How To KINDA SUCK at Factorio Space Age - And Still Win!

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  • เผยแพร่เมื่อ 8 ม.ค. 2025

ความคิดเห็น • 204

  • @Nyhilo
    @Nyhilo 29 วันที่ผ่านมา +130

    4:53 I just now realized that I call every science by it's color except for military science, which has always been military science. Weird how that works
    Also, if you mouse over a pipe it tells you how far it is from the source for the purpose of placing pumps (pipeline extent)

    • @archer111000
      @archer111000 29 วันที่ผ่านมา +3

      We had this exact conversation on a Megacycle video this morning!
      Just copying what I wrote there:
      Hey man, we all know the science pack names, don't try to trick us. We all know they're called red, green, MILITARY, blue, yellow, purple, SPACE.
      That naming convention may also partially be related to the specific use cases of those packs. I literally do not know which the logistics or production or utility packs are, all I know is they make factory bigger and complete my important researches.
      Military just means "fight biters better." I think I know which things I need those for: ammo upgrades 4+, laser turrets, tanks. Similarly, Space science was always for infinite science at the end of the game, so it had a clear use case & unique production method by launching the rocket.
      Haven't personally decided yet whether I prefer calling the planet specific packs by color, by planet name, or by actual pack name. So far what I'm using is: orange, pink, Gleba, Aquilo, Shattered.
      I think I'm using that because the metallurgic packs from Vulcanus and electromagnetic packs from Fulgora feel pretty normal, so they just get color names. Whereas the agricultural packs from Gleba spoil, and so referring to them by the planet name helps organize thoughts around how I have to handle them. Similarly, the cryogenic packs from Aquilo and promethium pakcs from the edge require a special ship so thinking about the time delays and special needs of those ships help organize my research queue planning.

    • @Murasame13
      @Murasame13 28 วันที่ผ่านมา +3

      I call the science packs: red, green, chemical, military, yellow, purple, white, orange, pink, swamp, cryogenic and I have yet to come up with a name for the last science pack that I forgot the name of. Promethium or whatever.

    • @Tennoats
      @Tennoats 28 วันที่ผ่านมา +2

      just realised i also do the same. we call them all by colour except military and yellow which we call "piss science" (mainly cause its a ballache to make)

    • @Nyhilo
      @Nyhilo 28 วันที่ผ่านมา

      @@archer111000 I forgot about the other planet science. Weirdly I don't think those are getting colors in my mind either
      Gleba has definitely been Bio Science. I think the other two have been Metal and (full name) Electromagnetic science but I haven't talked about them much. The last science will be Prometheum Science when I get there, it just sounds cool.
      I do suspect over time that I will settle on orange, pink, and bio for the inner planet science names

    • @archer111000
      @archer111000 28 วันที่ผ่านมา

      @@Nyhilo Bio is good and I like that's what a lot of people seem to have settled on. They're actually agricultural science, which feels kind of wrong given that the only "agriculture" part is the tree harvesting. Everything else happens in the BIOchambers, so biological science just feels like the natural naming choice.
      I think had they been called biological science I would have abbreviated the name to bio as well, but since agricultural doesn't shorten easily we get these diverging paths for "how do we make this easy to say and remember."

  • @penguindrummaster
    @penguindrummaster 22 วันที่ผ่านมา +11

    This video was entertaining as hell. Numerous times I was yelling at my screen as I watched your poorly planned ideas crumble around you, lol. Makes me feel better about my own failures in Factorio. There were a number of really cool ideas in your playthrough that I'm probably going to implement on my own. For instance, originally I made my Fulgora recycling loop with most-plentiful items first to get them off the belt, but you pointed out how inverting that paradigm helps prevent backing up and preventing other production. The later space platform designs were also inspiring, even if I won't use them myself. It gives me ideas on how to solve problems I've faced, and you reminded me that foundries can work in space.
    Looking forward to what comes next

  • @bjorn9875
    @bjorn9875 24 วันที่ผ่านมา +24

    How to get water a LOT faster on Aquilo:
    Only have that single chemical plant connected to the solar panel power network!The reason it took so long for you was the idle power draw almost all buildings and inserters have, so you were using a lot of power to do nothing...
    Overall however, this was a really fun video to watch!

  • @nurstin9411
    @nurstin9411 27 วันที่ผ่านมา +18

    The radar overlay in the mini-map has been a thing since february of 2019. It is not a new 2.0 or Space Age feature :P

  • @Superokiko
    @Superokiko 29 วันที่ผ่านมา +41

    I need a 10 hour "Gleba smash" cover

  • @Radislav12
    @Radislav12 28 วันที่ผ่านมา +30

    That was a good random recomendation from youtube. Glad i stumbled upon this video! Nice pace, pleasant voice, good narrative structure. Thank you for your video, it was a pleasure to watch.

  • @magnatorra5325
    @magnatorra5325 29 วันที่ผ่านมา +26

    A wonderful video!
    If I may recommend an overhaul, Space Age Without Space has been created, which places *everything* (except lava and lightning) onto Nauvis, which creates interesting challenges in terms of space and other things

    • @spacerat0n
      @spacerat0n 29 วันที่ผ่านมา +3

      It's also compatible with (and in fact developed by one of the devs from) Archipelago randomizer, if you want a real trip.

  • @droid-droidsson
    @droid-droidsson 29 วันที่ผ่านมา +164

    The fact that you went into the editor to figure out seemingly 100% of the gameplay part of Gleba, unlike any other planet you've been to, says about as much as anyone needs to know about how fun Gleba is to actually play on and figure things out in. I'm not even trying to say you did it wrong, imho that's about as close as you can get to actually playing Gleba and still having fun with it, without ... having had a working design revealed to you in a dream once.

    • @小苹狗
      @小苹狗 29 วันที่ผ่านมา +16

      the design challenge is pretty fun, but it is quite obnoxious if you want to experiement without editor or blueprint sandbox.

    • @NeuroplasticIdeas
      @NeuroplasticIdeas  29 วันที่ผ่านมา +63

      Leaving aside that I'm the kind of player who usually doesn't need much of a push to use editor mode and likes abstract design exercises anyway - I think the thing that did it for me was that I didn't want to feel like I was "wasting" my resources while experimenting. It took me a while to realize that 1. Spoilage is still useful and 2. Resources are just as free on Gleba as they are on Vulcanus. Once that clicked, it got a lot more fun.

    • @droid-droidsson
      @droid-droidsson 29 วันที่ผ่านมา +9

      @@NeuroplasticIdeas yeah, they're still free, that is true. it's just such a big shift away from the design of the base game where they went to such lengths to make sure you never got screwed over for trying stuff, unless trying stuff included biters, I guess. even so, there was an entire game mode (playing without biters) where screwing yourself over by experimenting was basically impossible.
      Besides, it was still kinda painful to have to spin up the whole machine by hand-crafting spoilage into nutrients, only for it to fail anyway, and having to redesign, and then repeat the handcrafting step (which takes kinda annoyingly long for something you'll def be waiting on).

    • @fartface8918
      @fartface8918 29 วันที่ผ่านมา

      ​@@droid-droidssonafter that happened to me once I just had a setup that cold started the factory from spoilage by rotating a inserter so I didn't need to be there if it broke

    • @Killahkik
      @Killahkik 28 วันที่ผ่านมา +5

      i really don't understand when people say this about gleba, when i saw the spoilage mechanic in the FFFs i just thought "oh so you have to loop your spoiling ingredients with a priority splitter and also add a filter splitter for spoilage", and thats exactly what i did ingame and i never had that design fail me once until i beat it. maybe it's just that a lack of experience in factorio doesn't let people realize what a design will do before they try it out?

  • @Radcliff-1026
    @Radcliff-1026 26 วันที่ผ่านมา +3

    This was VERY entertaining. I loved everything about it especially the script. Please do some more. You have a talent for these type of videos sir.

  • @petrakat
    @petrakat 7 วันที่ผ่านมา +6

    My brainworm audio stim on Gleba was when I realized that "yumako!" and "jellynut!" both sound like things Pikmin would say.
    yuMAko! djellyNUT!

    • @FooFoo4230
      @FooFoo4230 6 วันที่ผ่านมา

      Ah, curses! You have inflicted it upon me as well!
      Oh well.

  • @tiggerbiggo
    @tiggerbiggo 29 วันที่ผ่านมา +42

    My favourite way of dealing with the worms on vulc is to go nuclear.
    Not atomic bombs, that's way too expensive.
    Ship in some nuclear fuel, at least 4. Build a 4x4 reactor (The materials are all available on vulcanus) JUST OUTSIDE the edge of their territory, surrounded by gun turrets. Insert 1 fuel into each and wait until they reach 1000C, then build a single furnace, miner, whatever inside the territory, to lure it over. Or, go and find it and lure it yourself if you have the guts to do that :P
    The worm will come to destroy the machine, then get aggroed by the gun turrets. It will run into the reactor and kaboom. Less than 1 glowy uranium per kill, and the other stuff is basically free on vulcanus (Red circuits, Concrete, Copper and Steel).
    If you're thinking of shipping in uranium ammo, consider using a bit of the more valuable uranium instead and get a guaranteed kill every time for far less actual cost (assuming you have kovarex running), 2.5 kills per uranium cell craft vs needing tons of uranium ammo and some of it gets destroyed as well.

    • @ryansmith3383
      @ryansmith3383 28 วันที่ผ่านมา +4

      You are a mad genius. Gunna try this myself. I will say uranium tank shells (not the explosive kind) work very well to. But your method has. . . flair

    • @tiggerbiggo
      @tiggerbiggo 27 วันที่ผ่านมา +4

      @@ryansmith3383 To be honest all my arguments about it being better than uranium rounds is entirely secondary to the sheer joy I get when they blow up XD

    • @GibsonYouTube
      @GibsonYouTube 23 วันที่ผ่านมา +4

      Bad piggies gaming

    • @EvGamerBETA
      @EvGamerBETA 23 วันที่ผ่านมา

      But rapid fire spidertron atomic bombs is fun though

    • @Leyrann
      @Leyrann 21 วันที่ผ่านมา

      Honestly if you have like 6 weapon damage and shooting speed upgrades, a 7x7 turret block with 20 red ammo in each turret will easily dispatch of a small demolisher. If you get the demolisher to approach from the corner, you barely lose any turrets at all. And it's also all free to make on Vulcanus - and probably cheaper than four nuclear reactors.

  • @nicvampire1951
    @nicvampire1951 28 วันที่ผ่านมา +12

    Fun fact: the only out of the 3 inbound planets where you "can" softlock (locking yourself in a prison of cliffs or lava aside) is Vulcanus. If you somehow don't have steel power poles unlocked, you can't make any there. And if you for whatever reason don't have the ability to research that, or ship anything from Nauvis, you can't progress on Vulcanus to build a platform from there.
    A very niche and unrealistic scenario. But this is present in the game, and will likely always be.

    • @EvGamerBETA
      @EvGamerBETA 23 วันที่ผ่านมา

      I mean, it is true for Fulgora as well, no?

    • @nicvampire1951
      @nicvampire1951 23 วันที่ผ่านมา +4

      @@EvGamerBETA Used to be, yes. It was patched in so that substations (and thus steel power poles too) are required to research Fulgora.
      Also, ruins now yield metal sticks so that you can craft steel power poles, although it's possible to make substations with just junk you can get on Fulgora without electricity.

  • @civishamburgum1234
    @civishamburgum1234 27 วันที่ผ่านมา +3

    I still haven't quite recoverd from all the pentapod eggs suddenly hatching in your inventory.
    What a superbe bit of phisical comedy.

  • @Jeremy-fi5tp
    @Jeremy-fi5tp 29 วันที่ผ่านมา +25

    absolute bars 9:02

  • @Zeragamba
    @Zeragamba 29 วันที่ผ่านมา +4

    Only 2 videos on this channel, and it's already some of the best Factorio content on the internet

  • @sandwichman8u
    @sandwichman8u 29 วันที่ผ่านมา +38

    Goodnight spaghetti.

  • @anakinhamilton978
    @anakinhamilton978 28 วันที่ผ่านมา +5

    Got recommended the video by the Algorithm ™, very well done!
    Also, at the very end, I think the reason you drift backwards in space with no thrust is so you don’t get your platform locked in space of something catastrophic happens

  • @kalividal252
    @kalividal252 27 วันที่ผ่านมา +5

    Oh, you're the one who made that great ribbon+trains video! (I love your voice... and silly humour. ^^) I'll green circuit YT's bell into my main bus, and I can't wait it to ring! =)

    • @Illusion-clock
      @Illusion-clock 23 วันที่ผ่านมา +1

      isnt that an AI voice though

    • @kalividal252
      @kalividal252 23 วันที่ผ่านมา

      I love robotkin, so I might be biased. X)

  • @brianpeyton6083
    @brianpeyton6083 29 วันที่ผ่านมา +3

    Top teir editing and video, so glad this was recommended.

  • @LetsPlayBrick
    @LetsPlayBrick 28 วันที่ผ่านมา +3

    Dry erase desk is fire, as is the video. good job brother

  • @WilhelmScreamer
    @WilhelmScreamer 27 วันที่ผ่านมา +2

    Your musical interludes are so good

  • @alexweisbeek5335
    @alexweisbeek5335 29 วันที่ผ่านมา +4

    Ah yes, coming off a 5hour nightly factorio (04:44 here now) run. Now time to watch someone else make bad time management decisions.

  • @PlanctonVideos
    @PlanctonVideos 29 วันที่ผ่านมา +7

    I can't fathom how much de-rushing work this took, but this is a crazy good level of production!

  • @aurias42
    @aurias42 4 วันที่ผ่านมา

    The good night sequence was absolutely beautiful I did not expect that reference but it made my heart warm

  • @ethangilchrist2electricboo145
    @ethangilchrist2electricboo145 12 วันที่ผ่านมา

    It's really interesting to see the different approaches you took to different challenges, I love the way that space age has brought about so much innovation and so many new ideas. I can see places where I struggled and you thrived, and vice versa. I am still working out in my head how I want to scale up Gleba, and your Gleba base is way more impressive than mine, but I got Fulgora to handle almost a full stacked turbo belt of scrap input and upcycle the quality of several different items so I can produce better modules.

  • @PsychoDog2084
    @PsychoDog2084 26 วันที่ผ่านมา +5

    1:35:33 This is made to avoid getting stuck in the middle of the path. In the second half of the path you are carried forward.

  • @aguzer6111
    @aguzer6111 29 วันที่ผ่านมา +2

    Love the names of your ships, I also have Vouager on the edge of solar system and Венера 13 for first Vulcanus journey

  • @sweetseremine
    @sweetseremine 28 วันที่ผ่านมา +4

    remember, you can ALWAYS use the electromagnetic crafters on other planets

    • @GamerKey91
      @GamerKey91 27 วันที่ผ่านมา +2

      And also the foundries. A bit of calcite is easy to come by (and they don't need much to melt down ore into molten metal).

  • @sithknight7740
    @sithknight7740 4 วันที่ผ่านมา

    37:37 This was actually a really unique solution to the sorting problem, and while doing it with bots is way more efficient, this is more interesting, plus you've basically just shown me the way to make a main bus on this planet. You should've brought turbo belts from Vulcanus to make things even more interesting.

  • @gioXLVI
    @gioXLVI 28 วันที่ผ่านมา +4

    tip for starting the aquillo ice melting, speed and/or efficiency modules. learned that the hard way after many brown outs on aquillo

    • @NeuroplasticIdeas
      @NeuroplasticIdeas  28 วันที่ผ่านมา +4

      See that would have been a good idea. I often forget that efficiency modules exist. Megabase habits die hard

    • @Leyrann
      @Leyrann 21 วันที่ผ่านมา

      @@NeuroplasticIdeas Efficiency modules are pretty great for space platforms too, in particular if you go towards Fulgora or further out. Two efficiency module 2s will drop a Foundry's power draw from 2.5 MW to 500 kW.

    • @ruukinen
      @ruukinen 17 วันที่ผ่านมา

      @@Leyrann They also reduce nutrient usage of gleba stuff. It's really the only place you'd use them in the end game.

  • @MichaelYouTubetube
    @MichaelYouTubetube 26 วันที่ผ่านมา +1

    So much respect for doing a gaming video with subtitles. So few do!

  • @DEMEMZEA
    @DEMEMZEA 29 วันที่ผ่านมา +7

    3:55 It... did that already before, it's not a 2.0 thing

  • @csconnor5160
    @csconnor5160 29 วันที่ผ่านมา +1

    I'm surprised by your subscriber count and the viewcount on this video. The editing is phenomenal, and I thought I was watching someone with a million subs. Nice run!

  • @Nyhilo
    @Nyhilo 29 วันที่ผ่านมา +7

    Finished this up. Excellent run. Your voice is incredibly pleasant to listen to. Felt like listening to an extended How It's Made episode.
    I'm a fan of your interesting designs and look forward to what you do next 🏭

  • @radialorbits
    @radialorbits 10 วันที่ผ่านมา

    Love the intro. Was literally my first trip to Vulcanus. Made it, but the ship blew up afterwards

  • @theconnotationofmemedealer3795
    @theconnotationofmemedealer3795 23 วันที่ผ่านมา

    This video is excellent. If you keep making these, I'm sure you'll grow rapidly!

  • @FranzTheRaccoon
    @FranzTheRaccoon 28 วันที่ผ่านมา +1

    you are the first person that makes my deathbox of a space shuttle like a good thing that should exist

  • @mrsato7508
    @mrsato7508 วันที่ผ่านมา

    Right use if sushi belts makes gleba much easier. It helps to manage temporary resources, if they are constantly moving

  • @DonYagamoth
    @DonYagamoth 21 วันที่ผ่านมา

    This was quite the interesting and enjoyable ride, thank you for sharing your journey :)

  • @ruukinen
    @ruukinen 17 วันที่ผ่านมา +6

    Going to Vulcanus first and not using Foundries for holmium plates is a bold strategy Cotton, let's see if it pays off.
    Ho, boy. You CAN insert the fuel cell without power, grab fuel cell from list of items, right click into reactor, or left click for full stack. Works everywhere with bots, but on space ships you instead get teleportation magic.
    Also please use em plants and foundries for recipes they can do. It's so incredibly more efficient, and yes foundries should be used on the space ship instead of disgusting electric smelters.

  • @HiroTeaShi
    @HiroTeaShi 21 วันที่ผ่านมา

    Loving all your content so far!

  • @jeskersz
    @jeskersz 29 วันที่ผ่านมา +1

    I came to this video expecting something to zone out watching for a few minutes and then move on from. Never would have suspected I'd watch the whole damn thing and enjoy every minute of it.
    Killer job man. Keep it up.

  • @griffinmartin6356
    @griffinmartin6356 20 วันที่ผ่านมา +1

    tesla turrets are the best for gleba. They literally target both the legs of the stompers and the main body (so the arcing hits them multiple times). Power is also super easy once you make rocket fuel as that's the best fuel you can make and is more energy efficient than simply using jellynut
    Edit: well I stand corrected closer to the end of your video. good job for using them

  • @bobroberto95
    @bobroberto95 28 วันที่ผ่านมา

    i love that no matter how much you plan for gleba it is never enough XD

  • @Trooper_Ish
    @Trooper_Ish 8 วันที่ผ่านมา

    the summary at the end.. yeah, that's spot on, all round... gives and takes need to be balanced, and the player, can be surprised, if not checking resources like wikis...

  • @aurias42
    @aurias42 4 วันที่ผ่านมา

    The beautiful thing about gleba is that I didn't even realize during my time there that sinking things into a heating Tower was a viable option.... But that was totally fine because you can use spoilage to make more nutrients and that honestly I think was the way to go because they are the perfect cold restart
    I only started deleting it with heating towers once I had a bunch in the logistics Network which at that point was a fantastic use of it

  • @aftbit
    @aftbit 27 วันที่ผ่านมา +1

    The way you avoid sushi belts is just by having more dedicated belts. One for ammo feeding from back to front. One for ore, feeding from crushers to smelters. One for plates, feeding to ammo assemblers. You just need some belt storage for asteroid chunks, thus a single outer sushi belt with just chunks on it.

  • @PsychoDog2084
    @PsychoDog2084 29 วันที่ผ่านมา +15

    3:52 Radar range on map feature was added a long time ago, long before 2.0.

    • @NeuroplasticIdeas
      @NeuroplasticIdeas  29 วันที่ผ่านมา +9

      3k hours in and I'm still discovering new things

    • @angeldude101
      @angeldude101 29 วันที่ผ่านมา

      What? I'm pretty sure it wasn't even in at 2.0's launch and was added in a later update.

    • @xyfurion
      @xyfurion 29 วันที่ผ่านมา +4

      ​@@angeldude101Nope. Was definitely a thing before 2.0/Space Age because I remember noticing it when first playing in August of this year

    • @Murasame13
      @Murasame13 28 วันที่ผ่านมา +2

      @@xyfurion Can confirm, it was added before space age 100%.

  • @ryansmith3383
    @ryansmith3383 28 วันที่ผ่านมา

    Great video. Love the A-frame ship design, might try that out myself as opposed to one belt all the way around. Thanks for sharing :)

  • @starbomber
    @starbomber 27 วันที่ผ่านมา

    You were the one who inspired me to try and beat space age on a 9x tall world (it's total pain and suffering send help D: )
    Edit: 55:45 the way I planned to re-kick-start Glebba if it ever needed it was with a pair of assemblers on solar power set to craft nutrients from spoilage, feeding into my bioflux/nutrient line. Because that's the only nutrient recipe you can craft in an assembler but it's crafted out of "permanent" products that themselves don't spoil. They only run if there's no nutrients on the turbo belt. Btw I used turbo belts everywhere on Glebba, I had to import them from the literal other side of the solar system but it was worth it.)

  • @bjorn9875
    @bjorn9875 24 วันที่ผ่านมา +1

    Belt immunity equipment is a constant drain, unless the devs have changed that... That's a LOT of your power on Fulgora :)

  • @lagspike7763
    @lagspike7763 25 วันที่ผ่านมา +1

    That good night moon segment was 🔥🔥🔥

    • @lagspike7763
      @lagspike7763 25 วันที่ผ่านมา

      Somehow the Yumako mash segment managed to outdo it

  • @ChaosBeing
    @ChaosBeing 7 วันที่ผ่านมา

    0:37:35 Heeeey, a fellow Fulgora single-belt main bus-er!
    The filtered splitters seem like such an obvious solution at the time, but... never again.

  • @walter2945
    @walter2945 28 วันที่ผ่านมา +1

    1:24:25 you're powering the idle use for all your machines. if you charge an accumulator with 3 solar panels for 2 min 5 seconds, you can power a chem plant long enough to craft 20 water. but you also have the materials to craft more solar panels.

    • @Radislav12
      @Radislav12 28 วันที่ผ่านมา +1

      Also, don't forget to use efficiency modules in the beginning.

  • @digitaltos2696
    @digitaltos2696 5 วันที่ผ่านมา

    This was oddly nostalgic because of all the failures I made during my first playthrough. Also one of those "yelling at the screen" type of things. Fun times.
    Space platform design got me stressed out at the beginning, maybe even more than Gleba. After understanding some core concepts and roughly how much ammo and fuel production I'll need, it became a lot of fun to design new ships. Also, quality makes it a breeze. Looking forward to your video on quality.

  • @iptmvg
    @iptmvg 6 วันที่ผ่านมา +1

    this needs to be a song 45:46

  • @NotShilKa
    @NotShilKa 29 วันที่ผ่านมา +5

    Here before you make this a viable job (just so mama accepts it)

  • @fujofilm
    @fujofilm 14 วันที่ผ่านมา

    Came for the Factorio content, Liked and subed for the Gleba Smash song!

  • @christopherjones7191
    @christopherjones7191 23 ชั่วโมงที่ผ่านมา

    That poem at 9 minutes earned a like

  • @danieleveritt4086
    @danieleveritt4086 27 วันที่ผ่านมา +1

    I think we need a full version of the yumako mash 🤣🤣😭😭😭

  • @aurias42
    @aurias42 4 วันที่ผ่านมา

    Seeing you start on volcanis with yellow belts was wild after having only gotten there when I already had blue belts

  • @neonbyte1337
    @neonbyte1337 29 วันที่ผ่านมา

    Your ribbon video randomly appeared yesterday, watched it and today this one. Great content so far

  • @ThePiachu
    @ThePiachu 12 วันที่ผ่านมา

    You want those green modules for starting Aquilo! Less power demand means more speed at 1% solar!

  • @EvGamerBETA
    @EvGamerBETA 23 วันที่ผ่านมา

    I've heared there are problems with power on Gleba initially, so I just didn't bother and just put a Nuclear Reactor in there and forgot about power troubles
    As for spoilage, I run a belt between every two biochambers and connect feeder lines the spoilage belts with a splitter (and a inserter to unclog the splitter. Splitter might be redundant, but I figured, it would allow me to clear the spoilage quickly). All the excess spoilage that is not backfed to the bus is turned into nutrients or incenerated (I didn't even connect the heating tower to anything at first). Excess eggs are routed via splitter and incenerated. It's a small base, there are only 2-3 biochambers doing each thing with some speed beacons and one rare rocket silo. But it is stable. It only clogged when I forgot to handle seed overflow, or when I put some junk on the belt. Biggest problem was probably pentapod raids. I left my 8 legged delegate and had to ocasionally send him to negotiate a relocation with the locals.
    The design was inspired by Data Scientist plays Factorio channel, though in hindsight it doesn't seem like a revelation, to just burn all the spoilage
    Overall Gleba was painless

  • @dunodisko2217
    @dunodisko2217 26 วันที่ผ่านมา

    37:44 love the nuclear burial ground reference

  • @PrinzEugenz
    @PrinzEugenz 27 วันที่ผ่านมา +1

    I have no idea why people hate spidertron so much, because making one is my emegency task as soon as I got to Gleba. Just leave one of that baby one gleba and I don't even need to setup defense

  • @_ERR_404_
    @_ERR_404_ 23 วันที่ผ่านมา +1

    45:47 we need a full version of this. or at least a shorts of it

  • @ZakCheshire
    @ZakCheshire 26 วันที่ผ่านมา

    Loved the goodnight moon bit! Lol

  • @leakyabstraction
    @leakyabstraction 18 วันที่ผ่านมา

    Tbh I started not to "waste" ammo after arriving to Fulgora or Vulcanus, but instead I turn off the turrets, and let the platform repair that small amount of damage. 100 repair packs are good for a quite long time.

  • @Tactcat
    @Tactcat 29 วันที่ผ่านมา

    hell yeah been anticipating this

  • @wuh6230
    @wuh6230 29 วันที่ผ่านมา

    subbed just for that PEAK section at 9:02

  • @Khono
    @Khono 24 วันที่ผ่านมา

    That intro is 100% accurate XD

  • @nicolasrube06
    @nicolasrube06 2 วันที่ผ่านมา

    37:16 That is absolutely disgusting, im 100% doing that next time

  • @TatsuZZmage
    @TatsuZZmage 27 วันที่ผ่านมา

    I love having tanks with shields a lasers instead of turrets on my borders. So many tanks

  • @Radislav12
    @Radislav12 28 วันที่ผ่านมา

    Also, efficiency modules do work on Gleba in BioChambers, making them go on less nutrients.

  • @timlampers8610
    @timlampers8610 28 วันที่ผ่านมา +1

    1:24:29 I think you could just get a water barrel from another planet (like Fulgora or Gleba) and then just unbarrel it in an assembler with efficiency modules?

  • @Seawolf159
    @Seawolf159 15 วันที่ผ่านมา

    You're playing this completely different than me 🤣. I decided to take much longer on everything and make things way bigger and use quality. I like your way as well though. I'm currently around 100 h in and haven't gone to Gleba and Aquilo yet but I spent a lot of time making my science on nauvis 600 spm since I've never made that much science before (only finished the game once). Oh and I'm playing without enemies! Way too tedious.

  • @kustanhardelus6919
    @kustanhardelus6919 29 วันที่ผ่านมา +1

    3:54 yeah, thats a thing since a long long time ago

  • @guard13007
    @guard13007 12 วันที่ผ่านมา

    3:58 I found this very funny, because that was there for a LONG time, you just had to enable it. I guess they made it enabled by default now.

  • @MassiveDynamic9
    @MassiveDynamic9 28 วันที่ผ่านมา

    the yumako mash sequence got me

  • @adwans1491
    @adwans1491 29 วันที่ผ่านมา

    Its really cool and amazing but can also be frustuaiting....
    Yet if you stop devoting your life to the main bus. You will have much fun building new bases with the new challenges the planets provide!

  • @icdansheep1873
    @icdansheep1873 24 วันที่ผ่านมา

    3:05 Pipes have a segment of 320, not 250
    Nice A ship :D
    Being pulled towards a planet if you're not generating thrust is (from what I read) actually to ensure your ship doesn't get stuck in space.

  • @Harrs2
    @Harrs2 11 วันที่ผ่านมา

    Great video. I have one note:
    Quantum physics is locked behind animal husbandry. In real life.

  • @matrixmeme482
    @matrixmeme482 29 วันที่ผ่านมา

    The gleba problem can be solved by just burning anything that isn't used immediately cause you have infinite resources and freshness is a factor

  • @leakyabstraction
    @leakyabstraction 18 วันที่ผ่านมา

    I tried the exact same way of taking on a small Demolisher with the tank, with the exact same result. But my low-tech solution that worked surprisingly dependably is to make 200 poison capsules, and just spam it on the head while walking backwards. 🙈 Although I did have the mech armor already from Fulgora.

  • @spencerbentley8852
    @spencerbentley8852 29 วันที่ผ่านมา

    You don't need any defences on Gleba :D Clear the nests out and put roboports down in a large enough connected grid to cover your spore cloud. Glebonians will not nest in the roboport coverage area. You're welcome!

    • @gordug
      @gordug 28 วันที่ผ่านมา

      But... rockets though

  • @bitang_jo
    @bitang_jo 28 วันที่ผ่านมา

    man without the gameplay i do be listening to some voiceovered biography

  • @FNugget
    @FNugget 29 วันที่ผ่านมา +2

    Ah, the reddit SPACEAGE seed

    • @adwans1491
      @adwans1491 29 วันที่ผ่านมา

      Tbh i think i should publish my seed. Its amazing

    • @xyfurion
      @xyfurion 29 วันที่ผ่านมา

      ​@@adwans1491gib

  • @retrograde1155
    @retrograde1155 23 วันที่ผ่านมา

    Here, have some engagement. You deserve more views!

  • @happyhafer1403
    @happyhafer1403 22 วันที่ผ่านมา

    i think i made the smallest working gleba base in existence in my playthrough.
    just one or two biochambers for every product and a belt loop for nutrients and spoilage. it worked surprisingly well but i still hate gleba and that won't change even with the many mods to deal with spoiling.

  • @Sapeidra
    @Sapeidra 24 วันที่ผ่านมา

    I think that rocket launchers do not nessessarily be the "intended" way. A minefield against stompas has the same damage category, but see: Stompas have five times to opportunity to step onto mines... A mine costs about the same as a rocket and some additional backup feels good. But for me it feels Gleba is the perfect place for minefields. And viewed from another angle: Replacing turrets or replacing ammo is more or less the same from a factory standpoint. It surely feels different at first. I am so used to thinking that damaged turrets are more serious than just resupply ammo. But thats what we have robo ports for. As long as safely nothing reaches the production line my I should enjoy the onslaught with collateral damage.

  • @PsychoDog2084
    @PsychoDog2084 26 วันที่ผ่านมา

    1:00:02 Truly Gleba experience

  • @veralapsa
    @veralapsa 9 วันที่ผ่านมา

    Take my like for the yamako mash.

  • @ivanjermakov
    @ivanjermakov 26 วันที่ผ่านมา

    3:52 It is a feature back from 0.17

  • @IIMatt_DII
    @IIMatt_DII 20 วันที่ผ่านมา

    46:10 no apology necessary

    • @sasisarath8675
      @sasisarath8675 8 วันที่ผ่านมา

      I woke up to this. 😂.

  • @niaford690
    @niaford690 25 วันที่ผ่านมา +1

    for those who aren't aware of how difficult it can be to get to space in this update, there's an achievement for getting into space before 8 hours, and another before 15 hours.

    • @TannerJ07
      @TannerJ07 23 วันที่ผ่านมา +1

      Well I think those numbers were designed for pre space age, it's actually much easier to reach space now.

    • @niaford690
      @niaford690 22 วันที่ผ่านมา

      @TannerJ07 that's fair

  • @ivanmamulin2768
    @ivanmamulin2768 28 วันที่ผ่านมา

    Наш слон!
    Салюты в массы!

  • @Ratwork-sfm
    @Ratwork-sfm 25 วันที่ผ่านมา

    Worst fulgora, but the best gleba I've ever seen! Nice job!

  • @PsychoDog2084
    @PsychoDog2084 26 วันที่ผ่านมา

    1:11:11 or you can use tesla turret, because stompers have no resistance to electricity

  • @i-am-ion
    @i-am-ion 27 วันที่ผ่านมา

    funny editing i like