Gold rule of thumb: in this port, you can input the Fatality command from anywhere onscreen and your character will automatically walk to his/her spot to do it.
This looks like a huge improvement over MK1 on GB. Smoother frame rate, gameplay that's truer to that on the other platforms, etc. Considering what they had to work with, the developers did a great job with this port!
A stage fatality, secret characters, multiple finishers and responsive gameplay... Give this Kintaro and another background and this would be an all time great. :D
True, even SFII is broken. If this engine was improved upon for MK3 it could've been a classic. Unfortunately as it stands, it's an ok fighting game for a console not recommended for them.
agreed, wish raiden,johnny cage and Kung Lao were in this version of game too, that will make it 50 times better and the best portable mortal kombat game ever made. but I take it that the game wasn't strong enough to handle this much characters and kintaro too and the extra background sadly.
Ahhh….$20 for 10 minutes of gameplay. Gotta love it. I remember when I got this game. I wasn't any good and neither was my brother (even though the Sega version was far harder). But I discovered two foolproof strategies against Shao Kahn: he was ridiculously vulnerable to jump-punches and roundhouse kicks. All you had to do was jump and punch repeatedly and he'd die. You didn't even have to move forward. Flawless victory guaranteed.
It’s actually amezing how they achieved to put mk2 on gameboy,despite the technology wasn’t there yet,now they did needed a mbc1 chip to allow bigger rom data to run on gameboy but it’s actually incredible how it turned out, Sure they could,ve used the pcm soundchannel for voices add more backgrounds per character and the window layer for a scrolling background to more close mimmick those 16bit versions,but that would,ve took more romn space thus highering up the price.
This mk version was the reason that i bought the gameboy.. it's so different from the nes version and the sound was good too.. overall very addictive gb game ever 😂 bring back memories
This port actually was not THAT terrible. The delay that was present in the original MK for Game Boy isn't in this game so much, and the game play was more solid. Still missing frames and moves though. Playable, but only for a little while. Killer Instinct is probably the best fighter on the GB.
This brings back so many memories. There was a glitch where if you inputted the Babality inputs during the fatality animations, it would actually say Babality, instead of Fatality even though you did the finisher. 😅
This is just hysterical to me. The fact that it actually looks good for what it is only makes it more amusing. Like, they actually have fucking Smoke, Jade, and "Toasty!"
How did they go from this awesomeness to....mk3? This game really showed that even a fighting game like mk was doable on the gameboy then they screwed it up with mk3.
It's simple. A change of producer which lead to a subsequent change of developer. The home ports of Mortal Kombat and Mortal Kombat II were produced by Acclaim, and except for the SNES versions which were tasked to Sculptured Software, the rest of home ports were always tasked by Probe, which was a little irregular in keeping certain features from the arcade but at least they always made the gameplay consistent. Starting with Mortal Kombat 3, production of the home ports was shifted from Acclaim (which was only kept as European publisher) to Williams (which eventually became Midway Home), and while in the 16 bit front they kept Sculptured Software (which also got the Mega Drive version this time), they ditched Probe completely and so, in the 8 bit front they opted to task them to Software Creations. Wrong decision, as they always were a subpar developer compared to the likes of Probe.
looking back when i was kid with my snes version of mk II, i gotta commend game boy and their version it looked fast and responded well despite its limited power
Havent played a single mortal kombat game back then this is my first introduction on the series and i would have to figure out the command for every special moves
They will call me an idiot but for me the best version of Mortal Kombat 2 was the gamboy version, maybe in graphics it is bad but in controls and difficulty it beats the other versions, the fighters are not very tired when you fight against them so balance the difficulty and the combos/controls are executed better and do not require perfect timing
tecknos africa For a while SNK allowed no ports to consoles in an effort to boost the NeoGeo home system. At least not until the 32/64bit era, at which point they ported the titles themselves.
How do you do Babality?? I have the 2-In-1; Mortal Kombat 1 & 2 for GameBoy - Which sadly I worry doesn't even work anymore - but never figured out how to do Fatalities or Babality. I never found Smoke or Jade either...
Heard the MK ports to GB were terrible, but this doesn’t look too bad. Picked an old GB up for 10 dollars today at a yard sale, I’m gonna clean up and get me some of this action
MegaRaiderDoesRandomNess Smoke had Scorpion and Sub Zero's moveset in the early days. Even in MK3 when smoke looks like Sector/Cyrax he has a spear move.
Who remembers almost beating the game and then it cuts off on you cuz the batteries died? And wasn't there a AC plug so you could play forever? Or was that for theaysd Game Boy's?
I’m confused as to why the pit 2 stage is included on, both, the gameboy and gamegear,versions but the stage fatality wasn’t included? There’s at least 9 other stages they could’ve used, like the dead pool or living forest.But no, it made more sense to them to use an incomplete pit 2 stage instead.
@@CarbyGuuGuu But then they shouldn’t have used the pit2 as a stage in these versions if they couldn’t pull it off. There’s 7 other arenas/stages they could’ve used instead, like the dead pool, the living forest, or the wastelands.
@@TheWaynelds Well, including the Dead Pool without its stage fatality would be the same thing. But the reason for including The Pit II was likely because it's simple and not very detailed (unlike the Forest or Wasteland), making it translate well to the four-shade look of the Game Boy screen.
Probe didn't develop any version of Mortal Kombat 3 at all. Acclaim usually trusted them most of the conversions but then Williams ditched them completely, who knows why.
Best Mortal Kombat game on the Gameboy that's for sure.
best of all 8 bit versions
yes
@Salmon Aran i have a copy
Me too just got it couole days ago its legit and everything
That's not saying much. This is still pretty bad!
It's actually surprising how well made this version was. I wasn't even a big MK fan back in the day, but I still owned and enjoyed this version.
Gold rule of thumb: in this port, you can input the Fatality command from anywhere onscreen and your character will automatically walk to his/her spot to do it.
That's actually pretty cool
I never liked memorizing the distance for every fatality anyway
Honestly that's a perfect addition
This looks like a huge improvement over MK1 on GB. Smoother frame rate, gameplay that's truer to that on the other platforms, etc. Considering what they had to work with, the developers did a great job with this port!
still trash, you are comparing a turd to diarya
@@SuperHns You're being unfair to the system.
Absolutely!
This one was actually fun to play
@@SuperHns Correct your spelling kiddo , sound out the words with me. Di-A-RR-HEA diarrhea its that easy. You blithering idiot.
Uppercuts sounds like explosions
Their so powerful the world can't take it and
POW just like that
It would make sense considering they knock you 10 feet in the air lol
It's like sea sounds or something
Actually they sound like sea waves crushing at the beach....
Yup
Cheers to Steve Collett and Edward Haynes for creating that legitimately awesome soundtrack. Such a nostalgic feeling while listening to it
08:37 Wait, Scorp, you're facing the wrong wa- ...How is that even possible?
Do NOT ask questions!
A stage fatality, secret characters, multiple finishers and responsive gameplay... Give this Kintaro and another background and this would be an all time great. :D
+Richard Walker (Richie Rich) It is. It is really the only good fighter on the GBA.
True, even SFII is broken. If this engine was improved upon for MK3 it could've been a classic. Unfortunately as it stands, it's an ok fighting game for a console not recommended for them.
agreed, wish raiden,johnny cage and Kung Lao were in this version of game too, that will make it 50 times better and the best portable mortal kombat game ever made. but I take it that the game wasn't strong enough to handle this much characters and kintaro too and the extra background sadly.
Already is a great gem..you weren't alive to play this when it was the only way to ever play this on the go..it was perfect.
MKDA and Tournament Edition were also good Game Boy Mortal Kombat games.
This is insanely accurate to the home console versions. Love it
So many memories. Played this game for hours. Still remember the day my sister purchased this game for me on one of my bdays!
This version was actually decent.
i used to love this, for a gb this was really good
Ahhh….$20 for 10 minutes of gameplay. Gotta love it. I remember when I got this game. I wasn't any good and neither was my brother (even though the Sega version was far harder). But I discovered two foolproof strategies against Shao Kahn: he was ridiculously vulnerable to jump-punches and roundhouse kicks. All you had to do was jump and punch repeatedly and he'd die. You didn't even have to move forward. Flawless victory guaranteed.
Was likely much more enjoyable with a link cable and someone to play with.
Just high kick over and over again.
Especially with Jax.
holy crap theres smoke in the game!?!?
...and Jade too
I played the absolute shit out of this for years as a kid. One of the few fighting games on the Game Boy that was fun and satisfying to play.
Killer Instinct was pretty good too
Kahn turns into potatoes in the end.
Lol😂😂😂😂😂😂😂😂😂😂😂😁😀
Most of the critics of the port are just being unfair to the brilliant old 'Boy! This port is excellent for what it is!
I played this all the time when I was a little kid.
How nostalgic, I still own this one for the good ol' Game Boy.
Why is number two the best?
It’s actually amezing how they achieved to put mk2 on gameboy,despite the technology wasn’t there yet,now they did needed a mbc1 chip to allow bigger rom data to run on gameboy but it’s actually incredible how it turned out,
Sure they could,ve used the pcm soundchannel for voices add more backgrounds per character and the window layer for a scrolling background to more close mimmick those 16bit versions,but that would,ve took more romn space thus highering up the price.
Time machine..... i miss my Game Boy.
Omg!!! I had this game!!! I'll never forget playing this growing up! Way before I had the 64 or anything else.
This is the best Mortal Kombat game for GameBoy. I had it too. ;-)
Great playthrough .
Greetings from London
Andre
Ah, still remember that fountain sound when you uppercut your opponent.
This mk version was the reason that i bought the gameboy.. it's so different from the nes version and the sound was good too.. overall very addictive gb game ever 😂 bring back memories
Pretty neat version is this. You can even do Fatality's like normal!
This port actually was not THAT terrible. The delay that was present in the original MK for Game Boy isn't in this game so much, and the game play was more solid. Still missing frames and moves though. Playable, but only for a little while. Killer Instinct is probably the best fighter on the GB.
when i was a little kid i use to love the hell out this game when i would go somewhere and bring my gameboy.
@baaash Its the guy that goes Toasty! When you do an uppercut sometimes. It was on all the MK2 versions for Sega, Snes, Gamegear, and Gameboy.
This brings back so many memories. There was a glitch where if you inputted the Babality inputs during the fatality animations, it would actually say Babality, instead of Fatality even though you did the finisher. 😅
The very first mortal kombat game I ever played was mk2
Same here, OG GB version. I played pretty much all versions by now except PSX and Saturn ones.
Me too
David Medina the Mortal Kombat 1 was the first I ever played.
as for the game boy, the first MK I ever played on game boy was Mortal Kombat 2.
oh okay this game is pretty good
This one actually has better graphics and music than MK4 on the Gameboy Color.
We don't speak of that monstrosity.
I loved this game. I took it every with me when I was a kid
Best gameboy MK
Haha, Dan "Toasty" Forden. Legend.
The sound effects are so satisfying
this game Is so much Better than Mk4 on gameboy
Fiery Zohaib yes that game is crap
Fiery Zohaib, MK 1, AND MK 4 ARE THE WORST GAMES EVER ON GAMEBOY!!!
You forgot mk3
Yes best ever! 4 is shit. Still the same shitty music and ugly characters. Only Tanya was beautiful.
Best MK on Game Boy. Actually, all things considered, it's a pretty good game in its own right. It controls smoothly and is quite playable.
It's the only good MK on the Gameboy tbfh
This was a pretty good port for the gameboy and it played good
This is just hysterical to me. The fact that it actually looks good for what it is only makes it more amusing. Like, they actually have fucking Smoke, Jade, and "Toasty!"
This is actually a great port of Mortal Kombat 2! It very much played like the arcade. Quick and responsive controls!
This takes me back! I got it for my 8th birthday and was nowhere near this good! 🤣🤣
This looks SO MUCH better than mortal kombat 4 on game boy color
How did they go from this awesomeness to....mk3? This game really showed that even a fighting game like mk was doable on the gameboy then they screwed it up with mk3.
Mortal Kombat 3 was horrible on Gameboy
It's simple. A change of producer which lead to a subsequent change of developer. The home ports of Mortal Kombat and Mortal Kombat II were produced by Acclaim, and except for the SNES versions which were tasked to Sculptured Software, the rest of home ports were always tasked by Probe, which was a little irregular in keeping certain features from the arcade but at least they always made the gameplay consistent. Starting with Mortal Kombat 3, production of the home ports was shifted from Acclaim (which was only kept as European publisher) to Williams (which eventually became Midway Home), and while in the 16 bit front they kept Sculptured Software (which also got the Mega Drive version this time), they ditched Probe completely and so, in the 8 bit front they opted to task them to Software Creations. Wrong decision, as they always were a subpar developer compared to the likes of Probe.
I love watching videos of games I used to play. But it also make me wish I never sold my game boy.
Aw, despite the limitations, I had fun playing this game. 😄
Ahh the good old dayz I remember this well,damn a shame so many memories....world gone to hell now
looking back when i was kid with my snes version of mk II, i gotta commend game boy and their version it looked fast and responded well despite its limited power
This game is so much more fun the gameplay this time is much more smoveder GOOD GAME 😀😀 i love this game.
This Version Doesn't Have Raiden, Johnny Cage, Kung Lao, Baraka, or Kintaro.
or Noob Saibot.
Noob Saibot is actually in the game, but you can only get to him with a Link Cable
kaihedgie I'm talking about in arcade mode.
Aaron Ladner its because of limitation.
@@kaihedgie really wow
Havent played a single mortal kombat game back then this is my first introduction on the series and i would have to figure out the command for every special moves
They will call me an idiot but for me the best version of Mortal Kombat 2 was the gamboy version, maybe in graphics it is bad but in controls and difficulty it beats the other versions, the fighters are not very tired when you fight against them so balance the difficulty and the combos/controls are executed better and do not require perfect timing
For a gameboy version of mk, this is actually good.
Sorry for the ignorance but can this be played in a game boy color as well?
of course it can
GB received so many arcade conversions , even king of fighters series . I can't understand why it wasn't the case for more powerful consoles as snes
tecknos africa For a while SNK allowed no ports to consoles in an effort to boost the NeoGeo home system. At least not until the 32/64bit era, at which point they ported the titles themselves.
AVGN got a point about it!
@TheSuperman401 Actually, regarding handhelds, it's one of the best ports of an MK game since the controls are actually responsive
How do you do Babality?? I have the 2-In-1; Mortal Kombat 1 & 2 for GameBoy - Which sadly I worry doesn't even work anymore - but never figured out how to do Fatalities or Babality.
I never found Smoke or Jade either...
Played the shit out of this in 1995 during summer vacation
Same here
Heard the MK ports to GB were terrible, but this doesn’t look too bad. Picked an old GB up for 10 dollars today at a yard sale, I’m gonna clean up and get me some of this action
8:37 your facing the wrong way scorp,
I realize the gameboy cartridge couldn't hold much memory. But couldn't squeeze more than 2 songs?
After getting used to MK I on the Gameboy, playing this felt like juggling knives while riding a jetski.
Anyone got some dynamite? Nah but I got this explosive uppercut!
8:05 wow... Shang Tsung has never looked so good...
They should have just left out the hidden characters in order to free up more memory space for the playable ones or a new tune in the game. Oh well.
Or at least eliminate Goro's lair
The hidden characters don't really take up any room since they're just Scorpion and Kitana with different names in the energy bars.
It's weird, when I was playing Mortal Kombat 2 on game boy, there was no Jade and Smoke.
6:32 did smoke throw scorpion's spear?!?!?!?!?!?!
i know right
MegaRaiderDoesRandomNess Smoke had Scorpion and Sub Zero's moveset in the early days. Even in MK3 when smoke looks like Sector/Cyrax he has a spear move.
Erin Haleen thanks for the tip
Who remembers almost beating the game and then it cuts off on you cuz the batteries died?
And wasn't there a AC plug so you could play forever? Or was that for theaysd Game Boy's?
I’m confused as to why the pit 2 stage is included on, both, the gameboy and gamegear,versions but the stage fatality wasn’t included?
There’s at least 9 other stages they could’ve used, like the dead pool or living forest.But no, it made more sense to them to use an incomplete pit 2 stage instead.
Either it was hard to pull off on an 8-bit machine or because of censorship.
@@CarbyGuuGuu But then they shouldn’t have used the pit2 as a stage in these versions if they couldn’t pull it off. There’s 7 other arenas/stages they could’ve used instead, like the dead pool, the living forest, or the wastelands.
@@TheWaynelds Well, including the Dead Pool without its stage fatality would be the same thing. But the reason for including The Pit II was likely because it's simple and not very detailed (unlike the Forest or Wasteland), making it translate well to the four-shade look of the Game Boy screen.
He roasted Shang Tzung backwards. That’s talent!
wow the game is super simple compared to Arcade version. I bet this was better than nothing for those who couldn't play arcade machines back then
I’m definitely getting this instead of the other one
there is a secret level with jade, she has same design as kitana
You know the special moves won’t hurt Jade
I still don't understand where they went wrong with MKIII for the Gameboy. This game should have set the tone.
Orojugen Different group made it.
Ralph Pollard yeah. If the same people made MKIII for game boy. It would be good too. What a missed opportunity.......
Do any of you know How to perform fatality With subzero for game boy
Probe didn't develop any version of Mortal Kombat 3 at all. Acclaim usually trusted them most of the conversions but then Williams ditched them completely, who knows why.
1:00 the flying cartoon bones though… 😂
"GET OVER HERE!"
Kind of disappointed that there's only 2 stages. The dead pool was always my favorite.
There is also Goro's lair, secret stage. If you with Smoke.
I don't think I ever realized there were only two regular stages.
@DarkToasty07 What about all those fihgting games for the Neo Geo Pocket? They're surprsingly good.
This kicked ass on Gameboy
The toasty guy!
It's Dan Forden!
How do I do the ‘get over here’ grappling hook move on the game boy?
back back punch
I could never do final moves on gameboy
This is much better than MK4 and Later releases.
Easily the best Gameboy version of an MK game. MK1 & 3 were straight ass on the system.
Loved this shit as a kid..i had the snes version too but this was mad fun when i was stuck traveling with mom
TOASTY! 8 BIT!
Pretty damn good game for game even for game boy standards
At least the framerate on here is way better than MK1 on Game Boy.
I could never take Jax seriously because he looks like he's playing the air drums. 🥁
No baraka/raiden/kung lao =(
you forgot Johnny cage
I don't care about Cage lool
Anon Joy cage is the shit
Nor Kintaro.
How do you get to the part where you battle smoke?
Imagine asking for a copy of this for Christmas and your parents end up getting you the third one instead, thinking that it is probably better.
this is sooo cute!!! :D
Ahhh that uppercut sound!! XD
There is no Kintaro in this game?
I had this growing up. Mk2 was leaps better than the mk1 port. Both visually and control wise.
8:12 Toasty !