@@xtuffmanI just unsynced this. Currently with 710 ilvl, p1 is done during pinax. And p2 is killed a little after act 2 give or take. That’s all you need to know.
@@Knives394 The problem is to find a PF that accepts a first timer that’s still not used to the mechanics, that only saw them in videos and never practiced besides the basics of normal mode.
@@xtuffman practice parties that accept sprouts/first timers are good for this, but they don't pop up often. there's also the general problem of a lot of people in party finder being very impatient but, alas, lol
I’m curious, what was everyone’s approximate ilvl? My group is starting to work on this now so helpful to see what it’s like with better gear. Not everyone has all 660 pieces for us.
Oh yeah, we started focusing entirely on DPS after act 3 or something - with decent gear you can kill it very easily. Now on act two specifically we got people marker to drop their puddles and spread accordingly on teams of 4, while rotating clockwise and adjusting to who had purple or not
You can theoretically kill before orbs in part 1 resolve with full 660 but more realistically just after in one of the filler mechanics, and in part 2 you usually kill right around act 4
Now that Dawntrail is out, I'd love to see it done by 100's to see what mechanics I'd have to learn to glam grind this one!
Same... I want 3 weapons from this and that's all, but all guides are synced and they have so much info to absorb that they almost melt my mind lol.
for phase 1 probably just the first mechanic, for phase 2 probably just act 2 at the most
@@xtuffmanI just unsynced this. Currently with 710 ilvl, p1 is done during pinax. And p2 is killed a little after act 2 give or take. That’s all you need to know.
@@Knives394 The problem is to find a PF that accepts a first timer that’s still not used to the mechanics, that only saw them in videos and never practiced besides the basics of normal mode.
@@xtuffman practice parties that accept sprouts/first timers are good for this, but they don't pop up often. there's also the general problem of a lot of people in party finder being very impatient but, alas, lol
you can kill the p2 on start of act 4 before towers resolves, p1 goes down after orb soaking if you have good dps
I’m curious, what was everyone’s approximate ilvl? My group is starting to work on this now so helpful to see what it’s like with better gear. Not everyone has all 660 pieces for us.
I believe we were close to i620 at that fight, two or three of them at i660 though
Oh that’s pretty good! Honestly you all did pretty good and it’s nice to have this as reference. We’re trying to prog P2 Act 2
@@CobraStrife666 thank you so much c:
in the end we are just having a lot of fun being goofy anyways
"não curo minion" me pegou de surpresa
Sem massagem essa static
eu não curo mesmo, inclusive o sapo joga mto
bless the sapo
Was this with your static?
That Act 2 seemed different than the one I was studying.
Oh yeah, we started focusing entirely on DPS after act 3 or something - with decent gear you can kill it very easily. Now on act two specifically we got people marker to drop their puddles and spread accordingly on teams of 4, while rotating clockwise and adjusting to who had purple or not
Does being overgeared make any difference?
I think vou can make more mistakes and survive, also Skip a few mechs too
You can theoretically kill before orbs in part 1 resolve with full 660 but more realistically just after in one of the filler mechanics, and in part 2 you usually kill right around act 4