Why Indie Devs SHOULD Asset Flip!

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  • เผยแพร่เมื่อ 21 ก.ย. 2024

ความคิดเห็น • 47

  • @ASGerner
    @ASGerner 10 หลายเดือนก่อน +38

    for aspiring 3d artists out there:
    finding a free asset pack and modeling a main character that fits the pack's style
    is a really great exercise in working outside your normal style

    • @SloydAI
      @SloydAI  10 หลายเดือนก่อน +5

      Yeah, that makes a lot of sense!
      Thanks for sharing 👍

  • @Gabsboy123
    @Gabsboy123 9 หลายเดือนก่อน +1

    Flipping assets is like sampling from other songs, citing from other books or using pre-packaged ingredients in cooking, there's nothing inherently wrong with it but you still have to channel your creative effort in your final work and not make your audience be constantly aware of the elements you borrowed

  • @hito1988
    @hito1988 10 หลายเดือนก่อน +4

    issue about "asset flips" is that theres is scummy people just putting bunch of assets together and selling it as their own game.
    how assets should be used:
    as a template for your work, dont wanna animate a running animation? download an asset, put it into your game, FINE TUNE it so it fits into your game and doesnt cause conflicts/bugs.
    most of the asset flips look like little timmy went insane on his GTAV 200+modpack, you dont take someone else work and sell it as yours.
    its the same with video creation, just downloading random videos you like and reupload them gets you into trouble. put your own work into it to create something new and have just a few clips of a video you downloaded is totally okay. the same goes for assets, use them as an addition to your game and do not create an entire game out of assets.

    • @SloydAI
      @SloydAI  10 หลายเดือนก่อน +1

      I agree, you had my crying at "Little Timmy went crazy on his GTAV mods" 🤣

  • @mathei2592
    @mathei2592 10 หลายเดือนก่อน +7

    Indie Devs should asset flip if they're making some really big projects, if it's your first time gamedevving and you are too inexperienced to model, or if it's some really small props in the background and you want to save time.
    If it's not any, you can go ahead and model it yourself.

    • @SloydAI
      @SloydAI  10 หลายเดือนก่อน +1

      This only works if you know how to model at all :P

  • @kennydarmawan13
    @kennydarmawan13 10 หลายเดือนก่อน +2

    There's a huge difference between taking assets and reselling them and utilizing assets to make complete games.
    Talent is an asset too, you know.
    In fact, you can make a great game using nothing but stock models. Remember, it's not just about how great the game looks, but how great the game plays.

    • @SloydAI
      @SloydAI  10 หลายเดือนก่อน

      100%

  • @RenderScape
    @RenderScape 10 หลายเดือนก่อน +11

    Honestly very good video! I think I've romanticized the "one man game" concept and tried too hard to emulate it without thinking about if it actually serves me well. In most cases, it's really not necessary to do everything yourself.
    (Btw, this got recommended to me on my front page, which is a good sign for your channel! I hope you get lots more growth :) )

    • @SloydAI
      @SloydAI  10 หลายเดือนก่อน +3

      I think most indie developers go through that phase
      Thanks for the kind words, glad you enjoyed the video!

  • @SuperSleepyBeepy
    @SuperSleepyBeepy 10 หลายเดือนก่อน +1

    One thing I could argue about the last point is looking at it in a different perspective! If you are more art inclined then use assets that will assist you in your weaknesses (such as code or feature related assets). There are many developers that are art inclined which make games with the assistance of feature assets or tutorials.
    Really helpful video! I have major imposter syndrome 😅

    • @SloydAI
      @SloydAI  10 หลายเดือนก่อน

      You and me both! Glad I could help you!

  • @scarfpirates
    @scarfpirates 10 หลายเดือนก่อน +6

    As an artist who dabbled in game development I did the exact opposite lol. I drew all the assets and copied all the code because I can't code to save my life.
    Using assets is the same as using references in the art community. It's looked down upon for some reason. Use assets and work with them to deliver what you want to say through the game.

    • @SloydAI
      @SloydAI  10 หลายเดือนก่อน +1

      Like I said, as long as the experience you deliver is good no one will care about assets!
      Where do you make your games? What engine?

    • @scarfpirates
      @scarfpirates 10 หลายเดือนก่อน

      I made a very primitive platformer for a friend's birthday. I made it in unity following brackeys tutorials.
      It was fun and I have to learn some programming before I attempt making an actual game that's a little more than a gag for my friend's birthday.

  • @Ju5tJeff
    @Ju5tJeff 10 หลายเดือนก่อน

    Love this video dude!! My whole first game was on assets, wouldn't have been made if I didn't use assets. I covered this in one of my vids too. Liked and subbed, looking forward to future content!

    • @SloydAI
      @SloydAI  10 หลายเดือนก่อน +1

      Great job on releasing your first game! That makes you already ahead of most devs!

    • @Ju5tJeff
      @Ju5tJeff 10 หลายเดือนก่อน

      Thank you! It was a fun accomplishment.@@SloydAI

  • @katlicks
    @katlicks 9 หลายเดือนก่อน

    "Done is better than perfect"

    • @SloydAI
      @SloydAI  9 หลายเดือนก่อน

      I feel this

  • @npip99
    @npip99 10 หลายเดือนก่อน +2

    Feels weird that this was released by a company; but legitimately, it was a good video and the reference to Sloyd at the end was very tact.

    • @SloydAI
      @SloydAI  10 หลายเดือนก่อน +1

      The company pays me to make videos but I'm an indie dev with my own channel, so the videos are still as authentic as it gets, you should look at it like a permanent sponsorship which allows me to make a living from this 👍

  • @amixity
    @amixity 10 หลายเดือนก่อน +1

    i enjoy building projects in roblox studio but i just can't scipt, animate, make art, and i almost never have any creative ideas so i just make a recreation of stuff i like

    • @SloydAI
      @SloydAI  10 หลายเดือนก่อน +2

      Do it for long enough and you'll get your own ideas soon enough!
      I believe that everyone learning something has to first start by recreating stuff 👍

    • @amixity
      @amixity 10 หลายเดือนก่อน

      @@SloydAI Thanks for the motivation, I'll keep that in mind!

  • @dennismakesgames
    @dennismakesgames 9 หลายเดือนก่อน

    I literally made the opposite video, arguing you shouldn't use assets :) I do think you have good points though.

    • @SloydAI
      @SloydAI  9 หลายเดือนก่อน +1

      Opinions are there to be argued against, I think that most of the time the middle ground is usually the best place to be, everything is situational

    • @dennismakesgames
      @dennismakesgames 9 หลายเดือนก่อน

      @@SloydAI Yeah, totally agree.

  • @KHodow
    @KHodow 9 หลายเดือนก่อน +1

    While I think using assets is great, I still would recommend tweaking the assets to better fit your game to give it cohesion! Good video!

    • @SloydAI
      @SloydAI  9 หลายเดือนก่อน

      Totally agree! And thank you 😁

  • @PamellaCardoso-pp5tr
    @PamellaCardoso-pp5tr 10 หลายเดือนก่อน +1

    because my overall money is absolutely 0 i had to absolutely everything for my game, but i never had any experience doing modeling organic things or anything like that, but i found editing pixel sprites fun and i loved pokemon black & white mixture of 2d and 3D really compelling and i loved the 2D-HD trend with post processing. and that's the route i went with.
    I started by grabbing old pokemon and free pixel assets and completely editing them, like adding a completely new hair, changing it's costume, in the end it looks completely different from the original, because for some reason I CAN'T start a drawing from scratch or sketch, but i'm really good at adding stuff on top (like, i suck a drawing figures, but if you give me a figure sketch i will be able to do a pretty good drawing on top of it, coloring or even changing it's clothing completely. But i just can't start a drawing from sketch no matter how much i try)

  • @AIAdev
    @AIAdev 8 หลายเดือนก่อน

    my middle name is "Asset flip"

    • @SloydAI
      @SloydAI  8 หลายเดือนก่อน

      Same hahaha

  • @RealCoachMustafa
    @RealCoachMustafa 8 หลายเดือนก่อน

    Paying for assets is like hiring a contractor for your team, expect what you get from the contractor is not going to be unique to your game. Also, at the end of the day, most gamers will not care if you made a game by yourself or not.

    • @SloydAI
      @SloydAI  8 หลายเดือนก่อน +1

      Yep, 100% agree
      However, you can easily make your game unique by simply changing the assets texture or even simply through post processing

  • @yublockme
    @yublockme 10 หลายเดือนก่อน +5

    this need more view unga bunga

    • @SloydAI
      @SloydAI  10 หลายเดือนก่อน +1

      Let it cook Unga bunga

  • @Wildminecraftwolf
    @Wildminecraftwolf 9 หลายเดือนก่อน

    I mean what if you are making your game as a portfolio centerpeice?

    • @SloydAI
      @SloydAI  9 หลายเดือนก่อน

      Depends what that portfolio is for?
      Most companies don't expect you do be a jack of all trades, most companies actually would rather have you be really good at one thing than okay in everything.
      So portfolio centerpiece for a 3D art position, then yeah, maybe don't use assets... But why make a game in the first place then?
      If the position you're going for is dev then don't use assets with code but you can def still use 3D assets

    • @Wildminecraftwolf
      @Wildminecraftwolf 9 หลายเดือนก่อน

      @SloydAI I mean if the game goes well you don't need a job/portfolio, if not then you can use it as a portfolio piece

  • @ninjartist36
    @ninjartist36 10 หลายเดือนก่อน

    If you weren't suppose to use assets.
    Why would ppl upload it?

    • @SloydAI
      @SloydAI  10 หลายเดือนก่อน

      True 😂

  • @svenmify
    @svenmify 10 หลายเดือนก่อน +1

    I just don’t like recycled works. I don’t think it’s good for the game industry as a whole when everyone uses the same assets.
    I’m not an artist myself, but I tend to hire / collab with artists. And I use assets for prototyping.

    • @SloydAI
      @SloydAI  10 หลายเดือนก่อน +2

      I do agree that some assets are severely overused!
      For my own games I usually try to collab with 3D artists for the important assets like the character etc...

  • @lufasumafalu5069
    @lufasumafalu5069 8 หลายเดือนก่อน

    why not creating your own AI assets . its freee

    • @SloydAI
      @SloydAI  8 หลายเดือนก่อน +1

      It's not free, it takes a lot of time to learn and a lot of time to make.
      I don't consider my time to be free 😉