Introduction to Arrays in 3ds Max

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  • เผยแพร่เมื่อ 2 ก.พ. 2025

ความคิดเห็น • 30

  • @andvfx
    @andvfx 5 หลายเดือนก่อน +14

    These tutorials are incredible useful, great stuff!

  • @bfewdv
    @bfewdv 5 หลายเดือนก่อน +6

    Amazing! Can't wait to see data channel series as well!!

  • @PandaJerk007
    @PandaJerk007 5 หลายเดือนก่อน +1

    Array modifier feels so good to use compared to prior techniques. I'm glad we have it! and thanks for the tutorial

  • @hotlineoperator
    @hotlineoperator 5 หลายเดือนก่อน +3

    These are excellent tips even for an experienced user. I wish there was an equally clear and good video about all the tools.

  • @softerseltzer
    @softerseltzer 5 หลายเดือนก่อน +2

    I like that you've restarted doing the tutorials!

  • @electroluxia
    @electroluxia 5 หลายเดือนก่อน +2

    Extraordinarily wonderful. Now, we need Quad Cap _without_ plug-ins. Fantastic updates.

  • @dijitalsanat_akademi
    @dijitalsanat_akademi 5 หลายเดือนก่อน +2

    This must be the most practical way to make different combinations of objects quickly. Great...

  • @michaelspaw9955
    @michaelspaw9955 5 หลายเดือนก่อน +1

    Fantastic introduction to the distribution options!

  • @xyzzzz6984
    @xyzzzz6984 5 หลายเดือนก่อน +3

    An extraordinary tutorial series, thank you for that. When it comes to the Array modifier, I wish it was a little bit more flexible, for instance, it'd be great to have an option to stretch the geometry in between the first and last clones or when using the Array by Element option. A small quality-of-life options like that which make modeling things like rooftops, boards or even entire elevation modules a breeze in Railclone, but it's quite a pain or flat out impossible to do just as effectively when using Array.

  • @vampyboy1729
    @vampyboy1729 5 หลายเดือนก่อน +1

    Great video! I like the Array modifier because it's so use friendly with options for distribution I'd have to build manually in other dccs. 🙂

  • @abbas_real
    @abbas_real 5 หลายเดือนก่อน +1

    Thank's, we need more of these kind of videos 🙏

  • @alihouadef5539
    @alihouadef5539 5 หลายเดือนก่อน +2

    This is so powerful !

  • @lindenvennard
    @lindenvennard 5 หลายเดือนก่อน +1

    best series of video ever

  • @josefsvoboda5943
    @josefsvoboda5943 5 หลายเดือนก่อน +1

    Thanks for sharing deep knowledge 😮

  • @Kranos_CG
    @Kranos_CG 5 หลายเดือนก่อน +2

    We need more features for splines arrays like those from Itoo software plug-ins

  • @theitalianprompter
    @theitalianprompter 5 หลายเดือนก่อน +1

    😍

  • @zulfiqarali4888
    @zulfiqarali4888 5 หลายเดือนก่อน +1

    Great tutorial. Although array was too late but It came so powerful.
    I have a problem using it. When I spread windows across the opening of a building using array spline and segment option. I use reset XForm to correct orientation. the spline has multiple segment separated from one another. At first the windows are straight up as they should be (not rotated around line). But after adding more segment inside spline or making a copy of segments with Ctrl+Shift some windows automatically get rotated specially for newly created segments. Windows are rotated around spline (tangent) And their angles are different. Moving segments a little up and down rotates it to some other value sometimes to correct value.
    It would be good if we have Human voiceover as we cant connect with AI voice.

    • @paulneale
      @paulneale 5 หลายเดือนก่อน

      Are you using the Array modifier or are you creating copies along a spline yourself?

    • @zulfiqarali4888
      @zulfiqarali4888 5 หลายเดือนก่อน

      @@paulneale I'm using array modifier.

  • @JoepSwagemakers
    @JoepSwagemakers 5 หลายเดือนก่อน +3

    It's about time we get some new features! When are we getting a node based system for geometry?? You're getting left behind in the dust autodesk!

    • @tolebaybaglan4330
      @tolebaybaglan4330 5 หลายเดือนก่อน +4

      Why we need node for geometry when we have modifiers?

    • @honhatquang598
      @honhatquang598 5 หลายเดือนก่อน +2

      I believe the modifiers stack is as good as the node system

    • @daveson3D
      @daveson3D 5 หลายเดือนก่อน +1

      U dont need geometry nodes like blender, max is much more versatile with data channel,modifiers, mcg and pflow.

    • @JoepSwagemakers
      @JoepSwagemakers 5 หลายเดือนก่อน

      @@tolebaybaglan4330 so you still prefer the compact material editor over the slate? A node based system is almost always better than menu's stacked on top of each other, it's just much clear overall. That's why software like Nuke and Houdini use it, it allows for much more complex systems.

    • @punithaiu
      @punithaiu 5 หลายเดือนก่อน

      That's why there is bifrost. But sadly Bifrost for max is discontinued. If MCG was developed properly. Would've been as powerful as geo nodes by now

  • @Hazmondo
    @Hazmondo 5 หลายเดือนก่อน +2

    The AI voice-over is so distracting, it sounds like a 12 year old child. Even if the original narrator's English or intonation isn't perfect, it would be better than AI

    • @changsooeun
      @changsooeun 5 หลายเดือนก่อน +4

      Trust me. It is better than my voice, and I kinda chose the young female voice intentionally because everybody associate max with old man. :)

    • @hens117
      @hens117 5 หลายเดือนก่อน

      I don't mind the AI voice. Thank you for the tutorial!!

  • @upupRemi
    @upupRemi 5 หลายเดือนก่อน

    Shouldn't this be a feature that 3DS MAX had more than a decade ago? You're only explaining it now. Have you traveled through time?

  • @upupRemi
    @upupRemi 5 หลายเดือนก่อน

    3ds max is progressing too slowly, too bloated, too fat, and almost dead. In Chinese job postings, it's rare to see requirements for using 3ds max software. Most require the use of C4D, UE5, U3D, etc. 3ds max has been eliminated, killed by its own self-righteous, pretentious interface design, and the mentality of not wanting you to learn how to make software.