WELL DONE, incredibly cinematic. Only constructive criticism I can say is how it begins to get destroyed before actually touching the wall, other than that 10/10
This is fantastic, you have a great ability with choosing shots and making the sequence cinematic. I would just be wary of having the destruction happening before the wall and also not relying so much on the AI denoising. If you had a deadline then fair enough but the smeary jittering AI is far more noticeable than a bit of noise sometimes (which you can often cover with some additional grain).
WELL DONE, incredibly cinematic. Only constructive criticism I can say is how it begins to get destroyed before actually touching the wall, other than that 10/10
This is fantastic, you have a great ability with choosing shots and making the sequence cinematic. I would just be wary of having the destruction happening before the wall and also not relying so much on the AI denoising. If you had a deadline then fair enough but the smeary jittering AI is far more noticeable than a bit of noise sometimes (which you can often cover with some additional grain).
no offence but funny how the car crashed even tho it was 1 inch away
I wonder 😂😂😂
The collision zone was a bit to big😂
@@loxep915 😂🤣 bro forgot the law of physics
The wall aura is too strong
The car is destroyed but the wheel remains intact
Looks so cinematic and truly terrifoc❤❤
sparkle angle was cool buddy gj
tweak shader of the black glass to avoid noise
Where do you find destruction ready car models?
great question
That is what Houdini is made to do.
CGTrader and TurboSquid has a lot of it.
You don't need destruction ready for car models because most of the parts are metal and you just need to bend them
wow
Rip engine
닿기도전에 구겨지네요
здоровья погибшим
🤡
@@VICLVPсаси
@@VICLVP саси
кому?
lol the body of the car deforms before the collision
It anticipated death
beamng still better
сначала на странице факультета смотришь хсе арт анд дезигн а теперь и на ютубе
почему кстати так вышло что на 0:16 машина слишком рано смялась, это что-то с ключами не то или все намного сложнее?
Так работает замедление симуляции. Надо было переделывать с другими значениями под этот шот, но времени уже не было В)
@@Fourth-Monkя так понимаю в гудини нет ноды коллайдера? По сути симуляция должна начаться после взаимодействия с объектом