REALISTIC REFLECTIONS in Twinmotion with Reflection Probes

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  • เผยแพร่เมื่อ 27 ม.ค. 2025

ความคิดเห็น • 47

  • @TheRenderingEssentials
    @TheRenderingEssentials  5 ปีที่แล้ว +3

    Hi everyone! Let me know your tips for realistic lighting in Twinmotion in the comments below!

    • @TheSoloWargamer
      @TheSoloWargamer 5 ปีที่แล้ว +5

      Nice tutorial as always! Just so you know you can change the resolution of the reflection probe in the preference pannel (ctrl+P)

    • @Ramndeepsidhu
      @Ramndeepsidhu 3 ปีที่แล้ว

      sir i have learned lot of things from your videos i have one request to you plz make videos on how put sounds in twinmotion movie and how it is render, am trying many time adding sounds but video render but sounds not coming

  • @Wirsha
    @Wirsha 4 ปีที่แล้ว +2

    Your videos never disappoints me! This was so useful! Thanks! 💕

  • @thecubicfeet
    @thecubicfeet 5 ปีที่แล้ว +3

    good tip, I'm learning twinmotion from you and I'm loving every single tip of yours :)

  • @anthonyfigueroa8252
    @anthonyfigueroa8252 2 ปีที่แล้ว

    Great video on still images but would it work on recorded videos?

  • @PaulineFerguson
    @PaulineFerguson 2 ปีที่แล้ว

    Really really helpful, as usual!!

  • @theDIGITALKUNGFU
    @theDIGITALKUNGFU 4 ปีที่แล้ว +1

    Is there a way to change the size of the reflection probe without changing the scale of the reflection itself? The size of objects in the reflection should NOT be changing if all of the planes and masses are staying in the same place. Thanks so much for the video!

    • @TheRenderingEssentials
      @TheRenderingEssentials  4 ปีที่แล้ว

      I don't think so - I talked about that a bit in this video, but it was obviously moving around on me a fair amount - th-cam.com/video/OpIPDd4RSjQ/w-d-xo.html

  • @paulwigfield175
    @paulwigfield175 4 ปีที่แล้ว

    Nice tip thanks.... Help me out a ton...

  • @chiarabayer6438
    @chiarabayer6438 ปีที่แล้ว

    Hi! I have a problem - the reflection probes are not showing on the exported picture even though they are visible on the screen. Do you know what the problem could be?

  • @Ramndeepsidhu
    @Ramndeepsidhu 3 ปีที่แล้ว

    sir i have learned lot of things from your videos i have one request to you plz make videos on how put sounds in twinmotion movie and how it is render, am trying many time adding sounds but video render but sounds not coming

  • @mojocosmetics
    @mojocosmetics 5 ปีที่แล้ว

    thanks! You always have great tips.

  • @nazirullsafrypaijo5694
    @nazirullsafrypaijo5694 5 ปีที่แล้ว

    great vid! but like shadow, there seems to be a max distance for reflection. if you have a big scene, the reflections will just be on the further side but not close to the camera.....even with probes.

    • @TheRenderingEssentials
      @TheRenderingEssentials  5 ปีที่แล้ว

      Well I think it's driven by the size of the reflection probe box...

  • @donaldclark9649
    @donaldclark9649 5 ปีที่แล้ว +1

    Are you planning to do an interior lighting tutorial (or more than one)? My interior previews are currently producing dark rendered images. (Probably user error because I have had similar issues using the Twilight Render plugin.)

    • @TheRenderingEssentials
      @TheRenderingEssentials  5 ปีที่แล้ว +2

      Yes - that said, I'd start by increasing the sun strength and maybe the ambient light inside your lighting section of your camera settings

    • @donaldclark9649
      @donaldclark9649 5 ปีที่แล้ว

      @@TheRenderingEssentials Please include that info in a future video. I kind of understand but not exactly.

    • @TheRenderingEssentials
      @TheRenderingEssentials  5 ปีที่แล้ว +2

      Probably some time next week I'll get to export settings? I'll make sure to cover that then

  • @julahoz
    @julahoz 5 ปีที่แล้ว +1

    Hello, nice videos... I've been playing around with TM a bit and your tips are being very helpful Talking about tips, any secret to help with mirrors? I used the RP, increased the resolution of reflection but still, mirrors are looking with an odd distortion, so doesn' t matter how realistic I can get my render, the mirror is messing up it baddly.

    • @TheRenderingEssentials
      @TheRenderingEssentials  5 ปีที่แล้ว

      Sorry, beyond the probes, I'm not really sure how to make this better...

    • @chayse157
      @chayse157 5 ปีที่แล้ว +1

      @@TheRenderingEssentials Should be able to adjust this in the upcoming update in November when they add Ray Tracing until then mirrors cant be adjusted.

  • @fusionbim
    @fusionbim 5 ปีที่แล้ว

    Hi Justin what does the Transition slider do? I can not see any difference...

  • @jj-221a4
    @jj-221a4 4 ปีที่แล้ว

    Thanks a lot, for your tips.

  • @r44pr10
    @r44pr10 4 ปีที่แล้ว

    thank you !!

  • @Moneymkmm
    @Moneymkmm 5 ปีที่แล้ว

    that's very helpful, thx dude!

  • @stephenadotey3003
    @stephenadotey3003 5 ปีที่แล้ว

    pleas dose sketchup layers work in twinmotion and to use them as well. Thanks

  • @BrianZimmermann
    @BrianZimmermann 5 ปีที่แล้ว

    Thanks

  • @mariomacchiorlatti6464
    @mariomacchiorlatti6464 4 ปีที่แล้ว +5

    no accurate reflection, anyway...(expecially with perfect mirrors)

  • @pitertoc448
    @pitertoc448 5 ปีที่แล้ว

    Thanks, i never noticed that prob exist. Now my reflection surfaces will not be the same

    • @TheRenderingEssentials
      @TheRenderingEssentials  5 ปีที่แล้ว

      Just remember to only use them where you need them to save performance :)

  • @LuisMendez-lk3dj
    @LuisMendez-lk3dj ปีที่แล้ว

    the problem I have with the freaking probes is that outside, it creates a dark shadow around the windows, and on metal surfaces it reflects greens.... I would be nice if twintion make a proper glass material. This is so unprodcutive

  • @DustyAnimations
    @DustyAnimations 3 ปีที่แล้ว +1

    This is so lousy need to do it with reflection probes, Twinmotion and Unreal for that matter has to bring automatic reflections from the reflective surfaces. Enscape is the realtime renderer and there is no need to define a ref. probe for correct reflections.

  • @psgrigoria8406
    @psgrigoria8406 4 ปีที่แล้ว

    Hi! I am using Sketchup and TM. When I am closing the TM and reopen it, all the changes that I have made, like reflections, etc. are gone... I have to make them again. I have tried to save first TM, then first Sketchup, but still nothing. How can I solve this?

  • @rodro.8286
    @rodro.8286 5 ปีที่แล้ว

    t quedó pal pingo maestruli

  • @SmartExpertDesigns
    @SmartExpertDesigns 3 ปีที่แล้ว

    Why Twinmotion developers would do something that stupid as to manipulate size of the reflection when actual reflections are already based on the elements that reflect its surrounding lights? Reflection shouldn't move with the reflection probe, this only means Twinmotion developers have no idea of what an angled of reflection is, this makes it annoying to do a cool render look realistic, it only delays work and you have to think what to do with the damn thing.

    • @TheRenderingEssentials
      @TheRenderingEssentials  3 ปีที่แล้ว

      You realize with the path tracing you don't need reflection probes?

    • @SmartExpertDesigns
      @SmartExpertDesigns 3 ปีที่แล้ว

      @@TheRenderingEssentials Just for still images, not for walk through, it will take forever in my RTX 3080ti

    • @SmartExpertDesigns
      @SmartExpertDesigns 3 ปีที่แล้ว

      @@TheRenderingEssentials I have a corei7 10th generation at 2.9 Ghz speed, 64gb Ram, Nvidia RTX3080ti of 12 GB, hard drive for software 1 TB and 3 extra drives of 3 TB each, but I tried to make a video of the space I have designed and it said it would take up to 236 hours to get it done, so path tracing is not a viable option for a video, the video card will burn for sure,unless I'm missing something really special inside of twinmotion that is there for people like myself.