Cool Add-ons for Blender: Human Generator: bit.ly/3rBjJXy Massive Cars And Vehicles Add-On: bit.ly/3cuWF8N 1100 Textures in Blender: bit.ly/2QEJ7yN Flip Fluids Simulation Addon: bit.ly/2Pbu5QR HDRI Maker Addon: bit.ly/3stHdPR Using these links help fund all the free tutorials.
Haa guy watch enough tutorial to know that they always delete the default cube. It got crazy when I saw a guy delete the cube and then add another cube. Like there should be meaning in it, right folks?
I come from a Computational Fluid Dynamics background and have only recently discovered Blender. Given the days/weeks/months it used to take me to set up complex simulations, Blender literally blows my mind. I know it's an approximation to real Navier-Stokes simulation, but still, it's incredible. Fantastic tutorial. Learnt so much. Thank you.
FYI, this tutorial might be a bit confusing for new blender users that are starting with 2.8 as left and right click have been changed, but it seems you have set your mouse settings to the old style. Great little tutorial :)
Really? I never change the settings when downloading new builds, maybe it somehow automatically changes it for me. I will just say “click” instead from now on I guess.
Thank you so much Olav3d. This video really helped me out a lot...the only thing that I changed was my domain object in that I had to go into edit mode and delete all of my faces and then go into my object tab and check bounds before my fluid animated properly.
in simple words the inflow circles are the points from which the water emits so if you hide the inflow circles in the render you wont get the water either
It's awesome to learn Blender with your knowledge. Well explained! So much stuff to consider before getting to the final result but it's worth it. Thanks & Natcheck!
GREAT TUTORIAL, it's my first one tutorial with blender and it's great! Just one thing, i have not the same blank render after the first back simulation
It's a great tutorial, i followed your steps, but the flow is very slow and the amount of water is small. What is wrong? Also, the glass material didn't appeared, a mesh is displayed instead. 😞 And when I render it as an image, no water appears! Another request, please, Could you explain how to start the flow for second tube a few seconds later after the first one? Thanks a lot
How can I save the simulation file in blender so I can open it up in keyshot. From what I heard i need to bake to keyframe but don’t know how to do it. Any help?
@@Dirtyratsdotwebs I have learned a lot since I posted that comment. All baking is pretty much single core so that slows things down. Best thing I would say is always bake at lower resolution lowest you can and have it still work. In some case have a low res will not work also unless your time is not import make sure not too use subsurface in the fuild tab. That alone will at least double the bake time
I am try to follow your tutorial but I don't have the same options under the Fluid Type as you show on the video. I only "Domain, Flow, Effector or None". Am I missing something. I am using Blender 2.82
@@SJSDE89 Hello, no i couldn't find what i was doing wrong. The only thing I thought of was I would wait for a release of 2.83 and see if the options were in there.
I thinks the reason is, that from version 2.82 they are now using mantaflow which replaced the previous fluid simulation engine. I have now downloaded the previous version 2.81a, the last build with the old enguine and it worked there
Nice! I have tried to replace the water with particles (like the one in "Massive Particle Fluid Simulation") but no luck :-(. Any tips for how to do this?
i have proplem pleas help me when click in Bake (Req.memory:770,58MB) he not responsbel or he report erro no fluid input objects in the scene pleas how i can faxed thes proplem im soerry for launghut english im arbice عربى
Hi, nice tutorial. How do we add an object or change the properties with a certain set of dimensions we want, e.g; if I want to model a TV or a phone with real world measurements, what should I do if I want to add a cube (or any other object) with x*y*z measurements and not having to scale every axis and freehand it?
Hello Olav, thank you for your tutorial! But I have one question: At the Moment my animation is only 250 frames long, but I want to make my animation longer. How can I reach that? (Sorry for my bad english)
@@epicnessofgamenobs9052 Thanks for your answer, but when I change the frames for example to 500, the cube (border of the water simulation) appears at frame 250
@@mobileshorts1890 Another way that might work, is to go on your scene tab (the one with the triangles) then go to 'RigidBody World' click that then click cache, change the end to how many frames you want then bake the simulation again.
in the settings of the object that is making the water, theres a velociety option. there you can change what direction it shoots out and the speed of it
Hello Sir, Im newly started using Blender 2.82, i dont see the Obstacles in Fluid settings. So please tell how to add Obstacles in Fluid setting. I have only Domain, Flow and Effector in Fluid setting. Many Thanks Moin
Hi, I'm sorry if this is a stupid question, but is it possible to make the water opaque? For example, instead of using glass metrial I use some other material and custom colour to make it opaque and almost looking like toon-shaded water? I want to combine 3D and 2D animation so I want the flowing water to look a little cartoony.
good job but if you write what are saying it would be perfect because i am trying since one week till today but didnt mange it and the water go to other side
Great tutorial! Is there a way to adjust the water to make it less thick and more wet looking, though? When I tried it, it works fine, but it looks more like gel than water...
This is fantastic thank you. Quick question. And I have searched but can find the answer. Is it possible to either just have liquid sloshing around in a container. Or to have the "pour and fill" animation, but continuous, where the liquid drains (or just says at one level and never fills) so (again) its a continuous action. I am thinking about the "fuel" in this case in a clear container being pumped in, but never filling the container? Any help or links on how to do either of these options really appreciated.
i think if u set animation time to longer it will filt to the top of the container try to set it to 30 instad of 8 but u will wait long long time to bake and render
Also you can add an object like a small cube or sphere in your water simulation where you want the water to drain from and set it to "Outflow" instead.
👍👍👍👍 if I change the fluid settings or the size of obstacles, or other parameters, then I need to constantly bake otherwise the new settings will not apply?
how would you make a water dripping animation? or is it possible to model a body of water with an initial shape that then is simulated as water? and is it possible to use this baked simulation and animate it, like speeding up parts, running it backwards etc... can you combine physics simulations with animation nodes? sry for the questions overload XD
If you still need help/for other people with this question, the part of the video at ~15:10 where he's deciding Output settings, he mentions that you should switch it to video and select the folder for the output. Once you actually render the thing, check the folder you picked on this screen and you'll notice a new video file in what ever format you chose (MP4, WMV, etc), or lots of files if you decided to export it as PNG images.
You really shouldn't make any simulations (fluid, cloth, particles, etc) with object that are scaled outside of edit mode. Always apply the scale (Ctrl-A) before setting up any simulations, or scale them in edit mode in the first place. And choose your framerate before baking. Those are two bad habits, that can really make you a lot of trouble.
Rendering in Eevee is a great option for casual users who don`t want long render times for their simulations. Most people don`t care if it`s just pre-rendered stuff if it looks okay. Experienced users can easily switch to Cycles and get a better-looking render after finishing this tutorial.
@@peaolo also atleast back when I tried water with the cycles it used a LOT of disk space during the water generation phase. Think my very simple one water source and one box render used like 10gigs for the water generation but that was years ago and the end result looked meh
I miss more exact explanation how big should be the domain? You just scale and move it, but you don't tell how much bigger then the pool should be? The pricision of simulation (even the whether it work or not) depend on the size of domain.
Hi Olav, I see that use Mac for blender. Wanna ask, is an iMac 2019 i5 enough for use blender? I do understand that rendering can be slow on Mac, but, what’s your opinion about it? Best Regards GabrielFernandez
hi, this mac has a i5-2410M wich is really bad (2 cores and 4 thread).you will take a lot of time just for 1 image in cycles with 86 samples in 1080p. i have a i3 9100f. so 4 cores and 4 threads and it takes something like 8-9 min for a glass at 128 samples so you can but your cpu will get really hot quickly. so you must use a graphic card but you don't have any in it. and you will not be able to add a lot of faces, i start lagging at 60k faces wich is not that much. i hope this mac has a good fan or you will be ables to cook eggs. so you can try to learn a bit of it because blender isn't good for some things (precision enginering) because you can't really control scale of your faces, you can with you objects but for faces it is a rescale factor (i hate this) so it will be really tricky. of course if you just want to do funny things it is really easy! you just have to watch tutorials, a lot of tutorials. im trying for 3 month and i can't even do a wood texture with irregularities. but it is free so try it!! (just look at your CPU temp, if you don't have something to see the temp, you can download HWMonitor, it is free and you can see the temp, utilization, clocks cores, everything!) hope it will work and good night from france (0:40 am)
Thanks for your video, Olav, but seems like Blender has shifted some things around since the time you recorded this tutorial, would be great if you update it for this year! 1) 0:30 when I add 'Fluid', there's no 'Obstacle' option 2) 7:30 with my three 'pipes' selected when I go under Fluid Physics Properties -> Settings, the fields are different than yours, so I can't tweak the settings the way you did. When I play the animation all that happens is one of the 'pipes' falls down into abyss. Any suggestions?
Dear Olav::: I have made the Honey simulation several times:: but unfortunately the color is not coming out as honey.. i would like some of your feedback on it. can I send you my blend file so that you can take a look at it?
Sorry for asking that but I am new here I wonder how about we don’t use glasses material just want to put the color like red or blue how to do that ? Hope you reply my message thank you
After creating the domain I click the fluids type click domain and the domain shrinks way down into some weird shape. I don't know why I'm having these issues blender 2.81 newest version of microsoft windows 10/64. I can not get an answer from anybody or no where to go to fix it. I was hoping to send you a screenshot on instagram i click onto your site and it doesn't look like I can share my screenshots or screen videos there
Im new to blender and followed everything but its laggy after i bake it, somebody told me to bake the lighting too so its not real time but i dont know how to do that
Cool Add-ons for Blender:
Human Generator:
bit.ly/3rBjJXy
Massive Cars And Vehicles Add-On:
bit.ly/3cuWF8N
1100 Textures in Blender:
bit.ly/2QEJ7yN
Flip Fluids Simulation Addon:
bit.ly/2Pbu5QR
HDRI Maker Addon:
bit.ly/3stHdPR
Using these links help fund all the free tutorials.
I got confused when you didn't delete the cube.
You mean the default cube or the domain cube?
I think the Domain Cube. I searched too.
Haa guy watch enough tutorial to know that they always delete the default cube. It got crazy when I saw a guy delete the cube and then add another cube. Like there should be meaning in it, right folks?
@@Whatever-xu3np That makes perfect sense to me. =)
The domain cube... whats it for?
I come from a Computational Fluid Dynamics background and have only recently discovered Blender. Given the days/weeks/months it used to take me to set up complex simulations, Blender literally blows my mind. I know it's an approximation to real Navier-Stokes simulation, but still, it's incredible. Fantastic tutorial. Learnt so much. Thank you.
Mantaflow will be out soon for Blender, so it`s only getting better. :)
This is probably the first tut that did not destroyed the most loved cube.#savethecube Great tut btw,easy to follow and looks great.
The only blender short animation tutorial available on TH-cam! Thanks a ton
FYI, this tutorial might be a bit confusing for new blender users that are starting with 2.8 as left and right click have been changed, but it seems you have set your mouse settings to the old style. Great little tutorial :)
Really? I never change the settings when downloading new builds, maybe it somehow automatically changes it for me. I will just say “click” instead from now on I guess.
I subscribed just for your voice.... the Bob Ross of animation
@Vishnu vrokzz
That's right 🤣🤣🤣🤣
One tree needs a friend 😂
Thank you so much Olav3d. This video really helped me out a lot...the only thing that I changed was my domain object in that I had to go into edit mode and delete all of my faces and then go into my object tab and check bounds before my fluid animated properly.
Thank u sir...u r great teacher because your teaching style is very very smooth like butter...easy to understand ....thank u so much
Wouldn't hiding the inflow circles from render be a better solution than giving them a transparent material?
in simple words the inflow circles are the points from which the water emits so if you hide the inflow circles in the render you wont get the water either
@@shalmonanandas3478 that's not true though. The fluid is it's own separate mesh, it's visibility is not determined by inflow objects.
@@shalmonanandas3478 If that's so, I'm doing things supposed to be impossible.
Water you gona do in the next tutorial? :D
Haha, I don`t know yet actually.
You mean, you don't know wet 😏
I'll show myself out
@Smach S I don't know I dont even have a reason to do this wet
Olav3D in”fluid”enced me to do Blender.
EEVEE
Thank you for doing these videos on fluid simulation, I love them!
It sounds like you're recording this video in a room full of sleeping people
@@tardisblue7144 haha
actually, he 's near a sleeping grizzly
That's the best water simulation I ever saw using eevee, very good job! I'm happy to subscribe! :D
Using me?
Very nice tutorial and very eazy to underatand! You are a great teacher
U taught me a lot pls I need something like a circle with ink dropping from it down with different colors
It's awesome to learn Blender with your knowledge. Well explained! So much stuff to consider before getting to the final result but it's worth it. Thanks & Natcheck!
after I baked my fluid nothing happened, I followed everything but I don't get results. Help
same here..and baking get completed in 10-15 seconds. wtf
Watch the video again
EEVEE
Nice video with clear instructions. Thank you
GREAT TUTORIAL, it's my first one tutorial with blender and it's great! Just one thing, i have not the same blank render after the first back simulation
Hello, can you help me ?
I don't have an "obstacle" in the "type" tab and I don't know how to make it appear there...
Check out my new water tutorial on my channel. 2.82 has new settings.
@@Olav3D Thank you, I was finally able to figure it out)
@@andreystulba5783 where was it?
Same I don't have it as well 😂
@@Shrekswatch yeah i don't have it either
Worked like a charm - thank you so much!!! What is the purpose of the domain object you surrounded the pool with?
It's a great tutorial, i followed your steps, but the flow is very slow and the amount of water is small. What is wrong?
Also, the glass material didn't appeared, a mesh is displayed instead. 😞
And when I render it as an image, no water appears!
Another request, please, Could you explain how to start the flow for second tube a few seconds later after the first one?
Thanks a lot
Do you know how to create a large scale fluid simulation in order to move up from underwater a giant ship please?
Hello Respected Sir,
Can you please explain how we add key frame in fluid simulation...
press n then select location
You can select multiple objects and hold alt to change multiple settings at once
Awesome Tutorial Bro 👍😎. Please make more videos like this.
Man! my animation was crazy. The water started to eject from the back of the pipes.....
@@spaghetta5497 set the Y velocity to -10m/s
🤣🤣
I sub
just because you used the default cube
Best tutorials
Ahh thanks a lot finally a Detailed Video
no
please make more eevee tutorials
i like this. this is fantastic
I Like The Way You Saying 😜😜😜" *So* *Let's* *Get* *Started* "😜😜😜
As always its going to be quick and easy :D
Fantastic tutorial with detail explanation
nice video
Coming from Sketchup world, This is Insanity.
holy sht, blender is going to be THE CUTTING EDGE AND OPEN 3D SOFTWARE! Thanks to open source for a powerful 3d software.
I wondered if there would be day where Blender would kick autodesk's ass
Blender is an all-in-one software
@@icecoldkilla1969 Blender is closing in on autodesk very fast.
good work
I am struggling at 2:50 for some reason the circle dosn’t wanna select just the two sides. I am really confused
Make sure you have face select enabled (3rd icon right of Edit mode)
thanks nice tutorial ! what are the render time ?
Just 30 minutes.
Works as explained - thanks a lot!
How can I save the simulation file in blender so I can open it up in keyshot. From what I heard i need to bake to keyframe but don’t know how to do it. Any help?
Great video. Do you mind me asking what are the specs of your computer. Water baking takes me a very long time.
same here, I thought it would only take a few minutes!
@@Dirtyratsdotwebs I have learned a lot since I posted that comment. All baking is pretty much single core so that slows things down. Best thing I would say is always bake at lower resolution lowest you can and have it still work. In some case have a low res will not work also unless your time is not import make sure not too use subsurface in the fuild tab. That alone will at least double the bake time
To anyone who's water is flowing backwards, set each circle's Inflow Velocity Y to -10 m/s
Thanks man this was happening to me
OLAV, great tutorial, we need one for raining on a street and making it wet with puddles ... PLEASE
I am try to follow your tutorial but I don't have the same options under the Fluid Type as you show on the video. I only "Domain, Flow, Effector or None". Am I missing something. I am using Blender 2.82
Hi, did you figure it out? I have the same problem...
@@SJSDE89 Hello, no i couldn't find what i was doing wrong. The only thing I thought of was I would wait for a release of 2.83 and see if the options were in there.
I thinks the reason is, that from version 2.82 they are now using mantaflow which replaced the previous fluid simulation engine. I have now downloaded the previous version 2.81a, the last build with the old enguine and it worked there
I've been looking for a video to show me how to do an animation of something like cereal pouring
Nice! I have tried to replace the water with particles (like the one in "Massive Particle Fluid Simulation") but no luck :-(. Any tips for how to do this?
Why do i don’t have bake in physics? I have blender 2.90.0 and is there another way?
i have proplem pleas help me when click in Bake (Req.memory:770,58MB) he not responsbel or he report erro no fluid input objects in the scene pleas how i can faxed thes proplem im soerry for launghut english im arbice عربى
Great video! Thanks a lot. There is only one question - is it possible to somehow change the viscosity of a liquid? I would like to simulate honey.
Yes, in the bottom of the domain settings ;)
Hi, nice tutorial. How do we add an object or change the properties with a certain set of dimensions we want, e.g; if I want to model a TV or a phone with real world measurements, what should I do if I want to add a cube (or any other object) with x*y*z measurements and not having to scale every axis and freehand it?
Hello Olav, thank you for your tutorial! But I have one question: At the Moment my animation is only 250 frames long, but I want to make my animation longer. How can I reach that?
(Sorry for my bad english)
You’re English is very good
@@notorry9223 Thanks!
Hermann Gerhard in the top right of the timeline, their is a start and end segment, change the end to how many frames you want your animation to have
@@epicnessofgamenobs9052 Thanks for your answer, but when I change the frames for example to 500, the cube (border of the water simulation) appears at frame 250
@@mobileshorts1890 Another way that might work, is to go on your scene tab (the one with the triangles) then go to 'RigidBody World' click that then click cache, change the end to how many frames you want then bake the simulation again.
Nice tips
thank you for explain eevee but I have question
?how can I change the flow from X-Axis to Y-Axis
because the water not in the same direction of pipe
in the settings of the object that is making the water, theres a velociety option. there you can change what direction it shoots out and the speed of it
Thank you, you helped me
When I bake the fluid physics at higher resolution the velocity of the water increases pls hel
Hello Sir,
Im newly started using Blender 2.82, i dont see the Obstacles in Fluid settings.
So please tell how to add Obstacles in Fluid setting. I have only Domain, Flow and Effector in Fluid setting.
Many Thanks
Moin
same here. i dont have those options either
Is the cube domain disappear when you render it? Or is there a way to make to the domain cube unseen like an empty?
Hi, I'm sorry if this is a stupid question, but is it possible to make the water opaque? For example, instead of using glass metrial I use some other material and custom colour to make it opaque and almost looking like toon-shaded water?
I want to combine 3D and 2D animation so I want the flowing water to look a little cartoony.
good job but if you write what are saying it would be perfect because i am trying since one week till today but didnt mange it and the water go to other side
Great tutorial! Is there a way to adjust the water to make it less thick and more wet looking, though? When I tried it, it works fine, but it looks more like gel than water...
Increasing the resolution of the simulation increases realism.
@@Olav3D Gotcha. Thanks!
This is fantastic thank you.
Quick question. And I have searched but can find the answer. Is it possible to either just have liquid sloshing around in a container.
Or to have the "pour and fill" animation, but continuous, where the liquid drains (or just says at one level and never fills) so (again) its a continuous action.
I am thinking about the "fuel" in this case in a clear container being pumped in, but never filling the container? Any help or links on how to do either of these options really appreciated.
i think if u set animation time to longer it will filt to the top of the container try to set it to 30 instad of 8 but u will wait long long time to bake and render
Also you can add an object like a small cube or sphere in your water simulation where you want the water to drain from and set it to "Outflow" instead.
Good
👍👍👍👍
if I change the fluid settings or the size of obstacles, or other parameters, then I need to constantly bake otherwise the new settings will not apply?
how would you make a water dripping animation? or is it possible to model a body of water with an initial shape that then is simulated as water? and is it possible to use this baked simulation and animate it, like speeding up parts, running it backwards etc... can you combine physics simulations with animation nodes? sry for the questions overload XD
thank you for this great video but how to make export after render animation? i can selecet view animation but i want export animation
If you still need help/for other people with this question, the part of the video at ~15:10 where he's deciding Output settings, he mentions that you should switch it to video and select the folder for the output.
Once you actually render the thing, check the folder you picked on this screen and you'll notice a new video file in what ever format you chose (MP4, WMV, etc), or lots of files if you decided to export it as PNG images.
You really shouldn't make any simulations (fluid, cloth, particles, etc) with object that are scaled outside of edit mode. Always apply the scale (Ctrl-A) before setting up any simulations, or scale them in edit mode in the first place. And choose your framerate before baking. Those are two bad habits, that can really make you a lot of trouble.
i do not see obstical when in the optiont when you click on type?!
Same mate
Eevee's main feature is REAL TIME PBR. This is just pre-rendered stuff.
True, but the secondary eevee advantage is its super fast rendering time. The same rendering for this animation in cycles would be lasting for hours!
Rendering in Eevee is a great option for casual users who don`t want long render times for their simulations. Most people don`t care if it`s just pre-rendered stuff if it looks okay. Experienced users can easily switch to Cycles and get a better-looking render after finishing this tutorial.
@@peaolo also atleast back when I tried water with the cycles it used a LOT of disk space during the water generation phase. Think my very simple one water source and one box render used like 10gigs for the water generation but that was years ago and the end result looked meh
Trekeyus, I think the mantaflow branch could be less expensive in terms of disk usage since its inner use of particles. But I might be wrong ;-)
Under physics > fluid > fluid type: domain > settings.... none of my buttons are the same?
I miss more exact explanation how big should be the domain? You just scale and move it, but you don't tell how much bigger then the pool should be? The pricision of simulation (even the whether it work or not) depend on the size of domain.
Hi Olav, I see that use Mac for blender. Wanna ask, is an iMac 2019 i5 enough for use blender? I do understand that rendering can be slow on Mac, but, what’s your opinion about it? Best Regards
GabrielFernandez
hi, this mac has a i5-2410M wich is really bad (2 cores and 4 thread).you will take a lot of time just for 1 image in cycles with 86 samples in 1080p. i have a i3 9100f. so 4 cores and 4 threads and it takes something like 8-9 min for a glass at 128 samples so you can but your cpu will get really hot quickly. so you must use a graphic card but you don't have any in it.
and you will not be able to add a lot of faces, i start lagging at 60k faces wich is not that much.
i hope this mac has a good fan or you will be ables to cook eggs.
so you can try to learn a bit of it because blender isn't good for some things (precision enginering) because you can't really control scale of your faces, you can with you objects but for faces it is a rescale factor (i hate this) so it will be really tricky. of course if you just want to do funny things it is really easy! you just have to watch tutorials, a lot of tutorials. im trying for 3 month and i can't even do a wood texture with irregularities. but it is free so try it!! (just look at your CPU temp, if you don't have something to see the temp, you can download HWMonitor, it is free and you can see the temp, utilization, clocks cores, everything!)
hope it will work and good night from france (0:40 am)
Which software do yo use to make animation for images?
nice!
Thank you! :)
can we make water to go upward in blender
Thanks for your video, Olav, but seems like Blender has shifted some things around since the time you recorded this tutorial, would be great if you update it for this year!
1) 0:30 when I add 'Fluid', there's no 'Obstacle' option
2) 7:30 with my three 'pipes' selected when I go under Fluid Physics Properties -> Settings, the fields are different than yours, so I can't tweak the settings the way you did. When I play the animation all that happens is one of the 'pipes' falls down into abyss. Any suggestions?
Yeah, this is for versions before 2.82.
Dear Olav::: I have made the Honey simulation several times:: but unfortunately the color is not coming out as honey.. i would like some of your feedback on it. can I send you my blend file so that you can take a look at it?
at 8:05 how did you get it to display the memory required? is that an add-on or a setting? how do I do that in 2.9?
I was trying to follow your instructions but I could not make the water flow.
Sorry for asking that but I am new here I wonder how about we don’t use glasses material just want to put the color like red or blue how to do that ? Hope you reply my message thank you
How can i start the water flow later in the animation?
Why does it look plasticy? Like I tried making clear water but it has a white mist on it like stained glass.
After creating the domain I click the fluids type click domain and the domain shrinks way down into some weird shape. I don't know why I'm having these issues blender 2.81 newest version of microsoft windows 10/64. I can not get an answer from anybody or no where to go to fix it. I was hoping to send you a screenshot on instagram i click onto your site and it doesn't look like I can share my screenshots or screen videos there
Will I be able to do this simulation in Ryzen 5 3400g with RX vega 11. Please reply..
I love this tutorial:)
after I baked the fluid nothing happened, I did the same steps but I didn't get the same result. :(
I can't move 3d cursor with left click or right click, what do I do?
umm, i found this when i got 2.92 and there is now fluid type obstacle. i need help
Thank you man...
Im new to blender and followed everything but its laggy after i bake it, somebody told me to bake the lighting too so its not real time but i dont know how to do that
Question, as a beginner, why do you add the background image to some of your projects if they're not gonna be seen at all in the final render?
The shaders and reflections looks better with a background image. :)
AT 1.01 FOR ME IN FLUID OPTION THERE IS NO OBSTACLE TYPE, THERE ARE ONLY FOUR TYPE, PLEASE HELP!
I HAVE BLENDER 2.90.1
For a second I thaught this was pokemon eevee Turing into a vaporeon-
you didnt give us the link to the textures...
When I hit bake it just says there is no fluid input.
how in the flying heck does it only take a few minutes to bake? ive got an i9 and it could barely get to 2%
Baking fluid takes time