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Im all for a new Turok game for the new gen since i'm a big fan of the series. The plot should be about Turok time traveling to the past and present battling dinosaurs from the prehistoric time and dino-human hybrids in the present that are enslaving humanity. Turok 2 please!!
The Worst Part is the Amount of Content Cut Lizard Soldiers (Called Jungle Stalkers") where planned, as well Vehicle sections, etc. Also the cancellation of Turok 2, that would bring back the weird weapons and a more interesting/varied setting just HURT
Disney killed the Turok sequel and a neat looking Pirates of the Caribbean game for a crappy Tron game. Then shut down the devs when that 1 inevitably failed. Thanks Disney...
Big corporations almost never have good ideas when it comes to video games. When something is really really good, it's probably because the devs fought them on it and were adament about having it in the final product.
For those accusing the main character for being a discount Soap McTavish, Turok 08 released a year before MW2, and we never got to see what Soap really looked like in MW1
Turok Evolution might have been a flawed game but it truly had a God-tier arsenal, the guns were just fun to mess around and experiment with especially because they had so many alt fires.
Turok Evolution is my first Original Xbox game ever and I still own it till this day. I know it is not the best in the series but me and my bro played the crap out of it.
@@chemergency yeah, a game that got a lot of slack I mean it's not perfect but Raven Software tried making their own spin on the Wolfenstein franchise and it honestly isn't that bad now look at them, an additional developer on any future Call of Duty titles for both multiplayer and Warzone hell even Singularity was a decent FPS they made back in 2012 and that had mixed reviews too.
I never beat any of the Turok games, but I played the hell out of Port of Adia in Turok 2 as a kid. It's funny how a part of the very first level of an old game formed some of my fondest gaming memories. Going through Turok 2008 was painful. I'm now playing the Nightdive re-releases of Turok 1 and 2 and having a blast.
Same bro, all I would do was run around the pool and never shoot the barrel to progress in the beginning of the game because I was like 5 years old 😂😂😂 in HS I played the fuck out of the first 3 Turok games. Great memories
I remember when X-play gave this game an award for "Game Deserves an Uwe Boll Movie". I'm not joking. It does feel like the sort of thing Uwe Boll would do if he still made movies. (Thank God, he's retired.)
This game was damn fun. What kills it for me more than anything though, was the terrible FoV. It had some other problems absolutely; but being stuck into an FoV where it feels like my neck is pushed forward by about ten feet was the worst of it.
I loved playing with the rag dolls in this game because at least in the PS3 version, the dead models would eventually freeze a few seconds after they finish their twitching animation during death. During that time, you can move the models by walking into them and because of the twitching, the dinosaur models would get so messed up like stretchy limbs and stuff like that and it would actually freeze with those stretched proportions. I remember giggling like a madman after trying my hardest to make absolute abominations with this weird freeze thing. Gosh I loved this game but I will admit it doesn’t really deserve the Turok name
This game feels like someone said "We are gonna reboot Turok: Dinosaur hunter!" And nobody was given anymore context than a screenshot of google results
Yeah I hated how 95% of the enemies were just normal people. I remember reading somewhere a dev saying people want a more "realistic" sci-fi story and not what the originals were.
I don't think this game is close to bad. It would probably stand out more if it was down right bad. The problem is if anything that it's too average. Like you said these kinds of shooters were everywhere at the time I think the game did the dinosaurs excellently, but sadly they're only a small overall part of the game. Other than that everything else was just really par for the course, and for whatever reason when you fight the human enemies they don't bleed but the dinosaurs spray blood everywhere Whatever. One thing I will always remember this game for is the final T-Rex boss fight. Because for the life of me I could not beat it... After trying numerous times, my buddy comes over and I let him try it and he got that mother fucker first try I was so mad
Shame about the sequel being cancelled, looking at the concept art they wanted to evolve the world to be closer to the originals. Kinda like how the ape movies did it slowly
Honestly, this game reminds me of Perfect Dark Zero. A failed reboot of a beloved N64 shooter, which guts the awesome weaponry and creative style in favor of a generic feeling all around, one that hasn’t aged well at all, complete with terrible level design, frustrating mechanics, and a lame final boss? Yeah, it all adds up. Man, those two classics deserved so much better than what they got here. :(
This game is my guilty pleasure. Actially, if accept it as it is (cheap sci-fi space marine shooter) it's kinda cool. I like the design and sounds of the weapons. But yean, its tedious.
I liked this game as a kid. Came back to it in my twenties and got motion/fov sickness. Also sometimes it's impossible to dodge those rocks that large tentacle eel boss throws at you, especially the ones from ceiling. Those "mosquitoes" at the end were kinda disorienting and annoying.
Apparently you’re supposed to use the turret mode for the minigun to deal with the mosquitoes, but the game doesn’t tell you this until it locks the door behind you, and the minigun is kinda bad so no one tends to carry it around.
If this game wasn't call Turok it probably would have gone over better. The Devs were banking on the name alone to drive sales. Hell 95% of the enemies were just normal humans.
I loved that this game had Dilphosaurus as the medium-sized carnivore between the raptors and rexes, wasn’t expecting that as Jurassic park made everyone think it’s small and spits acid.
I hate this game. Not because it was bad (it is mostly generic as you said) but more because it was such a insulting final nail in the coffin of a franchise I was a big fan of growing up. Turok 1 and 2 were superb shooter with awesome weapons, lots of gore, and interesting enemies and worlds. Turok 3 while not as impactful is still a great shooter with many of the qualities that made the past two games great. Even Evolution had aspects of that Turok greatness I loved despite it being such a flawed experience. But this games had none of it and instead tried to chase trends. Sorry for the rant. I was a very passionate fan of this series back in the day.
8:36 I haven't played this game since around it's released, but I remember Slade turning more friendly towards you after you save him from that serpent boss in a cave. This game had potential but very flawed execution. Unfortunately it was released during the peak of the grey/brown era of artstyles. I remember being blown away by some of the dinosaur moments, but yeah it shouldn't happen so rarely lol. I wanted to play this because of the dinosaurs. Love the timesplitters music, if only that had PC versions.
I remember getting the game informer for this and being so hyped. When I got my ps3 this was the first game I bought for it and I loved it. I liked how cheesy it is and the gruff and gritty characters
I remember playing it when I was like 9 or 10, and thought it was the coolest thing ever. Hell the missions with the Giga and Momma Scarface alone scared the piss out of me at the time. It’s a shame you can’t really find it anywhere anymore, I’d love to give it another go.
I remember i played the demo a load of times, probably 20+. Really liked it and wished I picked it up back in the day, but I was 12 and had no money for games back then.
I never got past that spider tank boss fight, no matter what I did it's splash damage would knock me over then while I was stuck in that animation it would fire again and I'd be dead before I got back up. I remember trying every inch of the area looking for cover but nope, no matter where I was the splash damage would knock me down and bring me out into the open to be killed by the second shot. So fucking irritating, especially since I really enjoyed the dinosaur fighting bits and just wanted to get to them.
@@moscowvicent1995I know it's late, but you can easily get past the eel fight by equipping the knife and spam the dodge move when it's using the rock throw attack.
@@moscowvicent1995 when it returns underwater after doing the rock throwal attack, run to the crack from where gas is coming from and then switch to the flame thrower. When the creature is doing its bite attack, shoot flame at the crack to make the gas explode, but only when the beast is close enough.
This was the first game I purchased when I got my ps3 for Christmas, even though it’s a little lackluster and the ending and main villain weren’t very memorable , I had loads of fun playing it. whether it was making fun of the guy who screams “help me!” when the velociraptor attacks him or trying to get through a mission while only doing melee kills. this game brought me tons of fond memories. I replay it from time to time and still have the same disc and case too.
It's cool how you never stop trying to explain the importance of FOV options on PC even when you know some random person's going to come into your comments and make fun of you for it. I'm sure there are many more folks who've actually listened, and maybe said nothing, but understand it better than they did before. To me it's also kinda like being able to rebind your controls on PC -- not as necessary on a console where all the controller buttons are kind of mostly in reach all the time, but a keyboard and mouse have a lot more stuff going on, that can be different depending on what kind of keyboard and mouse they are, so you need to let players account for it. FOV accounts for similar personal differences in PC setup and, honestly, sometimes just genetics.
the only thing i know is the point where i stopped playing this game and never touched it again....at some point you ride an what it feels like huge endless elevator with enemy waves always swarming in...at that thing i just bailed and left the disc to rot in some random corner. but other then that elevator i remember nothing.
Playing through Crysis Remastered and Far Cry 2 again. 2007-2008 games were truly something else. I may never have played Turok but I understand the nostalgia of those who experienced that level of immersion and experimental creativity for the first time.
@@Jarekthegamingdragon My apologies, I thought I had deleted this comment when I first watched the video. I have heard many accounts over the years praising the game 'Turok', with none ever specifying which one in the series it was. Having assumed that the beloved features talked about came from this iteration, I compared it to other greats of the era. This is certainly the most egregious comment I have made prior to actually watching the review. Now knowing that definitely Turok (2008) and possibly Evolutions couldn't have been the ones referenced, I am looking forward to further reviews of the series to learn why the name became a video game classic.
I remember finding this game at a block bluster in 2009 for my Xbox 360 & it was annoying with the motion blur plus the knock down, man I hope the next game instinction does well because God we need more dinosaurs FPS games
as a turok fan it stopped getting good at evolution, evolution still kind of kept that turok feeling it with the dinosaur humans and cool weapons but this game is just a weird game. it’s like the current saints row reboot being called saints row even though it has nothing to do with the original 2. makes me wonder what it would be like if the boss hunted down dex.
A lot of us probably understand your FOV complaints. Heck, for me, it's worse than annoying. Some games FOV cause me quite a bit of nausea. Both the Bioshock series and Halflife series cause me to get headaches and nauseated within 20-30 minutes of playing.
Half-life shouldn't do that. You need to input a console command in Half-Life 1 to get the intended fov. It got messed up when they updated it for widescreen.
Oh, Bioshock... (talking of the OGs, not remastered ones) The first one originally had an "interesting" interpretation of the concept of widescreen resolution: just take a 4:3 resolution and lop off slices from the top and bottom of the screen. Boom, done. No changes to FOV or any other fancy stuff. :D Thankfully that got fixed later in a patch, but still, shouldn't have been done that half-assedly in the first place. And Bioshock 2 just couldn't help but keep up the tradition of never stopping the madness. That one got widescreen resolutions and FOV adjustments alright (via .ini file tinkering, but still), but how were those FOV adjustements handled? Well, of course so that every. goddamn. time. there is some kind of a screen transition, be it from loading a save, dying and resuming, triggering a cutscene, etc., it would *reset the FOV* to the hideously claustrophobic default value. To get around that, you had to bind a key for setting the FOV to your prefered value so you could keep swapping it back. I had it set to the same key as 'move forward.'
I played this a long time ago and I remember getting pissed off at the last boss since I would be standing by the bosses tail and a instant death cut scene of me getting eaten by the dinosaur played and I would have to start over, was pretty frustrating and that's the biggest thing I remember about it
I distinctly remember that the knife was really powerful in the first Turok game as well though specifically because it just dealt a lot of damage if you risked getting up close to hit an enemy with it. I remember being able to one-shot or two-shot most common enemies with the knife and that you actually got rewarded for doing so as well as enemies slain with the knife would drop a pickup that permanently increased your max health.
Jurassic: The Hunted and Turok is the best dinosaur game but there are more upcoming dinosaur games such as Project Ferocious, and Instinction, and there are many more new dino games in 2022-2024 that I cannot name them all from TH-cam.
I know it's not pure to the franchise, but I actually have a lot of fun with dude-bro, military Turok. Also, I think some small ideas like the knife interactions could've been improved and carried over to a new game by addressing varying levels of enemies the same as the bosses were: ranging from one-shot fodder enemies, to those that need weakening before a takedown, to stronger humanoid cyborgs/mutants/other species that will fight back and do their own counters, similar to the illusion created by Kane's fighting animations. Combine the up-close, physical interactions with staples from the series like explosive arrows, some of the glaive weapons, and any number of guns and I see the potential for a really fun system. I really enjoyed the animations in between the shooting and how animations differed with direction of a approach and how the same system was used for defense as well as attack. Agreed with the need for a greater spread of weapons with alternate methods and a return to the Fireseed family story.
For some reason I can't remember where the death sound that plays at 16:08 is from. I have watched so many of Jarek's videos and I can't remember which game that is from.
one of the 2 games that i got for my new 360 when i was 10. The T-Rex always intimated me when playin. holds a special place in my heart, love it even if its generic.
All I remember from this game is bring stuck on the last boss fight with the T-Rex with my cousins unable to kill it. We spent hours shooting it till the arena was out of every grenade and every bullet and spammed the explosive turret. Still wouldn't go down to do the kill animation. We looked it up and it can sometimes glitch out and become invincible. So we gave up and played Street Fighter to relax.
Turok 2008 also had voice actors like Donnie Walburgh (Shepard), Timothy Olyphant (Cowboy) early career before he was known for Cobb Vanth in The Book of Boba Fett and Mark Rolston (Cole) known for playing Drake in Aliens.
Nice, found the channel recently and have been binging your videos the last couple days. Ever heard of a shooter I remember from the early/mid-2000s called "Vietnam: Line of Sight"? I remeber it as quite... challenged.
The only that bothered me about this game was the ending.one I think three survivors was too few for what they started out with.it should of bin five if you ask me and yes Slade dident enough of a story ark.they could of had his friend gonzales show up later and have turok save him.they definitely could of done that he dident die on screen.they had us asume he was fed to the t-rex baby's while turok was more of the t-rex baby's.they really cheated out the t-rex baby thing
Turok 2 from 1998 had 20+ weapons including underwater combat ones and had 30+ enemy types from many races. Most levels had a unique"race" and many of them had different AIs. GFX was state of the art at release but the performance was very low. Eg. certain enemies could scream and run away from you if you had a powerful weapon. Some enemies were dump and brain driller weapons would not work against them. The game had a very good location dmg system and the gore was amazing arm could fall off. The armored part could bounce off bullets and deal reduced dmg. Still holds up in 2022. Zombie could lose his legs and become a crawling type. Boss fights were good and multi-phased ones. 10 years later we get a hp regenerator generic fps with like 10 enemy variants,(I think 5 different soldier variants) and 5-6 weapon types.......none of them are that unique like a nuke, plasma sniper rifle, plasma Gatling gun, sci-fi beam shotgun, brain driller weapon, sci-fi stun grenade pod........from older Turok games.
I hate how so many games of this era had an enemy faction that was so much more unique, interesting and weird like dinosaurs, giant aliens and such and yet the developers decided to shaft them so hard in favour of fighting generic soldiers with guns 90% of the time. I hated this trend so much I named it "Generic Blokes with Guns Syndrome"; Turok, Lost Planet 2, Dead Space 3 and a bunch more games did this and it just felt like a complete waste of space, time and effort when they should have focused on what's actually interesting. Like if they were gonna throw dudes at us at least make them like the replicas in FEAR, those guys are so good they made the non-human enemies a disappointment in comparison. But yeah Turok 08 ain't very good.
Aliens colonial marines was hit the HARDEST by "generic blokes with guns" syndrome. (Well, among other syndromes like "randy's rushin the game" syndrome and "more bugs than bytes of code" syndrome. Also apparently "randy illegally siphoning funds from this game for borderlands development" syndrome.)
They really could've gone harder with the dinosaur aspect of this game. Granted, they have the giant scorpions, tree-climbers that can camouflage and that God damn giant eel; but they were so few and far between the generic enemy soldiers. Although the final boss against the T-Rex fucking slapped.
I would have liked fewer encounters with the human soldiers and maybe on lower numbers, in return however there should have been a few more variants of them alongiside human enemies in general being more intelligent and dangerus to be actual interesting threats (cut content did had interesting stuff in regards of more interesting human enemies)
Human enemies are easier to model and mocap. It's takes too long for anything else or complex. Not to mention you need talented animators and artists. In this game the dinosaurs were used sparingly but you can tell Disney was overbearing with it's budget and time. An xample of great enemy designs and animation in recent times would be games developed by From Software. You will see varied assortment of otherworldly enemies including humanoid shaped ones but still are unique. And this not new to from Software. They've always went crazy with their characters as early as PS1/PS2 era.
The funny thing with the game is that the knife is the best weapon. You can one hit kill the T-Rex. Just stand in the right angle and he is dead, like all the other enemys.
Okay, this is a good review and I wanna congratulate you for doing it, but around 8:30 you say that Slade is mad at Turok for no reason? But even in the clip you show, Slade explicitly states that he believes Turok screwed over Wolf Pack, his previous squad. So it makes sense for Slade to be mad at Turok before getting to know him, bc Turok’s reputation is that of a traitor. Otherwise I agree!
They never showed that, he had no reason to believe that. He stated that his brother died once, that was it. You show, don't tell. They didn't give any real reason for him to be that upset.
Turok 2008 is a functional shooter but not near the same league as Turok 1-3. Turok 2 was the series gold standard though-huge graphic leap for the time, massive and interesting level design, incredible soundtrack, huge roster of enemies with unique actions and interactions giving them all a unique 'personality'. Also the weapons were really inventive-the Cerebral bore is often mentioned but the others were great as well and brutal. The Razorwind, Firestorm canon,, Warblade, charge-dart rifle and mag-60 were all great and had a weight and appropriateness to the setting that few other video game weapon sets have. The story of Tuork 2 was fascinating and combined with the scope of the levels, made the lost land feel like a really unique setting where primitive human societies sat alongside ancient non-humans races mixed in with super high tech aliens and dimension hopping lovecraftian horrors looming in the background. Seriously, the lost land as a setting has near infinite story telling potential. Yet, Turok 2008 inexplicably decided to ditch all that set up by T2 onwards and just settle for the bland space marine on dino world plot. Its creative bankruptcy is 08s real flaw. It just screams 'mediocre' compared to everything that came before even compared to the likes of Turok Evolution which was a bad game but at the very least tried to keep to the spirit of the setting and the imagination of the originals even if it failed in execution. Turok 2008 just comes across as the developers not giving a damn about the legacy of the series and anyone who was a Turok fan can really feel that when they see/play the game and it is super super disappointing.
I want a modern remake of turok evolution that's my favorite turok game and how I remember the series the most, I would play it with my dad on my ps2 as a kid now I'm 26... good times
Not sure how anyone could hate Turok Evolution? Probably because I've never played original one, but after watching a play through, I felt Evolution was better.
Dose anyone know ow where I can buy this game for ps3 I used to own a ps3 when I was younger but I was never skilled enough to beat any of the games I have now thst I'm older I wanted to see if I can beat them and turok 2008 wad one of the.
Funniest thing I remember about this game is that there was people that camped for this game’s midnight release and like deadass it wasn’t even highly sought after. I remember enjoying the game tho, but yeah, just another bro/dude game from late 2000s. Resistance was where it was at back then
As someone who played all of the Turok games from the N64 to Evolution on PS2 way back in the day.... I only just found out this game exists today... wtf?
I’m sure I loved this game because 2008 was military shooter time. But to clarify, if remember correctly, Ron Perlman’s character likes Turok after he saves him from the swarm underground.
Not a horrible game, but it's still kind of crappy and doesn't feel like a proper Turok game. Plus for 2008, it doesn't even compare to great games like World at War, Gears of War 2, Dead Space, Rainbow 6, Force Unleashed, Left 4 Dead, Saints Row 2, Lego Batman, or Fallout 3.
I remember one of the interviews about this game that more or less said if a dino walked in with machine guns attached to its head it would be considered laughable and they wanted to do something more "gritty" and "realistic" (those two words ruined so many franchises it's almost funny). Yeah, heaven forbid you let yourselves have fun with your man vs dino game. I wouldn't call this game bad, the dinos it did have were amazing... but it was excessively mediocre otherwise, maybe the cancelled sequel would have helped. Which sucks because single player action games involving dinosaurs barely exist nowadays.
I remember this game came out during the 360/PS3 era, and at the time i thought it looked cool cause it was a graphical overhaul from the old N64 Turok games, but ugh going back now this game aged so poorly and i didn't realize how mediocre it was. I think it was because at the time 2008 is when I really started to get interested in the Xbox 360 after playing games like Halo 3, Bioshock, Assassin's Creed, etc. Looks like I'll leave this one in the past then lol
Helpful hint for anyone who is thinking of playing this: Use the "loaded" console command, it gives you all the weapons and allows you to carry them all at once like classic Turok. Still a bad game but much less painful.
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We need a new Turok game. Despite how rough around the edges this game was, I’m still sad the sequel was cancelled /:
agreed
Deadass. I actually liked this one. Was dissapointed at the lack of Cerebral Bore......but I digress
Im all for a new Turok game for the new gen since i'm a big fan of the series. The plot should be about Turok time traveling to the past and present battling dinosaurs from the prehistoric time and dino-human hybrids in the present that are enslaving humanity. Turok 2 please!!
there was gonna be a sequel¿¿
@@hamme7786 Yes! Some scrapped concept art and a cinematic for it exists
The Worst Part is the Amount of Content Cut
Lizard Soldiers (Called Jungle Stalkers") where planned, as well Vehicle sections, etc.
Also the cancellation of Turok 2, that would bring back the weird weapons and a more interesting/varied setting just HURT
Disney killed the Turok sequel and a neat looking Pirates of the Caribbean game for a crappy Tron game. Then shut down the devs when that 1 inevitably failed. Thanks Disney...
@@Gruntvc Disney has killed a lot of things, it seems to be what they do best at this point.
@@Gruntvc Tron: Evolution? That game wasn't so bad for a movie tie-in game. But I am surprised to just learn that Disney is even involved.
Big corporations almost never have good ideas when it comes to video games. When something is really really good, it's probably because the devs fought them on it and were adament about having it in the final product.
For those accusing the main character for being a discount Soap McTavish, Turok 08 released a year before MW2, and we never got to see what Soap really looked like in MW1
I know, but it’s still weird that this game pretty much predicted what Soap would look like in MW2.
Turok Evolution might have been a flawed game but it truly had a God-tier arsenal, the guns were just fun to mess around and experiment with especially because they had so many alt fires.
That true even the weapons looked cool In design
Turok Evolution is my first Original Xbox game ever and I still own it till this day. I know it is not the best in the series but me and my bro played the crap out of it.
Any game that lets me plant an auto-turret to cover my dumb ass is aces in my book.
The split-screen pvp on the map in the treehouses with AI raptors running around on the ground below was amazing.
Turok 2008 is like Wolfenstein 2009: not the worst game ever made, but longtime fans of the series don't really want to talk about it.
Wolfenstein 2009 was unfairly overlooked imo, great game despite some of the modern shooter tropes it had.
@@chemergency yeah, a game that got a lot of slack I mean it's not perfect but Raven Software tried making their own spin on the Wolfenstein franchise and it honestly isn't that bad now look at them, an additional developer on any future Call of Duty titles for both multiplayer and Warzone hell even Singularity was a decent FPS they made back in 2012 and that had mixed reviews too.
I don't think that's a fair comparison, Wolf 2009 is a much better game.
Wolf 2009 is a lot better than Turok 2008, imo
Wolfenstein 2009 is so much better than turok 2008. Can't even compare them.
this game is my childhood and no matter it's flaws i love it to death. but i am happy to see a video about it
I never beat any of the Turok games, but I played the hell out of Port of Adia in Turok 2 as a kid. It's funny how a part of the very first level of an old game formed some of my fondest gaming memories.
Going through Turok 2008 was painful. I'm now playing the Nightdive re-releases of Turok 1 and 2 and having a blast.
Turok 2 is in my top five games ever list and I think it is absolutely fantastic but you ain't missing much...the ending was awful.
turok 2 scared out hell of me. I just played port of adia too. In turok 1 was until the first car boss.
Same bro, all I would do was run around the pool and never shoot the barrel to progress in the beginning of the game because I was like 5 years old 😂😂😂 in HS I played the fuck out of the first 3 Turok games. Great memories
I remember when X-play gave this game an award for "Game Deserves an Uwe Boll Movie". I'm not joking. It does feel like the sort of thing Uwe Boll would do if he still made movies. (Thank God, he's retired.)
This game was damn fun.
What kills it for me more than anything though, was the terrible FoV.
It had some other problems absolutely; but being stuck into an FoV where it feels like my neck is pushed forward by about ten feet was the worst of it.
Really? I feel like people just need to get better lol I never had issues with he FOV.
I loved playing with the rag dolls in this game because at least in the PS3 version, the dead models would eventually freeze a few seconds after they finish their twitching animation during death. During that time, you can move the models by walking into them and because of the twitching, the dinosaur models would get so messed up like stretchy limbs and stuff like that and it would actually freeze with those stretched proportions. I remember giggling like a madman after trying my hardest to make absolute abominations with this weird freeze thing. Gosh I loved this game but I will admit it doesn’t really deserve the Turok name
This game feels like someone said "We are gonna reboot Turok: Dinosaur hunter!" And nobody was given anymore context than a screenshot of google results
Yeah I hated how 95% of the enemies were just normal people. I remember reading somewhere a dev saying people want a more "realistic" sci-fi story and not what the originals were.
I don't think this game is close to bad. It would probably stand out more if it was down right bad.
The problem is if anything that it's too average. Like you said these kinds of shooters were everywhere at the time
I think the game did the dinosaurs excellently, but sadly they're only a small overall part of the game.
Other than that everything else was just really par for the course, and for whatever reason when you fight the human enemies they don't bleed but the dinosaurs spray blood everywhere
Whatever.
One thing I will always remember this game for is the final T-Rex boss fight. Because for the life of me I could not beat it...
After trying numerous times, my buddy comes over and I let him try it and he got that mother fucker first try
I was so mad
Shame about the sequel being cancelled, looking at the concept art they wanted to evolve the world to be closer to the originals. Kinda like how the ape movies did it slowly
Honestly, this game reminds me of Perfect Dark Zero.
A failed reboot of a beloved N64 shooter, which guts the awesome weaponry and creative style in favor of a generic feeling all around, one that hasn’t aged well at all, complete with terrible level design, frustrating mechanics, and a lame final boss? Yeah, it all adds up.
Man, those two classics deserved so much better than what they got here. :(
This game is my guilty pleasure. Actially, if accept it as it is (cheap sci-fi space marine shooter) it's kinda cool. I like the design and sounds of the weapons.
But yean, its tedious.
I liked this game as a kid. Came back to it in my twenties and got motion/fov sickness. Also sometimes it's impossible to dodge those rocks that large tentacle eel boss throws at you, especially the ones from ceiling. Those "mosquitoes" at the end were kinda disorienting and annoying.
Apparently you’re supposed to use the turret mode for the minigun to deal with the mosquitoes, but the game doesn’t tell you this until it locks the door behind you, and the minigun is kinda bad so no one tends to carry it around.
@@Shaun_Jones i was on my 2nd or 3rd playthrough back then when i accidentally discovered alt. fire modes....
If this game wasn't call Turok it probably would have gone over better. The Devs were banking on the name alone to drive sales. Hell 95% of the enemies were just normal humans.
I loved that this game had Dilphosaurus as the medium-sized carnivore between the raptors and rexes, wasn’t expecting that as Jurassic park made everyone think it’s small and spits acid.
I hate this game. Not because it was bad (it is mostly generic as you said) but more because it was such a insulting final nail in the coffin of a franchise I was a big fan of growing up. Turok 1 and 2 were superb shooter with awesome weapons, lots of gore, and interesting enemies and worlds. Turok 3 while not as impactful is still a great shooter with many of the qualities that made the past two games great.
Even Evolution had aspects of that Turok greatness I loved despite it being such a flawed experience. But this games had none of it and instead tried to chase trends.
Sorry for the rant. I was a very passionate fan of this series back in the day.
Turok was a bit ahead with the bow thing. It's just the "everything else" that wasn't.
The knife melee's weren't all to bad, each dino and human had a unique stabbing animation
The 2013 Tomb Raider game has surprisingly similar plot to this game.
It blows my mind that *this* game was published by fucking Disney.
I feel like the only guy who likes the game. I remember going through with a friend trying to stealth/run through the game with the knife
8:36 I haven't played this game since around it's released, but I remember Slade turning more friendly towards you after you save him from that serpent boss in a cave. This game had potential but very flawed execution. Unfortunately it was released during the peak of the grey/brown era of artstyles. I remember being blown away by some of the dinosaur moments, but yeah it shouldn't happen so rarely lol. I wanted to play this because of the dinosaurs. Love the timesplitters music, if only that had PC versions.
I remember getting the game informer for this and being so hyped. When I got my ps3 this was the first game I bought for it and I loved it. I liked how cheesy it is and the gruff and gritty characters
I remember playing it when I was like 9 or 10, and thought it was the coolest thing ever. Hell the missions with the Giga and Momma Scarface alone scared the piss out of me at the time. It’s a shame you can’t really find it anywhere anymore, I’d love to give it another go.
The dinosaur designs were honestly amazing
They're relativity normal but ever so slightly off to be scary
I remember i played the demo a load of times, probably 20+. Really liked it and wished I picked it up back in the day, but I was 12 and had no money for games back then.
I never got past that spider tank boss fight, no matter what I did it's splash damage would knock me over then while I was stuck in that animation it would fire again and I'd be dead before I got back up. I remember trying every inch of the area looking for cover but nope, no matter where I was the splash damage would knock me down and bring me out into the open to be killed by the second shot. So fucking irritating, especially since I really enjoyed the dinosaur fighting bits and just wanted to get to them.
I can never get past the eel fight No I couldn't tell how much damage I was doing And I died constantly trying to figure that out
@@moscowvicent1995I know it's late, but you can easily get past the eel fight by equipping the knife and spam the dodge move when it's using the rock throw attack.
@@miosignore7137 wait really
@@miosignore7137 but how do i damage it?
@@moscowvicent1995 when it returns underwater after doing the rock throwal attack, run to the crack from where gas is coming from and then switch to the flame thrower.
When the creature is doing its bite attack, shoot flame at the crack to make the gas explode, but only when the beast is close enough.
That's not Kane, that's Ethan Thomas from condemned 2.
This was the first game I purchased when I got my ps3 for Christmas, even though it’s a little lackluster and the ending and main villain weren’t very memorable , I had loads of fun playing it. whether it was making fun of the guy who screams “help me!” when the velociraptor attacks him or trying to get through a mission while only doing melee kills. this game brought me tons of fond memories. I replay it from time to time and still have the same disc and case too.
It's cool how you never stop trying to explain the importance of FOV options on PC even when you know some random person's going to come into your comments and make fun of you for it.
I'm sure there are many more folks who've actually listened, and maybe said nothing, but understand it better than they did before.
To me it's also kinda like being able to rebind your controls on PC -- not as necessary on a console where all the controller buttons are kind of mostly in reach all the time, but a keyboard and mouse have a lot more stuff going on, that can be different depending on what kind of keyboard and mouse they are, so you need to let players account for it.
FOV accounts for similar personal differences in PC setup and, honestly, sometimes just genetics.
the only thing i know is the point where i stopped playing this game and never touched it again....at some point you ride an what it feels like huge endless elevator with enemy waves always swarming in...at that thing i just bailed and left the disc to rot in some random corner. but other then that elevator i remember nothing.
I just love that the main characters name is Turok when it’s not a name in the other games, it’s a title.
It’s unironically the “John Halo” meme.
I also like how he looks like Soap before we actually saw his face.
Playing through Crysis Remastered and Far Cry 2 again. 2007-2008 games were truly something else. I may never have played Turok but I understand the nostalgia of those who experienced that level of immersion and experimental creativity for the first time.
"experimental creativity" are absolutely not the words for this game and it definitely can't be compared to crysis or far cry 2.
@@Jarekthegamingdragon My apologies, I thought I had deleted this comment when I first watched the video. I have heard many accounts over the years praising the game 'Turok', with none ever specifying which one in the series it was. Having assumed that the beloved features talked about came from this iteration, I compared it to other greats of the era.
This is certainly the most egregious comment I have made prior to actually watching the review. Now knowing that definitely Turok (2008) and possibly Evolutions couldn't have been the ones referenced, I am looking forward to further reviews of the series to learn why the name became a video game classic.
This game was a major disappointment for me when it came out. I was a huge fan of the N64 games. I thought
Turok (2008) would be like Turok 3.
The TimeSplitters 2 music sent me back through time.
It was a lot of fun to be there for the stream to make this vid, I can't wait for the next stream :D
I remember finding this game at a block bluster in 2009 for my Xbox 360 & it was annoying with the motion blur plus the knock down, man I hope the next game instinction does well because God we need more dinosaurs FPS games
I remember watching those knife montages back on the montage days
as a turok fan it stopped getting good at evolution, evolution still kind of kept that turok feeling it with the dinosaur humans and cool weapons but this game is just a weird game. it’s like the current saints row reboot being called saints row even though it has nothing to do with the original 2. makes me wonder what it would be like if the boss hunted down dex.
I remember beating this game with just the knife lol. Aside from boss fights and other areas that needed guns, I always used the knife.
So it sounds like we’ll never get another one if Disney was behind this one.
A lot of us probably understand your FOV complaints. Heck, for me, it's worse than annoying. Some games FOV cause me quite a bit of nausea. Both the Bioshock series and Halflife series cause me to get headaches and nauseated within 20-30 minutes of playing.
Half-life shouldn't do that. You need to input a console command in Half-Life 1 to get the intended fov. It got messed up when they updated it for widescreen.
Oh, Bioshock... (talking of the OGs, not remastered ones) The first one originally had an "interesting" interpretation of the concept of widescreen resolution: just take a 4:3 resolution and lop off slices from the top and bottom of the screen. Boom, done. No changes to FOV or any other fancy stuff. :D Thankfully that got fixed later in a patch, but still, shouldn't have been done that half-assedly in the first place. And Bioshock 2 just couldn't help but keep up the tradition of never stopping the madness. That one got widescreen resolutions and FOV adjustments alright (via .ini file tinkering, but still), but how were those FOV adjustements handled? Well, of course so that every. goddamn. time. there is some kind of a screen transition, be it from loading a save, dying and resuming, triggering a cutscene, etc., it would *reset the FOV* to the hideously claustrophobic default value. To get around that, you had to bind a key for setting the FOV to your prefered value so you could keep swapping it back. I had it set to the same key as 'move forward.'
I played this a long time ago and I remember getting pissed off at the last boss since I would be standing by the bosses tail and a instant death cut scene of me getting eaten by the dinosaur played and I would have to start over, was pretty frustrating and that's the biggest thing I remember about it
The fuckin creature in the cave honestly took me a month to kill, though i was 7 years old at the time, I remember getting my first rage quits from it
I love the Time Splitters main menu music in the background 👍
I feel like Turok could use a doom eternal touch with dinosaurs and human hybrid dinosaurs
Since universal owns the ip now, I'm really hoping for them to do a doom 2016 style remake that keeps the absurdity and brutality
I distinctly remember that the knife was really powerful in the first Turok game as well though specifically because it just dealt a lot of damage if you risked getting up close to hit an enemy with it. I remember being able to one-shot or two-shot most common enemies with the knife and that you actually got rewarded for doing so as well as enemies slain with the knife would drop a pickup that permanently increased your max health.
Jurassic: The Hunted and Turok is the best dinosaur game but there are more upcoming dinosaur games such as Project Ferocious, and Instinction, and there are many more new dino games in 2022-2024 that I cannot name them all from TH-cam.
Wha, I made a video of Jurassic the hunted. At best it's a budget game slapped together. It's no where close to being the best dino game.
@@JarekthegamingdragonDino Crisis 2 is the best dino game ever made.
Finally someone else that enjoyed Jurassic The Hunted.
Posting this vid just as I wake up huh. 3 hours of sleep don't fail me now.
I know it's not pure to the franchise, but I actually have a lot of fun with dude-bro, military Turok.
Also, I think some small ideas like the knife interactions could've been improved and carried over to a new game by addressing varying levels of enemies the same as the bosses were: ranging from one-shot fodder enemies, to those that need weakening before a takedown, to stronger humanoid cyborgs/mutants/other species that will fight back and do their own counters, similar to the illusion created by Kane's fighting animations. Combine the up-close, physical interactions with staples from the series like explosive arrows, some of the glaive weapons, and any number of guns and I see the potential for a really fun system.
I really enjoyed the animations in between the shooting and how animations differed with direction of a approach and how the same system was used for defense as well as attack.
Agreed with the need for a greater spread of weapons with alternate methods and a return to the Fireseed family story.
For some reason I can't remember where the death sound that plays at 16:08 is from. I have watched so many of Jarek's videos and I can't remember which game that is from.
Half Life 1 scientist.
@@TheDittoMan I know this is late, but thank you!
This should have been its own thing, with some QOL improvements, and a reduction on the quicktime events.
What's the song in the background at 15:18 - 15:36 ? It sounds so familiar
one of the 2 games that i got for my new 360 when i was 10. The T-Rex always intimated me when playin. holds a special place in my heart, love it even if its generic.
All I remember from this game is bring stuck on the last boss fight with the T-Rex with my cousins unable to kill it. We spent hours shooting it till the arena was out of every grenade and every bullet and spammed the explosive turret. Still wouldn't go down to do the kill animation. We looked it up and it can sometimes glitch out and become invincible. So we gave up and played Street Fighter to relax.
Turok 2008 also had voice actors like Donnie Walburgh (Shepard), Timothy Olyphant (Cowboy) early career before he was known for Cobb Vanth in The Book of Boba Fett and Mark Rolston (Cole) known for playing Drake in Aliens.
13:10
Compi photobombs the takedownanimation. 🤣
Idk why but i had an absolute blast with the mp in this game. It did pvpve super well with dinos in the fights and really having to be sneaky
Me too, man it was SO fun!
They need to do a remake of Turok evolution with modern graphics and redone game mechanics!
I still have a soft spot for turok 2008. Overall i wish we have a new turok game in this current generation.
Anyone get flashing red and yellow after armory explosion? regardless of legacy driver or direct play turned on.
Nice, found the channel recently and have been binging your videos the last couple days. Ever heard of a shooter I remember from the early/mid-2000s called "Vietnam: Line of Sight"? I remeber it as quite... challenged.
Remember when I bought my first 360 this and farcry 2 were my first purchases
Thanks for making me remember this. Darn you Jarek!
The only that bothered me about this game was the ending.one I think three survivors was too few for what they started out with.it should of bin five if you ask me and yes Slade dident enough of a story ark.they could of had his friend gonzales show up later and have turok save him.they definitely could of done that he dident die on screen.they had us asume he was fed to the t-rex baby's while turok was more of the t-rex baby's.they really cheated out the t-rex baby thing
there is a human enemies blood mod (VFX only) for the game :)
it also makes the blood effect appear on wood, but it's at the very least just fine
Turok 2 from 1998 had 20+ weapons including underwater combat ones and had 30+ enemy types from many races.
Most levels had a unique"race" and many of them had different AIs.
GFX was state of the art at release but the performance was very low.
Eg. certain enemies could scream and run away from you if you had a powerful weapon. Some enemies were dump and brain driller weapons would not work against them.
The game had a very good location dmg system and the gore was amazing arm could fall off. The armored part could bounce off bullets and deal reduced dmg. Still holds up in 2022.
Zombie could lose his legs and become a crawling type.
Boss fights were good and multi-phased ones.
10 years later we get a hp regenerator generic fps with like 10 enemy variants,(I think 5 different soldier variants) and 5-6 weapon types.......none of them are that unique like a nuke, plasma sniper rifle, plasma Gatling gun, sci-fi beam shotgun, brain driller weapon, sci-fi stun grenade pod........from older Turok games.
I hate how so many games of this era had an enemy faction that was so much more unique, interesting and weird like dinosaurs, giant aliens and such and yet the developers decided to shaft them so hard in favour of fighting generic soldiers with guns 90% of the time. I hated this trend so much I named it "Generic Blokes with Guns Syndrome"; Turok, Lost Planet 2, Dead Space 3 and a bunch more games did this and it just felt like a complete waste of space, time and effort when they should have focused on what's actually interesting. Like if they were gonna throw dudes at us at least make them like the replicas in FEAR, those guys are so good they made the non-human enemies a disappointment in comparison. But yeah Turok 08 ain't very good.
Aliens colonial marines was hit the HARDEST by "generic blokes with guns" syndrome. (Well, among other syndromes like "randy's rushin the game" syndrome and "more bugs than bytes of code" syndrome. Also apparently "randy illegally siphoning funds from this game for borderlands development" syndrome.)
They really could've gone harder with the dinosaur aspect of this game.
Granted, they have the giant scorpions, tree-climbers that can camouflage and that God damn giant eel; but they were so few and far between the generic enemy soldiers.
Although the final boss against the T-Rex fucking slapped.
I would have liked fewer encounters with the human soldiers and maybe on lower numbers, in return however there should have been a few more variants of them alongiside human enemies in general being more intelligent and dangerus to be actual interesting threats (cut content did had interesting stuff in regards of more interesting human enemies)
Human enemies are easier to model and mocap. It's takes too long for anything else or complex. Not to mention you need talented animators and artists. In this game the dinosaurs were used sparingly but you can tell Disney was overbearing with it's budget and time.
An xample of great enemy designs and animation in recent times would be games developed by From Software. You will see varied assortment of otherworldly enemies including humanoid shaped ones but still are unique. And this not new to from Software. They've always went crazy with their characters as early as PS1/PS2 era.
The funny thing with the game is that the knife is the best weapon. You can one hit kill the T-Rex. Just stand in the right angle and he is dead, like all the other enemys.
How did you get this to run dude? It keeps crashing on startup for me.
anyone know how to get turok on PC? I've been trying to find ways but everything seems so sketchy ;-;
Okay, this is a good review and I wanna congratulate you for doing it, but around 8:30 you say that Slade is mad at Turok for no reason? But even in the clip you show, Slade explicitly states that he believes Turok screwed over Wolf Pack, his previous squad. So it makes sense for Slade to be mad at Turok before getting to know him, bc Turok’s reputation is that of a traitor.
Otherwise I agree!
They never showed that, he had no reason to believe that. He stated that his brother died once, that was it. You show, don't tell. They didn't give any real reason for him to be that upset.
You were channeling Egoraptor with that "Most of the game is just...WAITING!"
A newTurok. Cry Engine.. Now say a team from Hunt Showdown.
I remember liking it as a kid, but now even THINKING about its fov makes my head hurt
Miss the dude bro era of shooters, felt B movie like and it's funny af that they took themselves so seriously.
8:48 love the blizzard mountain in the background.
If only they stuck with the Lost Land and expanded on it. But then again, Turok 2 seemed have some interesting concepts...
Turok 2008 is a functional shooter but not near the same league as Turok 1-3. Turok 2 was the series gold standard though-huge graphic leap for the time, massive and interesting level design, incredible soundtrack, huge roster of enemies with unique actions and interactions giving them all a unique 'personality'. Also the weapons were really inventive-the Cerebral bore is often mentioned but the others were great as well and brutal. The Razorwind, Firestorm canon,, Warblade, charge-dart rifle and mag-60 were all great and had a weight and appropriateness to the setting that few other video game weapon sets have. The story of Tuork 2 was fascinating and combined with the scope of the levels, made the lost land feel like a really unique setting where primitive human societies sat alongside ancient non-humans races mixed in with super high tech aliens and dimension hopping lovecraftian horrors looming in the background. Seriously, the lost land as a setting has near infinite story telling potential.
Yet, Turok 2008 inexplicably decided to ditch all that set up by T2 onwards and just settle for the bland space marine on dino world plot. Its creative bankruptcy is 08s real flaw. It just screams 'mediocre' compared to everything that came before even compared to the likes of Turok Evolution which was a bad game but at the very least tried to keep to the spirit of the setting and the imagination of the originals even if it failed in execution. Turok 2008 just comes across as the developers not giving a damn about the legacy of the series and anyone who was a Turok fan can really feel that when they see/play the game and it is super super disappointing.
Couldn’t have said better myself.
Oh my God, I know why the character design looked familiar. They're design based off Condemned 1 and 2.
I want a modern remake of turok evolution that's my favorite turok game and how I remember the series the most, I would play it with my dad on my ps2 as a kid now I'm 26... good times
Not sure how anyone could hate Turok Evolution? Probably because I've never played original one, but after watching a play through, I felt Evolution was better.
Dose anyone know ow where I can buy this game for ps3
I used to own a ps3 when I was younger but I was never skilled enough to beat any of the games I have now thst I'm older I wanted to see if I can beat them and turok 2008 wad one of the.
I wonder if Disney still owns the rights?
So sad this happend to Turok.
Still I'm such a freaking fan of the earlier games i can still play this.
Funniest thing I remember about this game is that there was people that camped for this game’s midnight release and like deadass it wasn’t even highly sought after. I remember enjoying the game tho, but yeah, just another bro/dude game from late 2000s. Resistance was where it was at back then
i love this game so much i played 20 for a ps3 copy
I’ve been checking your channel over and over again for this video! Nice 👌🏼
The Timesplitters music for the FOV silliness was a nice touch!
As someone who played all of the Turok games from the N64 to Evolution on PS2 way back in the day.... I only just found out this game exists today... wtf?
I Remember being able to pin dudes to walls with arrows and that's all I care about.
Mine keeps crashing on launch that make me big sad
I’m sure I loved this game because 2008 was military shooter time. But to clarify, if remember correctly, Ron Perlman’s character likes Turok after he saves him from the swarm underground.
Not a horrible game, but it's still kind of crappy and doesn't feel like a proper Turok game. Plus for 2008, it doesn't even compare to great games like World at War, Gears of War 2, Dead Space, Rainbow 6, Force Unleashed, Left 4 Dead, Saints Row 2, Lego Batman, or Fallout 3.
4:51, wait a minute, they straight up ripped off the zoom in sound from the halo sniper rifle.
That's a stock sound effect. Halo isn't the first to use it.
@@Jarekthegamingdragon Didn't know that, thanks!
I remember one of the interviews about this game that more or less said if a dino walked in with machine guns attached to its head it would be considered laughable and they wanted to do something more "gritty" and "realistic" (those two words ruined so many franchises it's almost funny).
Yeah, heaven forbid you let yourselves have fun with your man vs dino game.
I wouldn't call this game bad, the dinos it did have were amazing... but it was excessively mediocre otherwise, maybe the cancelled sequel would have helped. Which sucks because single player action games involving dinosaurs barely exist nowadays.
I remember this game came out during the 360/PS3 era, and at the time i thought it looked cool cause it was a graphical overhaul from the old N64 Turok games, but ugh going back now this game aged so poorly and i didn't realize how mediocre it was. I think it was because at the time 2008 is when I really started to get interested in the Xbox 360 after playing games like Halo 3, Bioshock, Assassin's Creed, etc. Looks like I'll leave this one in the past then lol
Helpful hint for anyone who is thinking of playing this: Use the "loaded" console command, it gives you all the weapons and allows you to carry them all at once like classic Turok. Still a bad game but much less painful.
You're a good person