Had an idea while watching this: How about applying the physics modifier while the raining animation. This results in a super cool random generated plane with hills and stuff like that. Perfect for designing terrain.
this looks really crazy especially as it is in real time without making a proper fluid simulation and having to do all that stuff then bake it and it’s not too much fun compared to this where you can just play around with a decently convincing fluid in real time you can play with alot
The best part is that it works on my potato (kinda) notebook with those 100 sub-divs! I expected my notebook to choke itself haha. This is going to be SO useful for my arch viz renders. Thanks a ton mate, you earned a new sub :)
Wow that looks amazing, great video. I'm new to blender 2.9 and getting my head around the basics the last few months, I used to use Bryce 5 and 6 years ago😋 but blender has opened the door for me to progress into cgi. It's always raining in London now so fluid sims are interesting to me currently Im still struggling to get fluid to fill up one of my cgi rooms I've created from a 360 picture I took. I put the CGi room inside fluid domain box and make the room a collision object, fluid generates from inside the room but goes right through the floor, or do you think reshaping the domain box to fit inside the CGi room is easier? And I'm still struggling to make water spray emit rather than flow emit, I'm using vers 2.9....thanks in advance for any help.
My raindrops have no effect on the plane :( EDIT: Found solution: in physics pannel, under "Source", I had to set ParticleSettings in Particle Systems EDIT2: Oh, you actually said it, no idea how I missed it
could I create a ocean with this??? because I wanna make a godzilla animation rising up from the water with the spikes but I need like deep water does that still work for this then???
I think if you added the same effect but to a cube instead of a plane, and used a transparent shader to be able to get that depth, then scales the cube up a lot, that might work. Hope this makes sense. Give it a go and let me know how you get on!
I wish someone would port PhysX-style GPU particle fluid sims to Blender at some point. FLIP Fluids is amazing, but it feels like it takes decades to simulate a small amount of fluid. I would love to see GPU simulations at some point.
I've noticed that the scale of the plane effects the way that brushes interact with it quite a bit too. Sorry if you cover this in the video, I just did this for a project so I sorta skimmed it after reading your reply to my comment on a previous video. Anyways, have you tried doing this on a large plane and seeing the effect?
So I attempted to use this method in an animation where an eagle scoops a fish from the water. I created a plane and modified the the physics tab. Then I added the brush settings to the eagle (a large joined mesh) yet when I play the plane does not react to the eagle diving into it??? Any ideas Toby?
Hmm.. thats odd. Not quite sure why that's happening without seeing the project file. An alternate idea is to make a simplified low poly cube mesh and key frame it to match the movement of the Eagle, then hide the cube from the render. Let me know how you get on.
@@TobyRawal Below are the two different versions with the same settings EEVEE th-cam.com/video/bQh4jxQJTy0/w-d-xo.html Cycles th-cam.com/video/37p3p1n9N6k/w-d-xo.html Technically the cycles version contains some sort of fluid sim in the render but it doesn't have any of the ripples that the eevee version has
You'll need a more traditional water simulation for that my friend. Or something with Geometry nodes. This is more a texture trick than anything to simulate water surfaces. I'd recommend a CG Matter video called "Water Along Curve (Blender Tutorial" this may provide a quick fix!
Bake is in the cache drop down with plane selected but in order to bake you first need to save your file. You can only bake after saving file because it saves your bake to a cache file.
Hey Toby, your videos are pretty cool , thank you for making it easy on us beginners, also Jesus Christ wants a relationship with you , ask him to reveal his self to you and he will , keep on posting good videos , have a bless life bro
Toby=makes a 20-second rain tutorial. Cg geek=makes a 20-minute rain tutorial.
tysm! I bet this is gonna be a real game changer!
Had an idea while watching this: How about applying the physics modifier while the raining animation. This results in a super cool random generated plane with hills and stuff like that. Perfect for designing terrain.
perfect tutorial. gets to the point, nice and quick, no fuss. 10/10
Wow! This is great! Even works with 2.83.Going to make a mad music video/visual with this included
this was actually so understandable even for a beginner
This is so good. Just created a Rebar-wet cement animation using this technique. Thank you, Toby.
3:10
And the water texture??
man why no one in all youtube like you?you so amazing and useful thanks
Toby, i cant express in words my gratitude for this tutorial. u just save my college conclusion work, thanks!
just mind blowing. thx so much
Wait...this is so good wtf??? you earn my sub !!
this looks really crazy especially as it is in real time without making a proper fluid simulation and having to do all that stuff then bake it and it’s not too much fun compared to this where you can just play around with a decently convincing fluid in real time you can play with alot
Thank you so much for this!
Why isn't this channel more popular! Good job!
Best Nice Work
That's really Satisfying
My man you are a geniuses I have been looking just a nice simple water sim for so long
Ok! This is really an eye-opening to me! Very well done!
That's incredible! Thanks)
Pog. You definitely need more subscribers.
love your video, detail and easy to understand, please do more video brother
This video deserves a like, a comment and a subscription. So good, keep it up and I believe you will achieve a good amount of subscribers.
This is a super cool video man!
Thanks for sharing :D
The best part is that it works on my potato (kinda) notebook with those 100 sub-divs! I expected my notebook to choke itself haha. This is going to be SO useful for my arch viz renders. Thanks a ton mate, you earned a new sub :)
OMG Just what I've needed!!! Thanks dude, u R awesome!!!
awesome, thank you thank you thank you!
I’ve come to the conclusion blender has a thin line between creativity and madness
I thought the CPU was responsible for fluid sims
Fantastic! Thanks!
Amazing video thanks you !
Wonderful
WOW Excellent Man >💯
wow
Wow that looks amazing, great video. I'm new to blender 2.9 and getting my head around the basics the last few months, I used to use Bryce 5 and 6 years ago😋 but blender has opened the door for me to progress into cgi. It's always raining in London now so fluid sims are interesting to me currently Im still struggling to get fluid to fill up one of my cgi rooms I've created from a 360 picture I took. I put the CGi room inside fluid domain box and make the room a collision object, fluid generates from inside the room but goes right through the floor, or do you think reshaping the domain box to fit inside the CGi room is easier? And I'm still struggling to make water spray emit rather than flow emit, I'm using vers 2.9....thanks in advance for any help.
Thats great! Thanks!
1 min of video and crime has already been committed...
Dude u are awesome thanks a lot
I like it man. Nice tutorial
My raindrops have no effect on the plane :(
EDIT: Found solution: in physics pannel, under "Source", I had to set ParticleSettings in Particle Systems
EDIT2: Oh, you actually said it, no idea how I missed it
Awesome!!
could I create a ocean with this???
because I wanna make a godzilla animation rising up from the water with the spikes but I need like deep water does that still work for this then???
I think if you added the same effect but to a cube instead of a plane, and used a transparent shader to be able to get that depth, then scales the cube up a lot, that might work. Hope this makes sense. Give it a go and let me know how you get on!
Thank you soo much
Very helpful :)
Crazy ;) Thx !!
4:30 You didn't explained the blue water :)
I LIKE IT!!!!!!!!! THANK YOU!!!!
Real-time rover to keep all the numbers in The Village.
Amazing tutorial. Thnx!
Subscribed
great tutorial gj
I wish someone would port PhysX-style GPU particle fluid sims to Blender at some point. FLIP Fluids is amazing, but it feels like it takes decades to simulate a small amount of fluid. I would love to see GPU simulations at some point.
Madness
Bruh why do none of these work 😭
that was so easy thanks
Imagine putting this in a game
so I'm was trying to use this for a game in blender game engine but i cant get it to work when i test the game it works only when its a animation
Great Video. But I have a question:
What do you mean: press play (2:26)? Nothing happens with my plane.
I've noticed that the scale of the plane effects the way that brushes interact with it quite a bit too. Sorry if you cover this in the video, I just did this for a project so I sorta skimmed it after reading your reply to my comment on a previous video. Anyways, have you tried doing this on a large plane and seeing the effect?
Havent actually tried playing around with the scaling but will definitely give that a go now! Thanks!
Please help: Why can I not move the sphere when the animation is playing?
Not working with ocean modifier. Help ASAP
when I press play it doesn't let me move it and when it does the water sim doesn't work
same issue
How do you make the water texture though? How do you make it that clear-ish blue
You are god i cant blive it !🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩
CAN WE USE THIS TO MAKE THE WATER FLOW AROUND AN OBJECT?
How do you make liquid in a bottle?
So I attempted to use this method in an animation where an eagle scoops a fish from the water. I created a plane and modified the the physics tab. Then I added the brush settings to the eagle (a large joined mesh) yet when I play the plane does not react to the eagle diving into it??? Any ideas Toby?
Hmm.. thats odd. Not quite sure why that's happening without seeing the project file. An alternate idea is to make a simplified low poly cube mesh and key frame it to match the movement of the Eagle, then hide the cube from the render. Let me know how you get on.
@@TobyRawal You're brilliant! It works beautifully! Thank you!!
@@TobyRawal when I render the animation the water waves are not there. Any ideas?
@@entropious88 I had the same problem but I figured out that I had to bake all dynamics. Good luck.
i have the same problem too..
Is it possible to render?
Any idea on why my raindrops still go through the water without effect?
Made the steps as you did 2 times but nothing :(
maybe you forgot to subdivide the plane in Edit mode at your second try. That was my mistake. Took me 10 min to figure out xd
Will this work in 3.1 ?
Ian Hubert says hi
👍👌
I am not getting the water effects as in part 2:30
myndblowing !!!!
This is just so amazing.. 👏❤❤
why doesnt my plane look like water
EDIT: i thought that you went to normal rendering but it was play lol
This may sound dumb but is there anyway I can get the info from eevee and place it in cycles?
Should be the same technique
@@TobyRawal Thanks for replying so sudden! For some reason when I rendered in cycles the sim didn't play at all not sure what I'm doing wrong.
@@TobyRawal Below are the two different versions with the same settings
EEVEE
th-cam.com/video/bQh4jxQJTy0/w-d-xo.html
Cycles
th-cam.com/video/37p3p1n9N6k/w-d-xo.html
Technically the cycles version contains some sort of fluid sim in the render but it doesn't have any of the ripples that the eevee version has
That is not a fluid sim tho, and its been in blender since 2.6 the exact same way.
I want the water to fall, like pouring water from a bottle onto the ground.
You'll need a more traditional water simulation for that my friend. Or something with Geometry nodes. This is more a texture trick than anything to simulate water surfaces. I'd recommend a CG Matter video called "Water Along Curve (Blender Tutorial" this may provide a quick fix!
@@TobyRawal thx!
imagine this with BGE
Cannot get any of this to work
Dunke!
Is it possible to render the animation/fluid after? When I try, the flexibility disappears
Bake is in the cache drop down with plane selected but in order to bake you first need to save your file. You can only bake after saving file because it saves your bake to a cache file.
:)
This isn't a fluid simulation
this doesnt get rendered!
Hey Toby, your videos are pretty cool , thank you for making it easy on us beginners, also Jesus Christ wants a relationship with you , ask him to reveal his self to you and he will , keep on posting good videos , have a bless life bro
Awesome👏