Advanced Array uses in 3ds Max

แชร์
ฝัง
  • เผยแพร่เมื่อ 11 ธ.ค. 2024

ความคิดเห็น • 24

  • @PandaJerk007
    @PandaJerk007 3 หลายเดือนก่อน +3

    This new Array modifier has so many options its almost overwhelming! but that is really a compliment, I appreciate the team giving us all the options we'd want :)

  • @dijitalsanat_akademi
    @dijitalsanat_akademi 3 หลายเดือนก่อน +5

    It's great to learn about the advanced features of the Array modifier, thanks

  • @ivanibanez1273
    @ivanibanez1273 3 หลายเดือนก่อน +2

    one of the best max turotials ever! please keep it up!💪

  • @F10F11hm
    @F10F11hm 3 หลายเดือนก่อน +2

    Good stuff! Thank you.

  • @roozbehparsa2084
    @roozbehparsa2084 3 หลายเดือนก่อน +1

    👏👏👏👏

  • @chocopie099
    @chocopie099 3 หลายเดือนก่อน

    Nice thank you!!!
    just a note that to use "first middle last" you need minimum 4 objects, and not 3 like one could think...

    • @changsooeun
      @changsooeun 3 หลายเดือนก่อน +2

      That's already fixed in 2024.2.

    • @chocopie099
      @chocopie099 3 หลายเดือนก่อน

      @@changsooeun oh! good to hear!

  • @zulfiqarali4888
    @zulfiqarali4888 3 หลายเดือนก่อน

    Array grid option is so powerful. Although spline option is not like that. I try to create railing like object many times but it doesn't work. I want same spaced (at much as possible) post with one post must be at the corners. Still array modifier has got much functionality. Really liked it.
    Array and path deform gives better result for railing as path deform bends the geometry. Although Path deform is too slow. These is much can be done with modifier without going to more complex options.

    • @changsooeun
      @changsooeun 3 หลายเดือนก่อน

      Did you normalize the spline?

  • @deniz_yener
    @deniz_yener หลายเดือนก่อน

  • @DaVinci-CG
    @DaVinci-CG 3 หลายเดือนก่อน +1

    This small function should have been developed ten years ago, but you have only completed it now. If you are not disappointed, who will be?

    • @changsooeun
      @changsooeun 3 หลายเดือนก่อน +6

      Well.. Blender nor Houdini nor C4D doesn't have all the options in here as built-in option. So, I guess Max is not that late to the game. Because 3dsMax Array provide all this option included, you don't have to figure out all the math and just focus on making art.

    • @ivanibanez1273
      @ivanibanez1273 3 หลายเดือนก่อน

      @@changsooeun nice!

    • @DaVinci-CG
      @DaVinci-CG 3 หลายเดือนก่อน

      @@changsooeun 但我看C4D十分擅长阵列。

    • @danielmanuel2653
      @danielmanuel2653 3 หลายเดือนก่อน

      ​@@changsooeunyou always amaze us! Thanks for tutorials.
      Your videos about quad scatter also also great. I think it will be more powerful if it can make n-gon patterns too just like tissue addon of blemder

  • @VICLVP
    @VICLVP 3 หลายเดือนก่อน +2

    When you will fix bugs which is following from version to version many years?

    • @changsooeun
      @changsooeun 3 หลายเดือนก่อน +8

      Which bugs are you referring to? Which version are you using ? Did you log it as defect? Did you check the release notes? There has been hundreds of bug fixes over the years.

    • @VICLVP
      @VICLVP 3 หลายเดือนก่อน +1

      @@changsooeun 😂😂😂

    • @chocopie099
      @chocopie099 3 หลายเดือนก่อน +1

      They have mostly fixed every thing I've reported that was a bug... around 20 or more.
      If you have something specifically report it or share it, otherwise... you are just a troll :)

    • @VICLVP
      @VICLVP 3 หลายเดือนก่อน +1

      @@chocopie099 Some bugs have been around for years! troll )

    • @chocopie099
      @chocopie099 3 หลายเดือนก่อน +1

      did you even read what I wrote?
      Ok we are still waiting you to mention a couple of that bugs that keeps bothering you...