The Ultimate Fire Emblem Game

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  • เผยแพร่เมื่อ 6 ม.ค. 2025

ความคิดเห็น • 1.2K

  • @Mangs1337
    @Mangs1337  7 ปีที่แล้ว +863

    I put a ton of work into this. Enjoy :)

    • @subwayfootlong788
      @subwayfootlong788 7 ปีที่แล้ว +6

      Mangs Are you streaming today? Last Friday you didn't stream so I hope you're streaming today.

    • @maccheesey2746
      @maccheesey2746 7 ปีที่แล้ว +2

      Sucks

    • @kmjohnny
      @kmjohnny 7 ปีที่แล้ว +4

      What would be the target platform?

    • @bluebabii9975
      @bluebabii9975 7 ปีที่แล้ว +4

      Mangs if this game becomes a reality, how much will it be?

    • @torgor6320
      @torgor6320 7 ปีที่แล้ว +5

      will it have Dorcas, disguised as the traveler Scrado?

  • @glaceo3544
    @glaceo3544 7 ปีที่แล้ว +763

    "im going to keep it simple"
    *adds like 50 different features from different games*

    • @RhydderchZX
      @RhydderchZX 7 ปีที่แล้ว +19

      Wrote a quite lengthy comment to that effect, perfect summary though

    • @sagem.4841
      @sagem.4841 7 ปีที่แล้ว +12

      Well if we *want* it to be simple

    • @Elyseon
      @Elyseon 6 ปีที่แล้ว +16

      "I'm going to give villains an actual motivation instead of evil empire 276372735" Proceeds to make the beginnings of evil empire 276372736 with greed as sole motivator.

    • @Xarjet
      @Xarjet 5 ปีที่แล้ว +3

      3 Generations with several choices impacting events in the following gens... AND branching paths
      "simple"
      sure

    • @dddmemaybe
      @dddmemaybe 4 ปีที่แล้ว +2

      It's a lot to develop for one game but, I like everything you put in here Mangs. There is one thing here I find bad and would implement differently however, the bloodtypes. Parents in your game here would give over growths-rates to their kin units already, so having a second growth carry-over(+/- 5/10%) is redundant when you can just clearly give out specifically chosen stats that form a functional character out of the two parent's archetypes. I would set the kid out with a growth and bases characteristic to match a personal skill that relates to each of their parents if we want something cool and complicated. For example(sorry for soft-rant dump): An archer with high speed/skill and a healer with high magic/res seems like an awful combination for growth mixing. Buuut, you could make them start as a fairly standard magic/speed healer that unlocks a bloodline skill on class-up that let's them use their magic stat to deal light-type magic damage(just like light type damage for priests on class-up) when using bows that are under a certain weight limit.

  • @thedragongirl27
    @thedragongirl27 7 ปีที่แล้ว +411

    Mangs REAL ultimate fire emblem game:
    all long blonde haired boobie girls in prison cells

    • @lillrice27
      @lillrice27 7 ปีที่แล้ว +13

      The Dragon Girl 27 **cough cough** Louise **cough cough** Clarine

    • @thedragongirl27
      @thedragongirl27 7 ปีที่แล้ว +5

      GamerSeah27 - Roblox, Minecraft, Pokemon, and more! Clair

    • @lillrice27
      @lillrice27 7 ปีที่แล้ว +1

      The Dragon Girl 27 oops

    • @zad_rasera
      @zad_rasera 6 ปีที่แล้ว +7

      LUCIUS!

    • @corn4618
      @corn4618 4 ปีที่แล้ว +1

      Dont forget them to be half naked

  • @sarinman5315
    @sarinman5315 7 ปีที่แล้ว +406

    *Mangs proceeds to make the entire game a giant shitpost*

    • @NickKrishnan
      @NickKrishnan 4 ปีที่แล้ว +5

      I'm here from the future when this actually happened

    • @roaringthunder115
      @roaringthunder115 3 ปีที่แล้ว +1

      Yeah

  • @Theepicman131
    @Theepicman131 7 ปีที่แล้ว +554

    my history teacher actually recreated some world war 1 maps in advanced wars and had us play them in class.

    • @cid3303
      @cid3303 7 ปีที่แล้ว +82

      THAT IS LIT!

    • @arnekrug939
      @arnekrug939 6 ปีที่แล้ว +53

      That sound cool but at the same time a bit difficult. You could propably replay WW2 or the early Cold War with the units and technology but WW1 was very different in warfare when compared to WW2.
      Also how would you implement trenches in AW?

    • @JohnnyJohnJohnson
      @JohnnyJohnJohnson 5 ปีที่แล้ว +9

      That's one cool teacher.

    • @joaquinriosrodriguez7316
      @joaquinriosrodriguez7316 5 ปีที่แล้ว +7

      @@arnekrug939 like special terrain? I mean, a terrain used only to gain defensive advantage. You know, avoid, defense and the reduction of movement

    • @arnekrug939
      @arnekrug939 5 ปีที่แล้ว +9

      @@joaquinriosrodriguez7316 Yes, but the tiles in AW represent whole cities, harbours etc. A trench wouldn't fit in the scale.

  • @fubu72
    @fubu72 7 ปีที่แล้ว +373

    Ok but imagine the co-op mode where both players must agree to a trade to make it happen:
    Mangs: "Mekkah! Lend me your javelin I really need it right now!!!"
    Mekkah: "ok"
    **2 turns later**
    Mekkah: "can i have my javelin back now"
    Mangs: "No."
    Mekkah: "i lent that to you"
    Mangs: "NO!"
    Mekkah: "GIVE ME BACK MY JAVELIN"
    Mangs: "NO!!!!" **moves character away, inevitably gets it killed by the enemy and the javelin is lost forever**
    Mekkah: "rip"

  • @blademastergames8074
    @blademastergames8074 7 ปีที่แล้ว +339

    My only critique.
    Fire emblem isn't Fire Emblem without at least one evil dragon.

    • @Mangs1337
      @Mangs1337  7 ปีที่แล้ว +103

      I wasn't saying there would not be an evil dragon, just that it would not threaten the Fate of the world ;)

    • @blademastergames8074
      @blademastergames8074 7 ปีที่แล้ว +22

      Fair point, I accept!
      So when is IntSys hiring you as game design lead for FE17? I need something like this.

    • @julianchrobak-prince1915
      @julianchrobak-prince1915 7 ปีที่แล้ว +6

      Thracia 776?

    • @reddokun
      @reddokun 6 ปีที่แล้ว +8

      Sacred Stones! ... Although not the main antagonist.

    • @blademastergames8074
      @blademastergames8074 6 ปีที่แล้ว +2

      There was one in SS, he was just the underling in that one.

  • @FloraOfTheCats
    @FloraOfTheCats 7 ปีที่แล้ว +227

    TL:DR Genealagy of the radiant fates

  • @hheecckk526
    @hheecckk526 7 ปีที่แล้ว +128

    I want the next fire emblem game to tell me every time i use the warp staff in a terrible way

  • @ando3087
    @ando3087 7 ปีที่แล้ว +133

    8:30
    *destroys armor*
    *activates skill that reduces defense*
    I agree

  • @Emboarbof
    @Emboarbof 7 ปีที่แล้ว +357

    It's safe to say that, over the years I've accumulated a fair bit of -Fire Emblem- Maths experience.

  • @BIackViper
    @BIackViper 7 ปีที่แล้ว +74

    Holy shit this game is AMBITIOUS and AMAZING.
    Looks like it would take forever to make, though. The only way I'd see of this working is by having the team release the main campaign without most of the extra stuff, eventually finishing and releasing the rest of the game as free dlc.
    This would be *huge.*

  • @jacobtherault2224
    @jacobtherault2224 7 ปีที่แล้ว +112

    "Would you buy it"
    Shut up mangs.
    And take my money. All of it. Its yours. I need this game.

  • @unstablepc5913
    @unstablepc5913 7 ปีที่แล้ว +67

    Here's my idea, though extremely ambitious:
    Echoes like world map with turns. More enemy armies movement. You can divide your army into smaller armies, but each army must have one "Leader". Example: In SD, the player owned leaders would be Hardin, Ogma, Marth, Minerva and Wendell. Each turn on the world map, you can move each army. If an army's leader is killed, the AI takes control of the army.
    When two armies meet, you start playing classic FE, but with the following conditions:
    Rout: You destroy the enemy army.
    Survive X turns: Allows 1 world map turn until combat resumes.
    Retreat: Have characters escape by having them reach certain tiles.
    Kill enemy commander: The enemy army becomes a lot dumber and might flee.
    If another army reaches two fighting armies, it can join the fight.
    Armies have upkeep, but you can gain money through the control of certain locations.

    • @Uraylo
      @Uraylo 7 ปีที่แล้ว +5

      Unstable PC A "wars" mode?

    • @DolphinDingus
      @DolphinDingus 7 ปีที่แล้ว +5

      Unstable PC That is a cool idea... only thing, "route" is a path or road, "rout" is the verb that you want.

    • @unstablepc5913
      @unstablepc5913 7 ปีที่แล้ว +2

      @DolphinDingus Thanks!

    • @TheGamingShadowCat
      @TheGamingShadowCat 5 ปีที่แล้ว +3

      So basically, Total War: Warhammer 2 campaign mode?

  • @blueblade6174
    @blueblade6174 7 ปีที่แล้ว +340

    Oh, but you forgot 1 very important thing in your story Mangs: what is the Fire Emblem and what is it's purpose?

    • @Mangs1337
      @Mangs1337  7 ปีที่แล้ว +311

      Its some stupid stone in a palace somewhere that will be referenced maybe once.

    • @pafunciobatista8244
      @pafunciobatista8244 7 ปีที่แล้ว +72

      Sooo, the same as it is in FE 4

    • @jorgemiretehydra
      @jorgemiretehydra 7 ปีที่แล้ว +50

      What about making it the coat of arms for the big houses?

    • @ButIamAStick
      @ButIamAStick 7 ปีที่แล้ว +14

      Jorge Mirete The Mains Lords port the Fire Emblem as coat of arms? That is brilliant, i love it

    • @naooho9392
      @naooho9392 7 ปีที่แล้ว +8

      That actually makes a lot of sense, but then it would have to be 5 houses right?

  • @valens5869
    @valens5869 7 ปีที่แล้ว +35

    I gotta say, you almost lost me on a couple points but after you spelled them out they really came together. Well done. I can honestly say I'd love to see this become a reality.

    • @valens5869
      @valens5869 7 ปีที่แล้ว +1

      Nah I actually liked it. All except the icon on the map. That would be irritating

  • @MidoCounters
    @MidoCounters 7 ปีที่แล้ว +22

    You put a lot of heart into this. This video really comes from someone who loves this game and wants to see it at its best. If this were to be real, I’d buy instantly. It sounds like game of the year material to me. Every idea sounds like a lot of fun.

  • @hakkesho12
    @hakkesho12 7 ปีที่แล้ว +1

    It's no surprise that you're a veteran cuz your passion for this series comes through in all of the thought/detail you put in. I like how you pull out the best mechanics from nearly every installment and even incorporate ideas from other tactical/jrpgs too

  • @Noelle-M4
    @Noelle-M4 7 ปีที่แล้ว +99

    Damn Mangs, I would play the SHIT out of this game

  • @cjw8497
    @cjw8497 6 ปีที่แล้ว +2

    Everything you mentioned was great. Some stuff seems like it would never happen all in the same game, but I could see a lot of these ideas popping up over multiple games.

  • @TheChainOfGame
    @TheChainOfGame 7 ปีที่แล้ว +72

    Holy shit it's the big video.
    I know where my next 30 minutes are going.

    • @PharmDiff
      @PharmDiff 7 ปีที่แล้ว +3

      In the shitter

  • @Mikrowelliger
    @Mikrowelliger 7 ปีที่แล้ว +1

    As far as skils go, I really like the way XCom 2 did it, where each class has a skill tree with 2-3 skills to choose from each tier but every unit would also have skills that are not usually present in their particular class. Maybe make it random when you recruit the character. So your Pegasus knight could end up with Sol or Rally Defense.
    Also instead of being locked into a tier of skills, you could also spend a new "skillpoint" on a previous tier.
    So to use your Hero as an example, you could have Luna and Sol in one tier and then maybe sword / axe mastery in the next. But once you reach the tier with the mastery skills you could also pick Luna if you picked Sol beforehand.

  • @weirddood2309
    @weirddood2309 7 ปีที่แล้ว +72

    This game is a nightmare for every game developer

    • @pnyup1
      @pnyup1 7 ปีที่แล้ว +12

      Weird Dood Right? It would be impossible to make.

    • @zephyr7k
      @zephyr7k 7 ปีที่แล้ว +24

      The only thing that sounds truly nightmarish to me is the Campaign Creation with custom characters. That's nasty to develop. The others would be large scale but certainly doable.

  • @stickfigure8416
    @stickfigure8416 7 ปีที่แล้ว +2

    Great to see this video drop!
    It's always awesome to see fans pitch in and give their perspective on how to improve the overall quality of the games.
    I've even been doing this myself for a while, trying to design a not only great but innovative title in the series, with varied degrees of success yet no allusions to actually make it a real project. So I'd like to give my two cents on Mangs' ideas as well as adding more material of my own to share with the commenters:
    -Maps: I thought of a system to either substitute or complement the bonus exp system: how about adding side-objectives which you could check at any point on the map menu, things like "intercept an enemy messenger" or "defeat X" (X being a powerful enemy which isn't required to beat the map), which upon completion would reward you with different goodies (cash, weapons, materials...) and even alter the flow of battle (for example, intercepting the enemy messenger would delay the arrival of reinforcements or prevent them completely).
    -Weapons: I don't think Mangs mentioned this, so how about the ability to repair broken weapons? Of course, for a hefty fee in cash and materials which would scale depending on the weapon and forging bonuses, so whether use the resources to repair a weapon or invest into a different one would be at the player's discretion.
    -Skills: On addition to Personal Skills, I'd like to introduce Partner Skills: these are skills which the unit themselves cannot use, period. However, whenever a unit marries, their partner gets access to that unit's partner skill when within 5 spaces from eachother and viceversa. I do think this adds a lot to the marriage mechanic, which I'll expand upon next point.
    -Supports: I'd add extra conditions that units have to accomplish in order to upgrade from an A to an S rank. I think this could add a lot to the mechanic of building a relationship other than just talk to eachother a couple times.
    Here's an example: the introverted mage Pheris has fallen in love with his fellow retainer, the pegasus knight Valerica, but cannot work the courage to confess. If he manages to perform well in the coming fights (like attaining a certain number of kills), he could become confident enough to confess his feelings and earn her heart.
    I'm sure many would find this a drag and inconvenient, and prefer the more streamlined version of the recent titles, but my objective with this was to make players work a bit harder to earn their happy endings.
    -Inheritance: I'm not really a fan of multi-generational stories, so I'd do away with that for the most part. But hey, it's Mangs' game, if he feels it's right, I won't knock it until I've tried it.
    Personally, in my game, the story would span across only one generation of characters. If child units are in demand, I'd consider adding a smaller campaign as postgame or DLC focusing on the children of the game's main roster. Purely as an extra.
    -Game modes: this was quite the interesting topic, I've never even thought about it.
    Something I have thought about to allow players to customize the difficulty of their playthrough would be a "Manage Level" option available on the base. This feature would allow players to regulate the party's stats (individually or all at once) by use of a slider between MIN (minimum, a unit's base stats) and MAX (maximum, a unit's stats at their current highest level). This would allow players to undo any excess grinding at their leisure, with story chapters and paralogues having a "recommended rating" attached to gauge how prepared your units are to tackle it (when your units' rating matches the chapter's rating you'd have a decently difficult chapter). Alongside an option to "accumulate" levels instead of leveling up automatically, would allow the player to replicate the feel of a 0% Growth run.
    Mangs' proposal streamlines all of this quite a bit but locks the playthrough on the chosen settings, so which system is preferrable is up to the player, I'd say.
    -New mechanics: I've thought about adding a MORALE mechanic into Fire Emblem. The idea dawned on me as I was looking for a way to expand on the biorrythm mechanic of the Tellius saga. The morale system would work by earning and losing points through certain actions and events. For example: failing to stall enemy reinforcements would give the enemy a boost in their morale, getting a lucky crit would boost the unit's morale as well as that of those units who were close enough to see it. Having high or low morale would impact your hit and avoid rates, and very high or very low values would even affect damage dealt and recieved and crit rates. The death of a unit would incurr a severe penalty to the party's morale, especially to those units who were particularily close to the deceased. This could make battles evolve, affecting even enemy AI: enemies with much higher morale than your units would be more likely to act recklessly as they'd feel they have the upper hand (and they would, given the bonuses), while if enemies have lower morale they'd be more likely to run away to heal, even prioritizing that over killing a vulnerable unit.
    I feel like this system could make battles feel more alive if done correctly.
    -Story: Mangs' story sounds pretty baller to me, it's definitely more fleshed out than the one I've been trying to write. If I have any criticism, obviously subjective, would be the hyper-realistic feel of it, whereas I tend to prefer more fantasy-type stories with a higher presence of magic and mysticism.
    My story is centered around six main characters, with one being the protagonist, who are known as the "Lords of Misterra" (what would be the game's subtitle). The story would progress through different paths as the player, through the protagonist, builds and breaks alliances with the other five. Essentially, I've discarded the multi-generational approach in favor of a story with multiple branching paths and endings, to the point when it's even possible to lose the main character.
    Something I've been working hard on while constructing the main story is the lore. I want the lore of my game's continent to be hidden away within the world. From what I've heard, it's similar to what Dark Souls does, although I haven't had the pleasure of playing those games myself. To complement this, I want my game to have a heavy exploration element to it, an expansion on what Echoes did with the dungeons.
    As Mangs did, I won't go in depth unless he makes a separate video about his story.
    REVIEW: I'd play the shit out of this! Not only it sounds great in concept, but the level of replay ability it offers is staggering. Some of the proposals sound overly ambitious in my opinion, but would definitely build up to become the best Fire Emblem game to date.

  • @absoul112
    @absoul112 7 ปีที่แล้ว +68

    Mangs if you ever make your own game, you can have my money. I'd buy it, and tell friends about non-stop. Also I take it since they weren't mentioned, no knives or daggers (which makes sense if they don't debuff stats and are still weak). one idea that popped into my head was a boss mode where the player could use some of the bosses as playable units.

    • @sagem.4841
      @sagem.4841 7 ปีที่แล้ว +2

      absoul112 or boss *rush* 😮

    • @eb.3764
      @eb.3764 7 ปีที่แล้ว +1

      absoul112 DAGGERS are so good

    • @bojackhorseman4176
      @bojackhorseman4176 7 ปีที่แล้ว +1

      Gheb FE all over again?

    • @torormseth
      @torormseth 6 ปีที่แล้ว

      Batta the Beast solo run please

    • @hylianmage413
      @hylianmage413 6 ปีที่แล้ว +1

      I remember one of my favorite parts about Sacred Stones being that you could unlock a bunch of the villains by playing through its post-story content.

  • @tanookiplayer
    @tanookiplayer 7 ปีที่แล้ว +1

    I love the idea of having the game span about three generations. An idea that I would like to see is probably during inbetween chapters having a war room like menu and sending a few units out for a recon/scouting mission. The units that you send won't be available for the next chapter. Once the recon/scouting mission is completed you could get rewards like new weapons, items or a new unit to add into your army. If you sent out a thief during these missions you could possibly get new information which could open up a new gaiden chapter or alternate the story.

  • @jaydencardinal643
    @jaydencardinal643 7 ปีที่แล้ว +7

    To add replay ability I would add two factions that will both help you but later you'll have to chose one giving you different bosses and allies throughout the generations such as you can chose a mages guild who seek to reclaim a lost tower that has been worn down over time and is now abandoned. Now it's in the territory of a more tribal group that's close to nature and the are now fighting over the territory that's just one of my ideas.

  • @Therockbrothersmc
    @Therockbrothersmc 7 ปีที่แล้ว +1

    Maybe a special campaign for co-op mode would be great? An image of a map where two players and their respective units are seperated in a castle just popped up in my head. They would have to find a key to unlock the door(s) in the castle that seperate them so they can rejoin each other, honestly there are so many possibilities for a co-op Fire Emblem campaign.

  • @willelliot4001
    @willelliot4001 7 ปีที่แล้ว +8

    Main characters: Eliwood who starts with a mount, girl Roy, Erika and Ephraim are Roy’s kids. Very original

  • @SockPirateKing
    @SockPirateKing 7 ปีที่แล้ว +1

    That co-op idea sounds fantastic and I hope some sort of co-op is added into the main series eventually so that I could actually introduce the franchise to some of my friends.

  • @thewingedserpent5823
    @thewingedserpent5823 4 ปีที่แล้ว +3

    "Fully voiced supports isn't going to happen". Well, he isn't a fortune teller

  • @omegazero5884
    @omegazero5884 4 ปีที่แล้ว +2

    one thing I would add is after your first playthrough an option on subsequent playthroughs to skip to a specific generation kinda what Fates did where you could immediately skip to the choice of route but using an already existing save so if someone wants to do a specific section they don't have to go through 2 different campaigns if they want to fidget around with the final generation. Along with that having a sort of loyalty system where character's children depending on how much you use their parents may appear earlier or later on (example: You only manage to pair up Nowi near the end of the 1st generation so now since their was very little loyalty from Nowi since she wasn't a huge part of the war Nah won't show up till half way through the 2nd generation) this way there is at the very least a smallish penalty for pairing up people late into a campaing

  • @thebasicgamer4716
    @thebasicgamer4716 4 ปีที่แล้ว +4

    3:56 Nintendo: Hey, that's a great idea! Let's have every single piece of dialogue voiced.
    Staff member: But, what about budget? That's going to take a lot of--
    Nintendo: Well, if you make every cutscene run at 15 fps, then that will get you within the budget and still have every line voiced.
    Staff member: But, we don't want--
    Nintendo: It's final. I don't want to hear another word out of you.
    And so Fire Emblem: Three Houses was born.

  • @gamalielwilliams1269
    @gamalielwilliams1269 7 ปีที่แล้ว +1

    Like the idea, but something you can do is have the story be longer (50+ chapters) divided into 3 segments,where u play as the grandfather, mother, and grandchildren. However at the end of the 1st & 2nd segment, when u beat the final boss, u can have a cut scene showing where the the first two MC's failed, or something like that.

  • @Starwars-Fanboy
    @Starwars-Fanboy 7 ปีที่แล้ว +6

    I think a survival mini-game would be great in fire emblem . You could pick a certain number of units like in the gba arena but every unit would start with an infinite use iron weapon for every usable weapon type and you can buy items in shops on the map for killing enemys but those items have durability and the game lasts until your last unit dies

  • @cesarelizondoramos3432
    @cesarelizondoramos3432 7 ปีที่แล้ว +1

    Your Co-op mode could be implemented by giving each player a "noble house" to control with is own lord that has his "comand stars"

  • @nolanporfirio7822
    @nolanporfirio7822 7 ปีที่แล้ว +13

    Oh wow a 'rich people are bad' story? Yes, the one thing we've always needed in Fire Emblem is Communism.

  • @eb.3764
    @eb.3764 7 ปีที่แล้ว +1

    I'd definitely want all the weapon triangles, the regular melee weapons, the distance weapons, the elemental, and the overall magic triangle

  • @zhiyuanchen6211
    @zhiyuanchen6211 7 ปีที่แล้ว +30

    Here are some ideas on top of Mangs' suggestions:
    1. Each character shouldn't just have a set of personal battle tactics, but also commanding abilities. It works a little bit like the CO zone in AWDS, but there are clear divisions in determining which individual soldier belongs to which commander. The characters themselves don't only have a field of expertise in which weapon, but also in style of warfare. For example, I'd like to see someone who excels in adverse terrain, but struggles in open areas. It's about time that we had some semblance of guerrilla warfare.
    2. More large-scale set-piece battles like Radiant Dawn, with a more intelligent AI to overcome. Also, I'd like to see different battle objectives; for example, what about feinting a siege of an enemy castle, with the actual goal being to eliminate the reinforcements that come in this direction instead? What about a giant sabotage mission that involves burning all the bridges for enemy supply convoys?
    3. What about introducing siege and mechanical weaponry to the game? The balance issues would have to be sorted out though.
    4. Resource management should become a science, and not just on weapon usage. All units and weaponry should incur maintenance and construction costs, with income being a top priority. Also, extended warfare should really take into account food resources, to prevent a single strategic movement from going on and on without end. Weapon and economic technology research can also be considered, as well as overall battle bonuses from military theory development.
    5. How about the player being able to choose the location of battle, as well as the time of day? This will play well to each player having individualized fighting styles.

    • @fishyfishyfishy500akabs8
      @fishyfishyfishy500akabs8 5 ปีที่แล้ว +1

      Zhiyuan Chen maybe siege weapons like cannons have really limited ammo(like about 3-10) have about 15/20 might and 100 hit at point blank range, but lose 10 hit and 2 might per extra tile fired and crossbows exist, also one thing, the siege weapons have either pitiful movement or no movement, they also reduce the mounters speed by 5

  • @cjw8497
    @cjw8497 6 ปีที่แล้ว +2

    Here's an idea for a mode:
    Conquest mode makes the game go from chapter to chapter, with no world map. This makes grinding impossible.
    Normal mode would make it like Awakening and Sacred stones where you have a world map with enemies and shops around.

  • @kooks_22
    @kooks_22 3 ปีที่แล้ว +3

    Mangs: *Wants full game voice acting*
    Fire Emblem 3H: Allow me to introduce myself

  • @cheezeofages
    @cheezeofages 7 ปีที่แล้ว +1

    I would go for weapon durability, but include a means by which to pay to repair them, being more pricey the more damaged they are and over a very long time weakening the weapon if your fix it too many times, forcing you to eventually reforge the weapon entirely. There would also be weapon customization and your avatar unit would be able to pick their preferred weapon (like right before the tutorial then later their fated legendary is that weapon type).

  • @MegaScytheman
    @MegaScytheman 7 ปีที่แล้ว +10

    I think an ironman mode would be REALLY good for people to get the full experience, what with resetting being so common

  • @lach_ness_gaming9040
    @lach_ness_gaming9040 7 ปีที่แล้ว +1

    I love the idea of multiplayer. I have several friends who want to get into fire emblem, but can't be bothered to either download roms and an emulator for gba games or can't be bothered/don't have enough money to be a ds/switch. This would be the perfect introduction.

  • @applecinnamon
    @applecinnamon 7 ปีที่แล้ว +76

    Great video, very nicely done (really enjoying this type of content, by the way). I also agree with the majority of the choices you made (soundtrack and animations from Awakening for example, definitely two of the strongest points of this game): weapon durability, support conversations that give *actual* bonuses, personal skills à la FFX (I'm thinking about the Sphere Grid)... I'm sold. I'm not sure about the 3 gen span storyline (and growth less mode seems *brutal* , i wasn't familiar with it), but as for the rest I'd play the hell out of this game.

  • @nathanm5533
    @nathanm5533 7 ปีที่แล้ว +33

    Beautiful video, the work shows, excellent work, your vision seems like it would be a good game.

    • @nathanm5533
      @nathanm5533 7 ปีที่แล้ว

      Tidal Yacht the weapon triangle, is it gping to be the GBA magic triangle, or just light and dark get a bonus over anima magic?

  • @BknMoonStudios
    @BknMoonStudios 7 ปีที่แล้ว +12

    HACCAN as an artist? Solid choice, Mangs.
    He's done official artwork for the Trails in the Sky trilogy, Mushihimesama Futari and *_MANY_* book covers. He is a veteran and knows what he's doing.

  • @athormaximoff4634
    @athormaximoff4634 7 ปีที่แล้ว +1

    The only thing I would change is weapons, I would like it to be a mix of the old sytem and Fate's sytem; some weapons with no durability but with debuffs for the wielder and some weapons with durability and no debuffs. For example, the iron sword would give you -5 avo but would not break, so you could upgrade it on the forge knowing you won't lose it; on the other side the silver sword would be breakable but it would have much better mt and no debuff

  • @NicksgamertagXP
    @NicksgamertagXP 7 ปีที่แล้ว +8

    Make Dorcas a super secret hidden character like Stefan and have him appear in every generation.

  • @TheMrHurka
    @TheMrHurka 7 ปีที่แล้ว +1

    This was a really well made video, which could probably be compelling enough to inspire future developers: establishing what is working and what needs tweaking for the next generation of Fire Emblem. I would be curious to hear if choice is something you value in FE games, as former critiques of the game would highlight how limited players felt in terms of how they could impact the plot. In your game for instance, would you wish to make the plot choices (such as which houses to join or which barbarian force to ally/beef with) consistent, even if it allowed players to practically open the plot up to the extend of changing the entirety of the story (for instance, if the main character follows through with the events of the game until a martyr-like sacrifice: causing an entirely new hero to take up the mantle in the next act)?

  • @VideoGameLedgen
    @VideoGameLedgen 5 ปีที่แล้ว +17

    The voice acting thing is really funny now seeing as Three Houses ended up having litterally 0 non-voiced dialogue outside of minor things in shops, which have voice clips anyway.

  • @nova338
    @nova338 7 ปีที่แล้ว +1

    This was super interesting, wow. I'm excited to show my Fire Emblem friends!

  • @alexandrelabrie7790
    @alexandrelabrie7790 4 ปีที่แล้ว +3

    Now that Mangs is making a serious fire emblem hack, I think we can see his dream game in a more limited gba format.

    • @karasu__tenshi
      @karasu__tenshi 4 ปีที่แล้ว +1

      I know right? Let’s see if his hack will be like this video.

  • @shaunpalmer2382
    @shaunpalmer2382 7 ปีที่แล้ว +1

    With the story about noble houses you could have a big royal marriage decision that can decide an ally later in the game or something

  • @that1dude341
    @that1dude341 7 ปีที่แล้ว +21

    I'm not one to comment, but amazing work Mangs. Not only a damn good video, but an inspirational one at that. Keep at it.

  • @kiwikarp9509
    @kiwikarp9509 7 ปีที่แล้ว +1

    I love your idea for support conversations! The main reason I don't bother with turn counts in Sacred Stones is because I want to unlock support conversations, and that requires units to stand next to each other for several turns. The support system you mentioned fixes that and adds another layer to it! I hope that makes it into a Fire Emblem game someday!

  • @AcornPlays
    @AcornPlays 7 ปีที่แล้ว +29

    Haven't even watched the video yet but I'm really excited for it and good job for all the effort you put in Mangs :D

  • @joaocritico
    @joaocritico 5 ปีที่แล้ว +2

    I'd create also new classes like Ninja, Samurai, Witch, Pope, Tribals, Corsair and Shaolin
    - Ninja would have superior Speed and Skill, he could turn himself invisible to avoid attack from enemies for a few turns, they'd use swords.
    - Samurai would have great defense and attack and poor mobility and speed, similiar to the Knights/Generals but using swords instead of lances.
    - Witch would use black and anima magic, poor defense, but good magic resistence.They could walk or fly in a broom similiar to mount and dismount in FE3 (by flying they'd be weak against archers, but would have better mobility and being able to rescue).
    - Pope would use swords and healing magic (just like there were a few popes that fought in wars) and would be a mounted unit. He would be an alternative final stage of a male cleric.
    - Tribals would have great speed and attack, but poor defense. He could use a bow or a lance and would have a triangle attack with three other tribals.
    - Corsair would be alternative final stage to pirates, they would wear themselves in fancier clothes (because they're being paid), would be able to use swords alongside axes and move in water more freely.
    - Shaolin would have a decent attack and good skill and speed. They would use their fists and feet to fight with no armory and would link to a more eastern set in the story.
    If you have more ideas to new classes, feel free to express them.

  • @lopodoesthings
    @lopodoesthings 7 ปีที่แล้ว +46

    HOLY SHIT MANGS STAHP
    I was literally thinking of making a hack with many of those features

  • @stic1932
    @stic1932 7 ปีที่แล้ว +1

    for the coop mode you should be able to move the characters wich you not control like ghosts so that you can see the effects on the enemy units. so you can move them but not attack anyone and after your phase these characters will be reset

  • @XenofluxRaiden
    @XenofluxRaiden 7 ปีที่แล้ว +85

    I really like your ideas. I don't agree with ever rating someone in a turn-based strategy game though. Valkyria Chronicles has a system in which you get a rating for speed and it turns the game into running through tanks and machine gunners to touch a flag as fast as possible. It's the worst part of the game in all honesty. Below a certain turn count I think, works well though.
    I love the Xcom rating system.
    How many Soldiers Died?
    Did you get the job done in time?
    And that's it.
    As for the ability to create maps. I would prefer a custom AAA level art style over creatable maps.
    Sandbox is a brilliant idea.
    Thanks for giving me something to watch while i'm sick. It's interesting to see what you would want in a game.

    • @flameduel
      @flameduel 7 ปีที่แล้ว +1

      I agree with that last statement, I hate that I am sick too XD

    • @ddshocktrooper5604
      @ddshocktrooper5604 6 ปีที่แล้ว

      Do agree that the fact Valkyria Chronicles pointed out you could go that fast changed it from an intense strategy game into Alicia Rush chronicles. If it never gave me B ranks for going at my pace I never would've realised you could do cheese strats instead of safe tactics. Honestly the high end play should've been ironman (no medics, no restarts) rather than rushing for top rankings. Playing that game safely is way harder than playing it fast.

    • @606hunter1
      @606hunter1 6 ปีที่แล้ว

      The new valkyria chronicles is a lot deeper with the strategy. It's still about getting things done quickly but you focus on efficiency of clearing a path. Check it out if you like valkyria chronicles because it has a lot of improvements on the other games

  • @user-eb2rd2us5l
    @user-eb2rd2us5l 7 ปีที่แล้ว +1

    I didn't have a problem with any of these except for the "get skills by leveling up" and the skill tree idea. Other than that, great video!

  • @ninjavanish2361
    @ninjavanish2361 7 ปีที่แล้ว +4

    Amazing description and an amazing idea. This will become an amazing Fire Emblem game that could bring many people and fans for this epic and historic legacy. Let's hope to tell the tale of Mangs' amazed idealism to many generations.

  • @starseeker3002
    @starseeker3002 7 ปีที่แล้ว +1

    Love the story, the 3 generations, and the compendium ideas

  • @blueskull5027
    @blueskull5027 7 ปีที่แล้ว +6

    What I would do is find Kaga and say “direct this game for me”

  • @MrJeremyMagic
    @MrJeremyMagic 7 ปีที่แล้ว +1

    Yess, co-op!! I dunno about people nowadays, but I'd love being able to play fire emblem with friends. Especially a co-op story mode. Many games nowadays don't let you have multiplayer story progression.

  • @ffsdsad1
    @ffsdsad1 7 ปีที่แล้ว +6

    Weight and constitution was one of the important mechanics in FE imo. Hated the idea of some frail unit waving around a friggin Devil Axe like a damn piece of paper.

  • @HighwayGoGo6
    @HighwayGoGo6 7 ปีที่แล้ว +1

    24:40 I see that unit in the top right Mangs, you ain't sneaky. My busty blonde senses were tingling the moment you mentioned custom characters

  • @blueblade6174
    @blueblade6174 7 ปีที่แล้ว +72

    I would most certainly buy your game if it became real. A lot of your ideas are similar to mine, and I find your story quite interesting. 3rd generation? I would throw my money at you in an instant. I think my favourite of your ideas are the bonus exp, automatic promotion at lv 21 and FE4 classes. You can't go wrong with those.

    • @custom-r
      @custom-r 7 ปีที่แล้ว

      3rd Gen Units?! Oh heck yes. Day one buy.

  • @evolieevee5799
    @evolieevee5799 7 ปีที่แล้ว +5

    I sometimes also think about this subject. Many of the sugestions you said are fantastic.
    Amazing video!

  • @biggerboss5775
    @biggerboss5775 7 ปีที่แล้ว +19

    Watching mangs at 6am is a blessing

  • @coldcallerloopy
    @coldcallerloopy 7 ปีที่แล้ว +1

    27:20 "We're getting near the end of the video"
    *Has 8 minutes to go*

  • @xDeasyman
    @xDeasyman 7 ปีที่แล้ว +41

    Now that we've seen your perfect FE game I realy like to know your perfect FE remake...
    And 1 litle sugestion from my side. When characters change their class they should get new Artworks dependend on the class they changed to.

    • @Thememejima
      @Thememejima 7 ปีที่แล้ว +1

      That is a great suggestion imo

  • @peppy619
    @peppy619 7 ปีที่แล้ว +1

    I've been waiting for this video since 2016

  • @GeaForce
    @GeaForce 2 ปีที่แล้ว +3

    Remake of Fire Emblem 7 with Athos as a twist villain and Mark the strategist as a playable character

  • @samwilson2250
    @samwilson2250 7 ปีที่แล้ว +1

    Honestly mangs I like your idea of the fire emblem, and another thing I've had my own idea of a fire emblem like game spinning in my head for a while too.

  • @TheRenji696
    @TheRenji696 5 ปีที่แล้ว +3

    Intelligent Systems heard you wanted a leadership score. Now Byleth has a teacher rank.
    Branching promotions? Certificates
    You want the story to have 4 houses? Too close. They named it 3 houses

    • @randomguyonyt6060
      @randomguyonyt6060 4 ปีที่แล้ว

      Also theres a support that gives you a special sword.

  • @bobseesall
    @bobseesall 7 ปีที่แล้ว +1

    Would our main hero be sword locked? I personally wouldn't be opposed to the tutorial map serving as a "choose your starting weapon". Since you mentioned mounted units getting penalized by being indoors i'm surprised you didn't do dismount but retain weapon ranks. On the subject of mounted units I would also make mounts something of an equipment where we would buy horses or other mounts from a shop then we can choose who will be our mounted units.

  • @overlorddystroy4044
    @overlorddystroy4044 7 ปีที่แล้ว +8

    When you said co-op mode i paused, wrote this comment and screamed because YES. I've wanted this for YEARS.

    • @fangiscool1
      @fangiscool1 7 ปีที่แล้ว

      On Path of Radiance, you can use any gamecube controllers plugged in at the same time. I did a local co-op using this.

  • @Maxground600
    @Maxground600 7 ปีที่แล้ว +1

    Specifically, how would the archers' boost work and how would it fix the archer class? Couldn't I just use the second seals to get the boost and then change to a better class?

  • @ZER0lPT
    @ZER0lPT 7 ปีที่แล้ว +5

    Even though I think the multiple generation input would be nice I would prefer a game where you start with a fairly young crew with a Jagen helping them and then have a timeskip and continue with the story with the same crew as before but older. Kinda like what happened in the beginning of Echoes but not as young and helpless.

  • @Iceblade269
    @Iceblade269 7 ปีที่แล้ว +7

    I think that an avatar system like Fates should be incorporated, however you’ll have choices to pick from similar to the emotions in Golden Sun. This would allow you to truly be put into the franchise rather than simply have a Gary Stu drive the story

  • @mauvedragontiddies9244
    @mauvedragontiddies9244 7 ปีที่แล้ว +36

    Man, I already have a lot of plans for my own Fire Emblem hack but some of the ideas that you had regarding the Jagen and main lord relationship are the same as mine, so now it doesn't feel that original anymore.

  • @cgk1276
    @cgk1276 7 ปีที่แล้ว +1

    My idea for a FE game is sort of multi generational. Game focuses on a prince and a princess of one of two very powerful kingdoms. They're very good friends of one of the dukes of one of the kingdoms territories. Think about it like Ephraim, Eirika, and Lyon. The duke is rather young and had lost his entire family to a previous war, the royal siblings haven't although their mother had already died. Because of this the duke has sworn off violence and even though he's a prodigal sage who can use anima, light, and dark magic, he uses no tomes and only uses staves, even having the largest collection of them on the continent. Because of his background he is always promoting peace and will do whatever it takes to obtain it. The public sees him as a peace loving noble, while the royal siblings know his real nature as very ambitious, willing to do anything for peace. In this universe the fire emblem was created by a previous king of the royal siblings family to grant him limitless power. However he suffers a sudden death by his son who is worried about the destruction and an object could cause in the hands by his father. He locks it away in a shrine that can only be opened by royal blood. In the case of it ever resurfacing he creates a sword that can counter its magic that is bound to the king with the royal blood. The public is never aware of any of this information. It is passed down until it reaches the prince, who has become king after his fathers death, at the start of the story, where some ceremonial words must be recited to receive the sword from the previous dead king to the prince or it otherwise it is bound to the dead king. Conflict begins when the neighboring country strikes even though the king is a peace living man. The siblings wage war back with the duke until he is nearly killed by an assassin who somehow managed to get into the castle. He is left behind at the royal castle to recover. After the king of the neighboring country is defeated the king goes back to his friend, who's still recovering from his wounds, and tells him what happened. The friend questions whether the Fire Emblem should really stay locked up, or if it's power should be used to conquer all the other nations to prevent future wars, as well as using its power to maintain peace forever seeing as having the sword and fire emblem would make someone unstoppable. The king disturbed by this thought starts to leave but as he's leaving is stabbed in the back and killed by the duke, who reveals that he was the one got the peace loving king of the neighboring country to attack, as he agreed with the dukes notion that everlasting peace could be obtained through the Fire emblems limitless power. The duke didn't believe the king or princess would go through with it and needed the power of the other nation to achieve the goal of capturing one of them to open the shrine. The duke doesn't believe the siblings have what it takes to achieve true everlasting peace by using the amulet and because of that sees them as enemies. While they were off waging war the duke could warp back to the castle with his staves and slowly replaced all the staff with followers of his belief. The duke then walks out with some epic (think ending of MGS5)/sinister music, ending book 1. Book 2 begins with the princess fleeing after the duke slanders her saying she killed the king for power, and because of his perfect reputation, the public believes him especially after his planted castle workers back up the claim. Now alongside his personal, secret army of believers he now has the nations military on his side. Recruitable characters from the previous game/book are recruitable again or believe in his ideas and join him, or are loyal to the nations military. The kings body is thrown into a deep gorge that cannot be entered along with the sword because it cannot be destroyed, and it isn't passed on because the princess can't recite the words with the sword in the vicinity. After fleeing into the now destroyed neighboring country she becomes impossible to find. After multiple years the duke becomes worried she'll never be found and that she died, and despite the risks the duke goes into his collection of staves and is revealed to have the aum staff. Using it he revives the king, who the sword is still bound to, and uses him to open the shrine. The king flees somehow and gives the sword to a trusted mercenary group who can move much faster than he can. After they leave he is no longer able to run and is killed by the duke once again. After seeing that the sword isn't with him the duke immediately regrets the decision to revive him, realizing the princess is still alive and that he's made a grave error. The sword gets to the princess and she recites the words binding it to her and receiving its power. Meanwhile the duke has claimed the fire emblem and needs time to fully gain its destructive power. As a side effect monsters start to appear, and the nation realizes what he is doing. Now back on the princesses side the military gets her to where he is where he has completely attained the fire emblems power and brandishes a tome imbued with its power. With the power of the sword and military she defeats his personal army of believers and eventually defeats him with the sword, ending the entire struggle. She becomes the nations first queen and the game ends with her at the palace wondering what to do with the now sought after amulet, as the dukes dangerous idea has lived on in many people.
    What did you think? I thought of the whole thing while at work one day. Obviously there are lots of plot holes that I haven't really thought of but I think it'd be a really interesting story and I'm a sucker for huge twists. If anyone has even the taken the time to read the whole thing what do you think?

  • @matthewhogan1323
    @matthewhogan1323 7 ปีที่แล้ว +3

    This sounds like a really complicated game, yet still sounds so good

  • @damon571
    @damon571 7 ปีที่แล้ว +1

    I think this game would be great.
    Especially the custom campaign/level editor, built in randomizer and co-op multiplayer. Those features would greatly increase its lifespan.

  • @anthonynguyen1289
    @anthonynguyen1289 5 ปีที่แล้ว +3

    It’s funny how a few of these ideas are kinda what happened in Three Houses

  • @hadeskid123
    @hadeskid123 7 ปีที่แล้ว +2

    My idea is more for the multiplayer aspect, what if when you choose the Co-op story it would be in entirely different story involving different armies that are controlled by separate players. I think that this could be very Civ-like where each player would represent a house, and these players could choose to work with or against each other. Maybe one player could get to a certain location on the map first and get access to either a better unit or weapon. Maybe for the actual story it could be one house is immensely powerful and it's the job of the smaller houses to restore peace and equality or to conquer and take their place. I personally think that this would be very well implemented with a sandbox mode where you can make your own units and maps.

  • @zwan6740
    @zwan6740 7 ปีที่แล้ว +3

    I absolutely LOVE the idea of a Roman Empire-like Fire Emblem game. I want it to exist so badly now.

  • @goroakechi1068
    @goroakechi1068 7 ปีที่แล้ว +2

    Mangs! So many good ideas, I'm a fan of the modes you listed and I love the idea of getting players to play the game again with your idea.

  • @Plasmaster
    @Plasmaster 7 ปีที่แล้ว +4

    Mangs. You have to make this real. A few things though, the custom character thing, while an interesting idea, makes it very easy for players to make OP units, so I think introducing something to prevent that would be a good idea. I was thinking having a limited pool of points to draw from that players can then apply to their custom unit as growth rates, with higher growth rates costing more points. I absolutely love most all of your ideas you touched on in this video. I think having a survival mode would be fun too, I've always wanted to play a Fire Emblem game where you play with units on a large map and just try to survive for as long as you can. The map could be different each time you played it and every ten waves or so you'd get a short reprieve and treasure chests would appear next to some of your units so you can acquire new weapons, staves, vulneraries, stat boost items, etc. You could also have fog/darkness come and go, and the kinds of enemies you face could change as well. During the day you face armies of enemy soldiers, and at night monsters and terrors come out of the woodwork.

  • @tyrone9796
    @tyrone9796 7 ปีที่แล้ว +1

    I thought this video would be 5 seconds long with just “every character is scantily clad Louise”

  • @wiicrazy2000
    @wiicrazy2000 7 ปีที่แล้ว +3

    Holy fuck, great job mangs. You really thought this out.
    The only problem I have with your dream Fire Emblem game is I would be simply overwhelmed, I’m already indecisive in the fire emblem games already out, so this would be a nightmare to get started. Once the game gets rolling though I would ease into it, and probably play it another 15 times.

  • @Nyug3r
    @Nyug3r 7 ปีที่แล้ว +1

    I would have liked you to clarify your opinion more on map design. Would you put the normal small maps with scattered enemies all over the place like usually in emblems or more like FE4 with huge sprawling maps with several castles and massive armies that you have to plan around how to tackle.

  • @kanenanda3300
    @kanenanda3300 4 ปีที่แล้ว +3

    When didn't hire any of the fates composers I felt a bit sad

  • @Nshadowtail
    @Nshadowtail 4 ปีที่แล้ว +2

    Super late, but there's a problem with that co-op mode-- splitting the player phase could significantly limit tactical options, depending on how units are assigned. For example, if you've only got one or two mounted units on a team of three players, then the last player can never execute a fast rescue, and if he's last in the turn then rescuing his units may limit their ability to act. While there's nothing *inherently* wrong with that, it's probably better to let the players move their units in whatever order they like, especially since this probably wouldn't have matchmaking.

  • @camilaherrera-ramirez2704
    @camilaherrera-ramirez2704 7 ปีที่แล้ว +9

    Ok Mangs. This comment will probably be pretty long because with this video, I think it's now the best moment to share my ideas for the ultimate Fire Emblem game for me:
    Game mechanics:
    - traditional gameplay will still be present.
    -the return of rescue and I would like it exactly how you described it.
    -weapon weight and con. The weight system will be like the Tellius games, where weight is couteracted by strength.
    -shoving and maybe smite (doubling the shove effect) as a skill for certain classes. Dependent on constitution.
    -i also want the leadership 🌟 to return and be implemented in the gameplay purely for story reasons.
    -A special weapon for the Jagen that unables him/her to crit and double.
    -A staff that makes physical fighters (sword, axe, lance, bow) unable to attack like the silence staff, similar to the curse effect in the Zelda games, because I always thought it was unfair that only magic users are penalised as such. The probability of the staff hitting the target is calculated by defense instead of Res.
    -The weapon triangle needs to be like you said it.
    -Archers cannot attack at melee, but can counterattack at melee like untransformed Laguz in Radiant Dawn.
    -classic weapon durability.
    -Forging and base camp like you describe it.
    - The special game modes (0% growth rates, randomisation, etc).
    The support system:
    -The main character can support with everyone (except for maybe the Gotoh of the game).
    -Like in Echoes and Genealogy, stat boosts, support bonuses and possible weapons will depend on the pair supporting each other.
    -The compendium idea sounds really interesting and would add much replay value.
    Skills:
    -Personal skills
    -Skills are unlocked via level ups, thought some specific characters can have skills of their own (ex.: healer w/paragon or Jagen w/blossom).
    -The skill tree sounds interesting.
    All of the miscellaneous features will be present.
    I'm aware that to some, this comment may look like a massive copy-paste, but this is honestly how I would feel about my ultimate Fire Emblem experience being like. I can't even remember when I started this comment as I wrote it while watching the video multiple times and I hope that some of the new things that I added (if there are any, tbh) can be interesting not just for you, but for other people reading.😊

    • @camilaherrera-ramirez2704
      @camilaherrera-ramirez2704 7 ปีที่แล้ว

      Thanks Mangs!!😊
      I just have more ideas to share now:
      -The final boss and other story important villains should be immune to skills like Astra and Lethality, debuffs and also crits in order to feel legitimately challenging. The final boss should also be able to always hit the target, regardless of evasion.
      -Unwanted supports can be removed manually instead of killing a unit to do so.
      -The commands option from Echoes (charge, gather, improvise and retreat).
      Edit: Merry Christmas Mangs!

  • @zakariamohamed3202
    @zakariamohamed3202 7 ปีที่แล้ว +1

    Man, this was a really nice video mangs. Keep up the great work

  • @pnyup1
    @pnyup1 7 ปีที่แล้ว +10

    Little bit of a long comment, but it’s mostly about the story elements of your idea and how they would actually be implemented if you got this holy grail off the ground.
    If you had unlimited funds like you said, then all of this is possible and more. Why not ten generations? People love that shit. There’s something about ancient grudges, bloodlines and conflicts that span multiple generations that people just eat up. I know I love it, at the very least.
    The problem arises in that planning, writing and executing an interactive story with branching paths and multiple endings is a ridiculously large amount if work. With every branching path, you not only have to write a new ending, but you have to write a new EVERYTHING leading up to that ending. Dialogue, encounters, supports, map design, ect: it all needs to be different or people will call bullshit and throw you under the bus for it.
    Go down one generation? Manageable, so long as you keep the branching story fairly compact. But even then, the paths will still feel the same unless you write everything differently for every path.
    But go down three generations? Each with branching paths? On a budget in the videogame industry?
    Impossible. The best case is that it implements a 2 or 3 branch pathway through a set story, where the choices only affect the ending and very minute aspects of the story. The characters and their children would either have to be set in stone, or play no role in the story outside of fighting in the army. Anything else and the variables become overwhelming.
    In the end, the writers and producers would force you to cut content to make it manageable, and the result would be a neutered mess similar to “branching” stories like Mass Effect and Fallout. Meaning, a few unique endings that may touch on everything but feels hollow in the end.
    Personally, I would rather have a working game devoid of the waifus and anime tropes that are killing my favorite series. I don’t need any branching paths. I don’t need children. I don’t need an Avatar (please god let the pain end).
    I’m a simple man with simple desires.
    I just want a ragtag group of heroes, a triangle of weapons, and maybe a dragon to kill at the end.
    Great video!

  • @powerflood9424
    @powerflood9424 7 ปีที่แล้ว +1

    This is a dream game! Hands down day one purchase for me. The co-op mechanic is the most appealing to me. That mechanic would make Fire Emblem 4's giant maps much more manageable because you could handle one objective while your buds handle the other. It could also help build relationships because there could be times where your friend has to be able to take a point of the enemy's defense, or take out a very powerful enemy general or use there troops to cover your own as you try to escape or regroup.
    Also, you could have it so that some leaders work well with others. For example, Eliwood and Hector would give bonuses to each other's units along with giving boosts to one another, making supports even more important. It also would make perfect sense in a Fire Emblem/Roman Empire sense because from what I remember of Shakespeare's play, Julius Caesar and Marc Antony were like brothers and had very powerful armies.