Flood Escape: Hybrid - How to Make it GREAT?

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  • เผยแพร่เมื่อ 16 ธ.ค. 2024

ความคิดเห็น • 66

  • @BoonMoon
    @BoonMoon  2 วันที่ผ่านมา +10

    Thanks for watching! More content soon i hope

    • @GeoxenZelen
      @GeoxenZelen วันที่ผ่านมา

      i'm really excited to FEH i wonder if yoru Ideas will be in its very gud 👀

  • @StormyRaptor2.0
    @StormyRaptor2.0 วันที่ผ่านมา +8

    An idea I suddenly had was to add button fragments, pieces of a button that need to be collected and brought to a point in the map to progress. Another thing (and this could replace the timed button) could be a giant button in which you need to walk through it to activate it completely, think Surreal Scene's final room condensed into one chonky button. And because why not, they could add gravity change mechanics, that'd be really fun imo and could extend the possibilities.
    All and all, with the stuff you've suggested, I can see Hybrid being like Flood Escape 2 with a slightly slower pace and more of a puzzle aspect, which would make this game feel fresh and different. Awesome vid

    • @YozyYoutube
      @YozyYoutube วันที่ผ่านมา +1

      gravity changing is actually the best idea for feh i've ever heard

  • @IceyWinters
    @IceyWinters 2 วันที่ผ่านมา +32

    my heart DROPPED when i saw calculus

  • @yannickblancomoya8005
    @yannickblancomoya8005 2 วันที่ผ่านมา +20

    2:21 bro got a little freaky right there

    • @PurbleFE2Guide
      @PurbleFE2Guide วันที่ผ่านมา

      he saw the camera and went towards it, implying he's *a bit too freaky* for the camera.

  • @TheGenericPerson
    @TheGenericPerson วันที่ผ่านมา +7

    tbh i hope for a tutorial gamemode first, kinda like TRIA.
    EDIT: End room idea: you need to activate some water drainage pumps, or maybe go through a bonus room like in FE1 before they got removed. water drainage pumps would need to be activated within 10 seconds of each other, with 2 as the default for easy, and then it would add on another one (3 for normal, 4 for hard, 5 for insane, 6 for crazy, etc.) or maybe a minigame where you need to repair the door/force it open with a quick time event? idk lol
    super nice to see my favorite game series get a new game after all this time, joined back in 2015 as a guest, man how times fly.

    • @PurbleFE2Guide
      @PurbleFE2Guide วันที่ผ่านมา +1

      yeah, not only that on Flood Escape: Hybrid. but i need it on Flood Escape 2 since there isn't one for YEARS.

    • @TheGenericPerson
      @TheGenericPerson วันที่ผ่านมา +1

      @@PurbleFE2Guide FR, we NEED some actual updates to gameplay besides from new maps! been like 3 years since the last actual mechanics update lol

    • @PurbleFE2Guide
      @PurbleFE2Guide วันที่ผ่านมา

      @@TheGenericPerson there used to be a gamemode known as "Chill Mode" however i don't think it helps as new players are still confused. i know this won't happen but i just wish an actual tutorial appears along with a helpful Guide replacing GhostlyX_X.

  • @daitsuki
    @daitsuki วันที่ผ่านมา +5

    4:02 im pretty sure one of the features in the game (which was sneakpeaked in luna's channel that is now deleted) is that there is no set size for a room. all you need is to indicate the start and the end and the funny pipes will appear with it

  • @Codex_Promo
    @Codex_Promo 2 วันที่ผ่านมา +19

    All these ideas are TERRIBLE!!!!!!!!! WE ARE FLOODING YOUR HOUSE WITH FLOOD ESCAPE 1 WATER.
    Me and Crazyblox have both agreed to do this. Goodbye boonmoon. This was a great final video.

    • @TrojanCubingandFE2
      @TrojanCubingandFE2 2 วันที่ผ่านมา

      boon i think you might be (feh)ked.

    • @Elite_V_playz
      @Elite_V_playz 2 วันที่ผ่านมา +1

      The premiere hasn't even begun yet

    • @Oliver_Music6
      @Oliver_Music6 วันที่ผ่านมา +1

      FHA Mentioned!

    • @PurbleFE2Guide
      @PurbleFE2Guide วันที่ผ่านมา

      YOU CAN'T GET ME NEXT

  • @just_ducky
    @just_ducky วันที่ผ่านมา

    In regards to map design, FE1 has a ton of shortcut potential, especially if you combine the Dash and Gravity Coil. It would be amazing to see something like this in FEH.
    Also congrats on winning both TH-camr categories in the FE2 Awards last night!

    • @BoonMoon
      @BoonMoon  วันที่ผ่านมา

      thank you!

  • @FierceBeam
    @FierceBeam วันที่ผ่านมา +1

    hey man, been watching you for a long time! good to see you still upload and play fe2. I was in ur game once but i never ss it but i hope ur doing good man. Keep up the good work!

  • @Over0w0MeAmTheHotel
    @Over0w0MeAmTheHotel วันที่ผ่านมา +1

    Flood escape 1 extreme mode would be cool to have expanded tbh

  • @ninjapenguin3804
    @ninjapenguin3804 2 ชั่วโมงที่ผ่านมา +1

    5:53 cool idea but sight reading will be a pain and dying to a button that was barely marked doesn’t feel like your fault it feels like the games something you never would want to

  • @PurbleFE2Guide
    @PurbleFE2Guide วันที่ผ่านมา

    Flood Escape: Hybrid isn't even out yet and there's already suggestions? Those are nice ideas you suggested, BoonMoon!
    Wow, i can't wait to be playing it since recent news was just MONTHS ago and went full silent until you released a video about Flood Escape: Hybrid, although its not news related.

  • @hirsuite7051
    @hirsuite7051 2 วันที่ผ่านมา +3

    Something similar like the flood escape short u made could just be the best idea for a campaign mode ,but i think is better for coop mode with 4 players max on a seperate section of the main game , maybe use the same feature as fe1 (elevator) couls be a great idea for.

  • @Indictioned
    @Indictioned วันที่ผ่านมา +1

    Basically kind of incorporating Grace’s mechanics along with additional unique buttons. Sounds promising.

    • @aterrariaPlayer_492
      @aterrariaPlayer_492 วันที่ผ่านมา

      Instead of just slide barriers like FE2 has, they could also add slide walls which you can break by sliding into (like Grace's slide doors) and additionally a multi button that is essentially an AND gate but in the form of FE2 buttons (though it might be redundant sometimes)

  • @MosaRainInks
    @MosaRainInks 5 ชั่วโมงที่ผ่านมา

    This is so interesting in HYBRID

  • @mattchew062307
    @mattchew062307 9 ชั่วโมงที่ผ่านมา

    Finna do a full map skip of every map when exitregions no longer require buttons to be active 🗣️

  • @PNGnationn
    @PNGnationn วันที่ผ่านมา

    2:22 death forest entities be like:

  • @BestCrazybloxing
    @BestCrazybloxing วันที่ผ่านมา +1

    Goofy face got right there boom moon

  • @droidval
    @droidval วันที่ผ่านมา

    I honestly think Flood Escape Hybrid would take on Parkour Reborn physics and mechanics

  • @superschaf1610
    @superschaf1610 วันที่ผ่านมา

    The 3 Button Ideas at 4:54 are certainly interesting but I would state that they're flawed.
    Heavy Buttons are pretty gimmicky, I'm unsure on how to effectively add these to level design without just forcing the player to descent normally. The theoretical idea (I presume) is to force a player to backtrack to get the button by falling, although that can be accomplished by designing the path taken to the button to collapse. It can probably be used in some application, but I believe the idea is too gimmicky and complex to be used effectively.
    The Timed Button is an Idea I wish not to see come to fruition. It just slows down gameplay by forcing all players that depend on the Button to wait for it to press, essentially stopping the flow in it's tracks. Slowing down players to make the Flood catch up can be rectified by just boosting flood speed instead of slowing players.
    The Fake Button alas is my favorite suggestion, whilst it probably can lead to slight issues with poor eyesight or difficulties to implement, the idea of adding an extra "Microgame" into more difficult maps and punishing players for not correctly engaging with the system. This can lead to some extra challenge, which rewards vigilance and solves some of the repetitiveness that come with these maps.
    I believe that more button types certainly can more greatly engage players, although It's a dangerous gambit as Buttons are pretty hard to modify without taking away some of the elements that make FE1/2 good. Also Exploding buttons suck I hate them all they do is bully players that run behind the first person by blowing them up.

    • @StormyRaptor2.0
      @StormyRaptor2.0 วันที่ผ่านมา

      Idk maybe doubling down on the gimmicks is the play. More gimmick related buttons would provide tons of variety for anyone willing to play around with them. Timed buttons can go, I agree on that, but new button types could be added instead of it.

  • @Bacon_1672
    @Bacon_1672 2 วันที่ผ่านมา

    To be honest, FEH would already be a great game, but I'm looking forwards to this premiere!

  • @Tostarenaruins
    @Tostarenaruins 2 วันที่ผ่านมา

    As a player of both fe1 and a 2019 player of fe2, I would rlly love if these ideas came to life, But I hope none of these maps have really hard jumps 😵 (Looking at you Dark Sci Facility and Vertigo)

  • @machinegun_official
    @machinegun_official วันที่ผ่านมา +2

    Do we know the release date yet?

    • @PurbleFE2Guide
      @PurbleFE2Guide วันที่ผ่านมา +1

      Although i'm not the developer of Flood Escape: Hybrid, i can answer that it's obviously a "No".

  • @vocaShieldy
    @vocaShieldy 2 วันที่ผ่านมา

    As an avid ZENIRIFT server member, i can confirm there will be at least 1 pineapple texture in every single room in the game, as well as the lobby.

  • @iSatoriii
    @iSatoriii 2 วันที่ผ่านมา +1

    Whats up boonnn

  • @_gherry
    @_gherry วันที่ผ่านมา

    fec was gonna have a story mode but it was scrapped

  • @tzudi5907
    @tzudi5907 วันที่ผ่านมา +1

    i love my maps beeg

    • @PurbleFE2Guide
      @PurbleFE2Guide วันที่ผ่านมา

      and i like the maps *smol*

    • @tzudi5907
      @tzudi5907 วันที่ผ่านมา +1

      @ i considered dming that joke to boon :sob:

    • @PurbleFE2Guide
      @PurbleFE2Guide วันที่ผ่านมา

      @tzudi5907 LMAO its ok.

  • @Botnot98SE
    @Botnot98SE วันที่ผ่านมา

    4:11 wth literally me????

  • @ayaankhan-nq6ui
    @ayaankhan-nq6ui 2 วันที่ผ่านมา +3

    Bruh gravity coils are so generic 💀

  • @night-j8n
    @night-j8n 2 วันที่ผ่านมา +2

    I thought he was gonna play it lol💀

  • @M4croX2
    @M4croX2 2 วันที่ผ่านมา +5

    i was the test driver frfr

  • @Nuv2398
    @Nuv2398 2 วันที่ผ่านมา

    Nice

  • @The_G.2
    @The_G.2 วันที่ผ่านมา

    Cool

  • @Garfeed_Awesome
    @Garfeed_Awesome วันที่ผ่านมา +6

    Boon that new hairstyle is not it

    • @BoonMoon
      @BoonMoon  วันที่ผ่านมา +2

      sorry man

    • @PurbleFE2Guide
      @PurbleFE2Guide วันที่ผ่านมา +1

      @@BoonMoon hey don't worry, i like your hairstyle even if it has changed to something completely different. :D

    • @Garfeed_Awesome
      @Garfeed_Awesome วันที่ผ่านมา

      It’s not bad, I’m just not used to it at all

  • @literallydavi
    @literallydavi 2 วันที่ผ่านมา

    Why is this a livestream?

    • @iSatoriii
      @iSatoriii 2 วันที่ผ่านมา

      Idk

    • @iSatoriii
      @iSatoriii 2 วันที่ผ่านมา

      It's not a live anyways it's a premiere

  • @TheCarol92
    @TheCarol92 วันที่ผ่านมา +1

    Am the 200th like lol

  • @averystupidchannel31
    @averystupidchannel31 วันที่ผ่านมา

    flood escape 1.5

  • @cyberwyber4558
    @cyberwyber4558 วันที่ผ่านมา

    calculus not a bad idea tbh

  • @SilverSilvas
    @SilverSilvas 2 วันที่ผ่านมา

    Skibidi

  • @ShokingSaray228
    @ShokingSaray228 วันที่ผ่านมา

    Very interesting , but the last room is very bad(from my point of view),because
    1.first finale room just bored,after very fast gameplay we have very slow level
    2.second just nothing intersting ,because this is very easy
    (not counting for colorblind people)
    I''d remove finale room,because finale room in fe1 just unhonest for players, puzzle in finale room-random,but this very matches with gameplay fe1(in fe1 gameplay just slow)