0:30 Assuming this is High Profile Roll into Fist Drop, its one of my favourite parkour down techs. Also, your movement is incredibly precise, very nice !
@@dominicekezie2523 Yup. Depending on the region of the map as well, certain parts of Rev's map also seem more challenging than i expected, to choreograph in an engaging way, especially when you try not to overuse the hookblade.
@@dominicekezie2523 Oh it's not that i try not to use it! I just prefer not relying on it too much, and finding routes that don't only depend on its aid in gaining height, at least not directly. One of my biggest gripes with the hookblade is that it replaces manual ledge grabs, and both slows them down and makes them lose a lot of height sometimes.
Thank you! So glad you enjoyed it. Also, while Constantinople is really fun to parkour around, I found it surprisingly more challenging to choreograph an engaging sequence than in 2 or BH. The map geometry definitely feels more spread apart and vertical, which is where the hookblade shines. The problem is that I don't like relying on it too much, while the map often wants you to. It's still super fun to play in, and both visually and atmosphere wise it might be my favorite map in all of AC
Very clean, how is your look on Mirage so far? I have played every single game other than Origins, Odyssey and Valhalla, but Mirage really makes me want to give it a try
Thank you! My opinion on Mirage is quite complex and convoluted, but in short i find it to have surpassed some of my expectations, and I'm glad the other techies are enjoying it as much as they are. I haven't gotten it yet and not sure if i will because of the movement, but the positive reception from people who do know their stuff still makes me maybe want to play it for the stealth.
Man is it me or does Ezio or does this game make you jump on corners more, making you do that long recovery awkward landing animation. How do I avoid doing that when where I need to go, required me to jump on the corner. Arggghhh it’s so damn frustrating pls help 😢.
It may have a greater bias for it, though I'm not fully sure. The way to avoid it is to avoid landing any jumps past a distance that land Ezio in a directional angle facing too far from being perpendicular to the angle of the NSO or ledge you're approaching. Basically, some short jumps will circumvent this as well as some more downwards biased jumps (this needs more testing, though), but a safe bet is landing while facing an angle near perpendicular to the targeted position
@@animusdrifter it's so cringe for an italian to listen to italian voicelines in a non-native game, you don't know... EVEN IF THE CHARACTERS SPEAK ITALIAN
This is awesome. I really wish those hookblade catch ledge animations didn’t put you in so much recovery lol
Lol same, i was spamming legs like crazy there. So glad you liked it though!
@@animusdrifter Looks Like The Fangirls Have Spotted Him And Began Chasing Ezio
0:30
Assuming this is High Profile Roll into Fist Drop, its one of my favourite parkour down techs. Also, your movement is incredibly precise, very nice !
Ay, thank you so much! Also it is indeed a fist drop right at the end of the rolling animation.
Beautifully executed, the polished version of this run looks even better then I thought it would
Thank you so much Stormy
This is how my grandfather tell me when he goes to school
The fist drop after roll was perfect
it looked liked kenway games system
Lovely use of hookblade as well
Hope to see more of these from rev(:
So glad you enjoyed it!
Great run! Revelations is the most underrated entry in AC series with probably the best parkour system.
Thank you! Rev is definitely up there and is my personal favorite AC overall, though AC2 takes the crown for movement by a tiny tiny bit imo
Mr Parkour Auditore di Lalalá....
lmao yes
Da Firenze 🤌🏻🤌🏻. The city where I was born.
The start is so cool! I was never expecting you to approach the wall like that! Great vid^^
Thank you Nick!!
a random game with the best parkour in Assasin's creed
The mentor is very agile for his years😅
Haha indeed
Ezio at the end like "welp, I've done my exercise for the day"
Very well done, great descents, great eject chains and sweet hookblade use
I'm so happy you liked it! Thank you
Now this is the way. Amazing parkour. Keep it up mate. Great job
Thank you!
Awesome sequence as always.
Thank you!
Ay nice one man! Watchin this really makes me realize the potential of mirage...
Thank you! And same lol, this is the least I want to see from Mirage, even if it probably ain't happening.
WAHHHH DUDE THIS IS SOOOOOOO CLEAN!! Had me on the edge of my seat the entire time! :D
Ayyy! Thank you so much!!
You cant be human man. It was so satisfying
So glad you enjoyed it
amazing gameplay, the path feels so planned out and the movement is very fluid
love the video titles too lmao
Ayy thank you! The run is indeed planned out and fully choreographed, but to know you enjoyed the route i went for (and the titles) means a lot to me
This is a nice surprise to come back to after school. Great work! :)
Thank you!
A well-planned parkour sequence with great skills. Awesome 👍
Glad you enjoyed it!
Lovely loop! Love that title too!
Thank you so much! Glad you liked it
He finally did it
Indeed I have! Working on more Rev stuff, but college is taking up a lotta time lol
@@animusdrifter I can imagine
@@dominicekezie2523 Yup. Depending on the region of the map as well, certain parts of Rev's map also seem more challenging than i expected, to choreograph in an engaging way, especially when you try not to overuse the hookblade.
@@animusdrifter trying not to use the hook blade? That even possible damn......
@@dominicekezie2523 Oh it's not that i try not to use it! I just prefer not relying on it too much, and finding routes that don't only depend on its aid in gaining height, at least not directly. One of my biggest gripes with the hookblade is that it replaces manual ledge grabs, and both slows them down and makes them lose a lot of height sometimes.
then there is the monastery of the virgins
Really cool way to start and finish the video; your runs are always a sight to behold. Also, what are your thoughts on Constantinople as a map?
Thank you! So glad you enjoyed it. Also, while Constantinople is really fun to parkour around, I found it surprisingly more challenging to choreograph an engaging sequence than in 2 or BH. The map geometry definitely feels more spread apart and vertical, which is where the hookblade shines. The problem is that I don't like relying on it too much, while the map often wants you to.
It's still super fun to play in, and both visually and atmosphere wise it might be my favorite map in all of AC
@@animusdrifter good to hear. I found it easier to choreograph in Constantinople and 2's maps actually, lol.
Very clean, how is your look on Mirage so far? I have played every single game other than Origins, Odyssey and Valhalla, but Mirage really makes me want to give it a try
Thank you! My opinion on Mirage is quite complex and convoluted, but in short i find it to have surpassed some of my expectations, and I'm glad the other techies are enjoying it as much as they are. I haven't gotten it yet and not sure if i will because of the movement, but the positive reception from people who do know their stuff still makes me maybe want to play it for the stealth.
Bro this is so satisfying to watch i love it. Have u ever tried parkour in unity? great vid 🔥
So happy you liked it! Also yea, I did quite a bit of Unity parkour, although im not sure if I want to make videos of it lol
@@animusdrifter Regardless keep the ezio parkour vids coming i love watching them
@@UserNot_Known Will do my best to keep them coming!
Homo Asasinus.
Very nice stuff, do you plan on covering AC1 at some point maybe?
Thank you! Also, after finalizing some Rev stuff i do plan on getting to AC1 choreo
@@animusdrifter Nice, excited to see it.
Man is it me or does Ezio or does this game make you jump on corners more, making you do that long recovery awkward landing animation. How do I avoid doing that when where I need to go, required me to jump on the corner. Arggghhh it’s so damn frustrating pls help 😢.
It may have a greater bias for it, though I'm not fully sure. The way to avoid it is to avoid landing any jumps past a distance that land Ezio in a directional angle facing too far from being perpendicular to the angle of the NSO or ledge you're approaching. Basically, some short jumps will circumvent this as well as some more downwards biased jumps (this needs more testing, though), but a safe bet is landing while facing an angle near perpendicular to the targeted position
Are you italian? The game is definately in italian... I could recognize the low quality voiceclips from all over Italy
Ah lol, I'm not Italian but understand it and know it relatively well, so i went for it in the Ezio games :)
@@animusdrifter it's so cringe for an italian to listen to italian voicelines in a non-native game, you don't know... EVEN IF THE CHARACTERS SPEAK ITALIAN
Mi fai girare la testa😂
Mentor vahalla