Yes! I love Forest Pack, but I was using TyFlow to scatter 3D objects across multiple levels while keeping them randomized. Now that Forest Pack includes a checkbox to randomize, I can manage all my scatters within the same ecosystem.
By default ForestPack uses the orientation of the source object in the scene so in this case you could align the source chair object correctly and then limit the amount and random Z rotation you use to keep things facing in the correct direction. In that case you would indeed need a separate FP object for each side. Another option might be to use Forest Effects to limit the rotation of specific items in the geometry list. That might be an interesting topic to demonstrate in the next livestream.
Confirmed that this works well with Forest Effects, even on curved balconies. We will definitely explain this in the next livestream i.imgur.com/7SsjdFQ.png
Yes! I love Forest Pack, but I was using TyFlow to scatter 3D objects across multiple levels while keeping them randomized. Now that Forest Pack includes a checkbox to randomize, I can manage all my scatters within the same ecosystem.
Hi. How u did it in tyflow ? Can u share it ? 😊
Lovely tutorial as always, thank you!
Thank you! Glad you enjoyed it.
You guys are amazing, thank you so much for this! Keep up the amazing work :)
Thanks, we'll do our best :)
How to make sure the chairs always pointing out and not at the window? Do I need a new FP object for each side of the building?
By default ForestPack uses the orientation of the source object in the scene so in this case you could align the source chair object correctly and then limit the amount and random Z rotation you use to keep things facing in the correct direction. In that case you would indeed need a separate FP object for each side. Another option might be to use Forest Effects to limit the rotation of specific items in the geometry list. That might be an interesting topic to demonstrate in the next livestream.
Confirmed that this works well with Forest Effects, even on curved balconies. We will definitely explain this in the next livestream i.imgur.com/7SsjdFQ.png