I love your guides for how much simpler it makes everything feel. It's a LOT to look at ingame, so this has been super helpful for my group, esp the visual learners like me. Thanks!
This guide has helped me so much in understanding the mechanics, thank you so much! I've watched the other guides for this first phase, but either had a weird way of explaining the debuffs/tethers, or brush it over quickly where I struggle understanding it. I love how detailed you get with this, as well as going over it at a good pace that it doesn't feel rushed. :D Kudos to you, good sir!
thank you so much for this video! it's at a nice pace and is very thorough on the explanation of mechanics. it goes beyond "stand here, take this there", and it gets into the How and Why of mechanics, which is super helpful for me! i'll be back to see your p4s phase 2 video once we clear, thanks to you :)
I usually watch another creator for raid guides, but my static strongly recommended you, instead. I'm glad they did because this is so consise, clear, and well produced.
Hey hector, I just wanted to say thanks! My static has been enjoying your videos throughout this tier and they've been a huge help! GL with the content!
Thank you so much for these! I have tried to sit and listen and take notes on other guides and I just don't get it but this video made me understand mechs that I was so confused by before! And its not only the simple visual guide, you also explain things so clearly and with such good information even when its so much to take in it feels like its not that hard. I very much hope you will keep doing these for the next tier as well because then I might be of use to my static in explaining stuff 😆
Gotta say, not only do these guides visualise thing very nicely, but they ALSO prevent visual spoilers which is super appreciated if you want to enjoy the content blind story-wise, but know the mechanics ahead of time. Keep up the great work.
I never understood why both parties always stack South for Inversive Chlamys. T/H can literally stay N the entire time for bloodrake, role call, and inversive chlamys - as can DPS at S. To simplify this even further, don't think of bloodrakes telling you what roles you have to/don't have to do - think of it simply as bloodrake 1 = out/in (where you're going) and bloodrake 2 = stack/spread (what you're doing based on where you're going for bloodrake 1). If you get bloodrake 1, you're standing max melee (out) because you can't take tether, and if you didn't get it, you stand in the hitbox (in) to bait inversive chlamys tethers. If you get bloodrake 2 you stack because you can't take role call, and if you don't get it, you spread to obtain role call from the stacked group. Keeping T/H and DPS in their respective arena halves (N/S) is minimal thought, minimal movement, and gives everyone uptime.
This is how my group now does it, but not something I'd solidified until after I made the video. TH stack max melee North if trying to lose tethers, DPS stack max melee S. I agree it's simpler than what's shown in my guide.
@@HectorHectorson Completely understandable, better to just get the guides out as soon as possible so people can at least visualize the mechanics. Thanks!
Hey our group has been making good use of this guide but there's one thing we noticed, your clock position assignments for MT and OT at the beginning of the video are opposite those used when you demo Belone Bursts later on. I'm guessing this is because your OT has the boss during this mech... re-watching the video it's not technically shown wrong, but thought I might mention it in case it causes confusion for anyone else. The tank at 1 needs to rotate CCW to 4; ignore the labeling of MT and OT there if your OT does not have aggro of the boss at that time. Anyway loving your guides this tier, great work!
Good catch! In fact, even though my group has OT with aggro, we still have OT go south now for consistent spread positions (we just have the boss face south). Sorry for the confusion!
Your guides are amazing. Best I have seen tbh… but I have to say… you sound JUST like Howard Hamlin from the tv series Better Call Saul… has nobody ever said this before?!?
As of right now not muxh and it can be done unsynched and skip some mechancis but should still be familiar with them vuz it's not as a breeze as let's say the eden savages
@@tristment2020 yeah im here to update i managed to do and farm this unsynched last patch haha you can beat before act 3 maybe with current patch bis gear you can clear even faster now on a side note, can you yolo eden savages with a full team unsynched? (let's say at least 705+ ilvl) cause ive been wanting glamour there but too lazy to look at guides lol
i find it very hrad to understand tethers and debuffs and where i should go. live action is very fast lets say if i am supposed to deal with the debuffs but i have the debuff at the very beginning already. so do i just have to do nothing and just spread out?
Yep, if you need to have the debuff and the boss gave it to you directly your only concern is to not touch someone else as that'd pass it to them and make you unable to pick it up again. But you *can* stack with other people that also already have it, so for tethers everyone with the debuff can stack on top of each other to make taking the debuff easier
For those running clear/farm parties: what do you put in the description on PF to guarantee people are following Hector strats and already understand positions?
We ran into an issue a few times where with the role call debuffs the tank/healer or 2 dps (or vice versa) who run in to the middle to collect role call accidently end up giving it to each other instead which will kill one person. For example dps 1 and dps 2 run into melee to get the debuff from the tank and healer, but it jumps on dps 1 and then jumps again from dps 1 to dps 2 instantly before dps 2 manages to get the debuff off of a healer/tank. Do you have any suggestions how to fix that or are we doing something wrong?
I suggest the ones who need the debuff to come from different directions to make sure you dont run into the other by accident and let one get the debuff first and go out before the other goes into the group to pick up their debuff
This happens if the two players running in come in /out from the same angle. Have your Tank/healers and your dps agree on set spread positions when they want to pick up debuffs. Then, go in to the pile and back to your spread position. This ensures you won't run past the other person who needs debuff and accidentally give it to them. For even cleaner spreads, go in 1 at a time, as there is a lot of time to sort the debuffs before tethers appear.
Just go in 1 at a time. My group lines up and goes by L -> R priority. Left most guy who needs virus runs in first. Then Right most guy who needs virus runs in second.
Is this guide what PF has been referring to as "pastebin?" I have been trying to find a good video that explains what that is since PF keeps pushing that really hard on Aether. The actual link is really poorly worded and hard to understand.
There are a number of different 'pastebins' going around, which is just a collection of images that detail a specific strategy. The tether/debuff strat I show in the video is sometimes called 'braindead' strat, and I've not seen an agreed upon name for the orb strat I show.
Hey Hector, quick question for you. For your positioning on 11:43 & on 12:08 What if the two DPS that are together BOTH have a tank orb they need to pop and the other 2 DPS both have a healer orb they need to pop? Wouldn't this strat not work in that case? Thank you for your time
Thanks for the comment and I'm happy to help! Popping an orb will cleanse the debuff on both players hit. As DPS are always popping a Tank orb on first explosion and a Healer orb on second explosion, they will guaranteed remove their debuff. I hope this makes sense! :)
so to survive the illness mechanic you can either HAVE the illness or immunity to it. I see, from some explanations, it made it look like everyone HAD to pass off illness to survive the mechanic. but in your visual a tank and healer(the example at around 4:20) never had to pass the debuff.
Not quite. The illness mechanic only kills the 4 players hit by the 2nd bloodrake. In my example, DPS were hit by it. This means DPS will die if they have the illness debuff. Tanks/healers don’t NEED it (they won’t die if they don’t have it) but all 4 of them picking it up is the only way to make sure no DPS still has it.
Why need the savage raids to be so incredible complex.. OMG... I will never finish this stuff... P1 and 2 were okay but this.... I'm in fear of what's to come next..
I just hate that Hector always mixs the Mt and ot positions on his guides. People who are learning will stand exactly in those positions and they are incorrect alot of the time
i feel like im listening in on a university lecture. this is so clear concise and dare i say, professional
This is gold. Ted talk
Man comment made my day
Your explanation on the Debuffs and Tethers helped me understand how simple it actually is. Couldn't wrap my head around it in other guides. Thanks!
Rainsama’s guide actually sounds like he’s speaking a foreign language
I don't like Mr Happy's version. Doesn't explain well at all. This guy teaches like a Math instructor.
@@slymcfly123 Exactly!
I love your guides for how much simpler it makes everything feel. It's a LOT to look at ingame, so this has been super helpful for my group, esp the visual learners like me. Thanks!
Do you think you’ll make any unsynced videos for the Endwalker Savage and Extremes now that Dawntrail is out? Or will there not be much difference?
This guide has helped me so much in understanding the mechanics, thank you so much! I've watched the other guides for this first phase, but either had a weird way of explaining the debuffs/tethers, or brush it over quickly where I struggle understanding it. I love how detailed you get with this, as well as going over it at a good pace that it doesn't feel rushed. :D Kudos to you, good sir!
thank you so much for this video! it's at a nice pace and is very thorough on the explanation of mechanics. it goes beyond "stand here, take this there", and it gets into the How and Why of mechanics, which is super helpful for me!
i'll be back to see your p4s phase 2 video once we clear, thanks to you :)
I usually watch another creator for raid guides, but my static strongly recommended you, instead. I'm glad they did because this is so consise, clear, and well produced.
Cant wait to try p4s. Your vid was really helpful for p3s, your channel is becoming my go to guide for savages 😀
Yup. No garbage and very clear
Hey hector, I just wanted to say thanks! My static has been enjoying your videos throughout this tier and they've been a huge help! GL with the content!
This is the first guide I saw I actually understood everything. Great job! Liked and Subscribed.
Thank you so much for these! I have tried to sit and listen and take notes on other guides and I just don't get it but this video made me understand mechs that I was so confused by before!
And its not only the simple visual guide, you also explain things so clearly and with such good information even when its so much to take in it feels like its not that hard.
I very much hope you will keep doing these for the next tier as well because then I might be of use to my static in explaining stuff 😆
These are so great! Thank you so much for taking the time to do this ❤
Its awesome that you got Ryan Renolds to do the Voice over for your video :)
I cleared this today in party finder using this strat. Once again thank youuuu!!!!
Gotta say, not only do these guides visualise thing very nicely, but they ALSO prevent visual spoilers which is super appreciated if you want to enjoy the content blind story-wise, but know the mechanics ahead of time. Keep up the great work.
Visual Spoilers are completely useless when it comes to Savage.
@@silverancient7840 Each to their own. I like to experience stuff like form reveals first-hand.
I never understood why both parties always stack South for Inversive Chlamys. T/H can literally stay N the entire time for bloodrake, role call, and inversive chlamys - as can DPS at S. To simplify this even further, don't think of bloodrakes telling you what roles you have to/don't have to do - think of it simply as bloodrake 1 = out/in (where you're going) and bloodrake 2 = stack/spread (what you're doing based on where you're going for bloodrake 1).
If you get bloodrake 1, you're standing max melee (out) because you can't take tether, and if you didn't get it, you stand in the hitbox (in) to bait inversive chlamys tethers. If you get bloodrake 2 you stack because you can't take role call, and if you don't get it, you spread to obtain role call from the stacked group. Keeping T/H and DPS in their respective arena halves (N/S) is minimal thought, minimal movement, and gives everyone uptime.
This is how my group now does it, but not something I'd solidified until after I made the video. TH stack max melee North if trying to lose tethers, DPS stack max melee S. I agree it's simpler than what's shown in my guide.
@@HectorHectorson Completely understandable, better to just get the guides out as soon as possible so people can at least visualize the mechanics. Thanks!
Hey our group has been making good use of this guide but there's one thing we noticed, your clock position assignments for MT and OT at the beginning of the video are opposite those used when you demo Belone Bursts later on.
I'm guessing this is because your OT has the boss during this mech... re-watching the video it's not technically shown wrong, but thought I might mention it in case it causes confusion for anyone else. The tank at 1 needs to rotate CCW to 4; ignore the labeling of MT and OT there if your OT does not have aggro of the boss at that time.
Anyway loving your guides this tier, great work!
Good catch! In fact, even though my group has OT with aggro, we still have OT go south now for consistent spread positions (we just have the boss face south). Sorry for the confusion!
Your guides are amazing. Best I have seen tbh… but I have to say… you sound JUST like Howard Hamlin from the tv series Better Call Saul… has nobody ever said this before?!?
do ppl still run p4s progs? or can you do this unsynched? i so badly want glamour materials from it...
People still run it to unlock DSR, get the mount, glamour, etc.
As of right now not muxh and it can be done unsynched and skip some mechancis but should still be familiar with them vuz it's not as a breeze as let's say the eden savages
@@tristment2020 yeah im here to update i managed to do and farm this unsynched last patch haha
you can beat before act 3
maybe with current patch bis gear you can clear even faster now
on a side note, can you yolo eden savages with a full team unsynched? (let's say at least 705+ ilvl) cause ive been wanting glamour there but too lazy to look at guides lol
i find it very hrad to understand tethers and debuffs and where i should go. live action is very fast
lets say if i am supposed to deal with the debuffs but i have the debuff at the very beginning already. so do i just have to do nothing and just spread out?
Yep, if you need to have the debuff and the boss gave it to you directly your only concern is to not touch someone else as that'd pass it to them and make you unable to pick it up again.
But you *can* stack with other people that also already have it, so for tethers everyone with the debuff can stack on top of each other to make taking the debuff easier
This change things I played a lot but very good guide
When does this become fun?
Wheres the boss angry face plz
Unless you play Warrior... then your invuln is up for the first & 3rd TB's :)
Since I don’t play tanks can you elaborate? Is war invuln cd shorter or longer?
@@ProtossOP its shorter
@@ProtossOP shorter. Holmgang is 3 minutes.
@@irogt 4 mins. Not 3
For those running clear/farm parties: what do you put in the description on PF to guarantee people are following Hector strats and already understand positions?
yeah people tell to watch a guide but i dont see how i am supposed to understand any of this lol
I thought this was a fucking biochem lecture when I clicked on it
Best guides for dummies like me :)
Wow this is so awesome 😎
We ran into an issue a few times where with the role call debuffs the tank/healer or 2 dps (or vice versa) who run in to the middle to collect role call accidently end up giving it to each other instead which will kill one person. For example dps 1 and dps 2 run into melee to get the debuff from the tank and healer, but it jumps on dps 1 and then jumps again from dps 1 to dps 2 instantly before dps 2 manages to get the debuff off of a healer/tank. Do you have any suggestions how to fix that or are we doing something wrong?
I suggest the ones who need the debuff to come from different directions to make sure you dont run into the other by accident and let one get the debuff first and go out before the other goes into the group to pick up their debuff
This happens if the two players running in come in /out from the same angle. Have your Tank/healers and your dps agree on set spread positions when they want to pick up debuffs. Then, go in to the pile and back to your spread position. This ensures you won't run past the other person who needs debuff and accidentally give it to them. For even cleaner spreads, go in 1 at a time, as there is a lot of time to sort the debuffs before tethers appear.
Just go in 1 at a time. My group lines up and goes by L -> R priority. Left most guy who needs virus runs in first. Then Right most guy who needs virus runs in second.
This part of the fight feels like a cakewalk after progging P3S
I like the part where everything isn’t a varied shade of red.
fantastic, thank you
This was difficult for phase 1. Literally had to pay attention to the pinax part because it goes so quickly and elements trigger at random.
Is this guide what PF has been referring to as "pastebin?" I have been trying to find a good video that explains what that is since PF keeps pushing that really hard on Aether. The actual link is really poorly worded and hard to understand.
There are a number of different 'pastebins' going around, which is just a collection of images that detail a specific strategy. The tether/debuff strat I show in the video is sometimes called 'braindead' strat, and I've not seen an agreed upon name for the orb strat I show.
Hey Hector, quick question for you.
For your positioning on 11:43 & on 12:08
What if the two DPS that are together BOTH have a tank orb they need to pop and the other 2 DPS both have a healer orb they need to pop?
Wouldn't this strat not work in that case?
Thank you for your time
Thanks for the comment and I'm happy to help!
Popping an orb will cleanse the debuff on both players hit. As DPS are always popping a Tank orb on first explosion and a Healer orb on second explosion, they will guaranteed remove their debuff. I hope this makes sense! :)
@@HectorHectorson It does! Thank you so much!
so to survive the illness mechanic you can either HAVE the illness or immunity to it. I see, from some explanations, it made it look like everyone HAD to pass off illness to survive the mechanic. but in your visual a tank and healer(the example at around 4:20) never had to pass the debuff.
Not quite. The illness mechanic only kills the 4 players hit by the 2nd bloodrake. In my example, DPS were hit by it. This means DPS will die if they have the illness debuff. Tanks/healers don’t NEED it (they won’t die if they don’t have it) but all 4 of them picking it up is the only way to make sure no DPS still has it.
does this orb strat have a name?
Very small detail to this, but the sword is always pointing east and the cap is always west. He faces true north on cast.
I'd never noticed. Thanks for the tip! I've fixed this on my most recent Pinax video.
Has anyone made a macro based on this guide that I can steal?
Fantastic guide as usual! But god damn where did the angry head go!?
Don't worry. He'll be back.
Are you Howard from Better Call Saul ? You speak just like him wtf
Was you rM1 a samurai.... as RPR the positionals seems awful position..
Also, great job!
Double caster actually, but 100% agree that a comp running two melees should swap M1 and R1 for the intercardinal (tower) spots.
@@HectorHectorson I will try out tomorrow this run ^^ i look forward. Thank you for hard work
Why need the savage raids to be so incredible complex.. OMG... I will never finish this stuff... P1 and 2 were okay but this.... I'm in fear of what's to come next..
*👀 in P8S and P12S*
"Belone" is pronounced "BELL-uh-nee", like the "SEFF-uh-nee" in "Persephone". It's one of those funny borrowings from Greek into English.
You learn something new everyday; thanks for catching this!
please do tea!!
debuff debuff debuff ............. then im ded 😢
this seems easier than p3s
140k views and only 1k likes, ya'll so ungrateful
The swallowing and hard clicking is very distracting but not in a good way - good guide breakdown regardless
bruh what's the "good way"?
I didn't know Ben Shapiro played ff14 :D
So funny that the Aetheris Chlamis is just like COVID-19. The devs paid attention to that 😂
I just hate that Hector always mixs the Mt and ot positions on his guides. People who are learning will stand exactly in those positions and they are incorrect alot of the time
for future reference, please mute your clicking and swallow sounds. it's very aggravating.