Distribution of Shapes Theory for Better Renders

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  • เผยแพร่เมื่อ 2 ต.ค. 2024

ความคิดเห็น • 42

  • @AndreySokolovRu
    @AndreySokolovRu 3 ปีที่แล้ว +2

    Great! No more need to recall on which conference you told about it, search over the whole TH-cam for it and scroll through the entire video to find it! Just one single video! Perfect! Thank you so much!

  • @tentative4474
    @tentative4474 3 ปีที่แล้ว +12

    It would be great if you can make videos about more of these design concepts, you are really good at coming with examples and optimizing the idea as a well presentable video, thanks for this video, it was super useful!!

  • @cryochamberlabel
    @cryochamberlabel 3 ปีที่แล้ว

    Wow, great video Gleb. I find it interesting that the smallest shapes on the first example are not only within the medium spaces, but also connecting the medium spaces. Not unlike "Peter Draws" style of interconnecting larger shapes through use of squiggly lines.

    • @GlebAlexandrov
      @GlebAlexandrov  3 ปีที่แล้ว +1

      Indeed, that stuff can be interpreted and used in so many different ways, it isn't a recipe, just a general principle that allows artistic interpretation I guess.

  • @teymurprimov5488
    @teymurprimov5488 2 ปีที่แล้ว

    Как ты выучил английский, bro? Меня очень интересует environment art. в игровой индустрии. Но я не могу записаться на курсы, потому что у меня нет хорошего английского. Я полон решимости выучить английский язык. Но я не знаю, что делать . не знаю, как выучить английский самостоятельно.

  • @aryan7378
    @aryan7378 3 ปีที่แล้ว +1

    Can you make Scribble effect in Blender?

  • @beelbrother1648
    @beelbrother1648 3 ปีที่แล้ว

    How can I view videos hosted on Gumroad, now that Adobe Flash has been retired?

  • @mostafamostafa-fi7kr
    @mostafamostafa-fi7kr 3 ปีที่แล้ว

    can someone say to me what this video is about ? my eng is weak

  • @liamcheetham9333
    @liamcheetham9333 3 ปีที่แล้ว +2

    First!!!!!!!! 30 seconds ago!

  • @Mayankwood
    @Mayankwood 3 ปีที่แล้ว

    i used a particle system to create the branches of a tree. I am now trying to make take that tree and create another particle system in order to create a forest with many of these trees. The problem is when I create the second particle system the trees show up without the branches of the tree or the first particle system. Plz help

  • @SushiCat0316
    @SushiCat0316 3 ปีที่แล้ว

    Can you make a physic tutorial on "if this object collided in this object add this object to scene" like that...
    i can't find it anywhere... i was doin a 3D simulation race... but i can't add or delete object automatically when they reach some certain point...
    like this one th-cam.com/video/yqxmlKiPQq0/w-d-xo.html
    or this one th-cam.com/video/p9GsOv5B54s/w-d-xo.html
    and i want to make it automatically calculate the collision and just let the program add them....

  • @archiskulkarni7686
    @archiskulkarni7686 3 ปีที่แล้ว +1

    I think you had a video on same topic some years ago! Can't find it though.

    • @nibblrrr7124
      @nibblrrr7124 3 ปีที่แล้ว +1

      _The Secret of Making High-Quality Art (in Blender and Everywhere)_ from the 2017 Blender Conference, probably: th-cam.com/video/qMH_J_vcoqE/w-d-xo.html

  • @turtleman4899
    @turtleman4899 2 ปีที่แล้ว

    Your courses and youtube tutorials is pretty amazing, your costumer service is not very good though! I have tried to reach you via all the platforms the "creative shrimp" websites lists as platforms to contact you. If i knew i wouldnt get any help with issues concerning your courses, i might have reconsidered not buying the course!

  • @maxvelichkin
    @maxvelichkin 3 ปีที่แล้ว +2

    This is super insightful, thank you!

    • @GlebAlexandrov
      @GlebAlexandrov  3 ปีที่แล้ว +1

      Maxim, when I read the Neil's tutorial on that subject and practiced a bit, I realized that it's extremely useful indeed. Very practical.

  • @theodoreseville6603
    @theodoreseville6603 3 ปีที่แล้ว

    Can you do a tutorial on how to make Theodore on blender from Alvin and the chipmunks

  • @mounreal
    @mounreal 3 ปีที่แล้ว +1

    Как раз пью послеобеденный кофе, чтоб не уснуть на непредумышленную сиесту:D спасибо тебе за контент!

    • @GlebAlexandrov
      @GlebAlexandrov  3 ปีที่แล้ว

      я щас кажется сам отправлюсь на сиесту, этому сложно противиться)

    • @mounreal
      @mounreal 3 ปีที่แล้ว

      @@GlebAlexandrov ага, нужно больше дофаминаа)

  • @verus75
    @verus75 3 ปีที่แล้ว

    some advice please, how do I find blender experts to collaborate on a blade runner tv film to creat backdrops to fake cities mix in with real sets? I try’d one guy, I think works renown for famous shots on linked in ‘Ian’ but zero communication, advice would be greatful

  • @saberpotatoboy4151
    @saberpotatoboy4151 3 ปีที่แล้ว

    do another space tutorial for the newest version of blender?

  • @richedge8667
    @richedge8667 3 ปีที่แล้ว

    Where can we get 'how to' Blender questions answered? Stack exchange doesn't help.

  • @mkm3789
    @mkm3789 3 ปีที่แล้ว

    man what kind of mouse are u using for modelling ? and do you use some kind of a wrist rest or something ?
    coz my mouse gave me a tendonitis

  • @muhammedsakar2035
    @muhammedsakar2035 3 ปีที่แล้ว

    Hey ! Gleb you are a genius man. this color very important "3 size" 1 big 2 medium 3 small

  • @lucashaymaker5927
    @lucashaymaker5927 3 ปีที่แล้ว +1

    I watched this yesterday in the course! :)

    • @vylicer
      @vylicer 3 ปีที่แล้ว +1

      Bro, you mean his Hard Surface course? How are you at it so far? I wanted to get the course. Need some feedback. Thanks.

    • @lucashaymaker5927
      @lucashaymaker5927 3 ปีที่แล้ว

      @@vylicer haha no his stylised 3D course. I would like to get the hard surface course one day too 😊

  • @Shubham-fk5oq
    @Shubham-fk5oq 3 ปีที่แล้ว

    Please make series on these design principles.

  • @naivterrible8605
    @naivterrible8605 3 ปีที่แล้ว

    excellent presentation of the material

  • @eenleerlingleerling9298
    @eenleerlingleerling9298 3 ปีที่แล้ว

    But what if the optimal sizes are connected to the surface area of the squares in the classical golden ratio visualization
    *Illuminati music starts playing*

  • @Auraregent
    @Auraregent 3 ปีที่แล้ว

    Thank you !

  • @yoda-ho2vz
    @yoda-ho2vz 3 ปีที่แล้ว +1

    What program is that?

    • @warsp1te
      @warsp1te 3 ปีที่แล้ว +1

      krita, i think.

    • @yoda-ho2vz
      @yoda-ho2vz 3 ปีที่แล้ว +1

      @@warsp1te Huh, I do have a CC license because of my job, but this looks pretty good for a free alternative

  • @fall190
    @fall190 3 ปีที่แล้ว

    meanwhile Zack snyder's steppenwolf is all details

    • @GlebAlexandrov
      @GlebAlexandrov  3 ปีที่แล้ว +1

      oh god, yes. and t-rex transformers too...

  • @kevinh5994
    @kevinh5994 3 ปีที่แล้ว

    Do y'all plan to release a sculpting course?

    • @user-me3ww8pc5d
      @user-me3ww8pc5d 3 ปีที่แล้ว

      𝑻𝒉𝒂𝒏𝒌𝒔 𝒇𝒐𝒓 𝒚𝒐𝒖𝒓 𝒄𝒐𝒎𝒎𝒆𝒏𝒕𝒔
      𝑰 𝒘𝒊𝒍𝒍 𝒂𝒅𝒗𝒊𝒔𝒆 𝒚𝒐𝒖 𝒕𝒐 𝒈𝒆𝒕 𝒊𝒏𝒕𝒐 𝒄𝒓𝒚𝒑𝒕𝒐𝒄𝒖𝒓𝒓𝒆𝒏𝒄𝒚 𝒘𝒊𝒕𝒉 𝒕𝒉𝒆 𝒂𝒊𝒅 𝒐𝒇 𝒎𝒚 𝒕𝒓𝒂𝒅𝒆𝒓 𝐴𝑛𝑠𝑒𝑙𝑚 𝐻𝑒𝑛𝑟𝑖𝑐ℎ
      𝑶𝒏 𝑾𝒉𝒂𝒕𝒔𝑨𝒑 𝒂𝒏𝒅 𝒎𝒂𝒌𝒆 𝒈𝒐𝒐𝒅 𝒑𝒓𝒐𝒇𝒊𝒕.

    • @user-me3ww8pc5d
      @user-me3ww8pc5d 3 ปีที่แล้ว

      *+* *1*
      ( *6* *5* *0* ) *2* *3* *9* *0* *9* *4* *9*

  • @jeffg4686
    @jeffg4686 3 ปีที่แล้ว

    Gleb, one of the things I think is really needed for blender is more Cloth material and clothing stuff in general - more like Marvelous Designer. Would be really great to see add-ons with that type of functionality for clothing in it, and some pick cloth material for a particular section of the clothing, so could use templates that work for many types of clothing. Like a jacket template, with sections 1/2/3/4/5 and each of those sections could have a different surface, so that the user of add-on could select a different material for eacch surface and one jacket template could make like a huge array of types of jackets by the user (don't have to be pre-made just applying selections). Just putting it out there as a thought because I think it's an area that I don't really see many people delve into. I mean I wouldn't even know know to approach something like wool - idk, maybe the hair particles instead of purely material. Would be awesome for beginners to just say pick this, pick that, pick that, apply to character. boom jacket on character. Or is clothing the big secret that nobody wants to give away ;)