Heads up, some viewers wondered why Cycles doesn't work to render the lines. Oddly, the orbs had color in Cycles, but the lines didn't. While investigating, I promoted the Orbs from Instances to Mesh using Realize Instances, changed the Orb shader to read the 'color' attribute from Geometry instead of Instancer, and it BROKE in Cycles. Quick web search reveals there is an open bug in Blender that renders colors black in Cycles when the attribute name 'color' is used on vertices. I've updated the Gumroad file, but if you want to fix your own project, the fix is to change everywhere you have 'color' as an attribute name to something else, even 'colour'. Cycles will work after (though you'll probably want to add some Glare in the compositor). Cheers.
For all those using Blender 4.2 (or higher) you cant use the "Bloom" effect in the Render Settings. Go to Compositing -> click use nodes -> and set a glare node between the two nodes -> set the menu from streaks to Bloom -> I recommend to set the mix to -0.9 to get the old fancy bloom look.
Such a great tutorial thank you for sharing this. Commenting about your question at the end: I get overwhelmed learning geometry nodes sometimes because I learn so many new nodes all at the same time and even though I can reach the result I don't think I'm really grasping the understanding about what I'm doing. These detailed in depth walk throughs are really helpful!
I'm glad this was helpful. And thanks for sharing your experience. I know the feeling-I've definitely followed tutorials in the past and felt overwhelmed. Many show the how but not the why. I'll keep your comment in mind as I make more tutorials for everyone.
Thank you. Glad to hear it was helpful. With all the videos you could have watched, I genuinely wanted to say thank you for taking the time to watch this one. And especially for taking the time to leave me a comment. I really appreciate it.
the tutorial is fantastik, the resolution scale is better. thank you (maybe only a little bit more zoom on the nodes, but it's already readable like this, thanks.)
Since the Noise Texture has been reworked it now has the Normalize option. If you would disable that, the output no longer ranges from 0 to 1 with an average of 0.5, but from -(detail+1) to detail+1 with an average of 0. So you don't need all that math to center it (only scaling maybe if you want to increase or decrease the offset effect).
Repeat Zones are designed to not be multithreaded, so you're geonode setup will quickly get slow when more orbits are added. On the Blender Science Discord Server we just discussed faster approaches, which can be e.g. achieved with the "Instance on Points" approach. Here's the blender file: discord.com/channels/940526858800336936/1104836157516284034/1262548263890845759 The Blender team has plans to have a 'foreach zone' in the future wich can run in parallel but it isn't there yet.
Thanks for the heads up and taking the time to circle back with your finding. I studied a way to optimize this until it finally clicked and I’m blown away how much faster it is.
Thank you its is AWSOME and blender 4.2 tweaks did the job. Can you tell how to render it as movie with alpha channel but with bloom?? It is very hard to achive. Maybe you have solution? in cycles everything is ok
Has something changed in 4.3? I can get the orbs glowing, but the lines dont seem to work. At 23:42 when adding the second stored named attribute, the lines dont light up as they do in the video.
This is really strange. EEVEE works fine, and the orbs work in Cycles. Somehow the lines go black in Cycles. Disabling the Set Material on the orbs, the scene is completely black. I'm still trying to debug (will be a good learning lesson for me). Still scratching my head on this one.
Thanks so much for this excellent tutorial. Is there any way to attach text to each orb? Sorry if this is a dumb question but I'm pretty new to Blender. Thanks!
Great question! Take a look at my other video here to see how you can add text at different positions. I think this should help: th-cam.com/video/DQ1FBD6K0IE/w-d-xo.html
@@TiFiDesign That's brilliant, thank you so much. I just need to work out how to replace the numbers with text from a list, I'll keep you posted. Thanks again!
Hello sir, thank you making this tutorial. I have a question as a beginner. If I wanted to make the random shape turn into a precisely a cube or a sphere (wireframe alike), what I would need to do? Anyone is free to point me to the correct docs or videos on the topic.
Hmm if you mean how to turn the plexus into an organized shape, that I’m not sure how to do really easily. If you had a cube to begin with you could use a set position node, take a Position input and plug it into a mix vector node, then plug a random value into the other vector input. The slider then would shift between the cube and the random points. That could be a good place to start.
Another viewer is having the same issue. I replied, "This is really strange. EEVEE works fine, and the orbs work in Cycles. Somehow the lines go black in Cycles. Disabling the Set Material on the orbs, the scene is completely black. I'm still trying to debug (will be a good learning lesson for me). Still scratching my head on this one." Will keep you posted.
6 minutes in an on the Less Then value adjustment, I am still only seeing 1 line. Clearly its a user error on my end, because I have watched other videos, and still only get one line. Anybody else have had this issue? I am using 4.2 Blender. I opened the file you have, and it might be because some stuff is different, the repeat stuff is complexly different in the download file, when i open it in 4.2, vs the video.
Awesome content! Are you on the Blender Science Discord server? A few days back, we had a conversation in the #geometry-nodes channel about exactly this idea, and I think you came up with a great solution to it!
Heh, that's good timing! No, I'm not on the discord, so the timing was totally coincidental. Be sure to share the video in the channel! I'd be interested to hear how others improve and iterate on it.
Heads up, some viewers wondered why Cycles doesn't work to render the lines. Oddly, the orbs had color in Cycles, but the lines didn't. While investigating, I promoted the Orbs from Instances to Mesh using Realize Instances, changed the Orb shader to read the 'color' attribute from Geometry instead of Instancer, and it BROKE in Cycles. Quick web search reveals there is an open bug in Blender that renders colors black in Cycles when the attribute name 'color' is used on vertices. I've updated the Gumroad file, but if you want to fix your own project, the fix is to change everywhere you have 'color' as an attribute name to something else, even 'colour'. Cycles will work after (though you'll probably want to add some Glare in the compositor). Cheers.
Great tutorial! You explained this so dimply and with much clarity. Thank you for this, this is amazing!
For all those using Blender 4.2 (or higher) you cant use the "Bloom" effect in the Render Settings. Go to Compositing -> click use nodes -> and set a glare node between the two nodes -> set the menu from streaks to Bloom -> I recommend to set the mix to -0.9 to get the old fancy bloom look.
Thanks a ton for taking the time to share this with us!
Is it possible to render it with alpha?
Wow just wow!
Such a great tutorial thank you for sharing this. Commenting about your question at the end: I get overwhelmed learning geometry nodes sometimes because I learn so many new nodes all at the same time and even though I can reach the result I don't think I'm really grasping the understanding about what I'm doing. These detailed in depth walk throughs are really helpful!
I'm glad this was helpful. And thanks for sharing your experience. I know the feeling-I've definitely followed tutorials in the past and felt overwhelmed. Many show the how but not the why. I'll keep your comment in mind as I make more tutorials for everyone.
You rock! Love this effect and you explained everything so well. Highly enjoyed learning with you and hope you keep making more tutorials like this!
Thanks for the great compliment! I’m happy you enjoyed the tutorial!
i love ur clear logic and great voice, they makes everything much easier to understand
That’s very kind of you to say. Thank you!
Really good tutorial and explanation, subscribing now.
Thank you very much!
Really really good tutorial and explanation, i learned a lot about geometric nodes and made my understanding about it a lot better, thank you a lot
Thank you. Glad to hear it was helpful. With all the videos you could have watched, I genuinely wanted to say thank you for taking the time to watch this one. And especially for taking the time to leave me a comment. I really appreciate it.
such a good and clean tutorial. subscribed😃
Thanks for the compliment and the sub! Welcome to the community. :)
moste relaxing and interesting videos
I'm really glad you're enjoying them. Cheers!
this was great. so helpful
This was fantastic, thank you for sharing. Liked & subscribed.
Thank you very much!
the tutorial is fantastik, the resolution scale is better. thank you (maybe only a little bit more zoom on the nodes, but it's already readable like this, thanks.)
Thank you, I’m glad it was a better scale. I’ll see what a 1.3 scale would look like as well since this was 1.2.
Controlling the length or height of the curved circles so you can animate the lines, from one for to another.
thx bro
Thanks dude, hope it was helpful.
nice man
Thank you!
Since the Noise Texture has been reworked it now has the Normalize option. If you would disable that, the output no longer ranges from 0 to 1 with an average of 0.5, but from -(detail+1) to detail+1 with an average of 0. So you don't need all that math to center it (only scaling maybe if you want to increase or decrease the offset effect).
Ah this is brilliant, thank you!
Really great tutorial! worked perfectly... just wondering if it was possibly to animate the lines connecting sequentially, or randomly
Thank you! I'm not sure what effect you're looking to achieve with animations. Can you describe it with more detail?
Repeat Zones are designed to not be multithreaded, so you're geonode setup will quickly get slow when more orbits are added.
On the Blender Science Discord Server we just discussed faster approaches, which can be e.g. achieved with the "Instance on Points" approach.
Here's the blender file:
discord.com/channels/940526858800336936/1104836157516284034/1262548263890845759
The Blender team has plans to have a 'foreach zone' in the future wich can run in parallel but it isn't there yet.
Thanks for the heads up and taking the time to circle back with your finding. I studied a way to optimize this until it finally clicked and I’m blown away how much faster it is.
Thank you its is AWSOME and blender 4.2 tweaks did the job. Can you tell how to render it as movie with alpha channel but with bloom?? It is very hard to achive. Maybe you have solution? in cycles everything is ok
Has something changed in 4.3? I can get the orbs glowing, but the lines dont seem to work. At 23:42 when adding the second stored named attribute, the lines dont light up as they do in the video.
In my case the lines are always light up and when I set up the color for them they stay white
thank you for this insane tutorial. Could you explain why it seems to does'nt work in cycle for lines ?
Hmm I wonder if the radius is too small and the lines are too thin. Have you tried increasing the radius of the Circle Curve?
@@TiFiDesign yes i did it but nothing change. i downloaded your file to compare and same probleme. Is it from main setting in blender?
This is really strange. EEVEE works fine, and the orbs work in Cycles. Somehow the lines go black in Cycles. Disabling the Set Material on the orbs, the scene is completely black. I'm still trying to debug (will be a good learning lesson for me). Still scratching my head on this one.
OK, I cracked it! Check the pinned comment for the fix!
Great tutorial! The fact that you sound like Elon Musk makes this tutorial feel 10x smarter as well
Thank you! 😊 I’m glad you enjoyed the tutorial.
Thanks so much for this excellent tutorial. Is there any way to attach text to each orb? Sorry if this is a dumb question but I'm pretty new to Blender. Thanks!
Great question! Take a look at my other video here to see how you can add text at different positions. I think this should help: th-cam.com/video/DQ1FBD6K0IE/w-d-xo.html
@@TiFiDesign That's brilliant, thank you so much. I just need to work out how to replace the numbers with text from a list, I'll keep you posted. Thanks again!
Did they add the repeat zone in the latest version coz I haven't heard of that node yet
It's pretty neat! Looks like it goes back as far as 4.0.
Hello sir, thank you making this tutorial. I have a question as a beginner. If I wanted to make the random shape turn into a precisely a cube or a sphere (wireframe alike), what I would need to do? Anyone is free to point me to the correct docs or videos on the topic.
Hmm if you mean how to turn the plexus into an organized shape, that I’m not sure how to do really easily. If you had a cube to begin with you could use a set position node, take a Position input and plug it into a mix vector node, then plug a random value into the other vector input. The slider then would shift between the cube and the random points. That could be a good place to start.
@@TiFiDesign Thank you so much for spending time thinking about it. I will give it a go as soon as I can. Thanks again.
How to Laser impact geometry node
This is something I plan on playing with and sharing as well.
Thank you for the guide! But I can't implement the line color in Cycles. It only works in EEVEE. Can you give me some advice?
My first guess is the Curve Circle radius may need to be increased as it may be too thin.
@@TiFiDesign Increasing the radius didn't affect anything. The issue lies elsewhere. (4.2)
Another viewer is having the same issue. I replied, "This is really strange. EEVEE works fine, and the orbs work in Cycles. Somehow the lines go black in Cycles. Disabling the Set Material on the orbs, the scene is completely black. I'm still trying to debug (will be a good learning lesson for me). Still scratching my head on this one." Will keep you posted.
OK, I cracked it. Check the pinned comment for the fix!
@@TiFiDesign
TY 4 help! The downloaded file works in Cycles!
6 minutes in an on the Less Then value adjustment, I am still only seeing 1 line. Clearly its a user error on my end, because I have watched other videos, and still only get one line. Anybody else have had this issue? I am using 4.2 Blender. I opened the file you have, and it might be because some stuff is different, the repeat stuff is complexly different in the download file, when i open it in 4.2, vs the video.
I had this exact issue. Turns out it was cause by the Add node being set to .5 instead of 1. So the Add node would be one thing to check. HTH
@ awesome. Thank you, I’ll see what this does for me.
Awesome content! Are you on the Blender Science Discord server?
A few days back, we had a conversation in the #geometry-nodes channel about exactly this idea, and I think you came up with a great solution to it!
Heh, that's good timing! No, I'm not on the discord, so the timing was totally coincidental. Be sure to share the video in the channel! I'd be interested to hear how others improve and iterate on it.
what Blender are you using? The Equal nodes towards the end is not a node I can find (I'm using 4.1)
Hmm can you find a Compare node? You’ll want to add the Compare node then set it to Equals.