You can infuse Moonlight Greatsword with Holy to turn it into an S scaling weapon for miracle builds and you have a White Corona as a starting miracle that casts quickly and costs almost nothing how cool is that AND you can have the ultimate fucking White Corona version used by Gael transposed from his soul that Knight Oath miracle is pretty clunky though no idea what's that about
This is one of the most common complaints I hear about souls games, yet I don't mind swampy/water areas, nor do I care that it slows your movement down, since that's how it should be anyways. I'm not sure why the community at large seems to hate all swampy movement penalty areas... it's a part of the dam game and part of the challenge, I say keep em coming Miyazaki, can't wait for the elden ring Swamp
Setzer K yeah, that might be cause two different directors and teams worked on both, but even I’m salty that ds3 ignored so much that ds2 added...not all of it was ignored but it still stings.
Setzer K ummmmm I was talking about stuff from ds2 being ignored mostly in ds3 also I know this owo, I’ve been playing sotfs for years...years man. Fuckin years and I played the cinders mod man. Calm thyself
@@inikotheironic5139 well actually ds1 is the odd one out, since in every other souls title you level up at a firekeeper/maiden in black. probably because in ds1 you spend a lot of time away from firelink shrine and aren't able to warp there until later in the game, while in the other titles you either have the ability to warp straight up, or in demon souls case the only ability of the archestones is going to and from the nexus.
in DS3 especially it's very noticeable especially early on that you have to waste time with 2 loading screens every time you want to level. they probably do it for two reasons: 1) it encourages you _not_ to level, increasing the chance of losing your souls. 2) it forces you to return to firelink shrine, otherwise you might almost never go back there. in DS1, the geography always tends to loop back to the shrine, but in DS3 you get geographically further and further away.
@LeadFaun In DS3 your quest is basically to walk all the way mostly linearly to Yhorm, with a side adventure in the Cathedral (and then eventually going to the castle that you started at). Forcing you back to Firelink all the time is very noticeable to me because there's no reason to go back there otherwise. (another reason they force you to return all the time (sort of spoilers) is to associate it with everywhere you're going, to get you ready for the "twist" of sorts that it's actually in a different dimension/universe/time/whatever than the world that you're venturing to). in DS2 I find it not so bad, because Majula is actually the geographical hub, not just the place you teleport from. you adventure away from it, but always return after making it to the end of that path, and then start again in a different direction. I think another reason that it's "especially" is how much slower you level in DS3. you just _barely_ get one level, and then have to go through two long loading screens just to get that one level (or risk losing it). meanwhile in DS2 you get like 5-10 levels all at once, making your trip a lot more meaningful.
@@Sahuagin in ds1 the game geographically takes you back to firelink after ages away from it, since you have no way to warp to it. while in demons, ds2, ds3 the game isn't geographically taking you back to either place, so you warp back. in ds3 when it comes to barely getting a level, you're most likely over levelled while in ds2 you get a stupid amount of levels quickly, having the same levels you would end ds3 with halfway through the game.
"The pointless bonfire in the Undead Settlement has been removed" Wrong. The one in the house WAS the useful one. The one on the wall is literally 5 seconds and 0 enemies from Vordt's bonfire and had no reason to exist. The one in the house at least saves you having to run past the dogs every time.
@@Halcyon1997 The cutscene is skippable. I believe it only plays the first time anyway, but I have never died on the way to the house so I've never had to find out.
@@Halcyon1997 """if you die before reaching the firekeeper in Anor Londo then what? Do you go back to the bonfire in Sen's Fortress and have to watch the cutscenes again?""" DS3 was already borrowing half of DS1, I think it would have been fine to borrow a tad more from Anor Londo.
BRRUUUH there's a spell called perseverance - it makes you immune to stagger for a brief time (40 faith tho) - I used it with fists + fat armor for defence = you enter the boss fight and ORA ORA ORA ORA ORA ORA ORA ORA ETC
ı still want some spell parry data my reasons are; 1- its useless 2- some spells can indeed be parried with the right conditions unlike some players know ( such as chaos bed vestige can be parried in close range) 3- its super duper cool to actually pull it of (its all about fashion, not just looks but also actions also count) 4- there is no clear knowledge about all the spells that can be parried and cannot be parried 5- can weapon arts or projectiles of some weapons can be parried as well? or item based projectiles such as dragon form fire attack ( fire whip can be parried, perhaps this can be as well) 6- older games can also parry spells with other methods such as force, is there other methods in the older games? 7- can it be viable against those filty casters ( not particullary against miracle builds, since they dont exist in the meta ) ? 8- spell parry spell or spell parry shield? which is better, which is practical? can spell parry spell parry the ones that shield can't? 9- can you parry mutiple spells at once, ı know its possible, its just, everybody loves double or triple parries in the highlights of youtubers, how about double or triple spell parries??? 10- according to the old legends of crabland, if you parry a black serpent right next to catacomb crabbo, crabbo will use the parried black serpent spell and form it into a portal that will take you to portal 3 game (DEEPEST LORE and free game). I am counting on you OLD MAN!!!
Crabs, we're crabs, we're the crabs We crab walk at night, we crab stalk night We're the crabs I'M THE GIANT CRAB, I'M THE KING OF THIS POOL Let's see what kind of rubble we can get ourselves into!
Golgor the difference is that dsr added nothing new and changed nothing, while ds3 controls very differently from the other games and has completely unique bosses, even if a lot of the areas returned from old games
My favorite thing about this mod are the changes to covenants. Equipping a covenant gives you useful bonuses, some classes start as members of these covenants, covenant items drop regularly as you're killing monsters, and there are a ton of new things you can buy from the covenant vendors! Also, there's an invincible pilgrim in Firelink that you can test your damage against.
Seriously whenever you don't have a video up you should actually just run an Old Man Study stream with the music you use on YT in the meantime. Keeps up engagement
The main issue with Cinders is that it changes every other day and isn't always balanced or cohesive e.g. I fought Vort and there were about 10 dogs right before the boss fight, and after that I accidentally sent myself into NG+ because there was a random giant tree and the prompt didn't appear when I expected it to.
I started playing at 1.65 I think? It felt like every week it was updated, which sucks bc you have to redownload and install if you want to do the next version. I've just let it go for now and I'm probably going to wait until its been a while since the last update
I'm finally done with this mod, I lost my last shred of hope that the mod author actually knows what he's doing, he truly does change random shit for the sake of it, the mod has no cohesion or design goals of any kind, he changes his mind on everything every single update. His latest bright idea is removing the weapon reinforcement system out of the game entirely, on a whim... he doesn't know what the fuck he's doing, at all. People started calling him out for it and he went on a mass banning spree on the discord server (the last one of many btw, this happens every time he gets criticism for an update) and locked down/removed the comment section of the mod page. This keeps happening way too much, it's not a one-off thing, the mod has been unrecognizable from update to update since forever to the point 95% of the info on this video is outdated and not even in the mod anymore... he really has 0 idea on what the mod should be and has temper tantrums when people question it. Stay away.
That fucking sucks. I haven't played this mod in about 8 months and was excited to come back to it, but when I went to the mod page on Nexus, I was surprised/suspicious to see the "posts" section was gone. Then I saw people complaining about the mod on the official Reddit, and then all get taken down. What the fuck is this person doing? He's the George Lucas of modders. What version would you say the mod was at its best?
Oh god, the mod sounded promising but after checking & confirming that those things are true, everyone should probably avoid that mod, specially version 2.00 onwards which was when the reinforce system was removed i wonder if there are any mods like this but without the random bad changes
@@hatefulgaming1800 the convergence mod feelt too op, i played using the intended way (caster) and i pretty much never had the slightest challenge since casters don't need to be glued to the enemy, and i felt bad for SoC, he is the proof that this mod needs to be balanced better since many people (myself included) just waited without attacking to see if he had anything new because the battle was so short
You and your grandfather make some of the best videos. Whenever I see the Catacombs Crab, I put down a message: “crab ahead, therefore old codger required ahead” (or some variation)
@@kaspersaldell ik, but he deserves a million, compared to other channels, good editing, lots of effort put into the videos, underrated in my eyes at only 300k
Fake data: The ladle is from ds3, as the ds2 ladle is a whole carved wooden piece, and the ds3 ladle has the spoon cup thing made of cast iron with a wooden handle. I have reached peak useless data
I loved the changes in this mod, but I felt that there was more adding enemies than changing. I felt like I was constantly having Outriders shoved up my butt, and is it just me or did bosses take much longer due to added health or something?
Okay, so the Cinders mod is definitely interesting, but saying it's the same thing as Scholar of the First Sin is for Dark Souls 2 is incredibly disingenuous and inaccurate. Scholar of the First Sin was basically made to make Dark Souls 2 flow better officially by the actual official company, and isn't a complete overhaul of the game's playstyle or vision. Cinders changes so much about Dark Souls 3 that it barely resembles the original game in any way, which is not a good thing if you're trying to stick to a similar vision and gameplay balance as Miyazaki intended. The introduction of so many new weapons and spells heavily unbalances the game and alters the difficulty curve of it, and while that can certainly be fun to try out for a new experience, it's not at all accurate to describe it as being similar to Scholar of the First Sin. Cinders is fun to play around with for a few playthroughs, but once I got those out of my system I returned to exclusively playing base Dark Souls 3 because the balancing just feels much more sensical to me.
Man, Limit has a hard time sitting still. I can now understand old man's frustration. Also *h a h a , t i m e f o r c r a b.* The crab weapons are really the best part
Love this mod, have been playing it for about a year now and it keeps getting really great updates. Shame Fromsoft/Bandai banned family share so i'll have to play it on my main but it's definitely a great addition to the game and bumps up the replay value by a bunch!
i think its worth getting your account banned for it to be honest. The original game is good but this mod makes it so you'd never want to go back. Also a lot of people are actually playing it so stuff like pvp actually happens still
Deacon Jay Langfield i agree but i’m still careful as i have 1000+ hrs on my main account and don’t want it banned. Luckily if you put it in offline you’ll be relatively fine
Thank you for this review Limit, I wouldn’t have otherwise tried this mod as I saw it before and didn’t think much of it but I’ve played the mod for about a day and got to say it’s definitely a giant refreshment on original DKS3
just as i started my third playthough of cinders. The mod has undergone drastic changes ever since my first playthrough which was maybe 7 months ago, so it's always nice to replay it, to see the new changes. Back when I played, smouldering lake was infested with demons (not just the ruins), but right now, there's the demon from below and demon in pain just chilling there. It's a great mod, and has its own wiki!
Tried it out after watching that vid. I like certain parts of it, like having new infusion effects or being able to regulate game difficulty via modifiers. But certain things feel out of place or underdeveloped. I suppose it shouldn't matter because the mod is clearly directed at people who have played all games in the franchise, but it certainly spoiled the experience for me since I expected it to be somewhat serious, but ended up feeling as if I installed 1 massive overhaul mod and then 30 random(in content and quality) mods on top.
Funny you should say it was actually added very recently, like a few days ago, for the current Github playtest version (not on Nexus yet but eventually) along with the Forlorn, Jester, Loyce, Charred Loyce and DS1 Gold Hemmed set (the armor you pick up that makes Ceaseless Discharge angry)
The editing and delivery gives me serious Erick Wright vibes, takes me back some years to my DotA days. Very good video, showcases the mod quite well without showing too much.
Limit Senpai you responded to my message many cycles ago, and even made a video using my idea, but I now pose you this conundrum: in my personal testing i found fall damage to be reduced in dark souls 3 if I backstep off a ledge as opposed to walking off it. If true you have to retest everything from your fall damage video from like half a decade ago muahahaha. Enjoy all the data I just made useless
So Ive played the mod (at current update 2.0.2 or some shit like that) and it's alright. Here's some actual shit to know, watch out for spoilers: 1) Enemy placement: enemies don't actually change location, there's just more. Think of the most bullshit enemy in each area and it's that enemy spammed everywhere by default. Not impossible but annoying 2) Bonfire placement: a few new and removed fires. Boss fires don't exist anymore so if you just won through a big struggle, you're fucked immediately 3) Weapons/Magic: new stuff was added and I kinda like it, but I haven't experienced everything yet. 4) Armor/illusion sets: yeah idc about much of the added armor. I do like the illusions that give you the armor look but not the stats so you can look however you want (mostly. It's only a head and then the rest of the set in two pieces) 5) New covenants: honestly the covenant overhaul is the best thing about this mod. More covenants, and now you get rewards from every enemy you kill (still low chance but it prevents static grinding 2 enemies over and over) 6) infusions: I honestly like the new infusions. They're more interesting with varied affects other than just damage types. They removed reinforcement though so that's pretty fucking stupid imo. 7) Poise: yeah it's poise. Absolutely the wrong idea of poise but yeah it's there. What Limit neglected to mention is that ALL human characters have huge poise, especially against each other. Which includes you and all the human NPCs, yes enemies included (which means Hodrick will rock your shit hard). It's what people THINK poise is, not what it was. 8) Other random shit: They added a mechanic called Intruders which is basically invaders but without being embered. They are fucking annoying and super unbalanced depending on what class you start out as. Magic is really overpowered since range is infinitely better in this mod and with FP regen you'll never have to stop. The balancing is really off in general so beware. You're not gonna have an easy time at first. It's not impossible but it will take a few tries
SOME ADDITIONS SINCE IVE ALMOST FINISHED A NG CYCLE ONCE AGAIN WATCH OUT FOR SPOILS: 1) Holy shit poison is overpowered as fuck. I've beaten 90% of the bosses using the Corvian Scythe with a Dark infusion alongside the dark pyromancy, which inflicts toxic. 2) Get Warmth. Shut up and get it. It will save you so much of your healing items between major fights. I've cleared several sections in a row without resting at bonfires (and only broke the streak to level up). 3) I fuckin hope you like the Pursuer cuz he intrudes on you no less than 5 or 6 times. Probably more since I haven't gotten the full armor set from him yet. And he always shows up at incredibly annoying spots. I'm surprised he didn't show up in Lothric alongside those three NPC fuckers after the archives. 4) Alot of the enemy placement is really fucked up. In Dragon Peak, the wyvern shows up an additional time in the area that you used to unlock after the NK fight. You can even see him glitching into the arena during the fight, though he has no actual bearing on the fight. They also added more of those giant worm fuckers in the Smoldering Lake. I counted 3, and at least one of them clips into the tombs below, which locks you from progressing the area until it dies. It's more of an annoyance than a challenge but it just shows how little the mod developer actually knows about what he's doing. (BOSS SPOILER IF YOU CARE) in the painted world, he just fucking reskinned the demon king and threw him in the tower with some other ice "demons". Let me clarify, a boss with mostly AOE moves, is fought in an open arena surrounded by death drops while also having two allies with tracking ranged attacks that deal frost damage. To quote my favorite salty game reviewer, there's difficulty and then there's fucking me about and it's clear where this pitches it's tent
The best part about Cinders is that we can finally have a viable miracle build. The time is now, Old Man
I'd say even better : the FUTURE is now, Old Man !
Not only that poise is in the game.
@@_Salok But how can you tell if it's the past, present, or future when the flow of time is so convoluted? What is the deepest lore? 🤔
angelic barrage is NOT balanced tho. jesus christ.
You can infuse Moonlight Greatsword with Holy to turn it into an S scaling weapon for miracle builds
and you have a White Corona as a starting miracle that casts quickly and costs almost nothing how cool is that
AND you can have the ultimate fucking White Corona version used by Gael transposed from his soul
that Knight Oath miracle is pretty clunky though no idea what's that about
“I don’t swear, as it fucks with the Ad Revenue”
Rewatching this, this sent my sides into the abyss.
What a power move
Man you are really in shape. Doing all those squats while you talk has really paid off. Good job!
Imagine how fit Old Man will be after he's let out of his solitary crabfinment!
Gay.
Based
🤨... you are planning something, aren't you?
With ds3 i mean.
Swamps don't slow you down? Miyazaki's vision ruined.
one of the reasons i never returned to vanille ds3
Sounds like it makes crab battle too EZ
@@FFKonoko yea sort of kills the point
They should replace the crabs with Shrek
This is one of the most common complaints I hear about souls games, yet I don't mind swampy/water areas, nor do I care that it slows your movement down, since that's how it should be anyways. I'm not sure why the community at large seems to hate all swampy movement penalty areas... it's a part of the dam game and part of the challenge, I say keep em coming Miyazaki, can't wait for the elden ring Swamp
Now for perfect marks all it needs is VR support so I can get the full crab experience.
Second?
more crabs needed
All hail The crab!
vomit every time you roll
"Crab battle!"
Let's be honest here, you only reviewed it because of the crab armor and weapons
And in the latest update there’s a crab summon too
Just like how I’d review it only cause it has the pursuer set...I’m serious it was such a crime to not have one in ds2.
Setzer K yeah, that might be cause two different directors and teams worked on both, but even I’m salty that ds3 ignored so much that ds2 added...not all of it was ignored but it still stings.
Wait! There were other things in the review?!
Setzer K ummmmm I was talking about stuff from ds2 being ignored mostly in ds3 also I know this owo, I’ve been playing sotfs for years...years man. Fuckin years and I played the cinders mod man. Calm thyself
"let's start with the most boring... you can level up at any bonfire" SOLD
Why did they ever change it from how it was in ds1?
@@inikotheironic5139 well actually ds1 is the odd one out, since in every other souls title you level up at a firekeeper/maiden in black. probably because in ds1 you spend a lot of time away from firelink shrine and aren't able to warp there until later in the game, while in the other titles you either have the ability to warp straight up, or in demon souls case the only ability of the archestones is going to and from the nexus.
in DS3 especially it's very noticeable especially early on that you have to waste time with 2 loading screens every time you want to level. they probably do it for two reasons: 1) it encourages you _not_ to level, increasing the chance of losing your souls. 2) it forces you to return to firelink shrine, otherwise you might almost never go back there. in DS1, the geography always tends to loop back to the shrine, but in DS3 you get geographically further and further away.
@LeadFaun In DS3 your quest is basically to walk all the way mostly linearly to Yhorm, with a side adventure in the Cathedral (and then eventually going to the castle that you started at). Forcing you back to Firelink all the time is very noticeable to me because there's no reason to go back there otherwise. (another reason they force you to return all the time (sort of spoilers) is to associate it with everywhere you're going, to get you ready for the "twist" of sorts that it's actually in a different dimension/universe/time/whatever than the world that you're venturing to). in DS2 I find it not so bad, because Majula is actually the geographical hub, not just the place you teleport from. you adventure away from it, but always return after making it to the end of that path, and then start again in a different direction.
I think another reason that it's "especially" is how much slower you level in DS3. you just _barely_ get one level, and then have to go through two long loading screens just to get that one level (or risk losing it). meanwhile in DS2 you get like 5-10 levels all at once, making your trip a lot more meaningful.
@@Sahuagin in ds1 the game geographically takes you back to firelink after ages away from it, since you have no way to warp to it. while in demons, ds2, ds3 the game isn't geographically taking you back to either place, so you warp back. in ds3 when it comes to barely getting a level, you're most likely over levelled while in ds2 you get a stupid amount of levels quickly, having the same levels you would end ds3 with halfway through the game.
The way he constantly switches poses makes me so uncomfortable.
That's a power move.
I like it
Peak "I don't know what to do with myself while I'm talking" energy
As a Welsh person, can confirm. This is exactly how we all speak.
Also you guys fuck sheep
@@boozecruiser1776 wow, not all of us.
@@boozecruiser1776 Nice bit of casual racism there.
@@GwynoftheMist welsh isn't a race you gobshite it's a nationality
@@nepdisc3722 Truly it's a social construct and has no absolute definition, mate. Why you even throwing your hat in the ring no-one asked.
"The pointless bonfire in the Undead Settlement has been removed"
Wrong. The one in the house WAS the useful one. The one on the wall is literally 5 seconds and 0 enemies from Vordt's bonfire and had no reason to exist. The one in the house at least saves you having to run past the dogs every time.
If you die before you reach the bonfire at the house then what? Do you go back to vordt bonfire and have to watch the cutscenes again?
@@Halcyon1997 The cutscene is skippable. I believe it only plays the first time anyway, but I have never died on the way to the house so I've never had to find out.
its for pvp
Also the fastest way to commit suicide for Yoel's quest
@@Halcyon1997 """if you die before reaching the firekeeper in Anor Londo then what? Do you go back to the bonfire in Sen's Fortress and have to watch the cutscenes again?"""
DS3 was already borrowing half of DS1, I think it would have been fine to borrow a tad more from Anor Londo.
Not so useless data: the DS 2 Dragonform has a reference to our Italian Boy the Pruld
Yeah, the audio playing is "I am the dragon form of dark souls 2" from the prulds video.
It's also the best Dragonform easily
Vaffanculo!
@@loganjblack no he means in the actual mod. The item has the reference in its description
@@hmmyou2544 oh really? That's cool.
"Is this REALLY worth upgrading my PC for?"
"Poise works"
I'm sold
>Dozens of categories adjusted and improved
Hmm, might be worth a try, maybe I-
>Poise exists again
WHERE DO I SIGN
*HNGNNGNGH POISE*
*AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA*
Did they add in true power stancing back in yet?
BRRUUUH there's a spell called perseverance - it makes you immune to stagger for a brief time (40 faith tho) - I used it with fists + fat armor for defence = you enter the boss fight and ORA ORA ORA ORA ORA ORA ORA ORA ETC
@@Kobdzio NANI???!!!!
IS THIS THE POWER OF STAR PLATINUM??!!
@@drifterduckygaming4646 Basically. Yes.
ı still want some spell parry data
my reasons are;
1- its useless
2- some spells can indeed be parried with the right conditions unlike some players know ( such as chaos bed vestige can be parried in close range)
3- its super duper cool to actually pull it of (its all about fashion, not just looks but also actions also count)
4- there is no clear knowledge about all the spells that can be parried and cannot be parried
5- can weapon arts or projectiles of some weapons can be parried as well? or item based projectiles such as dragon form fire attack ( fire whip can be parried, perhaps this can be as well)
6- older games can also parry spells with other methods such as force, is there other methods in the older games?
7- can it be viable against those filty casters ( not particullary against miracle builds, since they dont exist in the meta ) ?
8- spell parry spell or spell parry shield? which is better, which is practical? can spell parry spell parry the ones that shield can't?
9- can you parry mutiple spells at once, ı know its possible, its just, everybody loves double or triple parries in the highlights of youtubers, how about double or triple spell parries???
10- according to the old legends of crabland, if you parry a black serpent right next to catacomb crabbo, crabbo will use the parried black serpent spell and form it into a portal that will take you to portal 3 game (DEEPEST LORE and free game).
I am counting on you OLD MAN!!!
Spell parrying is OP in Dark Souls 2. Can straight up invalidate entire builds in one easy move.
@@silenceundying depending on your choice of dps.
@Sarincrow im interested in that portal to portal 3 too..
@@alexandrubragari1537 I already did it and I unlocked sonic in melee but my cousin is borrowing my Gamecube right now sorry
"Am I being hard on DarkSouls 2? No, It is easily my favorite PS2 game"
O O F
He probably hasn't played it in years
"garl simpland" you take that back right now old man !
His grandson is limit...
Now I understand why this channel is called limit breaker
Elephant Voi i was imagining this
Limit: 😐
Limit breakers: 😐🤛
God I hate the grandson
I'd break limit *ifyaknowwhatimean*
Jormy Gormy No, bad
@@wojciechrokosa1395 we all hate the grandson. Can't even understand his attempt at English
That they include Demon Souls in this makes me cry
I'm playing Demon's Souls for the first time in, it's super fun
9:45 "Lothric Castle" is labeled "Drangleic Castle."
Epic
What do you mean. That’s my favorite area in demons souls
Crabs, we're crabs, we're the crabs
We crab walk at night, we crab stalk night
We're the crabs
I'M THE GIANT CRAB, I'M THE KING OF THIS POOL
Let's see what kind of rubble we can get ourselves into!
Limit! It's your birthday today! Estus and moss is on it's way!
Made me think of march of the crabs by anvil.
bruh, give me the link to your old man radio stream.
I need it.
fromsoftware: puts an item that was in other souls games in ds3
fans: >:(
some modder: puts an item that was in other souls games in ds3
fans: :)
@@TuriGamer whats the problem with wanting cash for making a good ass game
im jus glad ds2 got some more love in the mod
@@simple_most788 That it's not good lmao, DS3 was DSR before DSR.
Golgor the difference is that dsr added nothing new and changed nothing, while ds3 controls very differently from the other games and has completely unique bosses, even if a lot of the areas returned from old games
"Puts ALL items that was in other dark souls games in ds3"
"Fighting polygon team"
Ah yes my favorite Dark Souls character, Brian David Gilbert.
I'm not superstitious but--
Another feature the Storm Ruler should have is to be as effective against all Giants in the game, and not just Yhorm.
Would be really cool.
They are already way too weak, have you no mercy, sir? But yeah, that would be cool
I wasn’t sold until I heard the magic word:
P O I S E
BECOME UNSTOPPABLE
@@masonjones7777 i played cinders and poise is the best
i want to see grandpa's radio!!!
I’m still pissed that ciarans gear didn’t return in vanilla dks3
"You can poise"
Say no more. That's all I need.
"That one Welsh guy" So proud that limit actually got that right, fair dues!
6:10 +2 for the Jerma reference
jerma gives me life
Is that the streamer that died to Pinwheel on stream?
@@DankbeastPaul -2
My favorite thing about this mod are the changes to covenants. Equipping a covenant gives you useful bonuses, some classes start as members of these covenants, covenant items drop regularly as you're killing monsters, and there are a ton of new things you can buy from the covenant vendors! Also, there's an invincible pilgrim in Firelink that you can test your damage against.
THEY GAVE THE LADLE THE MOST AMAZING WEAPON ART
4:10 "fo(u)r exam(p)le(s)" UPS truck confirmed for Bloodborne Kart?
0:43 ThePruld *S P O T T E D*
Has Old Man been keeping safe? We cant lose him he is too young, too precious, too crab.
"You can poise"
Aight I'm downloading this
Seriously whenever you don't have a video up you should actually just run an Old Man Study stream with the music you use on YT in the meantime.
Keeps up engagement
Maybe some don't want all the flack and they got lives.
@@inikotheironic5139 Bro chill it was just a meme
i always feel like ur editing ur videos with so much passion and creativity. much luv
the demon's souls armors are dope
got a wave of nostalgia from my old adventures
can you believe its been 11 years already?
The main issue with Cinders is that it changes every other day and isn't always balanced or cohesive
e.g. I fought Vort and there were about 10 dogs right before the boss fight, and after that I accidentally sent myself into NG+ because there was a random giant tree and the prompt didn't appear when I expected it to.
I started playing at 1.65 I think? It felt like every week it was updated, which sucks bc you have to redownload and install if you want to do the next version. I've just let it go for now and I'm probably going to wait until its been a while since the last update
7:44 The Return of the King
Hahaha I love how the dragon I'd speaking Italian because of thepruld. He is a legend for sure
this comment is A E S T H E T I C L Y pleasing
GNAAAAAAAAAAAAAAAAAAAAAA
@@aelspecto GNAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
GNYYYYYYÀAAAAAAAAAAAAAA
I just love this channel & videos. There is such a pleasant vibe to the editing, voice overs, etc
I'm finally done with this mod, I lost my last shred of hope that the mod author actually knows what he's doing, he truly does change random shit for the sake of it, the mod has no cohesion or design goals of any kind, he changes his mind on everything every single update. His latest bright idea is removing the weapon reinforcement system out of the game entirely, on a whim... he doesn't know what the fuck he's doing, at all. People started calling him out for it and he went on a mass banning spree on the discord server (the last one of many btw, this happens every time he gets criticism for an update) and locked down/removed the comment section of the mod page. This keeps happening way too much, it's not a one-off thing, the mod has been unrecognizable from update to update since forever to the point 95% of the info on this video is outdated and not even in the mod anymore... he really has 0 idea on what the mod should be and has temper tantrums when people question it.
Stay away.
That fucking sucks. I haven't played this mod in about 8 months and was excited to come back to it, but when I went to the mod page on Nexus, I was surprised/suspicious to see the "posts" section was gone. Then I saw people complaining about the mod on the official Reddit, and then all get taken down. What the fuck is this person doing? He's the George Lucas of modders.
What version would you say the mod was at its best?
He’s gone hollow
Oh god, the mod sounded promising but after checking & confirming that those things are true, everyone should probably avoid that mod, specially version 2.00 onwards which was when the reinforce system was removed
i wonder if there are any mods like this but without the random bad changes
@@brunoslybruno try the convergence mod
@@hatefulgaming1800 the convergence mod feelt too op, i played using the intended way (caster) and i pretty much never had the slightest challenge since casters don't need to be glued to the enemy, and i felt bad for SoC, he is the proof that this mod needs to be balanced better since many people (myself included) just waited without attacking to see if he had anything new because the battle was so short
"Do you feel it now mr.crab? "
-someone
T i m e f o r C. R. A. B.
Hot damn, this actually sounds worth coming back for
I got a gaming PC specifically to run Cinders about 8 months ago, I love this mod so much. Glad you made the video!
12:38
he has the wayfarer selected for a single frame.... hmm...
what does this mean?
Subconscious message to play the best starting class
Deepest Lore
*Deeperest lore*
I just realized grandpa Limit watches ThePruld, is him Italian?!
Probably using subtitles like most of us
If I had to guess by the accent, I'd say he's German. Could very well be wrong tho.
@@DrossProwlerit's more likely we are only fool taking for granted he lives on Earth
AHH IO SONO LA FORMA DI DRAGO DI DS2!
@@katiaferrara587 E IO SÒ ARTORIAS, ER CAVALIERE PIÙ FORTE DE TUTTA LORDRAN, C'HO PURE ER LUPO!
You and your grandfather make some of the best videos. Whenever I see the Catacombs Crab, I put down a message: “crab ahead, therefore old codger required ahead” (or some variation)
THE PRULD SAYING "IO SONO LA FORMA DI DRAGO DI DARK SOULS 2" IS FANTASTIC
this is such an underrated channel it makes me sad
Idk what you mean? This channel is pretty popular.
@@kaspersaldell is it though?
@@johnjonesring Yeah 312K subscribers isn't bad at all.
@@kaspersaldell ik, but he deserves a million, compared to other channels, good editing, lots of effort put into the videos, underrated in my eyes at only 300k
@@johnjonesring Yeah I totally agree. 312K is good, but he should definitely still have more.
Great video bro the editing actually made me laugh hard ^^
>you can larp as the penetrator and actually do damage with the penetrator sword now
and to think, it only took a decade
Fake data: The ladle is from ds3, as the ds2 ladle is a whole carved wooden piece, and the ds3 ladle has the spoon cup thing made of cast iron with a wooden handle.
I have reached peak useless data
I love how the ladle uses Estus Shards to upgrade
If I remember correctly, didn't the developer of this mod go really crazy, add a bunch of dumb stuff and nerf strength weapons into the ground?
Don't forget: You can also summon a crab as a companion. Crabs don't leave crab friends behind.
I would say you had me sold at Giantdad, but you really had me sold at the Artorias body pillow.
13:42 You had me at Ice Crab Claw. I'm going full ❄️🦀
That little dance Limit does makes me very uncomfortable
I loved the changes in this mod, but I felt that there was more adding enemies than changing. I felt like I was constantly having Outriders shoved up my butt, and is it just me or did bosses take much longer due to added health or something?
i hate how they think adding health, or making them attack faster makes it harder. it’s just more tedious
5:44 my body was not ready
"We're the rats!" -Jerma
AND he didn't even mention enchantable shields. What a legend.
"Nooo you can't just change the entire base game the developers made it that way!!!"
"Hahaha crab dance funny"
I was LITERALLY thinking about how much I missed your videos today ♥️♥️♥️
You can tell how excited he is about each number by the relative size of his head
0:47 wtf the pruld , ma che cazzo è questo l'episodio 3
Non arriverà mai il terzo episodio...
Why do I hear Thepruld
@@jacopomagri7653 oramai è divenuto leggenda
Perché parla in italiano?
@@mariuccio8723 si
Okay, so the Cinders mod is definitely interesting, but saying it's the same thing as Scholar of the First Sin is for Dark Souls 2 is incredibly disingenuous and inaccurate. Scholar of the First Sin was basically made to make Dark Souls 2 flow better officially by the actual official company, and isn't a complete overhaul of the game's playstyle or vision. Cinders changes so much about Dark Souls 3 that it barely resembles the original game in any way, which is not a good thing if you're trying to stick to a similar vision and gameplay balance as Miyazaki intended.
The introduction of so many new weapons and spells heavily unbalances the game and alters the difficulty curve of it, and while that can certainly be fun to try out for a new experience, it's not at all accurate to describe it as being similar to Scholar of the First Sin. Cinders is fun to play around with for a few playthroughs, but once I got those out of my system I returned to exclusively playing base Dark Souls 3 because the balancing just feels much more sensical to me.
Man, Limit has a hard time sitting still. I can now understand old man's frustration.
Also *h a h a , t i m e f o r c r a b.*
The crab weapons are really the best part
Love this mod, have been playing it for about a year now and it keeps getting really great updates.
Shame Fromsoft/Bandai banned family share so i'll have to play it on my main but it's definitely a great addition to the game and bumps up the replay value by a bunch!
i think its worth getting your account banned for it to be honest. The original game is good but this mod makes it so you'd never want to go back. Also a lot of people are actually playing it so stuff like pvp actually happens still
Deacon Jay Langfield i agree but i’m still careful as i have 1000+ hrs on my main account and don’t want it banned. Luckily if you put it in offline you’ll be relatively fine
*UPDATE* family share got back enabled again so now i can play Cinders and Champion's Ashes on an alt again hell yeah!
12:38
Whats with the uh, Wayfarer class there?
Giving a sneak peak of 5 seconds later or did you not notice the frame?
I thought that it was his miracle build given the topic of viable builds XD
Grandson's wiggling makes me viscerally uncomfortable
Thank you for this review Limit, I wouldn’t have otherwise tried this mod as I saw it before and didn’t think much of it but I’ve played the mod for about a day and got to say it’s definitely a giant refreshment on original DKS3
I don't know who sings the song on 6:10, but he sounds like he's only 5'8 tall. Loved the video btw, the mod looks interesting
5'8? Sounds 5'3 to me
He sounds like a guy who would die to Pinwheel.
He sounds like someone who beat Slave Knight Gael on stream
yo, this guy sounds FUCKED!
"You wanna get bakestaybed?"
First: why TF!!! Did they move the comment section.
Second: I really wish this Mod could come to Console.
Its not impossible we have mods at skyrim but i dont think it will ever come true
Dread it, run from it...
*A miracle will happen.*
T I M E F O R C R A B ! ! !
Last time I was this early, the old man was hitting phantoms during a performance.
just as i started my third playthough of cinders.
The mod has undergone drastic changes ever since my first playthrough which was maybe 7 months ago, so it's always nice to replay it, to see the new changes.
Back when I played, smouldering lake was infested with demons (not just the ruins), but right now, there's the demon from below and demon in pain just chilling there.
It's a great mod, and has its own wiki!
Those are some interesting idle animations you got there, Limit
I can predict that Ornstein is going to be the final boss of Elden Ring....with a recolor, left handed and named Arnstoin
Tried it out after watching that vid. I like certain parts of it, like having new infusion effects or being able to regulate game difficulty via modifiers. But certain things feel out of place or underdeveloped. I suppose it shouldn't matter because the mod is clearly directed at people who have played all games in the franchise, but it certainly spoiled the experience for me since I expected it to be somewhat serious, but ended up feeling as if I installed 1 massive overhaul mod and then 30 random(in content and quality) mods on top.
Soo we got Leeroy...
*DS2 Royal soldier armor when? gib gib gib*
Also, do we have the old whip too? Fragile AF but pwn any undead it pokes at.
Funny you should say it was actually added very recently, like a few days ago, for the current Github playtest version (not on Nexus yet but eventually) along with the Forlorn, Jester, Loyce, Charred Loyce and DS1 Gold Hemmed set (the armor you pick up that makes Ceaseless Discharge angry)
Loyce too! Does it have the greatsword?
*ROLL TO STEAM, SLAPPING IT WITH MY CREDIT CARD. DS3 PLZ NOAW*
(I got 2 and 3 on xbox but not PC :( )
The editing and delivery gives me serious Erick Wright vibes, takes me back some years to my DotA days.
Very good video, showcases the mod quite well without showing too much.
0:47 hey the pruld
Limit Senpai you responded to my message many cycles ago, and even made a video using my idea, but I now pose you this conundrum: in my personal testing i found fall damage to be reduced in dark souls 3 if I backstep off a ledge as opposed to walking off it. If true you have to retest everything from your fall damage video from like half a decade ago muahahaha. Enjoy all the data I just made useless
Is it me or the head is getting slightly bigger after each appearance?
Just wanna say. I LOVE your videos! They really make me laugh and its hard to get a genuine laugh out of me as of recent. Thanks man!
took me a cool minute to realize the Nintendo direct parody😂
What the hell is the track at 7:55? It's groovy af, I need it!
Same, did you find it yet?
Sounds like it’s from Persona
We need this
So Ive played the mod (at current update 2.0.2 or some shit like that) and it's alright. Here's some actual shit to know, watch out for spoilers:
1) Enemy placement: enemies don't actually change location, there's just more. Think of the most bullshit enemy in each area and it's that enemy spammed everywhere by default. Not impossible but annoying
2) Bonfire placement: a few new and removed fires. Boss fires don't exist anymore so if you just won through a big struggle, you're fucked immediately
3) Weapons/Magic: new stuff was added and I kinda like it, but I haven't experienced everything yet.
4) Armor/illusion sets: yeah idc about much of the added armor. I do like the illusions that give you the armor look but not the stats so you can look however you want (mostly. It's only a head and then the rest of the set in two pieces)
5) New covenants: honestly the covenant overhaul is the best thing about this mod. More covenants, and now you get rewards from every enemy you kill (still low chance but it prevents static grinding 2 enemies over and over)
6) infusions: I honestly like the new infusions. They're more interesting with varied affects other than just damage types. They removed reinforcement though so that's pretty fucking stupid imo.
7) Poise: yeah it's poise. Absolutely the wrong idea of poise but yeah it's there. What Limit neglected to mention is that ALL human characters have huge poise, especially against each other. Which includes you and all the human NPCs, yes enemies included (which means Hodrick will rock your shit hard). It's what people THINK poise is, not what it was.
8) Other random shit: They added a mechanic called Intruders which is basically invaders but without being embered. They are fucking annoying and super unbalanced depending on what class you start out as. Magic is really overpowered since range is infinitely better in this mod and with FP regen you'll never have to stop. The balancing is really off in general so beware. You're not gonna have an easy time at first. It's not impossible but it will take a few tries
SOME ADDITIONS SINCE IVE ALMOST FINISHED A NG CYCLE ONCE AGAIN WATCH OUT FOR SPOILS:
1) Holy shit poison is overpowered as fuck. I've beaten 90% of the bosses using the Corvian Scythe with a Dark infusion alongside the dark pyromancy, which inflicts toxic.
2) Get Warmth. Shut up and get it. It will save you so much of your healing items between major fights. I've cleared several sections in a row without resting at bonfires (and only broke the streak to level up).
3) I fuckin hope you like the Pursuer cuz he intrudes on you no less than 5 or 6 times. Probably more since I haven't gotten the full armor set from him yet. And he always shows up at incredibly annoying spots. I'm surprised he didn't show up in Lothric alongside those three NPC fuckers after the archives.
4) Alot of the enemy placement is really fucked up. In Dragon Peak, the wyvern shows up an additional time in the area that you used to unlock after the NK fight. You can even see him glitching into the arena during the fight, though he has no actual bearing on the fight. They also added more of those giant worm fuckers in the Smoldering Lake. I counted 3, and at least one of them clips into the tombs below, which locks you from progressing the area until it dies. It's more of an annoyance than a challenge but it just shows how little the mod developer actually knows about what he's doing. (BOSS SPOILER IF YOU CARE) in the painted world, he just fucking reskinned the demon king and threw him in the tower with some other ice "demons". Let me clarify, a boss with mostly AOE moves, is fought in an open arena surrounded by death drops while also having two allies with tracking ranged attacks that deal frost damage. To quote my favorite salty game reviewer, there's difficulty and then there's fucking me about and it's clear where this pitches it's tent
Oh my god I haven't heard the Leroy Jenkins meme in about a decade. That has made my decade!
But Wow Classic Ads
Your FP bar restores passively. Best mod.
It's crazy how much every dark souls game can be improved with small balance changes and enemy placement changes.
One of my favorite things about this mod is all the new NPC enemies, they fit well usually and makes the world feel more alive and lived in.
You're lucky that the Jerma reference overrides my annoyance at the DS2 bayud circlejerk.
I love this mod. I can finally live my dream of being a sword wielding skellyman