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The Most OPTIMAL Karl Franz Start - Total War Warhammer 3
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- เผยแพร่เมื่อ 6 ต.ค. 2022
- A lot of people have struggled with karl franz, this video intends on understanding the strengths and weaknesses of the empire so you know how to work around it!
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/ battlesey
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Hey, love the content, I never really comment but wanted to share that you can get Emperor's steam tanks turn 2 to make this campaign very much easier on legendary difficulty. Turn 1 fight the starter battle, take Grunburg, then recruit a Huntsman General as well as some archers for Karl for future battles. Turn 2 declare war on Wissenland, take your army and siege Nuln, move the lone Huntsman General to reinforce (I prefer moving him to the side of the settlement to affect where he comes in). Immediately fight the battle, use the stalking Huntsman General to invis capture the settlement. One thing I did notice, if you just climb the wall the AI seems to notice you so I always place ladder then movement command instantly which somehow prevents the AI briefly seeing the stalking units. Win battle, make the second general the elector count and enjoy your steam tanks. There is more cheese to fast take the remaining provinces but I think this is enough!
Used a single warrior priest with grand soulfire to take the minor settlements in that province on turn 3 and 4, channeled my inner legend of total war there :D
@@majorwhiff471 One of the few DLC I dont have! So I can't enjoy the Grand Inquisition
I had a slightly different experience with my last Karl campaign, I never saw Grom at all, the main threat I had before I stabilized was a mixture of Belakor and Festus, Toddy for me folded like a cheap suit and Grom got stomped by Carcassone. Interesting guide though, good points all round.
Mine was the same - key for me was to bolster and ally the Order factions so I could focus on Festus early.
@@hothtrooper4 I mostly used the fact that my empire buddies got steamrolled to farm imperial authority by giving them back settlements, but yeah, keeping other people alive to be punching bags helped
my Karl experience has been totally different. playing on hard/hard, I never even saw Grom... somebody dealt with him. My biggest issue is vlad von carstein he just seems unstoppable now and to add to that wurrzags just turned up to my east too.
You always pull me back to Warhammer 3. Just started Empire campaign again. Thank you🤘
Please do more guides about the Empire.
It needs all the help possible.
Haven't tried it, but I did read/hear about sniping Cathay caravans for massive income boosts. Sounded like a very good strategy to me.
in my current coop campaign as karl i had in the first 15 turns at least 3 times, maybe 4, the event, that a caravan arrived in altdorf. each gave me 3k so 9-12k together and useally a trade partner. So i am wondering how much money you get from raiding the caravans and if the the opportunity cost of not trying to stabilize the empire is worth the money.
Could you make like a 10 turn guide for how to play Karl Franz. I find his starting position very hard
I absolutely adore that they added the Ubersreik 5 into the game.
Was trying an empire party, middenheim got absolutely crushed by beastmen, then greenskins came and took his last settlement. Just about managed to save him, and will probably go for restoring Hochland since I'm nearby. Haven't had a chance to take any electors yet. Also I think it was Southend, was also getting crushed by some other beastmen.
What do you guys think? Where have you struggled with karl franz?
Well the only thing i would say its probably the Altdorf garrison being a Bug/oversight from their part that they should address because, and correct me if im wrong, but in the second game the "main" capitals didnt need garrison buildings because the main settlement building line used to provide the garrison but now in the third game where even Karaz A Karak has those then im really inclined to believe its an oversight
Is there any math about whether just occupying instead of loot+occupying would be more worthwhile to preserve public order to avoid a high growth penalty??
lol, optimal start guide
step 1 research
step 2 beat the rebels, I won't tell you how
Amazing
MOST OPTIMAL - doesn't give any specifics.
Pure Battlesey
I know its been a while but what turn would you start changing your swordsman to spearman w/ shields just curious?
100% my friend, their melee defence increases massively helps!
5 turn and all Reikland secured how? :)
Empire firepower earlier has become much weaker than before. It really is disappointing.
Hochland is pronounced "Hokhland", not "Hoshland"
is it really a good idea to take marienburg? this is just a tww2 anecdote, but when i took marienburg, rakarth and all of the norscans got line of sight on me via the sea tile and proceeded to declare war on me. does the same happen in tww3? in that case: would it be better, if you destroy the threats inside the empire (vc, festus, beastman, drycha, and maybe grom) before taking marienburg?
No, that was bad advice in tww2 too. Marienburg provides too much money, and the bordermen are too good to pass up. You meet norsca after your first quest battle anyway
"Toddy will hold the line" in my campaign gets nuked by Khazrak who then besieges Altdorf with a twenty stack around turn 10 🥲