I think a critical event of sorts for the biters would be good. Similar to the CMIs. So a biter event lasting 1-5 mins with biters that are buffed to hell and back. These events could vary in intensity depending on planet. I enjoyed SE. Now over the halfway mark with Seablock. Once I automated ships I brought back most off nauvi materials in a crushed or further processed state. I also did create a 'hub'. The exception being iridium. I was sending rockets full of ingots to the asteroid field for naq crushing and to nauvi for the material science and space cables after using circuits to fix my deadlocks. Normal resources like copper, iron and stone I ended up finding huge patches in a few asteroid belts. These I used in combination with automated ships to top up Norbit and Nauvi. It did feel like a pain trying to source the default resources on Nauvi. Having dedicated areas for different resources helped a lot. Just having to clear 1000s of tiles for a few million iron wasn't enough when there is a 30m patch calling for me in space. I really enjoyed watching your streams and your recaps. Would really like to see you cover the DLC.
That could be interesting (and horrifying!) - an event that triggers every spawned biter to run towards the centre of the factory at the same time! Thanks, I hate it. 😀 We did consider bringing raw materials back to a central processing area, but especially early on in the game the logistics cost felt too high - resources compress down so far when you process them that you can get away with a fraction of the rockets. I think I said it was something like 1/8 the rockets for iridium ingots vs crushed iridium? We had plenty of most of the mundane resources coming from core mining, although we did eventually need to tap a stone planet and an iron planet just to keep the ratios right. Space mining we never really did, apart from methane ice and naquium... I shall definitely be covering Space Age when it comes out! Watch this space (age)!
Was there a reason you avoided using single item rockets everywhere? They are overpowered, like teleporters. In K2SE the experimental biomass recipe gives you unlimited oil if you burn just a little bit of nutrient gel, which provides rocket fuel. You can easily make a design to copy/paste in orbit and ground of each new planet that handles receiving supplies and generating rocket fuel.
I'd used them quite a bit in my 0.5 run and found the logistics of getting the rocket parts balanced a bit annoying - that said, I've since got better at Factorio and think it would be a lot less challenging now! The main reason was because that's the "obvious" way of doing things and we'd all done it before so it seemed more interesting to try something different. The same reason we didn't use LTN!
Is Nullius on y'all's radar? It's in the same vein as Angelbob - particularly Angel's Petrochem, with lots of fluid chemistry and byproducts - but to my eye it has a much more coherent and thoughtful design, especially with regard to byproducts. Byproduct management feels like an intentional challenge with real solutions, instead of the absolute chaos of Angel's Petrochem and the samey-ness and landfill accumulation issues of Space Exploration. Definitely worth giving a look if you haven't!
I've certainly heard of it, but I don't know much about it. At this point, Space Age is the next thing on my radar, but once I've played that I'll definitely be looking for something else to try (that isn't Pyanodons!), so Nullius might fit nicely!
Yes - the save file has been made available to channel supporters (that's Twitch subscribers, TH-cam members and Ko-Fi donators) through the supporter section of the Discord server. 🙂 There's a load of other stuff in there too including other saves, blueprints, audio versions of the streams etc. And I'll take requests for more bonus supporter content too!
Hmmm... Adding productivity in space feels like it's undoing a very deliberate decision, and then removes the incentive to do processing steps down on the ground. Not sure that sounds like a good one!
@@LaurencePlays i mean I want to do more stuff in space and why would it be more efficient to make stuff I. Space ? We got orbit for every planet but no one use it I do and I like doing station in space and bringing the material of the planet with space elevators
I think a critical event of sorts for the biters would be good. Similar to the CMIs. So a biter event lasting 1-5 mins with biters that are buffed to hell and back. These events could vary in intensity depending on planet.
I enjoyed SE. Now over the halfway mark with Seablock. Once I automated ships I brought back most off nauvi materials in a crushed or further processed state. I also did create a 'hub'. The exception being iridium. I was sending rockets full of ingots to the asteroid field for naq crushing and to nauvi for the material science and space cables after using circuits to fix my deadlocks.
Normal resources like copper, iron and stone I ended up finding huge patches in a few asteroid belts. These I used in combination with automated ships to top up Norbit and Nauvi. It did feel like a pain trying to source the default resources on Nauvi. Having dedicated areas for different resources helped a lot. Just having to clear 1000s of tiles for a few million iron wasn't enough when there is a 30m patch calling for me in space.
I really enjoyed watching your streams and your recaps. Would really like to see you cover the DLC.
That could be interesting (and horrifying!) - an event that triggers every spawned biter to run towards the centre of the factory at the same time! Thanks, I hate it. 😀
We did consider bringing raw materials back to a central processing area, but especially early on in the game the logistics cost felt too high - resources compress down so far when you process them that you can get away with a fraction of the rockets. I think I said it was something like 1/8 the rockets for iridium ingots vs crushed iridium?
We had plenty of most of the mundane resources coming from core mining, although we did eventually need to tap a stone planet and an iron planet just to keep the ratios right. Space mining we never really did, apart from methane ice and naquium...
I shall definitely be covering Space Age when it comes out! Watch this space (age)!
Was there a reason you avoided using single item rockets everywhere? They are overpowered, like teleporters. In K2SE the experimental biomass recipe gives you unlimited oil if you burn just a little bit of nutrient gel, which provides rocket fuel. You can easily make a design to copy/paste in orbit and ground of each new planet that handles receiving supplies and generating rocket fuel.
I'd used them quite a bit in my 0.5 run and found the logistics of getting the rocket parts balanced a bit annoying - that said, I've since got better at Factorio and think it would be a lot less challenging now!
The main reason was because that's the "obvious" way of doing things and we'd all done it before so it seemed more interesting to try something different. The same reason we didn't use LTN!
Is Nullius on y'all's radar? It's in the same vein as Angelbob - particularly Angel's Petrochem, with lots of fluid chemistry and byproducts - but to my eye it has a much more coherent and thoughtful design, especially with regard to byproducts. Byproduct management feels like an intentional challenge with real solutions, instead of the absolute chaos of Angel's Petrochem and the samey-ness and landfill accumulation issues of Space Exploration. Definitely worth giving a look if you haven't!
Would 100% watch a Nullius series
I've certainly heard of it, but I don't know much about it. At this point, Space Age is the next thing on my radar, but once I've played that I'll definitely be looking for something else to try (that isn't Pyanodons!), so Nullius might fit nicely!
Any chance for a final save file to see how bad I need to upgrade my pc?
Yes - the save file has been made available to channel supporters (that's Twitch subscribers, TH-cam members and Ko-Fi donators) through the supporter section of the Discord server. 🙂
There's a load of other stuff in there too including other saves, blueprints, audio versions of the streams etc. And I'll take requests for more bonus supporter content too!
I like space exploration and k2 (but with productivity in space mod (with out fluid dupe))
Hmmm... Adding productivity in space feels like it's undoing a very deliberate decision, and then removes the incentive to do processing steps down on the ground. Not sure that sounds like a good one!
@@LaurencePlays i mean I want to do more stuff in space and why would it be more efficient to make stuff I. Space ? We got orbit for every planet but no one use it I do and I like doing station in space and bringing the material of the planet with space elevators
@@LaurencePlays and like dosh said you can have fun but it’s inefficient
I wanna have fun doing stuff in space that it (do naquitite processing in the asteroid field)
@@LaurencePlays from my point of vue the productivity was removed because of the duplication of data card and thermofluid