UE5.2 - Physics Control Component - Let's make a swinging rope bridge. (Subtitle)
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- เผยแพร่เมื่อ 25 พ.ค. 2023
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You can access the bridge product I created in the tutorial from the link below.
www.unrealengine.com/marketpl...
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www.yepkoo.com
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All your videos are very helpful, incredibly well made, concise & easy to follow. I can't thank you enough!
Thanks for your nice comment. I'm really glad that my videos are helpful.
Cant believe content on this Chanel is free. Man your job is amazing!
Being able to help people makes me happy. Thanks for your kind comment.
Thanks you a lot! you bring me motivation!
Thanks for your nice comment.
thanks
can you do this with the spline comp (Bp that comes with purchase?) dont want static mesh, would like to be able to break the ropes and planks resulting in rotating the bridge depending on hit. then a collapse.
You can apply this to any BP file.
I have been unable to locate any tutorials or videos online that detail the process of setting up Android 13 (API 33) for Unreal Engine 4.27.2. I previously managed to set up Android 12 (API 32), but now Google Play Console is indicating that I need to have the latest Android API 33 (Android 13) to address a warning. Unfortunately, I'm unsure how to resolve this issue with Unreal Engine's compatibility for Android 13. Is there any guidance available on this matter?
Hello, Normally, you can download andoid 13 separately and copy it to the relevant folder. You can then set the target to 33. At least it used to be. I haven't worked on mobile for a long time. I have added a study on this to my plans. When my project is complete, I will try to add a video about it.
I bought your asset and it's really cool! but there is a question, I want a car to drive over the bridge, as soon as it enters the bridge, it falls down ;) I take it it's because of the weight of the car? how can this be fixed? thank you!
Hello. Thank you. Since the car system works with physics, it will fall down from the bridge. You can add an invisible plane to avoid this.
Thanks for your video.
Time 4:27: I am not getting "Create Control" option. It doesn't show for me. Even the Physics Control shows as Physics field. I am using UE5.3. Can you help
Hello, you should use the Create Control function for 5.2 and above, and the Make Control function for lower versions. However, some features have been improved for 5.2 and above.
more tutorial pls
Hello, I haven't been able to add a video for a while because my project, which is a market product, took a while to work. However, the work is nearing completion and I will start adding videos again soon. Thank you.
@@Yepkoo Thank you ฺ Bro , your video is very useful.
you can do that from STATIC mesh?!
Hi, The bridge has already been created with the static mesh.
My bridge is falling, what I should do? Please, help me!
Hello. You must have made the settings incorrectly. Please check the tutorial again.
@@Yepkoo Thanks for the reply, I checked it a lot of times and unfortunally its not working yet. The Only difference is that I dont have the hull's options after I change the collisions presets to Simple and Complex
Great tutorials! I can't find better information on Physics Control elsewhere. But the physics control component disappear each time I reopen the project and broke all the functions, could you give any suggestions to solve it? I'm using UE5.2, thank you!
Hello, I don't fully understand the problem. If you can show the problem by making a short video, maybe I can understand it better.
Alternatively, you can test your project by migrating to a new project. Sometimes a problem may occur in the project codes.
@@Yepkoo I realized it was because I tried to control the raft's movement by setting its transform...Would you suggest any workaround to this problem? Thanks!
@@user-lq2rb2ke1d Hello, as I said, it may not be possible for me to fully understand the problem you are experiencing. If you just upload your raft work to an empty project and add it to the google drive, I can check it when I'm free.
@@Yepkoo Hello, after some experiments I find it might relate to casting and explained the issue here:th-cam.com/video/KDUclSNXMvg/w-d-xo.html
My original project is working now after removing the cast, but I'm not sure of its cause and whether that's a bug. Thank you for your help!
@@user-lq2rb2ke1d Hello, I could not check it because your project was not among the files you sent. However, as far as I can see from the video, the error that occurs is quite strange. You can test it by changing the actor file to pawn. You can also test your project by just creating it with a blueprint. Test it with UE5.3 version as well. If it works like this, there may be a problem with C++. Maybe it would be more useful to open a topic on the unreal forum site about this issue. The error occurring in the actor file after adding the cast function seems to be an engine-related problem.
Music name?
Hi, Music : GamingLoops > Hip hoPack > Nobody Knows Me
my bridge not swing,i follow you step by step
i get ,because i did not cut so the head and tail insert floor can not move
@@faxin-studio True. There should be no collision that would physically prevent the movement of the bridge.
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