Hey man I love what you do for the Community this tuts are very Helpful and great Hope You reach the Heights. There is another way if you want to tackle the Situation though I wanted to share it if it is helpful, you can make an Enum With Three types of leaning in your Interface use that Enum as a variable and Update it in your animation Blueprint and then instead of Branches and Boolean Conditions use (Select) and then add your variable. In your pawn how ever you can just simply set the Enum values by Buttons.
For the boolean logic at 9:00, you can replace "== false" with just "Boolean NOT". And "== true" is a no-op and can be erased. The first two cases could be combined to "if LeanLeft == LeanRight". For false path, Select Float given a bool and put in LeanLeft (or RightLean since one one of these is true) and put the two values. Another completely different way to do this is to set target value based on adding two Select Float given a bool. Like LeanLeft adds 1.5 and LeanRight adds -1.5. It looks simple, but it introduces in a floating point addition operation, so I prefer to use boolean logic instead.
When I set my Camera Location back to 0 0 0, I see a part of the chars head. I tried to fix it by adjusting Camera Boom, but I can't get it to work. After leaving Aim, it goes back to weird position. Do you have any idea how to fix that? I thought about hiding the head (owner no see) but therefore I would need to split the mesh into parts, and I don't know how to do that in blender.
at the end you reference the springarm but have never changed to it throughout the tutorial so far, what's the best way to change to it without is messing up everything else have done so far? thanks
Have you seen the Spring float interp node? its a way to create a bounce effect with your lerps. looks really good when used but there are no sources of media to explain how to utilize it .
I just came across your video, and it seems like you're either creating or teaching game development from a first-person perspective. Before I start learning, I'd like to know if it's beginner-friendly.
Yes and no. Game development is hard and in general making simple ping pong game would be beginner friendly but making first person shooter with advanced mechanics is not easy. But if you follow tutorials and you will be fine. You can always ask me if something is weird.
I've already noticed. I'm familiar with Blender and UE5 by now. What just makes me anxious are those blueprints or how to rig and animate characters. Thanks, I like hearing that. What I found interesting in your videos is that you do true first-person. First-person without legs feels kind of odd right now. But yeah, I'll push through :)"@@voidcompiler3799
hey bro!!! as always i comment that i love everything you do! - i got to ask do you teach privately? one on one session for my game specific needs? id like to learn from you
For some reason, the multiply you used didn't work for me, it only rotated by 1. If anyone has the same issue try deleting "multiply" from LeanInterpolation and then changing the values of the "Leaning" manually. Great video as always!
will this work fine if I have weapon sway and aim offset from other tutorials from youtube? Cause I think those things I mentioned before use camera in one way or another
I noticed there is an issue when looking up and down the character continues to apply spine rotation and the weapon doesn't follow the cross hair is this a topic we are covering in the next video?
Just like you made the sprint arm, I copied everything exactly. But after that, when I try to change the animation offset, it's not working.
Great Accent, love the finish accent , so nice. And great video :)
Hey man I love what you do for the Community this tuts are very Helpful and great Hope You reach the Heights.
There is another way if you want to tackle the Situation though I wanted to share it if it is helpful,
you can make an Enum With Three types of leaning in your Interface use that Enum as a variable and Update it in your animation Blueprint and then instead of Branches and Boolean Conditions use (Select) and then add your variable. In your pawn how ever you can just simply set the Enum values by Buttons.
That is also working idea!
And thank you!
For the boolean logic at 9:00, you can replace "== false" with just "Boolean NOT". And "== true" is a no-op and can be erased. The first two cases could be combined to "if LeanLeft == LeanRight". For false path, Select Float given a bool and put in LeanLeft (or RightLean since one one of these is true) and put the two values. Another completely different way to do this is to set target value based on adding two Select Float given a bool. Like LeanLeft adds 1.5 and LeanRight adds -1.5. It looks simple, but it introduces in a floating point addition operation, so I prefer to use boolean logic instead.
Both works same way!
This is amazing! Best tutorial!
Can you make a tutorial where you show how to make the point AIM when you can AIM and the weapon Is kinda leaned on the side like 90 degree
Nice work👍
When I set my Camera Location back to 0 0 0, I see a part of the chars head. I tried to fix it by adjusting Camera Boom, but I can't get it to work. After leaving Aim, it goes back to weird position.
Do you have any idea how to fix that? I thought about hiding the head (owner no see) but therefore I would need to split the mesh into parts, and I don't know how to do that in blender.
at the end you reference the springarm but have never changed to it throughout the tutorial so far, what's the best way to change to it without is messing up everything else have done so far? thanks
changing from the camera boom that is
Have you seen the Spring float interp node? its a way to create a bounce effect with your lerps. looks really good when used but there are no sources of media to explain how to utilize it .
WOW!!! Did you make a main menu in the next upcoming part
Join Discord if have any questions about course, this video or about game dev in general and I will help you!
Nice
Could you make a video on how to add a melee to the inventory, great videos by the way.
I just came across your video, and it seems like you're either creating or teaching game development from a first-person perspective. Before I start learning, I'd like to know if it's beginner-friendly.
Yes and no. Game development is hard and in general making simple ping pong game would be beginner friendly but making first person shooter with advanced mechanics is not easy. But if you follow tutorials and you will be fine. You can always ask me if something is weird.
I've already noticed. I'm familiar with Blender and UE5 by now. What just makes me anxious are those blueprints or how to rig and animate characters. Thanks, I like hearing that. What I found interesting in your videos is that you do true first-person. First-person without legs feels kind of odd right now. But yeah, I'll push through :)"@@voidcompiler3799
hey bro!!! as always i comment that i love everything you do! - i got to ask do you teach privately? one on one session for my game specific needs? id like to learn from you
Im so busy that I dont have time to do free one on one:(
@@voidcompiler3799 I MEAN PAYED!!
For some reason, the multiply you used didn't work for me, it only rotated by 1. If anyone has the same issue try deleting "multiply" from LeanInterpolation and then changing the values of the "Leaning" manually. Great video as always!
will this work fine if I have weapon sway and aim offset from other tutorials from youtube? Cause I think those things I mentioned before use camera in one way or another
Impossible to say. You can try!
@@voidcompiler3799 Okie, I will, thanks. If any questions arrive, I hope you would be able to help
I noticed there is an issue when looking up and down the character continues to apply spine rotation and the weapon doesn't follow the cross hair is this a topic we are covering in the next video?
It works if you aim down or up. I think you have some offset with camera maybe? Camera should be zero location and rotation.
Lean is really badly done function to redo
How?