An idea I suddenly had was to add button fragments, pieces of a button that need to be collected and brought to a point in the map to progress. Another thing (and this could replace the timed button) could be a giant button in which you need to walk through it to activate it completely, think Surreal Scene's final room condensed into one chonky button. And because why not, they could add gravity change mechanics, that'd be really fun imo and could extend the possibilities. All and all, with the stuff you've suggested, I can see Hybrid being like Flood Escape 2 with a slightly slower pace and more of a puzzle aspect, which would make this game feel fresh and different. Awesome vid
tbh i hope for a tutorial gamemode first, kinda like TRIA. EDIT: End room idea: you need to activate some water drainage pumps, or maybe go through a bonus room like in FE1 before they got removed. water drainage pumps would need to be activated within 10 seconds of each other, with 2 as the default for easy, and then it would add on another one (3 for normal, 4 for hard, 5 for insane, 6 for crazy, etc.) or maybe a minigame where you need to repair the door/force it open with a quick time event? idk lol super nice to see my favorite game series get a new game after all this time, joined back in 2015 as a guest, man how times fly.
@@TheGenericPerson there used to be a gamemode known as "Chill Mode" however i don't think it helps as new players are still confused. i know this won't happen but i just wish an actual tutorial appears along with a helpful Guide replacing GhostlyX_X.
4:02 im pretty sure one of the features in the game (which was sneakpeaked in luna's channel that is now deleted) is that there is no set size for a room. all you need is to indicate the start and the end and the funny pipes will appear with it
All these ideas are TERRIBLE!!!!!!!!! WE ARE FLOODING YOUR HOUSE WITH FLOOD ESCAPE 1 WATER. Me and Crazyblox have both agreed to do this. Goodbye boonmoon. This was a great final video.
In regards to map design, FE1 has a ton of shortcut potential, especially if you combine the Dash and Gravity Coil. It would be amazing to see something like this in FEH. Also congrats on winning both TH-camr categories in the FE2 Awards last night!
hey man, been watching you for a long time! good to see you still upload and play fe2. I was in ur game once but i never ss it but i hope ur doing good man. Keep up the good work!
5:53 cool idea but sight reading will be a pain and dying to a button that was barely marked doesn’t feel like your fault it feels like the games something you never would want to
Flood Escape: Hybrid isn't even out yet and there's already suggestions? Those are nice ideas you suggested, BoonMoon! Wow, i can't wait to be playing it since recent news was just MONTHS ago and went full silent until you released a video about Flood Escape: Hybrid, although its not news related.
Something similar like the flood escape short u made could just be the best idea for a campaign mode ,but i think is better for coop mode with 4 players max on a seperate section of the main game , maybe use the same feature as fe1 (elevator) couls be a great idea for.
Instead of just slide barriers like FE2 has, they could also add slide walls which you can break by sliding into (like Grace's slide doors) and additionally a multi button that is essentially an AND gate but in the form of FE2 buttons (though it might be redundant sometimes)
The 3 Button Ideas at 4:54 are certainly interesting but I would state that they're flawed. Heavy Buttons are pretty gimmicky, I'm unsure on how to effectively add these to level design without just forcing the player to descent normally. The theoretical idea (I presume) is to force a player to backtrack to get the button by falling, although that can be accomplished by designing the path taken to the button to collapse. It can probably be used in some application, but I believe the idea is too gimmicky and complex to be used effectively. The Timed Button is an Idea I wish not to see come to fruition. It just slows down gameplay by forcing all players that depend on the Button to wait for it to press, essentially stopping the flow in it's tracks. Slowing down players to make the Flood catch up can be rectified by just boosting flood speed instead of slowing players. The Fake Button alas is my favorite suggestion, whilst it probably can lead to slight issues with poor eyesight or difficulties to implement, the idea of adding an extra "Microgame" into more difficult maps and punishing players for not correctly engaging with the system. This can lead to some extra challenge, which rewards vigilance and solves some of the repetitiveness that come with these maps. I believe that more button types certainly can more greatly engage players, although It's a dangerous gambit as Buttons are pretty hard to modify without taking away some of the elements that make FE1/2 good. Also Exploding buttons suck I hate them all they do is bully players that run behind the first person by blowing them up.
Idk maybe doubling down on the gimmicks is the play. More gimmick related buttons would provide tons of variety for anyone willing to play around with them. Timed buttons can go, I agree on that, but new button types could be added instead of it.
As a player of both fe1 and a 2019 player of fe2, I would rlly love if these ideas came to life, But I hope none of these maps have really hard jumps 😵 (Looking at you Dark Sci Facility and Vertigo)
Very interesting , but the last room is very bad(from my point of view),because 1.first finale room just bored,after very fast gameplay we have very slow level 2.second just nothing intersting ,because this is very easy (not counting for colorblind people) I''d remove finale room,because finale room in fe1 just unhonest for players, puzzle in finale room-random,but this very matches with gameplay fe1(in fe1 gameplay just slow)
Thanks for watching! More content soon i hope
i'm really excited to FEH i wonder if yoru Ideas will be in its very gud 👀
An idea I suddenly had was to add button fragments, pieces of a button that need to be collected and brought to a point in the map to progress. Another thing (and this could replace the timed button) could be a giant button in which you need to walk through it to activate it completely, think Surreal Scene's final room condensed into one chonky button. And because why not, they could add gravity change mechanics, that'd be really fun imo and could extend the possibilities.
All and all, with the stuff you've suggested, I can see Hybrid being like Flood Escape 2 with a slightly slower pace and more of a puzzle aspect, which would make this game feel fresh and different. Awesome vid
gravity changing is actually the best idea for feh i've ever heard
my heart DROPPED when i saw calculus
say what
where
he was so real for adding that
@@bannythebanhammerbunny at 7:26
2:21 bro got a little freaky right there
he saw the camera and went towards it, implying he's *a bit too freaky* for the camera.
tbh i hope for a tutorial gamemode first, kinda like TRIA.
EDIT: End room idea: you need to activate some water drainage pumps, or maybe go through a bonus room like in FE1 before they got removed. water drainage pumps would need to be activated within 10 seconds of each other, with 2 as the default for easy, and then it would add on another one (3 for normal, 4 for hard, 5 for insane, 6 for crazy, etc.) or maybe a minigame where you need to repair the door/force it open with a quick time event? idk lol
super nice to see my favorite game series get a new game after all this time, joined back in 2015 as a guest, man how times fly.
yeah, not only that on Flood Escape: Hybrid. but i need it on Flood Escape 2 since there isn't one for YEARS.
@@PurbleFE2Guide FR, we NEED some actual updates to gameplay besides from new maps! been like 3 years since the last actual mechanics update lol
@@TheGenericPerson there used to be a gamemode known as "Chill Mode" however i don't think it helps as new players are still confused. i know this won't happen but i just wish an actual tutorial appears along with a helpful Guide replacing GhostlyX_X.
4:02 im pretty sure one of the features in the game (which was sneakpeaked in luna's channel that is now deleted) is that there is no set size for a room. all you need is to indicate the start and the end and the funny pipes will appear with it
All these ideas are TERRIBLE!!!!!!!!! WE ARE FLOODING YOUR HOUSE WITH FLOOD ESCAPE 1 WATER.
Me and Crazyblox have both agreed to do this. Goodbye boonmoon. This was a great final video.
boon i think you might be (feh)ked.
The premiere hasn't even begun yet
FHA Mentioned!
YOU CAN'T GET ME NEXT
In regards to map design, FE1 has a ton of shortcut potential, especially if you combine the Dash and Gravity Coil. It would be amazing to see something like this in FEH.
Also congrats on winning both TH-camr categories in the FE2 Awards last night!
thank you!
hey man, been watching you for a long time! good to see you still upload and play fe2. I was in ur game once but i never ss it but i hope ur doing good man. Keep up the good work!
Flood escape 1 extreme mode would be cool to have expanded tbh
5:53 cool idea but sight reading will be a pain and dying to a button that was barely marked doesn’t feel like your fault it feels like the games something you never would want to
Flood Escape: Hybrid isn't even out yet and there's already suggestions? Those are nice ideas you suggested, BoonMoon!
Wow, i can't wait to be playing it since recent news was just MONTHS ago and went full silent until you released a video about Flood Escape: Hybrid, although its not news related.
Something similar like the flood escape short u made could just be the best idea for a campaign mode ,but i think is better for coop mode with 4 players max on a seperate section of the main game , maybe use the same feature as fe1 (elevator) couls be a great idea for.
Basically kind of incorporating Grace’s mechanics along with additional unique buttons. Sounds promising.
Instead of just slide barriers like FE2 has, they could also add slide walls which you can break by sliding into (like Grace's slide doors) and additionally a multi button that is essentially an AND gate but in the form of FE2 buttons (though it might be redundant sometimes)
This is so interesting in HYBRID
Finna do a full map skip of every map when exitregions no longer require buttons to be active 🗣️
2:22 death forest entities be like:
Goofy face got right there boom moon
I honestly think Flood Escape Hybrid would take on Parkour Reborn physics and mechanics
The 3 Button Ideas at 4:54 are certainly interesting but I would state that they're flawed.
Heavy Buttons are pretty gimmicky, I'm unsure on how to effectively add these to level design without just forcing the player to descent normally. The theoretical idea (I presume) is to force a player to backtrack to get the button by falling, although that can be accomplished by designing the path taken to the button to collapse. It can probably be used in some application, but I believe the idea is too gimmicky and complex to be used effectively.
The Timed Button is an Idea I wish not to see come to fruition. It just slows down gameplay by forcing all players that depend on the Button to wait for it to press, essentially stopping the flow in it's tracks. Slowing down players to make the Flood catch up can be rectified by just boosting flood speed instead of slowing players.
The Fake Button alas is my favorite suggestion, whilst it probably can lead to slight issues with poor eyesight or difficulties to implement, the idea of adding an extra "Microgame" into more difficult maps and punishing players for not correctly engaging with the system. This can lead to some extra challenge, which rewards vigilance and solves some of the repetitiveness that come with these maps.
I believe that more button types certainly can more greatly engage players, although It's a dangerous gambit as Buttons are pretty hard to modify without taking away some of the elements that make FE1/2 good. Also Exploding buttons suck I hate them all they do is bully players that run behind the first person by blowing them up.
Idk maybe doubling down on the gimmicks is the play. More gimmick related buttons would provide tons of variety for anyone willing to play around with them. Timed buttons can go, I agree on that, but new button types could be added instead of it.
To be honest, FEH would already be a great game, but I'm looking forwards to this premiere!
As a player of both fe1 and a 2019 player of fe2, I would rlly love if these ideas came to life, But I hope none of these maps have really hard jumps 😵 (Looking at you Dark Sci Facility and Vertigo)
Do we know the release date yet?
Although i'm not the developer of Flood Escape: Hybrid, i can answer that it's obviously a "No".
As an avid ZENIRIFT server member, i can confirm there will be at least 1 pineapple texture in every single room in the game, as well as the lobby.
Whats up boonnn
fec was gonna have a story mode but it was scrapped
i love my maps beeg
and i like the maps *smol*
@ i considered dming that joke to boon :sob:
@tzudi5907 LMAO its ok.
4:11 wth literally me????
Bruh gravity coils are so generic 💀
I thought he was gonna play it lol💀
i was the test driver frfr
Nice
Cool
Boon that new hairstyle is not it
sorry man
@@BoonMoon hey don't worry, i like your hairstyle even if it has changed to something completely different. :D
It’s not bad, I’m just not used to it at all
Why is this a livestream?
Idk
It's not a live anyways it's a premiere
Am the 200th like lol
flood escape 1.5
calculus not a bad idea tbh
Skibidi
Very interesting , but the last room is very bad(from my point of view),because
1.first finale room just bored,after very fast gameplay we have very slow level
2.second just nothing intersting ,because this is very easy
(not counting for colorblind people)
I''d remove finale room,because finale room in fe1 just unhonest for players, puzzle in finale room-random,but this very matches with gameplay fe1(in fe1 gameplay just slow)