millimeters with pretty decent accuracy.
Hey Kaizen, in the part about secondary tools, you don't show how to make these visible. Have tried all kinds of combinations but it gives me only the primary option. How does this work? Thanks for the helpful video!
Hover your mouse over the small triangle. Hold down the left mouse button & a window will open showing all the selections. Still holding down the left mouse button move the cursor to the one you want & release. It will then appear on your model. P.S you must first select a vert, edge or face.
Love the username 😂😂😂 but yeah its like Nigel said. Just click and hold the icon and a window pops up with secondary options. It’s just the ones with the small triangles in the corner though!
@@KaizenTutorials Nah, it doesn't work, cuz Blender doesn't remember your choice even within a single session. Same with another tool - dissolve edges. By default, "dissolve vertices" subsetting is ON and no matter how many times you turn it off, it will stay ON the following times. Wish Blender would generally be better in remembering user's last choices.
You can set the default behaviour so that it never loads ui by simply going to Edit > Preferences and from within the Save and Load panel, uncheck Load UI and save your preferences!
Remember, the UI settings include all the workspaces defined in that document. If you have a team workflow which involves moving documents between different team members, then the workspace setups will likely be part of that.
I'm not sure if that's possible, but I'm afraid it has to be done manually... the old nodes (MixRGB) still work though, so it isn't necessary to replace them. You just can't add them anymore in new projects.
yeah so apparently that's not what's it called in english, but I said an 'is' sign. But it's this one I mean =, which I learned is called an Equal sign.
Well not really,t he old Mix RGB node is now just called the Mix node. The Combine Color node is something else where you can combine RGB values, individually!
I can't find a texture menu called Quick favorites ... In Shader Editor ... But Can't find ... Can any one helps me ? Note : Shift+A also not find am looking for MixRGB and and some other Quick favorites ...
1:45 should've clarified that the object which the modifiers get copied from is the last selected object. I can see newbies box selecting like you did and end up messing it up
Technically, it’s the “active” object. That is usually the last-selected one, but only if you select objects by clicking them. Remember, there are other ways to select.
@@KaizenTutorials Question, Would you wanna do some voice acting for a game im making? Its a Batman game lmao, you can also do some modeling if thats what you prefer.
hello Kaizen, I really like your videos, can I reprint your videos to Chinese website to let more people benefit from them? I will indicate the author and your tubing address and will not use it for commercial purposes. Thank you!
🚀You probably already know that while in vertex mode, selecting a vertex and pressing V "rips" the vertex apart, allowing you to detach and move it. But holding Alt + V (known as "rip fill") does the same thing, but the difference being that as you move the ripped vertex, there is no hole left behind in the mesh! Blender automatically fills it as you move the vertex around!
I did not know that actually, thanks for sharing!
@@KaizenTutorials You're welcome :)
Can we turn a comment section into a pdf for reference? Lol videos like this always have awesome info in the vid and then such a huge wealth of extra stuff in the comments.
New one for me too!
Holy cow, I dont know what I´m going to use it for, but that blew my mind. 😅
🚀 you can apply Shade Smooth to faces of your choosing by going into edit mode and selecting them; right clicking, and pressing "Shade Smooth." It will only apply it to those faces.
Cool, thanks for sharing!
thank you, that is really usefull.
You can Shift + click on the drop down icon beside a collection in the outliner to Expand or contract all the objects within that collection 🚀
Nice one, thanks!
The ALT+Enter trick, is useful in a lot of task where multiple objects are selected at once.
e.g. Setting the same xyz coord for multiple objects. and a bunch of other stuff. Always use ALT+Enter, if you want to apply the same action to all selected objects.
It is indeed!
The alt + enter trick is very useful, I've been looking for this for a long time. Thanks.
Glad I could help! 🙏🏻
Of course, you can use just a pressing ALT when you are draging "number variable" (I don´t know how it´s called corectlly). It will affect all of the selected object too.
5:56 You are mixing two float values with the Mix node set to the colour datatype, then feeding the output into a float input.
Haha yeah, that's still a bit of an old habit, since (besides math nodes) there weren't any float value combiners before.
Holy cow. What an amazing collection of tips. Thank you! I feel like Blender is an endless trove of cool features.
It really is! And thanks, appreciate it.
If you want to slide something past its limit, there's no need to turn on and off limits with C, just hold alt and it will allow you slide without limits.
Ah nice didn't know that.
7:42 Fun fact: Here in 🇳🇿 we are almost entirely metric, except tyre pressures still tend to be quoted in pounds per square inch!
Some things stick around I guess!
Perfect timing. I was just struggling to get a tree animation correct because I could not see it in realtime. The Frame Dropping tip saved me
Awesome! Glad I could help.
@@KaizenTutorials lifesaver
0:19 is also a way to place the 3D cursor so it is aligned with the face and when you add an object then at the 3D cursor position it axes are properly placed on that face.
Nice! Good addition 🙏🏻
Basically, every time you place the 3D cursor, it is automatically aligned to your current view.
Wow I love the amount of people coming in the comments with their tips, I know a few of them but I learned a lot of them that I didn't know.
Yeah it's amazing to see all those tips! It's really a community video basically, as the next one will be filled with tips supplied by the community aswell!
Amazingly, Blender also functions as a video editor. 🚀
True! Haven’t really used it though. Is it any good?
That imperial tip is perfect thank you
No problem!
5 years of blender and I didn't know about most of these!
Glad to hear I've got some new stuff, even for the pro's ;-)
When using imperial units you don’t have to type the words. The standard abbreviation for feet is ‘ and for inches is “. Blender recognizes them (of course)!
I use Blender in Hollywood modeling parts for costumes and most of the time the measurements are in inches.
I tried that but it didn't work for me. Maybe that's because my keyboard isn't setup for US typing. But I couldn't type in ' or " to get anything to work. Only with text for me!
@@KaizenTutorials hmmm… strange.
@@Chimpinalls I'll propably never gonna need it but with german keyboard layout it works 👍
@@KaizenTutorials Looking at it on TH-cam it seems that the keys are actually different. Although a person may look at them and see the same symbols, just turned slightly. A computer looks at them and sees completely different symbols.
here they are side by side (copied from your comments) first one is cimpinalls and the second one is what you're using.
‘ '
“ "
Useless and annoying that it exists but interesting either way.
If you want to make your keyboard work like this you can use an American keyboard layout when making a new keyboard layout nearly identical to the one you're using now, except replace the ' with a ‘ from the official US qwerty keyboard.
I customised Shift + F as shortcut of Face orientation overlay which is so much handy 🚀
Blender have so many tips that no one knows all tips, thats why I love the community.
Thanks for sharing!
oh, thats a good idea, ill do that
THank you. I learned a lot. Liked and subscribed.
Awesome, thank you!
03:50 You can also do the exact same thing by holding the ALT key.
Ah great! Thanks for the info. 👍🏻
This seems to only work if you don't have "Emulate 3 Button Mouse" enabled. I enable this as I find I like this way of navigating better than the default settings.
@@norm_olsen Obviously...
One of my favorite tips is recently found is for sure "Link Object Data" rather than using using arrays and mirrors, this is a simpler way for things like various windows on a building in different spots.
That sounds interesting! 🚀 Can you explain a little more?
@@KaizenTutorials You can use alt+d to duplicate, which changes it to where to edit 1 they both change. However if you do a normal duplicate and have 2 objects you can ctrl+l Link Object Data which does the same thing but after the fact. This make it to where when you edit 1 object, everything within the Linked Object Data will look the same. Its essentially like using an array or a mirror but for objects in various locations in the scene. Ex. being i've primarily used it for windows in buildings if i want to edit the windows later.
Oh that’s great! Didn’t know that was possible after the fact. Thanks for sharing!
Blender’s underlying data structure is the best possible thing you can learn about. Not only can mesh data be shared but pretty much anything else including animation data, camera, lights, or even entire scenes.
I remember when I first understood that in Blender, the ‘composition’ (to make an After Effects comparison) i.e scene is not fundamental, but rather the objects and data are. in other words an object can exist in multiple scenes, and it is not just a copy of the object but the very same object, it was pretty mind blowing.
This was a huge lifesaver after I first learned about alt+d to duplicate linked. I'd keep forgetting to do it that way and needing to link them after I had already created a ton and moved on to other modelling.
Dang! I didn't know the viewport playback thing exists! That makes it soo much easier to animate my game's sprites since now i know how fast the animation is! :D
Yeah it's very neat! Didn't know it existed before aswell and was super happy to learn about it.
🚀 Shift+Ctrl+R Inverse loop cut. I can now make a pre defined edge I want to bevel, or chamfer, between two specific guidlines.
Nice one! 💡
While you were hiding objects by clicking on the eye icon in the outliner, you will do one by one. but if you want to hide lot of em, just click and drag down to hide many as you want 🚀
Good one! Thanks
🚀 When you use a Colorramp hover with your mouse over the ramp and press "E" for eye dropper.
Now you can click and drag your eyedropper over an image an fill your ramp very fast with those colors.
I use ist to make materials very fast.
Cool feature, thanks for sharing!
thank you.
4:36 Note that “Mix Color” also appears in the Add→Color submenu, and just inserts a Mix node with the data type preset to “Color”.
Good one, it does indeed!
Pressing alt f4 without saving makes rendering much faster! 🚀
Lightning speed! ⛈
Omg it worked i got from 20 seconds on 256 samples down to 5 seconds :O /s
@@Losjo4093 :0
Yoo actual good tips and not meme'y clickbait whoa!
Subscribed.
Thanks, appreciate it!
Another juicy round up of tips and tricks 🔥
Awesome vid man!
Thanks dude! 💪🏻🙏🏻
WhaAat? I always wanted a feature like the first one THANK YOU
You're welcome! Glad I could show you something new :-)
You can hover over any fiel and copy with ctrl+c and hover again on another field and ctrl+v, I use it all the time with colors in the nodes.
Nice one!
I don't understand. They decided to drop the mixRGB and replace it with something else, but the 'Viewport Shading Eyedropper - Single color', after all these updates, still not fixed?!!!
Well I guess haha..
2:01 Alternatively, you can Alt+Click when selecting the value.
Good one! 💪
You can right-click on any tool from context menu and add it to "quick favorites", then by clicking "Q" you'll get all tools that you added. For example, I added cursor to selected (I don't even remember how to do it without Q lol) 🚀
Nice one! Thanks for sharing it.
Shift-s
You should make a video fully about render farms and how to use them.
Maybe I will in the future!
It was very informative for a beginner like me thanks
Thanks, glad it helped!
Oh these are fantastic! Thank you so much!
No problem, glad you like them!
Still is. Only need to switch type for mixing
🤐 don't ruin the surprise just yet haha! No but you''re right. Lots of people have been asking where it went though as it's no longer called MixRGB!
@@KaizenTutorials sorry. May bad
@@emilsvfx haha no worries I was just kidding ;-)
the best video of blender, thanks for the tips. 👌👌👌👌
My pleasure 😊
🤩 thx for the "load UI" tips !
No problem!
Every once in a while it's good to go back to the simple things we should all know (& probably did but were forgotten) or discover due to upgrades.
Thanks for the tutorial. 👍🏼🦘
Well said! It’s these little things that can save so much time in a workflow but there’s just too many features to know ‘m all in Blender. So always good to share I think!
@@KaizenTutorials Absolutely 🙂
People have claimed Imperial measurements will be no longer used since I was a child. They are not going away. The entire architectural materials and construction industry is based on 4'x4' or 4'x8' supply chains.
I agree they probably won’t go away and if you’re used to them they’re fine too, but metric is just better overall.
Watching you tutorials :)🚀
The best tip 😜
What sucks beyond just being taught imperial from the ground-up is that you have to learn metric anyway.
Cars built in the states have both imperial and metric nuts and bolts, which is SUPER FUN.
Lots of building materials are technically measured in metric, but metric measurements always appear secondary on all of our measurement tools.
Most of us who do any kind of "work" here know the struggle. lol
It's awful sometimes.
Yeah, I can only imagine. I was watching this video on arbitrary imperial unit sizes and there's absolutely tons of them and they're all so confusing. Metric just makes more sense in my opinion! Hopefully with the globalization of the world, eventually, the USA will switch to Metric aswell.
@@KaizenTutorials We tried to switch once, it didn't go well. That was my favorite tip though, I think in imperial so I either switch to imperial or google a conversion. This tip will make it slightly less burdensom to be an American
@@rendermoore The thing is, you already think in metric when you deal with money. Metric is a form of decimalization which is hard-wired into any American. The UK pre 1971 did not have a decimalized currency and was even more convoluted than the Imperial measurement system. Out of 195 countries in the world, only 3 use Imperial (USA, Myanmar, and Liberia) although metric being official in the UK, people still use Volume in Imperial.
🚀 Overlays then under geometry show wireframe (TIPS)
Good one!
My tip is to watch and like all of the Kaizen Tutorials videos, and subscribe.🚀
Best tip ever! 😜
this is a pretty solid channel, man
Thanks, appreciate it! 🙏🏻
Thnx Sir.😎
Always great info and always something I didn't know b4👊
Glad to help! 🙌🏻
Awesome and useful as always, thanks for your lesson.
My pleasure!
🚀Simple but easy to miss/forget. Shift right click for loop select.
Love that shortcut!
Thanks for sharing such great tips, very helpful. Cheers!!🙃
Glad it was helpful! 🤗
🚀 Delete without confirmation: By default, when you when you delete a mesh by pressing X, you get a confirmation popup. This can become very annoying! The solution? Go into Edit > Preferences and from within the Keymap section, search for the term "delete" (without quotes). In the search results, scroll down to the "Object Mode" section and open the X shortcut panel. Simply uncheck the "Confirm" option, save your preferences and viola! From now on, whenever you delete something, Blender will simply delete it without that forsaken confirmation popup! Life.Is.Good.
Nice one! Didn't know you could do that.
@@KaizenTutorials Thanks :) Yeah, it's a small detail, but it makes a noticeable improvement in the "quality of life" department!
I don’t get any confirmation in Object mode. In Edit mode, I get the menu with all the different options in it (including dissolve/collapse besides delete), which is handy to have so I don’t see why you would want to hide it.
@@lawrencedoliveiro9104 I mentioned "Object Mode" in my post (Edit Mode is a different animal entirely - you wouldn't want to remove anything from that). So if you don't receive any confirmation popup when deleting objects in object mode via the X key, you're set (if however you are deleting objects from within the Outliner [pressing X with an object selected from within there bypasses confirmations if I'm not mistaken]). In either case, it sounds like you are already ready to go! On my end, by default, the "Confirmation" radial option was checked on, thus resulting in the annoying popup.
@@norm_olsen I just checked again, and the X key does bring up a confirmation dialog. But the DEL key doesn’t. And I don’t use the X key, which is why I never noticed.
Had to a laugh when I saw an ad for a food blender while watching this!
Blenders, blenders everywhere! 😂
select vertex, press G, click middle mouse button and drag.....🚀
Nice one! Thanks for sharing.
okay but for the imperial units thing. I grew up and live in America yet I have no idea what an inch looks like, although I can tell how big something is in millimeters with pretty decent accuracy.
Haha nice, sounds like you've got a bit of a Metric soul! ;-)
useful information for everyone
Glad you think so!
Thanks.
No worries!
Hey Kaizen, in the part about secondary tools, you don't show how to make these visible. Have tried all kinds of combinations but it gives me only the primary option. How does this work? Thanks for the helpful video!
Hover your mouse over the small triangle. Hold down the left mouse button & a window will open showing all the selections. Still holding down the left mouse button move the cursor to the one you want & release. It will then appear on your model.
P.S you must first select a vert, edge or face.
Love the username 😂😂😂 but yeah its like Nigel said. Just click and hold the icon and a window pops up with secondary options. It’s just the ones with the small triangles in the corner though!
@@KaizenTutorials Woops, that was very rude of me it's your channel not mine. I read the question & replied without thinking. 🤐
Are you saying that measuring things in terms of how many giraffe necks long it is, is a bad idea???
No that’s actually the best measurement there is. Very steady and everyone knows exactly how long it is! 😝
So many good hack! Thank you!
No problem, thanks!
An alternative to this 6:42 is apend wich dose this but 0.1 percent faster
Saving time is saving time amirite?
0:58 that font's "I" looks like "1", probably best to change it
Yeah it kinda does! that's just my brand font though. Kinda want to keep it. But I can use a lowercase i next time :-) thanks for pointing it out!
@@KaizenTutorials lowercase "i" would be good enough probably
yeeeaahhh i like the freedom units tip
Haha nice! Freedoooom 🇺🇸
You can ctrl + alt + delete then end taskbar
🤔
I wish LOAD UI was disabled by default, and honestly, there should be a possibility to adjust default values for settings like this one.
I agree. Maybe you can save it in your default startup file though.. haven't tried, so not sure!
@@KaizenTutorials Nah, it doesn't work, cuz Blender doesn't remember your choice even within a single session. Same with another tool - dissolve edges. By default, "dissolve vertices" subsetting is ON and no matter how many times you turn it off, it will stay ON the following times. Wish Blender would generally be better in remembering user's last choices.
You can set the default behaviour so that it never loads ui by simply going to Edit > Preferences and from within the Save and Load panel, uncheck Load UI and save your preferences!
Remember, the UI settings include all the workspaces defined in that document. If you have a team workflow which involves moving documents between different team members, then the workspace setups will likely be part of that.
Wow, thanks so much for this! :D
No problem!
Blender is Pog 🚀
Absolutely!
Thanks pal!
No problem 👍
hi 1 ask : exist a way to update the materials wich usb "mix rgb" to the new "Mix" in automatic or this to be made one by one manually? thx
I'm not sure if that's possible, but I'm afraid it has to be done manually... the old nodes (MixRGB) still work though, so it isn't necessary to replace them. You just can't add them anymore in new projects.
not having to load other people's wacky workspaces is life-changing
Haha well maybe not lifechanging, but definitely very good to know ;-)
4:16 🔥
Nice use full thank u ❤❤
Welcome 😊 🖤
Hi sir i am new fan
Hey! And welcome, glad you're here!
Thank you for great video, new subscriber here 😊
Thanks for subbing and thanks for the kind words!
7:32 a what sign? do you mean the square brackets?
yeah so apparently that's not what's it called in english, but I said an 'is' sign. But it's this one I mean =, which I learned is called an Equal sign.
@@KaizenTutorials oh okay! thanks, i've never heard it called that before
great video as usual!! Thanks!! What did you mean by "is sign" at 7:30? How do I use other units with the transform shortcut?
Oh yeah that’s the = sign. I’m not sure what it’s called but I thought it was ‘is’. Maybe not though haha
@@KaizenTutorials i believe that it's called an equal sign, either way it's a great video and I learned a lot as usual
🚀I know this is'nt really a tip but you should review the spring bones addon for blender. 😀
Haha thanks!
Long live the Empire!
Hahaha 😂
Blender for the Sender!
🙌🏻🙌🏻
Awesome!
Glad you think so! 🙌
🚀 Render properties Simplify
Nice one!
I guess mixRGB is replaced ( renamed! ) with COLOR COMBINE.
Well not really,t he old Mix RGB node is now just called the Mix node. The Combine Color node is something else where you can combine RGB values, individually!
can you make tutorial how to make sky with cloud without addon please
I'll take it into consideration!
thank you budyyyyyyyyyyyy
No problemo!
I can't find a texture menu called Quick favorites ... In Shader Editor ... But Can't find ... Can any one helps me ?
Note : Shift+A also not find am looking for MixRGB and and some other Quick favorites ...
Its now called the Mix node. Not Mix RGB. Quick favorites are found with Q but you first need to add favorites to this list.
1:45 should've clarified that the object which the modifiers get copied from is the last selected object. I can see newbies box selecting like you did and end up messing it up
Yeah true! It's the inverted way of what feels natural in your head. Should have clarified that!
Technically, it’s the “active” object. That is usually the last-selected one, but only if you select objects by clicking them. Remember, there are other ways to select.
Hey Kaizen
Hello! 🙌
@@KaizenTutorials Question, Would you wanna do some voice acting for a game im making? Its a Batman game lmao, you can also do some modeling if thats what you prefer.
🚀Can you show how to use an image.jpg as skin on an object. Also, can you show how to import .3ds objects?
I'm not sure what you mean with the first one? You can just use it as an image texture right?
anytime i see your face in a yt video i know its serious buisness!
Hahaha
hello Kaizen, I really like your videos, can I reprint your videos to Chinese website to let more people benefit from them? I will indicate the author and your tubing address and will not use it for commercial purposes. Thank you!
Hi, sorry for the late reply! Do you want to convert them into text? Or remake the videos in chinese? Or add subtitles?
If you want feel free to mail me at business@kaizen3d.com and we can discuss things over there.
5:24
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@@KaizenTutorials haha it's a marker for me to return to. I wanted to implement this in my next project :]
Thanks brother! Hare Krishna
The Waffle House has found its new host
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good work, Blendersecrets youtube has great useful tips and a pdf book too which has a lot of these types of quick reference and great tips just fyi
Good one! He has amazing tips for sure.
5:28 🔥