I didn't notice it before

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  • เผยแพร่เมื่อ 1 ต.ค. 2024
  • It's technically another example of From Software dodging the need to make functional mounted NPCs prior to Elden Ring.
    Song used: Total Luck - Tenchu Z OST

ความคิดเห็น • 525

  • @ZullietheWitch
    @ZullietheWitch  2 ปีที่แล้ว +3399

    This could be considered to be part of the whole "From Software has weird workarounds for mounted NPCs" saga.

    • @bara3526
      @bara3526 2 ปีที่แล้ว +94

      It turns out he’s not having fun alone
      From software isn’t as merciless as they seem

    • @lovofofo
      @lovofofo 2 ปีที่แล้ว +26

      could make for a playlist tbh

    • @darknarax
      @darknarax 2 ปีที่แล้ว +20

      i was going to comment this, this is standard practice in studios that dont wanna bother with sync animations.
      also is easier and less time consuming lmao.

    • @arbiter-
      @arbiter- 2 ปีที่แล้ว +1

      I saw the Duke's Archives bonfire warp trick on twitter the other day, thought that was pretty funny. Just hit the bonfire from outside the cell and you can use it to warp lol

    • @gusaidencabassa
      @gusaidencabassa 2 ปีที่แล้ว

      You saw anub araks comment? Its a good video idea.

  • @Ehh97
    @Ehh97 2 ปีที่แล้ว +3827

    I love that 90% of the things from Fromsoft seem super complicated and then you find out its just two npcs in a trenchcoat.

    • @CocoNut-yd1ri
      @CocoNut-yd1ri 2 ปีที่แล้ว +203

      Vincent FromSoftman

    • @liammccbyrne4184
      @liammccbyrne4184 2 ปีที่แล้ว +284

      And sometimes it's two trenchcoats inside an npc.

    • @RippahRooJizah
      @RippahRooJizah 2 ปีที่แล้ว +14

      @@CocoNut-yd1ri Crap, got to it before I could.

    • @Broseftoast
      @Broseftoast 2 ปีที่แล้ว +3

      This comment 🤣

    • @eldonhill4840
      @eldonhill4840 2 ปีที่แล้ว +2

      lmao

  • @SmileytheSmile
    @SmileytheSmile 2 ปีที่แล้ว +1810

    The Woo is a collaborative effort, let's give some credit to the kite entity.

    • @mr.almezeini647
      @mr.almezeini647 2 ปีที่แล้ว +46

      Also sekiro is a key part in the collaboration. So give him credit for being the right place and time

    • @TehCakeIzALie1
      @TehCakeIzALie1 2 ปีที่แล้ว +39

      @@mr.almezeini647 What is art without observers, after all?

    • @ENCHANTMEN_
      @ENCHANTMEN_ 2 ปีที่แล้ว +2

      Not nearly as advanced as the oWo, though

    • @tjslegacy9908
      @tjslegacy9908 2 ปีที่แล้ว +1

      Entity gang

    • @DiMart42
      @DiMart42 2 ปีที่แล้ว

      WOO

  • @argnator
    @argnator 2 ปีที่แล้ว +3898

    "How does that Object work?" "Oh, it's an NPC."
    "How does this NPC work?" "Oh, that's an Object."
    "Well how do these two NPC's work together?" "Well, one is invisible. That's actually one NPC and one Object."
    It's a Pthumerian miracle FromSoft's games work the way they do.

    • @rulerofroombas1443
      @rulerofroombas1443 2 ปีที่แล้ว +717

      reminds me of the trains in Fallout 3 being just a big hat for the NPC underneath walking really fast

    • @PNKXOG
      @PNKXOG 2 ปีที่แล้ว +312

      @@rulerofroombas1443 WHAT

    • @spectacularbear
      @spectacularbear 2 ปีที่แล้ว +181

      @@rulerofroombas1443 half life is like this too

    • @dudeglove
      @dudeglove 2 ปีที่แล้ว +329

      in half life ladders are water and elevator switches are doors. also the AI doesn't see you but "smells" you. games are filled with this sort of thing.

    • @ashenbonfire
      @ashenbonfire 2 ปีที่แล้ว +215

      Might not be that surprising in the end considering that a lot of developer work is just like this - finding solutions to problems born out of necessity or ease of use. Might be a miracle that their games come together as finished products, and to be certain a lot is black magic buuut, well, lets take for instance the NPC terminology.
      It might be confusing to say that the kite is an "NPC" considering we usually attach that kind of behavior to shopkeepers in RPGs or quest-giving robots in any kind of genre. In reality, using the acronym's meaning "Non-Player Character", it might make some more sense how this works technically. Picture the game engine as a puppeteer, and the Non-Player Character scripting as the kind of strings. In Unreal Engine, for instance, these scripts are referred to as an NPC Controller - because that's just what it is. A Character object controlled not by the player, but by the engine.
      So the kite being an "NPC" is just engine language for it being an object that has more advanced ability to "interact" with other objects in the scene via scripts. A puppet and its strings, whereas a regular object would just be a block on one string. Easier for the PC to handle, but you can only do so much with a block.
      Or the train detail in Fallout 3 mentioned above, I've seen some people refer to this as an example of Bethesda taking a big hit of that Bugthesda stuff, but its way to the opposite effect. Why make a full-on moving train that's scalable by framerate without running into collision messes or LOD fuckery by the train static moving away from its origin? You're putting so much strain on a 30 second sequence to be riddled with more testing, redoing, a new *engine function*, even, just to have a train for all of a minute.
      So why not just, like, bypass that entirely when you already have a system in place that can move at whatever pace you want? Its hilarious, inventive, and best of all - the sequence worked perfectly, if you just played that sequence it may as well have been a regular-ass train!
      Game dev is a lovely topic, hope you all have a great day!

  • @LordKelvinX2086
    @LordKelvinX2086 2 ปีที่แล้ว +803

    When you said that the kite was an NPC, I thought the next thing you would say was that the woo guy was a projectile it shot to attack you.

    • @FFKonoko
      @FFKonoko 2 ปีที่แล้ว +138

      From software: quick, write that down

    • @pupp3tStudios
      @pupp3tStudios 2 ปีที่แล้ว +27

      I mean...
      Does it not do that?
      🤣

    • @uninconnu5844
      @uninconnu5844 2 ปีที่แล้ว +81

      ''Nothing personnal, kid''
      *Shoots a whole ninja in your direction*

    • @atanas1817
      @atanas1817 2 ปีที่แล้ว +1

      Same

    • @Jikkuryuu
      @Jikkuryuu 2 ปีที่แล้ว +12

      @@uninconnu5844 I first read that as ' nothing _personnel_ " Which is a very strange thing to say when you're in the business of firing a _person._

  • @thecuza9716
    @thecuza9716 2 ปีที่แล้ว +868

    "So it turns out mounting only works in Elden Ring because literally the entire game is one big NPC. Yes, even the PC somehow." - Zullie in like 3-4 months, probably.

    • @TheGirlInFandomWorld
      @TheGirlInFandomWorld 2 ปีที่แล้ว +70

      When you said PC I thought you meant the computer, not the player character

    • @Gatoras_Blade
      @Gatoras_Blade 2 ปีที่แล้ว +115

      @@TheGirlInFandomWorld Your entire room is an NPC for Fromsoft.

    • @TheGirlInFandomWorld
      @TheGirlInFandomWorld 2 ปีที่แล้ว +23

      @@Gatoras_Blade Yup

    • @ORL177
      @ORL177 2 ปีที่แล้ว +98

      The horse never moves from its position, instead the entire world moves around you.

    • @Dragosmom.
      @Dragosmom. 2 ปีที่แล้ว +35

      @@ORL177 that would explain why it's not allowed in co-op

  • @noop2doop
    @noop2doop 2 ปีที่แล้ว +470

    The kite is just a portal to the WOOO realm.
    This actually explains why the kite itself changes location when enemies are randomized.

  • @anubarak9184
    @anubarak9184 2 ปีที่แล้ว +1465

    I noticed a little something that might interest you: the hollows in cathedral of the deep seem to be able to block arrows, even if they dont have a shield. they normally dont, but shooting an arrow at them causes them to suddenly switch behavior and act like shielded hollows, holding their bare arm in front of them. that isn't all though: I got a nice "wooden shield sound" out of at least one of them, so i think their shield might actually work, but that was right after a falling animation, I haven't done anything close to extensive testing yet, so Idk under what circumstances it does. Any way thanks for the vid, stay safe! :D

    • @Oebelysk
      @Oebelysk 2 ปีที่แล้ว +104

      I don't think you have to shoot an arrow at them, even. If I recall correctly they would hold up their arm and attempt to block if you grew too close. Their arm "shield" doesn't have much protection, so I figured it was just supposed to be as if they're trying to block with their arm. Would make more sense if From forgot to give them a shield though

    • @ManoredRed
      @ManoredRed 2 ปีที่แล้ว +97

      @@Oebelysk From what we have seen in this channel, some NPCs have all possible equipment they may have in a single model, and then From just hides the stuff each NPC isn't using.
      I suppose its possible they meant for these NPCs to not have shields, and so hid the shields, but forgot to disable the shield-related behaviors.

    • @ShadowKiller_Chumbu
      @ShadowKiller_Chumbu 2 ปีที่แล้ว +13

      The ones who burn and then explodes? Yeah, they block arrows but don't have any shield, is very weird tbh

    • @anubarak9184
      @anubarak9184 2 ปีที่แล้ว +12

      @@Oebelysk i have actually never seen them do that, only 1 or 2 handed sword attacks or the ol' "warm hug"
      hm. interesting.

    • @khaisa4391
      @khaisa4391 2 ปีที่แล้ว +1

      nice warcraft name

  • @chompythebeast
    @chompythebeast 2 ปีที่แล้ว +282

    The Kite is a Great One, and until now we lacked the insight to see it for what it truly is

    • @ValbrandrLeonhardt
      @ValbrandrLeonhardt 2 ปีที่แล้ว +7

      God that sounds terrifying. Can you imagine what it would look like.

    • @RabidlyTaboo
      @RabidlyTaboo 2 ปีที่แล้ว +17

      @@ValbrandrLeonhardt It looks like a kite. duh.

    • @TheGirlInFandomWorld
      @TheGirlInFandomWorld 2 ปีที่แล้ว +14

      My third eye is being wrenched open with a crowbar

    • @hitomi969
      @hitomi969 2 ปีที่แล้ว +5

      Fear the old kite !

    • @maelbastien2145
      @maelbastien2145 2 ปีที่แล้ว +3

      You just cleanse my beastly idiocy.

  • @DS_DoggerX
    @DS_DoggerX 2 ปีที่แล้ว +524

    I wonder if you could script any Nightjar to perform the woo move, or if this guy is unique in being able to perform it.
    I'd love to see a mod that implements this more frequently, or any sort of ridiculous ambush like this, really.

    • @DaussPlays
      @DaussPlays 2 ปีที่แล้ว +130

      Make a series of them that spawn a few frames after the other, so that when you walk into attack range you get sent to woo hell by a cascade of screaming kite ninjas.

    • @akiraigarashi2874
      @akiraigarashi2874 2 ปีที่แล้ว +31

      @@DaussPlays A woo guy machine gun huh

    • @ManoredRed
      @ManoredRed 2 ปีที่แล้ว +12

      It seems to be dependent on the kite NPC. The launched NPC turns into a regular ninja after landing, so he may not even have any special code of his own.

    • @riotguards
      @riotguards 2 ปีที่แล้ว +24

      Replace every attack grunt sound bite with "woooo"

    • @mikemiles2241
      @mikemiles2241 2 ปีที่แล้ว

      @@DaussPlays that would be amazing

  • @OtakuUnitedStudio
    @OtakuUnitedStudio 2 ปีที่แล้ว +535

    "'It's a lot weirder than I thought" is a sentiment that can be stated for anything From does. They have a very interesting and reactionary method of making games, but there's nothing really wrong with that. "Make a piece of scenery an NPC to get around object limitations" probably saved their butts back on Demon's Souls, and I expect they've tried to come up with better solutions since but keep going back to that because it WORKS.
    It does make me wonder just how many other really bizarre design/development decisions are still lurking in their games waiting to be marveled at.

    • @Masquerade1200
      @Masquerade1200 2 ปีที่แล้ว +49

      I love workarounds like this loads, like in the witcher 1 they attach npc scripts to lights for more memory

    • @lordanonimmo7699
      @lordanonimmo7699 2 ปีที่แล้ว +47

      This isn't just From Software,is the entire software industry.

    • @specialnewb9821
      @specialnewb9821 2 ปีที่แล้ว +15

      I wonder how much of this kludge contributes to their generally horrible frame rates.

    • @singami465
      @singami465 2 ปีที่แล้ว +23

      You might like it, the programmers and the designers must be pulling their hair out working with this outdated engine. It's not about whether stuff works or doesn't at the end, but how long it will take and how much you have to stretch resources to make it happen. As a developer myself, I would dread working in such an environment, and I'm not surprised almost every game coming out of that studio is drastically unfinished.

    • @arbiter-
      @arbiter- 2 ปีที่แล้ว +11

      The unwarpable bonfire in Sen's Fortress comes to mind. If you hit the bonfire from outside the cell, you can use it to warp when normally it's blocked and won't let you warp. The actual trigger for allowing you to warp is only in the cell area.

  • @MythicMagus
    @MythicMagus 2 ปีที่แล้ว +89

    Fromsoft certainly likes stretching the "character" in "non-player character" don't they?

  • @TollusRollus
    @TollusRollus 2 ปีที่แล้ว +61

    When you said the kite was a weird NPC, I was expecting you to reveal that it's actually the kite that is "woo"-ing

    • @mb2001
      @mb2001 2 ปีที่แล้ว +11

      That would be funny.

  • @RamAurelius
    @RamAurelius 2 ปีที่แล้ว +289

    Instances like this make me appreciate just how difficult it must've been for From to implement a proper mounting system in Elden Ring.

    • @FFKonoko
      @FFKonoko 2 ปีที่แล้ว +20

      Yeah, there is a reason why games like dragons dogma had to base a lot of stuff around their equivalent mechanics.

    • @arbiter-
      @arbiter- 2 ปีที่แล้ว +20

      Remember riding dragons in Skyrim? oh man that sucked hardcore

    • @Torque_Mk1
      @Torque_Mk1 2 ปีที่แล้ว +11

      Well, it's their own fault for witing such stupid, rigid and constraining engines. What's there to appreciate? Bad design that they drag along instead of rewriting the whole thing? Imagine FromSoft making an RTS. They would have to hide hundreds of spare units under the map and load them along with it every time, cos you can't make NPCs on the fly.
      I can't imagine what kind of dumb f*ck came up with this code. They should've bought an engine license instead.

    • @JustAreru
      @JustAreru 2 ปีที่แล้ว +22

      @@Torque_Mk1 Then design your engine and show us hows done, please.

    • @Torque_Mk1
      @Torque_Mk1 2 ปีที่แล้ว +11

      @@JustAreru I don't have to design anything to prove I'm right. Since when critique has such requirements? You want to suggest that every game journalist is an accoplished game dev that writes game engines in their free time?
      I mentioned RTS genre as an example. If engine had to store units beforehand in case player wants to build/spawn them, you would need to create hundreds of NPCs, up to the allowed limit, of every kind that's available to the player. Put this kind of solution in Warcraft 3. No home PC back in 2002 had the capabilities to create what would be hundreds of entities while keeping loading times bearable, without clogging the memory. And for what? "Just in case?" Bitch please.

  • @DEMillerEarl
    @DEMillerEarl 2 ปีที่แล้ว +75

    Informative, and hilarious. This man bombarding me the first time caused such panic, then hysterical laughter after I died. Edit: Truly a unique moment

    • @arbiter-
      @arbiter- 2 ปีที่แล้ว +5

      lmao same. I was struggling up to this point, very little health left. Guy came out of nowhere and startled me enough to drop the controller leading to my death lol

  • @Hermaniac8
    @Hermaniac8 2 ปีที่แล้ว +233

    Repeating a question: do you know if there are bosses in DS1 who have being-plunging-attacked animations who could not normally be plunging attacked since there's no high point in their arena?

    • @assaultines2335
      @assaultines2335 2 ปีที่แล้ว +19

      ooo i like this question

    • @arbiter-
      @arbiter- 2 ปีที่แล้ว +4

      do a jumping attack to find out

    • @revy2348
      @revy2348 2 ปีที่แล้ว +42

      demon firesage (if you skip him and plunge down from the hole after centipede demon) although he is an asylum demon reskin so that could be why

    • @jerrodshack7610
      @jerrodshack7610 2 ปีที่แล้ว +18

      @@revy2348 That is definitely why, and considering it's possible to get above him like that, I imagine it's actually intentional that that's a possibility.

    • @davidnewhart2533
      @davidnewhart2533 2 ปีที่แล้ว +4

      @@arbiter-
      That's not possible in 1. In 3 it is.

  • @RenegadeVile
    @RenegadeVile 2 ปีที่แล้ว +59

    The strangest part of all of this is that this is only used once. When I first say it I figured it'd be a recurring enemy in several locations and environments. Sneaky ambushes and the like.

    • @milesobrien4231
      @milesobrien4231 2 ปีที่แล้ว +14

      There's a second Nightjar on a kite on the other side of the roof. He flies at you when you turn the corner to take the grapple point up to the Upper Tower - Antechamber idol. Easy to miss because you're probably desperate to get to that grapple point and away from the other Nightjars lol

    • @Spiker985Studios
      @Spiker985Studios 2 ปีที่แล้ว +2

      @@milesobrien4231 Yup, surprised the crap out of me. Got extremely close to killing me
      Kind of a nuisance if you go out backwards from that shrine

  • @sr.piedra3802
    @sr.piedra3802 2 ปีที่แล้ว +37

    From's obsession to not attach an NPC to another at ANY cost is astounding

  • @yummifoamycoffecheese45
    @yummifoamycoffecheese45 2 ปีที่แล้ว +36

    League of Legends: Everything is minions
    From Software: Everything is NPCs

  • @grantharrison1715
    @grantharrison1715 2 ปีที่แล้ว +32

    First time I played Sekiro I walked into his trigger then turned around cause I thought I missed something in the roof corner so all I heard was a WOOOOOOOOOOOOOO coming from no where then a loud smash. Was very confused until the clips of him started flooding in everywhere.

  • @BeTTyBoyHD
    @BeTTyBoyHD 2 ปีที่แล้ว +30

    The wooguy his sheer commitment is inspiring. It is a symbol for the whole nation. Legacy is his destiny.

  • @DevilishSpoon
    @DevilishSpoon 2 ปีที่แล้ว +18

    "The next time he misses"
    HE'S HIT ME EVERY TIME LMAO

  • @ksm_ngr
    @ksm_ngr 2 ปีที่แล้ว +19

    The Mounted NPC is apparently more furtive than the Pygmy.

    • @knowlessman
      @knowlessman 2 ปีที่แล้ว +5

      Not so easily forgotten, though

  • @Virgo559
    @Virgo559 2 ปีที่แล้ว +16

    Can't wait until FromSoft starts making buildings and whole maps "NPC's"

    • @john22590
      @john22590 2 ปีที่แล้ว

      I remember in another video zullie made that they have an unused npc in sekiro that is a big hill with tombstones or something like that

  • @ubefresch
    @ubefresch 2 ปีที่แล้ว +6

    "...next time he misses..."
    heh, nice joke

  • @bare_bear_hands
    @bare_bear_hands 2 ปีที่แล้ว +33

    I guess the weirdest part is a logical one: despite his great acceleration and fall speed, which should bring massive momentum, his dive attack can be deflected like any regular attack (woo kite guy first time reaction compilations, "somehow" Japanese players deflect him first time).

    • @gilvanneto5772
      @gilvanneto5772 2 ปีที่แล้ว +8

      Even the big snake can be parried.

  • @phylippezimmermannpaquin2062
    @phylippezimmermannpaquin2062 2 ปีที่แล้ว +10

    This is a good video to show someone why making games is a pain in the ass

  • @JustDaZack
    @JustDaZack 2 ปีที่แล้ว +20

    Yeah, but what happens when you kill the kite? 🪁

  • @nebless-clem
    @nebless-clem 2 ปีที่แล้ว +4

    So you're saying, while you are Son of Owl in the game. This guy is Son of Kite...definitely deserves a WOOOOOOOOOOOOO!!

  • @Bones_
    @Bones_ 2 ปีที่แล้ว +6

    Can’t wait until the day the modders make Super Monkey Ball style mini games with Wooo guys

  • @Casteverus
    @Casteverus 2 ปีที่แล้ว +8

    actual footage of me rushing to open youtube when zullie uploads

  • @PeregrinePilgrimage
    @PeregrinePilgrimage 2 ปีที่แล้ว +6

    From Soft's engineering of stuff like this reminds me of pokemon games from wayyyyy back in the day, gens 1 and 2 when every literal bite counted and they pulled off all sorts of wizardry to ensure that not only could they include everything, but the game would just refuse to crash. it feels like From Soft is doing a lot of the same wizardry

  • @fgfh10004
    @fgfh10004 2 ปีที่แล้ว +5

    More woo guy content? Did you just blessed infuse my sub box?

  • @MyKeytar
    @MyKeytar 2 ปีที่แล้ว +15

    Zullie I love your work. Thanks for the daily content on some of our favorite games! You always find such interesting content. I hope you and your channel continue to grow!

  • @drinnerd8532
    @drinnerd8532 2 ปีที่แล้ว +2

    Perhaps they thought it would be easier to have an unprogrammed / unscripted NPC that just sits there as a placeholder, then to try to take the NightJar Ninja with all of the character AI and code it to function as both, maybe? I feel like this is a common animation characteristic that occurs in pretty much every game. One animated or non-animated object get's "swapped" for another at the right time (point of bullet/sword or whatever other type of impact) to basically act as the finishing animation of the object/npc in reference. Like, when you shoot a character in the head in most games now, the npc's original head disappears for about a half-second and then the "exploding / splattered" animated head takes it's place, but a person would probably never notice unless they paused it at the right time. This is why I am excited for the game "ILL", which is supposed to have actual, character destruction dynamics! I hope that game actually gets launched some day.

  • @ShadowKiller_Chumbu
    @ShadowKiller_Chumbu 2 ปีที่แล้ว +6

    I remember that time when i was fighting with a wolf, then i heard that "woooooo" and parry as a reflex, avoiding damage
    On my very first run, pure luck

  • @enderkatze6129
    @enderkatze6129 2 ปีที่แล้ว +4

    Yeah but why is He up there? Does He just, Like, live there? Is this Meditation? What does He do?

  • @meghalodusk9973
    @meghalodusk9973 2 ปีที่แล้ว +2

    Woo Guy has the hardest job out of all the NPCs in Sekiro tbh

  • @simongratson
    @simongratson 2 ปีที่แล้ว +2

    Ok it's cool but why not just have the kite as an environmental object and woo guy could just dive from it? Seems a lot simpler.

    • @liammccbyrne4184
      @liammccbyrne4184 2 ปีที่แล้ว +8

      I assume if you stroll into From software's offices and say the word "Simpler" out loud it would be like throwing a ringing fire alarm into a chimpanzee enclosure.

    • @gilvanneto5772
      @gilvanneto5772 2 ปีที่แล้ว

      Because NPCs have special properties and the woo guy is just another already made NPC,they could change the woo guy code just for this or simply put another NPC for the event to work.

  • @AncestorEmpire1
    @AncestorEmpire1 2 ปีที่แล้ว +4

    I wonder how Ric Flair would judge his Woo performance?

  • @sirbill_greebi3811
    @sirbill_greebi3811 2 ปีที่แล้ว +2

    "Woo Guy" brings up so many questions.
    Does he just sit in the kite all day?
    How doesn't the fall kill him? I would certainly kill me.
    How does he glide? He left the kite behind!
    Why doesn't from From Software do mounted NPCs?
    Does "Woo Guy" have a dog, and if he does, can we call him "Woo Doggie?"

  • @pollyanna7201
    @pollyanna7201 2 ปีที่แล้ว +2

    I know this isn't exactly a part of the Soulsborne-type content you normally do, but I thought it was a similar enough game series that I may as well give it a shout-out in case you actually found yourself interested. The Nioh series is what I'm talking about, it's got all sorts of cool environments and interesting enemies that I feel would be worth taking a closer work at, whether just visually or more mechanically like with this video. Though, regardless of whether or not you end up taking a look at it, interesting vid as always Zullie!

    • @knowlessman
      @knowlessman 2 ปีที่แล้ว

      With the random MtG vampire production history video the other day, I'm honestly starting to worry she sees the SoulsBorne well drying up until Elden Ring comes out (and then until she gets the tools to start hacking into it, and maybe then until it's been around long enough that fans aren't worrying about spoilers...).
      I do hope she's thinking of picking another game/game series to turn to for content if that happens. I guess then, though, the question comes up as to whether she sees any one other game/series as worth that gamble; she'd probably have to start at or near Square One learning how to hack into and view the processes of a completely new game engine. Her content generally isn't as simple as Shesez's Boundary Break, with its surface-level look at whatever graphics or geometry is floating around hidden from the player.
      EDIT: Meanwhile, the sheer cash a corp like WotC will throw at somebody to advertise for them might be enough to offset any initial dip in subs/ad revenue. Such are the cold calculations people have to make to survive under capitalism.

  • @HerraHissi
    @HerraHissi 2 ปีที่แล้ว +3

    Kinda makes sense to just duct tape the enemy activation to the already existing behavior instead of dealing with external scripting and activators.
    See player -> teleport to kite -> WOOOOOO!
    Simple as.

  • @mRibbons
    @mRibbons 2 ปีที่แล้ว +3

    I wish there were a woo guy in every From game. Dude straight up loves his job.

  • @bigbonk5510
    @bigbonk5510 2 ปีที่แล้ว +2

    Lol So It's Actually A Kite That Just Throws that Guy At you? I love it 😂

  • @losersbecomewinners2043
    @losersbecomewinners2043 2 ปีที่แล้ว +2

    To one of the only jumpscares i’ve ever actually enjoyed!!
    It’s so cool!!!

  • @CesarHernandez-hj5wy
    @CesarHernandez-hj5wy 2 ปีที่แล้ว +4

    @Zullie, you need to make a playlist with all the music you use, is so relaxing sometimes or atmospheric, i love it

    • @MythicMagus
      @MythicMagus 2 ปีที่แล้ว +1

      If you just want to know what tracks are used you can find the names in the video details by clicking "show more".

    • @CesarHernandez-hj5wy
      @CesarHernandez-hj5wy 2 ปีที่แล้ว +2

      @@MythicMagus Yeah ik, but he making a playlist, Ymfah style, will be pretty nice

  • @ArcRay20
    @ArcRay20 2 ปีที่แล้ว +1

    "the next time he misses" i was pretty sure he cant and you HAVE to at least block him.

  • @DanteYewToob
    @DanteYewToob 2 ปีที่แล้ว +1

    I love how some games have the mechanisms and gears showing through a bit, like Skyrim… as you play, you begin to understand the game engine underneath and see the gears turn to make things happen or cause glitches. Skyrim and other Bethesda games are a clunky old Jalopy. We love that old rustbucket even though it takes ten steps and a few kicks to get the engine running.
    Other games like From Soft games are so well polished that it feels like magic, until you poke just below the surface and you can see everything! Beautiful simplicity, amazing craftsmanship and extreme complexity all working together to maintain the illusion! From Soft games are Kabuki theatre! You just see flying ninjas and magic demons until you turn on the lights and see a bunch of guys in black running around throwing ribbons at each other and carrying people across stage! Haha it looks janky at first view, but you can see how perfectly choreographed and well synced everything is, to hide the stage and tell a great story.
    Other games like RDR2… Rockstar wanted to be the Rolls Royce of video games for some reason and add details no one asked for… “Why is there a hidden umbrella in my door, and a magic phantom that comes up out of a handmade complex mechanism on the hood?!” “I dunno. It’s cool tho! Right?!” Is the same as “Rockstar, why did you make the horses balls shrivel up in the cold and why were there so many animations of skinning animals and turning pages…?! This is a cowboy action game!” “Uhh.. I dunno. It’s cool tho, right!? He actually uses the stairs… and and.. the mud.. and uhm.. MIRRORS! and” “Enough, Rockstar… enough. Obviously I’m going to buy it. Calm down.”

  • @fobo3361
    @fobo3361 2 ปีที่แล้ว +2

    Always love parrying this guy, almost wish they made it do damage, i mean it cant feel good running face first into sharpened steel from that high up

  • @TheGodEmperorOfMankind_
    @TheGodEmperorOfMankind_ 2 ปีที่แล้ว +1

    Woo guy living his best life

  • @thugkermit9999
    @thugkermit9999 2 ปีที่แล้ว +1

    Woo guy could’ve never woood if it wasn’t for my man kite
    Give it up for kite y’all!

  • @alexandermilewski7850
    @alexandermilewski7850 2 ปีที่แล้ว +2

    This is hands down one of the funniest scariest moments in any of the sekiro/soulsborne games for me, i remember just being like WTF

  • @Mike-fu8pk
    @Mike-fu8pk 2 ปีที่แล้ว +1

    "The next time he misses" wait, this guy misses? Bc he just 360 no scopes me without even trying every. Time.

  • @grimreefer213
    @grimreefer213 2 ปีที่แล้ว +1

    I love the dive bomber. It caught me by surprise at first and killed me the first time It’s an awesome detail, you can deflect him which is pretty cool

  • @tofuking7720
    @tofuking7720 2 ปีที่แล้ว +1

    I noticed that the kite is a separate NPC when i used puppeteer on the rifleman below and they shot at the kite and the kite shows a HP bar that's taking damage,also when i used puppeteer on a nightjar on the roof next to the kite rope they either slice at the kite rope attachment or throw shuriken towards the kite. If the kite "dies" before it launches the woo guy, can it spawn the woo guy?

  • @kos_aka_kosm
    @kos_aka_kosm 2 ปีที่แล้ว +1

    Zulie: "It's actually kinda hard to aim"
    Me" *Gets hit every time

  • @gobbelgub4031
    @gobbelgub4031 2 ปีที่แล้ว +2

    >the next time he misses
    he has never missed

  • @deusbuiltboi8934
    @deusbuiltboi8934 2 ปีที่แล้ว +5

    38 second gang

  • @leahl5007
    @leahl5007 2 ปีที่แล้ว +1

    Today I learned that the kite throws Woo Guys at people.
    I’m not sure if it’s supposed to be an attack or a gift to be honest 😅

  • @jamesd4223
    @jamesd4223 2 ปีที่แล้ว +1

    So is the model that goes invisible also an NPC or just something like an environmental model since it doesn’t have to animate? Either way all that effort is worth it for Woo Guy.

    • @PunSenpai
      @PunSenpai 2 ปีที่แล้ว +2

      I think she was trying to say that the Nightjar model is part of the kite NPC and that the kite basically has an animation that causes the model to disappear when you get into attack range. This is done at the same time as the actual Nightjar NPC is teleported to the kite and then sent flying towards you.

    • @jamesd4223
      @jamesd4223 2 ปีที่แล้ว +1

      @@PunSenpai ah, I see. It’s always interesting the amount of tricks they employ on seemingly small things.

  • @drzesaru2648
    @drzesaru2648 2 ปีที่แล้ว +1

    I like that this NPC's name is woo guy.

  • @YourDeath1994
    @YourDeath1994 2 ปีที่แล้ว +81

    "The next time he misses, cut him some slack" funny, he absolutely hit me the first time i played it. So he did a brilliant job.

  • @daphunkyzzindahouse
    @daphunkyzzindahouse 2 ปีที่แล้ว +2

    Man Tenchu's OST fits so well i didn't pay attention it actually wasn't from Sekiro

  • @ArkadiBolschek
    @ArkadiBolschek 2 ปีที่แล้ว +1

    Sure, that is the weird thing. Not the fact that he somehow glides onto the roof and into your face instead of dropping down like a stone like a normal person would. Nothing weird about that :v

    • @vaehaevuori
      @vaehaevuori 2 ปีที่แล้ว

      Duh, he's a ninja!

  • @Greenman422
    @Greenman422 2 ปีที่แล้ว +1

    This way of doing things makes complete sense in a video game developing context.

  • @fromsoftgammer5777
    @fromsoftgammer5777 2 ปีที่แล้ว +1

    ABOUT CATACOMB CRAB: so i noticed 2 things messing around with the catacomb crab from ds 3,
    1
    Having him in smouldering lake sometimes causes a pathfinding glitch in pasiv crab
    2 theres a cave behind a wall you can blast away with balistas, the one where you find the stoneplate ring. Its the perfect size for catacomb crabo could you maybe hack in there see what its all about?

  • @vigno9793
    @vigno9793 2 ปีที่แล้ว +2

    Can any nightjar ninja perform this animation or the flight is tied to the kite itself?

  • @Noizzed
    @Noizzed 2 ปีที่แล้ว +1

    Ahh yes, my favourite mounted NPC, the woo guy with the kite.

  • @HeroSwe
    @HeroSwe 2 ปีที่แล้ว +1

    I just like the way he goes "WOOoooo!"

  • @browhat7799
    @browhat7799 2 ปีที่แล้ว +1

    oh boy time for my daily 20 min rabbit hole into Zulie the Witch content

  • @ManoredRed
    @ManoredRed 2 ปีที่แล้ว +1

    So its not a woo guy who shots himself out of a kite, its a kite who shoots out a woo guy. K.

  • @4llig4tor2
    @4llig4tor2 2 ปีที่แล้ว +1

    Can you please confirm whether deathblows on armored enemies go through the armor or slip in between the gaps in between armor pieces.

  • @GhANeC
    @GhANeC 2 ปีที่แล้ว +2

    I wanna be woo guy

  • @CrimeFighterFrog
    @CrimeFighterFrog 2 ปีที่แล้ว +1

    This guy killed me so many times on my first playthrough and I didnt even get mad cause he is so hilarious. Such a wacky moment in such a serious game.

  • @TardisPilot2004
    @TardisPilot2004 2 ปีที่แล้ว +2

    Ah yes woo guy

  • @FenoTheFox
    @FenoTheFox 2 ปีที่แล้ว

    Tenchu Z really made me wish From Soft would make a Tenchu game after they finished Dark Souls III, instead Sekiro was a rhythm game disguised as a third person action game with the bare minimum of Tenchu 😔

  • @Malxer
    @Malxer 2 ปีที่แล้ว +1

    woo guy the true hero we deserve

  • @chrsrtzl
    @chrsrtzl 2 ปีที่แล้ว +2

    I don't know if this has been answered already, but I noticed something on the bridge at the beginning of Irythill: If you cast Affinity (or a Homing Soulmass I think) at the end of the bridge where the second bonfire is, it actually homes in at something on the side and I can't figure out what it could be.

    • @are3287
      @are3287 2 ปีที่แล้ว

      the gate you need the doll for is probably an npc

  • @samwoodley1653
    @samwoodley1653 2 ปีที่แล้ว +1

    I just want to know how he glides tbh. He doesn't appear to have any sort of wingsuit.

    • @sabotower1792
      @sabotower1792 2 ปีที่แล้ว +1

      The scream is his source of upwards propulsion

  • @VaibhavShewale
    @VaibhavShewale 2 ปีที่แล้ว +1

    the woo guy did the woo

  • @mofodetumba2157
    @mofodetumba2157 2 ปีที่แล้ว +3

    Bem legal esses conteúdos, pena que não consigo entender o que está escrito!

  • @monkeeee
    @monkeeee 2 ปีที่แล้ว +3

    *WOOOOOOOOO*

  • @theChilest
    @theChilest 2 ปีที่แล้ว +2

    WOOOOOOOOOOH!
    CLANCK!!!

  • @KomradeCPU
    @KomradeCPU 2 ปีที่แล้ว +1

    Zullies's obsession with mounts continues

  • @TimsGamesDoneHard
    @TimsGamesDoneHard 2 ปีที่แล้ว

    A weird side effect of this for enemy Randomizers: because the kite is an actual NPC, when the woo guy replaces an enemy in an enemy randomizer, it takes the entire kite too. I only ever ran a randomizer once and had it happen, but it did seem to put the bottom of the rope where the enemy used to be.
    I swear this isn't a plug, just the only footage I still have of it happening: th-cam.com/video/6_A8N2kjnfM/w-d-xo.html

  • @ManoredRed
    @ManoredRed 2 ปีที่แล้ว +1

    I like how you can see what I believe to be Mount Kongo in the background, standing out from the white mountains around it.
    Although I must say that I never understood where the hell Ashina is supposed to be. The whole land seems to be mountains, including the castle the game takes place in and around. Where are the people?

    • @mystomachhurt9312
      @mystomachhurt9312 2 ปีที่แล้ว +1

      Ashina is actually a poor land iirc

    • @ManoredRed
      @ManoredRed 2 ปีที่แล้ว

      ​@@mystomachhurt9312 If the villages are perched further down the mountains, out of sight, it would make sense for the country to be poor. Not a lot of space for building or agriculture.

  • @Franic19
    @Franic19 2 ปีที่แล้ว

    I just saw this video after finding out Elden Ring had hidden walls that take multiple hit... so basically the hidden walls are NPC's now too... since they have a hit box and HP... next thing we know trees are NPC's, leaves in the wind all individual NPC's and so on 😂

  • @dunkadumma4619
    @dunkadumma4619 2 ปีที่แล้ว +1

    Neat

  • @TheActualMrLink
    @TheActualMrLink 2 ปีที่แล้ว

    But realistically, how the hell would he glide downwards like that? Human beings generally can’t do that, and as far as I can tell, he doesn’t have a glider of any sort.

  • @Warfighter4717
    @Warfighter4717 2 ปีที่แล้ว

    This game is the hardest game that i have platinumed, also grinding for attack 99 is not worth it because no matter what you will not be overpowering enemy.

  • @Kekistani_Insurgent
    @Kekistani_Insurgent 2 ปีที่แล้ว +1

    New Zillow video? Wooooooo!

  • @kryssikarpentur5996
    @kryssikarpentur5996 2 ปีที่แล้ว +1

    Woo Guy is an icon, imho

  • @Spazbo4
    @Spazbo4 2 ปีที่แล้ว

    it's actually moistcritikal going WOOOO

  • @kronksstronkstonks6360
    @kronksstronkstonks6360 2 ปีที่แล้ว

    I didn't know he was refereed to as Woo Guy but I cant think of anything I'd rather refer to him as. I love it.

  • @notsandwich2322
    @notsandwich2322 2 ปีที่แล้ว

    As we've discovered, the giant ballista in DS3 is an NPC. Does that also hold true for the giant turret in Demon Souls? Are every form of ballista/projectile launching machinery NPC's? Are there any that aren't?

  • @knowlessman
    @knowlessman 2 ปีที่แล้ว

    >"Nightjar Ninja, affectionately called 'woo guy...'"
    >continues to almost exclusively refer to him as "woo guy"

  • @BonfireKnight
    @BonfireKnight 2 ปีที่แล้ว +2

    Well That's cool!

  • @asianjesus101
    @asianjesus101 2 ปีที่แล้ว

    Wait, isn't there another Nightjar Kite Ninja that attacks you as you enter the castle from the back window/gate? Sometimes when I grapple onto the window before the woo guy #2 hits the castle, there's no explosion like I'd expect. Wonder why that is

  • @fortnight5677
    @fortnight5677 2 ปีที่แล้ว

    This is basically every game / software etc. in a nutshell. Devs come up with workarounds like this all the time, me included. When you encounter software limitations but also care about your work, you gotta do your best :D
    Here, the devs could just make the NPC ONLY appear out of thin air but instead they wanted to add that small detail so that you can actually be prepared for the attack if you see the static model. Or you'll just know that he was really waiting there when you later check him out.