One thing you forgot, the loading animation of this new ammo is a blocking stance and can be directly followed by the impaling move when you press Tringle + Circle This means you can attack the monster like you normally would, block an incoming attack while loading the new ammo with L2+circle and then directly impale him as a retaliation.
@@gigagrave this is incorrect. Where are you getting your info from? You can have 1 WSB per gunlancer in the hunt so yes, 4 gunlance players can have 4 WSB on a single monster, but another gunlancer's shells will not trigger as much damage on your WSB as you will. It's a reduced amount
Those wyrmstake blasts STACK in multiplayer! Every GL player can put one on, and every shell attack sets them all off! The explosions are so bloody epic
Note:When you miss your wyrmstake blast,(that means when it doesn't connect to a monster)you actually get your slinger ammo back. Just wanted to point this out
Important note for gl and lance. You can strafe guard while shielding. This allows the player to regain stamina while walking side to side, hop to the sides immediately, and better aim blocks and attacks including the wyvern fire. Also for gunlance you can go strait into charged or uncharged shelling by canceling a running lunge. That can close distance while also giving faster access to the charged shells, and stakes and more utility out of already placed wyrmstake blasts.
@Unspeakable I appreciate your attempt to clarify your intention is just and well intentioned. I have played over 1000 hunts with gunlance and I promise you can actually aim and strafe while facing the same direction with your shield. You go into shield stance using the special action button, then hold the "aim weapon while drawn" button at the same time and your character will always face the same direction as your camera meaning you can hop left and right without needing to do another action first. I play on mouse and I have lots of thumb buttons. I mapped those two buttons next to each other so I can always face down my opponent. This is not a new mechanic, but it is one that almost no one actually knows about. Please try it out when you get the chance, it makes the weapon so much more fun. :)
@Unspeakable I dont think of them interchangeably. I think of them exactly as you state here. You are right, those are two different options with their own precise purposes. I just find shield aim guarding a great way to accurately perform either a strafe for micro positioning while also recovering stamina, or side hops for larger movement and dodging attacks. I think we just had a small misunderstanding there, and I appreciate your intention to clarify. Yes hops and strafing are different but they can both be very accurately controlled by aiming the guard with the camera. Thank you for your levle headed communication.
I don't know if anyone else knew this, but if you hold down your triggers while doing Wyrvens fire, it puts you in first person mode and you can free so your shot
I honestly feel like gunlance got the short end of the stick out of all 14 weapons. The wyrmstake blast, while it lasts ton of time, has so many limitations that make it really tough to use in a fun way
The clutch claw mount attack damage seems low as well, less then other weapons I tried. But that was against the training dummy, could be that it will be better as compared to other weapons when it comes to live targets due to shelling ignoring armor.
I agree. In relation to the other weapon's new moves, gunlance is unable to quickly access its new move, takes a while to set up and deploy, and even then it doesn't get you any return on investment until you start hitting it with GL shells. Compare this to how quickly Lance or hunting horn can access their new moves and that they immediately benefit from them. Help us gunlancers out here, Capcom/Monster Hunter dev team.
Yeah it would be better if they made firing wyrmstakes a little more convenient to begin with. It's one of those moves that was rarely used on gunlance not because the damage is bad (it's actually quite good) but rather because it's just not always convenient to get to. Now there's the *extra* step of having the load the slinger ammo and after all that it doesn't even do anything until you shell it as well. And considering how much damage a good wyrmstake can do is this even an improvement?
Yeah it's VERY situational and always effective to use the stake blast. I killed tigres FASTER without it because I didn't need to search for ammo and deploy it five to six times during a hunt. And sometimes when it is attached I constantly try to hit it with shelling which leaves me wide open Very punishing
I was hoping they would've added the blast dash like move from generations where you shoot the gunlance and fly forwards to help with mobility plus it would do decent mounting damage too and it even combos into the full burst! it's such a great hunter art and I am dissapointed it isn't in this game.
or have that dash with blunt damage by holding the shield forwards would be great for KO damage, and maybe with wyvernfire available, explosion dash, slam shield into monster face, stab lance in, detonate, fly up and land where monster goes down
After playing the demo and after watching all of Arekkz's videos for weapons I don't play it's hard not to be bitter about gunlance right now. We got no quick access to this new move, no way to cancel into anything (slinger burst, clutch claw, or wrymstake), nothing special added to our guard, and no additions to our mobility. We got this bomb that requires loading all slinger ammo into the weapon (which leaves us open), deploying it (again without any shortcuts or cancels into wrymstake), and then we only get a return on this when we can target it and shell it and without any buffs to our mobility.
WSB is hilariously effective when it works, but I have trouble landing it in a location where I can reliably hit it. What tends to happen is the target flails around wildly at the last second and the wyrmstake embeds in a weird location that is impossible to hit. I think the funniest location I've gotten so far was the tip of a legiana's left "ear". The best time to use it seems to be right before a monster goes off to sleep because you can barrel bomb/wyvernfire directly into it for a big damage boost. One thing I suspect might work but I haven't managed to pull off yet is embedding the WSB into the monsters face and then using mount attack full burst or clutch attack charged shot on the head to set it off.
The thing I'm most interested in when it comes to the Wyrmstake Blast is if there's a difference in damage whether you use Field Slinger ammo and slinger ammo dropped by monsters. Or if maybe different ammo types effect the length of time the Wyrmstake Blast stays on the monster.
There is no difference in damage only a difference in time between slinger ammo types. Slinger Capacity increases the amount of slinger ammo you have which in turn gives you a longer duration. Increased damage might come into play with Artillery as it seems that the Blast does a fixed % based off your shelling damage.
I'm not sure about the damage (I believe it's the same), but I have observed that stakes loaded with monster slinger ammo stay on for much longer compared to field ammo. The number of ammo you load into the stake probably determines how long it stays too.
This feels weak. The time to load, to apply and then use the additional damage seems less than your normal combos. I have a feeling this will get a significant buff. Also, my dreams of loading elemental slinger pods for elemental shelling is dead and that makes me sad.
turns out its super op, gunlance is the 2nd most damage dealing weapon RN, and giving how defensive it also can be, well that says something... pretty bonkers!
@@hannes2211 My build does 150 each charge shot. With Wyrmstake in, that's +100. Meaning I can do a thousand damage each time I land a charge shot on a monster and quick reload for even more.
coming back to the game after all this time, these videos have been a fantastic resource (were from day 1) but for some reason it looks like youtube has edited them? at 0:59, 1:10 there's this weird red-censorship-box-thing?
As a Gunlance main I like this (more EXPLOSIONS). However that being said I don't know how much will I play with it. I already play alot with HBG (sticky+cluster), Longsword and normal Lance. And all those other 3 weapons I play alot aswell got WAY more moves / useful moves coming in. Longsword is now probably the best balanced melee weapon after the update. You have so much more damage potential with the new moves and got alot of evasion/mobility too. Lance is still Lance, ultimate counter attacker that can poke everything to death without being damaged. HBG will shred and explode everything even more now. Gunlance is still stuck in the same move loop even after the update. More vurnability time to load the new move with slinger ammo and on top of that now we have to shell that new Wyrmstake Blast. So now with my Gunlances bottom tier mobility I have to chase, track and position my newly found Wyrmstake Blast that will only trigger from shelling. Man why didn't they make the new move proc from regular melee attacks aswell ? That would encourage more teamwork to hit the Wyrmstake Blast in multiplayer and make the move generally more useful. I haven't played the beta but that slinger claw thingy you should be allowed to mount the monster and unload ALL of your shells into the monster and-or allow you to fire your regular wyrmstake or the wyrmstake blast into the monster, heck maybe even the Wyrmfire. Gunlance as a weapon in MHW is pretty solid overall but man does it get boring. I think I will play ALOT with Longsword and HBG after the dlc hit.
I would have loved to have the advancing shell out-of-block back. You know the one, R + any direction + shell button (See Arekkz's MH4U Gunlance guide @ 5:09). Idk why they even removed it, it made the GL way more mobile, and smoother with counter attacking. You still have the animation in the advancing stab cancel into charge shot, but it just isn't the same, and it also forces you to use charge shot, not to mention the timing for getting just the shot is a bit too strict for the reward. They did they same for SnS with the charge slash, where it now forces you into a lengthy vaulting animation into an aerial attack. Would've been great to get the option to NOT go into the vault attacks. Loving the timing mechanic of the new move though. It's just... Damn, these weapons are both one mechanic away from perfection.
@@OsaruKuri long gunlance is a meme, it literally does less DPS than the poke-shell playstile of Wide (or any tipe of combo from Wide), fullburst of Normal (despite being too fucking long of an animation to be worth it in my opinion, and the sharpness loss) and the melee only playstile. The only advantage Long has is the range, but despite that, Wide is even more safe for the solo reason that it has less animation commitment, Long you have to charge, Wide not. But with Long you can hit Kushala in the air, so yeah, it all come to preference in the end, but don't come here saying that Long is the top one because it clearly isn't in terms of damage
bit disappointed. Would've preferred they added a defensive tool. quick reload guardpoint, fade-shell? - anything to improve this weapon's defense as evasion skills are not a common grab for just about anyone, and considering the weapon's mid-low tier dps, the evasion mantle is not a viable alternative to getting evasion skills for longer hunts. There's nothing to cancel into in the case of being in a bad situation, you can only use the shield from neutral which is asinine due to how long some of the gunlance's recovery windows are, even with side-dashing, and to top it all off they gave us a new attack that is incredibly slow to load, even slower than manually loading a new wyrmstake. Seems gunlance unfortunately got really neglected in IB
I’m with the others. It would have been nice to have less vulnerable access to wurmsteak, a couple of combo block-cancels or an evasive strike would have been nice as well. A rather bland addition considering what some of the other weapons got (GS easier big hit, kinsect glaciers general DPS and utility boost, clawryuken!)
Since it reacts to ammo, could a bowgun or hbowgun be able to take advantage of the stake, like shoot at it as well to cause an explosion? It could be a pretty good support tactic to have if you go in with bowgun users on a hunt if that’s the case.
you can have four gunlance users do wyrmstake blast, have someone put the monster to sleep, and then wake the monster up with Mega barrel bombs and four wyvern's fire, completely drown the screen in orange
The official MH social media account video made a point of saying the GL has been "reworked" in Iceborne, they had me worried something was gone or nerfed, but this doesn't seem like much of a gamechanger?
Has anyone tested how the Wyrmstake Cannon interacts with the implanted Wyrmstake Blast? For example, whether or not implanting it deactivates the Wyrmstake Blast, and what damage it does if it doesn't.
The regular wrymstake cannon does not deactivate wrymstake blast and you do get an explosion from wrymstake blast from the last hit of the cannon (which is an explosion)
I just wish gunlance could do anything about faster/more aggressive monsters like barioth or nargacuga. it's basically impossible to perform any of your stronger moves, and anything other than basic poking is most likely going to get you hit heavily.
Warm stake blast should be buffed in damage. You should be able to put more on the monster. (Since if you use another one, the previous one destroys itself). Also, manual says different types of slinger ammo = different effects Quality of slinger also should matter 20 stones blast should last longer for example. And the most important of all, shot time should be faster because monsters evade the stake most of the time and when it misses, it's go find more slinger ammo
Who else wished the wormstake cannon can work as a clutch claw and/or that the clutch claw move in gunlance comes from the lance so you could impale the monster as you grapple towards it, leaving a wormstake there, or a wormstake blast if it's loaded.
Why do you have higher audio volume in left channel? First i thought its my ear cause some problem i have, but i tried to change channels on my headphones and it switched to right earcup. I dont know if anybody else did notice...? :D
It makes sense gameplay wise that the gunlance is considered light so that you can get free slinger ammo for the wyrmblast, but it doesn’t make sense that a cousin of the Lance (which is a heavy weapon) with a gun attached to its name and weapon is considered light. I mean you literally jab your lance then blast it with shells afterwards, how does that not hurt.
I tried playing with 2 gl users. Please note the if a player uses a stake blast and another one does, the previous one will be removed. Edit : someone confirmed to me that each player's stake blast can be on the the same monster. More confirmations are appreciated.
I already replied once, but a couple friends and I got 3 WSB on a single Great Jagras at one time. I will admit I didn't think it would work at first but was surprised when it did.
@@gigagrave this is incorrect. The more slinger ammo you have the longer the WSB is active so yes, the slinger capacity skill does increase the duration
@@gigagrave Well both because you need the slinger capacity skill to be able to carry more slinger ammo. With slinger capacity lvl. 3 you can carry 3 thorn pods and 4 bomb and piercing pods. It adds time per amount of slinger ammo you have and type. Slinger ammo that falls from monsters is worth more time each.
I'm curious to see if the Wyrmstake blast has any unique interactions with the HBG seeing as technically speaking you can use the wyvernstrike ammo type and maybe cluster bombs will become more powerful than they already are
They seem to work with any kind of explosion according to the comments here. At the very least it works with barrel bombs, so that can be a really nasty sleep bombing with 4 bombs and wyvern fire + all the secondary explosions adding to that.
Probably not because of the absolute precision needed, and the long ass recovery on placing it. You're pretty much just making up damage lost from taking the time to place it and get into position to actually trigger it.
I haven't really noticed any different effects depending on the slinger ammo type but the weapon manual says it has different effects based on slinger ammo type. Is it just a time thing?
I tried it with bomb ammo and with thorn ammo and it seems the bomb ammo did a little more damage but it was only I think like 5 or 6 points. Maybe if you use dragon ammo and you're fighting an elder dragon it will do more than say thorn or bomb but we couldn't test it too in depth.
Been waiting for this i thought ud find a move i missed or figured out if different slinger ammo mafe the a difference or how to do n offensive gaurd hopefully there will be better ways to increase shell dmg besides artillery and f bombardier
I swear wrym stake cannon is hitting more times before the explosion now and dealing more damage the damage could be where I got higher weakness exploit but it looks like way more hits are happening
I rlly wanna try gunlance but it looks so weak (Ik ppl will say it’s not, but even compared to the lance, I do about 210 damage in a 3 hit combo, and w gunlance it’s like half of that, and it attacks slower
Because the gun end is the damage dealer, the basic 3 poke is only a means to reach your other attacks or if you're trying to cut a tail, even then your slam and sweep combo does like 5x more damage. Tell me though what kind of gunlance are you trying to use?
. . .what if i use the wyrm stake cannon after impaling the wyrm stake blast will it come off or it only comes off if you put another wyrm stake blast?
@@gigagrave every reply you've made has been false information. The regular wrymstake cannon has nothing to do with the new move other than that the final explosion will proc an explosion from WSB. It will not remove WSB
@@scarops sorry I wasn't clear enough. Yes I meant the normal stake will only have the stake blast give an additional explosion to normal stake. And I meant that the same player can't put more than one stake blast on the monster
I love the idea of the new wyrmstake but fuck is it annoying to apply sometimes, I swear the monster either always moves away, I get punted by some random small monster or another monster comes it just to push them away while downed
To be honest it is a little bit of a let down...i guess welcome to the hammer club. The GL literally uses the same animation for that move than it does for the regular stake. I wish it had flashier moves or something reminiscing of that hunter art where you launch forward like a missile. That hunter art alone made the gunlance 20x cooler.
I'm a gunlance players and i love it wurm stake blast ist aweasome in teamplay you can have more then 1 wsb in the monster i testet it with a friend that play gunalce too and we both put wsb in the monster
I would have liked for the greatsword to extract ammo as well since it can use the slinger burst in its combo to stagger and setup for true charged slash. Or maybe give it the ability to either extract ammo or weaken a spot.
One thing you forgot, the loading animation of this new ammo is a blocking stance and can be directly followed by the impaling move when you press Tringle + Circle
This means you can attack the monster like you normally would, block an incoming attack while loading the new ammo with L2+circle and then directly impale him as a retaliation.
Arekkz: I'm not sure about multiple Wyrmstakes from different players...
Team Darkside: *evil laugh*
Only one per monster, not player. ( sadly)
@@gigagrave wrong you can stack it with other players it's only one per Hunter so you can have 4 at the same time if everyone is using gunlance.
@@gigagrave this is incorrect. Where are you getting your info from? You can have 1 WSB per gunlancer in the hunt so yes, 4 gunlance players can have 4 WSB on a single monster, but another gunlancer's shells will not trigger as much damage on your WSB as you will. It's a reduced amount
@@scarops I already tried it with 2 other GL players. But if you're sure it's per hunter then maybe I did not count the time properly.
@@gigagrave A couple friends of mine and I got 3 WSB on a Great Jagras last weekend.
I love it when my Media Is unavailable
Those wyrmstake blasts STACK in multiplayer! Every GL player can put one on, and every shell attack sets them all off! The explosions are so bloody epic
Only problem is finding people who actually play gunlance
Mr Torgue would be proud
Also grandma Flexington. I beat her raid boss difficulty story, not going to lie I almost died.
MEEDLYMEEDLYMOWWWW! EXPLOSION NOISE!
"DID YOU KNOW THAT NINETY-SEVEN PERCENT OF ALL LIVING THINGS ON MONSTER HUNTER AREN'T EXPLODING RIGHT NOW? THAT'S BULLSH*T
*EXPLOSIONS?!!!!!*
Michael bay approved also
Media offline in multiple languages?
It's the file not found screen in premiere pro
It happens if you delete a clip you were using for the edit before rendering it
I also want to point out that the wyrmstake blast can also be activated by explosions from barrel bombs.
Does that mean they are activated by any explosion from any weapon including cluster bombs?
Note:When you miss your wyrmstake blast,(that means when it doesn't connect to a monster)you actually get your slinger ammo back.
Just wanted to point this out
Important note for gl and lance. You can strafe guard while shielding.
This allows the player to regain stamina while walking side to side, hop to the sides immediately, and better aim blocks and attacks including the wyvern fire.
Also for gunlance you can go strait into charged or uncharged shelling by canceling a running lunge. That can close distance while also giving faster access to the charged shells, and stakes and more utility out of already placed wyrmstake blasts.
@Unspeakable I appreciate your attempt to clarify your intention is just and well intentioned. I have played over 1000 hunts with gunlance and I promise you can actually aim and strafe while facing the same direction with your shield.
You go into shield stance using the special action button, then hold the "aim weapon while drawn" button at the same time and your character will always face the same direction as your camera meaning you can hop left and right without needing to do another action first. I play on mouse and I have lots of thumb buttons. I mapped those two buttons next to each other so I can always face down my opponent. This is not a new mechanic, but it is one that almost no one actually knows about.
Please try it out when you get the chance, it makes the weapon so much more fun. :)
And yes, I did not mean aim the slinger. I ment aim the shield and body of the hunter.
@Unspeakable I dont think of them interchangeably. I think of them exactly as you state here. You are right, those are two different options with their own precise purposes. I just find shield aim guarding a great way to accurately perform either a strafe for micro positioning while also recovering stamina, or side hops for larger movement and dodging attacks.
I think we just had a small misunderstanding there, and I appreciate your intention to clarify. Yes hops and strafing are different but they can both be very accurately controlled by aiming the guard with the camera.
Thank you for your levle headed communication.
I edited the comment to read more accurately.
I don't know if anyone else knew this, but if you hold down your triggers while doing Wyrvens fire, it puts you in first person mode and you can free so your shot
@3:20 yes you can stack them, one for each hunter with a GL.
That feel when I whiff the wyrmstake.
I honestly feel like gunlance got the short end of the stick out of all 14 weapons.
The wyrmstake blast, while it lasts ton of time, has so many limitations that make it really tough to use in a fun way
Yeah unless the damage is MUCH HIGHER, it feels like using the regular wyrmstake is way more convenient (cause you just set it and forget it).
The clutch claw mount attack damage seems low as well, less then other weapons I tried. But that was against the training dummy, could be that it will be better as compared to other weapons when it comes to live targets due to shelling ignoring armor.
I agree. In relation to the other weapon's new moves, gunlance is unable to quickly access its new move, takes a while to set up and deploy, and even then it doesn't get you any return on investment until you start hitting it with GL shells.
Compare this to how quickly Lance or hunting horn can access their new moves and that they immediately benefit from them.
Help us gunlancers out here, Capcom/Monster Hunter dev team.
Yeah it would be better if they made firing wyrmstakes a little more convenient to begin with. It's one of those moves that was rarely used on gunlance not because the damage is bad (it's actually quite good) but rather because it's just not always convenient to get to.
Now there's the *extra* step of having the load the slinger ammo and after all that it doesn't even do anything until you shell it as well. And considering how much damage a good wyrmstake can do is this even an improvement?
Yeah it's VERY situational and always effective to use the stake blast.
I killed tigres FASTER without it because I didn't need to search for ammo and deploy it five to six times during a hunt.
And sometimes when it is attached I constantly try to hit it with shelling which leaves me wide open
Very punishing
uuuuuu I think you may wanna re-edit your video bud XD
what didnt i catch?
lmao nevermind
@@Rayamin15 what?
What
@@gavinjeanfreau4589 yeah? What you want
I was hoping they would've added the blast dash like move from generations where you shoot the gunlance and fly forwards to help with mobility plus it would do decent mounting damage too and it even combos into the full burst! it's such a great hunter art and I am dissapointed it isn't in this game.
or have that dash with blunt damage by holding the shield forwards would be great for KO damage, and maybe with wyvernfire available, explosion dash, slam shield into monster face, stab lance in, detonate, fly up and land where monster goes down
"I'll be doing an in depth tutorial on each weapon when Iceborne Launches" did I just miss these? Are they on a sister channel? :-(
Yeah, I'm guessing he never got around to do it. I think there's not much else besides this.
Maybe he was waiting for the PC release so people can get data from the games files or something?
I guess between these videos and his original series you can get a pretty good picture of what it's like overall
Me still waiting after over 2 years: Must be waiting for MHW and MHWIB to come on PS6...
Imagine a hunter loading the slinger ammo mid combo in front of an attacking monster.
It has guardpoint
loading wynstake blast is basically the counter for gunlance
After playing the demo and after watching all of Arekkz's videos for weapons I don't play it's hard not to be bitter about gunlance right now. We got no quick access to this new move, no way to cancel into anything (slinger burst, clutch claw, or wrymstake), nothing special added to our guard, and no additions to our mobility.
We got this bomb that requires loading all slinger ammo into the weapon (which leaves us open), deploying it (again without any shortcuts or cancels into wrymstake), and then we only get a return on this when we can target it and shell it and without any buffs to our mobility.
Right? Why is it trickier to land a proper Wyrmstake than it is our WyvernFire?
The red circle must've been removed from the folder lmao
I have one question for you: Explosions?
WSB is hilariously effective when it works, but I have trouble landing it in a location where I can reliably hit it. What tends to happen is the target flails around wildly at the last second and the wyrmstake embeds in a weird location that is impossible to hit. I think the funniest location I've gotten so far was the tip of a legiana's left "ear". The best time to use it seems to be right before a monster goes off to sleep because you can barrel bomb/wyvernfire directly into it for a big damage boost. One thing I suspect might work but I haven't managed to pull off yet is embedding the WSB into the monsters face and then using mount attack full burst or clutch attack charged shot on the head to set it off.
The thing I'm most interested in when it comes to the Wyrmstake Blast is if there's a difference in damage whether you use Field Slinger ammo and slinger ammo dropped by monsters. Or if maybe different ammo types effect the length of time the Wyrmstake Blast stays on the monster.
There is no difference in damage only a difference in time between slinger ammo types. Slinger Capacity increases the amount of slinger ammo you have which in turn gives you a longer duration. Increased damage might come into play with Artillery as it seems that the Blast does a fixed % based off your shelling damage.
I'm not sure about the damage (I believe it's the same), but I have observed that stakes loaded with monster slinger ammo stay on for much longer compared to field ammo. The number of ammo you load into the stake probably determines how long it stays too.
This feels weak. The time to load, to apply and then use the additional damage seems less than your normal combos. I have a feeling this will get a significant buff.
Also, my dreams of loading elemental slinger pods for elemental shelling is dead and that makes me sad.
Itd be nice if ALL attacks trigger the explosion, even teammate attacks
You can set more of the Wyrmstake Blast with more Gunlance users for example 4 can set 4 onto a monster. And your shelling can trigger all four.
turns out its super op, gunlance is the 2nd most damage dealing weapon RN, and giving how defensive it also can be, well that says something... pretty bonkers!
@@hannes2211 My build does 150 each charge shot. With Wyrmstake in, that's +100. Meaning I can do a thousand damage each time I land a charge shot on a monster and quick reload for even more.
Trust me, as a gunlance main I use this a lot, and it's a heck of a lot stronger than it appears. It rips monsters apart.
My megumin on a stick I love that boom Lance lmao
coming back to the game after all this time, these videos have been a fantastic resource (were from day 1) but for some reason it looks like youtube has edited them? at 0:59, 1:10 there's this weird red-censorship-box-thing?
As a Gunlance main I like this (more EXPLOSIONS). However that being said I don't know how much will I play with it. I already play alot with HBG (sticky+cluster), Longsword and normal Lance. And all those other 3 weapons I play alot aswell got WAY more moves / useful moves coming in.
Longsword is now probably the best balanced melee weapon after the update. You have so much more damage potential with the new moves and got alot of evasion/mobility too. Lance is still Lance, ultimate counter attacker that can poke everything to death without being damaged. HBG will shred and explode everything even more now.
Gunlance is still stuck in the same move loop even after the update. More vurnability time to load the new move with slinger ammo and on top of that now we have to shell that new Wyrmstake Blast. So now with my Gunlances bottom tier mobility I have to chase, track and position my newly found Wyrmstake Blast that will only trigger from shelling. Man why didn't they make the new move proc from regular melee attacks aswell ? That would encourage more teamwork to hit the Wyrmstake Blast in multiplayer and make the move generally more useful.
I haven't played the beta but that slinger claw thingy you should be allowed to mount the monster and unload ALL of your shells into the monster and-or allow you to fire your regular wyrmstake or the wyrmstake blast into the monster, heck maybe even the Wyrmfire. Gunlance as a weapon in MHW is pretty solid overall but man does it get boring. I think I will play ALOT with Longsword and HBG after the dlc hit.
I would have loved to have the advancing shell out-of-block back.
You know the one, R + any direction + shell button (See Arekkz's MH4U Gunlance guide @ 5:09).
Idk why they even removed it, it made the GL way more mobile, and smoother with counter attacking.
You still have the animation in the advancing stab cancel into charge shot, but it just isn't the same, and it also forces you to use charge shot, not to mention the timing for getting just the shot is a bit too strict for the reward.
They did they same for SnS with the charge slash, where it now forces you into a lengthy vaulting animation into an aerial attack.
Would've been great to get the option to NOT go into the vault attacks.
Loving the timing mechanic of the new move though. It's just... Damn, these weapons are both one mechanic away from perfection.
Bro I know what you mean. I loved the advancing shell move the gunlance had. I was surprised they took it off. It was so good when they added it.
I want to see a full team of gunlances XD that'd be so OP
In addition to your media unavailable slip, you left out that the regular wyrmstake explosion also triggers the wyrmstake blast
The beautiful megumin on a stick a magnificent boom stick that I love
baby explosions, once we mod this weapon with ecliptic meteor for every full burst she will be proud
The rise of long gunlance shelling fight-style.
Nope. Wide still does more because it's so much faster.
The rise? It's always been at the top.
@@OsaruKuri long gunlance is a meme, it literally does less DPS than the poke-shell playstile of Wide (or any tipe of combo from Wide), fullburst of Normal (despite being too fucking long of an animation to be worth it in my opinion, and the sharpness loss) and the melee only playstile. The only advantage Long has is the range, but despite that, Wide is even more safe for the solo reason that it has less animation commitment, Long you have to charge, Wide not. But with Long you can hit Kushala in the air, so yeah, it all come to preference in the end, but don't come here saying that Long is the top one because it clearly isn't in terms of damage
@@OsaruKuri go watch jinjinx vidéo where they analyse in detail each gunlance type dps :)
No thank's i stick with normal shelling with the burst attack..
Man, can you imagine 4 GL's totally going to town on one of these?
There is Asian dude who did this vs jagres and its as glorious as you would think it is.
bit disappointed. Would've preferred they added a defensive tool. quick reload guardpoint, fade-shell? - anything to improve this weapon's defense as evasion skills are not a common grab for just about anyone, and considering the weapon's mid-low tier dps, the evasion mantle is not a viable alternative to getting evasion skills for longer hunts. There's nothing to cancel into in the case of being in a bad situation, you can only use the shield from neutral which is asinine due to how long some of the gunlance's recovery windows are, even with side-dashing, and to top it all off they gave us a new attack that is incredibly slow to load, even slower than manually loading a new wyrmstake. Seems gunlance unfortunately got really neglected in IB
Loading the slinger into the Wyrmstake has a window of guardpoint
3:23 yes, but will only do 25% of the damage. so 4 gunlances means 75% bonus damage.
I’m with the others. It would have been nice to have less vulnerable access to wurmsteak, a couple of combo block-cancels or an evasive strike would have been nice as well.
A rather bland addition considering what some of the other weapons got (GS easier big hit, kinsect glaciers general DPS and utility boost, clawryuken!)
Since it reacts to ammo, could a bowgun or hbowgun be able to take advantage of the stake, like shoot at it as well to cause an explosion? It could be a pretty good support tactic to have if you go in with bowgun users on a hunt if that’s the case.
Does the type of slinger ammo or amount affect the damage of the wyrmstake?
Nope
He uses Premier pro! Good choice!
Oh and uhh you might want to look into re-uploading this video friend.
As GL mainer i am giddy about the Iceborne
Arekkz buddy, when you do the full vids upon Iceborne’s release, remember to test out Wyrmstake Blast getting hit with the regular stake.
I only managed to pull this off twice when I tried Gunlance in the beta, but it was pretty awesome to watch when it hit.
you can have four gunlance users do wyrmstake blast, have someone put the monster to sleep, and then wake the monster up with Mega barrel bombs and four wyvern's fire, completely drown the screen in orange
The official MH social media account video made a point of saying the GL has been "reworked" in Iceborne, they had me worried something was gone or nerfed, but this doesn't seem like much of a gamechanger?
Has anyone tested how the Wyrmstake Cannon interacts with the implanted Wyrmstake Blast? For example, whether or not implanting it deactivates the Wyrmstake Blast, and what damage it does if it doesn't.
The regular wrymstake cannon does not deactivate wrymstake blast and you do get an explosion from wrymstake blast from the last hit of the cannon (which is an explosion)
GUNLANCE MAIN FOREVER!!
Yes another video!
I just wish gunlance could do anything about faster/more aggressive monsters like barioth or nargacuga. it's basically impossible to perform any of your stronger moves, and anything other than basic poking is most likely going to get you hit heavily.
gunlance has a pretty fast burst dps option with burst fire so idk what you mean
I can't recall if you've spoken about it but while you're loading the slingers into the Wyrmstake there's a window where there is a guard point
Small tip: bomb pod also trigger a explode of wym
Is the wyverns fire a replacement of wyrmstake or unique gs only? Which button inputs for a base wyverns fire?
Warm stake blast should be buffed in damage.
You should be able to put more on the monster. (Since if you use another one, the previous one destroys itself).
Also, manual says different types of slinger ammo = different effects
Quality of slinger also should matter
20 stones blast should last longer for example.
And the most important of all, shot time should be faster because monsters evade the stake most of the time and when it misses, it's go find more slinger ammo
Who else wished the wormstake cannon can work as a clutch claw and/or that the clutch claw move in gunlance comes from the lance so you could impale the monster as you grapple towards it, leaving a wormstake there, or a wormstake blast if it's loaded.
That would make it a straight up superior tenderize considering how long the WSB stays in.
Why do you have higher audio volume in left channel? First i thought its my ear cause some problem i have, but i tried to change channels on my headphones and it switched to right earcup. I dont know if anybody else did notice...? :D
Slimger bomb shots do trigger the wrymstake as well. Wanted to test with sticky shots from a gunner and with other GL users didn’t get a chance though
The monsters would totally stand still while you do this btw
Just like how they’d stand still for a Greatsword User, or Heavy Bowgun.
The point of the moves is that timing is everything.
Oof ouch my media offline
GL got the short end of the stick tbh.
rest in peace GL
Your video's are amazing,i fkn love it. It's lot of helpfull,thank you a lot.
How do you jump to the side while shielding abd facing the same direction?
i just wonder will this work with lbg wyrmblast or those explosive round of hbg?
It makes sense gameplay wise that the gunlance is considered light so that you can get free slinger ammo for the wyrmblast, but it doesn’t make sense that a cousin of the Lance (which is a heavy weapon) with a gun attached to its name and weapon is considered light.
I mean you literally jab your lance then blast it with shells afterwards, how does that not hurt.
I tried playing with 2 gl users. Please note the if a player uses a stake blast and another one does, the previous one will be removed.
Edit : someone confirmed to me that each player's stake blast can be on the the same monster. More confirmations are appreciated.
I already replied once, but a couple friends and I got 3 WSB on a single Great Jagras at one time. I will admit I didn't think it would work at first but was surprised when it did.
I wonder if the range weapon can effect the wyrm cannon
so for clarification, does slinger capacity or type affect the wyrmstake blast in any way?
Manual says different slinger different effects.
Beta games says every slinger is the same.
Also quantity doesn't matter .
1 stone = 20 stone
@@gigagrave this is incorrect. The more slinger ammo you have the longer the WSB is active so yes, the slinger capacity skill does increase the duration
@@scarops the skill or the actual amount of slinger ammo?
Because I didn't experiment with the skill.
@@gigagrave Well both because you need the slinger capacity skill to be able to carry more slinger ammo. With slinger capacity lvl. 3 you can carry 3 thorn pods and 4 bomb and piercing pods. It adds time per amount of slinger ammo you have and type. Slinger ammo that falls from monsters is worth more time each.
@@scarops I still think the priority will be ARTILLERY so the use of slinger skills will be non existent
I'm curious to see if the Wyrmstake blast has any unique interactions with the HBG seeing as technically speaking you can use the wyvernstrike ammo type and maybe cluster bombs will become more powerful than they already are
They seem to work with any kind of explosion according to the comments here. At the very least it works with barrel bombs, so that can be a really nasty sleep bombing with 4 bombs and wyvern fire + all the secondary explosions adding to that.
Is this update only when Ice born come out or can we do that now?
Do you know if you can set the new explosive of with sticky ammo or other explosive type of attacks?
It seems like that. At the very least barrel bombs set it off so I would expect any kind of explosion to do it as well
Can you use normal wyrmstake while a blast is active?
Doesn't the different slinger ammos effect anything?
Do you think this addition will push slaplance out of the meta in iceborne since slaplance style doesn't benefit from shelling?
Probably not because of the absolute precision needed, and the long ass recovery on placing it.
You're pretty much just making up damage lost from taking the time to place it and get into position to actually trigger it.
I haven't really noticed any different effects depending on the slinger ammo type but the weapon manual says it has different effects based on slinger ammo type. Is it just a time thing?
I tried it with bomb ammo and with thorn ammo and it seems the bomb ammo did a little more damage but it was only I think like 5 or 6 points. Maybe if you use dragon ammo and you're fighting an elder dragon it will do more than say thorn or bomb but we couldn't test it too in depth.
Been waiting for this i thought ud find a move i missed or figured out if different slinger ammo mafe the a difference or how to do n offensive gaurd hopefully there will be better ways to increase shell dmg besides artillery and f bombardier
next weekend?? I thought it was THIS weekend! D:
Does bombadier skill increase damage on gunlance with the new move?
Is there some kind of limit to how long the wyrmstake blast can last?
Yes but it depends on the slinger ammo and it's quantity.
20 stones lasts longer than 6 stones for example
@@gigagrave ah that makes sense. I'm assuming that for example 2 bomb pods would last as long as 20 stones. That makes sense.
how long do clutchclaw weakspots last?
how do you load slinger ammo for keyboard and mouse??
how do you charge your shots up?
Just a couple of months to go, I'm ready >:)
Will A shot from HBG or LBG or any slinger shot affect by Wormstate blast?
Based on testing, only GLs can hit it
@@ThisChannel. too bad though, I was hoping it would work like IG Kinsect Dust
I wonder if 4 Gunlancers can do wyrmstake blasts at the same time
Yes saw it on a stream
1:15
NERDHECANTWIN: I eat Elder Dragons! Nobody is above me!
Team of 4 Gunlancers: "LOL Nergigante Go Brrrrrrrrr-"
can you make a guide on PC????? thanks.
I swear wrym stake cannon is hitting more times before the explosion now and dealing more damage the damage could be where I got higher weakness exploit but it looks like way more hits are happening
I rlly wanna try gunlance but it looks so weak (Ik ppl will say it’s not, but even compared to the lance, I do about 210 damage in a 3 hit combo, and w gunlance it’s like half of that, and it attacks slower
Because the gun end is the damage dealer, the basic 3 poke is only a means to reach your other attacks or if you're trying to cut a tail, even then your slam and sweep combo does like 5x more damage. Tell me though what kind of gunlance are you trying to use?
Yes, its important to incorporate shelling into your playstyle if you want the max amount of damage.
I forget what gun lance I was using. a juice drop I think, had better stats then all craftable gunlances
. . .what if i use the wyrm stake cannon after impaling the wyrm stake blast will it come off or it only comes off if you put another wyrm stake blast?
The previous one will be removed
If normal stake is used, you will get a small blast after the stake explodes.
@@gigagrave every reply you've made has been false information. The regular wrymstake cannon has nothing to do with the new move other than that the final explosion will proc an explosion from WSB. It will not remove WSB
@@scarops sorry I wasn't clear enough. Yes I meant the normal stake will only have the stake blast give an additional explosion to normal stake.
And I meant that the same player can't put more than one stake blast on the monster
I love the idea of the new wyrmstake but fuck is it annoying to apply sometimes, I swear the monster either always moves away, I get punted by some random small monster or another monster comes it just to push them away while downed
To be honest it is a little bit of a let down...i guess welcome to the hammer club. The GL literally uses the same animation for that move than it does for the regular stake. I wish it had flashier moves or something reminiscing of that hunter art where you launch forward like a missile. That hunter art alone made the gunlance 20x cooler.
Okay. Sold. I'm a Lance main. I'm gonna give this a try.
I'm a gunlance players and i love it wurm stake blast ist aweasome in teamplay you can have more then 1 wsb in the monster i testet it with a friend that play gunalce too and we both put wsb in the monster
I would have liked for the greatsword to extract ammo as well since it can use the slinger burst in its combo to stagger and setup for true charged slash. Or maybe give it the ability to either extract ammo or weaken a spot.
Every 3 months when I get my MHW itch I gotta come back to your channel to remember how the hell to play lel
What about a regular worm steak into the wormstake blast zone?
It'll blow up crazy. I'm having so much fun with my fullburst GL now
So much for playing something other than a wide or long shelling gunlance in iceborne.
Alas, if only we were able to wyrmstake from clutch claw lol
just gonna have to wait for PC release and be sad until then :P
Shooty Stabby Blocky stick.
This is one weapon I wish I could master.
This is the one weapon I have Mastered.
クリス you’re a good one homie
Ah i see the new media offline move for the gunlance