Hope you folks enjoyed this interview too! Here's some extra thoughts! RISKS AND REDESIGNS: I'm glad and impressed they are taking risks and experimenting - especially being willing to set ego aside say "nah that change didn't work, lets go back". SKILL LEVELING: These changes felt quite good in my hands comboed with the later discussed exploration changes - it felt pretty exciting to get uncut gems and be able to get new skills or power up whatever I was enjoying most. Levels felt pretty impactful. SUPPORTS: I like the change to not have levels with how many they are making now and it lets them do variants of themes with more power but more complexity at higher levels. ATTRIBUTES: progression felt much smoother with the gem requirements and the ability to pick whatever main stat I needed. I like picking some STR feeling actually impactful too. CLEVER LOOT SYSTEMS: This stuff blew me away. They have magic and rare chests that are likely to spawn in side areas of "dead ends" to reward exploration but also as a clever way to give struggling players a boost. Combined with specific areas for catchup loot (jewellery from crypts, garuanteed weapon base upgrade in battelfield) and some subtle second chance for garuanteed things like uncut gems it should help non-veterans have a smoother run. Vets will get less loot but wont need as much to progress - so the loot in campaign is going where its needed, as it's needed. Overall super interesting stuff that's set to make the campaign a lot more interesting and repayable and more enjoyable for a wider range of players. Part 1 if you missed it: th-cam.com/video/SBx9hEjgaMs/w-d-xo.html A Look at PoE 2's Boss Fights: th-cam.com/video/CCmSAnMUjMs/w-d-xo.html
I hope they make bosses a target for farming uncut gems of certain tiers based on their area level, so you could have a good chance to get one if you feel like you need to upgrade your gems before moving onto the next area
one thing if you can relate to them - Big weapons slow attack is crap. Let them see a sword fight , staff fight and fixt that century and a half wind up for attacks with big weapons - the actual attack is fast, "reloading" is what takes time. Now it looks and feels like Dragon Ball charge for an attack ( yes it is powerful and will kill but if feels crap ) just made it the opposite - fast attack but you need to "reload" before you do it again ( if you push to do it right away then you have the wind up ! )
I really wish more developers were like these guys. GGG are the only guys in the industry who will just sit down with people and chat about everything from the most surface level things all the way down to their in depth design philosophy. I guess everybody else would just be talking about how to make more money instead of trying to make a good game.
That's because they love what they do and love their game (and the genre). It's like how people love to talk about their hobby but not so much their job. These guys are lucky (and good) enough to have their hobby be their job.
@@vamps3000 Yeah streamer queue was a big flop, but at least they had come out and accepted the mistake as well as explaining the reasoning behind it. Archnemesis was bad, but the whole point of the interview was how they are willing to take risks. Not all of those risks are going to be good. A lot of AAA studios would put out these updates that the community hates then try to gaslight the community into thinking it's the community's fault for not liking it. I would much rather have a studio willing to take risks and being able to accept responsibility and try to fix it when those risks don't pan out.
Glad they changed the flasks back. They were an elegant solution to the problem of having to go back and buy for potions in the d2 days. There were even blog posts way back in the day explaining why the flask system was so great before PoE came out.
Flask charges on kill as a baseline mechanic is really one of their darlings they need to eventually kill... Charges per second to a random unfilled flask just achieves their goal so much easier and doesn't break, every time the number of enemies varies. Back in the day Chris justified their system with the argument, that it encourages you stay aggressive. But in a game about loot from killing stuff there is really no need for every system to reinforce that. If you find yourself running in cycles waiting for charges, that is your sign that you're to weak for this content. And the punishment is your lost efficiency, so it is never the right way to play anyways in a game about farming loot as fast as possible.
I do think buff flasks were a mistake in poe1 (I don't know if they exist in poe2). They add so much power and feel mandatory to have up, the automation removes some of the struggle but I'd still argue that having that much power from temporary buffs that last like 6 seconds and during that time you have to kill enough to get it back up again is fairly unfun. I mean just look at mageblood, the most powerful item for a reason, because it makes your flasks active at all times, and allows them to be even better, and that makes it more desirable than headhunter even.
@@sharkh20 yeah, the whole not having to pick up life and mana pots after you kill monsters to refill your belt, but instead having flask charges is genius. That's the type of innovation GGG really brought to the table with PoE. Also no stamina flasks thank god. (although you could argue that's what quicksilver flasks are)
I'd prefer neither potions or flasks. Being able to regenerate health always trivializes games, unless it's restricted to a set couple of uses, like the Fromsoft games. Having to actually worry about getting hit (outside of big one shot attacks from bosses) makes for far more interesting gameplay.
I’m very glad that they stuck with flasks recharging on monster kills. That’s one of the unique things about PoE that I like. It seems like they’re going for a game that’s difficult, but fair and I love that.
Nintendo. A good cadence of varying sizes of games while retaining quality and not chasing "games as a service". If they update their games with content it's more often than not for free and if it's not it's offered at much better value than the likes of EA, Ubisoft, MS etc.
Absolutely loved this interview. You did so well allowing the devs to just talk while you mostly listened. Too many talk over people but love the way you gave them freedom to riff on what they wanted to talk about. Very thoughtful and measured approach. Loved it, great job and so excited for poe 2.
The notes on Exploration and secret areas are cool. One thing I did enjoy about D3 was the different events like Jar of Souls and others. Even through the D3 campaign, looking for the town Portal you can find events like that if you didn't find the Town Portal in one of the 3 dungeons in the area. I can't wait for this game.
I will never tire of listening to these guys. And giving them money. GGG is single-handedly saving my faith in the video game industry pretty much. Listening to them and playing their games is the biggest breath of fresh air in AAA. They talk about things like only indies can often get away with. It's just so refreshing.
sounds like they're trying to smooth out the experience for a new player without wrecking it for experienced players. Smart move I reckon. PoE1 was super intimidating for newcomers which made it hard for me to convince my buddies to play with me.
It's funny to me how much Jonathon and Mark were reiterating a common lesson in writing and design: "kill your darlings." Always question why something is important to you to see if it really is that important.
It's also the opposite in some cases, they said 'our junior devs think energy shield has to work this one way but that's just one decision we made forever ago without thinking about it too much'
i am glad they are taking their time with this game it sounds like they have tested a lot of things internally and had many different ways they have tried different issues. This will be a game made from passion, dedication, and brilliant developers that still care about us gamers first.
GGG is industry leading with these chats, not only the chats but the content they are actually implementing into their games... their customer service team is also amazing. The fastest they ever gor back to me was in 3 minutes, though usually takes about 20 to 40 minutes. Compare this to most companies who never reply, or who take days to months. Eleventh Hour Games got back to me pretty quickly, too, approx 12hour later, but GGG takes the cake :)
Second this. I had to contact them a few times in the past and in all instances they responded extremely fast. In a world where customer services is going down the toilet (especially with outsourcing being the norm and now AI). Breath of fresh air
yeah true I contacted support twice they got back to me quick within half a hour and it was a real person not some bot messages,trying to migrate steam to poe i remember
@@1div2agent74 and what ? What is the issues what that lol? Just wait and play after it releases. If you are not in a position that you can afford it, you shouldnt evne be thinking about it. You need to do some thinking about yourself and not the game :)
Thank you Ziggy. This video is the most hype video I have ever seen about any games including trailers and I am not exaggerating. I love theorycrafting and the changes to the skill gems and supports and loot sounds like we will have a great time ahead with PoE 2. Keep it up :)
Quite interesting interview yet again! Love all the insights into the processes of development in these talks. And the dedication to reworking all enemies and encounters according to new classes really puts the "grinding" in Grinding Gear Games into perspective eh! Absolutely love the work these guys are putting in and the enthusiasm when they talk about the game they're developing!
Ggg cannot miss. I haven't been this excited for a video game since the Witcher. I love how open and genuine ggg is with their community. It's a very rare thing to see today in gaming. I am going to lose my life in Path of Exile 2 and I am going to enjoy every second.
Played at Pax for about an hour and a half, I didn't even notice why finding a uncut gem was so much fun. The D2 comparison is exactly what it was. I love it!
I am all for gold as long as it is done right! It was an amazing innovation from GGG that PoE had no base currency and everything was based on trade but the game came too a point that we could use some simplification wherever possible.
Love these interviews, love that the devs are taking risk and being so willing to delay the game for the benifit of making the best game they possibly can for launch and not rushing it out the door
so many good changes , im really glad they feel the freedom to experiment with stuff , play it out and see . the skill acquisition and leveling does sound a lot better for new and old players
Super glad they're able to try and revert if it doesn't work. I think it's Mark who said that a secret to game development is to fail quicker so you can move on faster which is such a healthy and unfortunately rare mentality that clearly works really well. SUPER happy that they reverted the flask decision (I just hope they change the way the flasks look cause those life/mana flasks look AWFUL)
I'm genuinely curious what PoE 2's endgame should looked like. For instance PoE 1's has speed mapping and rushing bosses. My concern was the clunkiness, tons of projectiles, and random explosions that I do not know where it'd came from. Maybe PoE 2's endgame is clinging to a slow-paced game yet more rewarding type approach. I always loved to see that new perspective. But damn they make the interactive mechanics during fights soo good that I'd probably just appreciate the animation effort they put in to!
For one, the overall slower pace of PoE 2 means that something like map modifiers won't have to be ridiculous to actually have an impact. If the baseline for players isn't someone who can delete the screen before monsters even get to attack, then the modifiers for monsters won't have to be outrageous to actually have an impact on the player. And also, they did mention that the campaign bosses will come back in the endgame. For me this very much sounds like we're gonna have a similar mapping endgame but with a higher focus on the bosses of each map.
I love how they requestion their previous choices and how they are not afraid to go back to the basic and ask questions like "why was leveling skills fun in D2?" And that's how you make fun games folk!
Obviously some entitled loser pulls up to pull some unfathomably unrelatable statement out of their schizoid ass and can't provide any evidence. Imagine my shock
@@1div2agent74 They are not charging people 500$ for early access xD Sure, if you have spent 500$ on path of exile during its lifetime, you get access automatically for your support of the development of poe 1 and 2. Im guessing they will also automatically invite ppl with X amount of hrs in poe 1 + sell beta supporter packs like they have done in the past, that starts between 10-30$ and up.
PLEASE ask them about adding one more row to the personal inventory so we can have 2 armors stacked on top of each other. Im curious what there opinion is about adding just a bit more space into the inventory. Like why not
They’ve talked about that a lot when it comes to PoE1. It’s a completely purposeful design decision, because it makes the player make harder decisions about which loot they want to prioritize.
As a diehard diablo player since the first game launched. I'm absolutely amped for this game release. Diablo had such a rocky release and its taken them up until this point to start to get things right but i feel like these developers know how to release a polished product that keeps on delivering. lets goooo!!!!
Oh definitely. And that's why the news they were going to separate them was good. PoE1 can stay the game it is without having to get weighed down, and PoE2 can explore itself without having to match endpoints with PoE1's Zoom Zoom.
@@craneology A while ago they said they want to keep the higher investment end of builds similar (maybe a bit less absurd than PoE1) but bring the mid level down to a more tame level. Idk if they're still keeping this as a design goal, but in a game with so many options like this, it's unavoidable that you will be able to make your character feel super powerful. They have always done showcases and playtesting on weaker builds so that people actually look at the content rather than just a flood of explosions and projectiles.
It’s crazy how many iterations and reworks they’re doing. I was so fuckingn let down with diablo, along with hella other bad games this year. These guys are the only ones this thorough and it shows
At first I had a negative reaction to the 1 support skill gem but now I like it thinking more. If they don’t level and are very strong you can run aoe, bossing skill combos easier. Gives a reason to play more skills
These are some old school minded developers here. They are men from a different era for sure. Just true genius at work and I'm just completely gripped by everything they have to say.
What great changes. Restricting support gems to once per characater let the gem itself be powerful with it just autoslotting every skill. I actually LOVE the stat changes. It was so annoying having to get a chunk of int or dex on a marauder for a single needed support gem for a build, like my flicker strike this league. Having incremental stat requirements makes so much sense.
The truth of the matter is that GGG have true creative liberty, as opposed to other studio where they have producers/management who only care about money being made, breathing down developers and designers neck to only make creative decision that lead to more money income, with a specific deadline.
Taking risk is why GGG is so successful, it shows they are willing to invest and work into new creative ideas which is what the players want. Blizzard doesn't take that much risk and it shows, they only care for their shareholders.
I think they should develop a roguelike tutorial for the game where monsters swarm you at reasonable speeds and you get a skill selection every level up, image a halls of torment, death must die kinda Gamemode that teaches you every mechanic by giving you the global stats and you will see what skills are affected by that
I think what made getting a skill point in d2 fun was the fact that alot of times leveling a skill changed it in a way that made it look more visually powerful as well. ie - larger area of effect, more porjectiles, more max minions, longer duration, shorter cast times (last 2 wouldnt work with poe) but i think adding something other than just more damage when upgrading a skill would do ALOT for satisfaction
I like potions restoring on defeating enemies but Id love to see them ALSO restore as time passes without you taking damage. Then if things go wrong in a boss fight you can run around like mad and try to dodge everything perfectly as a comeback mechanic.
@@VK-CopiumLord eh poe 2 should be tougher and flask use can likely be automated like poe1. Doesnt seem unreasonable that most people will have their flasks run dry sometimes.
2 Things I'm curious about that I haven't seen anyone talk about. #1 Could there be an item or something unlocked that allows you to manipulate the passive tree to bridge between nodes in a different path that already exists in the default? And #2 Buffs/Debuffs shown, as a newer player its very hard to see and read something on a Named Mob or Boss if it lasts only for a few seconds before dying in the early game so I never gave it much thought until later on when things got harder and survived and killed me. So I was forced to try to pay attention but in doing so I always ended up dying just trying to recognize what was on the monster. I understand there may be some visuals that give it away so you do not have to read what they are. But a second look at the way things are may help newer players :D Hope this gets seen or something.
One question about Skill gem and support gem, now that they are all in the skill menu, do rare or really rare gem like Enhance Support still exist or they relic of the past and now every gem is in the menu and you choose?
can you block with dual wield in poe 2? in poe 1 its a base of 10% chance, how does this translate? I always liked the idea of dual wielding for defense and fast attacks, and having a big staff or polearm for offence.
Hope you folks enjoyed this interview too! Here's some extra thoughts!
RISKS AND REDESIGNS: I'm glad and impressed they are taking risks and experimenting - especially being willing to set ego aside say "nah that change didn't work, lets go back".
SKILL LEVELING: These changes felt quite good in my hands comboed with the later discussed exploration changes - it felt pretty exciting to get uncut gems and be able to get new skills or power up whatever I was enjoying most. Levels felt pretty impactful.
SUPPORTS: I like the change to not have levels with how many they are making now and it lets them do variants of themes with more power but more complexity at higher levels.
ATTRIBUTES: progression felt much smoother with the gem requirements and the ability to pick whatever main stat I needed. I like picking some STR feeling actually impactful too.
CLEVER LOOT SYSTEMS: This stuff blew me away. They have magic and rare chests that are likely to spawn in side areas of "dead ends" to reward exploration but also as a clever way to give struggling players a boost. Combined with specific areas for catchup loot (jewellery from crypts, garuanteed weapon base upgrade in battelfield) and some subtle second chance for garuanteed things like uncut gems it should help non-veterans have a smoother run. Vets will get less loot but wont need as much to progress - so the loot in campaign is going where its needed, as it's needed.
Overall super interesting stuff that's set to make the campaign a lot more interesting and repayable and more enjoyable for a wider range of players.
Part 1 if you missed it: th-cam.com/video/SBx9hEjgaMs/w-d-xo.html
A Look at PoE 2's Boss Fights: th-cam.com/video/CCmSAnMUjMs/w-d-xo.html
Risks and redesigns... well, who dares, wins.
Yes, very nice. Thank you for posting.
I hope they make bosses a target for farming uncut gems of certain tiers based on their area level, so you could have a good chance to get one if you feel like you need to upgrade your gems before moving onto the next area
one thing if you can relate to them - Big weapons slow attack is crap. Let them see a sword fight , staff fight and fixt that century and a half wind up for attacks with big weapons - the actual attack is fast, "reloading" is what takes time.
Now it looks and feels like Dragon Ball charge for an attack ( yes it is powerful and will kill but if feels crap ) just made it the opposite - fast attack but you need to "reload" before you do it again ( if you push to do it right away then you have the wind up ! )
from the demo quality sucks.
I really wish more developers were like these guys. GGG are the only guys in the industry who will just sit down with people and chat about everything from the most surface level things all the way down to their in depth design philosophy. I guess everybody else would just be talking about how to make more money instead of trying to make a good game.
Warframe devs as well
They also play their own game...
That's because they love what they do and love their game (and the genre). It's like how people love to talk about their hobby but not so much their job. These guys are lucky (and good) enough to have their hobby be their job.
Sure, archnemesis, streamer queue...
@@vamps3000 Yeah streamer queue was a big flop, but at least they had come out and accepted the mistake as well as explaining the reasoning behind it.
Archnemesis was bad, but the whole point of the interview was how they are willing to take risks. Not all of those risks are going to be good. A lot of AAA studios would put out these updates that the community hates then try to gaslight the community into thinking it's the community's fault for not liking it. I would much rather have a studio willing to take risks and being able to accept responsibility and try to fix it when those risks don't pan out.
Shoutout to the people behind the glass for all there hard work, thanks for making this happen
Thanks for bringing us up to date PoE2 news, keep up the great work. I love the format and non clickbait nature of your content.
Glad they changed the flasks back. They were an elegant solution to the problem of having to go back and buy for potions in the d2 days. There were even blog posts way back in the day explaining why the flask system was so great before PoE came out.
Flask charges on kill as a baseline mechanic is really one of their darlings they need to eventually kill...
Charges per second to a random unfilled flask just achieves their goal so much easier and doesn't break, every time the number of enemies varies.
Back in the day Chris justified their system with the argument, that it encourages you stay aggressive. But in a game about loot from killing stuff there is really no need for every system to reinforce that. If you find yourself running in cycles waiting for charges, that is your sign that you're to weak for this content. And the punishment is your lost efficiency, so it is never the right way to play anyways in a game about farming loot as fast as possible.
I do think buff flasks were a mistake in poe1 (I don't know if they exist in poe2). They add so much power and feel mandatory to have up, the automation removes some of the struggle but I'd still argue that having that much power from temporary buffs that last like 6 seconds and during that time you have to kill enough to get it back up again is fairly unfun.
I mean just look at mageblood, the most powerful item for a reason, because it makes your flasks active at all times, and allows them to be even better, and that makes it more desirable than headhunter even.
@@netneo4038 Yeah, I mean specifically for life/mana flasks. I would be totally fine if utility flasks didn't exist in the game.
@@sharkh20 yeah, the whole not having to pick up life and mana pots after you kill monsters to refill your belt, but instead having flask charges is genius. That's the type of innovation GGG really brought to the table with PoE. Also no stamina flasks thank god. (although you could argue that's what quicksilver flasks are)
I'd prefer neither potions or flasks. Being able to regenerate health always trivializes games, unless it's restricted to a set couple of uses, like the Fromsoft games. Having to actually worry about getting hit (outside of big one shot attacks from bosses) makes for far more interesting gameplay.
I’m very glad that they stuck with flasks recharging on monster kills. That’s one of the unique things about PoE that I like. It seems like they’re going for a game that’s difficult, but fair and I love that.
Great interviews with GGG, thanks ZiggyD!
Larian and GGG are the shining beacons of hope in the dark sea of "games for the modern audience" and "store fronts masquerading as games."
If you think baldurs gate 3 was a step in the right direction after divinity 2 you should replay the games and think it through
@@MrRafagigapr while it was less deep as divinity 2 it was a lot more open to new people for the turn based rpg genre.
BG3 was as "for the modern audience" as it gets
Larian makes trash.
Nintendo. A good cadence of varying sizes of games while retaining quality and not chasing "games as a service". If they update their games with content it's more often than not for free and if it's not it's offered at much better value than the likes of EA, Ubisoft, MS etc.
Absolutely loved this interview. You did so well allowing the devs to just talk while you mostly listened. Too many talk over people but love the way you gave them freedom to riff on what they wanted to talk about. Very thoughtful and measured approach. Loved it, great job and so excited for poe 2.
The notes on Exploration and secret areas are cool. One thing I did enjoy about D3 was the different events like Jar of Souls and others. Even through the D3 campaign, looking for the town Portal you can find events like that if you didn't find the Town Portal in one of the 3 dungeons in the area. I can't wait for this game.
Thanks for taking your time Ziggy. Live chat closing sucks, but what can you do
Yeah I didn't know itd cut me off mid Q&A like that T_T It was fun chatting live with yall though!
@@ZiggyDGaming It was. Maybe a lesson for the future to just watch it on Twitch and then the Q&A afterwards
Honestly, I could listen to Mark and Jonathan talk all day
Weirdo
I will never tire of listening to these guys. And giving them money.
GGG is single-handedly saving my faith in the video game industry pretty much. Listening to them and playing their games is the biggest breath of fresh air in AAA. They talk about things like only indies can often get away with. It's just so refreshing.
I really like these interviews. Relaxed talk about a game we all like. Jonathan getting excited is a lot of fun!
sounds like they're trying to smooth out the experience for a new player without wrecking it for experienced players. Smart move I reckon. PoE1 was super intimidating for newcomers which made it hard for me to convince my buddies to play with me.
It's funny to me how much Jonathon and Mark were reiterating a common lesson in writing and design: "kill your darlings." Always question why something is important to you to see if it really is that important.
It's also the opposite in some cases, they said 'our junior devs think energy shield has to work this one way but that's just one decision we made forever ago without thinking about it too much'
Simply the idea of new secrets throughout the campaign every league is so exciting
Being able to take a gem to the level you are at instead of one at a time sounds like an amazing quality of life change.
i am glad they are taking their time with this game it sounds like they have tested a lot of things internally and had many different ways they have tried different issues. This will be a game made from passion, dedication, and brilliant developers that still care about us gamers first.
That sleek looking passive tree there at 16:45 😮 the taseteful curves
Yeah, I paused the video and drooled a bit there. I admit it.
Oh my gods, It even has a watermark...
@@kieranclarke4373get real weirdo
@@espysyn Espy, are you okay? You're sweating...
GGG is industry leading with these chats, not only the chats but the content they are actually implementing into their games... their customer service team is also amazing. The fastest they ever gor back to me was in 3 minutes, though usually takes about 20 to 40 minutes. Compare this to most companies who never reply, or who take days to months. Eleventh Hour Games got back to me pretty quickly, too, approx 12hour later, but GGG takes the cake :)
Second this. I had to contact them a few times in the past and in all instances they responded extremely fast. In a world where customer services is going down the toilet (especially with outsourcing being the norm and now AI). Breath of fresh air
yeah true I contacted support twice they got back to me quick within half a hour and it was a real person not some bot messages,trying to migrate steam to poe i remember
I LOVE the idea of hidden things you need to discover.
ggg for life
Yea now if you wanna play early access just gotta give them $500
@@1div2agent74 and what ? What is the issues what that lol? Just wait and play after it releases. If you are not in a position that you can afford it, you shouldnt evne be thinking about it. You need to do some thinking about yourself and not the game :)
Thank you Ziggy. This video is the most hype video I have ever seen about any games including trailers and I am not exaggerating. I love theorycrafting and the changes to the skill gems and supports and loot sounds like we will have a great time ahead with PoE 2. Keep it up :)
Love these videos, its so fun to listen to people talk about their passions, great interview
Love these GGG deep dives on the slow roll out schedule.
Easily highest quality interviews for poe 2. Great stuff
Quite interesting interview yet again!
Love all the insights into the processes of development in these talks.
And the dedication to reworking all enemies and encounters according to new classes really puts the "grinding" in Grinding Gear Games into perspective eh!
Absolutely love the work these guys are putting in and the enthusiasm when they talk about the game they're developing!
Ggg cannot miss. I haven't been this excited for a video game since the Witcher. I love how open and genuine ggg is with their community. It's a very rare thing to see today in gaming. I am going to lose my life in Path of Exile 2 and I am going to enjoy every second.
GGG miss a lot, but they also hit a lot.
@blackomega34 I hear ya. I just think they're better than aaa devs and publishers. Just my opinion though
@@justindebauche5832 I'm pretty sure they will miss, but I'm also sure they will fix everything later
The way Jonathan talks improved so much.
Played at Pax for about an hour and a half, I didn't even notice why finding a uncut gem was so much fun. The D2 comparison is exactly what it was. I love it!
Everyone loves them for being willing to not cut corners.
Great interview!
I am all for gold as long as it is done right! It was an amazing innovation from GGG that PoE had no base currency and everything was based on trade but the game came too a point that we could use some simplification wherever possible.
Love these interviews, love that the devs are taking risk and being so willing to delay the game for the benifit of making the best game they possibly can for launch and not rushing it out the door
so many good changes , im really glad they feel the freedom to experiment with stuff , play it out and see . the skill acquisition and leveling does sound a lot better for new and old players
Super glad they're able to try and revert if it doesn't work. I think it's Mark who said that a secret to game development is to fail quicker so you can move on faster which is such a healthy and unfortunately rare mentality that clearly works really well. SUPER happy that they reverted the flask decision (I just hope they change the way the flasks look cause those life/mana flasks look AWFUL)
Thank you Ziggy! Great interview as always. Looking forward to part 3 (if we're so lucky! lol)
i like the idea of secret hidden areas and mechanics that adds intrigue
The developers passion for this is unreal. Can’t wait to try POE2 when it releases
I'm genuinely curious what PoE 2's endgame should looked like. For instance PoE 1's has speed mapping and rushing bosses. My concern was the clunkiness, tons of projectiles, and random explosions that I do not know where it'd came from. Maybe PoE 2's endgame is clinging to a slow-paced game yet more rewarding type approach. I always loved to see that new perspective. But damn they make the interactive mechanics during fights soo good that I'd probably just appreciate the animation effort they put in to!
For one, the overall slower pace of PoE 2 means that something like map modifiers won't have to be ridiculous to actually have an impact. If the baseline for players isn't someone who can delete the screen before monsters even get to attack, then the modifiers for monsters won't have to be outrageous to actually have an impact on the player.
And also, they did mention that the campaign bosses will come back in the endgame. For me this very much sounds like we're gonna have a similar mapping endgame but with a higher focus on the bosses of each map.
I love how they requestion their previous choices and how they are not afraid to go back to the basic and ask questions like "why was leveling skills fun in D2?" And that's how you make fun games folk!
The more Jonathan speaks, the more I want this game. And he speaks A LOT.
hopefully part 2 of a never ending series. I will never get tired of GGG talking - they could be reading me the periodic table and I'd still listen.
Y’all are weird y’all act like these greedy geeks are gods. They’re literally charging people $500 for early access
Obviously some entitled loser pulls up to pull some unfathomably unrelatable statement out of their schizoid ass and can't provide any evidence. Imagine my shock
@@1div2agent74 take your meds
@@1div2agent74 source
@@1div2agent74 They are not charging people 500$ for early access xD Sure, if you have spent 500$ on path of exile during its lifetime, you get access automatically for your support of the development of poe 1 and 2. Im guessing they will also automatically invite ppl with X amount of hrs in poe 1 + sell beta supporter packs like they have done in the past, that starts between 10-30$ and up.
gawd dayum this was refreshing to watch, game looks great, these gentlemen seem so enthusiastic about bettering the game.
Welcome back Quill Rain
PLEASE ask them about adding one more row to the personal inventory so we can have 2 armors stacked on top of each other. Im curious what there opinion is about adding just a bit more space into the inventory. Like why not
They’ve talked about that a lot when it comes to PoE1. It’s a completely purposeful design decision, because it makes the player make harder decisions about which loot they want to prioritize.
The only question I have is, will this game be the best thing since sliced bread?
yes
Even better.
What about the wheel? Or fire?
Sliced bread was never all that it was hyped up to be any way.
Going back to town just for flask charges at a well had a high chance of making POE2 a giant meme. Thank god that it is gone.
These animations when the mobs gets knocked down and stand up are so crisp. holy
As a diehard diablo player since the first game launched. I'm absolutely amped for this game release. Diablo had such a rocky release and its taken them up until this point to start to get things right but i feel like these developers know how to release a polished product that keeps on delivering. lets goooo!!!!
I think this game is going to be really hard. I like that, because I still have PoE 1 to fall back on whenever I get fed up with it, lol.
Game will be REALLY slow. Players will get fed up with it and bail back to POE1.
@@craneology the weak players will go back to POE 1
Oh definitely. And that's why the news they were going to separate them was good. PoE1 can stay the game it is without having to get weighed down, and PoE2 can explore itself without having to match endpoints with PoE1's Zoom Zoom.
@@craneology yeah not being able to press more than 2 buttons is hard, i get that :)))
@@craneology A while ago they said they want to keep the higher investment end of builds similar (maybe a bit less absurd than PoE1) but bring the mid level down to a more tame level. Idk if they're still keeping this as a design goal, but in a game with so many options like this, it's unavoidable that you will be able to make your character feel super powerful.
They have always done showcases and playtesting on weaker builds so that people actually look at the content rather than just a flood of explosions and projectiles.
I like that they aren’t using USB or lavalier mics but full on stage mics
It’s crazy how many iterations and reworks they’re doing. I was so fuckingn let down with diablo, along with hella other bad games this year. These guys are the only ones this thorough and it shows
Love these interviews. Sooo hyped for this game omg
secret quest items world types are awesome especially that can make unique or epic type items
26:44 Dude... This right here is why GGG is the best ARPG game studio out there.
The way they talk about the game.... you know they love game alot!
24:08 Exploration and side hidden maps would make the game so much more interesting. The rush to the end meta needs to stop.
Godamn, what a nice talk
Coming from a video on D4's seasonal rework, this is a breath of fresh air and a tall glass of water.
Wait till u tried the ptr, the whole seasonal rework does not seem that good
@@ethan007 oh I'm not even gonna bother. I've uninstalled D4, I won't be going back. Devs are so lazy.
At first I had a negative reaction to the 1 support skill gem but now I like it thinking more. If they don’t level and are very strong you can run aoe, bossing skill combos easier. Gives a reason to play more skills
you can see Jonathan's inner child glowing. Imagine having this much fun working...
at 0:28 that character stats panel looks so clean!
These are some old school minded developers here. They are men from a different era for sure. Just true genius at work and I'm just completely gripped by everything they have to say.
What great changes.
Restricting support gems to once per characater let the gem itself be powerful with it just autoslotting every skill.
I actually LOVE the stat changes. It was so annoying having to get a chunk of int or dex on a marauder for a single needed support gem for a build, like my flicker strike this league. Having incremental stat requirements makes so much sense.
Good that they come back with the flask charges. Go back to town for the flask would be really annoying to me
I'm so looking forward to POE 2 and WASD combined with the skill gem changes is the main thing that is driving my excitement.
These guys know how to develop a game
All this sounds really great, I can't wait to play
I say promote that one guy to Director of Nodding and Listening I haven't seen it done so well before
Great interview again!
The truth of the matter is that GGG have true creative liberty, as opposed to other studio where they have producers/management who only care about money being made, breathing down developers and designers neck to only make creative decision that lead to more money income, with a specific deadline.
Taking risk is why GGG is so successful, it shows they are willing to invest and work into new creative ideas which is what the players want. Blizzard doesn't take that much risk and it shows, they only care for their shareholders.
On the character sheet (0:28), we see Armour, Evasion, Suppression, Deflect, and Block. What is deflect? I don't think it is in PoE1, right?
Perhaps a thorns mechanic 😮
Maybe it's suppression or block for melee projectiles?
"Nodding Listener Man" got me good 😅
I love these interviews and can't wait to try PoE2!
best interview by far, will there be a part 3?
Can't wait for this game to come out!
A lot of the random encounters they talked about remind me of the stuff you'd see in torchlight 2's overworld.
Love the passion! Take notes other studios..
I think they should develop a roguelike tutorial for the game where monsters swarm you at reasonable speeds and you get a skill selection every level up, image a halls of torment, death must die kinda Gamemode that teaches you every mechanic by giving you the global stats and you will see what skills are affected by that
Cooked my pizza 20 minutes too early D:
never too late to make another one
There's always snack time.
Despair Stay stronggee
The game footage in HD look so fg seek i cant wait to play it
I think what made getting a skill point in d2 fun was the fact that alot of times leveling a skill changed it in a way that made it look more visually powerful as well. ie - larger area of effect, more porjectiles, more max minions, longer duration, shorter cast times (last 2 wouldnt work with poe) but i think adding something other than just more damage when upgrading a skill would do ALOT for satisfaction
Glad they listening to me with the WASD movement, No probs guys.
Thank you
They really did just kind of strike gold with the skill gem change. This was the best Poe 2 interview yet I think.
got into poe late but ima def be playing poe2 from the beginning. everything is looking great
Can you equip duplicate skills and then have different support gems in each? This could really expand build diversity.
I like potions restoring on defeating enemies but Id love to see them ALSO restore as time passes without you taking damage. Then if things go wrong in a boss fight you can run around like mad and try to dodge everything perfectly as a comeback mechanic.
If you need that much flasks then you're not gonna be doing any perfect dodging for a comeback 😂
@@VK-CopiumLord eh poe 2 should be tougher and flask use can likely be automated like poe1. Doesnt seem unreasonable that most people will have their flasks run dry sometimes.
2 Things I'm curious about that I haven't seen anyone talk about. #1 Could there be an item or something unlocked that allows you to manipulate the passive tree to bridge between nodes in a different path that already exists in the default? And #2 Buffs/Debuffs shown, as a newer player its very hard to see and read something on a Named Mob or Boss if it lasts only for a few seconds before dying in the early game so I never gave it much thought until later on when things got harder and survived and killed me. So I was forced to try to pay attention but in doing so I always ended up dying just trying to recognize what was on the monster. I understand there may be some visuals that give it away so you do not have to read what they are. But a second look at the way things are may help newer players :D Hope this gets seen or something.
I have a little question, if they add new skills over the course of poe 2, they'll have to design support (sometime) for all the news skills ?
Great interview thanks
Im glad i found poe when my friends left me(they stopped playing) during D3
4:11 There's a new orb of augmentation texture? I don't know if my mind can cope with that. Lol.
There's new art for all currency.
Very interesting. Guys know their stuff
This is a studio not corrupted by money.
One question about Skill gem and support gem, now that they are all in the skill menu, do rare or really rare gem like Enhance Support still exist or they relic of the past and now every gem is in the menu and you choose?
changes to skill gems sound amazing
can you block with dual wield in poe 2? in poe 1 its a base of 10% chance, how does this translate? I always liked the idea of dual wielding for defense and fast attacks, and having a big staff or polearm for offence.