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10 Tips to play the Lizardmen Better! TW3
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- เผยแพร่เมื่อ 21 ส.ค. 2023
- Quick 10 tips guide to the Lizardmen for those who want to get better but not watch a long guide!
Tips:
1. Very different battle strategies depending on army units
2. Kroak is super powerful, get him if you can!
3. Lacks early armor pen, so be careful of armored factions
4. Dinosaurs solve most problems but are very expensive
5. Each lord plays very different in campaign, learn the unique mechanics
6. A charge faction but remember skinks and dinosaurs are great for maneuvers
7. Slaan are very strong and you get them from rituals
8. Economy is a bit lacking and relies on the network mechanic and edicts to make money
9. Lacking in allies except High Elves, but those alliances fill in the roster holes
10. Blessed units are good but the biggest benefit is their instant recruitment speed to keep invasions going
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Comments are appreciated!
For early game armies, I use Skink Skirmishers as screens for laser bastiladons, and seperate them into three groups to cover each-other with fire.
Yeah that's the best use for them, they are essentially skirmisher
I try to do the slann ritual on cooldown, and save them. Once I have a critical mass of star chambers, you can recruit level 20 or 30 slann, which is a huge power boost.
Star chambers also boost their heroes, so make sure to build as many hero buildings as you can. You'll be able to recruit super powered Dino riding heroes. 😀
Yeah it can be crazy!
On point 3, saurus warriors actually do a substantial amount of thier damage as armor piercing and have stupidly high weapon strength so they actually do decently well against armor, especially the blessed version.
it helps but their weakness is still armor piercing enemies
Gor-Rok is the best faction to learn lizardmen. He is a very powerful hero (nigh un-killable later), non skink focus, and starts with Kroak. Once you figure out priority with Vamp Coast and Skaven aggression you've cleared the only real hurdle in his campaign (that isn't a certain dark elf).
Overall they can feel really slow compaired to many other factions because there is not a ton of recruitment boost and units are expensive. If you make it through the slower early game however, they are very satisfying late game... that is, if you like the idea of a brick wall front-line and hordes of huge monsters supported by laser beams/magic raining from the sky. Biggest downside is their campaign mechanic in the Geomantic Web sucks and need a rework.
yeah I dont like the web that much, they should buff the economy and scrap the web boosting it
I keep bouncing off the lizards when I try to play them. But I think youve helped me identify my mistakes. Thank you!
Glad to help!
Surprised you missed this one when talking about holding off on recruiting Dino units.
All the Lizardmen heroes eventually get dino mounts. Along with providing other useful army effects. Getting hero capacity higher along with star chambers to increase their starting levels is often more useful than just recruiting normal Dino units. A few exceptions are revivification crystals and solar engines.
I don't usually go into specific build starts for items, and mounts, otherwise I'd double the video length!
@@LordForwind Fair enough
dino mounts are amazing second only to dragons and thats because of the breath attacks@@danielgloyd4529
Dude, i love your Salutations intro!
Glad you enjoy it! Wanted something more than just hello or hi!
Great stuff!
Regarding tip #4: have you seen Brilliant Stupidity’s all Dinos playthrough? If he proved anything, it’s that the cheaper Dinos are way underrated. 3-4 Feral Basiladons can do amazing work and aren’t that expensive
I havent seen it but yeah those basiladons are strong
Made Bretonnia fight Wulfahrt through diplomacy - they really like the coastal settlement on the west :D
I guess there are never the two same playthroughs!
yeah every game is different!
Saurus have such high weapon strength that they have as much AP damage as Red Crested Skinks, even though they're not an AP unit.
Also tip 11: recruit Stegadons and salamanders.
tip 11 is almost self evident, also recruit dino units!
Another great video. I really like the Lizardmen Units, but their campaign feels kinda tedious.
They should be more fun to play but are not that fun to play in my opinion.
Nakai is not too bad, I really enjoyed the change in pace.
By the way, for the vampire video if you havent recorded it yet, Ghorst can now inhabit magical forest, so you can start building up from turn 1
@@mariuskroll829 nice! thanks, didnt catch that myself! Havent recorded it yet and unlikely to make it in, but nice to know!
@@andrewstorrie3707 so strong!
"Trying to do skirmishing with lizardman is virtually iimpossible..."
Oxyotl: ???
Exceptions to every rule. He isn't a standard lizardman