Why you should DUMP Cinema 4D for HOUDINI (in 2024)

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  • เผยแพร่เมื่อ 28 พ.ย. 2024

ความคิดเห็น • 487

  • @Quick_VFX
    @Quick_VFX  ปีที่แล้ว +19

    So what do you reckon? Time to switch over to Houdini?

    • @leonidrybakovski3803
      @leonidrybakovski3803 ปีที่แล้ว +18

      No.

    • @MAGAMAN
      @MAGAMAN ปีที่แล้ว +19

      No, Houdini is an FX program, not a 3d modeling and animation program.

    • @juancarlosgzrz
      @juancarlosgzrz ปีที่แล้ว +1

      @@MAGAMAN This

    • @Mr.Indiyaah
      @Mr.Indiyaah ปีที่แล้ว +8

      No, technology is changing so fast we dont need to learn something so hard

    • @AlanAlan-pmz
      @AlanAlan-pmz ปีที่แล้ว +11

      I switched at 2019.Looking back now I really appreciate that my boss force me switched to Houdini.I don't want to go back C4D anymore.less of crash ,no plugins.All things are really flexible and powerfull.Cause I'm using karma so no need third party render engine. As you said window is really suckkkkkkkkk 100%agree wi that.

  • @danD315D
    @danD315D ปีที่แล้ว +46

    You don't need to choose; instead, consider using both! This approach is actually adopted by professionals and I know many who do so.

    • @kraney195
      @kraney195 4 หลายเดือนก่อน

      How would the Workflow works?

    • @danD315D
      @danD315D 4 หลายเดือนก่อน +1

      @@kraney195 u do most of the complex simulation in Houdini then export it into C4D, or I prefer to model in C4D then Import into Houdini.

  • @Ra00Da
    @Ra00Da ปีที่แล้ว +102

    I used C4d for almost 8 years! Honestly, the best decision I made was to switch to Houdini. If you want to focus on simulation / cloth / particles, switch to Houdini. If you're more into traditional character / modelling / motion graphics, then stick with C4d.
    Don't get disappointed at first if you don't get to do great things, just keep learning and take your time to learn.

    • @rahuldeshpande9997
      @rahuldeshpande9997 ปีที่แล้ว +2

      Very well said. Houdini has the best simulations, and is even used by Unreal Engine in its new updatew

    • @davidlegnon9696
      @davidlegnon9696 ปีที่แล้ว +1

      @@jeffbb22 C4D user for 8 years. You had me up until "more stable" - maybe this is just Octane's plugin integration with C4D, but holy crashing Batman (technically freezes). Just that level of instability is making me look elsewhere, like Blender.

    • @jeffbb22
      @jeffbb22 ปีที่แล้ว +1

      @@davidlegnon9696 🤣 what I meant was Cinema4D is more stable with large scene. Sometimes I can’t even render in Blender on large scene

    • @davidlegnon9696
      @davidlegnon9696 ปีที่แล้ว

      @@jeffbb22 that is a fair point. I just finished a very heavy scene with a ton of XREFS and almost 500 textures. Several months of work but if I had to guess Cinema would crash at least 10 times a day. I got into the habit of saving incrementally (001, 002, etc) because I was scared auto-backups would crash and I would lose the whole project.

    • @lxi5464
      @lxi5464 ปีที่แล้ว

      @@jeffbb22 When do you use Octane or Redshift? I'm not sure about their differences.

  • @leonidrybakovski3803
    @leonidrybakovski3803 ปีที่แล้ว +64

    As a user of both packages, I can assure you that most of the features mentioned completely useless for an average user. You should ask yourself if you really need all of this control and proceduralism. If you really need to revisit tour projects so many steps back, you doing something really wrong.
    And learning curve is pretty steep. By the time you learn how to make something in Houdini you might already finish your project in Cinema 4D.
    So, make absolutely sure you really need this package.

    • @angulinhiduje6093
      @angulinhiduje6093 ปีที่แล้ว +2

      That is true cinema 4d is great for hobbyists or for student projects etc.

    • @kuunami
      @kuunami ปีที่แล้ว +9

      ​@Angulin Hiduje that's completely false. Cinema 4d has been used by professionals including myself for a very long time and the license would be a very expensive purchase for hobbyists.

    • @angulinhiduje6093
      @angulinhiduje6093 ปีที่แล้ว +3

      @@kuunami I mean there are many softwares that have been used by pros that are great for beginners.
      And if you think broke ass students pay for licences you've never been one yourself lol

    • @rd-cv4vm
      @rd-cv4vm ปีที่แล้ว

      @@angulinhiduje6093 houdini is 269 per year for indie......

    • @angulinhiduje6093
      @angulinhiduje6093 ปีที่แล้ว

      @@rd-cv4vm that's not that much tbh.

  • @shahabvejdanian3528
    @shahabvejdanian3528 ปีที่แล้ว +37

    I'm a junior Houdini artist and I'm telling you, its not easy to learn at all. totally worth it though

    • @r3feel
      @r3feel ปีที่แล้ว +1

      I'm finding it's really difficult to learn, but possible. Few months ago I tought I could never understand the nodes system, but now I love it!

    • @r3dm4il
      @r3dm4il ปีที่แล้ว +1

      its taking me months of learning and i still dont have a full grasp, and frustrating at times but i love it.

    • @btmathews415
      @btmathews415 10 หลายเดือนก่อน +1

      Ya its much harder to learn than Cinema. The other points are accurate though.

    • @VidarrKerr
      @VidarrKerr หลายเดือนก่อน

      No, it isn't.

  • @Gaalets
    @Gaalets ปีที่แล้ว +27

    The Houdini interface and the node dump will make any new user suffer greatly and for a long time

    • @philosoaper
      @philosoaper ปีที่แล้ว +1

      so basically like using blender then.. although it has greatly improved.. it's still like having your skull turn to mush

    • @Quick_VFX
      @Quick_VFX  ปีที่แล้ว +11

      Blender has a terrible UI...total mess like ZBrush

    • @adronblount
      @adronblount ปีที่แล้ว +8

      @@Quick_VFX i disagree disrespectfully

    • @xanzuls
      @xanzuls ปีที่แล้ว +4

      @@Quick_VFX If Blender has a terrible UI then how come Maxon copied Blender's UI, icons, layout, color scheme, nodes UI, nodes noodles, multi color multi shaped sockets etc.?

    • @CuriosityIM
      @CuriosityIM ปีที่แล้ว +4

      @@Quick_VFX I soo much disagree respectfully, there's nothing wrong with the u.i.

  • @Create-The-Imaginable
    @Create-The-Imaginable ปีที่แล้ว +28

    I use Cinema 4D, Houdini Indie, and also Blender. I am actually a big fan of Houdini Indie but nothing compares to the ease of use and creative flow of Cinema 4D! Houdini Indie is superior in a lot of ways but its complexity gets in it own way. Like for example Houdini has like 10 separate Group Nodes when it really should only have 1 simple Group Node. Houdini needs to work on their User Experience (UX) and also reduce their node complexity especially if you are a Creator or Animator and not a Technical Artist!

    • @rd-cv4vm
      @rd-cv4vm ปีที่แล้ว +4

      no it doesn't , houdini is made to be granular so you can do everything your way.i think you miss the point of how to use houdini and what it is made for

    • @Create-The-Imaginable
      @Create-The-Imaginable ปีที่แล้ว +1

      @@rd-cv4vm I can see if Houdini is a $4000 tool for large studios and Technical Artists but now that 3D and procedural Is becoming more mainstream and procedural approaches are used now by Creators and Artists, Houdini's granular node complexity is holding it back!

    • @rd-cv4vm
      @rd-cv4vm ปีที่แล้ว +4

      @@Create-The-Imaginable houdini indie is 269 per years., which has everything houdini fx has.....cheaper than c4d,. And again, you dont know how to use it so you feel it is complicated

    • @TheLizardKing752
      @TheLizardKing752 ปีที่แล้ว +3

      @@Create-The-Imaginable Personally for me the node system is such a huge breath of fresh air vs C4D and Blender. I love learning all the different nodes, it feels super intuitive and not complex at all.

    • @luisriera7041
      @luisriera7041 11 หลายเดือนก่อน

      @@rd-cv4vm yes, from a coder point of view nothing is complicated. Same from an sculptor point of view, but its perfectly ok to be an artist and not a coder and viceversa. Its also ok to be both. What is not ok is to tell people to ditch a software just because someone thinks what is best for others.

  • @vytasrauckis6703
    @vytasrauckis6703 ปีที่แล้ว +3

    You obviously have never watched Chris Schmidt of Rocketlasso. Every week he creates incredible animations in C4D that are TOTALLY non-destructive. To say that C4D is destructive means that you have not updated C4d since R12.

  • @superleo6156
    @superleo6156 11 หลายเดือนก่อน +3

    The pleasure that Cinema 4D's strengths bring is something Houdini could never achieve. Use both to experience. Most importantly, different experiences bring different happiness. Stop convincing people with distorted and one-sided views !

  • @saturateddepictions
    @saturateddepictions ปีที่แล้ว +10

    I find using Houdini to be easier to use than C4D and Blender when it comes to iterating your ideas. The node system makes so easy to swap out and adjust things on the fly. It may be harder to pickup if you're not used to that workflow but I love it and I wish more creative software implemented node trees.

    • @sanjuanrj
      @sanjuanrj ปีที่แล้ว

      What about Geometry Nodes?

    • @B9poy
      @B9poy ปีที่แล้ว +2

      @@sanjuanrj Geometry nodes were the reason i left blender, they definitely changed the future of blender but they're still in development i found that there's no use to learn them since most of what i learn will change anyways

    •  11 หลายเดือนก่อน +1

      it the the power point but in general I tried alot
      I stuck in VEX I died I felt I am so stupid because it is hard
      but I love houdini

    • @embodie_breaks7089
      @embodie_breaks7089 11 หลายเดือนก่อน

      I get this. I'm still learning but I feel ya.@

    •  10 หลายเดือนก่อน

      @@IRONMARTIN-Episodes-rg3ww the best way to learn it
      you have to consider VEX like you are in china and you have to stay their for long time , so by days listening reading writing you will learn the language , it is building slowly

  • @vladartiomav2473
    @vladartiomav2473 ปีที่แล้ว +10

    You forgot to mention MOPS, a game changing nodes extension to make motion graphics (and much more) in Houdini.
    Although, Houdini is definitely not as user friendly as C4D, but when you make your own HDAs and your shelf tools and presets, you can work really fast with it! Even faster than in C4D or Blender.

    • @rahuldeshpande9997
      @rahuldeshpande9997 ปีที่แล้ว

      thanks for pointing this out, I will try this plugin

    • @davecarlton8239
      @davecarlton8239 ปีที่แล้ว +1

      And MOPS (Motion Operators for Houdini) is free open source! :D Can't get much better than that.

  • @khalilboss2855
    @khalilboss2855 ปีที่แล้ว +68

    Dumping c4d for houdini is like dumping windows for linux lol

    • @Quick_VFX
      @Quick_VFX  ปีที่แล้ว +6

      I use both...kinda the same way I use dual boot Windows/Linux

    • @NithishVS666
      @NithishVS666 ปีที่แล้ว +5

      It is even disgusting to use C4D in the first place

    • @sebastiangudino9377
      @sebastiangudino9377 ปีที่แล้ว +5

      I mean yeah, that's a good analogy! Windows is... Easy to use, and common. While Linux is advanced, strong, powerful and industry ready, being used in almost all servers in the profesional world
      Kinda like C4D and Houdini

    • @theloniuspoon
      @theloniuspoon ปีที่แล้ว +1

      dude great analogy man. i'll up your ante and say dumping c4d for houdini is like dumping using a macbook for linux, it's that much more manual

    • @desa-in2052
      @desa-in2052 ปีที่แล้ว +1

      That's not apple to apple comparison. Houdini isn't free as linux

  • @kwesikwaa
    @kwesikwaa ปีที่แล้ว +8

    moving from c4d to houdini has been the best decision ever. nothing is impossible. these days i see lots of houdini features n workflows being introduced to blender. that is great. it will allow ppl to realise that houdini isnt as scary as ppl think it is

    • @Quick_VFX
      @Quick_VFX  ปีที่แล้ว +1

      It's amazing because even if you are missing a tool, you can make your own node for it. It's literally the most bare bones 3D software you can get, the true blank canvas

    • @suppybirdkingdom1770
      @suppybirdkingdom1770 ปีที่แล้ว +1

      I can do everything in Houdini, but it makes me tired and wasting so much time. And in C4D I can create fantastic amazing beautiful animated scenes with high quality with the flow is extremely fast, smooth, convenient and it makes me over the top. That is the most important thing. I don't choose, I use both. For the works that each other cannot do instead together.

  • @hanifbahari6606
    @hanifbahari6606 ปีที่แล้ว +154

    Cinema 4D is the king of user friendly UI among 3D softwares, and that is IMPORTANT.

    • @Quick_VFX
      @Quick_VFX  ปีที่แล้ว +8

      Yes it is, I use Cinema 4D most of the time

    • @rahuldeshpande9997
      @rahuldeshpande9997 ปีที่แล้ว +8

      I completely agree. I love Blender - but switching to it from C4D was super hard. C4D has excellent and probably the best UI and interaction. I think Blender was created more from a technical standpoint or a software engineer standpoint - and C4D for the pure artist who is new to technical approaches

    • @hd-be7di
      @hd-be7di ปีที่แล้ว

      Mediocre program made by mediocre programmers for mediocre users

    • @llealloo
      @llealloo ปีที่แล้ว +11

      @@hd-be7di "Mediocre program made by mediocre programmers for mediocre users"
      Disagree and just plain rude. There are a ton of strengths in C4D, exponentially so if you know Python

    • @CinemaZiggy
      @CinemaZiggy ปีที่แล้ว +5

      It's really only important to beginners of the software or people who are intimidated by software. Everyone who has had to learn multiple software knows there's a light at the end of the tunnel. A breakthrough point where any software becomes familiar. If one can put their fears aside they'd almost always choose power over user-friendliness.

  • @NaderTaghinia
    @NaderTaghinia ปีที่แล้ว +7

    I agree with almost all your points except number 10! I have worked with both software extensively and I can say for sure that learning Cinema 4D is definitely easier and more intuitive than Houdini. I know a lot of people who have worked with both software have the same opinion.

    • @cemgulpunk
      @cemgulpunk ปีที่แล้ว

      Hardly agreed. I use 80% c4d and 20% Houdini just because it is so difficult and complex to start and finish a simple project.

    • @claudioferroni9810
      @claudioferroni9810 9 หลายเดือนก่อน

      In my opinion, If you build a huge and complex project with C4D you can have a lot of issues when reopen the project after a while; get for instance the tags, you have not in C4D a so clear and immediate flow. in Houdini, if you organize your work, inserting notes and descriptions, you can reload in your mind any details of your work; in C4D you don't have the same visualization of all elements. A very complex work in C4D, with Xpresso too, is much more complex to handle respect a huge Houdini work. And then, in Houdini you could reach often the same result with juts a couple of nodes (very clear nodes) while in C4D you have open the objects, the tags, see the fields, if a tag is an Xpresso you have to enter inside and reload your brain. In medium and long terms Houdini is simple and fast to learning compared to other software. The Indie liecense is round 300$ for tho years that's means 12 $ per month the same price of TH-cam PRIME .. for instane :-)

  • @tomroohan
    @tomroohan ปีที่แล้ว +7

    Houdini for agency work is a godsend. Notorious agency curveball feedback is a piece of cake to deal with in Houdini.

    • @Quick_VFX
      @Quick_VFX  ปีที่แล้ว +2

      Thank you. Everyone here is saying 'Houdini sucks for doing things quickly'...err...no...truth is Node based workflow i.e. Nuke is the correct way, and other ways are wrong...objectively

  • @petrholusa5855
    @petrholusa5855 ปีที่แล้ว +4

    Ok, I am convinced. One thing is flustating me, I have spent a looooot of money for c4d courses, materials, plugins and finally have some decent workflow. But houdini could be nice for particle simulations. Making trees or growing grass on large scale is a nightmare in c4d.

  • @Fayez550
    @Fayez550 ปีที่แล้ว +3

    The only thing that makes me not want to learn Houdini is programming language.
    One of the things that interests me in these programs is modeling and motion graphics. Do I need programming skills to do this??

    • @septuleptum
      @septuleptum 8 หลายเดือนก่อน

      Yes and no.
      Most of the time you can get by without writing code, but sooner or later you'll want to use it because it's more fun and faster. You also need to understand that node systems are also programming, just visual.

  • @TangleWireTube
    @TangleWireTube ปีที่แล้ว +4

    1, 2, 5, & 6 all boil down to the same point of additional control in a non-destructive workflow. Nearly half of your list is based on the same talking point. So if your end uses required control as a paramount feature you’re all set. I used to think that procedure was superior. In some instances, it can be. In other areas, committing is just better (it’s not that scary). Building a system to make something can be way too time-consuming compared to just making the thing. If the project calls for many variants of the same thing, then make a system. C4D has so much capability to be non-destructive as well. Generally, I think C4D has a better balance and is more streamlined to an end goal.

  • @WinstonEdgoose
    @WinstonEdgoose ปีที่แล้ว +11

    Actually Cinema 4d does have a node system, which they are updating and is quite powerful, so you have the best of both worlds. Car explosions and liquid sims are also possible using pyro without any plugins.

    • @rd-cv4vm
      @rd-cv4vm ปีที่แล้ว +1

      c4d pyro is gpu, it will hang fast if you try to make something actually of scale.. people underestimate what houdini can take, not a single software can handle the amount of data houdini can . c4d is good but not close to houdini, even for mograph houdini completely wrecks c4d.

  • @philosoaper
    @philosoaper ปีที่แล้ว +4

    I agree... largely.. but the ability to open up nodes and find the underlying network.. and the unprecedented control, can also be just.. too much.. causing people to get lost, frustrated and quit

    • @Quick_VFX
      @Quick_VFX  ปีที่แล้ว +1

      Yes, but you don't have to. It's just there if you need it. Same way you dont have to open to bonnet of your BMW and tinker around for no reason

  • @glmstudiogh
    @glmstudiogh ปีที่แล้ว +6

    I would disagree with dumbing C4D and using Houdini, first of all, these two are completely two different programs in workflows and almost everything. you guys should stop all these" stop using this and use this app, Artists should use whichever app they're comfortable with.

  • @3dmonkeybizz
    @3dmonkeybizz ปีที่แล้ว +3

    I also used C4D since 11.5 but the pricing got out of hand at S22, with X-Particles, Turbulence FD, Octane + + +. The only reason I have not yet jumped into Houdini is because of the absolute alien elements of older tutorials. It was either a case of assuming you had a physics degree, or else that you had been using Houdini for a while. The "Do this, then that" was all too often missing the long winded "WHY"? Against this, as soon as you logged into Firefox there were 10,000 ultra simple to follow tutorials for C4D. Thanks to this video I have a feeling that the landscape has dramatically changed, perhaps because money has really become an issue when it comes to 3D software. I think the last attempt I made was 16 so I will now follow your link and try again. Many thanks!

    • @PhoenixArtistIvan
      @PhoenixArtistIvan ปีที่แล้ว +3

      Houdini 19 onwards is more artist friendly. A lot of ease of life improvements.

  • @Nasr_9
    @Nasr_9 ปีที่แล้ว +4

    The pros said , it's the artist not the software. I try to switch to Houdini but each time I return to c4d , the time I will learn Houdini if invested in c4d I will be more advance

    • @Quick_VFX
      @Quick_VFX  ปีที่แล้ว

      I use both....lol...no rules that say you need to choose one

  • @maxammon2003
    @maxammon2003 ปีที่แล้ว +4

    I switched to houdini about 2 years ago... best decision ever. Im kind of sad i haven't gotten into it earlier. Because in 2018, during the time i learned Maya, a collegue of mine actually spoke about his plan to switch and advised me to look into it myself. So i would really encourage everybody to give it a try!!!!

    • @Quick_VFX
      @Quick_VFX  ปีที่แล้ว

      Yeah same...was very difficult to learn it, took around 1 year of watching tutorials non stop...but now comes pretty fluid

    • @rahuldeshpande9997
      @rahuldeshpande9997 ปีที่แล้ว

      I am doing the same. I am also learning Unreal engine

    • @iDidntAskToBeBorn765
      @iDidntAskToBeBorn765 ปีที่แล้ว +1

      if you are fx artist then yes you did good decision but for me as a TD character maya is the best for rigging and animation nothing can beat it

    • @maxammon2003
      @maxammon2003 ปีที่แล้ว

      @@iDidntAskToBeBorn765 Well fair enough, Maya definetly has its place there... But for a lot of hardsurface stuff, Houdini is just more capable because of its procedural nature. Things like: environments with plants, city enviroments... or a very technical model and rig, like a machiene of some sort.

  • @eslammahmoud5628
    @eslammahmoud5628 ปีที่แล้ว +7

    only reason i would consider houdini in my workflow is their simulation systems. cinema 4d is nowhere near it when it comes to simulations (water-fire-smoke-distructions) with the exception of x-particles which is actually good but other than this I don't think there's any reason for me as someone who's making product visuals to shift and spend that long time to learn this new tool.

    • @Quick_VFX
      @Quick_VFX  ปีที่แล้ว +5

      I dont want to have to install any plugins to use particles

    • @eslammahmoud5628
      @eslammahmoud5628 ปีที่แล้ว

      @@Quick_VFX fair enough

    • @Elcoonn
      @Elcoonn ปีที่แล้ว +3

      Xparticles is terrible

    • @llealloo
      @llealloo ปีที่แล้ว

      @@Elcoonn agreed.

  • @r3feel
    @r3feel ปีที่แล้ว +2

    I finally decided this August to start with formal classes of Houdini at a local FX school, and I'm surprised about how easy is to start. As any software I'm sure that it's a looooooong way, but I'm not intimidated anymore :)

    • @embodie_breaks7089
      @embodie_breaks7089 11 หลายเดือนก่อน

      Get it!

    • @StrongmanLi-pz7sl
      @StrongmanLi-pz7sl 7 หลายเดือนก่อน

      Is it an online school? It will be very nice of you to provide the name of the institute. Thanks.

  • @MrSunamo
    @MrSunamo หลายเดือนก่อน

    Just saw this video. I've never used C4D, but switched from Blender to Houdini. The learning curve is steep at first, but after a while using Houdini becomes more and more intuitive the more things click in your mind. By the way, Houdini Indie isn't the free version, it's the Apprentice version that's free.

  • @wtony101
    @wtony101 ปีที่แล้ว +3

    It is the best out there, but not everyone requires Houdini. It is overly complicated for the most tasks that you can do in C4D in a few clicks.

  • @Gromic2k
    @Gromic2k ปีที่แล้ว +84

    It actually looks like even the simplest tasks take 3 times as long in Houdini

    • @Quick_VFX
      @Quick_VFX  ปีที่แล้ว +10

      the opposite if you can use it...You can edit your 3d model even after rigging and skinning it

    • @kwesikwaa
      @kwesikwaa ปีที่แล้ว +15

      i use both c4d and houdini and i can tell you that the things you can do in houdini, you wouldnt want to go back to c4d. in my case i work faster in houdini. the headache i used to have with character related workflow in c4d i dont get in houdini. the fact that you still have control over points after they have been animated is insane. in c4d mess with a point or polygon and youre screwed

    • @sdimaging7854
      @sdimaging7854 ปีที่แล้ว +12

      @@kwesikwaa been using c4d for 10 years can do nearly anything.. I WANT to learn houdini but in the last 3 years attempting it’s fairly unbearable not easy to learn and ui is kind of ugly

    • @kwesikwaa
      @kwesikwaa ปีที่แล้ว +8

      @@sdimaging7854 i had same issue when i first started out. i installed the apprentice version and it was there for a whole year 😂. until one day i decided to take the bull by the horn and bend it to my will. the rest is history.
      1. the perception that it is hard n weird can get into your head and make it unbearable for you on the least steep slope.
      2. the UI is pretty much customizable and shouldnt worry you much.
      3. try to work in sops as much as you can, familiarise yourself with doing things there. this helps reduce the pseudo complexity of moving between operation nodes.
      4. this isnt popular but in my case it helped. which is : use the nodes in sops and not shelf tools. the reason is, shelf tools was daunting to me cos they spat out so many nodes that didnt make sense to me even for little operations. i was and have been better off without them.
      5. if you love xpresso in c4d then vops shouldnt be a headache. and if you did C.O.F.F.E.E and python in c4d then vex should be easy.
      6. know that you can always dig back into a node tree to make changes. something that has made it difficult for me to model again in c4d. for eg. after making an extusion in c4d i couldnt go back to adjust the extrusion or bevel (not the modifier), but houdini allows you can go back to anything and make adjustments.
      as for the dynamics, man! vellum and pyro alone in sops is better than doing it in dops. (at least for now until you get used to getting into dops)
      try again and you will love it.😅

    • @ExacoMvm
      @ExacoMvm ปีที่แล้ว

      Yeah the initial setup can take longer, but then you have infinite control over it and many ways to use various stuff and the more complex it gets the more ways to modify/edit it opens up while in C4D it would only get more and more limited of what you can do. Even Blender is better for motion graphics nowadays because it's essentially like a Lite version of Houdini ( Geo Nodes ).

  • @JakeMMC
    @JakeMMC ปีที่แล้ว +2

    that fixed undo limit can be adjusted to whatever number you want it to be. but yeah there is no question houdini is better than c4d, infact houdini is probably the best of them all however its the most complex and difficult software to learn while c4d is very easy to learn and get used to and if you did plan to learn houdini at one point id suggest learning c4d or blender first then once you learn the basics of vfx and animation then move to houdini

    • @rd-cv4vm
      @rd-cv4vm ปีที่แล้ว

      it is lacking in modeling tho, yes you can model like other software but it isnt as conveniant because of the tons of nodes it lays down., houdini is my main software.i still go to maya or blender to model personnaly

  • @suppybirdkingdom1770
    @suppybirdkingdom1770 ปีที่แล้ว +1

    I can do everything in Houdini, but it makes me tired and wasting so much time. And in C4D I can create fantastic amazing beautiful animated scenes with high quality with the flow is extremely fast, smooth, convenient and it makes me over the top. That is the most important thing. I don't choose, I use both. For the works that each other cannot do instead together. Now C4D release 2024.1 with huge improved performance and now I even can do a lot more !

  • @dombyrashyKZ
    @dombyrashyKZ ปีที่แล้ว +1

    Thanks dude). And who has a weak video card cost to switch to Houdini? For example, I have a GTX 1650, 4 GB.

    • @Quick_VFX
      @Quick_VFX  ปีที่แล้ว +1

      I run it on my 4 year old laptop...Just have to cache sims

    • @dombyrashyKZ
      @dombyrashyKZ ปีที่แล้ว

      @@Quick_VFX Well, how is the flight normal? Does Houdini slow down? How much video memory do you have?

  • @KKsinsa
    @KKsinsa 9 หลายเดือนก่อน

    I've been experiencing all the trial versions of the software for almost a year now, and I'm still experiencing it. The most impressive was cinema 4d and the worst was houdini. It is the most difficult program, and I feel like I will spend my whole life learning it before I can achieve any purpose. It is also a tricky program, with errors and bugs that occur every time you try it, and it is difficult to get the same result even if you watch the tutorial and follow it exactly 10 times. Maybe it's because I'm using Houdini Apprentice, but the free trial of c4d was really good. I was able to try a lot of things without any errors or the program freezing. Also, CINEMA 4D runs well even with low PC specs. My pc is a ryzen 5950x, RTX4070ti, 64G ram, pcie 4.0 nvme ssd, which are not very good specs, but they are too low specs to run houdini and cinema 4d ran fine. It's my personal opinion, but houdini is the worst program ever. I deleted Houdini Apprentice.

    • @Quick_VFX
      @Quick_VFX  9 หลายเดือนก่อน +1

      I was pretty advanced with Cinema 4D and VFX in general before picking up Houdini...It took me around 1 year of intense concentration and daily tutorials to grasp the basics and not feel sick from confusion. But now everything just makes sense. A dev programming background really helps

  • @Willopo100
    @Willopo100 ปีที่แล้ว +9

    Meh, I don't think so

  • @TutorialCells
    @TutorialCells ปีที่แล้ว

    Hello, it is not right to divide the software in general and say that this is bad and that is good! This is a personal opinion! Each software has its own power. And that one should be chosen based on the amount of cost, ease and difficulty, and the time you have and the goal

  • @jonaszs73
    @jonaszs73 7 หลายเดือนก่อน +1

    you should just add how many master degrees you need to cope with Houdini :)
    it is not just a node, it is a ton of nodes, nodes inside the nodes, parameters and programming which means your brain has to be a computer to understand and use it well :))

  • @ansoncall6497
    @ansoncall6497 ปีที่แล้ว +1

    I once showed my class how to use the deformers in C4D. The Houdini expert in the group commented how much easier it was in C4D to use deformers. He still uses Houdini of course. So what is the moral of the story? There isn't one. It was just a story. Use what works for you.

  • @HAJJ101
    @HAJJ101 ปีที่แล้ว +2

    Definitely going to do work in Houdini this year!! Thanks for the knowledge, because nodes within a node like THAT plus customizing points and how there were only three nodes for that mograph animation you showed is absolutely insane..
    I wanted to know, how about keyframing? Is it a pain in the ass doing complex animation with keyframes or is there an easy way to do it without keyframing at all?

  • @prowlTV
    @prowlTV 11 หลายเดือนก่อน +1

    Can you open multiple files in Houdini? And copy and paste between them? c4d was the only 3d app that did this which is why I swapped from the godawful 3ds max

    • @Quick_VFX
      @Quick_VFX  9 หลายเดือนก่อน

      true never thought of that..cinema 4d certainly is the king of UI...but then it suffers from the disadvantages a non-node UI brings

    • @prowlTV
      @prowlTV 9 หลายเดือนก่อน

      Well the nodes are there now.. but they need a lot of work to integrate to be properly usable. I am sure that's coming.

  • @theloniuspoon
    @theloniuspoon ปีที่แล้ว +2

    dude i highly disagree with this video man, houdini is significantly harder to learn and if it was actually that easy to learn everybody would use it and c4d would be outta business.

  • @rahuldeshpande9997
    @rahuldeshpande9997 ปีที่แล้ว +1

    Thank you, I just started to learn Houdini and did a simple lava simulation. I was surprised as to how real and incredible it looked

  • @rajas_
    @rajas_ 5 หลายเดือนก่อน

    Do i need to learn Python for Houdini??
    I do understand C Programming nicely, i had Data Structure in C in one of my semester
    But what is the advantage of learning python for Houdini
    Also i have 0 experience in Cinema graphics, Vfx
    I have only worked on 3 CAD softwares

    • @ELLumanronn
      @ELLumanronn 4 หลายเดือนก่อน +1

      Absolutely not, in fact you could manage perfectly well without coding. It is useful yes, but it is not mandatory, in fact what you might find much more useful is to learn vex (Houdini's internal language that looks a lot like C++). Learning Python might be useful in terms of pipeline, tool development or very complex effects that might require a strong data handling tool, but for beginners coding should not be a problem.

    • @rajas_
      @rajas_ 4 หลายเดือนก่อน

      @@ELLumanronn thanks alot, turns out I have Python in my next semester, so by the time I get good at Houdini I can learn Python

  • @christopherlopez2729
    @christopherlopez2729 ปีที่แล้ว

    i gave this some thought. and the only real reason that doesnt involve personal bias and personal opinion about ease and workflow is COSTS at scale. Once you get two or more machines with c4d or houdini (indie) the costs exponentially go up with one of them and guess which one it is..

  • @shstplv
    @shstplv 21 ชั่วโมงที่ผ่านมา

    2:00 If you're a motion designer, your focus is on motion graphics, not VFX or simulations. So, if one day a client needs a waterfall or a car explosion, you'd reach out to a VFX specialist who is experienced in that field. They will obviously handle the task better and faster than you.
    Don't mix things up just because it's CGI. Motion graphics and VFX have a lot in common, but have different uses and accordingly different tools for different purposes

  • @jonosvlog9913
    @jonosvlog9913 ปีที่แล้ว +5

    First of all, Houdini is not easy to learn. You need to have a different mindset to function Houdini's workflow. I believe Indie is not free but Apprentice is. Houdini's learning curve can be very steep and trip alot of artists over but if you are willing to put the time and effort into Houdini, it will pay off in a long run just like learning Python. Most Major Studios are switching the pipeline workflow to Houdini if not already.

    • @Quick_VFX
      @Quick_VFX  ปีที่แล้ว +1

      It is easy, just no one shows you the path of least resistance

    • @llealloo
      @llealloo ปีที่แล้ว

      "major studios" do you mean VFX or motion graphic studios?

    • @jonosvlog9913
      @jonosvlog9913 ปีที่แล้ว

      VFX @@llealloo

  • @braddlackeyy
    @braddlackeyy ปีที่แล้ว +2

    I used 3ds max for 10 years, switched to Houdini 3 years ago. I'll be honest with you, you have to change your workflow and bad habits. Yes it takes a little more time with setup (at first), but the relief you get when a client gives you changes.....a breeze. I've personally increased the speed and quality of my work x3. Stop wasting time with c4d or 3ds max, learn it and then learn Unreal...its all headed that way.
    Oh and Blender, Blender is kicking ass too. :)

    • @Quick_VFX
      @Quick_VFX  ปีที่แล้ว +2

      I think node based is simply the 'correct' way, hence why Nuke beats AE also

    • @braddlackeyy
      @braddlackeyy ปีที่แล้ว +1

      @QuickVFX If you node, you node. ;)

    • @aneeshaa6749
      @aneeshaa6749 7 หลายเดือนก่อน

      what about Tyflow ?

  • @knmbsst
    @knmbsst ปีที่แล้ว +2

    What this doesn't tell is, if you already use c4d or blender and you already are good at it, and have a 2 week or so deadline project, nobody can afford to learn houdini for that, it WILL take months to feel comfortable with houdini, so yeah, do not change if you don't need to, on the other hand, its great to start learning houdini step by step and make use of its strenghts and then go back to the tool you are best at

    • @theloniuspoon
      @theloniuspoon ปีที่แล้ว +1

      yeah man clients do not care what you use they care about the result. if you work for a big studio and houdini is a job requirement then go for it but not everybody works at ILM honestly.

    • @knmbsst
      @knmbsst ปีที่แล้ว

      @@theloniuspoon absolutely right. Yeah you should always learn and become better at what you do, but on top of that, you should be getting good clients, and as how you just said, they care about the result and having It on Time!

  • @slick3d392
    @slick3d392 ปีที่แล้ว +1

    Agreed. Houdini is not difficult, it's a plugin maker, fits in any pipeline. SideFX made Solaris which is absolutely fantastic. The "god-like" power is definitely what puts Houdini above all others. I have to mention Lightwave, which is also based on the manipulation of points and has a very good nodal system; and with the new owner, has everything to bright again.

  • @mahdipoursamad2118
    @mahdipoursamad2118 ปีที่แล้ว

    What text to speech do you use for all your videos?

  • @drfrankenstein5414
    @drfrankenstein5414 ปีที่แล้ว +1

    I tested Houdini on both Kali Linux and Windows 10, and it works faster on Windows 10. especially if you have a CPU with E and P cores. All Linux OS don't utilize E cores well

  • @mamalikhakzad24
    @mamalikhakzad24 ปีที่แล้ว +2

    I'm sick of videos and people saying learning Houdini isn't hard. Jesus Christ of course it is. it has a very different learning curve than other DCC software such as cinema 4D because of its procedural and node based nature which automatically makes it more difficult. it takes much time and effort to master it but once you do it`s enjoyable to work with. it gives you much more control and power over your data, and on the other hand its more hard to learn and work with at first, that`s only fair. so be honest to people and please do not mislead them into Houdini being easy because after they start learning it, they find it difficult and it feels overwhelming.

    • @rd-cv4vm
      @rd-cv4vm ปีที่แล้ว

      houdini isnt hard, you just need to grab the concept, then it will go as far as your mind can take it.
      I would argue that other software have been dumbing things down.

  • @MrDebranjandutta
    @MrDebranjandutta ปีที่แล้ว +1

    How about a comparison bween Houdini and blender geo nodes

  • @CanErduman
    @CanErduman 9 หลายเดือนก่อน

    I love Houdini, I love C4D, I love Blender for the awesome art users producer. However, I chose C4D and will continue using it until I have the time or the need to learn something else. I would love to be a pro in all software packages. But this aint going to be possible.
    But hey, what I find super interesting:
    Why do have 3d artists those software discussions all the time? As if the software was worth more than the art.
    -What do you think? I am just curious. :)

    • @Quick_VFX
      @Quick_VFX  9 หลายเดือนก่อน

      Your passion for 3D software is clear, and it's great to see such enthusiasm! The debate among 3D artists about software choice often reflects their personal workflow preferences, the specific toolsets required for certain tasks, and the industry's rapid evolution.
      Each software has its strengths-for instance, Cinema 4D is renowned for its user-friendly interface and motion graphics capabilities, Houdini excels in procedural generation and VFX, and Blender is an all-rounder with a strong open-source community. In the end, the art itself is paramount, but the discussions around tools can lead to improvements and innovations that benefit the entire community. It's about using the right tool for the job and the art you're aiming to create.

  • @perryharovas
    @perryharovas ปีที่แล้ว +5

    They are both truly great for what they do and how they do it. In fact, C4D is becoming more "nodal" all the time.... That being said, it totally depends on your industry, timeline, comfort factor and budget. While houdini has a free version, the version you would need for all the things you mentioned are far more expensive than C4D is. That being said, plugins also cost money too, and need support sometimes. It's one of the reasons I use both, for what I specifically need, when I need it. The are both powerhouses in their areas, and get better all the time.

    • @andr101
      @andr101 ปีที่แล้ว +1

      It seems to me that you are very wrong about prices. Houdini is way much cheaper than C4d. Houdine Indie is 200$ a year, if you buy the 2 years bundle.
      Cinema 4D comes at 730, for a single year.

    • @ar2_420
      @ar2_420 ปีที่แล้ว +1

      @@andr101 I'm the only motion designer in an average-sized IT/AI startup, sitting on some typical seed money exceeding $1 million. The money from our investors is strictly allocated for the development of our product, which has nothing to do with the visual industry. My role is to produce promos, tutorials, ads, and branding. However, due to the amount of seed money (98% dedicated to developers), we would need to pay significantly more for Houdini than we are currently paying for Maxon One. Additionally, I'm receiving a bundle of After Effects plugins that can accomplish the tasks I need in a simpler and faster manner than Houdini.
      Moreover, the learning curve of Houdini is incredibly daunting. I've made some attempts to learn it, but I ended up with a headache just from trying.
      i think most of motiondesigners on planet dosent need such complicated expensive and complex tool

  • @4dshrey
    @4dshrey 8 หลายเดือนก่อน

    The problem arises when geometry nodes in blender comes into play in my case, both are node base system and i don't know anything about geometry nodes, plus the simulations in houdini looks, perfect. I want to make the output 's I seen. one thng I hate in blender is, if you want to produce a good result in blender, buy a addon or do the tweaks in cloth by going up and down in the simulation menu. So I think it's perfect time to switch and learn. And if i able to learn in 2 years (intermediate level) then I can move over from blender to houdini slowly and permanently.

  • @Teheiron
    @Teheiron ปีที่แล้ว

    - Cinema 4D can be procedural up to a point. Most of my scenes have nondestructible setup so it's not that bad. Also, I am not using scene nodes, which are fully procedural just like houdini (although less developed).
    - C4d also has quite nice, and fast Pyro system just for smoke, and fire, and simulation stuff like that. Not to mention updated cloth, and dynamic system in overall. So you can do simulations, and achieve interesting results, just not as complicated like Houdinis.
    - I haven't got that much of an experience with Houdini, but it's interface, and viewport UX are rather uncomfortable to me. So not everything is exactly superior.
    Having said that, it's up to you. You may use C4D for years, and never develop the need for more robust things like Houdini offers, but if you want to have maximum control, and are up way more simulation oriented, then Houdini may be the answer just for you. I'll try to have a bigger bite at houdini soon so we'll see :)

    • @neoqueto
      @neoqueto ปีที่แล้ว +1

      Depends on what you're doing, but for Mograph you can comfortably stay parametric for a loooong time in C4D. Among DCCs its parametric capabilities are quite good - not as amazing as the procedural stuff that Houdini is capable of, but even compared to Blender's geonodes, C4D is so much better with parametric modeling, animation, rigging, whatever. Blender needs plugins or clunky node setups just to have a torus that you can change the edge count of after you place it.

  • @DoctorMGL
    @DoctorMGL ปีที่แล้ว

    thats like comparing between a truck and a car
    i can take my kid to school on the back of a ( Sand truck ) but that does not mean its the tool specified and comfortable for this task.
    houdini are meant "originally" for simulation its created for that and it does the best job in that ,
    but sculpting and motion design and other alike tasks are not meant to be created with houdini even if you can,
    - doing so called "work-around" which its not official / officiant & neither user friendly
    and definitely not comfortable to eat food with a screw spanner even if you can at some extend
    cinema 4d or blender (alike tools) are meant for a quick 3d hard sculpt / shaping in a user-friendly visual way ,
    you touch and shape your model in the viewport like sculpting in real life ,
    which in most cases does not require any coding or 9999 nodes wired like a siped web

  • @thegatewaytoprestige
    @thegatewaytoprestige 2 หลายเดือนก่อน

    I think you should update this as there's a lot of things you said "waterfalls, explosions" that are done with ease WITHOUT plugs now in C4D.

    • @shstplv
      @shstplv 21 ชั่วโมงที่ผ่านมา

      No. Unfortunately, you cannot make water sims in c4d, especially not waterfalls. Nor the particle-to-particle interactions simulation
      What about fire and explosions, since the last versions you can do them. But houdini is the industry standart and it will give you more control over the outcome

  • @Houdini_Bob
    @Houdini_Bob 3 หลายเดือนก่อน

    one of the biggest is you BUY Houdini, you RENT C4D. I used C4D for over a decade when they went to subscription I dropped them and went to Houdini and have never looked back. Yes there was a unlearning curve but once past that node base is the way to go.

  • @lcraft4574
    @lcraft4574 ปีที่แล้ว +1

    Can we do modeling in Houdini as in C4D? Also can someone suggest detailed tutorial on installing Houdini on linux and some basic workflow?

    • @rd-cv4vm
      @rd-cv4vm ปีที่แล้ว +1

      yes you can, but i wouldnt do it in houdini, use the best tool for the job, i d rather use maya or blender for modeling.

    • @Quick_VFX
      @Quick_VFX  ปีที่แล้ว +2

      Yes you can, there is a hidden node called 'Topo Build' it is amazingly good

    • @septuleptum
      @septuleptum 8 หลายเดือนก่อน

      It's possible, it just won't be as fast. There is a good plugin called Modeler tho. Check it out.

  • @dariovh8678
    @dariovh8678 ปีที่แล้ว +1

    Houdini Indie is not free, it's about 270 USD per year. I think you meant to say Houdini Apprentice which is free but has hard limitations like FBX export.

    • @Quick_VFX
      @Quick_VFX  ปีที่แล้ว

      I mean, that is a pretty reasonable restriction. They let you render at 720p with no watermarks

    • @dariovh8678
      @dariovh8678 ปีที่แล้ว +2

      @@Quick_VFX Yes for sure nothing wrong with that. And the Indie license is quite affordable and powerful.

    • @mark-horgan
      @mark-horgan ปีที่แล้ว

      @QuickVFX There is a watermark on the renders of the Apprentice version.

  • @dude3d
    @dude3d ปีที่แล้ว

    I agree with you my friend 👍

    • @Quick_VFX
      @Quick_VFX  ปีที่แล้ว

      thank you...Houdini user?

    • @dude3d
      @dude3d ปีที่แล้ว

      @@Quick_VFX
      Still learning my friend 🫡

  • @jamaljamalwaziat1002
    @jamaljamalwaziat1002 ปีที่แล้ว +3

    As Houdini user, is insanely powerful u are only limited by ur knowledge, there is some plugin for houdini like axiom mops tool and remesh from lab too،l these tools are just for speedup

    • @Quick_VFX
      @Quick_VFX  ปีที่แล้ว

      The only plugin I use for Houdini is Quad remesher, because it's incredible

  • @Vannellus
    @Vannellus ปีที่แล้ว +2

    I miss Softimage... Still the best workflow. Maxon, Autodesk still don't understand, why it was the best 3D tool ever.
    I hate you, Autodesk, for buying and kicking Softimage.

    • @shadowfallenable
      @shadowfallenable ปีที่แล้ว +1

      Same. It was THE best 3D Software… until Autodesk decided to buy it and destroy it. 😢

  • @cemgulpunk
    @cemgulpunk ปีที่แล้ว +1

    I agree with all of them. Except 10. It is not easy to learn and there is no easy way. It takes years to master. Take a look around. If it was easy, everyone would be using it. Houdini's been around since 1996. It's not new. The best alternative for Cinema 4D user is Blender, not Houdini imho. Thanks for the video. Please keep it up.

  • @adalanew3132
    @adalanew3132 3 หลายเดือนก่อน

    C4d is pretty straight forward pretty suitable if you're not going to dig deep into the Vfx industry but if you want tho Houdini is actually way powerful thanks to its procedural workflow but also needs more time to get used to it

  • @Godkiller08
    @Godkiller08 ปีที่แล้ว +4

    People complaining about the 200$ Houdini Indie license when C4D is 1K+ for a year 😂

    • @rd-cv4vm
      @rd-cv4vm ปีที่แล้ว +3

      because they dont know anything about houdini and just run their mouth. they dont even get that houdini crush c4d in mograph

    • @jbdh6510
      @jbdh6510 6 หลายเดือนก่อน

      Exactly this! Or they say „blender is free but you have to pay for the addons“ whereas you pay like 20-100 euros for an Addon you can use forever while you pay 100 euros per month for C4D+Redshift

  • @guddunarangi1611
    @guddunarangi1611 ปีที่แล้ว +1

    just now i installed c4d and searching for the basc beginner tutorial of c4d for motion graphics an all, your video saved my time and energy as i landed over ur video at very right tym lol thank you mate, you saved my precious time

    • @Quick_VFX
      @Quick_VFX  ปีที่แล้ว +1

      Glad it helped!

  • @Ben-rz9cf
    @Ben-rz9cf ปีที่แล้ว

    So... one point of this is something Maxon HAS worked on. Pyro is new and DOES allow for pretty simple and sophisticated control over things like fire, smoke and explosions. But the rest of the fluid simulation stuff is not there and it requires a redshift subscription or some other 3rd party renderer to even deal with the VDBs since standard or physical render doesn't support it. I've said before that i think Maxon should make Redshift free to C4D users and this honestly would be a redeeming feature.

  • @shaheeddhawheed0021
    @shaheeddhawheed0021 ปีที่แล้ว

    5:02 Houdini indie is not free. apprentice is the free version. and also you do get watermark on the corner as well.

  • @BlueprintsTo3D
    @BlueprintsTo3D ปีที่แล้ว

    I used c4d for years i have tried the jump form C4d to blender soo many times, the issue is C4d user interface and work flow is soo much more easy, Day one i started on C4d i was making stuff i'm week 2 still trying to remember to hit "G" to move objects in blender, blender is great and offers alot, i just think it's to complicated cuz i can do the same stuff in C4d and not have to remember the buttons Same way this HOUDINI , HOUDINI looks amazing i don't have to learn it

  • @danish_shahab
    @danish_shahab ปีที่แล้ว +4

    Both are NOT mutually exclusive and stop making it look like that!
    Most people her complaining about the workflows of both softwares aren't even competent enough to harness half of what either software is capable of on its own.

    • @Quick_VFX
      @Quick_VFX  ปีที่แล้ว +1

      What Im basically saying is, Node workflows are the correct way to do things, and this is not an opinion but fact that can be proven mathematically. Cinema 4D basically groups a bunch of nodes and hides them from you under a tool. Having access to all nodes i.e. programming functions will always be more of an advantage

  • @joaopaulobatista5690
    @joaopaulobatista5690 ปีที่แล้ว +4

    Houdini is a great software but in the end its much better if you can learn both or a bit of both. Houdini might be standard app for vfx in cinema industry, but that standard changes if you go to advertisment, design and motion. Advertisement business has smaller budgets and short timmings meaning that you need a cheaper and more flexible software. Indie versions are no option for smaller studios that earn a bit more than the limit cap and houdini fx is way expensive per user.
    C4d also is very flexible if you need to a bit of everything in a hurry. Modelling, a bit of sculpting, rigging , animating and all the motion tools available from the start to help in the creation process focusing in the art direction instead. I dont have this feeling when working with houdini. It's musch more cerebral and less artistic. In the end both are great, learn both and dump blender. just kidding!!

    • @TheLizardKing752
      @TheLizardKing752 ปีที่แล้ว

      Oftentimes in 3D work I find myself sourcing a few reference shots but not having a clear vision for the final setup, and I really like Houdini's workflow for those scenarios. A while back I needed to make a flagstone walkway and it was simple to just make two birail curves, scatter points and voroni fracture it. Personally I feel more artistically comfortable when I know I can just change the curves if I need to change the overall walkway path, instead of having to remake the entire mesh. But it's definitely a more bottom-up workflow where I'm focused on getting one thing looking right at a time. I agree it's definitely a tradeoff.

  • @andr101
    @andr101 ปีที่แล้ว

    Another reason: SideFX Support is stellar. I don't know about Maxxon however. Anybody can share any experience?

  • @pinkmoon5332
    @pinkmoon5332 ปีที่แล้ว +1

    Interesting. QuickVFX seems to have to appropriated the old Silicon Graphics logo and colored it gold. Really cool 😎

    • @Quick_VFX
      @Quick_VFX  ปีที่แล้ว +2

      Yeah I used to dream about owning a SGI Indigo

  • @davidf6871
    @davidf6871 ปีที่แล้ว

    I've used both programs. Yes Houdini is outstanding... but it's not intuitive and you need to spend a significant amount of time really understanding it. The thing is you spend a lot of time doing the technical side of design. C4D on the other hand is very intuitive. Results are quick and look great. Also most people aren't working on a movie, and Maxon Is working towards a standalone where you don't need plugins, they are basically there. Plus Unreal Engine and C4D work seamless now materials and all. so it's a no brainer in my case.

  • @KriptexHD
    @KriptexHD ปีที่แล้ว

    whats the best resource these days for Houdini learning?

    • @asr59
      @asr59 ปีที่แล้ว +1

      I would say SideFx tutorials, they are free and you can pick different routes depending on your interests

    • @rd-cv4vm
      @rd-cv4vm ปีที่แล้ว

      houdini is a 3d operating system, see it as a 3d data processing, if you can see it like that everything will make sense fast. take something, process it, you get a result, then process it further with new node etc etc. Using houdini will make you neo in the world of 3d, you will see the matrix of 3d

  • @hydronicakatronictronic2326
    @hydronicakatronictronic2326 ปีที่แล้ว

    Can l add After effect on Houdini effect??

    • @Quick_VFX
      @Quick_VFX  ปีที่แล้ว

      of course lol..Houdini even has cryptomatte setup so you can render separate passes based on materials

  • @morphtek
    @morphtek ปีที่แล้ว +2

    ignorant people will say it takes too much time to learn houdini or that it is slower in production , people with wisdom will say nothing comes even close to houdini in production

    • @rd-cv4vm
      @rd-cv4vm ปีที่แล้ว

      people are lazy and don't want to put the effort, they don't understand how much you gain knowing houdini

    • @creatorvideoanime9906
      @creatorvideoanime9906 ปีที่แล้ว

      Smart people will tell you that you said bullshit

  • @luisriera7041
    @luisriera7041 11 หลายเดือนก่อน +1

    Disagree.
    Both serve different markets. Not all artist have the desire to do code, but to use Houdini with the examples you are showing no matter what people tell you, coding is required.
    Literally anyone with an X-particles account can do amazing things with C4D from the get go because is THAT easy to learn. If your work is good enough with C4D, ask yourself if you want to spend a year learning another software for that extra power you may never need to use.

  • @bazibada
    @bazibada 9 หลายเดือนก่อน

    It's absolutely not the same software. Houdini is used to make either complex simulations, then exported in .alembic to use in other DCC's like C4D, Maya, Blender, whater, or to craft complex procedural setups exported ad .hip files (like procedural building generator).
    I dare you to make in depth modeling, full product films including some mograph shots (even with MOPS), or a whole sequence of animated characters entirely in Houdini.
    It's then true that Houdini is on the rise for making the greatest 3D complex and organic shots and it's certainly one of the best tools to learn for 3D artists and 3D generalists. Houdini is absolutely an incredible software I would recommence everyone to learn, but comparing it directly to Cinema 4D is like comparing a modular synth to a DAW.

    • @Quick_VFX
      @Quick_VFX  9 หลายเดือนก่อน

      true true

  • @MinhNguyen-ef6um
    @MinhNguyen-ef6um 5 วันที่ผ่านมา

    So Houdini is a parametric polygon modeling software? That's insane. I'm gonna learn it

  • @sanjuanrj
    @sanjuanrj ปีที่แล้ว

    Should I DUMP Houdini for Blender with Geometry nodes for procedural content?

  • @psclip3309
    @psclip3309 9 หลายเดือนก่อน +1

    Houdinifx is very good at VFX, custom solution, sim, for motion graphic C4d is still the king

    • @Quick_VFX
      @Quick_VFX  9 หลายเดือนก่อน

      HoudiniFX indeed has robust VFX capabilities, particularly for procedural generation and dynamic simulations. It's true that for motion graphics, Cinema 4D has a reputation for being more accessible, especially with its MoGraph toolkit. However, for custom simulations and VFX, Houdini's node-based workflow and VEX scripting allow for a high degree of customization that can be essential for complex scenes.

  • @SherrillDarby
    @SherrillDarby ปีที่แล้ว +1

    For one Houdini Indie release is about $269 per year, the Houdini Apprentice version is free but limits you to a resolution of 1280 X 720. Otherwise, it has all the features of Houdini FX (their unlimited commercial release). I have used both but prefer Houdini given it's included functionality.

  • @Screamingrift
    @Screamingrift ปีที่แล้ว

    The inverted commas line is really what convinced me to make the switch

  • @doseofmotion
    @doseofmotion ปีที่แล้ว +3

    C4D has gotten way way better. It now has the node system which is groundbreaking. It also introduced pyro which is a fire simulation system. Cinema is a medium size workshop, not many people need a Tesla factory like Houdini.😅😅

    • @theloniuspoon
      @theloniuspoon ปีที่แล้ว +1

      thats how i feel about it, cinema 4d is the speedboat, houdini is like the aircraft carrier

    • @neoqueto
      @neoqueto ปีที่แล้ว +2

      Compared to what Houdini can do, Pyro is a toddler's toy... but toys are easy to use and fun.

  • @srua2936
    @srua2936 ปีที่แล้ว +1

    You didn't mention that Houdini is more complicated to learn, and it's not as intuitive as Cinema 4D. Switching to another software takes time, and as you said, time is money.

    • @Quick_VFX
      @Quick_VFX  ปีที่แล้ว

      it's strange...the first year is hella intimidating but then it just clicks

    • @李鹏程-e8x
      @李鹏程-e8x 5 หลายเดือนก่อน

      As an old Chinese saying goes: Sharpen a knife, don't miss a woodcutter

  • @EROSNERdesign
    @EROSNERdesign ปีที่แล้ว

    What about Blender??? HELLO!

  • @monstergames7140
    @monstergames7140 ปีที่แล้ว

    I wish learn Houdini but there is not enough courses and it s hard to learn

    • @rd-cv4vm
      @rd-cv4vm ปีที่แล้ว +1

      there is more than enough, and you can always read the docs

  • @donaldclark5804
    @donaldclark5804 2 หลายเดือนก่อน

    Houdini needs a standard 3D software like blender Maya or Cinema 4D and if you have both with Houdini and you know how to use both of them well I'm scared of you

  • @ordinaryish2192
    @ordinaryish2192 ปีที่แล้ว +6

    Now do why you should dump both for Blender.

    • @Quick_VFX
      @Quick_VFX  ปีที่แล้ว

      I did, check out the new episode

    • @rd-cv4vm
      @rd-cv4vm ปีที่แล้ว +2

      houdini is better than blender by eon in many fields. i use blender for modeling the rest is in houdini. blender is average at everything, but has a bit of everything

  • @muffanimations
    @muffanimations 9 หลายเดือนก่อน

    Cinema 4D have pipeline into After Effects , I will try Houdini if does have realtime rendering tru AE. thanks for sharing

    • @Quick_VFX
      @Quick_VFX  7 หลายเดือนก่อน

      Cool, thanks

  • @tetsuooshima832
    @tetsuooshima832 11 หลายเดือนก่อน +1

    You invalidated the whole video by saying IT'S EASY TO LEARN !? I've been using Houdini for 6 years now, I love it but that's not an easy program, it's not designed to be easy

    • @Quick_VFX
      @Quick_VFX  9 หลายเดือนก่อน

      true lol..but it's not as difficult as people make out if you stick to the basic functions

  • @philipquaglino
    @philipquaglino ปีที่แล้ว

    Depends on the project and depends on the user. I have seen After Effects and C4D comps/Renders look big budget hollywood level by really good artists and seen trash "WTF it this" from poor Nuke/Maya/Houdini users.
    Studios will have requirements, cater to that so you get hired, beyond that if its for you???? Then just "git gud" at any one of them.

  • @saeedzare2410
    @saeedzare2410 ปีที่แล้ว +1

    Hi in term of FX I absolutely agree with you but you know in term of advertisement projects got tight time limit it's hard to get in to Houdini has own weak point it needs 3rd. party plugin also for rendering such as Redshift and Octane and Houdini GPU render engine does not work properly

  • @MAGAMAN
    @MAGAMAN ปีที่แล้ว +2

    "support fees with proprietary operating systems" What? I have used windows since 3.1 and it has never cost me a dime to fix any problems. If there you are having a problem with windows, there are probably a million other people that have had that problem and the solution is easy to find. If you have a problem on Linux, good luck finding help for that exact distro you are using. Most responses from linux users are derisive and mocking. Linux users tend to be the worst people on the planet. Also, just because Houdini works with one Linux distro does not mean it will work with all of them. This is common for al linux programs, which is why linux is and always will be a fringe operating system. It's too fragmented, simple things are over complicated and the people that can help you will mock you for not being able to figure out the problem on your own.
    From my experience years ago, it seems Houdini is more of an FX package than a 3d program. It can do explosions and fire and liquid, but if you want to model a face or something simple like that, it is not up to the task. Go ahead and find a tutorial on modeling a realistic face in Houdini. I dare you!

    • @Quick_VFX
      @Quick_VFX  ปีที่แล้ว +2

      Disagree with modelling, has a hidden 'Topobuild' tool that is as good as the polypen in cinema4D. Has everything you need but hidden. As for Linux, agreed, tried to switch a few times but it's too limited. Not good for artists. The 70% increase in sim times is real though

  • @ThingstoWatch37
    @ThingstoWatch37 ปีที่แล้ว

    I'll download it and try it today tanks

  • @midopertin5523
    @midopertin5523 ปีที่แล้ว

    Houdini is hard to learn there is no enough resources in TH-cam like others 3d program I have no idea about coding it's make me more difficulty in learning and I have to memorize the script use for specific task but yeah my dedication for learning Houdini over come all that problem....over 2 years of experience and learning I would highly recommend VFX artist to include houdini as one of there 3d program