*LSFG Guide* 1 - Set your game to borderless fullscreen (if the option does not exist or work then windowed, it does NOT work with exclusive fullscreen) 2- Set "Scaling Mode" to "Auto" and "Scaling Type" to "Off" (this ensures you're playing at native & not upscaling, since the app also has upscaling functionality which you can use if you want) 3 - Cap your in game FPS to half your monitors refresh rate hertz. If your hertz isn't evenly dividable like 165 just round down (this tip applies to the DXGI capture method, if using a different form of capturing there's an additional requirement which is that you need a stable and locked framerate for correct framepacing) *LSFG Tips* Tip 1: Some people found better results adding Lossless Scaling to their driver software then enabling forced v-sync on it Tip 2: Overlays can interfere with Lossless Scaling Tip 3: Things under the "Rendering" tab except "Draw FPS" in the program may cause issues. If you encounter any issues disable them Tip 4: Playing with controller offers a better experience than mouse as latency penalties are much harder to perceive Tip 5: Enhanced Sync, Fast Sync & Adaptive Sync do not work Tip 6: Due to the fact LSFG has a performance overhead use a scale factor of 1.1 or 1.2 to offset its cost entirely (recommended to use with LS1 or FSR1) Some of these tips require experimentation/testing, so actually see if they help or harm your experience
The first part is not necessary, rtss does not affect Lossless Scaling. The only way to Actually Cap FPS on Lossless Scaling is via Driver Level, that means either with Nvidia control panel or AMDs counterpart. You can test this with the Draw FPS Option in Lossless Scaling, it will show you the Frames it's generating. If I'm wrong, pls correct me!
Glad you’re liking it! How’s the input lag? It sounds way too good to be true and honestly if it was that good I’d 100% choose it over nvidias frame gen because I prefer a locked frame rate to my panels capabilities over vrr.
@@whizkoochristian5580 Ye its so much better than i thought once u set it up correctly it makes old unoptimised games like gta 4 etc feel so much nicer
If using upscale I recommend using LS1 and LS1 performance. They are machine-learning spatial upscalers made by the developer behind lossless scaling and they are amazing at preserving details. LS1 has the same impact on the hardware as FSR1 with way better quality, while LS1 Performance has lesser quality than standard LS1 but with more FPS, and higher quality and FPS than FSR1.
Fsr1 was a glorified sharpening filter and LS1 with the help of spacial upscaling being better than fsr1 is nothing surprising but still a big w for the dev making this kind of bangers for all the low end gamers
@@pacla3370 those benchmark videos use msi afterburner which only shows the games framerate. if this guy used that youd only see 60 fps the whole time because frame generation is happening after the game renders. the framegen program would have to have its own fps counter for you to see the higher fps.
Worked like a charm on my poor poor GTX 970. Getting consistent 60 fps in the Lower City on Baldur's Gate 3. Artifacts here and there but that's to be expected.
I tried this feature in my aya neo geek with amd 680m and is a game changer specially for battery handheld devices it helps keep the console cool and warm by limiting frame rate
Some please ask the Loseless Scaling dev to add black frame insertion too, it would be amazing. saw the update but nice seeing you making a vid about LS, it is a really great app already
btw if you got black bar on the bottom when you use lossless scaling change scaling mode to custom and change scale factor to 1 if you want to have the same effect as auto scaling mode
So this works with video players and with the google chrome browser also. Both the framegen and the upscaling/sharpness. I am also using it with RTX super resolution as well. I put a shortcut on my mmo mouse with the scale hotkey because you need to enable and disable when switching between programs. (So far its somewhat usable for gaming )
I first discovered the magic of frame generation when I got my 4060 laptop and tried some modern games that had framegen. It was wild. I got lossless scaling so I can use framegen on older games and maybe even building games where the framerate starts to dip after you build too much. P.s. a 4060 is fantastic, it runs new games that have framegen with max graphics at 1080p. But I would suggest anyone who is looking for a new card or laptop to go with a 4070. Because it will be more suited for 1440p. 1080p is really, really whack man, it looks so soft and has so muc aliasing. Of course if you have a smaller screen that's lower res then it mitigates it a little. But I use a 32" 4k, 240hz screen. At 1440p I generally get 60/100 frames but they are all over the place so it feels laggy. At 1080p I get 100/120 frames and it's super smooth and stabe. I kinda hope this might also allow me to play some games 1440p with smooth frames. That said, I would not use this app for shooters and competitive games, because frame gen, esp if it's not baked in to the game will mess with your reticle etc
Actually wanted to use this Frame Generation tech in competitive games more specifically in Valorant and wanted to observe the overall performance in it. My Specs are CPU - Intel Core i7 870 (4c/8t) @ 2.9 Ghz Locked ( 95 Watt ) GPU - GT 710 GDDR3 Variant (Overclocked while gaming only to Memory +220 Mhz and Base Clock to +430 Mhz) (30ish Watt after Overclock) Ram - 8gb DDR3 at 1330 ( at 9:9:9:24:174 ) Storage - Samsung Evo 870 (500 GB Variant) Overall in it. I do get around 70 to 120 FPS at most but then too much of the Agents abilities are going on at that time the games does lag up extremely. FPS does drop somewhere around 40 to 50ish for around 5 to 10 seconds. So Was Curious to see what kind of magic can this Frame Generation Technology can do on these really low end Graphic Cards, Can it really breath a new life in it ?
I thought it was broken at first, made my game super bright. But then I activated hdr support and it worked. So absolutely don't disable that if you're playing hdr games on an hdr monitor.
I'm actually like annoyed and happy because this frame generation is guessing BETTER than AFMF frame generation in some scenarios i can't believe it. Edit: Only at higher fps values. At lower more realistic fps like 60, afmf does a way better job.
This works in vr! Not for the entire headset but for windowed games in big picture mode it does, I'm using big screen and playing retroarch game that way
So you set the desired resolution in the game itself, (so for me it would be 4k) and if i set the lossless upscaling to 2x it would set the render resolution to like 1080p and upscale it to 4k OR I set the render resolution (at like 1080p/1440 sorry idk how 2x works, if it doubles the pixeldensity or the height of the resolution, my guess the pixeldensity) and then set it to 2x to get 4k? From the video i would guess the first since you said after you set it the fps increases, not the resolution, but i am still at a loss on how this works Ps.: sorry i know it’s a dumb question
Watch Ancient Gameplays video it explains it better , you can see the chart online just look up 4k frame generation upscale chart and use that depending what you are after
You explained it wrong. If you are using the scale factor in borderless, you are upscaling from the resolution you have selected in game. At 1080p with a 2x factor, it scales 1920x2 and 1080x2. And gives you a 4k output. You also need to reduce resolution in game in order to get better frames
I have a question. In the previous versions, the upscaling does work. But now with the latest update the scaling seem like it no longer work. I tried with the LS1, NIS, FSR but none of these worked. I also checked and unchecked the Resize Before Scaling and Windowed Mode and Auto option but nothing the upscaling would do. Tried with 1.5x but not working too. Of course it's activated but no frames came out of it despite being GPU bounded. The frames just dozen change. It even reduce the frames while activated. LSFG however does work. But you don't have to lock half of your refresh rate. As long as you can maintain those frames it's going to be okay. From 30 to 60, from 60 to 120. What do though? It seems like they keep get rekt every updates.
I tested new LSFG new features on TW3, it turned out: With Gsync Fullscreen&Windowed ON, NVCP Vsync ON, Ingame Vsync OFF, LSFG ON VRR OFF Allow Tearing, RTSS FPS lock, Super Smooth.
Pretty sure this will never happen as fsr3 needs to be integrated into the game by the developer. The only exception is via a mod but that still requires that the game has fsr2 implemented. Fsr1 is open source and is compatible with any game as its a glorified image sharpener hence why lossless scaling can implement it.
It doesn't work in any game I have, the app shows that I have like 60 fps but my games keep still in the normal framerate, as if its not generating frames
Bought this one to use specifically on games such as Wuthering Waves or Honkai Star rail, firstly uncapped my fps to max of 120 and then used loseless scaling, everything works perfectly and i totally prefer to play this way having 240 frames on my 280hz monitor
what about using this on top of dlss3.0 natively in 4000 card on top of fsr3.0 mod which work for all gpu not rtx one on top of AFMF by installing an additional rx 7000 card to same pc on top of internsic frame genrator in some LG monitors ?
Hey I hope you know about Nukem9 DLSS3 mod by now. I also have a 3070, and with the mod I can max PT Alan Wake 2 1440p. It works in everything, replacing DLSS3 with FSR3 and it is literally identical to 4000 series frame generation.
I appreciate the guide, but I have mixed feelings about the software. While it does improve the frame rate, the main objective of achieving a higher frame rate is to reduce input latency, isn't it? People tend to notice latency in games not so much the frame rate itself (higher frame rate = lower latency). Some game engines suffer from significant input latency issues, even at high frame rates causing the game to feel laggy/not smooth, which can negatively impact the gaming experience. For instance, the input latency of 140hz monitor at 140fps is something like 6.5ms. If the software doubles your frame rate from 70fps (with a 13ms latency), but also increases input latency by 2-3 times (26ms-39ms) with frame generation, the overall experience should be similar to playing at 30fps kinda defeating the purpose in my eyes. The only real saving grace (and I mean this respectfully) which I can see is even though the frame gen increases latency it could in theory smooth out the latency similar to how gsync/freesync work. Both of these technologies lock frame rate, and screen refresh rate, however in turn it also locks the games latency per frame which has a smoothing effect vs random latency/frame time spikes through the gameplay.
Only problems with this program. Neither upscaling nor frame generation works as it is supposed to be. Program is still alpha stadium and has whole bunch of problems.
I'd recommend locking to a steady frame limit that you can achieve (hopefully half of your monitor 30/60/72), use the frame gen method to double/triple the frames, and also enable the screen tearing option. Sounds weird that last one but it seriously improves input latency to make it less sluggish and I'm yet to actually see any screen tearing and it makes a big difference to playability.
Pretty cool for controller games, on mouse it feels choppy. It's not the delay that is the issue but it's just stuttery for some reason. This goes away on a controller. I tested 60fps to 120 and 80fps to 160. Both with stable frametimes. For games with an inbuilt 60 fps engine cap like SOMA and the older Amnesia games, this actually does enhance the experience when you have that controller plugged in. So that's sick. I still haven't gotten the fsr frame gen mod to work in any games, wanna see how that compares to this. I'd assume this FG is pretty similar to the new AMD Fluid Motion Frames thing.
So just so that I understand it right: You cap your FPS to 72 and make sure that you reach these 72 FPS constantly then you activate FG? Am I missing something? Why would I activate frame generation in a game which I have locked to 72 FPS and in which I easily reach 72 fps without frame gen anyway? Just so that it is "more stable 72 FPS"? I thought I am creating 120 FPS out of 72 FPS or something.
It doubles the amount of Provided frames. The reason you lock it at 72 is so that it doubles to 144 which is a common refresh rate in monitors. It is not a smoother 72 fps but rather 144fps
So every time I use the frame generation and I only use the frame generation. I don't use the upscale or anything. It makes my game unlike absolute crap. I don't know how to describe it, but like I'll usually get like 144 FPS and then I'll cap it to 60 and then I'll turn on the frame generation and it makes it run at like 20 FPS with a bunch of artifacting
No matter what i do i just get a better experience without frame generation. It uses like 100% of my gpu no matter the settings i use or the game i play. Fr im using the lowest settings and my gpu is only at like 20- 30% usage but as soon as i turn frame generation on it goes up to 100% immediately and my gpu goes up to like 85° C which is 10° hotter than it ever gets with normal usage. I can run a game at 144 hz and my gpu is at like 80-90%. If i turn the fps down and try to frame generate up to 144hz my gpu goes to 100%. So lossless frame generation uses more of my gpu then actual game generated frames lol. Also when i turn it on in game i cant even tell its on tbh. I tried the anime one while i was watching anime and that definitely worked
Does it work with VR games? and are there any additional constraints or different settings to make when using in VR? Also, is there a preferred way to capture and output to the VR headset (Steam Link, Virtual Desktop, Oculus AirLink) specifically for Lossless Scaling?
is there a way to take a picture of the upscaled game? whenever I take one it takes a screenshot of the original game not the upscaled version. thanks.
Hello author, I would like to know if you use software to record the screen. After I enable frame insertion, I cannot adapt to the screen recording function of the N card driver.
Im so confused... If i choose a lower resolution from which i will be upscaling from to my native monitor resolution, then what does the number actually change? You know I thought i play native, i select 2 for performance. But i only loose fps and my screen look like shit. Only lose lose
I love this program, i can play GTA V with NVE and have 165 fps. But i don't really know why if im scaling the game always zooms in, regardless of this switch below scaling mode
How am i goona use this tool effectively i have a 240Hz monitor and a 3060. none of the games in need frame gen is going to give me consistent 60 fps. i cant decrease my referesh rate to 120Hz every time i boot up a game . will it be ok to use this tools FG without changing the refresh rate?
Hi, i'm using framegeneration with MSFS2020. When I move my view, a big part of my screen isn't clearit's blurry. Do you have a tip/solution. I'm using a 1080TI and have capped my fps at 30fps. My screen is 60mhz.
I have a 3060 rtx with an i5 11600k. My tv is 60fps 4k. I run games on borderless mode and use framegen. I get a crap load of ghosting. I do have a constant 30fps on Monster Hunter World but its like mirrors all over the place. I tried in a few other games but just getting bad mirror effect like I am drunk. I do have msi fps counter up but that is all. You guys seem to have luck and I am doing something funky. In Lossless I have everything off and no upscaling so when I turn in it on its just the framegen.
Don't use an FPS counter as overlays interfere with LS. Only use it to make sure you're hitting your frame target. Also try 60fps to 120fps. 30 to 60 results in very weird artifacts
Probably, because on my monitor 144hz work great, but not on my tv with 60hz, because star water artefact, but still playble And can play 4k @@evolucion888
@@tomaspesek2183 I used Unigine Heaven and Valleymark capped at 30FPS using Powerchill and then enabled FG with full screen without FSR and did looked and felt like 60FPS. Quite surprised 😲
Does gpu usage play a factor in how fg works ? In Rdr 2 i get gpu usage in the 90% marks at 1080p xbox one x settings (gpu used is a gtx 1660 super). From other benchmarks i have seen when turing fg on the usage goes up significantly.
Thanks for the guide, I'm using this in Elden Ring and apart from the minor artefacts it's working great! I'm struggling to get the Game Profiles to auto-scale on launch though. Is there a specific way we need to set up Lossless Scaling, or the game in question, to get scaling to automatically enable on launch and disable on close? I've enabled the auto-scale toggle and messed around with delays, but no luck in getting it to apply automatically.
If I play in windowed or borderless but keep the native resolution of my monitor, there is no need to use Scale Mode, right? In this case I should only use the LSFG like the way you put in the description in the Universal LSFG Guide. Or even if I run with the native resolution I get improvements using LS1 Scale Mode for example.
I have triple monitor setup and using resize racoon to resize my screen resolution. Will this program work with resize racoon or I can use this Lossless Scaling program and able to use the same feature for resizing the screen plus the FPS booster? thanks
Bru, fram generation is actully bad, cuz the picture that I am getting after scaling it is just to bad for some reason, or is it only cuz I am using it for minecraft
Does that second method using only LSFG option at 1080p looks better than 972p 😮 (i mean for 1080p native resolution in any game with only LSFG on from which res does it upscale is it 720p or below)
*LSFG Guide*
1 - Set your game to borderless fullscreen (if the option does not exist or work then windowed, it does NOT work with exclusive fullscreen)
2- Set "Scaling Mode" to "Auto" and "Scaling Type" to "Off" (this ensures you're playing at native & not upscaling, since the app also has upscaling functionality which you can use if you want)
3 - Cap your in game FPS to half your monitors refresh rate hertz. If your hertz isn't evenly dividable like 165 just round down (this tip applies to the DXGI capture method, if using a different form of capturing there's an additional requirement which is that you need a stable and locked framerate for correct framepacing)
*LSFG Tips*
Tip 1: Some people found better results adding Lossless Scaling to their driver software then enabling forced v-sync on it
Tip 2: Overlays can interfere with Lossless Scaling
Tip 3: Things under the "Rendering" tab except "Draw FPS" in the program may cause issues. If you encounter any issues disable them
Tip 4: Playing with controller offers a better experience than mouse as latency penalties are much harder to perceive
Tip 5: Enhanced Sync, Fast Sync & Adaptive Sync do not work
Tip 6: Due to the fact LSFG has a performance overhead use a scale factor of 1.1 or 1.2 to offset its cost entirely (recommended to use with LS1 or FSR1)
Some of these tips require experimentation/testing, so actually see if they help or harm your experience
Oh great idea I never thought about this before! I'll add an exception to rtss for LS. Thanks!
The first part is not necessary, rtss does not affect Lossless Scaling.
The only way to Actually Cap FPS on Lossless Scaling is via Driver Level, that means either with Nvidia control panel or AMDs counterpart.
You can test this with the Draw FPS Option in Lossless Scaling, it will show you the Frames it's generating.
If I'm wrong, pls correct me!
@@N3koyama amd has two FPS capping options. Which one?
@@Hybredsadly I can't test that! Maybee some other user here with a AMD GPU could test it.
@@N3koyama neither of the AMD driver options worked for me
Frame generation feels like magic, i am using it to play PS2 games at 120fps it's incredible
Glad you’re liking it! How’s the input lag? It sounds way too good to be true and honestly if it was that good I’d 100% choose it over nvidias frame gen because I prefer a locked frame rate to my panels capabilities over vrr.
I played Zelda ToTK at 60 fps on my bad pc lol it feels amazing with controller , no input lag whatsoever. It's 10x better than playing on the switch
Yeah it's funny how well it works for PS2 games, because of games back then handled camera motion it didn't break the framegen as much.
Nice idea !! @@ppgod6989 do you mind telling what emulator you used ?
@@zainmalik9666overclock your controller
I feel like it's not really registering with people how insane this is
not everyone is smart enough to understand what is happening, it will take a while, but they will catch on for sure
@@whizkoochristian5580 Ye its so much better than i thought once u set it up correctly it makes old unoptimised games like gta 4 etc feel so much nicer
If using upscale I recommend using LS1 and LS1 performance. They are machine-learning spatial upscalers made by the developer behind lossless scaling and they are amazing at preserving details. LS1 has the same impact on the hardware as FSR1 with way better quality, while LS1 Performance has lesser quality than standard LS1 but with more FPS, and higher quality and FPS than FSR1.
I'd say slightly better quality than FSR1 not way better. LS1 also has an issue with oversharpening
@@Hybred If upscaling from 1080p upwards with zero or 1 sharpness it looks way better than FSR1, especially 1080p to 4k
bro i did what you sad and it JUST WORKS, bro thaks so much S2
Fsr1 was a glorified sharpening filter and LS1 with the help of spacial upscaling being better than fsr1 is nothing surprising but still a big w for the dev making this kind of bangers for all the low end gamers
thank you very much for the info! now i feel like i am REALLY using lossless scaling thanks to your settings!!!!
I have this tool for years. im glad they are updating it
Ye I remembered when it was just a scaler
>make a video about a software that's made to increase fps
>don't show fps
Absolutely incredible
well you cant show fps no recording software will capture that overlay also no 3rd party fps view will show the frame generation fps
@@omegakite have you ever seen any benchmark videos?
@@pacla3370 those benchmark videos use msi afterburner which only shows the games framerate. if this guy used that youd only see 60 fps the whole time because frame generation is happening after the game renders. the framegen program would have to have its own fps counter for you to see the higher fps.
@@zipzip6677 true youre right
Dropping that game tech knowwwwledgge @@zipzip6677
Used this with the FSR 3 mod in Cyberpunk to go from 36 to 144 frames. The input lag is noticeable but still interesting.
Lol. Glad it worked
bro is the king of frame generation
@@brokeDude2901yo dawg. I heard you like frames…
bruh :D
bro generates all the frames
Thank you so much for this. This is the ultimate guide for Frame generation, works great on the ROG Ally!
Best explanation I've found for this software, thank you man.
It just got updated to remove UI ghosting/artefacting while using frame generation. Now it double your fps and works like a dream.
Worked like a charm on my poor poor GTX 970. Getting consistent 60 fps in the Lower City on Baldur's Gate 3. Artifacts here and there but that's to be expected.
Awesome. What type of scaling are you using? Thanks in advance.
This gave me hope for my GT 540M from 2012 😮😅
I also have a GTX 970 can you share ur configs please?
I tried this feature in my aya neo geek with amd 680m and is a game changer specially for battery handheld devices it helps keep the console cool and warm by limiting frame rate
I bought lossless scaling years ago, man it is finally worth using lol
@SordidusFellatio does it still work well even if it's pirated?
@@hybridkam yes I have it
@@jespee where can you pirate it? hehe
@@hybridkam i found it in a Spanish video showing how to use it
Some please ask the Loseless Scaling dev to add black frame insertion too, it would be amazing. saw the update but nice seeing you making a vid about LS, it is a really great app already
It was attempted but didn't work well & it caused image retention on LCD displays
@@Hybred Image retention should only be issues on certain refresh rates, if you're using a ration that isn't 1:1 I believe it's not an issue.
how do you not have a fps display up?
because there's no way to capture the generated frames from lossless scaling
Quick and easy way to make CPU intensive games(in my case planet zoo)much more playable. Thank you so much!
My 1080ti may live to see another game.
Did it work?
btw if you got black bar on the bottom when you use lossless scaling change scaling mode to custom and change scale factor to 1 if you want to have the same effect as auto scaling mode
So this works with video players and with the google chrome browser also. Both the framegen and the upscaling/sharpness. I am also using it with RTX super resolution as well. I put a shortcut on my mmo mouse with the scale hotkey because you need to enable and disable when switching between programs. (So far its somewhat usable for gaming )
I first discovered the magic of frame generation when I got my 4060 laptop and tried some modern games that had framegen. It was wild. I got lossless scaling so I can use framegen on older games and maybe even building games where the framerate starts to dip after you build too much.
P.s. a 4060 is fantastic, it runs new games that have framegen with max graphics at 1080p. But I would suggest anyone who is looking for a new card or laptop to go with a 4070. Because it will be more suited for 1440p. 1080p is really, really whack man, it looks so soft and has so muc aliasing. Of course if you have a smaller screen that's lower res then it mitigates it a little. But I use a 32" 4k, 240hz screen. At 1440p I generally get 60/100 frames but they are all over the place so it feels laggy. At 1080p I get 100/120 frames and it's super smooth and stabe.
I kinda hope this might also allow me to play some games 1440p with smooth frames. That said, I would not use this app for shooters and competitive games, because frame gen, esp if it's not baked in to the game will mess with your reticle etc
NICE Guide mate. Thanks a lot
Actually wanted to use this Frame Generation tech in competitive games more specifically in Valorant and wanted to observe the overall performance in it.
My Specs are
CPU - Intel Core i7 870 (4c/8t) @ 2.9 Ghz Locked ( 95 Watt )
GPU - GT 710 GDDR3 Variant (Overclocked while gaming only to Memory +220 Mhz and Base Clock to +430 Mhz) (30ish Watt after Overclock)
Ram - 8gb DDR3 at 1330 ( at 9:9:9:24:174 )
Storage - Samsung Evo 870 (500 GB Variant)
Overall in it. I do get around 70 to 120 FPS at most but then too much of the Agents abilities are going on at that time the games does lag up extremely.
FPS does drop somewhere around 40 to 50ish for around 5 to 10 seconds.
So Was Curious to see what kind of magic can this Frame Generation Technology can do on these really low end Graphic Cards,
Can it really breath a new life in it ?
Won't you get banned when using this?
Dont use in online games. Its bannable
0:11 Grandpa is in dangerrr!!!
I thought it was broken at first, made my game super bright. But then I activated hdr support and it worked. So absolutely don't disable that if you're playing hdr games on an hdr monitor.
Thank you this comment has been more useful than the guide
@@bigchungus4336 yw glad it helped😊
I'm actually like annoyed and happy because this frame generation is guessing BETTER than AFMF frame generation in some scenarios i can't believe it.
Edit: Only at higher fps values. At lower more realistic fps like 60, afmf does a way better job.
how to see if its working ? imean how to see the final frame per second ? (edit : You can see result with "Draw FPS" in setting)
You can use MSI Afterburner with RTSS.
This works in vr! Not for the entire headset but for windowed games in big picture mode it does, I'm using big screen and playing retroarch game that way
Oh ncie RTSS will get Reflex, had no idea either, that's great news!
Best guide outhere!
Thnk you!
So you set the desired resolution in the game itself, (so for me it would be 4k) and if i set the lossless upscaling to 2x it would set the render resolution to like 1080p and upscale it to 4k
OR
I set the render resolution (at like 1080p/1440 sorry idk how 2x works, if it doubles the pixeldensity or the height of the resolution, my guess the pixeldensity) and then set it to 2x to get 4k?
From the video i would guess the first since you said after you set it the fps increases, not the resolution, but i am still at a loss on how this works
Ps.: sorry i know it’s a dumb question
There's a chart you go off of depending how upscaled you want it
Watch Ancient Gameplays video it explains it better , you can see the chart online just look up 4k frame generation upscale chart and use that depending what you are after
It works with Jade Empire while on full screen. Running the fmv cutscenes at 60fps (in my case), instead of it's usual 30fps.
Thanks to that I am playing cyberpunk 2077 at 135+fps, never imagined that possible
You explained it wrong. If you are using the scale factor in borderless, you are upscaling from the resolution you have selected in game. At 1080p with a 2x factor, it scales 1920x2 and 1080x2. And gives you a 4k output. You also need to reduce resolution in game in order to get better frames
I have a question. In the previous versions, the upscaling does work. But now with the latest update the scaling seem like it no longer work. I tried with the LS1, NIS, FSR but none of these worked. I also checked and unchecked the Resize Before Scaling and Windowed Mode and Auto option but nothing the upscaling would do. Tried with 1.5x but not working too. Of course it's activated but no frames came out of it despite being GPU bounded. The frames just dozen change. It even reduce the frames while activated. LSFG however does work. But you don't have to lock half of your refresh rate. As long as you can maintain those frames it's going to be okay. From 30 to 60, from 60 to 120. What do though? It seems like they keep get rekt every updates.
Sorry about your life...
How do you get the "Windowed Mode" option? its not there for me.
What do I do when I get input lag when using this?
You’re the wizard for the poor people, thanks for your magic, wise one!
thanks for the tutorial ... whatever disadvantages it has it is a great solution for everyone with older GPUs
using frame generation with TOTK felt like witchcraft. RIP all 60fps mods for the emulator
I tested new LSFG new features on TW3, it turned out: With Gsync Fullscreen&Windowed ON, NVCP Vsync ON, Ingame Vsync OFF, LSFG ON VRR OFF Allow Tearing, RTSS FPS lock, Super Smooth.
Hint you need use windowed or borderless, input lag is ok with NVCP low latency mode.
Could be a god tier apps when lossless scaling manages to implant fsr3. I’ll be buying the apps even it cost more
Pretty sure this will never happen as fsr3 needs to be integrated into the game by the developer. The only exception is via a mod but that still requires that the game has fsr2 implemented. Fsr1 is open source and is compatible with any game as its a glorified image sharpener hence why lossless scaling can implement it.
It doesn't work in any game I have, the app shows that I have like 60 fps but my games keep still in the normal framerate, as if its not generating frames
found a solution: reset every config of my Nvidia Control Panel to default and it works
@@raphacreations could you also edit your original comment to include that info for people who don't read replies? Thanks
Set block half fps of your hertz screen example: my screen is 144hz u need cap your fps at 77
@@namelesstrio932 144 ÷ 2 is 72, not 77
@@HybredLMAO 😂😂😂
Bought this one to use specifically on games such as Wuthering Waves or Honkai Star rail, firstly uncapped my fps to max of 120 and then used loseless scaling, everything works perfectly and i totally prefer to play this way having 240 frames on my 280hz monitor
Im using it with Neo Geo and arcade games that runs to 30fps to run it at 60fps and looks awesome
Why is such a useful guide not included with the app ?????
it doesnt open on steam deck
This works really well for kerbal space program 2 aswell as Minecraft to speed up generation aswell as ghost busters remastered!!
what about using this on top of dlss3.0 natively in 4000 card on top of fsr3.0 mod which work for all gpu not rtx one on top of AFMF by installing an additional rx 7000 card to same pc on top of internsic frame genrator in some LG monitors ?
Holy crap, so it works in online games too (i suppose die to the game you were playing) :D
what online games did you try with this? thx
@@Viettzz elden ring, the finals (just to try), lords of the fallen and offline games.
You won’t get banned even if there’s easy anticheat
RTX 3070. Followed guide to a T. Not working on Dragon's Dogma 2. Overlay disabled.
Hey I hope you know about Nukem9 DLSS3 mod by now. I also have a 3070, and with the mod I can max PT Alan Wake 2 1440p. It works in everything, replacing DLSS3 with FSR3 and it is literally identical to 4000 series frame generation.
What's name is s game
I appreciate the guide, but I have mixed feelings about the software. While it does improve the frame rate, the main objective of achieving a higher frame rate is to reduce input latency, isn't it? People tend to notice latency in games not so much the frame rate itself (higher frame rate = lower latency).
Some game engines suffer from significant input latency issues, even at high frame rates causing the game to feel laggy/not smooth, which can negatively impact the gaming experience. For instance, the input latency of 140hz monitor at 140fps is something like 6.5ms. If the software doubles your frame rate from 70fps (with a 13ms latency), but also increases input latency by 2-3 times (26ms-39ms) with frame generation, the overall experience should be similar to playing at 30fps kinda defeating the purpose in my eyes.
The only real saving grace (and I mean this respectfully) which I can see is even though the frame gen increases latency it could in theory smooth out the latency similar to how gsync/freesync work. Both of these technologies lock frame rate, and screen refresh rate, however in turn it also locks the games latency per frame which has a smoothing effect vs random latency/frame time spikes through the gameplay.
Only problems with this program. Neither upscaling nor frame generation works as it is supposed to be. Program is still alpha stadium and has whole bunch of problems.
Just getting a black screen when I upscale
I tried and it feels a little bit laggy, maybe it's because I didn't set the half frame rate on my screen?
I'd recommend locking to a steady frame limit that you can achieve (hopefully half of your monitor 30/60/72), use the frame gen method to double/triple the frames, and also enable the screen tearing option. Sounds weird that last one but it seriously improves input latency to make it less sluggish and I'm yet to actually see any screen tearing and it makes a big difference to playability.
Good vid and good guide my man, really everything what you said its 11/10 guide
Pretty cool for controller games, on mouse it feels choppy. It's not the delay that is the issue but it's just stuttery for some reason. This goes away on a controller.
I tested 60fps to 120 and 80fps to 160. Both with stable frametimes.
For games with an inbuilt 60 fps engine cap like SOMA and the older Amnesia games, this actually does enhance the experience when you have that controller plugged in. So that's sick.
I still haven't gotten the fsr frame gen mod to work in any games, wanna see how that compares to this. I'd assume this FG is pretty similar to the new AMD Fluid Motion Frames thing.
What is really annoying is that I'm loosing my cursor and cannot navigate in the menu
So just so that I understand it right: You cap your FPS to 72 and make sure that you reach these 72 FPS constantly then you activate FG? Am I missing something? Why would I activate frame generation in a game which I have locked to 72 FPS and in which I easily reach 72 fps without frame gen anyway? Just so that it is "more stable 72 FPS"? I thought I am creating 120 FPS out of 72 FPS or something.
It doubles the amount of Provided frames. The reason you lock it at 72 is so that it doubles to 144 which is a common refresh rate in monitors. It is not a smoother 72 fps but rather 144fps
@@nyxelithias Yeah I was confused that the FPS counter does not measure these added FPS...seems to be only registered by the program itself.
So every time I use the frame generation and I only use the frame generation. I don't use the upscale or anything. It makes my game unlike absolute crap. I don't know how to describe it, but like I'll usually get like 144 FPS and then I'll cap it to 60 and then I'll turn on the frame generation and it makes it run at like 20 FPS with a bunch of artifacting
yup it truly goes to impact frames tho it decreases reactivity
No matter what i do i just get a better experience without frame generation. It uses like 100% of my gpu no matter the settings i use or the game i play. Fr im using the lowest settings and my gpu is only at like 20- 30% usage but as soon as i turn frame generation on it goes up to 100% immediately and my gpu goes up to like 85° C which is 10° hotter than it ever gets with normal usage. I can run a game at 144 hz and my gpu is at like 80-90%. If i turn the fps down and try to frame generate up to 144hz my gpu goes to 100%. So lossless frame generation uses more of my gpu then actual game generated frames lol. Also when i turn it on in game i cant even tell its on tbh. I tried the anime one while i was watching anime and that definitely worked
very nice guide thank you so much
My game runs at 60 but as soon as I upscale it starts to runs at 50 to 55
What recording software did you use?
Does it work with VR games? and are there any additional constraints or different settings to make when using in VR?
Also, is there a preferred way to capture and output to the VR headset (Steam Link, Virtual Desktop, Oculus AirLink) specifically for Lossless Scaling?
is there a way to take a picture of the upscaled game? whenever I take one it takes a screenshot of the original game not the upscaled version. thanks.
thanks,works like charm
I'm guessing this is pointless if the game is running at 4K already,no fps improvements at all.
Hello author, I would like to know if you use software to record the screen. After I enable frame insertion, I cannot adapt to the screen recording function of the N card driver.
When does one ever need to use the Nvidia image scaling over the others?
Tried it in Kingdom come. Scaling doesnt work
Im so confused... If i choose a lower resolution from which i will be upscaling from to my native monitor resolution, then what does the number actually change?
You know I thought i play native, i select 2 for performance. But i only loose fps and my screen look like shit. Only lose lose
So if my screen is only 60hz I still need to lock it at 30hz? how does that work?
Your screen should be locked to 60 and your game should be locked to 30 FPS
I got less frames not worth it for me😢
Not working I only get a blackscreen with a orange cursor.
I love this program, i can play GTA V with NVE and have 165 fps. But i don't really know why if im scaling the game always zooms in, regardless of this switch below scaling mode
I tried to use it playing Scum and The Quarry but I noticed games dinnt work well. The app was telling me that i got 144fps but not true at all.
Scum is a nasty game, though...
I get black screen on game every time i enable scaling. Any help?
How am i goona use this tool effectively i have a 240Hz monitor and a 3060. none of the games in need frame gen is going to give me consistent 60 fps. i cant decrease my referesh rate to 120Hz every time i boot up a game . will it be ok to use this tools FG without changing the refresh rate?
I don't know why but everytime I use LossLess it just disable my ps5 controller even if it connect and previously working
How do you know what scaling type to use
Hi, i'm using framegeneration with MSFS2020. When I move my view, a big part of my screen isn't clearit's blurry. Do you have a tip/solution. I'm using a 1080TI and have capped my fps at 30fps. My screen is 60mhz.
I have a 3060 rtx with an i5 11600k. My tv is 60fps 4k. I run games on borderless mode and use framegen. I get a crap load of ghosting. I do have a constant 30fps on Monster Hunter World but its like mirrors all over the place. I tried in a few other games but just getting bad mirror effect like I am drunk. I do have msi fps counter up but that is all. You guys seem to have luck and I am doing something funky. In Lossless I have everything off and no upscaling so when I turn in it on its just the framegen.
Don't use an FPS counter as overlays interfere with LS. Only use it to make sure you're hitting your frame target.
Also try 60fps to 120fps. 30 to 60 results in very weird artifacts
You can't use FG at 30fps, does not work that way, you need to hit at least 60 for clear motion.
Probably, because on my monitor 144hz work great, but not on my tv with 60hz, because star water artefact, but still playble And can play 4k @@evolucion888
@@tomaspesek2183 I used Unigine Heaven and Valleymark capped at 30FPS using Powerchill and then enabled FG with full screen without FSR and did looked and felt like 60FPS. Quite surprised 😲
Bro, I'm trying to use it with fallout 4 but when the game windows resizes my hud get out of place. Any idea?
Does gpu usage play a factor in how fg works ? In Rdr 2 i get gpu usage in the 90% marks at 1080p xbox one x settings (gpu used is a gtx 1660 super). From other benchmarks i have seen when turing fg on the usage goes up significantly.
after i apply the scaling my game gets dimmer any solution ? i use amd gpu
How do I show the Performancegain in a Video? I THINK I FORGET THE FPS COUNTER !!!!!!!!!!! WTF
Thanks for the guide, I'm using this in Elden Ring and apart from the minor artefacts it's working great! I'm struggling to get the Game Profiles to auto-scale on launch though. Is there a specific way we need to set up Lossless Scaling, or the game in question, to get scaling to automatically enable on launch and disable on close? I've enabled the auto-scale toggle and messed around with delays, but no luck in getting it to apply automatically.
Join the discord and seek help from the community (steam page)
@@Hybred thanks, will do
If I play in windowed or borderless but keep the native resolution of my monitor, there is no need to use Scale Mode, right? In this case I should only use the LSFG like the way you put in the description in the Universal LSFG Guide. Or even if I run with the native resolution I get improvements using LS1 Scale Mode for example.
does this work on streaming movies too?
does alt tabbing in and out of a game mess up the frame generation?
I use DLDSR to upscale my games to 1620p for a shaper image. Would it be possible to use LSFG?
I have triple monitor setup and using resize racoon to resize my screen resolution. Will this program work with resize racoon or I can use this Lossless Scaling program and able to use the same feature for resizing the screen plus the FPS booster? thanks
this app not work in MWIII (call of duty) why ? FPS dont be change! can you help ?
Can you please do a guide for this for handhelds like legion go? I followed the instructions and games are running worse.
Bro i am not getting any fps boost and yes my game is set to windowed borderless i am playing rdr2 to be more convenient can u please help me
quick question bro, do you know a way on how to video record the frame gen fps rather than the capped fps?
Bru, fram generation is actully bad, cuz the picture that I am getting after scaling it is just to bad for some reason, or is it only cuz I am using it for minecraft
Does that second method using only LSFG option at 1080p looks better than 972p 😮 (i mean for 1080p native resolution in any game with only LSFG on from which res does it upscale is it 720p or below)