Istanbul Heights | Assassin's Creed Revelations Parkour Sequence

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  • เผยแพร่เมื่อ 17 ก.ย. 2024
  • Continuing things with another AC Revelations sequence, as promised! This one is considerably more ambitious than most runs I've choreographed before, and I'm really content with the density of interactions and overall variety.
    Hope you enjoy.

ความคิดเห็น • 132

  • @kinography9085
    @kinography9085 ปีที่แล้ว +105

    Yeah, this is the best Revelations parkour run on TH-cam. Absolutely incredible

    • @animusdrifter
      @animusdrifter  ปีที่แล้ว +10

      Omg thank you so much kino!!!!

    • @pedzel88888888
      @pedzel88888888 ปีที่แล้ว +4

      Yeah, these are VERY strong words, but after watching this multiple times I can't do anything else than agree. Holy Fuck, Luka, you achieved greatness with this one, incredible job!!!

    • @Ace_of_Horns
      @Ace_of_Horns 11 หลายเดือนก่อน +2

      Love your videos kino

    • @chrisstucker1813
      @chrisstucker1813 3 หลายเดือนก่อน +2

      its amazing how free flowing and responsive the parkour used to be. compare that with mirage , its just sad

  • @AssyrianKingdom
    @AssyrianKingdom ปีที่แล้ว +11

    This, Brotherhood and AC2 can never be topped.

  • @Broox38
    @Broox38 ปีที่แล้ว +40

    Dude this isn't even a snippet anymore, that's a fucking marathon! But I have to say that the speed of your ejects, the fluidity of the parkour chains and the unique use of the hookblade made the 5 minutes go by like 30 seconds. I especially liked the pull up at 3:30 and the final descent. Outstanding work Luka, I'm proud of you

    • @animusdrifter
      @animusdrifter  ปีที่แล้ว +4

      Thank you so much Broox! You have no idea how much this means to me!!

  • @juansam6076
    @juansam6076 ปีที่แล้ว +18

    Can't imagine how long this took. This is the best parkour I've seen in revaluations.

    • @animusdrifter
      @animusdrifter  ปีที่แล้ว +5

      Thank you so much. It took quite a while to both choreograph and record, but it was definitely worth it!

  • @triple7evenn
    @triple7evenn ปีที่แล้ว +10

    nothing like drinking my coffee in the morning while watching old AC parkour💯

  • @EkarDGames
    @EkarDGames ปีที่แล้ว +17

    I don’t understand how you are so fast with your inputs it’s like your pushing the game to keep a crazy pace. Super fun to watch man

    • @animusdrifter
      @animusdrifter  ปีที่แล้ว +5

      Thanks man! So glad you enjoyed it!

    • @AssyrianKingdom
      @AssyrianKingdom ปีที่แล้ว +2

      @@animusdrifter Do you use controller or Keyboard & Mouse?

    • @animusdrifter
      @animusdrifter  ปีที่แล้ว +4

      @@AssyrianKingdom To record, I only used controller in the videos so far.

    • @PautinoPR
      @PautinoPR ปีที่แล้ว +1

      I guess its on pc because the console version has a lot of input delay

  • @MrDeerz
    @MrDeerz ปีที่แล้ว +5

    the best parkourer ac has ever seen (so far)

    • @animusdrifter
      @animusdrifter  ปีที่แล้ว +1

      Thank you so much homie! Glad you think I'm the best

  • @matys6760
    @matys6760 ปีที่แล้ว +5

    4 minutes and 46 seconds of a highly intensive parkour run. The speed of your fingers and your reflex time must be off-the-charts.

    • @animusdrifter
      @animusdrifter  ปีที่แล้ว +4

      Thank you!! So glad you enjoyed it!
      There's a lot of trial and error behind it, but it really does require good response times - especially when dealing with some tricky and fast cancels.

    • @matys6760
      @matys6760 ปีที่แล้ว +1

      @@animusdrifter I think that the most difficult part for me, when trying to parkour with style, is that I tend to forget what input is required for a particular animation to occur. Especially when I want to parkour swiftly.
      That said, I can't wait to see your insane AC Unity parkour clips! :D

    • @pedzel88888888
      @pedzel88888888 ปีที่แล้ว +1

      Mate's inhumanly good at it at this point, beautiful to watch

  • @babblejacks2818
    @babblejacks2818 ปีที่แล้ว +10

    FIVE STRAIGHT MINUTES OF PARKOUR. Dang, this must have taken forever to get right.

    • @animusdrifter
      @animusdrifter  ปีที่แล้ว +6

      Ayyy! It indeed took forever, but the funmy thing about this run is that after a couple hours of a break, i got it down first try when recording lol

  • @SSJ_Lang
    @SSJ_Lang ปีที่แล้ว +20

    Jesus Christ Luka, even rewatching it this is fucking insane. Change of direction, speed & momentum preservation, PERFECT cancellations. Keep this shit up your skill level is cracked now.

    • @animusdrifter
      @animusdrifter  ปีที่แล้ว +5

      I can't believe I didn't see the notif for this comment but omg thank you SO fuckin much man!!! I'm so damn glad you love the run this much - it makes it all so worth it

    • @pedzel88888888
      @pedzel88888888 ปีที่แล้ว +2

      The animation cancellation at 3:30 is so devilishly slick I don't even know how to express how sick I find this to be. Might seem like a simple thing, but goddamn, do I love when people from this community manage to pull off amazing shit like this!

  • @Kara63855
    @Kara63855 13 วันที่ผ่านมา +2

    It bothered me a lot that İstanbul was depicted incorrectly in Revelations (it was portrayed too small and important buildings were placed incorrectly) but it is still one of those games that has a special place in my heart

  • @thiagopina4258
    @thiagopina4258 ปีที่แล้ว +2

    We get it bro , your reaaaaaaaally good at this

  • @reclusivestarfisho_o1687
    @reclusivestarfisho_o1687 ปีที่แล้ว +6

    I’ll be content if we can do even just half the stuff that’s possible in the og games in Mirage. Great job as always. 👍

    • @animusdrifter
      @animusdrifter  ปีที่แล้ว +5

      Thank you!!
      Also, wish I could be content with as much, but my bare minimum is probably too much to ask of Mirage.

  • @Kevin-tl1zs
    @Kevin-tl1zs ปีที่แล้ว +7

    I honestly think Mirage won't compare to this !
    Those were the golden days of AC

    • @animusdrifter
      @animusdrifter  ปีที่แล้ว +3

      It most likely won't come even close, or rather any further from tweaked RPG parkour.

    • @Kevin-tl1zs
      @Kevin-tl1zs ปีที่แล้ว +1

      @@animusdrifter yeah, feels exactly like it. Let's see what we get now from ubi.

  • @Zikuto_
    @Zikuto_ ปีที่แล้ว +4

    This is insane amazing run

  • @marcelovi
    @marcelovi ปีที่แล้ว +2

    Smooth as heck sir 👏

  • @baahjm
    @baahjm ปีที่แล้ว +3

    an underrated ac game with the best parkour :)

  • @hannimodjo7962
    @hannimodjo7962 ปีที่แล้ว +3

    Holy fuck that's the most impressive Ezio trilogy parkour I have seen

  • @Ti2tu
    @Ti2tu ปีที่แล้ว +1

    I clicked like on about 10-12 videos this year upto today n this one is one of them. 💯👍

  • @thatsaweirdone
    @thatsaweirdone ปีที่แล้ว +3

    Boy do I love some looooong parkour choreography. Really good stuff

  • @jpro1969
    @jpro1969 11 หลายเดือนก่อน +1

    Your map knowledge is impeccable! This is the best run I feel I've seen so far for Revelations. Bravo! 👏🏽

    • @animusdrifter
      @animusdrifter  11 หลายเดือนก่อน +1

      I'm so happy you were that fond of it! Thank you

  • @icarusgaming6269
    @icarusgaming6269 ปีที่แล้ว +4

    Damn, it actually is one take

  • @Kevin-tl1zs
    @Kevin-tl1zs ปีที่แล้ว +3

    Excellent Parkour in revelations !

  • @tgkthebawse
    @tgkthebawse ปีที่แล้ว +1

    Finally, after such a long time.

    • @animusdrifter
      @animusdrifter  ปีที่แล้ว

      Indeed, took me a damn while lol

  • @drfop112
    @drfop112 ปีที่แล้ว +4

    This is so clean. I love how you use a lot of the manual jump -> hookblade pull-up/hang. Such a good run, this is beautiful. How early are you hitting the eject input so that the hookblade animation doesn't take over? I can never do it consistently.

    • @animusdrifter
      @animusdrifter  ปีที่แล้ว +3

      Thank you!! I'm so happy you enjoyed those parts lol, and some of the timings are tricky indeed! I'm usually not a fan of overutilizing the hookblade, but I saw those situations as great examples of relatively good usage. About those side ejects - in situations where you can barely achieve a sufficient height gain before Ezio uses the hookblade, there's a consistent, but very tight timeframe. The thing is that your eject height depends on your wallrun height, so the higher up you need to go, the tighter that timeframe gets, before it becomes impossible. It takes a lot of practice, but it's possible to get pretty consistent (though never perfect) at it after a while.

  • @abhilashmaddali7158
    @abhilashmaddali7158 ปีที่แล้ว +4

    The great Ezio marathon.

  • @Toma-621
    @Toma-621 ปีที่แล้ว +2

    Great video man!

  • @kazandibi.
    @kazandibi. ปีที่แล้ว +2

    Parachute thing was unrealistic but it was a perfect run

  • @hd-ok7zl
    @hd-ok7zl 11 หลายเดือนก่อน +1

    Wow, this is smooth !

  • @Broox38
    @Broox38 ปีที่แล้ว +3

    Congratulations on 400 subs! Very well deserved

    • @animusdrifter
      @animusdrifter  ปีที่แล้ว +2

      Ayy thank you so much homie!!!

  • @aryantahlan1700
    @aryantahlan1700 6 หลายเดือนก่อน +1

    You were awesome. Now i will go and try some of these myself specially the ejects.Thanks

    • @animusdrifter
      @animusdrifter  6 หลายเดือนก่อน

      Thank you! Have fun playing around with all the moves

  • @Michael_the_Drunkard
    @Michael_the_Drunkard ปีที่แล้ว +4

    *Constantinople

  • @fabiopoma8645
    @fabiopoma8645 ปีที่แล้ว +2

    Il parkour che mi esce mentre sono in free roam: questo
    Il parkour che mi esce quando sono in un ricordo e devo sbrigarmi: si blocca, sbaglia appiglio, rimane intrappolato in un muro che lo rallenta

  • @thegeosilence
    @thegeosilence ปีที่แล้ว +2

    Will you remember me when you're famous?

    • @animusdrifter
      @animusdrifter  ปีที่แล้ว

      Not sure if I'll ever get famous lmao, but I'll do my best to remember you anyway

  • @balab1622
    @balab1622 ปีที่แล้ว +11

    Istanbul is such a well designed city in this game, the structures are very close together than what comes onward like ac3/ac4 and syndicate where they have a wider roads in between the city, it somewhat stops the momentum of traversal. Also what do you think of mirage?.

    • @animusdrifter
      @animusdrifter  ปีที่แล้ว +7

      Agreed! Though i find Istanbul more challenging to choreograph than the previous games.
      With Mirage, combat and stealth are probably going to be good, but the parkour very much doesn't look promising. It's very likely to turn out to be origins parkour with some added contextual interactions - no ejects, manual ledge grabs, or cancellability.

    • @Michael_the_Drunkard
      @Michael_the_Drunkard ปีที่แล้ว +1

      *Constantinople

    • @Michael_the_Drunkard
      @Michael_the_Drunkard ปีที่แล้ว

      ​@@animusdrifter*Constantinople

  • @yjiokhi4479
    @yjiokhi4479 6 หลายเดือนก่อน +1

    I love Revelations parkour but two things that annoy me is
    1) Holding Catch Ledge in the middle of a jump makes Ezio fall down way faster than you think. For me, this ducks when I'm trying to make those jumps transition into a hookblade launch from the rooftop edge and Ezio just falls way down to hook onto a window below.
    2) The hookblade can randomly activate when you're trying to run up for a side eject and that animation looks weird. If you have a laptop like mine that drops frames the more you complete the game, good luck trying to side eject without pulling out your hair as Ezio hook grabs up before you can side eject.
    I love the Hook and Run, the Long Jump, and the Scaffold Break while running away from guards though. Really feeds into the parkour Master Assassin fantasy.

    • @animusdrifter
      @animusdrifter  6 หลายเดือนก่อน

      Absolutely true, the hookblade is an amazing idea but the execution gets in the way far more often than it's worth.

  • @danieldistefano2000
    @danieldistefano2000 11 หลายเดือนก่อน +1

    Map design was crazy

  • @tommasogambini9930
    @tommasogambini9930 ปีที่แล้ว +2

    Bro... If AC Mirage's parkour isn't this good i'm not playing it.
    P.S. Are you Italian by any chance?

    • @animusdrifter
      @animusdrifter  ปีที่แล้ว +1

      So true honestly. I have a large set of criteria for Mirage that it probably won't hit, and it makes me sad lol. Also, I'm not Italian, but live relatively close by! Having learned some back in the day, and having been exposed to Italian TV for a long time, I learned it to a point of basically completely understanding it, which is why I prefer to play the Ezio games in that dub. It feels much more genuine, and the forced accents in the english dub really bother me lol

    • @tommasogambini9930
      @tommasogambini9930 ปีที่แล้ว +2

      @@animusdrifter Sorry i took too long to respond... Love your parkour runs✌️

    • @animusdrifter
      @animusdrifter  ปีที่แล้ว +1

      @@tommasogambini9930 Ay, it's no problem! Glad you love my runs

  • @vstarev2715
    @vstarev2715 ปีที่แล้ว +1

    Ilove your videos
    They are longer than other videos and look smoother and more beutifull
    Keep it up(:
    Looking forward to see ac3 chreo videos from you

    • @animusdrifter
      @animusdrifter  ปีที่แล้ว +1

      Thank you so much!

    • @vstarev2715
      @vstarev2715 ปีที่แล้ว

      @@animusdrifter cant wait to see them^_^

    • @animusdrifter
      @animusdrifter  ปีที่แล้ว +1

      @@vstarev2715 Will do my best to visit AC3 at some point! Though i don't prefer its movement system for a couple of reasons.

    • @vstarev2715
      @vstarev2715 ปีที่แล้ว +1

      @@animusdrifter i agree with u
      Actully unity was a good system for its movment like arno could run but he doesent climb a place that u dont wont to u have to hold space simillar as old games only the diffrent thing is he runs by just holding high profile
      If ac3 had this it would be perfect
      And my other problem with it is
      The old high profile legs jump thing that altaïr and ezio have never works near a wall witch is bullshit
      My last problem with it is that u cant catch ledge your back
      U can do it
      But if its near conors back he wont catch far ledges from his back ):
      Whats your problems with it?

    • @animusdrifter
      @animusdrifter  ปีที่แล้ว +1

      @@vstarev2715 I see. My issues with AC3 are mostly about the largely non-cancellable wallrun period, high profile initiating a wallclimb (though this is an avoidable issue through button discipline, still not a fan of it as it's still inferior), catch ledge not working unless you're in a freeform jump, parkour down also being bound to tackle, among a couple of other details.

  • @kailo4016
    @kailo4016 11 หลายเดือนก่อน +1

    wow its amazing how given the skill you can go so fast yet so precise. in brotherhood the camera is so annoying for parkour and thank gosh its not a problem in this game.

  • @patrizio942
    @patrizio942 ปีที่แล้ว +1

    Incredible

  • @pwalt732
    @pwalt732 ปีที่แล้ว +2

    Knowing mirage will be nothing like this is depressing

  • @xottic.brotherhood
    @xottic.brotherhood ปีที่แล้ว +1

    Ezio the whole time: damn slow down you’ve abused my movements from the first 2 games you don’t have to do it in the 3rd one

  • @MagnumSpydyrIN
    @MagnumSpydyrIN ปีที่แล้ว +1

    Nicely done!

  • @Supprt-dn9nn
    @Supprt-dn9nn ปีที่แล้ว +3

    Unity crying in the corner.

  • @Marako0524
    @Marako0524 ปีที่แล้ว +1

    Old times when parkour and movement control was the focus, not epic combat with gods and mythology.

  • @ayobamiogunsanya9456
    @ayobamiogunsanya9456 4 หลายเดือนก่อน

    Smooth wish my movement was dope like this

  • @huyvouc9785
    @huyvouc9785 ปีที่แล้ว +1

    Impressive vid, as always 👍
    May I as a question? In your opinion, which classic AC game has the best level design for parkour?

    • @animusdrifter
      @animusdrifter  ปีที่แล้ว +3

      Ay, thank you!!
      I'd say AC2 is my favorite in terms of level design, brotherhood being a close second.

  • @jaiverma219
    @jaiverma219 10 หลายเดือนก่อน +1

    Pro, bro

  • @user-kt7tt4uj5k
    @user-kt7tt4uj5k ปีที่แล้ว +1

    This was very good parkour but did you know Connor is a little faster

  • @wajajan697
    @wajajan697 ปีที่แล้ว +1

    Did I ever tell you what the definition of insanity is?

  • @kickflipkidthemalakass635
    @kickflipkidthemalakass635 ปีที่แล้ว +1

    you make yusuf proud :DDDD

  • @fightingtub4332
    @fightingtub4332 10 หลายเดือนก่อน +1

    Beautiful. Just beautiful

  • @riolu287
    @riolu287 ปีที่แล้ว

    Imagine reaching vahalla Heights

  • @robertjv
    @robertjv ปีที่แล้ว

    I just noticed but in later games Ezio movies slower in terms of his parkour.

  • @jobaki
    @jobaki ปีที่แล้ว +1

    Wow

  • @martincrisbuenafe6761
    @martincrisbuenafe6761 ปีที่แล้ว +1

    Holy. Will try to incorporate those moves, it's just a bit harder to eject in Rev than Brotherhood due to the animation "hook". But the city is so dynamic. The edge of roofs make it a bit annoying to drop down though.

    • @animusdrifter
      @animusdrifter  ปีที่แล้ว

      Ay, hell yea! Though i do agree with you, Rev is a good bit more tedious in terms of cancels, ejects and some forced hanging animations.

  • @bonkregulator5237
    @bonkregulator5237 ปีที่แล้ว +1

    Idk bro, they said Basim is the fastest assassin.
    But its not what I'm seeing here.😂

  • @the_seer_0421
    @the_seer_0421 6 หลายเดือนก่อน +1

    This is how it feels to chew 5 gum

  • @exgamer5073
    @exgamer5073 10 หลายเดือนก่อน +1

    side ejects are core of AC Parkour
    too bad they removed it even in mirage
    3:44 just look at how smooth and agile it is
    and people say unity is better parkour

  • @SarimKhan-qw2gg
    @SarimKhan-qw2gg 4 หลายเดือนก่อน

    Bro can you guide me how to whistle

  • @Tsiribreezes
    @Tsiribreezes ปีที่แล้ว

    constantinople

  • @Clydecancook5000
    @Clydecancook5000 8 หลายเดือนก่อน +1

    Unity is just so overrated
    Revelations need a credits

    • @animusdrifter
      @animusdrifter  8 หลายเดือนก่อน

      It's indeed overrated

  • @Snacks256
    @Snacks256 ปีที่แล้ว +1

    I was really hoping Ezio would grab the lamp at 1:24 but I guess the game only locks onto them if you jump from the beams next to them.

    • @animusdrifter
      @animusdrifter  ปีที่แล้ว

      Yup, though the angle that you can approach it with is actually pretty wide, so in some cases you can trigger a swing with a pretty similar entry trajectory.

  • @mylifeistrash9591
    @mylifeistrash9591 10 หลายเดือนก่อน +1

    WOW.

  • @tgkthebawse
    @tgkthebawse ปีที่แล้ว +1

    Finally, after such a long time.