I might be mistaken, but I’m pretty sure that the Wormfaces’ grab attack doesn’t do deathblight. I know for a fact at least some of them don’t, specifically the one that’s actually a mimic tear on Mt. Gelmir.
>Have a mechanic that allows players to avoid some of the damage done by throws >Set parameters way too high for the majority of throws, making it a near useless mechanic. Truly a souls series moment.
>Make scarlet rot extremely deadly >make several areas full of it and several very hard bosses inflict it >ingredients for the cure are hard to find and don't respawn The Miyazaki bullshit machine continues to spin
@@Auzzymandias ''Flame cleanse me'' is easy to obtain miracle with 12 faith requirement and basically nullifies the scarlet rot entirely in the entire game
It's probably just a balance mechanic. If they decide they want to make a grab slightly less punishing, they can just fiddle with a number, otherwise they'll leave it so you get full damage
@@Auzzymandias Asinine comparison. Never mind there's an incant available for every class except one when fth talisman is equipped. Stop having brain rot takes dude.
I had been meaning to make a video like this for the base game, but never got around to it. It kind of works out though, since this ends up being a more comprehensive list with both the base game and DLC grabs. In case any of you are wondering, if you set one of the grabs like Malenia's impalement to a low enough Escape HP to escape it, you just end up taking no damage. I couldn't find any escape animations for grabs that aren't currently escapable in regular gameplay.
I remember asking you on twitter if the grab escapes still worked back when Elden Ring came out! I didn't even realize you hadn't covered it until now.
@@orsolyafekete7485I knew it existed for some animations which makes me believe at some point during one of the FS games that it has to be at least briefly hinted at; I usually forget it exists though and unknowingly let the full animation play out taking full damage.
There are four main types of grabs: Hand explosion Oh, I've been impaled. If I put you in a meat grinder, then you're probably dead! HOARAH LOUX FROM THE TOP ROPE!!
4:05 so that's why! I always thought that grab was somehow bugged as it never dealt any damage in my play through. But apparently, I'm just too good of a button masher.
Do you have a lot of poise? Because I've never even been pulled by the attack, but others when I'm co-oping do. And they're always wearing lighter armor. But running around in bullgoat armor, it doesn't seem to affect me.
I saved a clip of that to my YT back when I was streaming my first playthrough to 0 people. After he fell through the ground he started shooting bear blasts at me. I was so confused.
That explains it. So if you get grabbed by the Elden Beast, you can't escape it, and you won't change the animation. BUT, if you mash and move the stick furiously enough, you will avoid the damage taken at the end explosion, which is significant enough to stop you from dying by a lot. To reiterate, you will still be grabbed, hanged in the air and pierced with all those golden spears, but the explosion will do no damage, and you will go flying back to the ground.
@@porkwhisperer3050it happened to me while a friend and I were playing together on Seamless Co-op and she also said she had never seen the grab attack before
Two things. 1. This just makes me sad Royal Revenants didn't have a grab attack. 2. Imagine if you somehow mashed out of Malenia's grab, she tries to stab you misses, and you just flop onto the floor 😂
I think the reason most can't be broken out of despite them technically having HP and thus theoretically being breakable is because all the grabs were designed with this same system to make the process of creating a grab easier, but only a select few are actually meant to be cancelable. At least that's my best guess
Yep, that's what I thought. They just made it so that if you want to make an enemy be able to grab, they inherit the grab code which already comes with the Hp threshold. So if you don't want it to be escapable just set it to a number higher than the grab timer and call it a day
Wonder what would happen if you made it possible to break out of every grab. I doubt they have an animation for some of them. Would Malenia and Messmer just... drop you?
Enemy Boss: "Time to crush you!" Tarnished: *squeaks* Enemy Boss: "What the?" Tarnish: *squeaks again* Enemy Boss: "Oh my God! This is amazing!" Tarnished: "Why are you doing that?! That's my ribs crushing my lungs!"
The paralyzing lamprey is typically not the one that teleports to you, though! It's usually a distant paralysis lamprey and a nearby grabber, allowing them to keep using it at lower risk to themselves
@@j-rod___8137 The Suppressing Pillar says it stands in the middle of the Lands Between, the landmasses were once conjoined. It even explains why Dragonbarrow has so many dragons, it was once on the slopes of the Jagged Peak.
@@kekcrocgod6731 from what I can tell the realm of shadow map is actually at a different scale from the base game map, so it needing to be "shrunk" to fit does make sense
About the Lamprey paralysis spell. If you can't be bothered to dodge it, cast Carian Phalanx. When the spell hits you, it'll cause one of the other Lamprey to teleport to you and begin a grab attack. Your spell will immediately hit them when they teleport and not allow them to grab you.
It'd be so cool if they actually iterated on grab break mechanics. Making it more transparent that it's a mechanic and of course, making it easier to perform. Also, it'd be nice if they added in animation cancelling as a mechanic. I'm still salty about that time a 0 hp Malenia, Goddess of Rot killed me with her grab because being dead doesn't cancel the grab animation once it's started... (Also, Sleep is kind of jank because if you proc it on a boss, they have to finish any attack animations they're in the middle of before it affects them, making it super easy to not notice you proc'd it and to keep attacking and subsequently break it). Having more interactivity with enemies in this way would be interesting and open up more design opportunities. Like more grab attacks, some of which create riposte openings if you break them. More status effects beyond "Bleed, Bleed 2, Poison and Poison but useful" where disabling enemies can be a more pronounced thing where you can try and stop attacks by interrupting them instead of dodging. With a side note of also making more use of parries and parry-like effects (Blasphemous Claw, Thops Barrier, Carrian Retaliation etc)
Fun fact about poisons: There's actually 6 different kinds of poison and 5 different kinds of rot in order of power: Environmental/infusion/grease Poison, fetid pot poison, somber weapon poison, Enemy poison, Mixed weapon poison(Venomous Fang with poison infusion), and Poison Spray poison. Then you have Aeonia rot, Spell/Item rot, Weapon/enemy rot, Melania phase 2 rot, and Lake of Rot rot. There are way too many different types of poisons and rot in ER its crazy...Yet poison still isn't viable even with all of these different types.
I am learning that this is a mechanic right now and this honestly makes so much sense. Some of those grabs seem so brutal, but I was just practically dropping the controller and watching it happen. They probably assumed you'd mash out of them. I would have never guessed that in the year 2024 we'd still have mashing mechanics. I think I'll just keep taking the damage to my character instead of my fingers.
The left stick, all four face buttons (ABXY or Cross Square Triangle Circle), and all four triggers/bumpers count toward the mashing. Unless you have some sort of chronic pain or disability, the mashing is easy and can't hurt you.
Still, only like 10% or so of grabs being escapable. With how hectic combat can be and how many things you need to keep track of, it's understandable that you may just never do it.
Saving your fingers from the average of..15-20 total button presses with 12 inputs that count on the 6 relevant grabs? Press the shoulder buttons and swipe your right thumb over the the face buttons TWO times in 2-3 seconds and you have enough inputs for 99% of the breakable grabs. ER players really gaslighting themselves into not trying.
Small correction: The lampreys don't teleport to the player, they summon another lamprey to attack you. The caster will continue to throw the stun spell at you.
Sometimes they teleport themselves i think, i saw how other people got them teleporting instead of summoning when they were close to them, but maybe i was just tweaking
i really hated this fact with the furnace golems, with how broken their grab is and how damaging it is. ive had attempt where i'd actually deplete my stamina with the escape mashing and id still be stuck and die.
It wouldve been so awesome if there were command grabs like in fighting games. If you hit the right input, you escape instantly, and maybe even do a reversal on smaller enemies.
I need a spiked armor suit so the goddamn hippos take damage when they dare to nom me! Also it would be cool if you could swap places with your mimic tear. So you can. Have it get eaten instead. Lol.
Thatd just make grabs a net positive. A better solution is taking nioh 2s idea and letting you parry grabs. Honestly the more idea they take from nioh 2 the better the game period lol
Only if they actually change the engine and start following with Sekiro's. The Demon's Souls mechanics are too primitive to keep up with actually dynamic gameplay.
@@Sharkamfss Well, same basic game mechanics then, whichever way you want to put it. Point is, the player character cannot remain so static, so slow and "basic", while the enemy and boss design becomes so hyper-advanced.
Thanks for showing PC mouse inputs! It shows that you are super aware of the Souls-Like fanbase where alot of us playing on PC prefer Mouse & Keyboard controls over sluggish and cumbersome controllers. Earned a subscribed from me.
0:58 wait a minute...you mean all these years of playing DS3 trying to break out of grabs, and wondering if it was even working, was because i play with mouse and keyboard AND IT LITERALLY DOESN'T WORK? ffs fromsoft...
@@RolandTheJabberwocky every sane person on pc without platform inferiority complex? Why are you still spreading sonyboy myth from the demon souls/ds1 times about m+kb being bad?
Do the grabs with the higher than 40 escape hp have any animations though? I can only imagine how cool some of them would look if realized in that way...like Malenia's upward thrust being countered with your weapon or somesuch.
100 ms limit per input makes most deadly grabs impossible to break out of, which makes sense, cus then you'd be able to use auto-clickers or some shit like that and make all grabs useless
@@SimplCup The kinds of people that would use auto-clickers to never take damage from grabs would probably just make their characters completely invulnerable instead, tbh.
@@SimplCup Just saying, if someone can or would use an aouto clicker for that im pretty sure they would just go the extra step and use godmode, since using an auto clicker would already be cheating.
@@SimplCup Might as well cheat at that point. It's a single player pve game first and foremost. Stop treating it like some competitive game that everyone has to metagame it.
it's a shame they made so little use of the mechanic in ER, because managing to break out of a grab is always a satisfying consolation prize and a way to reclaim some agency in the otherwise frustrating and passive process of getting grabbed i found one of my favorite grab escapes in my most recent playthrough of bloodborne, when being ambushed by a fish-person in the fishing hamlet. they knock you down and start just absolutely hacking your face apart with a cleaver, but if you manage to break out, you block the blade with your forearms and shove the enemy off of you to get back up. the fact that the grab itself is so viscerally violent and the escape is such a firm "taking back control" moment makes it feel really cool to pull off. probably my favorite time I've been grabbed in a fromsoft game!
I wish for being able to immediatly escape a grab if wielding a dagger,maybe inflincting some minor damage before escaping. The idea is that a small blade in hand is perfect to stab limbs/maws of whatever grabbed you. Would give specific utility to daggers as well.
I could see it as an Ash of War. Allows you to damage the enemy and escape the grab. It should probably require activation beforehand, though; being able to instantly, always break out of a boss's most threatening attack would be a bit cheesy
Point of order, the Lamprey grab doesn't teleport it to you; it summons a new Lamprey that's a different color. If the dark one that fires the gravity paralysis attack is the only one left alive, it can continue to summon more pale Lampreys every time it hits with the orb.
Yes indeed going all the way back to the mimic in DS1 after enough times getting eaten by them you eventually start mashing buttons like crazy and you figure out you can actually Escape
Never knew you could escape those, I always just accepted my pain and waited until it was done. Well I'll keep that in mind when I'll finally do a NG+!
Well, I'm glad I haven't gotten to the Lampreys yet and I'm glad I have a heads up about the projectile. Gives me immediate flashes to Demon's Souls and Bloodborne. Wonderful. I honestly never really try that hard to escape a grab. I mean, I'll instinctively button mash, but I usually still never escape. I usually just go ahead and expect death when I get grabbed and I'm more surprised if the grab didn't actually kill me. With the Souls games and Bloodborne it's easier for me to tell I'm going to survive a grab or not. Harder to do that with Elden Ring.
@@ColonelSanders17 Sounds about like what I would expect with that sort of attack. I can't count how many times I got grabbed by the similar attack that the brainsuckers in Bloodborne have, along with the similar attack the ones in Latria in Demon's Souls have.
I knew you could do it in Dark Souls (from a vid you made, maybe?), so I've just always done it in Elden Ring, too. Even when it doesn't change anything, I still *feel* like I survived only by mashing the buttons fast enough, which can be enough of a focus boost to activate the gamer posture and lock in enough to lose the fight again. Thanks for all of your awesome content! You rock 💜
that's cool and all, but as long as there's more than one man-fly, there will always be one ready to grad you right after you mash out of the first one
After learning that you could mash out of grabs for the first time, i went to try it, mashed every button on my controller and accidentally closed the game, opened task manager and sent my friend gibberish on discord, i think its better if i just learn to dodge instead
They aren't popular knowledge because no one cares if abductor eats you for regular 7 times or 6 times (with you breaking the controller button) It's just annoying and not that fun.
Every grab attack just makes me wonder about the PTSD of the Tarnished. Most of these are things I would never want to have to live with the memory of experiencing, or the utter body horror of wondering how and why I survived such a thing.
It's the most Fromsoft thing ever to have mechanics in place for a certain thing and then proceed to totally ignore those mechanics in the vast majority of cases
I think its fine that most have too high an HP value to escape, seems a simpler solution than making code for inescapable grabs specifically rather than just ticking it to unreachable levels, kind of like Malenias rot resist
I feel like one thing this video missed is that escaping a grab often leaves your character in a standing position or at least much easier position to recover from. Grabs will often leave you prone on the ground to take even more damage.
You gotta spam the roll button when you're getting up from the ground, it gives you a faster recovery than letting the animation of standing up play out
@@Mazapine Don't do this if you were knocked down by a Dragon's Breath though (PvE) it makes you get hit twice. The knockdown gives some Iframes, so wait a little bit before rolling out in these situations (also applies in a few boss fights like Hoarah Loux if you get knocked down earlly).
Download Game of Thrones Legends now: gotl.onelink.me/W7zw/zullie8
YOOO ZULLIE GETTING THAT BAG?!!
I might be mistaken, but I’m pretty sure that the Wormfaces’ grab attack doesn’t do deathblight. I know for a fact at least some of them don’t, specifically the one that’s actually a mimic tear on Mt. Gelmir.
I'm securing my legacy for sure, I will never be forgotten
good on you
no.
Many Zullies were hurt in the filming of this video.
Nooooo 😭😭
Indeed
>Have a mechanic that allows players to avoid some of the damage done by throws
>Set parameters way too high for the majority of throws, making it a near useless mechanic.
Truly a souls series moment.
>Make scarlet rot extremely deadly
>make several areas full of it and several very hard bosses inflict it
>ingredients for the cure are hard to find and don't respawn
The Miyazaki bullshit machine continues to spin
>Never explain or let players know about this mechanic.
@@Auzzymandias ''Flame cleanse me'' is easy to obtain miracle with 12 faith requirement and basically nullifies the scarlet rot entirely in the entire game
It's probably just a balance mechanic. If they decide they want to make a grab slightly less punishing, they can just fiddle with a number, otherwise they'll leave it so you get full damage
@@Auzzymandias Asinine comparison. Never mind there's an incant available for every class except one when fth talisman is equipped. Stop having brain rot takes dude.
The enemy "grab HP” actually stands for “Hugging Power”
😂😂😂
- You're so wise
- Intelligence build, am I right?
"Hug Poise"
@@jhasuatapia2962wisdom is usually a separate stat. Faith in this case. Im being pedantic so please ignore me
I had been meaning to make a video like this for the base game, but never got around to it. It kind of works out though, since this ends up being a more comprehensive list with both the base game and DLC grabs. In case any of you are wondering, if you set one of the grabs like Malenia's impalement to a low enough Escape HP to escape it, you just end up taking no damage. I couldn't find any escape animations for grabs that aren't currently escapable in regular gameplay.
please grab and hold me Zulie 💚💚💚
I remember asking you on twitter if the grab escapes still worked back when Elden Ring came out! I didn't even realize you hadn't covered it until now.
Unrelated but do you know if Midra shares his rigging with the Mist Noble from Sekiro?
Imagine if FROM animated over 100 different escape sequences that they never implemented. That would be a nightmare.
I was about to ask that, good to know, keep up the good work (and dont over-work yourself)
One of those "I like the idea but hate the actual implementation" aspects of souls games.
And in true FromSoft fashion, the game never even alludes to it being a thing
@@orsolyafekete7485I knew it existed for some animations which makes me believe at some point during one of the FS games that it has to be at least briefly hinted at; I usually forget it exists though and unknowingly let the full animation play out taking full damage.
I generally hate qte so don't like this too
one of many
13 years later and I'm still teleporting into grab animations, and there are a lot of them in the DLC
There are four main types of grabs:
Hand explosion
Oh, I've been impaled.
If I put you in a meat grinder, then you're probably dead!
HOARAH LOUX FROM THE TOP ROPE!!
Long live jerma
the fifth type makes you shift in your gamer chair cuz it's creepy
Today, Zullie taught me that advertisements are orders of magnitude less annoying when there is no talking in them.
She's always teaching valuable lesson 😆
"No, Tarnished, I can tech this."
Chowdah! I know I teched that throw!
did i hear skumnut could tech that shit?
That Demi-human grab so reminds me of ‘Saturn Devouring His Son’
I knew I recognised that pose.
That's probably intented, since Soulbornes took a lot of inspiration from classical paintings.
@Comonad in any other generic fantasy game it'd be a coincidence
But this is fromsoft we're talking about. It gotta be a reference.
And demi human queens use oceiros animations... bravo michael zaki
Demi-Human Queen: "Don't talk to me til I've had my Son"
Getting flushed down the Furnace Golem's head toilet makes me the angriest
It’s such an obnoxiously long animation too
I swear that thing can grab you while you're behind it, 30 miles away.
@@Overqualification mesmers is worse. So long and so much fucking damage.
@@shirouyasha69 He has probably the second most annoying grab in the game.
@@shirouyasha69 the impalement is also like 50% louder than anything else in the game (it fits but it scared me everytime it happened).
Hug enjoying > Grab breaking
3:41
Who doesn’t like backshots?
The only hug I'd want is from Miquella.
Likely death
@@wealthybone2990 youre into shota?
4:05 so that's why!
I always thought that grab was somehow bugged as it never dealt any damage in my play through. But apparently, I'm just too good of a button masher.
It is kinda bugged tho, if you block the tendril it just stays extended. Looks very gross.
@@iamMildlyUpsetWithMostOfYouTub Excuse me, but what part of these enemies does not look very gross?
@@lubue5795 I think they're pretty cute
Do you have a lot of poise? Because I've never even been pulled by the attack, but others when I'm co-oping do. And they're always wearing lighter armor. But running around in bullgoat armor, it doesn't seem to affect me.
@@maidenreligion12 Definitely not the case.
I had that even happen in a naked run I did.
So i other words, when the big walking bonfire grabs you, you're screwed
I survive it
better level your vigor
Didn't pass the Vig check
It's the evolution of the vigor check: the shadow blessing test
Shove enough HP and fire resistance onto your character and you can survive it.
I miss when grab escaping rune bears would cause their collision to freak out, and they'd just drop through the world. It was really funny.
RAaaaaaaaughhhhh*eternity*
I saved a clip of that to my YT back when I was streaming my first playthrough to 0 people. After he fell through the ground he started shooting bear blasts at me. I was so confused.
@@Deadgye I checked your vid. It gave me a chuckle, thanks for uploading. :D
The thumbnail should say "they bearly used this".
My ass just watched them grab me without trying to do anything
"I failed to dodge the grab, you earned this damage" gigachad
In 90% of cases it makes no difference.
@@SubTonic I would like to relate, but in my case I just had no idea the escape mechanic existed
That explains it.
So if you get grabbed by the Elden Beast, you can't escape it, and you won't change the animation.
BUT, if you mash and move the stick furiously enough, you will avoid the damage taken at the end explosion, which is significant enough to stop you from dying by a lot.
To reiterate, you will still be grabbed, hanged in the air and pierced with all those golden spears, but the explosion will do no damage, and you will go flying back to the ground.
makes complete sense(tm)
Huh, didn't know Blaidd even had a grab attack.
\*Googles\* Oh he just eats your face. Yeah, that makes sense.
I’ve played the game over 20 times and I’ve never seen the Blaidd or land octopus grabs.
@@porkwhisperer3050it happened to me while a friend and I were playing together on Seamless Co-op and she also said she had never seen the grab attack before
There was a period where everytime a rune bear grabbed me it fell through the world doing no damage.
That was a pretty long period, too. I discovered that a decent while after launch.
Yeah that happened a lot. I think it got patched late 2022
Mob: *Grabs me*
Me: *Trying to hug the mob back 100 times harder*
Mob: *MASHES BUTTONS IN PANIC*
Horah loux moment
Two things.
1. This just makes me sad Royal Revenants didn't have a grab attack.
2. Imagine if you somehow mashed out of Malenia's grab, she tries to stab you misses, and you just flop onto the floor 😂
It'd be cool if you batted her sword away or rolled in the air or something and then landed on your feet.
1. Someone liking the grab attacks is really weird.
2. I chuckled.
@@whatthehec108Someone wanting revenants to be even more annoying is even weirder.
@@abstractspaces8186 with heal from afar they're easier than ever
I think the reason most can't be broken out of despite them technically having HP and thus theoretically being breakable is because all the grabs were designed with this same system to make the process of creating a grab easier, but only a select few are actually meant to be cancelable. At least that's my best guess
Yeah, I think it's just a balance dial
Yep, that's what I thought. They just made it so that if you want to make an enemy be able to grab, they inherit the grab code which already comes with the Hp threshold.
So if you don't want it to be escapable just set it to a number higher than the grab timer and call it a day
Wonder what would happen if you made it possible to break out of every grab. I doubt they have an animation for some of them. Would Malenia and Messmer just... drop you?
Enemy Boss: "Time to crush you!"
Tarnished: *squeaks*
Enemy Boss: "What the?"
Tarnish: *squeaks again*
Enemy Boss: "Oh my God! This is amazing!"
Tarnished: "Why are you doing that?! That's my ribs crushing my lungs!"
DBZA mentioned 🗣️🗣️🗣️🔥🔥🔥
I didn't even know you could escape grab attacks 😭
well, you're mostly right!
Same, when it happens I just take a mental break until it’s done. Until now. RIP my controllers
Same bro and I've played so much 😆
Me neither, and i finished it three times twice the DLC, jesus... But i guess it doesn't matter at the end.
Wtf
These are the coziest ways to start my morning, some coffee and some esoteric Soul's knowledge. As always another banger video.
Holy shit, and here's me 9 hours later, on the other side of the planet doing the same exact thing lmao.
The paralyzing lamprey is typically not the one that teleports to you, though! It's usually a distant paralysis lamprey and a nearby grabber, allowing them to keep using it at lower risk to themselves
I know the paralyzing lamprey is not the one that teleports, but are we sure it doesn't just spawn in a new lamprey at your location?
zullie could you please do a video comparing the size of the dlc map to the base game map, or seeing how they connect?
How they connect?
@@j-rod___8137 The Suppressing Pillar says it stands in the middle of the Lands Between, the landmasses were once conjoined. It even explains why Dragonbarrow has so many dragons, it was once on the slopes of the Jagged Peak.
I’ve heard some ppl say that while its not a 1-1 fit, if you shrink down the realm of shadow it loosely fits right in the middle of the lands between
@@kekcrocgod6731 from what I can tell the realm of shadow map is actually at a different scale from the base game map, so it needing to be "shrunk" to fit does make sense
Many people have done this already. It doesn't fit. I have a video that shows it if you want to look, but otherwise Google helps too
About the Lamprey paralysis spell. If you can't be bothered to dodge it, cast Carian Phalanx. When the spell hits you, it'll cause one of the other Lamprey to teleport to you and begin a grab attack. Your spell will immediately hit them when they teleport and not allow them to grab you.
Or just get lucky and have the lamprey somehow miss the grab every time, it worked for me.
Being on your horse has the missile knock you off, but since you're on the floor, they miss the grab.
Poor Zullie getting absolutely slobbered for the sake of our amusement here
I did not know that demi human queen has a grab attack.
It'd be so cool if they actually iterated on grab break mechanics. Making it more transparent that it's a mechanic and of course, making it easier to perform.
Also, it'd be nice if they added in animation cancelling as a mechanic. I'm still salty about that time a 0 hp Malenia, Goddess of Rot killed me with her grab because being dead doesn't cancel the grab animation once it's started... (Also, Sleep is kind of jank because if you proc it on a boss, they have to finish any attack animations they're in the middle of before it affects them, making it super easy to not notice you proc'd it and to keep attacking and subsequently break it).
Having more interactivity with enemies in this way would be interesting and open up more design opportunities. Like more grab attacks, some of which create riposte openings if you break them. More status effects beyond "Bleed, Bleed 2, Poison and Poison but useful" where disabling enemies can be a more pronounced thing where you can try and stop attacks by interrupting them instead of dodging.
With a side note of also making more use of parries and parry-like effects (Blasphemous Claw, Thops Barrier, Carrian Retaliation etc)
Fun fact about poisons: There's actually 6 different kinds of poison and 5 different kinds of rot in order of power:
Environmental/infusion/grease Poison, fetid pot poison, somber weapon poison, Enemy poison, Mixed weapon poison(Venomous Fang with poison infusion), and Poison Spray poison. Then you have Aeonia rot, Spell/Item rot, Weapon/enemy rot, Melania phase 2 rot, and Lake of Rot rot.
There are way too many different types of poisons and rot in ER its crazy...Yet poison still isn't viable even with all of these different types.
I am learning that this is a mechanic right now and this honestly makes so much sense. Some of those grabs seem so brutal, but I was just practically dropping the controller and watching it happen. They probably assumed you'd mash out of them. I would have never guessed that in the year 2024 we'd still have mashing mechanics. I think I'll just keep taking the damage to my character instead of my fingers.
The left stick, all four face buttons (ABXY or Cross Square Triangle Circle), and all four triggers/bumpers count toward the mashing. Unless you have some sort of chronic pain or disability, the mashing is easy and can't hurt you.
Still, only like 10% or so of grabs being escapable. With how hectic combat can be and how many things you need to keep track of, it's understandable that you may just never do it.
Saving your fingers from the average of..15-20 total button presses with 12 inputs that count on the 6 relevant grabs? Press the shoulder buttons and swipe your right thumb over the the face buttons TWO times in 2-3 seconds and you have enough inputs for 99% of the breakable grabs. ER players really gaslighting themselves into not trying.
Flicking the left stick is low-effort and can mash you out of all the escapeable attacks.
Sad watching poor zullie getting repeatedly subjected to some of the most brutal animations in these games 😢
I did think about picking an NPC people disliked and having them do it instead.
@@ZullietheWitch all of them should have been gideon lmao.
@@SimplCupi need help!!!
@@SimplCup"Ah, I knew you'd come -- wait NO ARRRRGLEBARGHLE"
@@ZullietheWitchSELUVIS, do it to him!
Small correction: The lampreys don't teleport to the player, they summon another lamprey to attack you. The caster will continue to throw the stun spell at you.
Sometimes they teleport themselves i think, i saw how other people got them teleporting instead of summoning when they were close to them, but maybe i was just tweaking
@@SimplCup For me they always summon one of the pink variant lampreys, while the caster is either the usual white or black variant.
We thank zullie for her sacrifice there being thrown around for knowledge
Making out with the giant wormface is like enrichment for her.
grabbing zullie copilation, gets weird fast
i really hated this fact with the furnace golems, with how broken their grab is and how damaging it is. ive had attempt where i'd actually deplete my stamina with the escape mashing and id still be stuck and die.
But one thing is for sure, Zullie loves Bear Hugs. 😁👉👈
It wouldve been so awesome if there were command grabs like in fighting games. If you hit the right input, you escape instantly, and maybe even do a reversal on smaller enemies.
So like Tekken? Most FGs I've played command grabs are just untechable.
@@AnEveryManJack like tekken yeah.
parrying a grab basically?
Basically just Tekken and Toy Fighter do that
Godrick, watching as the Tarnished shoulder-tosses his strongest Banished Knight off of Stormveil's walls:
Lol, hey, the "punish Zullie simulator" is lookin pretty dope.
I need a spiked armor suit so the goddamn hippos take damage when they dare to nom me!
Also it would be cool if you could swap places with your mimic tear. So you can. Have it get eaten instead. Lol.
So nice of Zullie to get mauled multiple times for our entertainment.
They should expand on this mechanic in later titles, allowing you to deal a special “escape attack” if you successfully escape a grab.
Like drinking a double explosive Physik flask before getting nommed to make their attack literally blow up in their face.
Thatd just make grabs a net positive. A better solution is taking nioh 2s idea and letting you parry grabs.
Honestly the more idea they take from nioh 2 the better the game period lol
Only if they actually change the engine and start following with Sekiro's. The Demon's Souls mechanics are too primitive to keep up with actually dynamic gameplay.
@@chromasus9983 Sekiro is on the same engine
@@Sharkamfss Well, same basic game mechanics then, whichever way you want to put it. Point is, the player character cannot remain so static, so slow and "basic", while the enemy and boss design becomes so hyper-advanced.
Thanks for showing PC mouse inputs! It shows that you are super aware of the Souls-Like fanbase where alot of us playing on PC prefer Mouse & Keyboard controls over sluggish and cumbersome controllers. Earned a subscribed from me.
0:58 wait a minute...you mean all these years of playing DS3 trying to break out of grabs, and wondering if it was even working, was because i play with mouse and keyboard AND IT LITERALLY DOESN'T WORK? ffs fromsoft...
Rip XD
But you could with the mouse on elden ring at least?
same, wtf they were thinking
Ok, but who plays souls games with m&k!?
@@RolandTheJabberwocky every sane person on pc without platform inferiority complex? Why are you still spreading sonyboy myth from the demon souls/ds1 times about m+kb being bad?
@@RolandTheJabberwocky me.
I know that Let Me Solo Her does too
zullie you rock, please never stop making these videos
Do the grabs with the higher than 40 escape hp have any animations though? I can only imagine how cool some of them would look if realized in that way...like Malenia's upward thrust being countered with your weapon or somesuch.
she said she couldn't find animations for them
I like how solidly you see the mystical game world and the code,mixing commentaries about both
How many Igons would it take to kill bayle?
With a HAIL OF HARPOONS?
Big thanks to Zullie for taking all that punishment for us lol
I think you should be able to break out of all grabs if you can smash the buttons REALLY fast
100 ms limit per input makes most deadly grabs impossible to break out of, which makes sense, cus then you'd be able to use auto-clickers or some shit like that and make all grabs useless
@@SimplCup The kinds of people that would use auto-clickers to never take damage from grabs would probably just make their characters completely invulnerable instead, tbh.
@@SimplCup Just saying, if someone can or would use an aouto clicker for that im pretty sure they would just go the extra step and use godmode, since using an auto clicker would already be cheating.
@@SimplCup Might as well cheat at that point. It's a single player pve game first and foremost. Stop treating it like some competitive game that everyone has to metagame it.
it's a shame they made so little use of the mechanic in ER, because managing to break out of a grab is always a satisfying consolation prize and a way to reclaim some agency in the otherwise frustrating and passive process of getting grabbed
i found one of my favorite grab escapes in my most recent playthrough of bloodborne, when being ambushed by a fish-person in the fishing hamlet. they knock you down and start just absolutely hacking your face apart with a cleaver, but if you manage to break out, you block the blade with your forearms and shove the enemy off of you to get back up. the fact that the grab itself is so viscerally violent and the escape is such a firm "taking back control" moment makes it feel really cool to pull off. probably my favorite time I've been grabbed in a fromsoft game!
Don’t worry in NG+ the damage is so high all grabs are fatal regardless of how much you button mash
Should've leveled vigor
[Me smashing like an idiot to try to free out of the Furnace Golem's grab thinking that I'm just close to master breaking free from that]: well fuck
1:18 damn
Zullie having a sponsor read section is absolutely cursed. I was gobsmacked.
Several hundred hours; never knew this was a thing
I wish for being able to immediatly escape a grab if wielding a dagger,maybe inflincting some minor damage before escaping. The idea is that a small blade in hand is perfect to stab limbs/maws of whatever grabbed you.
Would give specific utility to daggers as well.
I could see it as an Ash of War. Allows you to damage the enemy and escape the grab. It should probably require activation beforehand, though; being able to instantly, always break out of a boss's most threatening attack would be a bit cheesy
Point of order, the Lamprey grab doesn't teleport it to you; it summons a new Lamprey that's a different color. If the dark one that fires the gravity paralysis attack is the only one left alive, it can continue to summon more pale Lampreys every time it hits with the orb.
An 8 minute Zullie The Witch video is a blessing from Queen Marika herself
Poor Zulie, getting squeezed, bitten, and thrown around in the name of science.
You can break out of grabs?
Yes indeed going all the way back to the mimic in DS1 after enough times getting eaten by them you eventually start mashing buttons like crazy and you figure out you can actually Escape
3:34 lol that sound
I wish Rellana had a grab attack 🥵
8 min videos from zullie are the best gift on a Friday 👏🏽👏🏽👏🏽👏🏽👏🏽👏🏽
2:09 to skip the advert
Never knew you can break out of a grab! Now I'll be mashing my way out every time, no matter if I have an actual chance or not.
42 second gang
1 min gang 😂
11 second gang. 🤓
Most wondrous toil, Lady Zullie. As ever, thou dost excel.
Never knew you could escape those, I always just accepted my pain and waited until it was done. Well I'll keep that in mind when I'll finally do a NG+!
Well, I'm glad I haven't gotten to the Lampreys yet and I'm glad I have a heads up about the projectile. Gives me immediate flashes to Demon's Souls and Bloodborne. Wonderful. I honestly never really try that hard to escape a grab. I mean, I'll instinctively button mash, but I usually still never escape. I usually just go ahead and expect death when I get grabbed and I'm more surprised if the grab didn't actually kill me. With the Souls games and Bloodborne it's easier for me to tell I'm going to survive a grab or not. Harder to do that with Elden Ring.
That long-range grapple attack is a pain. No matter how much i mash my controller, i can never break out before i get nabbed by a lamprey.
@@ColonelSanders17 Sounds about like what I would expect with that sort of attack. I can't count how many times I got grabbed by the similar attack that the brainsuckers in Bloodborne have, along with the similar attack the ones in Latria in Demon's Souls have.
One of the few creators for whom I just let the ads play so as not to begrudge them the sponsorship money.
I've played every one of these games all the way through and learned today you can mash out of the grabs...
I always love how the grab escape typically has the character landing on their feet, sometimes in a 'you fucker' stance
I like it when you take a deep dive into mechanics like this. Really good video
I love how Zullie gives a detailed description to every grab attacks introduced 😂
if there is an objective mistake in elden ring it's that it doesn't properly teach that grabs are escapable and jump is OP.
I mastered grab escapes as a kid during family gatherings
I knew you could do it in Dark Souls (from a vid you made, maybe?), so I've just always done it in Elden Ring, too.
Even when it doesn't change anything, I still *feel* like I survived only by mashing the buttons fast enough, which can be enough of a focus boost to activate the gamer posture and lock in enough to lose the fight again.
Thanks for all of your awesome content! You rock 💜
Zullie went through some stuff for the filming of this video.
that's cool and all, but as long as there's more than one man-fly, there will always be one ready to grad you right after you mash out of the first one
3:55 That corpse-centiped-stringed-from-jar grab is truly a nightmare fuel.
Having played Dark Souls 1-3 +DLCs and Elden Ring + DLC, I had NO IDEA YOU COULD ESCAPE SOME GRAB ATTACKS
So great to see Zullie getting sponsored! Get that bread
We need all grabs in elden ring and its dlc
After learning that you could mash out of grabs for the first time, i went to try it, mashed every button on my controller and accidentally closed the game, opened task manager and sent my friend gibberish on discord, i think its better if i just learn to dodge instead
I still see people that dont seem to know about grab breaks
They aren't popular knowledge because no one cares if abductor eats you for regular 7 times or 6 times (with you breaking the controller button)
It's just annoying and not that fun.
Thanks, Zullie" Now I know to stop mashing buttons every time the Furnace Golems grab me, because it's pointless.
Every grab attack just makes me wonder about the PTSD of the Tarnished. Most of these are things I would never want to have to live with the memory of experiencing, or the utter body horror of wondering how and why I survived such a thing.
Finally an answer on what buttons actually matter for escaping grabs! I've never known if it was just R1/2/L1/2 or every button
Years of playing souls games with mouse and keyboard, so this is the first time I’m even hearing of this.
It's the most Fromsoft thing ever to have mechanics in place for a certain thing and then proceed to totally ignore those mechanics in the vast majority of cases
I think its fine that most have too high an HP value to escape, seems a simpler solution than making code for inescapable grabs specifically rather than just ticking it to unreachable levels, kind of like Malenias rot resist
Maybe you could make a video on the unique death animations for grabs? Like how some enemies will eat you if the grab becomes lethal.
2+ years later i learn that there are animations for grab escape.
I really enjoy these videos.
Zullie sponsored by the GoT franchise is pretty sick. I havent really watched the show but hell yeah, Zullie
Zullie: The Rune Bears can grab the players in a literal bear hug.
Me: Nice
You know what? Im happy you got a sponsor Zullie. You deserve it.
I feel like one thing this video missed is that escaping a grab often leaves your character in a standing position or at least much easier position to recover from. Grabs will often leave you prone on the ground to take even more damage.
You gotta spam the roll button when you're getting up from the ground, it gives you a faster recovery than letting the animation of standing up play out
@@Mazapine Don't do this if you were knocked down by a Dragon's Breath though (PvE) it makes you get hit twice. The knockdown gives some Iframes, so wait a little bit before rolling out in these situations (also applies in a few boss fights like Hoarah Loux if you get knocked down earlly).
You have a habit of uploading your videos right as my first break starts at work. Quick dose of Elden ring to get me through the day.