UE5.2 - Physics Control Component - Let's make a swinging rope bridge. (Subtitle)

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  • เผยแพร่เมื่อ 25 พ.ค. 2023
  • I would appreciate it if you subscribe and/or like it.
    You can access the bridge product I created in the tutorial from the link below.
    www.unrealengine.com/marketpl...
    Web Site
    www.yepkoo.com
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    www.unrealengine.com/marketpl...
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ความคิดเห็น • 37

  • @rangeslider
    @rangeslider ปีที่แล้ว +8

    All your videos are very helpful, incredibly well made, concise & easy to follow. I can't thank you enough!

    • @Yepkoo
      @Yepkoo  ปีที่แล้ว

      Thanks for your nice comment. I'm really glad that my videos are helpful.

  • @ha11oween
    @ha11oween ปีที่แล้ว +4

    Cant believe content on this Chanel is free. Man your job is amazing!

    • @Yepkoo
      @Yepkoo  ปีที่แล้ว +3

      Being able to help people makes me happy. Thanks for your kind comment.

  • @Aviongames
    @Aviongames ปีที่แล้ว +2

    Thanks you a lot! you bring me motivation!

    • @Yepkoo
      @Yepkoo  ปีที่แล้ว

      Thanks for your nice comment.

  • @shanliumoshi7904
    @shanliumoshi7904 9 หลายเดือนก่อน +1

    thanks

  • @MxT333
    @MxT333 5 หลายเดือนก่อน

    can you do this with the spline comp (Bp that comes with purchase?) dont want static mesh, would like to be able to break the ropes and planks resulting in rotating the bridge depending on hit. then a collapse.

    • @Yepkoo
      @Yepkoo  5 หลายเดือนก่อน

      You can apply this to any BP file.

  • @allaboutandroid12
    @allaboutandroid12 10 หลายเดือนก่อน +1

    I have been unable to locate any tutorials or videos online that detail the process of setting up Android 13 (API 33) for Unreal Engine 4.27.2. I previously managed to set up Android 12 (API 32), but now Google Play Console is indicating that I need to have the latest Android API 33 (Android 13) to address a warning. Unfortunately, I'm unsure how to resolve this issue with Unreal Engine's compatibility for Android 13. Is there any guidance available on this matter?

    • @Yepkoo
      @Yepkoo  10 หลายเดือนก่อน +1

      Hello, Normally, you can download andoid 13 separately and copy it to the relevant folder. You can then set the target to 33. At least it used to be. I haven't worked on mobile for a long time. I have added a study on this to my plans. When my project is complete, I will try to add a video about it.

  • @eugeny3d
    @eugeny3d 11 หลายเดือนก่อน

    I bought your asset and it's really cool! but there is a question, I want a car to drive over the bridge, as soon as it enters the bridge, it falls down ;) I take it it's because of the weight of the car? how can this be fixed? thank you!

    • @Yepkoo
      @Yepkoo  11 หลายเดือนก่อน

      Hello. Thank you. Since the car system works with physics, it will fall down from the bridge. You can add an invisible plane to avoid this.

  • @aveera
    @aveera 9 หลายเดือนก่อน

    Thanks for your video.
    Time 4:27: I am not getting "Create Control" option. It doesn't show for me. Even the Physics Control shows as Physics field. I am using UE5.3. Can you help

    • @Yepkoo
      @Yepkoo  9 หลายเดือนก่อน

      Hello, you should use the Create Control function for 5.2 and above, and the Make Control function for lower versions. However, some features have been improved for 5.2 and above.

  • @Robin-sd8jl
    @Robin-sd8jl 10 หลายเดือนก่อน +1

    more tutorial pls

    • @Yepkoo
      @Yepkoo  10 หลายเดือนก่อน +2

      Hello, I haven't been able to add a video for a while because my project, which is a market product, took a while to work. However, the work is nearing completion and I will start adding videos again soon. Thank you.

    • @Robin-sd8jl
      @Robin-sd8jl 10 หลายเดือนก่อน +1

      @@Yepkoo Thank you ฺ Bro , your video is very useful.

  • @3sgamestudio
    @3sgamestudio 11 หลายเดือนก่อน

    you can do that from STATIC mesh?!

    • @Yepkoo
      @Yepkoo  11 หลายเดือนก่อน

      Hi, The bridge has already been created with the static mesh.

  • @RenneAvillis
    @RenneAvillis หลายเดือนก่อน

    My bridge is falling, what I should do? Please, help me!

    • @Yepkoo
      @Yepkoo  หลายเดือนก่อน

      Hello. You must have made the settings incorrectly. Please check the tutorial again.

    • @RenneAvillis
      @RenneAvillis หลายเดือนก่อน

      @@Yepkoo Thanks for the reply, I checked it a lot of times and unfortunally its not working yet. The Only difference is that I dont have the hull's options after I change the collisions presets to Simple and Complex

  • @user-lq2rb2ke1d
    @user-lq2rb2ke1d 8 หลายเดือนก่อน

    Great tutorials! I can't find better information on Physics Control elsewhere. But the physics control component disappear each time I reopen the project and broke all the functions, could you give any suggestions to solve it? I'm using UE5.2, thank you!

    • @Yepkoo
      @Yepkoo  8 หลายเดือนก่อน

      Hello, I don't fully understand the problem. If you can show the problem by making a short video, maybe I can understand it better.
      Alternatively, you can test your project by migrating to a new project. Sometimes a problem may occur in the project codes.

    • @user-lq2rb2ke1d
      @user-lq2rb2ke1d 8 หลายเดือนก่อน

      @@Yepkoo I realized it was because I tried to control the raft's movement by setting its transform...Would you suggest any workaround to this problem? Thanks!

    • @Yepkoo
      @Yepkoo  8 หลายเดือนก่อน

      @@user-lq2rb2ke1d Hello, as I said, it may not be possible for me to fully understand the problem you are experiencing. If you just upload your raft work to an empty project and add it to the google drive, I can check it when I'm free.

    • @user-lq2rb2ke1d
      @user-lq2rb2ke1d 8 หลายเดือนก่อน

      @@Yepkoo Hello, after some experiments I find it might relate to casting and explained the issue here:th-cam.com/video/KDUclSNXMvg/w-d-xo.html
      My original project is working now after removing the cast, but I'm not sure of its cause and whether that's a bug. Thank you for your help!

    • @Yepkoo
      @Yepkoo  8 หลายเดือนก่อน

      @@user-lq2rb2ke1d Hello, I could not check it because your project was not among the files you sent. However, as far as I can see from the video, the error that occurs is quite strange. You can test it by changing the actor file to pawn. You can also test your project by just creating it with a blueprint. Test it with UE5.3 version as well. If it works like this, there may be a problem with C++. Maybe it would be more useful to open a topic on the unreal forum site about this issue. The error occurring in the actor file after adding the cast function seems to be an engine-related problem.

  • @esparafucio
    @esparafucio ปีที่แล้ว

    Music name?

    • @Yepkoo
      @Yepkoo  ปีที่แล้ว

      Hi, Music : GamingLoops > Hip hoPack > Nobody Knows Me

  • @faxin-studio
    @faxin-studio 5 หลายเดือนก่อน

    my bridge not swing,i follow you step by step

    • @faxin-studio
      @faxin-studio 5 หลายเดือนก่อน

      i get ,because i did not cut so the head and tail insert floor can not move

    • @Yepkoo
      @Yepkoo  5 หลายเดือนก่อน

      @@faxin-studio True. There should be no collision that would physically prevent the movement of the bridge.

  • @isimbulamadmobenibulsun660
    @isimbulamadmobenibulsun660 ปีที่แล้ว

    Türk olduğunu bilmiyordum

    • @Yepkoo
      @Yepkoo  ปีที่แล้ว +1

      Evet, global bir kanal olduğu için maalesef seslendirme yerine alt yazı ekliyorum.