hello loving your gameplays, and i have started to play cities skyline from the epic games free giveaway, can i use the save file there for epic version?
that must've been a blast of a meeting at the mayor's office: -Mr mayor! the park is burning! - what?! well send the firefighters! - they can't reach it! we have no helicopters - what nonsense is this! at least save those people and rebuild it - we can't we don't have response unit! - ... What the hell of banana republic city am I running?!? ALSO, DISOWN THOSE PEOPLE FOR MY NICE NEW ROAD
You know, it really would be nice if the fire trucks in C:S had, ya know, like hoses and stuff that could reach a few blocks. Let alone being able to give them permission to drive on a walkway in case of emergency - wait, can we even get injured/dead people(...what? No one said serial killer... ...old people have heart attacks...) out of this park? How far are the paramedics allowed go from their ambulance?!
Just a note on the fire helicopters, they need to pick up water from a water source before they head to fight the fire. I often either place them near a body of water or create a small reservoir nearby for them as I think it speeds up the response time. I think the tram traffic will balance out, it seemed to be just that they hadn't spaced out yet and caught up to the initial demand.
I stumbled upon your channel about a month ago... you convinced me to buy Cities Skylines and I've since watched hours of your content! Thanks for getting me into this awesome game and KEEP DOING WHAT YOU'RE DOING!
Happy Monday! I love the look of that Disaster Response Unit building, I kind of wish that there was a small city park in front of it or something to give that front facade some light, but it looks good either way.
I just- I love watching you play cities skylines. It’s like watching a detective play LA Noire or an engineer play bridge constructor. It’s just oddly fitting somehow
9:09 First time somebody *know* what mean "public transport lines". 👏👏👍 Thank you that do you start it so early! Tram rails 90 grad over train rails are often a no-go in the real world, to use same rail is more typical. Same with straith on over roundabout or circle crossings - following the street is not normal in the RL. BTW: This "park burning" is a "design error" of cs:dlc if I understand Biffa correctly. I think the *put into* of helicopter as service for ambulance, police, and fire fighter have change the normal service circle [renember the normal green lines around the buildings!]. It is same with the helicopter service - 50 people transport and 2000 waiting people in front ... crazy. 😂
Nice episode and I love that the old industrial district has been transformed. Would be good to keep the name as a nod to the original heritage of the town. I always struggle to place those disaster response buildings as they’re soooo big, but you made it fit in nicely.
I'm glad the DRU is pretty good looking so it's not just "ugh, why do I have this in my city?" I like the little tram mall! heehee I feel like bus service on every like 4th street or so, running north-south, and maybe one along river street, might make the most sense? the future pier section of river street sounds like a great place for a free bus, too!
It's a good thing the city of Verde Beach managed to get rid of that industrial zoning area I guess, huh. On top of that, theres a new tram line installed too! Can't wait for the next part of VB to come to us so that we can see what next will come to the people who hear so much about this place and decide to come and move in!
I would love to have an upgrade in this game to when you change the local road to a collector and only have development on one side of the road ( like in this episode), the road would only upgrade to non developed side and would not destroy current buildings. I think the city would likely do that instead.
For the park a couple of scenic ponds would be nice, perhaps a European style statue spewing water out? A general riding his horse? or perhaps a homage to fallen soldiers?
Would be nice to see you build a hydroelectric power plant for this city. All the while dropping some cool knowledge about such projects, of course. ;)
Hi, another great episode got in. And like it was said, Disaster Response unit would look better facing front sempreverde blvd, and I've got suggestion, how about making a very small plaza in front of it as its stands, so it will be facing Main Street through some trees and bushes. (instead of casual commercial).
Placing tram stops after intersections on the avenue seems to be more efficient because people who got off the tram and wanted to cross the road won't go in front of the tram and block it from going forwards
I've always struggled with this debate. I feel that both have their benefits, but I have typically been more on the near side argument for some time due to driver safety. I feel like buses stopping on the far side right after a light has changed obstructs traffic and causes reckless driving scenarios where drivers get impatient and speed around the bus. However, after reading more, I'm finding that the same issue occurs on near side stops leading to pedestrians being hit. I'm not a fan of far side because the bus stops only 20-40 years away from the place they just stopped for a traffic light. I honestly don't know enough to have a great argument for either side, but they both seem dangerous and cause traffic issues from any observations I've made and articles I've read. It'd be nice to see more out of traffic stops set up. Especially on busier thoroughfares. However, I feel like these setups can be extremely expensive. Until the US makes the move to a public transport centric overhaul, I don't see these issues ever being fixed. I've lived in Minneapolis and Denver. Minneapolis has near side stops. Denver has far--except at major intersections where they kind of have both, depending on the intersection. I feel like Minneapolis was a lot more efficient and safe overall. But Denver can afford that loss because of the light rail system.
I see you took away the street signals on main street for a the local roads, but I would make an exception to 5th street as you would want a safe street crossing for bikers as it is the city bike road.
I love a lot of those "planning" ideas you wish was in the game. I personally feel it's time for a new version of Cities to be released, like a 1.5 or something. I really like the idea that you can plan an area before you actually build it. Almost like "invisible roads" that you later can upgrade to actual roads. I also like the idea of "up-zoning" without having to demolish the old, but that it becomes a sort of natural upgrade progression of that building over time. (Which is a lot more logical, and would make the city evolve more naturally) Heck I'd love it if you changed zones in an industrial area to residential or comercial, that they buildings had a more "urbanized" look to them, which is very common in most cities.
i love how you talk about how IRL the acquisition of right of way is such a pain in the behind, i took a class on new york city municipal politics in college and probably a quarter of the material doubt with how much of a cluster-you-know-what that whole process can be haha
Put one of those Disaster Response bad boy untie in Bluff Side, in case something goes wrong. Keep up the work men I can't wait to see the population get to 1m.
You lose one of the main benefits of roundabouts - (mostly) continuous traffic flow. You'd end up with significant backup with stop signs. Yield/giveaway would make sense if you're going to signalize at all. In vanilla, not at option.
Love your videos, really helpful to understand the game. You and Lee both make really great teach vids but with different styles and philosophy. Look forward to the rest of the series
In Sterling Park, would you consider turning Davis St into a Tram only local road? The trams are causing traffic congestion when they stop. I think it would tie in nicely with the fact the Sterling Park is an 'eco/green' district. P.S - this series is awesome!!
Yo, i just only slept for 2 hours and got an ear infection. This is a nice video to watch while i suffer. .--. I have online classes, mainly why im awake... from 2 hours .....help me....
I know I'm way late, and I haven't actually played C:S in a while--I want to get back into it this summer. But man, that restriction on fire control in parks is extreme. If you can build a park, surely there should be a park or even a volunteer fire brigade building. I mean a town of 7,000 shouldn't need to have a helicopter of their own just to fight a fire that is a few hundred feet from the "city"...but it could easily be served by some brush trucks and pumpers! It would be kind of cool to see some green/white painted truck roll up in the park or to dash off into the wilderness (like that large park you are planning). Then if it gets crazy call in the helos etc. Oh well. :)
I enjoy your videos, the logic, the planning, etc. Funny story - I was very close to applying for city planning school at Queen's University in Kingston, Ontario, after my BSc., but I got a good offer out of university. However, there are definitely days where I wish I had said no to the job offer, and went to planning school.
every single episode I am blown away by him showing me things I see in my own city, never noticed and so don't include in my cities skylines plays. Mad how realistic these cities are.
Not sure if this has been mentioned before or you knew this already but: Cims bike at least 2 map tiles, making it equal to 512 little squares. That's about 4km scale distance. They walk roughly across one map tile, which is about 2km, or 256 little squares. Thus, placing transit stops doesn't have to be so dense, you can do tram stops spaced at least 64 squares apart, which equals roughly to 500 meters. And for conversion, yard is about 0.9m.
I'm gonna go ahead and say it: your God level skills to build cities makes us simple mortals look bad. Now I don't wanna play because what I do looks like garbage in comparison 😂. It's remarkable how well your cities grow. Imma keep watching, maybe I'll learn something. 💯😎
@@CityPlannerPlays I gotta figure that out, but I'll try for sure. Just recently moved to PC from the console version. Haven't done my first city in PC yet. All my builds are in the Xbox.
I was thinking.. What about infront of the Emergeny Response Building, it's tree like park(ish)/green space? Least a thought! Do also agree about wishing to have upzoning....
Love the build following along nicely. The tram line is well used. Would be nice to see a bus intercity bus hub or monorail bus hub incorporated into the campus area potentially with a tram line there also? Another suggestion would be the medical laboratory incorporated with the intelligence agency maybe with a unique building the official park with it would look nice i think
I have been trying to figure out public transit and however I approached that, it just kept feeling really weird and unnatural. Definitely giving it another shot now 😊
I think u also should focus on adding small prebuilt parks every time u zone a new area. I felt this way in Bluffside also. Just a couple small parks throughout the residential or so
I wonder how they deal irl with intersections in an angle like you have some at main street. Isn't it so that a 90 degree intersection is much cheaper then one in a odd shape? Nice series btw! I'm a console player ( with almost all the dlc's) and love the vanilla builds!
The park issue literally just happened to me recently and I also have Natural Disasters. Definitely need to apologize to the poor citizens who were buried in rubble for months before I noticed…😫
5:21 Is there a mod that can upgrade a road on a single side (in this example only use the grass to widen a road)? I'm also struggling with this. I would love to be able to upgrade a road and occupy the neighboring grassland for 100% instead of upgrading and losing grass and homes.
Great video as always. Really enjoy watching. I have a quick question, I want to be an urban planner when I grow up, how hard is it to get a job as one and is the job challenging?
Just realised something, in this series you make use of a the Sunset Harbor DLC with the waste water treatment, and I'm less sure but also Parklife and Industries for the production chain?
How/where do you get the Waste Disposal Unit? Which mod/asset/DLC does it come with as I don't have it anywhere. Awesome series, thanks for the time you're putting in to it.
god... this road management is just straight up magic! how do you get your city to look so clean and not weird at all! this looks like an actual place! damn!
Do you have Disasters turned on? I think it would make some great content on how to place bunkers and plan escape routes through a city. I noticed these on my vacation in the states and I was curious on how they work since we don't have these here in Europe.
@@Schniebel89 ooh I've seen videos on youtube like Belgium,the Netherlands and Denmark testing its public warning siren every once in a while but after searching for it, most seems to be air raid sirens .-.
The DRU next by Sempreverde, looking at Main, looks like a city hall, very nice. Now, the tram is crossing the industry highway connection, if you could grade separate that, it would be a challenge, but maybe another ramp near the cursed cloverleaf is far more sanity preserving, and with cargo by rail, traffic should go down anyway. Also, shouldn't a path by the firewatch tower in the park be the realistic thing to do?
All good ideas. I think that cloverleaf is going to be an episode in itself with a parclo into the forestry district. Good call on the fire watch tower. Thanks for watching!
You left the right/East side of Evans St. / Semper Verde unzoned, so you could have left all of the established residences untouched while moving the center of the Evans / Semper Verde avenue to the right/East instead of using eminent domain on the left/east side for road widening.
In Baltimore we have something called "the light rail" which is basically an electric train and the fastest way to get through the city from north to south (not to be confused with the metro) I've been trying to figure out if the tram or monorail is the equivalent for this service.
Generally the difference between Metro and Light Rail is above ground and below ground. If it is above ground it is Light Rail, if it is below ground it is Metro (subway in the US).
Traffic isn't as bad as it SHOULD be (considering you only have one highway intersection in your busy industry area) because the vanilla game automatically despawns vehicles when it gets out of hand......and it's definitely out of hand lol
Please do a full episode taking care of disaster prevention (Weather station, more fire towers, earthquake sensors, tsunami detectors and the satellite station (I think) to predict meteors). Oh don't forget the disaster shelter placement, coverage and connectivity. I would love to see your take on it. Also you need a body of water near the fire helicopter for it to be effective. You also forgot the police helicopters.
@@CityPlannerPlays Cool, can't wait to watch that episode. It's great to see you tackle the natural disasters. Personally I would build up some flood defences in case of tsunami
Loving the pace and effort so far. I've particularly taken to the zoning advice not to just zone four deep everywhere, the city looks entirely different that way. I keep my small set of mods on, I always get in a mess with exact angles and whatnot, a quick dollop of Move It always saves the day! However, I've got to 22k cims and the traffic problems are starting up. Is anybody else following along with traffic despawning off?
Not sure why you disrupted that old industrial area's street pattern for the Disaster Response Unit -- wouldn't it have been better placed a bit further away from town, maybe with the new fire helicopter depot? Wouldn't both of those actually have been better placed wherever you plan on putting your airport? Also, I think the fire helicopters are better off if they have a nearby source of open water to draw from. Great to hear about how these CS projects would or wouldn't work IRL. Keep up the good work!
When you put services on roads right next to the collectors, rather than directly on them - is that a result of game mechanics, or is that something that's actually done irl? Seems a little odd to walk down main street and see, like, the sides of a bunch of important civil buildings.
I've always wondered why things like traffic collisions as a result of bad intersections aren't part of the game? Or speed limits. That would be one HUGE way to influence the traffic patterns in-game.
Save file here - steamcommunity.com/sharedfiles/filedetails/?id=2320788019&result=1
hello loving your gameplays, and i have started to play cities skyline from the epic games free giveaway, can i use the save file there for epic version?
Hello, how can i get this for Epic Games?
I love how he explains what would happen IRL with his changes.
Yeah I was just thinking that when he talks about right of way acquisition!
That's the best part of this series and channel :)
that must've been a blast of a meeting at the mayor's office:
-Mr mayor! the park is burning!
- what?! well send the firefighters!
- they can't reach it! we have no helicopters
- what nonsense is this! at least save those people and rebuild it
- we can't we don't have response unit!
- ... What the hell of banana republic city am I running?!?
ALSO, DISOWN THOSE PEOPLE FOR MY NICE NEW ROAD
You know, it really would be nice if the fire trucks in C:S had, ya know, like hoses and stuff that could reach a few blocks. Let alone being able to give them permission to drive on a walkway in case of emergency - wait, can we even get injured/dead people(...what? No one said serial killer... ...old people have heart attacks...) out of this park? How far are the paramedics allowed go from their ambulance?!
Sounds like Texas during the blackouts.
@@RyTrapp0Just don't have your heart attack inside the park :P
It would be nice for a closing seconds of the every vid if we can see a night mode in whole or in new areas
maybe a bit of cinimatics too?
A tram ride would have finished the episode off nicely.
@@neilsimmons8338 thats a good idea
I'll focus on this a bit more. Good idea!
@@CityPlannerPlays at least a 10seconds for closing of every vid, that would be great
Wow... someone needs to turn down the heat on the hot dog roast in the park.
haha
Bruh
Just a note on the fire helicopters, they need to pick up water from a water source before they head to fight the fire. I often either place them near a body of water or create a small reservoir nearby for them as I think it speeds up the response time. I think the tram traffic will balance out, it seemed to be just that they hadn't spaced out yet and caught up to the initial demand.
When building bridges i usually have the slopes up and down at 12 units, it makes the smoothest slope.
Or if there is enough room go up 1 tick (the lowest )and out 5 tiles at a time. total 15 tiles for 3 clicks up look really nice as well
Good call! Especially have to concentrate on that in a vanilla build!
If disasters are enabled, you may want to start planning out shelter routes!
Especially if you are on a map where ocean is, tsunamis could happen.
I stumbled upon your channel about a month ago... you convinced me to buy Cities Skylines and I've since watched hours of your content! Thanks for getting me into this awesome game and KEEP DOING WHAT YOU'RE DOING!
Happy Monday! I love the look of that Disaster Response Unit building, I kind of wish that there was a small city park in front of it or something to give that front facade some light, but it looks good either way.
Love that idea!
I just- I love watching you play cities skylines. It’s like watching a detective play LA Noire or an engineer play bridge constructor. It’s just oddly fitting somehow
"The fire department burned down"
That would've been an interesting plot twist.
9:09 First time somebody *know* what mean "public transport lines". 👏👏👍
Thank you that do you start it so early!
Tram rails 90 grad over train rails are often a no-go in the real world, to use same rail is more typical.
Same with straith on over roundabout or circle crossings - following the street is not normal in the RL.
BTW: This "park burning" is a "design error" of cs:dlc if I understand Biffa correctly. I think the *put into* of helicopter as service for ambulance, police, and fire fighter have change the normal service circle [renember the normal green lines around the buildings!]. It is same with the helicopter service - 50 people transport and 2000 waiting people in front ... crazy. 😂
Love the more "depth" to the insights in the though process of city planning. However, I wonder why you have back to back stops at the tram depot?
One stop is going, one is coming back.
I noticed the same thing and it makes little sense. I'll remove. Thanks for watching!
@@p.s.6549 usually that would be the case, but in this example its an end stop so there would be no need for both directions
Nice episode and I love that the old industrial district has been transformed. Would be good to keep the name as a nod to the original heritage of the town.
I always struggle to place those disaster response buildings as they’re soooo big, but you made it fit in nicely.
"you made it fit so nicely." yes, by bulldozing multiple streets and buildings and then reworking the road network twice. ; )
The area between the tree industry and the Highway (at the end), seems like a natural place for a utilities park.
Between the highway / rail line?
Yeah. At that end of town.(seen at about the 3:48 mark)
Yeah, that's a really good idea. Great highway access on the other side of that interchange too.
I'm glad the DRU is pretty good looking so it's not just "ugh, why do I have this in my city?"
I like the little tram mall! heehee
I feel like bus service on every like 4th street or so, running north-south, and maybe one along river street, might make the most sense? the future pier section of river street sounds like a great place for a free bus, too!
Can't wait for nature reserve park to reveal 🙂
Thanks for the entertainment!
It's a good thing the city of Verde Beach managed to get rid of that industrial zoning area I guess, huh. On top of that, theres a new tram line installed too! Can't wait for the next part of VB to come to us so that we can see what next will come to the people who hear so much about this place and decide to come and move in!
Watching this kind of thing makes me so happy I chose to buy every DLC except natural disasters
😂
Every night i go to sleep i look forward to watching these before bed😭. So soothing😌
5:22 “probably would take years, but in city skylines, it takes a matter of seconds” legend
You don’t know how much I appreciate you on road trips
I would love to have an upgrade in this game to when you change the local road to a collector and only have development on one side of the road ( like in this episode), the road would only upgrade to non developed side and would not destroy current buildings. I think the city would likely do that instead.
Make Olde Indy a Leisure District!
For the park a couple of scenic ponds would be nice, perhaps a European style statue spewing water out? A general riding his horse? or perhaps a homage to fallen soldiers?
Would be nice to see you build a hydroelectric power plant for this city. All the while dropping some cool knowledge about such projects, of course. ;)
+1
@ +1 to you too
I feel like it would be nice if you could mix commercial and offices in that dense zone. I feel it'll create more variety.
i think that’s interesting, also like mixing low density commercial to high one
Ill be doing so soon. Can't do office yet - no higher education.
Hi, another great episode got in.
And like it was said, Disaster Response unit would look better facing front sempreverde blvd,
and I've got suggestion, how about making a very small plaza in front of it as its stands, so it will be facing Main Street through some trees and bushes. (instead of casual commercial).
Placing tram stops after intersections on the avenue seems to be more efficient because people who got off the tram and wanted to cross the road won't go in front of the tram and block it from going forwards
Nearside vs farside stops are always hotly debated in the transit world.
@@CityPlannerPlays ooh i need to read more about both sides of the argument then
I've always struggled with this debate. I feel that both have their benefits, but I have typically been more on the near side argument for some time due to driver safety. I feel like buses stopping on the far side right after a light has changed obstructs traffic and causes reckless driving scenarios where drivers get impatient and speed around the bus. However, after reading more, I'm finding that the same issue occurs on near side stops leading to pedestrians being hit.
I'm not a fan of far side because the bus stops only 20-40 years away from the place they just stopped for a traffic light. I honestly don't know enough to have a great argument for either side, but they both seem dangerous and cause traffic issues from any observations I've made and articles I've read.
It'd be nice to see more out of traffic stops set up. Especially on busier thoroughfares. However, I feel like these setups can be extremely expensive. Until the US makes the move to a public transport centric overhaul, I don't see these issues ever being fixed.
I've lived in Minneapolis and Denver. Minneapolis has near side stops. Denver has far--except at major intersections where they kind of have both, depending on the intersection. I feel like Minneapolis was a lot more efficient and safe overall. But Denver can afford that loss because of the light rail system.
Not really an issue, public transit in CS has no problems running over thousands of citizens. ; )
im glad you're able to implement what you learned from Bluffside into Verde Beach...
I see you took away the street signals on main street for a the local roads, but I would make an exception to 5th street as you would want a safe street crossing for bikers as it is the city bike road.
It’s so interesting learning the real life side of things as he does this!
*video starts*
"Park's gone"
Can you explain the decision making process when it comes to where and when to place high density residential and commercial?
I think at least 1 factor would be the land value
These videos are the perfect thing to watch while chilling after work.
Working "Vanilla" that is actually quite amazing! Well done, Sir.
Don't zone so close to the round about. it'll add traffic where you don't want it.
much of a muchness really, in my view
I love a lot of those "planning" ideas you wish was in the game. I personally feel it's time for a new version of Cities to be released, like a 1.5 or something.
I really like the idea that you can plan an area before you actually build it. Almost like "invisible roads" that you later can upgrade to actual roads.
I also like the idea of "up-zoning" without having to demolish the old, but that it becomes a sort of natural upgrade progression of that building over time. (Which is a lot more logical, and would make the city evolve more naturally)
Heck I'd love it if you changed zones in an industrial area to residential or comercial, that they buildings had a more "urbanized" look to them, which is very common in most cities.
I literally laughed out loud when I saw that poor burnt down park. The audacity of your save file!
I deleted the audio out of the fire file, but I was saying "oh no! I didn't save! no!!!" haha
i love how you talk about how IRL the acquisition of right of way is such a pain in the behind, i took a class on new york city municipal politics in college and probably a quarter of the material doubt with how much of a cluster-you-know-what that whole process can be haha
hey, please continue this series. I really enjoy it. It feels like a real city I must say.
Absolutely! New episode today.
Lookin good! A plaza in front of the disaster response unit would look perfect - and it would look like it's almost coming off main street.
You need to lower the taxes back down for the industrial zones
Put one of those Disaster Response bad boy untie in Bluff Side, in case something goes wrong. Keep up the work men I can't wait to see the population get to 1m.
Nothing could ever go wrong in Bluffside Crossing... 😀
Rewatching this, and it is funny to hear things and know how it will change in the future. Also, watching you improve is so lovely.
Just heard Myrtle Ave :)
This series has taught me so much About city building
10:05 yess, agree much better :)
It fits in very well at that location.
Update: why not add stop signs when entering the roundabout?
You lose one of the main benefits of roundabouts - (mostly) continuous traffic flow. You'd end up with significant backup with stop signs. Yield/giveaway would make sense if you're going to signalize at all. In vanilla, not at option.
Love your videos, really helpful to understand the game. You and Lee both make really great teach vids but with different styles and philosophy. Look forward to the rest of the series
In Sterling Park, would you consider turning Davis St into a Tram only local road? The trams are causing traffic congestion when they stop. I think it would tie in nicely with the fact the Sterling Park is an 'eco/green' district. P.S - this series is awesome!!
Yo, i just only slept for 2 hours and got an ear infection. This is a nice video to watch while i suffer. .--.
I have online classes, mainly why im awake... from 2 hours .....help me....
Hang in there bro
Get well!!!
I know I'm way late, and I haven't actually played C:S in a while--I want to get back into it this summer.
But man, that restriction on fire control in parks is extreme. If you can build a park, surely there should be a park or even a volunteer fire brigade building.
I mean a town of 7,000 shouldn't need to have a helicopter of their own just to fight a fire that is a few hundred feet from the "city"...but it could easily be served by some brush trucks and pumpers!
It would be kind of cool to see some green/white painted truck roll up in the park or to dash off into the wilderness (like that large park you are planning). Then if it gets crazy call in the helos etc. Oh well. :)
I enjoy your videos, the logic, the planning, etc. Funny story - I was very close to applying for city planning school at Queen's University in Kingston, Ontario, after my BSc., but I got a good offer out of university. However, there are definitely days where I wish I had said no to the job offer, and went to planning school.
I lov playing with dezassturds on makes it more fun.... that reminds me i got get my bunkers in.
Verde beach is looking amazing !
Could you name some of the roads named after different states?
Love that idea!
every single episode I am blown away by him showing me things I see in my own city, never noticed and so don't include in my cities skylines plays. Mad how realistic these cities are.
Loving this series! I'm hooked!
Not sure if this has been mentioned before or you knew this already but: Cims bike at least 2 map tiles, making it equal to 512 little squares. That's about 4km scale distance. They walk roughly across one map tile, which is about 2km, or 256 little squares. Thus, placing transit stops doesn't have to be so dense, you can do tram stops spaced at least 64 squares apart, which equals roughly to 500 meters. And for conversion, yard is about 0.9m.
And you should enable "encourage biking" when building bike lanes to see them properly used.
Love facts like this. Thanks for sharing and I'll keep this in mind.
gotta get you some of those non-flammable trees
I'm gonna go ahead and say it: your God level skills to build cities makes us simple mortals look bad. Now I don't wanna play because what I do looks like garbage in comparison 😂. It's remarkable how well your cities grow. Imma keep watching, maybe I'll learn something. 💯😎
Share you cities on the Discord! We can give you some tips and tricks!
@@CityPlannerPlays I gotta figure that out, but I'll try for sure. Just recently moved to PC from the console version. Haven't done my first city in PC yet. All my builds are in the Xbox.
I was thinking.. What about infront of the Emergeny Response Building, it's tree like park(ish)/green space? Least a thought! Do also agree about wishing to have upzoning....
Very nice looking city!
Love the build following along nicely. The tram line is well used. Would be nice to see a bus intercity bus hub or monorail bus hub incorporated into the campus area potentially with a tram line there also? Another suggestion would be the medical laboratory incorporated with the intelligence agency maybe with a unique building the official park with it would look nice i think
Those are coming very soon! Great ideas!
I have been trying to figure out public transit and however I approached that, it just kept feeling really weird and unnatural. Definitely giving it another shot now 😊
I think u also should focus on adding small prebuilt parks every time u zone a new area. I felt this way in Bluffside also. Just a couple small parks throughout the residential or so
I wonder how they deal irl with intersections in an angle like you have some at main street. Isn't it so that a 90 degree intersection is much cheaper then one in a odd shape? Nice series btw! I'm a console player ( with almost all the dlc's) and love the vanilla builds!
Loving your work.
The park issue literally just happened to me recently and I also have Natural Disasters. Definitely need to apologize to the poor citizens who were buried in rubble for months before I noticed…😫
Cool video!!
its looking so good ^.^
5:21 Is there a mod that can upgrade a road on a single side (in this example only use the grass to widen a road)? I'm also struggling with this. I would love to be able to upgrade a road and occupy the neighboring grassland for 100% instead of upgrading and losing grass and homes.
Not that I know of, unfortunately.
Great planning
Great video as always. Really enjoy watching. I have a quick question, I want to be an urban planner when I grow up, how hard is it to get a job as one and is the job challenging?
I believe planting trees in ground polluted areas filters the waste and cleans it up over time
Dude, you're the best;
Just realised something, in this series you make use of a the Sunset Harbor DLC with the waste water treatment, and I'm less sure but also Parklife and Industries for the production chain?
3 years earlier, he sounds less confident than he does now. He has come a long way.
Nice episode
The tram depot can perform as a loop, if close to a stop.
Notice the people queue for the trams in the middle of the road? Do the stops need to be dragged to the edge of the street?
Trams tend to back up traffic, would they be more ideally suited for collectors when placing them down?
Great episode :) Do you think it'd be a good idea to rename the Olde Industrial District to Sempreverde?
Why did you decide to go with trams over busses this early in the city build? Just curious?
A nod to history. Trams came before buses, and buses replaced them once they were invented. Probably not super reasonable these days though, ha.
How/where do you get the Waste Disposal Unit? Which mod/asset/DLC does it come with as I don't have it anywhere. Awesome series, thanks for the time you're putting in to it.
Waste Disposal comes with the Modern Japan content creators pack. Thanks for the positive feedback!
A walkway over the city entering between housing and commerce may be usefull
god... this road management is just straight up magic! how do you get your city to look so clean and not weird at all! this looks like an actual place! damn!
Do you have Disasters turned on? I think it would make some great content on how to place bunkers and plan escape routes through a city. I noticed these on my vacation in the states and I was curious on how they work since we don't have these here in Europe.
If the alarm system sounds off in Europe, what's the next procedure?
@@daniellxnder Go out looting? I don't know. We are not at risk of any catastrophes and I'm also not aware of any alarm systems.
@@Schniebel89 ooh I've seen videos on youtube like Belgium,the Netherlands and Denmark testing its public warning siren every once in a while but after searching for it, most seems to be air raid sirens .-.
I do have it on. I'm guessing we're going to have a big event before I go all out on adding buildings. It is coming, though.
The DRU next by Sempreverde, looking at Main, looks like a city hall, very nice.
Now, the tram is crossing the industry highway connection, if you could grade separate that, it would be a challenge, but maybe another ramp near the cursed cloverleaf is far more sanity preserving, and with cargo by rail, traffic should go down anyway.
Also, shouldn't a path by the firewatch tower in the park be the realistic thing to do?
All good ideas. I think that cloverleaf is going to be an episode in itself with a parclo into the forestry district. Good call on the fire watch tower. Thanks for watching!
You left the right/East side of Evans St. / Semper Verde unzoned, so you could have left all of the established residences untouched while moving the center of the Evans / Semper Verde avenue to the right/East instead of using eminent domain on the left/east side for road widening.
In Baltimore we have something called "the light rail" which is basically an electric train and the fastest way to get through the city from north to south (not to be confused with the metro) I've been trying to figure out if the tram or monorail is the equivalent for this service.
Generally the difference between Metro and Light Rail is above ground and below ground. If it is above ground it is Light Rail, if it is below ground it is Metro (subway in the US).
Traffic isn't as bad as it SHOULD be (considering you only have one highway intersection in your busy industry area) because the vanilla game automatically despawns vehicles when it gets out of hand......and it's definitely out of hand lol
You can turn off disaster response to save $$$$ but turn it on when you need it again.
What's the name of the song that starts at 21:32?
i saw your video, i hit like.
Please do a full episode taking care of disaster prevention (Weather station, more fire towers, earthquake sensors, tsunami detectors and the satellite station (I think) to predict meteors). Oh don't forget the disaster shelter placement, coverage and connectivity. I would love to see your take on it. Also you need a body of water near the fire helicopter for it to be effective. You also forgot the police helicopters.
Coming very, very soon.
@@CityPlannerPlays Cool, can't wait to watch that episode. It's great to see you tackle the natural disasters. Personally I would build up some flood defences in case of tsunami
Loving the pace and effort so far. I've particularly taken to the zoning advice not to just zone four deep everywhere, the city looks entirely different that way.
I keep my small set of mods on, I always get in a mess with exact angles and whatnot, a quick dollop of Move It always saves the day!
However, I've got to 22k cims and the traffic problems are starting up. Is anybody else following along with traffic despawning off?
15:34
Not sure why you disrupted that old industrial area's street pattern for the Disaster Response Unit -- wouldn't it have been better placed a bit further away from town, maybe with the new fire helicopter depot? Wouldn't both of those actually have been better placed wherever you plan on putting your airport? Also, I think the fire helicopters are better off if they have a nearby source of open water to draw from. Great to hear about how these CS projects would or wouldn't work IRL. Keep up the good work!
Completely agree on the water issue. Maybe a detention basin is needed.
@@CityPlannerPlays You’re the expert, but wouldn’t a retention basin would be more helpful to the firefighters? Auto cucumber got you maybe? LOL
When you put services on roads right next to the collectors, rather than directly on them - is that a result of game mechanics, or is that something that's actually done irl? Seems a little odd to walk down main street and see, like, the sides of a bunch of important civil buildings.
I've always wondered why things like traffic collisions as a result of bad intersections aren't part of the game? Or speed limits. That would be one HUGE way to influence the traffic patterns in-game.