The Secret of Making High-Quality Art (in Blender and Everywhere)

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  • เผยแพร่เมื่อ 2 ต.ค. 2024
  • "The Secret of Making High-Quality Art (in Blender and Everywhere)" by Gleb Alexandrov
    Learn more at www.blender.or... Watch it all: • Blender Conference 2017

ความคิดเห็น • 82

  • @BlenderRookie
    @BlenderRookie 6 ปีที่แล้ว +63

    So basically, the primary shapes will define the silhouette and the secondary shapes will define the individuality of the character or object and the tertiary shapes will define the emotion or the story..

  • @vertigo6982
    @vertigo6982 6 ปีที่แล้ว +19

    If it wasnt for that one visual, I thought he said he had a cocaine addiction with that accent of his lol. I was like wow.. ok he's being honest.

    • @kendarr
      @kendarr 4 ปีที่แล้ว +4

      Its coffee man! Cafeine

  • @MrMcSnuffyFluffy
    @MrMcSnuffyFluffy 6 ปีที่แล้ว +29

    Mind blown.

    • @TT-yz7pz
      @TT-yz7pz 3 ปีที่แล้ว

      You forgot '='

  • @geoffrey3668
    @geoffrey3668 7 ปีที่แล้ว +39

    Great talk! Thanks for that. Uniform pattern are boring not because they are predictable, but because they are unnatural. Nature is chaotic not regular. So a regular pattern looks fake. Even in human hand made environment, patterns are chaotic because city, house, building, car do have a life, and thus all shaped and look different.

  • @markalancirino
    @markalancirino 7 ปีที่แล้ว +52

    Glebulous!

    • @GlebAlexandrov
      @GlebAlexandrov 7 ปีที่แล้ว +23

      Let me express my Glebitude for your comment, sincerely.

  • @Taz_Olson
    @Taz_Olson 6 ปีที่แล้ว

    Gleb is the master of gorgeous renders

  • @jeremybot
    @jeremybot 7 ปีที่แล้ว

    Transformers. * wipes tears * Now add some ultra fast action and motion blur to that, while the pieces are shifting around... and... and... an analogy escapes me. In any case, these tips are grand and I will be playing with them. Thanks Gleb.

  • @lopoisaac
    @lopoisaac 7 ปีที่แล้ว +26

    This is a talk I could watch everyday. Really like how Gleb explain this stuff. Genius :)

  • @niklu4038
    @niklu4038 7 ปีที่แล้ว +17

    Отличная лекция, Глеб, спасибо! Восхищаюсь не только твоми рендерами а еще и манерой преподносить материал!

  • @hvanmegen
    @hvanmegen ปีที่แล้ว +1

    great lessons for today 5 years later..

  • @kevinhouse7143
    @kevinhouse7143 7 ปีที่แล้ว +10

    Awesome insight Gleb. I've always assumed I did this or something like this intuitively in my illustration work but It's nice to actually think about it as a sort of visual system or guide to use as a check on your work. I'll try anything that takes the "mystery" out of the creation process enabling more successful images, more often. Cheers and thanks for sharing!

    • @GlebAlexandrov
      @GlebAlexandrov 7 ปีที่แล้ว +3

      Mystery is still there, no matter how hard we try to deconstruct an image, but yeah it could be a useful guide to check work for errors (without needing a pair of fresh eyes).

    • @kevinhouse7143
      @kevinhouse7143 7 ปีที่แล้ว

      Agreed.

  • @bohdan_lvov
    @bohdan_lvov 7 ปีที่แล้ว +28

    it's time to get shrimpy in here

  • @phackwer
    @phackwer 7 ปีที่แล้ว +2

    Hi. About the ratio... amount of details is usually related to where is the central point of an attention in the rendering. For example: if you render an Alien that moves it's mouse, eyes and mouth will have more details. Details bring attention to the eye, while when details are equally spread, you don't care, as you mention from around 10:24. It all depends on where you want to bring attention.
    For instance: the amount of details in a zommed in transform transformations is really confusing for the brain.

  • @miracleshappen4483
    @miracleshappen4483 4 ปีที่แล้ว +2

    I really love the comparison between sound and details. I perfectly understand what he means. 🔊💖👌😜

  • @bondell1840
    @bondell1840 3 ปีที่แล้ว

    Holydhit

  • @szkfury7041
    @szkfury7041 2 ปีที่แล้ว +1

    I am not an artist but listen his words carefully and somewhat recognise.

  • @Iustas13
    @Iustas13 7 ปีที่แล้ว +4

    да! оч крут парень! молорик!

  • @masterxeon1001
    @masterxeon1001 7 ปีที่แล้ว +1

    nice.

  • @philipprapp9356
    @philipprapp9356 7 ปีที่แล้ว +2

    Recently had to arrange a bunch of buildings into an appealing city that only had to look good from one angle. I basically came
    to the same conclusion as Gleb, even used some "areas of rest". It took me some tries but I'm very satisfied with the result.

  • @AnteP-dx4my
    @AnteP-dx4my 7 ปีที่แล้ว +2

    Thanks Gleb , I wish you make more tutorials on your yt channel

  • @Userdoesnotexit
    @Userdoesnotexit 7 ปีที่แล้ว +3

    learned a lot !
    awesome lecture !

  • @GameDevGeeks
    @GameDevGeeks 7 หลายเดือนก่อน

    underrated

  • @KLNHOMEALONE
    @KLNHOMEALONE 5 ปีที่แล้ว +1

    Афиигенно!!! Вот так просто рассказать о сложном!

  • @DanielGreen0
    @DanielGreen0 4 ปีที่แล้ว +1

    This was very interesting but I remain slightly confused.
    How do you really decide which shape belongs to what category? Particularly the big and medium when they also supposed to be varied in size; Do you think about this principle from the start? How do you reconcile this with your natural instincts and intuition?
    Or do you complete your work and make adjustments later based on this concept?

    • @antoniocribari
      @antoniocribari 4 ปีที่แล้ว +1

      I've been seeing this as a combined effort of instinct and planning. Having some well thought out concept art really helps. I would say that for the most part, practicing these methods in conjunction with instinct both during and after a creation would yield great results.

  • @MentalParadox
    @MentalParadox 3 ปีที่แล้ว

    "Who keeps looking for their shoes once they've found them? That would be stupid."
    Sage advice.

  • @lonsey
    @lonsey 3 หลายเดือนก่อน

    incredible!

  • @LukeMartinVideo
    @LukeMartinVideo 7 ปีที่แล้ว +4

    I think it even applys to your name !

    • @GlebAlexandrov
      @GlebAlexandrov 7 ปีที่แล้ว +2

      haha, not sure though. Really does it?)

    • @LukeMartinVideo
      @LukeMartinVideo 7 ปีที่แล้ว +1

      Gleb Alexandrov yeah two big chunks name forename then the medium syllables and finally the little details in the way the g and l or d and r sing together.

  • @DruidMan3D
    @DruidMan3D 7 ปีที่แล้ว +2

    Ждал Глеба на конференции наверно так же сильно как вступительное слово Тона))) ууууухааааа))

  • @yrussq
    @yrussq 5 ปีที่แล้ว

    Nice talk. But don't forget the storytelling. One badge can bring more attention and brain work than tons of details depending of what's written there. Obviously if it's not a pure technical render.

  • @glenfoxh
    @glenfoxh 4 ปีที่แล้ว +4

    I feel this is useful when making a game level layout. I also feel an AI could be trained, or a scripted built, to use this as part of an overall set of rules to use when making an auto level generator. It could start with a main full level area shape. Then within it, have areas of interest spread out sparsely, wile only covering 30% to 40% of the full map with them. Then mix in things to find with in each area of interest. Some of those things to find, could be key items to help in exploring some areas you could not before, without them.

  • @smashSpikeMC
    @smashSpikeMC 6 ปีที่แล้ว +2

    I needed this

  • @Ryferion
    @Ryferion 6 ปีที่แล้ว

    1 minute 51 seconds in I was like wow it all makes sense, me, the hours of screaming at the sky being all like WHY IS THIS RENDER OFF

  • @gonderage
    @gonderage 4 ปีที่แล้ว

    I completely forgot Ello exists. It's that site that you had to be on a waiting list to join. I signed up in 2016 and I joined 2 years after release.

  • @roninguts0
    @roninguts0 3 ปีที่แล้ว

    I like how in peak climax of this presentation he casually mentions our art dad Sinix. Unexpected and cool :D

  • @monochroma3803
    @monochroma3803 6 ปีที่แล้ว

    Cheating is the only way to succeed when working with this kind of stuff. Learning from the best, with the use of the most intuitive features. Thanks a lot for sharing these art and design tips!

  • @c00ldeziner
    @c00ldeziner 6 ปีที่แล้ว

    This is a fantastic presentation on the importance of composition, which is greatly impacted by a balanced distribution of visual elements. These simple rules apply to all forms of visual communication, whether it is painting, animation, graphic design, architecture or product design. Well Done!!

  • @artemikurski939
    @artemikurski939 5 ปีที่แล้ว

    I'd choose the firsk drum track. If I were Jack White, of course.

  • @uanpis4457
    @uanpis4457 7 ปีที่แล้ว +1

    I love gleb :D

  • @alexdib3915
    @alexdib3915 3 ปีที่แล้ว

    Great video and very well organized and explained, thank you!

  • @Orimthekeyacolite
    @Orimthekeyacolite 5 ปีที่แล้ว

    So, am I the only one who thinks the Dinobot lookes dope?

  • @ImAlecPonce
    @ImAlecPonce 5 ปีที่แล้ว

    Thanks a lot. I enjoyed watching

  • @tatyalves6501
    @tatyalves6501 7 ปีที่แล้ว +1

    Very good!

  • @Unreality3D
    @Unreality3D 7 ปีที่แล้ว

    Long time fan of Blevins' work and tutorials! Great talk, thank you.

  • @b4Vibe
    @b4Vibe 5 ปีที่แล้ว

    Greeble is the answer ! (8

  • @PrashanSubasinghe
    @PrashanSubasinghe 7 ปีที่แล้ว

    Gleb. You're the man.

  • @ty-dx5qr
    @ty-dx5qr 2 ปีที่แล้ว

    Very useful tutorial!

  • @merileopardisaksassa7030
    @merileopardisaksassa7030 3 ปีที่แล้ว

    Blind Guardian! Hansi und Mitstreiter sind omnipresent :D

  • @SharifSourour
    @SharifSourour 7 ปีที่แล้ว

    Great lesson! Clear yet great to go over.

  • @akshayjkul10
    @akshayjkul10 4 ปีที่แล้ว

    Such brilliant talk !!!

  • @BrettKromkamp
    @BrettKromkamp 5 ปีที่แล้ว

    Excellent presentation.

  • @RobotUnderscore
    @RobotUnderscore 5 ปีที่แล้ว

    excellent!

  • @markus8282
    @markus8282 6 ปีที่แล้ว

    You are famous now :-)

  • @amara4144
    @amara4144 5 ปีที่แล้ว

    ITS ALL ABOUT THE LOVE

  • @dannorris1406
    @dannorris1406 7 ปีที่แล้ว

    Thanks Gleb

  • @tntturner13
    @tntturner13 7 ปีที่แล้ว

    This was a great presentation!

  • @vetor1982
    @vetor1982 5 ปีที่แล้ว

    THANK U

  • @minhaj_khan
    @minhaj_khan 7 ปีที่แล้ว

    Great talk, Gleb!! :D

  • @theAlphatron
    @theAlphatron 6 ปีที่แล้ว

    Excellent talk!

  • @dragerx001
    @dragerx001 6 ปีที่แล้ว

    that was awesome :D!

  • @ACBlenderTutorials
    @ACBlenderTutorials 7 ปีที่แล้ว

    This is an amazing presentation!

    • @GlebAlexandrov
      @GlebAlexandrov 7 ปีที่แล้ว

      Thanks so much!

    • @ACBlenderTutorials
      @ACBlenderTutorials 7 ปีที่แล้ว

      No, thank YOU! ;)
      This presentation has helped me pinpoint an appeal issue with some of my work.

  • @miagifodder5599
    @miagifodder5599 6 ปีที่แล้ว +2

    Creepiest blender user but worth it

  • @saysuy5535
    @saysuy5535 3 ปีที่แล้ว

    I love u girl