Even without a fuck up this argument has no weight. Its not like printing equipment deteriorates only when you print one type of Secret Lair, and miraculously resets on another. They can ensure it, but the CEO bonuses could be at harm to drop 0,5% each and THAT is not acceptable.
Which makes me 🤔… did they employ some sort of AI to create his mess of a card… or was it just human error? That said, it’s a funny meme of a card. If this was printed right now… just imagine the price of this card.
Would be a nice card idea. Give it some upside and you need to use the madness for it to be usefull. Maybe drawing cards, creating a blood tokens, which works in tandem with madness strategy.
You know something that would fix the high variance of best of one and low diversity would be to have a way to modify your deck to attack specific matchups by say, having some cards you could switch that are outside your deck, coupledbwith instead of only playing one round you would do 3 and who ever takes 2 win. Mmmh I wonder if that's a thing?
One of the crime families from New Capenna using the Omenpaths to set up a foothold on Ravnica, start doing nefarious deeds, and eventually killing guild leaders sounds like a much better plot than what we got in MKM
I think a big issue with returns is that we've been doing it so much lately. Like March of the Machines, Modern Horizons 2, this kinda stuff already feels like a quick visit to all of the planes people love and care about. Going back to Ravnica yet again, it feels like we just left it tbh.
Yeah. I also feel like only having one set doesn't let us give each world very much depth. All the more recent dominaria sets are just a mishmash of the various cultures whereas a lot of the previous times we have been there focused on a specific continent and told a more constrained story that have us a glimpse of only a few cultures. Similarly, match of the machines only got to do a couple cards per plane and distilled it even more. That's in addition to a lot of the new planes that don't have pre existing lore to do a lot of the heavy lifting where world building is concerned. I totally agree with your point about how the number of sets that visit several planes makes dedicated returns a bit less special as well.
Set boosters in Australia were severely overpriced vs draft boosters. Play boosters contents are fine in concept but the price increase is going to have a catastrophic effect on people wanting to draft when the price is over 50% higher.
Hey mate, also an aussie. How much were set boosters boxes for you? And how much is a play booster box now? Sets were that different but you did get less product which some liked as it was less chaff. It was only a $45 increase to change from draft box to play box here. No worse than the USA pricing
@@dane_anubis6213 a draft previously was $20 or $25 depending on the store and prize support, this is going up to $35. I never really bought boxes anytime recently but I think the prices were like $180 vs $250-$270 and that is for 36 packs vs 30.
MKM was absolutely terrible. The mechanics are too convoluted. The set is built for draft and commander and not for constructed. Clues to me are the SINGLE WORST ARTIFACT MECHANIC in all of Magic, simply because they dont really DO ANYTHING. oh boy, theyre bad rate draw cards. The detectives dont really use them for anything and theres not really any worthwhile artifact sac element to make them worthwhile. Theyre just bad artifacts. Its why Treasures became the defacto "best artifact token ever" in all of Magic and why they were everywhere FOR YEARS. Helps you play cards. Can help creatures activate effects. Doesnt cost you anything to use. FEELS POWERFUL when you use it. Clue is just a bad mechanic and MKM showed how garbage it is when most of the cards dont even make use of it.
I definitely like the idea of adding emblems to the game when people are taken out. You could test a bunch of these to find a good set of random ones to choose from, so that decks can't be designed around them too much, but they could also discourage some things that tend to lengthen games, like "players can't gain life and damage can't be prevented".
To Richard: If you wanna do a "All Mistakes" Deck, get a german version card of Ugin from Fate Reforged. His board wipe ability reads that you remove things with higher mana value than you removed from Ugin.
According to gatherer, circular logic will indeed be printed as a sorcery, misprint, but assures you will be able to play it as an instant because of Oracle text....
My biggest issue with MKM is that it could take place on literally any other plane with simple name swaps. There were no gates or signets for mana fixing, and outside of 'slightly more 2 color cards', it felt like the guilds didn't exist.
On the subject of card stock, several years ago the game Dominion moved from being printed in Germany to using the Hasbro printers in the US and people immediately complained that the cards were too flimsy. Allegedly there was a problem with the first batch having the card stock rotated 90 degrees so the grain of fibres went the wrong way, but even after they fixed that the newer cards don’t seem to be exactly the same as the old ones.
The Foil video was such a good watch - I had to go ig through some of my foils after and definitely the etched foils have definitely survived better than normal foils. Def wouldn't mind all foil being etched instead of the normal pringles.
@32:05 Yep! I literally thought until the last week that MKM was a non-standard supplementary set, judging by it's setting the whole Clue thing. I still think the sweet spot with standard sets was the 2 block setting, it made me actually more interested in what was coming up.
In my playgroup we have a houserule that whoever gets a last hit draws 2 cards. It encourages people to take others out and acts a soft reset mechanic giving who was (suposedly) ahead a reward and advantage to close out the game faster.
I literally went through spoiler season not knowing who was murdered at Karlov Manner. I was even surprised that it was actually Teysa, since she has A LIVING CARD IN THE SET.
You all should try putting a descent into avernus emblem into play when the first player dies for the person who killed them- 2 damage & 2 treasures for each player on their upkeep. And then 4, then 6. Would help accelerate while tightening life totals
Hey guys, love the content, keep being awesome 😁 I think a fair mechanic to speed up games could be an emblem that players vote yes or no for before the game begins. The emblem could be something like "This emblem is put into play on the end step off the turn in which the first player is eliminated from the game. At the beginning of each players end step, if that player dealt no damage this turn, this emblem deals 3 commander damage to that player"
Does anyone else think that morph and manifest could just as well have been erratered to have ward 2 instead of making a new mechanic for it? Would also make more of the hidden information side of those cards.
The Initiative is the best mechanic I've seen for game speed. Gets things going at first, and then as players are knocked out it's easier to hold onto, and that player gets a big advantage to close things out.
Since you have started to branch out in different kind of videos (like the paper commander clash or the seth vs phil video) I would really enjoy a progression series of Seth playing the deep cavern bat challenge.
I run a mtg club at a middle school, and let me tell you that kids LOVE pack foils. They will keep the most useless cards in their decks just because they are shiny. When I bring a new pile of chaff in, kids race to start rummaging for the foils. Pack foils aren't for us, they are for people who describe their decks as "black" or "red" and play double faced cards unsleeved. People who still feel joy. ❤
Descend into avernus is a great example of a card that speeds up the game. Richard mentioned Fortnite and you could definitely imagine a rule like as soon as someone dies, on each players turn they gain e.g. a poison counter, or lose 2 life or something that forces them to act aggressively to continue to close out the game
Having a turn timer would help finish games too, but some sort of acceleration would be really cool. My playgroup hates timers for some reasons though :/
Funny thing about seth mentioning burnout of ravnica, is this being my first ever official ravnica set not counting the remaster, i enjoyed it a ton the prerelease was so good one of the most memorable ive had actually. Idk how well it will translate to standard power level wise but very enjoyable
Instead of having disguise and cloak, they could have just have morph and manifest with those exact names, and ERRATA the reminder text, just like they did with Companion, and include the ward 2. This would have, of course, altered the old morph cards, but not for the worse. You don't see morph cards in any format anyway. In addition having new morph tokens depicting the creatures as something else as energy beings would have done a lot of good too.
On the foiling i agree with Richard 100%. Make foils special again.Up the quallitie. Make them rare and desirable again. Go back to the old ways. Put 1 rare foil in a box, 3 uncommons and 10 commons orso.
Me working in an LGS we notice that play Boosters makes Drafting hard. We play with Pics. So in the end of youre Draft you put out all of the rares and foils that you picked, The first place of the Draft can pic the first card and so forth till the last one of the draft and then it gets back to the first. The Problem that we have with Play Boosters is no one can track the amount of Rares and Mythics that has been opend without counting all the pics they made. What was a upside for play for the pics is that you try to build the best draft deck and win the price rare that does nothing in the draft.
Glad to finally hear someone talking about the lack of excitement when opening an foil card anymore. Nowadays foils and alternate/full arts are worth just as much or less than the regular card. Am I the only one who missed the days where we freaked out because full art lands were returning in BFZ?
I know people like picking the art for their cards, but maybe make the regular version more affordable and then the premium part of magic can be blinging out your deck rather than simply getting the necessary cards
Best foils: Etched foiling because the cards are tough. They dont show all scratches anymore. Then also the Return to Phyrexia phyrexian foils, the ones with the heavy foiling, super shiny. Man those are sexy.
The two things people actually love about Ravnica are Shocklands and Multicolored cards. And this Ravnica delivered none. No wonder it's not as popular as previous visits
I couldn't agree with Richard more on the foils. Old border foils are the best. Etched for me is probably a close 2nd (because Etched have been the least likely to Pringle). But he's right they should stop sinking so much time and effort into so many foil treatments and focus on making the foils better across the board
A reverse monarch that deals damage would be so cool. Whatever player is holding it takes damage until they deal damage or maybe target another player with a spell or an effect
Regarding foils, I actually consider foils a net negative in my packs. Damaged cards drive me up the wall, and I avoid collector boosters for this reason. If I could buy a pack that was guaranteed to NEVER have a foil, I'd prefer it to all others.
Having no blocks makes it quicker for us to burn through planes. There's also a missed opportunity with building up with revealing who killed who with MKM.
It’s not the return or not that matters; it’s the quality of the concept and the time away from it. If we returned once every 6 or so years, I’d be fine returning to banger Innistrad and Ravnica sets because they feel like home. But the last few returns have felt like cover bands that wanted to ‘alter’ the classic hits.
In Response to the Fishmail: Magic already solved the "Long Game" problem, but it was lost to the Before Times: *Forsaken Wastes* This was so effective durring its time, one of my FLGS used it as a round end timer! When the round had 10 mins. left, the TO would announce that an Uncounterable *Forsaken Wastes* was cast at each table. Just make a rule that each defeated player crates a *Forsaken Wastes* token(with NO Controler, obvi.). Boom; Problem Solved.
Here's how to speed up Commander. Ticking Timebomb Legendary Artifact 5 cmc During each player's upkeep ~ deals 4 - x damage where x is equal to the number of opponents in the game. If Ticking Timebomb would be put into the graveyard from anywhere shuffle it back into it's owners library. Yeah we need to work on it for games of Commander with more than 4 players, but this could be a start.
During Khans of Tarkir we loved playing our morphs in limited, and 3 colour (or more) decks, and we drafted for more than 2 months, before another set in the block came out, with a similar feel, I think you still drafted 1 pack of Khans in your draft of the next set. Siege Rhino and Mantis Rider then dominated Standard for 6 months after that,.. Modern sets the hype cycle for the next set starts before the current thing has even fully released. People were spending money for their pre-lease, and pre-order of Fallout decks on the same week. We're onto the next thing before the current thing is even here Also, most shops are just doing commander now, .. its not like we are drafting this set for the next 2 months,.. no one is playing standard. Theres nothing to remember or look forward to a re-release with these sets. It was a fun pre-release this last weekend, but so many people who participated, will never crack another pack of this set, and it will be forgotten, in a year we won't be able to remember the name of the set.
It's not that Ravnica is now overused, it's that sets nowadays are too self-contained and filled with mechanics that will just work within the set itself. A detective lord ffs. I miss the days where you would look at a card and had to think for a while to find a home for it or break it.
I would be so sad if foils are taken away, theyre still so pretty. I dont care if its the most bling thing, theyre still cool! Same with basic lands being full art, I'm excited that I can actually afford to have pretty gamepieces as opposed to them being super expensive
I preordered the surveil lands and that’s probably all I’m getting from this set. Maybe one or two of the legends for commander. Shock reprint seems to be the biggest thing for standard! Especially for best of one haha
We used to speed up our games by having "exploding players" depending on the size of the pod, because we used to play 8-10 in ours, when you die you deal 5 damage to each player beside you, or 10 if it was 10, then 5 to the next person out
The most popular format is standard BO1 and mono red has been on top for years now. Its not just a content creator problem, most players on arena are dealing with it.
I think MKM is an amazing set and I'm really hyped for it! I can just only afford to play sealed every so often and I went to the ravnica remastered prerelease, so I didn't have any spare money left for this. But I've already started throwing singles from it into my commander lists, just waiting for them to stabilize in price b4 i buy anything. It excites me in a way that ixalan and eldraine really didnt. I really hope I get to draft it later down the road.
You brought up video games like Fortnite, but I think it's worth looking at how boardgames handle "ending the game" as well. And what you'll find there (or at least what I find) is that a relatively low percentage of games actually allow for a player to get eliminated. It's much more common that the game ends all at once, or maybe a round after a single player gets eliminated. It's not fun to get knocked out of a game and have to wait, but the tabletop space really expects you to wait for another game rather than going and jumping into another game while the previous is ongoing. Not sure how you could implement this into a game of Magic though; its really not what the rules system is designed for.
the problem with ravnica is that it doesn't feel like ravnica, especially now that there's 3 color cards and detectives all over the place. it feels like new capenna instead.
Returns to sets are only good when they change something significant on the return. Kamigawa and Innistrad are big ones that had a pretty big shift in atmosphere and they are probably 2 of my favorite return sets. Issue with Ravnica is that Everytime you go back it's just the same stuff again and again
With CGB it's especially bad because he is purely Bo1 Standard. With Goldfish's content I expect some crazy brews in a ton of different formats rather than only Standard or Modern or whatever the format is. The only expectations I do have is that the first month of a new set mostly is trying brews with some of those new cards as centerpieces but I rarely concern myself with what format yall are playing.
I mostly buy singles of cards I need, but I would be stoked if they went to Lorwyn again. That's my favorite set, but it seems the power creep has made a lot of those cards not as good any more.
The secret lair website states that the circular logic has been printed already, and all of the copies will be misprinted, foil and nonfoil. At least they're giving us a discount for the mistake, but it's still completely unacceptable.
In regards to the MKM flop question, I think a lot of people just think the theme, or execution of the theme, is stupid. I know that sounds harsh, and most of the content creators I listen to are hyped about the flavor, but my playgroup considers this a secret un-set. And don’t get me wrong, my buddies and I like fun and aren’t serious players, but this strikes most of us as pretty geeky, and not in a cool LoTR way. Like, hats don’t make you a detective by default WOTC, and why the hell is there a giant mole? Listen, I’m sure some people will love it, and no shade to them, but I think if they had taken the theme more serious, kept out the scooby doo references, and looked to real noir for inspiration, the vibe would have landed better, at least with my crew.
The fix for mono red on Arena is to tie quest and rewards to performance and not just "vomit as many cards/games as possible". Until mono red is not the 100% most efficient way to game the Arena economy, nothing is going to change.
I’ve been playing since 2000🎉. Tournament and competitive forever. Idk what plane or set goes where. Good cards and synergies get me… no clue about who or what any pw is or stands for. Just here for the games. ❤❤
I'm kinda tempted to build an edh deck with the goal to put as many cards as possible face down in all kind of different ways. Morph, manifest, disguise, foretell and cards that exile other cards face down like Gonti. It would be horrific to play but kinda hilarious.
What if the game "sped up" mechanic was on a battle? Players would have to attack the battle in order to turn off the "sped up" limit. Maybe a battle could hand out a poison counter every turn. Maybe it gave everyone a negative cumulative upkeep trigger.
57:23 I don't quite get the idea of "sitting there watching the game when you're knocked out." Do people just go to the LGS to only play EDH with the same group of 4? Do people not get up and walk around and vibe with other people when they're not playing?
Regarding play boosters I think the value isn't there because they have had to bring the power down a notch to not break limited. People are opening 12 rares in pre-release kits but no bombs...
In regards to the foils comment, it would be nice to just have most of the cards printed in Japan cause I find those foils, and even the non-foils, to just feel like they're made with better card stock. The difference between opening Ravnica Remastered with Japanese print, and other sets from US print, is night and day.
Richard you are exactly right, this set has really cool cards in it but honestly I don't feel like buying it because overall, the theme is just kinda lame...its much more worth it to pick up the few singles I want, and let the rest of the set fade behind what lays ahead... 32:54
My local shop had smallest launch in 2+ years. Singles are super cheap, very few new commanders, price hike sucks for people who barely afforded the draft boxes and most importantly post Xmas but before tax returns is a lull in retail economy as a whole.
WHATEVER, THE SOMETHING (G)(G)(B) */* WHATEVER THE SOMETHING'S power and toughness are equal to 12 divided by the number of players minus one. (4 players 4/4, 3 players 6/6, 2 players 12/12)
The common uncommon card quality in markov is very strong, and the mechanics are solid, some cards really unique. I couldn't really care much about the story stuff. Too much ravnica, yeah. With the overload of product, these days it doesn't matter the set, I'm buying singles for sets and playing prereleases only. I really want to get into competitive paper, standard included. I hope they revive standard but idk if that's possible on a popular large scale without making it more affordable across the board!
“We’re printing a finite number to ensure quality”
> Immediately fucks up
Even without a fuck up this argument has no weight. Its not like printing equipment deteriorates only when you print one type of Secret Lair, and miraculously resets on another. They can ensure it, but the CEO bonuses could be at harm to drop 0,5% each and THAT is not acceptable.
Crim's "modern horror" joke was too good 🤣
Have sex with him then
It's thee last set of the year right? I'm hypee for the animal set
17:05 Looks like the facecam footage retired for a moment there too
They've become covert, and the screen has become blue
If you use a black light you can see them!
Ironically, they messed up on one of the only counterspells that could still function if you just made a sorcery.
Which makes me 🤔… did they employ some sort of AI to create his mess of a card… or was it just human error? That said, it’s a funny meme of a card. If this was printed right now… just imagine the price of this card.
Would be a nice card idea. Give it some upside and you need to use the madness for it to be usefull. Maybe drawing cards, creating a blood tokens, which works in tandem with madness strategy.
You know something that would fix the high variance of best of one and low diversity would be to have a way to modify your deck to attack specific matchups by say, having some cards you could switch that are outside your deck, coupledbwith instead of only playing one round you would do 3 and who ever takes 2 win. Mmmh I wonder if that's a thing?
Arena is so bad because of the clocks
@@TheBlitzgundam That sounds dumb and desperate
One of the crime families from New Capenna using the Omenpaths to set up a foothold on Ravnica, start doing nefarious deeds, and eventually killing guild leaders sounds like a much better plot than what we got in MKM
yes.
I think a big issue with returns is that we've been doing it so much lately. Like March of the Machines, Modern Horizons 2, this kinda stuff already feels like a quick visit to all of the planes people love and care about. Going back to Ravnica yet again, it feels like we just left it tbh.
Yeah. I also feel like only having one set doesn't let us give each world very much depth. All the more recent dominaria sets are just a mishmash of the various cultures whereas a lot of the previous times we have been there focused on a specific continent and told a more constrained story that have us a glimpse of only a few cultures. Similarly, match of the machines only got to do a couple cards per plane and distilled it even more. That's in addition to a lot of the new planes that don't have pre existing lore to do a lot of the heavy lifting where world building is concerned.
I totally agree with your point about how the number of sets that visit several planes makes dedicated returns a bit less special as well.
crim’s idea for a courtroom drama set sounds better every time I think about it
Ace!
Me: WotC can’t possibly make anymore mistakes.
WotC: hold my beer
Why would you even think that XD Like even WotC would write you a letter 'please stop jinxing us'.
SBMTG (Strictly Better TG) is a phenomenal Magic channel
Set boosters in Australia were severely overpriced vs draft boosters. Play boosters contents are fine in concept but the price increase is going to have a catastrophic effect on people wanting to draft when the price is over 50% higher.
Hey mate, also an aussie. How much were set boosters boxes for you? And how much is a play booster box now? Sets were that different but you did get less product which some liked as it was less chaff. It was only a $45 increase to change from draft box to play box here. No worse than the USA pricing
Same in NZ
Pre release at 65nzd is steep
@@dane_anubis6213 a draft previously was $20 or $25 depending on the store and prize support, this is going up to $35. I never really bought boxes anytime recently but I think the prices were like $180 vs $250-$270 and that is for 36 packs vs 30.
@mHysteresis ouch. Ours was AUS$50 but the store did say the next one would have to be 55
Richard is the first person that feels how I do about this set. I thought it was a dud, but everyone keeps praising it.
The dogged detective tho
@@Suavek69 should have been a Scooby Doo Secret Lair instead. Shaggy, Mystery Machine?
MKM was absolutely terrible. The mechanics are too convoluted. The set is built for draft and commander and not for constructed. Clues to me are the SINGLE WORST ARTIFACT MECHANIC in all of Magic, simply because they dont really DO ANYTHING. oh boy, theyre bad rate draw cards. The detectives dont really use them for anything and theres not really any worthwhile artifact sac element to make them worthwhile. Theyre just bad artifacts. Its why Treasures became the defacto "best artifact token ever" in all of Magic and why they were everywhere FOR YEARS. Helps you play cards. Can help creatures activate effects. Doesnt cost you anything to use. FEELS POWERFUL when you use it. Clue is just a bad mechanic and MKM showed how garbage it is when most of the cards dont even make use of it.
I have seen almost no one praise it
@@lordxmugen If it was built for limited they failed. It's a terrible limited set.
I definitely like the idea of adding emblems to the game when people are taken out. You could test a bunch of these to find a good set of random ones to choose from, so that decks can't be designed around them too much, but they could also discourage some things that tend to lengthen games, like "players can't gain life and damage can't be prevented".
I really love the shout out to content creators!!! Game needs more of this!!!
Richard knowing what the viewers want to watch more than the viewers themselves is one of the most genius Richard things Richard has ever said
To Richard: If you wanna do a "All Mistakes" Deck, get a german version card of Ugin from Fate Reforged. His board wipe ability reads that you remove things with higher mana value than you removed from Ugin.
A lot of non-english cards have issues, its pretty crazy
Players have been plagued by IN the Eye of Chaos for far too long! Finally a castable sorcery counterspell has arrived!
According to gatherer, circular logic will indeed be printed as a sorcery, misprint, but assures you will be able to play it as an instant because of Oracle text....
My biggest issue with MKM is that it could take place on literally any other plane with simple name swaps.
There were no gates or signets for mana fixing, and outside of 'slightly more 2 color cards', it felt like the guilds didn't exist.
Duskmourn is sick because the *entire* plane itself is a *living* haunted house. 40:15 I'm with Crim on this one.
On the subject of card stock, several years ago the game Dominion moved from being printed in Germany to using the Hasbro printers in the US and people immediately complained that the cards were too flimsy. Allegedly there was a problem with the first batch having the card stock rotated 90 degrees so the grain of fibres went the wrong way, but even after they fixed that the newer cards don’t seem to be exactly the same as the old ones.
Circular logic should've been sorcery speed so this checks out
The Foil video was such a good watch - I had to go ig through some of my foils after and definitely the etched foils have definitely survived better than normal foils. Def wouldn't mind all foil being etched instead of the normal pringles.
Perfect 1am bedtime Podcast in Germany thanks
As someone who played the prerelease disguise and cloak are very good in limited
@32:05 Yep! I literally thought until the last week that MKM was a non-standard supplementary set, judging by it's setting the whole Clue thing.
I still think the sweet spot with standard sets was the 2 block setting, it made me actually more interested in what was coming up.
In my playgroup we have a houserule that whoever gets a last hit draws 2 cards. It encourages people to take others out and acts a soft reset mechanic giving who was (suposedly) ahead a reward and advantage to close out the game faster.
I literally went through spoiler season not knowing who was murdered at Karlov Manner. I was even surprised that it was actually Teysa, since she has A LIVING CARD IN THE SET.
I was wondering why I was getting Neck Deep vibes from those cards. Nice shout Crim.
You all should try putting a descent into avernus emblem into play when the first player dies for the person who killed them- 2 damage & 2 treasures for each player on their upkeep. And then 4, then 6. Would help accelerate while tightening life totals
Hey guys, love the content, keep being awesome 😁
I think a fair mechanic to speed up games could be an emblem that players vote yes or no for before the game begins. The emblem could be something like "This emblem is put into play on the end step off the turn in which the first player is eliminated from the game. At the beginning of each players end step, if that player dealt no damage this turn, this emblem deals 3 commander damage to that player"
Does anyone else think that morph and manifest could just as well have been erratered to have ward 2 instead of making a new mechanic for it? Would also make more of the hidden information side of those cards.
The Initiative is the best mechanic I've seen for game speed. Gets things going at first, and then as players are knocked out it's easier to hold onto, and that player gets a big advantage to close things out.
Since you have started to branch out in different kind of videos (like the paper commander clash or the seth vs phil video) I would really enjoy a progression series of Seth playing the deep cavern bat challenge.
I run a mtg club at a middle school, and let me tell you that kids LOVE pack foils. They will keep the most useless cards in their decks just because they are shiny. When I bring a new pile of chaff in, kids race to start rummaging for the foils. Pack foils aren't for us, they are for people who describe their decks as "black" or "red" and play double faced cards unsleeved. People who still feel joy. ❤
Descend into avernus is a great example of a card that speeds up the game. Richard mentioned Fortnite and you could definitely imagine a rule like as soon as someone dies, on each players turn they gain e.g. a poison counter, or lose 2 life or something that forces them to act aggressively to continue to close out the game
Having a turn timer would help finish games too, but some sort of acceleration would be really cool.
My playgroup hates timers for some reasons though :/
Funny thing about seth mentioning burnout of ravnica, is this being my first ever official ravnica set not counting the remaster, i enjoyed it a ton the prerelease was so good one of the most memorable ive had actually. Idk how well it will translate to standard power level wise but very enjoyable
I feel you Richard! My son brought all that home from daycare too, the beauty of children!
Crim with the Drain shirt!!! Great crossover thrash band
Came here to mention this!
Instead of having disguise and cloak, they could have just have morph and manifest with those exact names, and ERRATA the reminder text, just like they did with Companion, and include the ward 2. This would have, of course, altered the old morph cards, but not for the worse. You don't see morph cards in any format anyway.
In addition having new morph tokens depicting the creatures as something else as energy beings would have done a lot of good too.
We definitely crossed a line so long ago with secret lairs
On the foiling i agree with Richard 100%.
Make foils special again.Up the quallitie. Make them rare and desirable again. Go back to the old ways. Put 1 rare foil in a box, 3 uncommons and 10 commons orso.
Easy solution to speed up a EDH game is the first player to knock out another becomes the monarch, which itself assists in expediting a game.
Me working in an LGS we notice that play Boosters makes Drafting hard. We play with Pics. So in the end of youre Draft you put out all of the rares and foils that you picked, The first place of the Draft can pic the first card and so forth till the last one of the draft and then it gets back to the first. The Problem that we have with Play Boosters is no one can track the amount of Rares and Mythics that has been opend without counting all the pics they made. What was a upside for play for the pics is that you try to build the best draft deck and win the price rare that does nothing in the draft.
Glad to finally hear someone talking about the lack of excitement when opening an foil card anymore. Nowadays foils and alternate/full arts are worth just as much or less than the regular card. Am I the only one who missed the days where we freaked out because full art lands were returning in BFZ?
I know people like picking the art for their cards, but maybe make the regular version more affordable and then the premium part of magic can be blinging out your deck rather than simply getting the necessary cards
Collector Boosters killed foils for me. When you can buy a pack that's full of them they just aren't special.
Best foils: Etched foiling because the cards are tough. They dont show all scratches anymore. Then also the Return to Phyrexia phyrexian foils, the ones with the heavy foiling, super shiny. Man those are sexy.
The two things people actually love about Ravnica are Shocklands and Multicolored cards. And this Ravnica delivered none. No wonder it's not as popular as previous visits
secret lair is the one place where they can do whatever they want, just keep readability in my booster pack
I couldn't agree with Richard more on the foils. Old border foils are the best. Etched for me is probably a close 2nd (because Etched have been the least likely to Pringle). But he's right they should stop sinking so much time and effort into so many foil treatments and focus on making the foils better across the board
@legenvd is an awesome content creator, deck builder, and player. I swear he's also the luckiest player alive
Yeah, Legend is great.
A reverse monarch that deals damage would be so cool. Whatever player is holding it takes damage until they deal damage or maybe target another player with a spell or an effect
Regarding foils, I actually consider foils a net negative in my packs. Damaged cards drive me up the wall, and I avoid collector boosters for this reason. If I could buy a pack that was guaranteed to NEVER have a foil, I'd prefer it to all others.
I can't wait for a secret lair of my favourite artifact, burgeoning!
Descent to avernus just starts in play every game! Fast game guaranteed!
Having no blocks makes it quicker for us to burn through planes.
There's also a missed opportunity with building up with revealing who killed who with MKM.
Wall of otters isn't the first time either haha. Remember Hazoret, the Pervert?
It’s not the return or not that matters; it’s the quality of the concept and the time away from it. If we returned once every 6 or so years, I’d be fine returning to banger Innistrad and Ravnica sets because they feel like home. But the last few returns have felt like cover bands that wanted to ‘alter’ the classic hits.
In Response to the Fishmail:
Magic already solved the "Long Game" problem, but it was lost to the Before Times:
*Forsaken Wastes*
This was so effective durring its time, one of my FLGS used it as a round end timer! When the round had 10 mins. left, the TO would announce that an Uncounterable *Forsaken Wastes* was cast at each table.
Just make a rule that each defeated player crates a *Forsaken Wastes* token(with NO Controler, obvi.). Boom; Problem Solved.
Here's how to speed up Commander.
Ticking Timebomb
Legendary Artifact
5 cmc
During each player's upkeep ~ deals 4 - x damage where x is equal to the number of opponents in the game.
If Ticking Timebomb would be put into the graveyard from anywhere shuffle it back into it's owners library.
Yeah we need to work on it for games of Commander with more than 4 players, but this could be a start.
During Khans of Tarkir we loved playing our morphs in limited, and 3 colour (or more) decks, and we drafted for more than 2 months, before another set in the block came out, with a similar feel, I think you still drafted 1 pack of Khans in your draft of the next set. Siege Rhino and Mantis Rider then dominated Standard for 6 months after that,.. Modern sets the hype cycle for the next set starts before the current thing has even fully released. People were spending money for their pre-lease, and pre-order of Fallout decks on the same week. We're onto the next thing before the current thing is even here Also, most shops are just doing commander now, .. its not like we are drafting this set for the next 2 months,.. no one is playing standard. Theres nothing to remember or look forward to a re-release with these sets. It was a fun pre-release this last weekend, but so many people who participated, will never crack another pack of this set, and it will be forgotten, in a year we won't be able to remember the name of the set.
It's not that Ravnica is now overused, it's that sets nowadays are too self-contained and filled with mechanics that will just work within the set itself. A detective lord ffs.
I miss the days where you would look at a card and had to think for a while to find a home for it or break it.
I'm more hyped for our cowboy set plus it's going to be the 100th set WotC has made for the game.
I would be so sad if foils are taken away, theyre still so pretty. I dont care if its the most bling thing, theyre still cool! Same with basic lands being full art, I'm excited that I can actually afford to have pretty gamepieces as opposed to them being super expensive
I preordered the surveil lands and that’s probably all I’m getting from this set. Maybe one or two of the legends for commander. Shock reprint seems to be the biggest thing for standard! Especially for best of one haha
We used to speed up our games by having "exploding players" depending on the size of the pod, because we used to play 8-10 in ours, when you die you deal 5 damage to each player beside you, or 10 if it was 10, then 5 to the next person out
The most popular format is standard BO1 and mono red has been on top for years now. Its not just a content creator problem, most players on arena are dealing with it.
I think MKM is an amazing set and I'm really hyped for it! I can just only afford to play sealed every so often and I went to the ravnica remastered prerelease, so I didn't have any spare money left for this. But I've already started throwing singles from it into my commander lists, just waiting for them to stabilize in price b4 i buy anything. It excites me in a way that ixalan and eldraine really didnt. I really hope I get to draft it later down the road.
You brought up video games like Fortnite, but I think it's worth looking at how boardgames handle "ending the game" as well.
And what you'll find there (or at least what I find) is that a relatively low percentage of games actually allow for a player to get eliminated. It's much more common that the game ends all at once, or maybe a round after a single player gets eliminated. It's not fun to get knocked out of a game and have to wait, but the tabletop space really expects you to wait for another game rather than going and jumping into another game while the previous is ongoing.
Not sure how you could implement this into a game of Magic though; its really not what the rules system is designed for.
the problem with ravnica is that it doesn't feel like ravnica, especially now that there's 3 color cards and detectives all over the place. it feels like new capenna instead.
yes.
Seth should host a game show or radio call in show. He’s got the voice!!
Awkwardly, his voice triggers my wife's migraines 😅 and she bans me from playing anything with him out loud 😆... sorry Seth!
Returns to sets are only good when they change something significant on the return.
Kamigawa and Innistrad are big ones that had a pretty big shift in atmosphere and they are probably 2 of my favorite return sets.
Issue with Ravnica is that Everytime you go back it's just the same stuff again and again
With CGB it's especially bad because he is purely Bo1 Standard. With Goldfish's content I expect some crazy brews in a ton of different formats rather than only Standard or Modern or whatever the format is. The only expectations I do have is that the first month of a new set mostly is trying brews with some of those new cards as centerpieces but I rarely concern myself with what format yall are playing.
I mostly buy singles of cards I need, but I would be stoked if they went to Lorwyn again. That's my favorite set, but it seems the power creep has made a lot of those cards not as good any more.
The secret lair website states that the circular logic has been printed already, and all of the copies will be misprinted, foil and nonfoil. At least they're giving us a discount for the mistake, but it's still completely unacceptable.
In regards to the MKM flop question, I think a lot of people just think the theme, or execution of the theme, is stupid. I know that sounds harsh, and most of the content creators I listen to are hyped about the flavor, but my playgroup considers this a secret un-set. And don’t get me wrong, my buddies and I like fun and aren’t serious players, but this strikes most of us as pretty geeky, and not in a cool LoTR way. Like, hats don’t make you a detective by default WOTC, and why the hell is there a giant mole? Listen, I’m sure some people will love it, and no shade to them, but I think if they had taken the theme more serious, kept out the scooby doo references, and looked to real noir for inspiration, the vibe would have landed better, at least with my crew.
Every set is an unofficial unset these days.
I'm interacting with MKM the same way I do with any set - watching youtube and buying singles to play EDH :)
The fix for mono red on Arena is to tie quest and rewards to performance and not just "vomit as many cards/games as possible". Until mono red is not the 100% most efficient way to game the Arena economy, nothing is going to change.
I’ve been playing since 2000🎉. Tournament and competitive forever.
Idk what plane or set goes where. Good cards and synergies get me… no clue about who or what any pw is or stands for. Just here for the games. ❤❤
I'm kinda tempted to build an edh deck with the goal to put as many cards as possible face down in all kind of different ways. Morph, manifest, disguise, foretell and cards that exile other cards face down like Gonti. It would be horrific to play but kinda hilarious.
What if the game "sped up" mechanic was on a battle? Players would have to attack the battle in order to turn off the "sped up" limit. Maybe a battle could hand out a poison counter every turn. Maybe it gave everyone a negative cumulative upkeep trigger.
57:23 I don't quite get the idea of "sitting there watching the game when you're knocked out." Do people just go to the LGS to only play EDH with the same group of 4? Do people not get up and walk around and vibe with other people when they're not playing?
Speed up commander endings: make every deck play jinxed choker.
Wall of otters - that is exactly what I read at first :P
Yes I definitely saw a wall of otters, also eternal waitress...
Yes I definitely saw a wall of otters, also eternal waitress...
The pre release at my lgs was 5 rounds and a ton of fun
Richard wants the yugioh ghost rare!!
Regarding play boosters I think the value isn't there because they have had to bring the power down a notch to not break limited.
People are opening 12 rares in pre-release kits but no bombs...
As someone who loves Ravnica and murder mysteries I thought MKM was going to be a slam dunk but I'm not gelling at all with the set.
In regards to the foils comment, it would be nice to just have most of the cards printed in Japan cause I find those foils, and even the non-foils, to just feel like they're made with better card stock. The difference between opening Ravnica Remastered with Japanese print, and other sets from US print, is night and day.
Richard you are exactly right, this set has really cool cards in it but honestly I don't feel like buying it because overall, the theme is just kinda lame...its much more worth it to pick up the few singles I want, and let the rest of the set fade behind what lays ahead... 32:54
Salubrious Snail is great.
My local shop had smallest launch in 2+ years. Singles are super cheap, very few new commanders, price hike sucks for people who barely afforded the draft boxes and most importantly post Xmas but before tax returns is a lull in retail economy as a whole.
WHATEVER, THE SOMETHING
(G)(G)(B) */*
WHATEVER THE SOMETHING'S power and toughness are equal to 12 divided by the number of players minus one. (4 players 4/4, 3 players 6/6, 2 players 12/12)
The common uncommon card quality in markov is very strong, and the mechanics are solid, some cards really unique. I couldn't really care much about the story stuff. Too much ravnica, yeah.
With the overload of product, these days it doesn't matter the set, I'm buying singles for sets and playing prereleases only. I really want to get into competitive paper, standard included. I hope they revive standard but idk if that's possible on a popular large scale without making it more affordable across the board!
I like the idea of increasing damage every turn. Would make life gain a viable control strategy
I really like innistrad but thats because i started there and i like coming back to places for story purposes, but seeing new places is fun too
cool drain shirt!
Regards cards to speed up the game.
An emblem with...
Cummunative upkeep. Take 1 Dmg.
Then pass this onto the next player in the turn order... 🤔
New Secret Lair drop is the new Future Future Sight lol. Dr Strange rips a hole in time to a dimension of unreadable cards.
If Crim were in fact the universe and/or the world, that would actually be pretty dope.
I will treat Karlov manor like I treat every other set. Just buy the singles I'm interested in.