3:16, I’m just now learning the Baboon Hawks are only scared away by loot based noise NOT player based noise and am now retroactively embarrassed for every time I’d scream at them thinking I was scaring them off 💀
like what the top reply said, it's just fun to hurl insults at them with the idea that that's scaring them off, even if you yourself know it's not true
One of the most wild things in V50 is being on a map with eyeless dogs or forest keepers and seeing a MOB of baboon hawks deciding that the other creatures life trial has just expired.
Yeah they're the asshole entity of the game. Even before V50 they have the gaul to peck Anything, even when giants were immortal. (And they do the same to old birds)
I really like the complex threatening behaviors. It's like dealing with real wild animals. Baboon-hawks are as afraid of you as you are of them, and will keep their distance if you make yourself big and intimidating. Let your guard down, turn your back on a Baboon-hawk, or corner one, and it'll stop fleeing and start fighting, starting with lunges like a scared territorial animal before charging you outright. If you run from a charging Baboon-hawk, it'll sense weakness and go for the attack, but if you stand your ground and walk towards an aggressive Baboon-hawk, you may well out-intimidate it and win a game of Baboon-chicken. It's almost like dealing with cougars or black bears!
@@rd959. actually, it's been like this for as long as the game's been out. They haven't had any major code changes that I'm aware of. They have by far the largest code size and most complex mechanics of any enemy
Masked are a close second, as they have their own unique ai behavior. I think the file is only 1 or 2 hundred lines less (2.3k to 2.1k or smth like that)
I remember they were swarming the ship. Like 8 of them. I run in there to distract them, screaming *REMEMBER ME!* then I got ripped to shreds. Not even a body left.
I was playing solo once. It was near midnight on Vow, i was bringing back the Apparatus to the ship, I've already at that point lost 2 hrs hiding from a Giant. I dropped the apparatus and made a run for the ship. Once in the ship, i hear as army of Baboon Hawk's came for a "help". They beaten the Forest Giant to death at the last moments before ship automatic take off. It was enjoyable to watch them beat the Giant to death, i lost apparatus and bee hive nearby because of him.
I love that you have to walk towards them, its the complete opposite of what instinct is telling us to do, but also very animalistic in the intimidation aspect. Very well made ai
Oh yeah, and once there was a gang of baboons that was afraid of a giant in adamance, and my brother was with them, hidden behind a tree. He had to occasionnaly whack them with a shovel to keep them from having any violent ideas towards him.
Damn... this ai does a really great job at replicating the way real animals act when threatened or trying to intimidate. Its really effective in making these creatures feel real and believable as both threats and just smaller nuisances. Zeekers is such a beast.
Baboon hawks are basically like some real-life predators (or even other animals for that matter). They stay in groups sometimes, with the most intimidating member being the leader. If they view you as enough of a threat, they'll consider analysing you while keeping you at a distance to not get attacked easily. If they notice that you're scared, they'll view this as an advantage as you'll not be taken seriously (motivates them to attack you, knowing they won't be severely injured) If you show little to no weakness, they'll get scared, thinking you can easily fold them. They're less likely to be as scared in groups, as they might easily overwhelm their target. Keeping eye contact scares them. Viewing a dead version of their kind triggers a fight-or-flight signal. (Common for animals to react this way) If you're hurt, they view this as an advantage (as you're leaving your vulnerabilities open) They're scared of the unknown (ship increases fear meter since it's an unknown object to them) They can take a rest.
I really love how their ai is on the same level of an actual animal's. This and the bracken's ai are so much more in-depth than I could have ever imagined and makes me really excited to see what Zeekerss adds in the future. It also makes a lot of sense as to why each update takes a while lol, this dude is coding an entire animal into the game. Thank you and everyone involved for this video, this makes dealing with them so much easier!
I've had so many modded runs where a horde of hawks decided that the two dogs outside my ship preventing my friends from escaping just, really didn't need to breathe.
They should give the forest keepers some defense mechanism because right now they just die to whatever hits them, especially baboon hawks You'd think it would attack them just like it attacks a player, but the giant ignores them and dies
I love your "The AI Behind [monster]" series, even though I'm no longer playing lethal company. I look forward to the day where all the monsters in LC has a video for its AI.
these guys ai is so interesting to me, compared to the other monsters which feel more like theyre designed to make players behave in a certain way and thats it (besides freaking you out), the baboonhawks feel more like creatures with their own set of behaviour patterns/instincts
THANK YOU SO MUCH!! Been waiting so long for this video. Baboon Hawks are so damn confusing and no wonder why! And with all these visual and auditory cues, you'd think it'd be obvious XD
I think it would be a cool world building thing where baboon hawks hunt bee hives. It’s an item on the ground, and I think it makes sense for them to hunt bees for food
Ok, now my situation is weird. I was in a lobby, and we just landed to go loot. I was last by around 10 seconds, but i was in the ship the entire time. Once i went in, a baboon hawk, which i didn't see nor even knew was near me, attacked me once, and it scared the shit out of me
If the baboon hawk doesn't stand their ground, you do the same If the baboon hawk does stand their ground, you too shall stand yours That's what I've gotten from this
This helps clear things up because i have been screaming at them as loud as i could every time i saw one for like the last few months cause 1 dude told me it worked lol
So basically, if a baboon hawk sees you and it isn't cornered, it plays Simon says with you, in which if it moves to you, you must move to it, and if it moves away, you must move away.
I remember my first time playing, I was on ship duty, and I heard these things bouncing around outside the ship. Being alone on the ship with the door refusing to stay shut, that made me uncomfortable.
Hoo ok thx for this one ! Its been a month i'm hearing " they dont attack if they are at a lower number than the number of player" ... i died to many times from these shit
The reason baboon hawks are my favorite are because: 1. They look like a creature I would make 2. They look amazing 3. The concept is great 4. They feel the most alive of all creatures
i love these things so much actually, i'm a HUGE fan of in depth behaviors and i think that the baboon-hawks have the most realistic behaviors of any of the enemies in Lethal Company, you could put the same behaviors onto a cougar or another large land predator and it would fit right in, it's so cool!!
bro i swear baboon hawks have a secret behavior of baiting eyeless dogs to you. they always see me then position perfectly to make the dog jump on me or get themselves killed after leading the eyeless dog to the ship
I swear everyone thought it was just, have more people in your group than there's and they won't attack but sometimes they will. Obviously the nest was added in V50 but was the rest of the baboon hawk AI always like this?
I've watched all of these videos, and I admire your dedication to explaining nodes in every video that its relevant despite having explained it plenty before
Would you be able to revisit old entries from this series? Like redoing the Braken at least, cause with the tools you have now, we could better understand its behavior. All in all great video!
It's really weird to hear that Baboon hawks don't react to players making loud noises when a damn hair dryer not as loud as the person wielding it scares them. These guys are so complex and weird based on how you counter them...
I was playing the other day in Adamance and there was SIX of these fuckers in the bridge near the ship and I was so terrified of having to go across it 😭😭
Hairdryer strat for the win!!1!
HAIRDRYER STRAT
HAIRDRYERS FTW!!!
@@alteregosocialplease redo the hoarding bug vid, snare flea vid, and bunker spider vid. Because well… they aren’t detailed that much
@@Minosprime679 What is there to add?
@@Minosprime679i’ll likely cover those again in the future!
3:16, I’m just now learning the Baboon Hawks are only scared away by loot based noise NOT player based noise and am now retroactively embarrassed for every time I’d scream at them thinking I was scaring them off 💀
Im still gonna do it, its fun especially with skinwalker mod
No worries, we ALL thought screaming fended them off lmao
For real lmao
like what the top reply said, it's just fun to hurl insults at them with the idea that that's scaring them off, even if you yourself know it's not true
Yea hahaha, it was probably because we charged them while they were aggressive causing them to retreat
One of the most wild things in V50 is being on a map with eyeless dogs or forest keepers and seeing a MOB of baboon hawks deciding that the other creatures life trial has just expired.
That and vice versa seeing dogs attack baboon hawks
And seeing old birds just obliterate everything
Yeah they're the asshole entity of the game. Even before V50 they have the gaul to peck Anything, even when giants were immortal. (And they do the same to old birds)
@@thekingthing1755 And the earth leviathan devouring the Old Bird
I really like the complex threatening behaviors. It's like dealing with real wild animals. Baboon-hawks are as afraid of you as you are of them, and will keep their distance if you make yourself big and intimidating. Let your guard down, turn your back on a Baboon-hawk, or corner one, and it'll stop fleeing and start fighting, starting with lunges like a scared territorial animal before charging you outright. If you run from a charging Baboon-hawk, it'll sense weakness and go for the attack, but if you stand your ground and walk towards an aggressive Baboon-hawk, you may well out-intimidate it and win a game of Baboon-chicken. It's almost like dealing with cougars or black bears!
Me is of agreeing (:
every time i stay still when they attack i just die i don't get it
@@GamingChair420 you dont stay still you move towards them and they will back off
@@GamingChair420 you're supposed to move towards them, not stay still
making loud noises also helping is a nice touch, too.
So I've been yelling obscenities' at babooon hawks for no reason?
I was never scaring them away, just waking up the neighborhood watch...
LITERALLY ME i thought i was doing sht lol, i was telling them to f off
so basically kiss the baboon if they want a kiss and run away if they dont want a kiss
Just like dating, I see.
consent is important!
when i try this I just die and i dont get it
@@GamingChair420 ur a bad kisser probably
baboon date when?
i once had an adamance where it rolled a perfect 15 baboons
i round the corner to the ship and i got straight jumped :(
That's just Adamance on a good day
Gang violence getting outta hand 😭🙏
When you leave your house in London
Baboon Hawks have the most complex AI in Lethal Company iirc
it used to be a lot simpler, back before v50 brackens were top
@@rd959. actually, it's been like this for as long as the game's been out. They haven't had any major code changes that I'm aware of. They have by far the largest code size and most complex mechanics of any enemy
Masked are a close second, as they have their own unique ai behavior. I think the file is only 1 or 2 hundred lines less (2.3k to 2.1k or smth like that)
Are we sure the Old Birds aren't complex? They seem pretty unpredictable to me, though I also haven't seen any guide on their AI yet
@@guy_th18no they act like forest keepers just more aggressive and with more abilities
1:19 The Old Bird reminding everyone that they're on borrowed time lol
I love this dynamic behavior really makes them feel like real animals
“Common on Adamance” my brother in Christ
*The horde is coming*
LMAO
"Common" is the understatement of the century
I remember they were swarming the ship. Like 8 of them. I run in there to distract them, screaming *REMEMBER ME!* then I got ripped to shreds. Not even a body left.
I was playing solo once. It was near midnight on Vow, i was bringing back the Apparatus to the ship, I've already at that point lost 2 hrs hiding from a Giant. I dropped the apparatus and made a run for the ship. Once in the ship, i hear as army of Baboon Hawk's came for a "help". They beaten the Forest Giant to death at the last moments before ship automatic take off. It was enjoyable to watch them beat the Giant to death, i lost apparatus and bee hive nearby because of him.
Ahh.. yes! The Baboon Hawk! The Adamance Assaultee! The Forest Fiddler! That Fucking Bird That I Hate!
10:06 that mimic got me off guard
I lost focus from cracking up
I actually saw some baboonhawks attack a mimic on artifice, biggest relief I’ve ever had ironically enough
with the 'more emotes' mod I think the mimics just randomly emote
I love that you have to walk towards them, its the complete opposite of what instinct is telling us to do, but also very animalistic in the intimidation aspect. Very well made ai
Baboon hawks at night are like 3rd parties in battle royals.
Bruh that hits really hard I was sneaking past some dogs with a giant facing the other way just then I got absolutely jumped by 4 baboon hawks
Oh yeah, and once there was a gang of baboons that was afraid of a giant in adamance, and my brother was with them, hidden behind a tree.
He had to occasionnaly whack them with a shovel to keep them from having any violent ideas towards him.
Damn... this ai does a really great job at replicating the way real animals act when threatened or trying to intimidate. Its really effective in making these creatures feel real and believable as both threats and just smaller nuisances. Zeekers is such a beast.
“Why don’t men understand our signals”
Their signals:
Only on thursdays now
The AI is based on when I remember to make the animation 💀
Every thursday 👍
@@adicsbtw who tf are you?
@@ButchaBoiThey are the person known as Adi
Baboon hawks are basically like some real-life predators (or even other animals for that matter).
They stay in groups sometimes, with the most intimidating member being the leader.
If they view you as enough of a threat, they'll consider analysing you while keeping you at a distance to not get attacked easily.
If they notice that you're scared, they'll view this as an advantage as you'll not be taken seriously (motivates them to attack you, knowing they won't be severely injured)
If you show little to no weakness, they'll get scared, thinking you can easily fold them.
They're less likely to be as scared in groups, as they might easily overwhelm their target.
Keeping eye contact scares them.
Viewing a dead version of their kind triggers a fight-or-flight signal.
(Common for animals to react this way)
If you're hurt, they view this as an advantage (as you're leaving your vulnerabilities open)
They're scared of the unknown (ship increases fear meter since it's an unknown object to them)
They can take a rest.
The thing I love about Lethal Company is that some of the creatures are just animals and not slasher movie villains.
8:58 bro, looked around like: “Where the heck did he go?”
7:35
I hear that sound and I know immediately that I'm dead.
I really love how their ai is on the same level of an actual animal's. This and the bracken's ai are so much more in-depth than I could have ever imagined and makes me really excited to see what Zeekerss adds in the future. It also makes a lot of sense as to why each update takes a while lol, this dude is coding an entire animal into the game. Thank you and everyone involved for this video, this makes dealing with them so much easier!
You should check out his earlier game It Steals, the AIs in that game are so cool.
Oh and The Upturned was another great game he made.
Dang, we all thought it was just a matter of the number of player VS baboon
I've had so many modded runs where a horde of hawks decided that the two dogs outside my ship preventing my friends from escaping just, really didn't need to breathe.
I'm honestly blowed away by how complex the Baboon Hawks are. I was always told you needed to just shout aggressively at them.
That is fun though
I love how despite all the complicated mechanics, the bottom line is literally just to assert yourself and show that you're not scared.
They should give the forest keepers some defense mechanism because right now they just die to whatever hits them, especially baboon hawks
You'd think it would attack them just like it attacks a player, but the giant ignores them and dies
🗿
The LAST thing anyone wants is the Giant to be able defend itself
@@hiraunia or at least be able to kill a baboon hawk
That will give them a +4 on their fear meter, meaning their circle will be a lot bigger
didn’t know they where chill like that
Friendship has ended with every other monster, new homie is baboon hawk.
Don't bother them they don't bother you
Like a gang on the streets
I love your "The AI Behind [monster]" series, even though I'm no longer playing lethal company. I look forward to the day where all the monsters in LC has a video for its AI.
Now I know how to ACTUALLY deal with baboon hawks!!!!
I think you should work on the AI explained of old birds next
that’s the next planned video!
According to another comment it's just forest keeper but add more abilities
I always just screamed at them really loud and assumed that worked.
Now I just feel silly
these guys ai is so interesting to me, compared to the other monsters which feel more like theyre designed to make players behave in a certain way and thats it (besides freaking you out), the baboonhawks feel more like creatures with their own set of behaviour patterns/instincts
THANK YOU SO MUCH!! Been waiting so long for this video. Baboon Hawks are so damn confusing and no wonder why! And with all these visual and auditory cues, you'd think it'd be obvious XD
The ai for this monster is so well made, just wanted to say job well done to the programmers of lethal company for this
I actually thought that yelling into your mic would scare them it is genius to get all of your friends to yell this feature should be in the game
The hardest thing in this videos is explaining how the nodes work all over again
Once I saw a baboon hawk family the children are now parentless
This really makes me wanna go antagonize some Baboon Hawks
The AI in this game, which is developed by 1 person in their free time, is more advanced than in most triple A games.
Those are sure more complicated than I thought. I thought it was just if they had number advantage, they attack.
It should be like this, so much more simple, yet still effective
I’m still gonna yell at them either way
It's useless but fun nonetheless
@@Bupboy There is a mod where you can scream at them
So basically it's like a bear or cougar, you outfear it and keep pushing it if it pushes you and it'll eventually give up 😂
I think it would be a cool world building thing where baboon hawks hunt bee hives. It’s an item on the ground, and I think it makes sense for them to hunt bees for food
It is like an actual animal
If you run from them/show fear, they run at you
If you stand your ground/run at them, they'll run from you
Ok, now my situation is weird. I was in a lobby, and we just landed to go loot. I was last by around 10 seconds, but i was in the ship the entire time. Once i went in, a baboon hawk, which i didn't see nor even knew was near me, attacked me once, and it scared the shit out of me
If the baboon hawk doesn't stand their ground, you do the same
If the baboon hawk does stand their ground, you too shall stand yours
That's what I've gotten from this
Yeah, that seems right to me too. Match their energy.
This helps clear things up because i have been screaming at them as loud as i could every time i saw one for like the last few months cause 1 dude told me it worked lol
So basically, if a baboon hawk sees you and it isn't cornered, it plays Simon says with you, in which if it moves to you, you must move to it, and if it moves away, you must move away.
Aw man, so i've been barking at them to keep them away for nothing xD
This might need a follow -up. A lot of people still don't know that you can just run past them.
Still my most hated entity in the whole game 💀
I remember my first time playing, I was on ship duty, and I heard these things bouncing around outside the ship. Being alone on the ship with the door refusing to stay shut, that made me uncomfortable.
Used this video so many times, not just for strategy but also to win an argument
Baboon Hawk 1: sleeping
Babbon Hawk 2: sleeping
Now read it out loud
Haha get it "hawk tuah" hahah
Finally a proper baboon's video explanation. Some people said they were scared of sound, some players told another complete bullshit. Good job
Wants to be left alone? Afraid of people? Backs up when faced with confrontation? Why does this sounds like me.
Do you charge at people when they make you angry ?
@@samlevrino3448is that strange
This would suggest you have friends that are the same as you.
Hoo ok thx for this one ! Its been a month i'm hearing " they dont attack if they are at a lower number than the number of player" ... i died to many times from these shit
met a friendly baboon hawk once, named him gunk, ive been chill with them since
All my fellas chill with gunk
I had no idea Baboon hawks were so complex
Epic video
POV: hoarding bugs but outside
That's insane, so they're bluffing and back off if you stand your ground.
Hawk The Baboon!
so you want to tell me , when me and the boys were screaming at them , didnt worked , and we were making clowns out of ourselfes every time ?
nice : D
The reason baboon hawks are my favorite are because:
1. They look like a creature I would make
2. They look amazing
3. The concept is great
4. They feel the most alive of all creatures
r/SubtleFlex
They remind of a spec creatures from serina world of birds
i love these things so much actually, i'm a HUGE fan of in depth behaviors and i think that the baboon-hawks have the most realistic behaviors of any of the enemies in Lethal Company, you could put the same behaviors onto a cougar or another large land predator and it would fit right in, it's so cool!!
We call these lads “the bois” cause they act like they wanna square up 😂
bro i swear baboon hawks have a secret behavior of baiting eyeless dogs to you. they always see me then position perfectly to make the dog jump on me or get themselves killed after leading the eyeless dog to the ship
i really wish that screaming into your mic would cause their fear level to rise
ikr, it would even be realistic
I swear everyone thought it was just, have more people in your group than there's and they won't attack but sometimes they will.
Obviously the nest was added in V50 but was the rest of the baboon hawk AI always like this?
Baboon hawks always confuse me cuz sometimes they run and sometimes they attack so I really needed this thanks.
Imagine walking to your ship and then you see 3 birds slowly following you and doing sounds ☠️
I've watched all of these videos, and I admire your dedication to explaining nodes in every video that its relevant despite having explained it plenty before
Would you be able to revisit old entries from this series?
Like redoing the Braken at least, cause with the tools you have now, we could better understand its behavior.
All in all great video!
There are still a fair few more creatures to analyze, but when they're done I think revisiting old ones could be interesting
"Or a mimic"🕺
damn my friends and I would just yell and make monkey noises at it or yell swears and insults at them. Didn't realize we needed noise making items
Thanks for doing my favorite creature 😊
It's really weird to hear that Baboon hawks don't react to players making loud noises when a damn hair dryer not as loud as the person wielding it scares them. These guys are so complex and weird based on how you counter them...
Johnny: hurry up Matthew we're starting the ship soon
Jim: Johny, I don't think that is Matthew
Johnny: Why?
Matthew: 10:08
Hmm..
So we had them wrong mostly. Dang
these videos actually give me tips if I’m doing something wrong near a monster
THE GOAT ALTER EGO
They arent common of adamance, they are GUARANTEED on adamance and at least 8 of em spawn
damn i didnt know Lethal Company has *gang warfare*
I was playing the other day in Adamance and there was SIX of these fuckers in the bridge near the ship and I was so terrified of having to go across it 😭😭
What if two baboon hawks have the same leadership level?
i think they also attack manticoils
i saw once a video of one killing one of them
I usually just watch these for fun since I usually know most of the information but I actually learned a lot from this one. Good Job!
I wait for every video in this series. Much love for making these and putting these out!
I don't play lethal company. But it's amusing anyways
Hol' up, how does moving towards an attacking baboon hawk make it retreat? I thought they didnt care about a comfortable distance in attack mode.
this ai genuinely feels so animalistic. It's so cool.
yes it does!!!
Let’s goooo, old birds next?
nuts are after old bird too
Nuts :skull:
3:24 You woke him up ):
WTF the subscribe button was glowing when you did the CTA, I had no other option, I was terrified, so I'm subbed now... great video tho 👍loved it
1:23 what the hell old bird oh my god
9:48 You have alerted the horde
Cant wait to flex all this new knowledge to my friends (they probably wont care)
So almost everyone wants scrap in this game...