@@MasterMojo85 I'm sure they are right and I'm sure everything is explained wonderfully in the book. But sometimes you can't afford to read the book for whatever reason, and a a quickie would be much appreciated.
This. I'm about to start my first campaign and have watched 100 videos and this is the first one where it now actually makes sense and I can say I pretty much understand it.
This simplified a lot. Other tubers spoke of detailed irrelavance which oversaturated making it easy to get lost in details. They lost focus as to the fact that if your were watching that particular video you've proubly never played D&D. Making it not a failing of comprehension, but one of context. This straightened me...thank you very very much.
I'm a newbie, and I'm going to be DMing for my first ever time playing. I've got to say this is the best explanation I've found so far! And probably the first time I actually felt like I understood it at all. Most other sources just tell me to read the guide, but I did and I still felt confused. Anyway, thank you SO MUCH!
I'm teaching my parents how to play, and this was a super easy tutorial for them to understand- much more to the point than any explanation I could give, I'm bad at explaining things. Thank you!
A great, quick, and simple description of the basics of 5e combat-a fantastic resource for old-schoolers like me who are just starting to DM 5e and want the facts!
When the video starts with "but what even is initiative and why should you be rolling it...." thank you for making a beginner video that actual speaks to beginners
Finally some clear explanation of reactions and bonus actions. I wish the Player Handbook had something like this, where all actions are summarized. Great Video!
Thank you for this! This was very helpful when my friends told me nothing about combat and advised me NOT to look up videos. They said that it would be easier learning during the game. I didn't even know about the actions I could take so for the most part I was sitting there like a fool. 😂
This video is awesome, today is't my first D&D with some friends that have been playing quite some time, and after watching the vid I feel way more confident than after reading the rulebook.
Definitely! You are so right. The rulebook is wordy, which is hard to absorb for many. I am an avid reader but I'm in a noisy environment most of the time (sah mom with young kids) so the video content is more digestible for me.
I will be honest: I’m trying to get into this game and this explained a lot more clearly how combat worked and I was for the longest time confused as to how the bonus action and reaction worked
I've been looking for a succinct and comprehensive video about combat for so long....thank you so much for this, and I have no idea how I didn't find it sooner. I'm teaching my partner and their brothers how to play and this is (hopefully) going to be super useful.
It's like you reached inside my brain and posted exactly what I was looking for. I've been GMing GURPS since D&D 2E, but I'm poking into 5E now to scratch an itch. Even having read the PHB and DMG, this is a bedrock foundation for concretely getting the ball rolling. You hit every relevant topic, explained it clearly and briefly, all the way from initiative through healing and recovery. Thanks very much for putting this together. Extremely useful, highly recommended, already sent links to my players.
You don't want credit or anything? They said it wasn't directly intentional, they just Google'd. There's Magic the Gathering and Pathfinder images here.
@psychotronik13 very true, though the specific images shown here are from pathfinder 1e books of which I have all and some from playtest 2e. So yes you are very correct the artist was not exclusive to pathfinder, but the images used here are art from pathfinder.
@psychotronik13 considering I started playing when it launched and bought the books as it came out with no intrest in 4e. It is right around 100. It takes a couple shelves. I wont sit there and literally count them for a youtube commentator that goes "I don't believe you." Then you STILL would have no reason to believe me. I was kind enough to acknowledge that yes you are right he did art for 3.5 D&D, but he does not NOW do art for D&D.
How combat happens for me goes a little something like this. Players miss a lot and me rolling in front of them, for their allies make the guard npcs hit all the enemies and have tag teams flipping bandits off the castle wall while all the players do is miss and get hit
Yea, same here. In 90% of the games I've played, all we're doing on our combat turn is rolling to hit (usually missing) or casting a spell, then waiting & watching for several minutes until your turn comes up again. This is why people play on their phones during D&D games. Next game I DM with my family, I think I'll house rule no turns, no initiative rolls for big hack-and-slash combats. Instead, it'll be like "On your marks, get set, go!" and I'll let everyone move, attack, and cast spells at will all at the same time. If we're playing with minis on a grid, maybe we'll roll dice to move PCs and monsters 1d6 squares per roll. Yes, it may be glorious chaos, but it will be fun. Really all you need to play basic D&D combat is AC and hit pts of your opponent and your own attack modifier. All the rules for grappling, attacks of opportunity, etc. are cool but not necessary.
Useful info for new DMs and players. I wish D&D had rules for mounted combat. Most fantasy RPGs don’t have separate rules for mounted combat. Before firearms, mounted warriors had a distinct advantage over foot soldiers not just in mobility but also in melee & ranged combat. The Mongols conquered half the world with mounted archers.
I would implement some homebrew rules for mounted combat. I'm sure one could look for that sort of thing on the sites that feature homebrew races, mechanics, campaigns, monsters, you name it.
If you have the Starter Set and Essentials Kit for D&D 5e, then replace the pre-gen party with all Wood Elves. Each has a short sword and a bow (+5 TH and +3 damage) with the Criminal Background for Stealth and Deception. All have Criminal Contact, Stealthy, Fey, Darkvision and Trance, Initiative +3 and Speed 35 with dark clothes and hood. Rogue: STR 8(-1) DEX 16(+3) CON 12(+1) INT 10(0) WIS 16(+3) CHA 13(+1) AC 14 Leather Armor, Thieves Cant with Expertise in Stealth & Sleight of Hand (+7) Both Fighters: STR 13(+1) DEX 16(+3) CON 12(+1) INT 10(0) WIS 16(+3) CHA 8(-1) AC 17 Leather Armor & Shield, 2nd Wind, Defense +1 Cleric: STR 8(-1) DEX 16(+3) CON 12(+1) INT 10(0) WIS 16(+3) CHA 13(+1) AC 16 Leather Armor & Shield, Spell attack +5 and spell saving throw DC 13. Wizard: STR 10(0) DEX 16(+3) CON 12(+1) INT 13(+1) WIS 16(+3) CHA 8(-1) AC 13 Spell attack +3 and spell saving throw DC 11. The fighters become Eldritch Knights and the Rogue an Arcane Trickster for even more magic. The Cleric can Help the Wizard search ahead. They have a Passive Wisdom of 15, with Advantage from Help for a value 20, plus the cantrip Guidance to add 1-4 if one is rolled. That's +10+1d4, so your party is basically never surprised. The Wizard can also send a Mage Hand ahead with a Robe so that it looks like a decoy to harmlessly trigger any enemy ambush. Always have one character Help another with an ability roll. This gives you advantage, so you roll twice and take the best roll. Thus, if the Cleric Helps by distracting the mark, then the Rogue gets to roll twice at +7 to Pick his Pocket. All Wood Elves can hide and each is Proficient in Stealth (+5 or +7), so you should get Surprise Attack a lot. Have the Fighters move up to contact and Dodge while the others attack. Good Luck!
I love that one of the very first images displayed in this video, is of the Pathfinder iconic druid, Lini, and the Pathfinder iconic barbarian, Amiri, fighting a chimera.
How do I know what my damage modifier is? Is it the same as my attack bonus on the character sheet? The attack bonus is what I add to hit but what do I add to the damage?
this was so helpfull as i watced it 1 hour before my first session (im the dm) an none of us understood combat properly. Thank you for making this video
I FINALLY HAVE THE REVELATION OF WAR OF D&D!!! Honestly though thanks! I've Been in a pickle specially that I'm the DM and my players didn't know this game existed till I mentioned it so you can imagine
oh thank you so much. I tried reading a rule/guide book and while I understood some of it, my brain just started going "w o r d s" and refused to understand more. now all the numbers attributed to monsters make sense
When you roll to hit an enemy, you roll a d20 and add your attack bonus depending on what weapon / spell you use. Monsters that have an ac of 20 can still be hit. Either by a roll that adds to 20 or above (some people have high attack bonuses) or if you roll a natural 20, you immediately hit and do critical damage (the double amount of DICE rolls for damage). After you roll to hit, if you hit the enemy, you roll damage
Im on here, preparing for my first time playing dungeons and dragons. I'm learning to be a dm and It's been a good help, considering that readint the manual was confusing
Do death saves carry over? ex: I'm knocked unconcious, fail twice, get healed, and knocked down again. Does that mean I already have 2 fails, or do I reset to 0 each time?
Im running my first campaign with my friends. We’re all noobs and are just guessing how things work this whole time. Really great video im gonna send it to my players so they know how it all works
As a DM I am rolling for the monsters. When determining initiative order, do I fall in numerical order with the players or does the DM automatically go first or last? Thanks, I'm preparing for my first campaign in 2 weeks. I appreciate your help guys!!
What are the two other pillars? I have read the rules and couldn’t find them. Roleplay is an afterthought not a pillar, so I really wonder what the other two are.
i think roleplay is a pillar, that's how the game progresses. the dm is even encouraged to give you bonuses if you role-play your character as per your character description....and it adds quite a lot to the social interaction.
So if I can split up movement I can walk towards an enemy, hit him with a sword and move away again in one action? Like in boxing for example, hitting and getting out again?
Yes you can, but doing this will proc an Opportunity Attack by the enemy, because you are leaving the melee attack range of the enemy. (He mentioned about Opportunity Attack as a reaction in the video, NPC monsters have this behavior too)
Amazing video! Small thing tho: crit fail on attack roll do not exist in 5e. In theory, even a 1 roll can hit if the AC is low enough, or if you have enough bonuses.
This is not true. If you roll a 1 on an attack roll, it is always a critical miss, no matter how high your chance to hit is nor how low your opponent's AC is. Skill checks can be succeeded with a roll of 1, but attack rolls always miss. It's on page 194 of the players handbook under the section titled "rolling 1 or 20"
Oh thank you! I am gearing up to run my first 5e game...I've been playing 1e for over 30 years and I was like *old man voice* "Where's the attack matrix?" "What's with this new-fangled AC that counts UP?"
If ur a noob to D&D like myself this is really helpful I understand stats better now an also what bonus moves r I recommended to any aspiring D&D players
I was under the impression that it was 1 movement, then your choice 1 action, or 2 bonus actions, or doubble movement, then 1 reaction outside your turn.
I’m a bit confused on the attack modifiers part. Say I have a Greatsword with an ATK BONUS +4 and DAMAGE 2d6. After I’ve made an attack roll and added proficiency bonus and it hits, what do I do next? Do I roll two d6 then +4?
Hit dice means something else I think what u want to ask about is damage dice. Different weapons do different amounts of damage, there is a section listing the various weapons and their properties in the players handbook(or just look it up). Unarmed strikes for most character does damage= 1d4+str. Certain classes or even races can change this tho, like a monk with martial arts does 1d6+dex
In the video you say "a bonus action like a barbarian entering rage or a druid doing wildshape" and that ONLY applies to moon druids AFAIK, all aother druids have to use their action to transform.
I’m still a bit confused about damage. For instance, the Manticore in Dragons of IceSpire Peak says Bite, Melee Weapon +5 to hit. Than is says Hit: 7 (1d8 +3)…so I roll the d20 to see if it hits, then I roll 1d8 and add 3 to the number I get, what do I do with the 7?
Thats the average damage, when you have lots of monsters its sometimes easier to average the damage and HP of the monsters to speed things up. But also allows dms to tweak slightly, eg a boss orc you could max out the health to make it more of a challenge. And also say to your player "do you want the average so its set at a certain amount, or roll, could be lower could be higher" the dungeon dudes are a great channel that cover off alot of topics like this i would highly recommend
Armor Class is pretty simple these days. Simply roll your attack (or spell attack) and add appropriate modifiers. For example, if my Foghter makes a melee Longsword attack, and I roll an 8 on the D20, I'll then add my Strength modifier (let's say +3), plus my proficiency bonus (+2), to the roll for a total of 13. The AC acts as a DC. So in order to hit my enemy with an attack roll of 13, their AC would need to be 13 or lower. Otherwise, it counts as a miss and no damage is taken. Just to clarify, lets say my Fighter has an AC of 15. An enemy would need to roll an attack roll of 15 or higher in order to deal damage to me. Different armors and abilities help determine your AC. Light and medium armor generally take a number, usually 11, plus your Dexterity modifer to give your total armor class. Heavy armor usually just gives a straight AC amount and that is your AC. Certain abilities, like Unarmored Defense also help with AC. If I remember correctly, it would be 8 + Dexterity Modifier + proficiency bonus. Spells, like Mage armor, can also add to your AC. If a character is not wearing any armor, no shield, no spells active, and doesn't have an ability like Unarmored Defense, the standard AC is 10. Hope that answered any questions.
Shadow 886 yes, you can: - move only or - attack only or - move then attack or - attack then move or - move, attack, and move or ... ...limited by your maximum move rate that round. (Example: your move is 30 and a wizard casts Fly on you, giving you a flight move of 60. Your maximum move is 60, meaning you can walk 30 and fly 30, walk 10 and fly 50, or however you want to break it up. You just can’t move more than your regular move on the ground, and whatever you don’t move on ground you can Fly.) and you can combine move and arrack in whatever order you want, based on the number of attacks per round you get. Simple, right? (At least, that’s how I see it.) However, moving away from a live enemy could lead to that enemy getting an attack of opportunity on you.
To simplify the answer above me. On a turn you can -Move your movement speed -Take an action (i.e attack) -Bonus action (smaller action) *-Reaction (if possible)
The amount of damage you do with weapons is usually purely based on the weapon's damage dice and the ability score modifier it uses for damage. A longsword has a 1d8 damage die and you add your strength modifier to the damage die result. If you attack with a longsword, roll a 5 on the damage die, and have a strength modifier of 2, you do 7 damage. Because of this, the most direct way to increase damage is to increase your strength modifier or your dexterity modifier when you reach the levels where you're permitted an ability score increase. Certain class features allow you to increase the amount of damage you do, whether directly or indirectly. You'll have to consult the class descriptions to see exactly who gets what, as there's no generalized rule. Fighters, for instance, get the ability to attack multiple times per turn at certain levels, but a Rogue never gets this. Certain spells can also increase damage dealt, as well as magic items.
@@calvinrich7221 Ranged weapon attacks always only use your dexterity modifier for both the attack roll and the damage roll. You can never use your strength modifier for them. Melee weapon attacks usually only use your strength modifier for both the attack roll and the damage roll, *_however_* if the melee weapon has the "finesse" property then you can choose to use your dexterity modifier for the attack roll and damage roll.
how does armor class work??? is it a direct reduction to the damage you would receive? IE. if the enemy attack is 20, and your Armor class is 12, you receive 8 damage?
No, if your ac is 12 then the opponent would have to roll at least a 12 on a d20 to hit then roll for damage. If I'm understanding it right someone please correct me if I'm wrong, I'm very new
@@johnbenedictsy530 this was taken from a reddit thread. (So if the target has an AC of 20 and the attacker has a +4 to hit, then the target is hit on any roll of 16, 17, 18, 19, or 20. And if a creature has an AC of 26 (say, an old dragon), which requires a roll of 22 on the 20-sided die then... First, what is the party doing fighting an old and powerful dragon when they aren't even Level 4 or 5? Second, a Critical Hit (i.e. natural 20...except for a Fighter archetype that expands your crit range) will always hit.)
This was incredibly useful. It's my first time as DM this week and I've got more info in this 5 min video than an hour on the forums
Most things people say on the forums is "go read the book"
@@luizhenrrique8273 and they're right. Everything explained here is on a few pages in the book.
@@MasterMojo85 I'm sure they are right and I'm sure everything is explained wonderfully in the book. But sometimes you can't afford to read the book for whatever reason, and a a quickie would be much appreciated.
@@ayf449 sure, you got cash?
@@monochromatic9601 Good question. Tough question.
For a normie like me to understand this means this is an amazing explanation
Same
This. I'm about to start my first campaign and have watched 100 videos and this is the first one where it now actually makes sense and I can say I pretty much understand it.
yeshh
If you can't explain it to a six-year-old, then you don't understand it yourself
what are saving throws?
This simplified a lot.
Other tubers spoke of detailed irrelavance which oversaturated making it easy to get lost in details.
They lost focus as to the fact that if your were watching that particular video you've proubly never played D&D.
Making it not a failing of comprehension, but one of context.
This straightened me...thank you very very much.
I'm a newbie, and I'm going to be DMing for my first ever time playing. I've got to say this is the best explanation I've found so far! And probably the first time I actually felt like I understood it at all.
Most other sources just tell me to read the guide, but I did and I still felt confused.
Anyway, thank you SO MUCH!
Completely agree dude I wish he could write the books
Same. None of my players have ever played before either, they don't even know how to make a character
I feel you, I also recently DMd for my first ever session. Hope you had fun as I did ;)
I'm teaching my parents how to play, and this was a super easy tutorial for them to understand- much more to the point than any explanation I could give, I'm bad at explaining things. Thank you!
A great, quick, and simple description of the basics of 5e combat-a fantastic resource for old-schoolers like me who are just starting to DM 5e and want the facts!
I’m running a one shot this weekend and I’m definitely going to show this to my players so i don’t have to spend hours explaining!! thank you!!
Here to understand BG3 combat system. ❤ thanks for the quick summary.
When the video starts with "but what even is initiative and why should you be rolling it...." thank you for making a beginner video that actual speaks to beginners
Finally some clear explanation of reactions and bonus actions. I wish the Player Handbook had something like this, where all actions are summarized. Great Video!
Thank you for this! This was very helpful when my friends told me nothing about combat and advised me NOT to look up videos. They said that it would be easier learning during the game. I didn't even know about the actions I could take so for the most part I was sitting there like a fool. 😂
This video is awesome, today is't my first D&D with some friends that have been playing quite some time, and after watching the vid I feel way more confident than after reading the rulebook.
Definitely! You are so right. The rulebook is wordy, which is hard to absorb for many. I am an avid reader but I'm in a noisy environment most of the time (sah mom with young kids) so the video content is more digestible for me.
I will be honest: I’m trying to get into this game and this explained a lot more clearly how combat worked and I was for the longest time confused as to how the bonus action and reaction worked
That Death/Grim Reaper from Bill and Ted was hilarious.
What I need is the section from 3:00-3:15, slowed down and expanded, with examples to illustrate how it works.
came here because im new to dnd and im starting out bg3 and i just couldnt understand the combat at all. THANK YOU SO MUCH man!
I've been looking for a succinct and comprehensive video about combat for so long....thank you so much for this, and I have no idea how I didn't find it sooner. I'm teaching my partner and their brothers how to play and this is (hopefully) going to be super useful.
Seriously, I have to watch this in 50 rounds? That is WAY too long 😏
Maarten Bos That’s what macros are for. Lol.
I looked at the actuall vidio time, and did the math: it's actually 76 rounds.
@@agsilverradio2225 lol
Great screen shots to go along with your narration! I've been a DM since 1993 myself and am just here for the sweet sweet combat : )
It's like you reached inside my brain and posted exactly what I was looking for. I've been GMing GURPS since D&D 2E, but I'm poking into 5E now to scratch an itch. Even having read the PHB and DMG, this is a bedrock foundation for concretely getting the ball rolling. You hit every relevant topic, explained it clearly and briefly, all the way from initiative through healing and recovery. Thanks very much for putting this together. Extremely useful, highly recommended, already sent links to my players.
I noticed some of my miniature and white board images. I feel honoured you would use them. Make more video's.
Thank you and the google search engine gods.
You don't want credit or anything? They said it wasn't directly intentional, they just Google'd. There's Magic the Gathering and Pathfinder images here.
@@ostimeg lol you suck
@@ostimeg Lol eat rubber
@@ostimeg lol you stink
this video explained combat far better than all the books, videos, websites i've read 😭 thank you so much,
All ways nice to have a basic rundown of combat!
I love the pathfinder art on a 5e video. I can tell because of their iconic characters and their very specific artist style.
@psychotronik13 very true, though the specific images shown here are from pathfinder 1e books of which I have all and some from playtest 2e. So yes you are very correct the artist was not exclusive to pathfinder, but the images used here are art from pathfinder.
@psychotronik13 considering I started playing when it launched and bought the books as it came out with no intrest in 4e. It is right around 100. It takes a couple shelves. I wont sit there and literally count them for a youtube commentator that goes "I don't believe you." Then you STILL would have no reason to believe me. I was kind enough to acknowledge that yes you are right he did art for 3.5 D&D, but he does not NOW do art for D&D.
This is how the internet should be,civilized.
Awesome! I'm going to send this to my group. We just started a campaign and I think this will be very helpful for our new players
Definitely showing this to my players. Thank you!
"Or the target's AC" these acronyms make learning much more difficult. Thanks for the tut
Thanks for this episode, this helped a lot
How combat happens for me goes a little something like this.
Players miss a lot and me rolling in front of them, for their allies make the guard npcs hit all the enemies and have tag teams flipping bandits off the castle wall while all the players do is miss and get hit
Yea, same here. In 90% of the games I've played, all we're doing on our combat turn is rolling to hit (usually missing) or casting a spell, then waiting & watching for several minutes until your turn comes up again. This is why people play on their phones during D&D games.
Next game I DM with my family, I think I'll house rule no turns, no initiative rolls for big hack-and-slash combats. Instead, it'll be like "On your marks, get set, go!" and I'll let everyone move, attack, and cast spells at will all at the same time. If we're playing with minis on a grid, maybe we'll roll dice to move PCs and monsters 1d6 squares per roll. Yes, it may be glorious chaos, but it will be fun. Really all you need to play basic D&D combat is AC and hit pts of your opponent and your own attack modifier. All the rules for grappling, attacks of opportunity, etc. are cool but not necessary.
I’m a newbie dming my second session and this was so helpful! I was extremely confused as to how the attack part worked.
VERY helpful! Thanks for posting!!!
I’ve been dming for 6months and not once have I done proper dnd combat.. thank you for this
Incredibly helpful, making my First Campaign as a DM and my group is playing for the first time as well!
Useful info for new DMs and players. I wish D&D had rules for mounted combat. Most fantasy RPGs don’t have separate rules for mounted combat. Before firearms, mounted warriors had a distinct advantage over foot soldiers not just in mobility but also in melee & ranged combat. The Mongols conquered half the world with mounted archers.
I would implement some homebrew rules for mounted combat. I'm sure one could look for that sort of thing on the sites that feature homebrew races, mechanics, campaigns, monsters, you name it.
This video covers everything basic, and a bit more, and it's only 5 minutes long. How did you do that?! Amazing job honestly.
If you have the Starter Set and Essentials Kit for D&D 5e, then replace the pre-gen party with all Wood Elves. Each has a short sword and a bow (+5 TH and +3 damage) with the Criminal Background for Stealth and Deception. All have Criminal Contact, Stealthy, Fey, Darkvision and Trance, Initiative +3 and Speed 35 with dark clothes and hood.
Rogue: STR 8(-1) DEX 16(+3) CON 12(+1) INT 10(0) WIS 16(+3) CHA 13(+1) AC 14 Leather Armor, Thieves Cant with Expertise in Stealth & Sleight of Hand (+7)
Both Fighters: STR 13(+1) DEX 16(+3) CON 12(+1) INT 10(0) WIS 16(+3) CHA 8(-1) AC 17 Leather Armor & Shield, 2nd Wind, Defense +1
Cleric: STR 8(-1) DEX 16(+3) CON 12(+1) INT 10(0) WIS 16(+3) CHA 13(+1) AC 16 Leather Armor & Shield, Spell attack +5 and spell saving throw DC 13.
Wizard: STR 10(0) DEX 16(+3) CON 12(+1) INT 13(+1) WIS 16(+3) CHA 8(-1) AC 13 Spell attack +3 and spell saving throw DC 11.
The fighters become Eldritch Knights and the Rogue an Arcane Trickster for even more magic. The Cleric can Help the Wizard search ahead. They have a Passive Wisdom of 15, with Advantage from Help for a value 20, plus the cantrip Guidance to add 1-4 if one is rolled. That's +10+1d4, so your party is basically never surprised. The Wizard can also send a Mage Hand ahead with a Robe so that it looks like a decoy to harmlessly trigger any enemy ambush. Always have one character Help another with an ability roll. This gives you advantage, so you roll twice and take the best roll. Thus, if the Cleric Helps by distracting the mark, then the Rogue gets to roll twice at +7 to Pick his Pocket. All Wood Elves can hide and each is Proficient in Stealth (+5 or +7), so you should get Surprise Attack a lot. Have the Fighters move up to contact and Dodge while the others attack. Good Luck!
I love that one of the very first images displayed in this video, is of the Pathfinder iconic druid, Lini, and the Pathfinder iconic barbarian, Amiri, fighting a chimera.
Thank god,finally a video that explains things simply.now i can actually start to understand this game
I just got my first D&D campaign and I'm DMing soon. You just saved my life
How did it go???
How did it go?
@@pieontoastsandloafs 💀💀💀
Dude you guys are awesome this is my first video I watched and I instantly dropped a sub. Thanks!
I'm a newbie and my friends are starting a new campaign and Im invited as well. Needless to say, I have a lot to learn
How do I know what my damage modifier is? Is it the same as my attack bonus on the character sheet? The attack bonus is what I add to hit but what do I add to the damage?
Thank you so much for this! I have my first game next week and your videos are super helpful
this was so helpfull as i watced it 1 hour before my first session (im the dm) an none of us understood combat properly. Thank you for making this video
For real this was the most impactful couple of minutes I've had learning the game. I have six books and still had trouble figuring out AC
What about “constitution saving throws” what are those and when do you need them?
Thanks man. I was about to give up on Baldur's Gate 3. I still don't like DnD that much, but I can at least push through it now.
Well made, you made it very easy to understand and in a great amount of time. Thank you.
I'm on the toilet rn
Well, did this help you make a move?
@michaelaste7371 Same lol
Passions.
@@jonesy7425same I was about to say.
Same
Thanks for this I’m a new dm and I needed to know how to run a combat section
Eagle Totem extreme vision plus that lip reading feat and the Anthropologist background that can learn any language in a matter of days.
I love watching this as a refresher
I FINALLY HAVE THE REVELATION OF WAR OF D&D!!! Honestly though thanks! I've
Been in a pickle specially that I'm the DM and my players didn't know this game existed till I mentioned it so you can imagine
This video literally covers everything! Thank you
Also, I very much appreciate Bill and Ted death image
Thankyou... My God...
Lol been playing this dor five hours with no clue bout how to properly battlem Thanks a ton.
oh thank you so much. I tried reading a rule/guide book and while I understood some of it, my brain just started going "w o r d s" and refused to understand more.
now all the numbers attributed to monsters make sense
Good video to refresh my memory how combat works
I have a dumb question: how does armor class work, I’ve seen monsters with over 20 armor classes
When you roll to hit an enemy, you roll a d20 and add your attack bonus depending on what weapon / spell you use. Monsters that have an ac of 20 can still be hit. Either by a roll that adds to 20 or above (some people have high attack bonuses) or if you roll a natural 20, you immediately hit and do critical damage (the double amount of DICE rolls for damage). After you roll to hit, if you hit the enemy, you roll damage
Im on here, preparing for my first time playing dungeons and dragons. I'm learning to be a dm and It's been a good help, considering that readint the manual was confusing
This is awesome! Thank you.
thank you so much you saved my third session as a DM :) (and my third session ever)
Am a DM for some time now. Still sometimes watch these tutorials to see if i got the right idea. Always good to be in shape
Do death saves carry over? ex: I'm knocked unconcious, fail twice, get healed, and knocked down again. Does that mean I already have 2 fails, or do I reset to 0 each time?
Im running my first campaign with my friends. We’re all noobs and are just guessing how things work this whole time. Really great video im gonna send it to my players so they know how it all works
As a DM I am rolling for the monsters. When determining initiative order, do I fall in numerical order with the players or does the DM automatically go first or last? Thanks, I'm preparing for my first campaign in 2 weeks. I appreciate your help guys!!
I came here wondering what the "1d8 slash damage" thingy is, but I didn't leave disappointed
Upvote for the Zabuza reference!
where can i find those goblins minis in 3:53
Βασίλης Μέρτογλου there’s a website called miniature market, the minis are pathfinder goblins
What are the two other pillars? I have read the rules and couldn’t find them.
Roleplay is an afterthought not a pillar, so I really wonder what the other two are.
I searched it up online. It is exploration, social interaction and combat.
WarMittens thank you. Now I know what this famous rollplaying game’s three pillars are.
i think roleplay is a pillar, that's how the game progresses. the dm is even encouraged to give you bonuses if you role-play your character as per your character description....and it adds quite a lot to the social interaction.
OtocinclusAffinis It is a roleplaying game so I hope it isn’t an afterthought.
mrgodliak naah, I think it is a misspelling. It should read rollplaying game.
Awesome video!! 👍🏽
So if I can split up movement I can walk towards an enemy, hit him with a sword and move away again in one action? Like in boxing for example, hitting and getting out again?
Yes you can, but doing this will proc an Opportunity Attack by the enemy, because you are leaving the melee attack range of the enemy. (He mentioned about Opportunity Attack as a reaction in the video, NPC monsters have this behavior too)
Amazing video!
Small thing tho: crit fail on attack roll do not exist in 5e. In theory, even a 1 roll can hit if the AC is low enough, or if you have enough bonuses.
This is not true. If you roll a 1 on an attack roll, it is always a critical miss, no matter how high your chance to hit is nor how low your opponent's AC is. Skill checks can be succeeded with a roll of 1, but attack rolls always miss. It's on page 194 of the players handbook under the section titled "rolling 1 or 20"
@@NapoleonSoares You are right. I was somehow mixing this with the crit fail of 3.5\pathfinder 1, where a fail has more effect to it. My bad!
no worries, its super easy to mix up systems, especially nowadays with how many there are@@Pumpky_the_kobold
Very objective. Thank you very much.
this really helped my friend with their DM Ing
Oh thank you! I am gearing up to run my first 5e game...I've been playing 1e for over 30 years and I was like *old man voice* "Where's the attack matrix?" "What's with this new-fangled AC that counts UP?"
Much obliged
If ur a noob to D&D like myself this is really helpful I understand stats better now an also what bonus moves r I recommended to any aspiring D&D players
I was under the impression that it was 1 movement, then your choice 1 action, or 2 bonus actions, or doubble movement, then 1 reaction outside your turn.
I’m a bit confused on the attack modifiers part. Say I have a Greatsword with an ATK BONUS +4 and DAMAGE 2d6. After I’ve made an attack roll and added proficiency bonus and it hits, what do I do next? Do I roll two d6 then +4?
So do characters have their own hit dice for attacks without a weapon or do you add that dice to the one associated with the weapon?
Hit dice means something else
I think what u want to ask about is damage dice. Different weapons do different amounts of damage, there is a section listing the various weapons and their properties in the players handbook(or just look it up). Unarmed strikes for most character does damage= 1d4+str. Certain classes or even races can change this tho, like a monk with martial arts does 1d6+dex
In the video you say "a bonus action like a barbarian entering rage or a druid doing wildshape" and that ONLY applies to moon druids AFAIK, all aother druids have to use their action to transform.
good, concise video. Kudos!
Thank you!
You're welcome!
I’m still a bit confused about damage. For instance, the Manticore in Dragons of IceSpire Peak says Bite, Melee Weapon +5 to hit. Than is says Hit: 7 (1d8 +3)…so I roll the d20 to see if it hits, then I roll 1d8 and add 3 to the number I get, what do I do with the 7?
Thats the average damage, when you have lots of monsters its sometimes easier to average the damage and HP of the monsters to speed things up. But also allows dms to tweak slightly, eg a boss orc you could max out the health to make it more of a challenge. And also say to your player "do you want the average so its set at a certain amount, or roll, could be lower could be higher" the dungeon dudes are a great channel that cover off alot of topics like this i would highly recommend
Not so many combat rounds when you just teleport a triceratops onto their pirate ships
Glad you guys made this but did you talk about armor class in these videos yet?
Armor Class is pretty simple these days. Simply roll your attack (or spell attack) and add appropriate modifiers.
For example, if my Foghter makes a melee Longsword attack, and I roll an 8 on the D20, I'll then add my Strength modifier (let's say +3), plus my proficiency bonus (+2), to the roll for a total of 13.
The AC acts as a DC. So in order to hit my enemy with an attack roll of 13, their AC would need to be 13 or lower. Otherwise, it counts as a miss and no damage is taken.
Just to clarify, lets say my Fighter has an AC of 15. An enemy would need to roll an attack roll of 15 or higher in order to deal damage to me.
Different armors and abilities help determine your AC. Light and medium armor generally take a number, usually 11, plus your Dexterity modifer to give your total armor class. Heavy armor usually just gives a straight AC amount and that is your AC.
Certain abilities, like Unarmored Defense also help with AC. If I remember correctly, it would be 8 + Dexterity Modifier + proficiency bonus.
Spells, like Mage armor, can also add to your AC.
If a character is not wearing any armor, no shield, no spells active, and doesn't have an ability like Unarmored Defense, the standard AC is 10.
Hope that answered any questions.
Simple sure, but in your explaination you bring up so many other things that had nothing to do with Armor Class.
This info is why I came here, thanks
Thank you for making this video... You just made sense of a ton of mysteries.. LOL TY
Heh. Pathfinder art. 00:27 🎲🎲🎲
Holy shit thank you!
Useful. Very good.
When you roll a critical hit do you add the weapons damage modifier to both rolls or just the total?
Just the total.
So, there aren't saving throws as part of normal combat now? I think this is different to when I last played, but then that was in 2002.
Wait so on initiative on your turn are you allowed to move then attack on that same turn I’m confused
Shadow 886 yes, you can:
- move only or
- attack only or
- move then attack or
- attack then move or
- move, attack, and move or ...
...limited by your maximum move rate that round. (Example: your move is 30 and a wizard casts Fly on you, giving you a flight move of 60. Your maximum move is 60, meaning you can walk 30 and fly 30, walk 10 and fly 50, or however you want to break it up. You just can’t move more than your regular move on the ground, and whatever you don’t move on ground you can Fly.) and you can combine move and arrack in whatever order you want, based on the number of attacks per round you get. Simple, right? (At least, that’s how I see it.)
However, moving away from a live enemy could lead to that enemy getting an attack of opportunity on you.
To simplify the answer above me. On a turn you can
-Move your movement speed
-Take an action (i.e attack)
-Bonus action (smaller action)
*-Reaction (if possible)
Very helpful, thank you!
this was great, thanks
I don’t understand how damage increases, when you go up a level. Do you roll more dice? At what point can you attack twice?
The amount of damage you do with weapons is usually purely based on the weapon's damage dice and the ability score modifier it uses for damage. A longsword has a 1d8 damage die and you add your strength modifier to the damage die result. If you attack with a longsword, roll a 5 on the damage die, and have a strength modifier of 2, you do 7 damage. Because of this, the most direct way to increase damage is to increase your strength modifier or your dexterity modifier when you reach the levels where you're permitted an ability score increase. Certain class features allow you to increase the amount of damage you do, whether directly or indirectly. You'll have to consult the class descriptions to see exactly who gets what, as there's no generalized rule. Fighters, for instance, get the ability to attack multiple times per turn at certain levels, but a Rogue never gets this. Certain spells can also increase damage dealt, as well as magic items.
grumpychris Thanks, now it makes sense to me
grumpychris If you use a longbow can you add strength or dexterity modifier? To an attack.
@@calvinrich7221 Ranged weapon attacks always only use your dexterity modifier for both the attack roll and the damage roll. You can never use your strength modifier for them. Melee weapon attacks usually only use your strength modifier for both the attack roll and the damage roll, *_however_* if the melee weapon has the "finesse" property then you can choose to use your dexterity modifier for the attack roll and damage roll.
grumpychris Thanks for the info Chris!
Thank you for this, ist so good!
how does armor class work???
is it a direct reduction to the damage you would receive? IE. if the enemy attack is 20, and your Armor class is 12, you receive 8 damage?
No, if your ac is 12 then the opponent would have to roll at least a 12 on a d20 to hit then roll for damage. If I'm understanding it right someone please correct me if I'm wrong, I'm very new
@@stevenmcdaniel8043 thanks!
Another question, I've seen some monsters have AC over 20, would that make it impossible to hit?
@@johnbenedictsy530 this was taken from a reddit thread.
(So if the target has an AC of 20 and the attacker has a +4 to hit, then the target is hit on any roll of 16, 17, 18, 19, or 20.
And if a creature has an AC of 26 (say, an old dragon), which requires a roll of 22 on the 20-sided die then...
First, what is the party doing fighting an old and powerful dragon when they aren't even Level 4 or 5?
Second, a Critical Hit (i.e. natural 20...except for a Fighter archetype that expands your crit range) will always hit.)
Does proficiency add to the attack and damage rolls when adding the modifier
You only add proficiency to attack rolls, never damage rolls.
@@HyperShadic0 thanks
Are the monsters inserted in the initiative list intermingled with players?
Yes