Things I noticed in the Elden Ring trailer

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  • เผยแพร่เมื่อ 4 พ.ย. 2021
  • There's a lot of both Dark Souls III and Sekiro in there, mechanically speaking.
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  • @thisaccountnameiscompletel8949
    @thisaccountnameiscompletel8949 2 ปีที่แล้ว +944

    Its funny how that “egg” turned out to just be an evil sea snail thing.

    • @PurpleAppleDrink
      @PurpleAppleDrink 2 ปีที่แล้ว +61

      A bag of poison

    • @horizonbumpy2828
      @horizonbumpy2828 ปีที่แล้ว +19

      they're called ''land squirts''

    • @Xedlord
      @Xedlord ปีที่แล้ว +6

      They're sea squirts, not snails.

    • @whiteobama3032
      @whiteobama3032 6 หลายเดือนก่อน

      I always thought its some kind of mushroom

  • @ComradeSeanski
    @ComradeSeanski 2 ปีที่แล้ว +3467

    the realization that the pot WAS the guy stuck and not someone stuck inside the pot itself

    • @calamari_genie
      @calamari_genie 2 ปีที่แล้ว +314

      Yeah that revelation blew my mind

    • @NavidIsANoob
      @NavidIsANoob 2 ปีที่แล้ว +271

      Who knows, maybe there'll be a twist where a guy suddenly jumps out of the pot.

    • @ZullietheWitch
      @ZullietheWitch  2 ปีที่แล้ว +1372

      I'm not trusting anything until we get that lid off. There's got to be something in there and I'm deeply suspicious of what it could be.

    • @noecarrier5035
      @noecarrier5035 2 ปีที่แล้ว +361

      @@ZullietheWitch inb4 siegmeyer

    • @jrm6872
      @jrm6872 2 ปีที่แล้ว +249

      @@noecarrier5035 inb4 patches

  • @LSB44446
    @LSB44446 2 ปีที่แล้ว +720

    "There's a dude in that pot, classic Souls."
    HE IS THE POT

    • @QueueWithACapitalQ
      @QueueWithACapitalQ 2 ปีที่แล้ว +40

      I thought it was siegward stuck in the pot like he was stuck in the well.

    • @Ryan-op7yd
      @Ryan-op7yd 2 ปีที่แล้ว +135

      Guess you could call that a pot twist

    • @justpassing2533
      @justpassing2533 2 ปีที่แล้ว +20

      @@Ryan-op7yd take your like and get out

    • @Bukwheat
      @Bukwheat 2 ปีที่แล้ว +13

      @@justpassing2533 no he can stay

    • @roguepoison
      @roguepoison 2 ปีที่แล้ว +12

      @@Ryan-op7yd *begrudgingly gives a like*

  • @weaselman710
    @weaselman710 2 ปีที่แล้ว +19

    I love that the "third npc" is just a corpse

  • @Sorrelhas
    @Sorrelhas 2 ปีที่แล้ว +5043

    "They'd have to change the system, otherwise it would be too inefficient"
    **cue in Elden Ring having 8 billion NPCs floating beneath the map**

    • @lop90ful1
      @lop90ful1 2 ปีที่แล้ว +332

      Cant wait for that video

    • @MonoFlax
      @MonoFlax 2 ปีที่แล้ว +450

      That would be so hilarious
      I imagine if that's the case, Zullie will find out within a week of the game's release LOL

    • @hyper_channel
      @hyper_channel 2 ปีที่แล้ว +414

      32gb ram as minimum requirement, 64 recommended

    • @robertsides3626
      @robertsides3626 2 ปีที่แล้ว +116

      SSD intensifies.

    • @tibot4228
      @tibot4228 2 ปีที่แล้ว +43

      Fable II had a spell that let you summon the soul of the last enemy/ies you killed to aid you in battle, and they seemed to move like NPCs. Could it be something like that?

  • @ZullietheWitch
    @ZullietheWitch  2 ปีที่แล้ว +4757

    I'm not going to know where to begin when I can finally dig into this game. After the troubled development of Dark Souls II and Dark Souls III, it's great to see so many things in Elden Ring that they had planned to do that didn't make it into those games. Elden Ring seems like it's truly the game From has been trying, but not quite managing, to make for years.

    • @JunoHoslow
      @JunoHoslow 2 ปีที่แล้ว +325

      The game feels like a mix of Ds3 and oddly, Breath of the Wild

    • @DreamskyDance
      @DreamskyDance 2 ปีที่แล้ว +227

      Yup..i have the same feeling..like Elden Ring is the game they wanted to make since Kings Field...DS1 had rushed development so many things cut out..DS2 had troubled development as well.. idk for DS3.. but it seems like every time something was in the way to make perfect Fromsoft game...in each they learned a little bit... and hopefully everything comes together in Elden Ring...xD
      Cant wait..but wait will not be too bad...i have Dragons Dogma to finish..and one more playthrough of DS3 till February... i think those two games are perfect to play in preparation for Elden Ring :D

    • @Cyberdragunz
      @Cyberdragunz 2 ปีที่แล้ว +122

      Yeah, it definitely looks like they've taken all their best gameplay concepts and finally put them into practice the way they wanted to. I already had very high expectations for the game considering it's Fromsoft, but after seeing the gameplay the game is set to exceed my hopes and expectations. Can't wait to lose myself in it.

    • @jamierodel5420
      @jamierodel5420 2 ปีที่แล้ว +45

      Out of curiosity, which unfinished elements from Dark Souls 2 have you seen shown in Elden Ring so far?

    • @NamelessOne91
      @NamelessOne91 2 ปีที่แล้ว +38

      it feels like the culmination of all their games and ideas so far, bringing the best of each game while adding a new open world on top of it. Sounds like my dream game to be honest

  • @Orthane
    @Orthane 2 ปีที่แล้ว +1218

    Something that seems rather interesting to me about Elden Ring is that unlike Soulsborne we're not arriving in this Empire or Kingdom after it's already gone to shit, we're arriving right in the middle of it going to shit. Which imo makes the setting a lot more interesting.

    • @petrwarthursty2011
      @petrwarthursty2011 2 ปีที่แล้ว +299

      Perhaps we’ll make the process of everything shitting itself faster

    • @lordrald09
      @lordrald09 2 ปีที่แล้ว +106

      This is what I've been longing for in a souls game, along with hub areas that actually feel populated with NPCs, both interactable and not, and not just a central area that will later serve as easy access to various services provided by the folks you meet along the way.

    • @RenAkakaze
      @RenAkakaze 2 ปีที่แล้ว +46

      True that man. I tend to get really really invested in the lore of video games and one of the things that intrigues me the most is the setting of a once great kingdom/nation that has fallen into ruin and is now a shell of its former glory(Dark Souls and Hollow Knight both immediately come to mind but there are probably other examples too).
      They’re as vast as they are awe-inspiring, and yet, they’re far past their prime lore-wise. It’s as if the player’s entire journey merely takes place in the epilogue of the kingdom’s story and you just can’t help but wonder how incredible this place used to look before everything went down. Elden Ring seems like it’s taking place the slightest bit before the story’s epilogue, which I think is going to make it very unique among these sorts of games

    • @TheNerdHerd1000
      @TheNerdHerd1000 2 ปีที่แล้ว +52

      That's what I liked about sekiro so much, you were there for the main parts of the story, the invasion and downfall of the capital

    • @mas_yaris
      @mas_yaris 2 ปีที่แล้ว +5

      Same as sekiro, moreover the player are the reason of the nation's (ashina) downfall

  • @jacksocks6946
    @jacksocks6946 2 ปีที่แล้ว +1546

    Finally, a new stealth option other than walking slowly towards your enemy like an anime character.

    • @walkingburgers95
      @walkingburgers95 2 ปีที่แล้ว +94

      Hold up, is that supposed to be stealth in ds3??

    • @kego8159
      @kego8159 2 ปีที่แล้ว +55

      @@walkingburgers95 pretty much

    • @walkingburgers95
      @walkingburgers95 2 ปีที่แล้ว +28

      @@kego8159 Hol fck that's dumb, I've only played through the game 1.5 times, but I thought that was exclusively for when you don't want to fall off of somewhere and have to pay close attention to where you're stepping lol.

    • @Chronuz
      @Chronuz 2 ปีที่แล้ว +54

      Now you're crouch walking towards your enemy like other generic stealth games! What an improvement! Joking aside, it looks like a fun game.

    • @Synkhan
      @Synkhan 2 ปีที่แล้ว +63

      @@Chronuz imagine having to crouch in real life as well to reduce your profile and make you harder to detect just like in every game...........wait............

  • @Phantosification
    @Phantosification 2 ปีที่แล้ว +2834

    "Why is this game taking so long??"
    (screams internally at the thought of animating all 14,000 of Goderick's fingers)

    • @cayfire129
      @cayfire129 2 ปีที่แล้ว +382

      They spent those 2.5 years of radio silence entirely dedicated to animating Godrick’s fingers

    • @mausebas
      @mausebas 2 ปีที่แล้ว +263

      @@cayfire129 third phase turns them into toes, and he walks on all of them

    • @terricon4
      @terricon4 2 ปีที่แล้ว +48

      @@cayfire129 Nah... rigging and skinning would be a pain... but the hands can be if he's got more than a few animations just given a rig item that you move to open/close hands automaticly, and in varying styles (all at once sudden forced outstretched fingers, or that gradual uncurling of fingers like when he removed the cloak), so I imagine for him they took the extra day or two or so polishing his rig so the animators could save time later on and increase the quality. Even if hand animated, unless he is used a lot more than in this one fight it still woudn't even be that bad to animate individual fingers in most animation software, annoying yes, but we'de be talking an extra week or two for one artists to go over all likely animations and polish off the fingers after the fact tops, and most likely less than a day or two even honestly. Just pray there's no issues that require changes to its rigging/animations/mesh/skeleton making you redo it all. That's the biggest reason to have the rig set up right the first time since unless its a simple short animation sequence or so for him, you'll save time in the long run on any redos or stuff and sadly those always come up in development. Right now doing those on dragons myself... damn wings and their membranes not all being finely enough weighted between the different bones...

    • @staceymeikle514
      @staceymeikle514 2 ปีที่แล้ว +2

      Where's handor?

    • @Neothunder240
      @Neothunder240 2 ปีที่แล้ว +13

      Weighting all those hands must have been a nightmare, but animating them not so much. I assume they just animated the model first and then went throught the little hands adding little movements. Quite time consuming, but not particularly difficult.

  • @RougeMephilesClone
    @RougeMephilesClone 2 ปีที่แล้ว +883

    I like how Godrick gets visibly excited when he grabs you. This is probably From's most human "monstrosity" boss, and he oozes personality. For as human as the arachnid ladies looked, they were stoic and silent, largely defined by their relationships.
    Insanity in a FromSoftware title is often associated with muteness or growling, and it's nice to see a rare willful madman who's testing his unearthly powers on you.
    Man, if Artorias could still talk...

    • @jankbunky4279
      @jankbunky4279 2 ปีที่แล้ว +53

      Yeah, Sekiro already has some of that at least! I loved the personalities of Genichiro, Owl, and Isshin a lot :)

    • @AGKyran
      @AGKyran 2 ปีที่แล้ว +32

      Have you ever heard Artorias?
      It was cut from the game, but you can find it on youtube. And it sounds perfect for him, it's crazy.

    • @thedarkgenious7967
      @thedarkgenious7967 2 ปีที่แล้ว +85

      Think this is part of why Micolash is so beloved; he's not just another nutjob; he's a very vocal nutjob hamming it up about how much he loves the position he's in.
      We've all been there, having the time of our lives just for someone to come and try to ruin the fun.

    • @dragar0th
      @dragar0th 2 ปีที่แล้ว +32

      "Man if artorias could still talk"
      *sobs in cut dialogue*

    • @justyouraveragehumanbeing7411
      @justyouraveragehumanbeing7411 2 ปีที่แล้ว +21

      Artorias: sommersaults the chosen undead to death, causing them to rage quit
      *at least he died doing what he loved.*

  • @HammerspaceCreature
    @HammerspaceCreature 2 ปีที่แล้ว +396

    The way Godrick moves when he rolls around and stuff is insane. If he's going to be an early game boss I can't imagine what the Gael equivalent is going to fight like.

    • @OfficiallyMaidenless
      @OfficiallyMaidenless 2 ปีที่แล้ว

      Melania is the equivalent I would think, especially with the second stage she goes into

    • @Kholaslittlespot1
      @Kholaslittlespot1 2 ปีที่แล้ว +8

      how are you liking the game?

    • @ilikespagett1514
      @ilikespagett1514 2 ปีที่แล้ว +35

      Well, what did you think of Malenia then?

    • @ErykBeyk
      @ErykBeyk 2 ปีที่แล้ว +38

      @@ilikespagett1514 to be fair, we haven't got any ER DLC yet so we can't really say Malenia is equivalent to Gael although it does seem like she is.

    • @iboildogsalive6535
      @iboildogsalive6535 2 ปีที่แล้ว +1

      LMAOOOOO

  • @wolfcat8632
    @wolfcat8632 2 ปีที่แล้ว +1088

    It's always fascinated me that FromSoft, a studio responsible for one of the most influential and well received game series, always seems to have to make each game with hope, dreams, and lots of duct tape

    • @unnoticed4571
      @unnoticed4571 2 ปีที่แล้ว +187

      From's been working with hopes, prayers, and a bit of duck tape since Demon Souls, so if anyone knows how to make something out of nothing, it's them.

    • @Daanacce
      @Daanacce 2 ปีที่แล้ว +48

      That's every game studio, pretty much.

    • @Oozaru85
      @Oozaru85 2 ปีที่แล้ว

      Influential? In the Skyrim modding community maybe. There are little to no games who are souls like or try to imitate it. What influence are you talking about, lol.

    • @lafrasjohanuys
      @lafrasjohanuys 2 ปีที่แล้ว +221

      @@Oozaru85 is this bait?

    • @AklyonX
      @AklyonX 2 ปีที่แล้ว +171

      @@lafrasjohanuys its bait.

  • @SeaSudsy
    @SeaSudsy 2 ปีที่แล้ว +586

    I really like how that door that led to the subterranean caverns was kind of hidden out-of-place it’s going to be really exciting uncovering secrets.

    • @Mart-E12
      @Mart-E12 2 ปีที่แล้ว +33

      Best thing about open world games

    • @JM64
      @JM64 2 ปีที่แล้ว +46

      Agreed! It'll be like Skyrim but with an actually fun combat system

    • @serene-illusion
      @serene-illusion 2 ปีที่แล้ว +11

      That was a fun thought I had as well. Very much reminded me of Elder Scrolls where you could be walking one direction back and forth and only just find a hidden cave off to the side. Here's to hoping Elden Ring has the exploration and discovery of BotW and Elder Scrolls, with the added revamped Soulsborne mechanics

    • @firethefox282
      @firethefox282 2 ปีที่แล้ว +2

      It's really nice because while it's hidden there is 2 paths showing the route to the door so it will be easier to find for someone not looking for it

  • @BPBegha
    @BPBegha 2 ปีที่แล้ว +410

    If Dark Souls was "The Age of the Eclipse" I feel Elden Ring will be "The Age of Fantasia".

    • @jimijenkins2548
      @jimijenkins2548 2 ปีที่แล้ว +33

      Oh... oh you tragic thing.

    • @DarknessIsTheTruth
      @DarknessIsTheTruth 2 ปีที่แล้ว +6

      @@jimijenkins2548 I don't know what that means.

    • @houcinrabed8724
      @houcinrabed8724 2 ปีที่แล้ว +44

      @@DarknessIsTheTruth it's a breserk reference a Manga fromsoftware took a lot of inspiration from it while making the soulsborne g1mes

    • @alexandresilva2665
      @alexandresilva2665 2 ปีที่แล้ว +66

      @@DarknessIsTheTruth berserk, there are ages on the manga. The golden age or classical, more akin to our world, the eclipse, tecnically the dark souls age, and fantasia, the mix between the real world and the fantastical world like a collective of humanity dreams and fears.

    • @xFirtewx
      @xFirtewx 2 ปีที่แล้ว

      exactly

  • @spencerriding2904
    @spencerriding2904 2 ปีที่แล้ว +40

    The concept of an invisible horse always being attached to the player is something I didn't consider but is now hilarious to picture

  • @insanelyheinousbeefer
    @insanelyheinousbeefer 2 ปีที่แล้ว +94

    now that the game is out i really am interested to learn how they handled the NPC/map dilemmas you mentioned. engine overhaul? jankfest? the masses must know.

  • @chrismanuel9768
    @chrismanuel9768 2 ปีที่แล้ว +527

    The stealth and verticality are very Sekiro, the setting is very Dark Souls, and the ideas of Arcane, bloodlines, and lesser gods feels very Bloodborne. I'm thinking we might have the perfect game on our hands

    • @yumemirai4419
      @yumemirai4419 2 ปีที่แล้ว +66

      With the open world of Breath of the Wild and written by George RR Martin......

    • @lordmuhehe4605
      @lordmuhehe4605 2 ปีที่แล้ว +35

      @@yumemirai4419 The GRRM part is the scary thing for me, he hasn't written anything of note in like last 10 or so years.

    • @PeriqculosusCZ
      @PeriqculosusCZ 2 ปีที่แล้ว +53

      @@yumemirai4419 only like the old lore and the setting of the world is written by GRRM though isnt it ? and the team just made story of Elden Ring out of it

    • @Mart-E12
      @Mart-E12 2 ปีที่แล้ว +13

      This will be the ultimate soulsborne game

    • @Nemo.404
      @Nemo.404 2 ปีที่แล้ว +16

      @@PeriqculosusCZ yup, it was like he gave the ideas and Miyazaki worked around that

  • @RamAurelius
    @RamAurelius 2 ปีที่แล้ว +1433

    I think it goes without saying that there are many mechanical similarities between Elden Ring and past Fromsoft titles. I personally have no issues with this game being a successor to Dark Souls (spiritual or otherwise), and I think applying an improved version of that formula to an open world setting will yield some great results.

    • @zorroya4856
      @zorroya4856 2 ปีที่แล้ว +53

      Totally agree. Imagine, if they would have gone in a whole new direction with this game. This feels like an improvement to the "mechanical formula" of the Souls Games and I am looking forward to it.

    • @thyred3167
      @thyred3167 2 ปีที่แล้ว +10

      it feels better than the same game for the 4th time in a row for sure; there will very possibly be some misses but it's promising

    • @hardtofindnames4648
      @hardtofindnames4648 2 ปีที่แล้ว +11

      @@zorroya4856 imagine getting shadow of war style of invasions xD

    • @darquanjr
      @darquanjr 2 ปีที่แล้ว +29

      I like it. Itll feel like Darksouls with the smoothness of sekiro. Its going to be awesome

    • @thaearthquake
      @thaearthquake 2 ปีที่แล้ว +25

      After playing the past FromSoftware games, what were people expecting? They’re the best at what they do!

  • @LambentV
    @LambentV 2 ปีที่แล้ว +178

    Something else I’ve noticed, that dragon head spell is actually a Miracle rather than a Pyromancy. The co-operator is holding a catalyst that resembles a faint gold glow, this same catalyst can be seen being used by the monk with a wheel around their neck towards the end of the footage.

    • @GrassPokeKing
      @GrassPokeKing 2 ปีที่แล้ว +35

      Friendship ended with god-worship ❌, now dragon-worship is my best friend 🤝

    • @vinczesamuel7768
      @vinczesamuel7768 2 ปีที่แล้ว +6

      Another thing to note here, is that spell is very similar (if not identical) to the one Godrick uses. So maybe you can unlock boss spells/weapons like in dark souls 3?

    • @Dave_ja_vu
      @Dave_ja_vu 2 ปีที่แล้ว +3

      The prophet character also has that weird wheel on the neck gimmick, and they seem to be the class that's replacing clerics so you might be spot on here

    • @ambidex5383
      @ambidex5383 2 ปีที่แล้ว

      No it's a weapon art or skill aquired from defeating the boss who uses it

  • @nn6404
    @nn6404 2 ปีที่แล้ว +80

    At first, I thought that Godrick might be a tutorial boss, but seeing his complexity makes me think he's midgame like the Dancer. But I also wouldn't be surprised if, like the dancer, the player couldn't try to beat him early game in order to trigger some sort of change in the world or get into an interesting area.

    • @moojoy1920
      @moojoy1920 2 ปีที่แล้ว +10

      I think with Elden Ring you're supposed to have a lot of choice so I hope we have lots of choice of when to fight bosses. Godrick, though hopefully a difficult fight, looks like we can get to him fairly early game.

    • @BossDman-CapybaraMode
      @BossDman-CapybaraMode 2 ปีที่แล้ว +18

      So uh yeah

    • @jewelaloo7831
      @jewelaloo7831 ปีที่แล้ว +2

      You know this made me think, since the tutorial pop-ups end at Godrick.. he technically is the tutorial boss lol

    • @MrcreeperDXD777
      @MrcreeperDXD777 ปีที่แล้ว +1

      He is the second boss lmao

    • @Sir_catfish_the_4th
      @Sir_catfish_the_4th ปีที่แล้ว

      @@MrcreeperDXD777fourth

  • @GuardianOwl
    @GuardianOwl 2 ปีที่แล้ว +661

    2:28 I imagine Arcane is a rebranding / overhaul of Luck, they have 10 Arcane and 110 item discovery which is the same you would have in DS3, 100 base + 10 points of luck = 110 Item discovery. Perhaps Arcane is the stat (also) used for spirit summoning.

    • @cacomeat7385
      @cacomeat7385 2 ปีที่แล้ว +90

      I think it's the latter, the summoning seems fleshed out enough to warrant its own stat

    • @LittleMountain90
      @LittleMountain90 2 ปีที่แล้ว +156

      Mind, meanwhile, may be a similar rebranding / overhaul of Attunement. It's position directly below Vigor leads me to believe that if Vigor affects HP, Mind would affect FP.

    • @AndrewBrownK
      @AndrewBrownK 2 ปีที่แล้ว +60

      My headcanon:
      From loved Bloodborne Arcane so much, they brought it in as an entirely independent school of magic apart from Intelligence

    • @GuardianOwl
      @GuardianOwl 2 ปีที่แล้ว +86

      @@LittleMountain90 Yep, they are back to using the language of Demon's Souls for spells, "memory slots", so it would make sense to change the stat from "attunement" to something that more intuitively describes what it does, "Mind."

    • @chrismanuel9768
      @chrismanuel9768 2 ปีที่แล้ว +4

      I'm thinking it's a combination Luck and Attunement stat for both skills and item find

  • @OhMercyMe
    @OhMercyMe 2 ปีที่แล้ว +657

    can't wait for Zullie to uncover the Trove of Hidden Goblins where our Goblin spirits are stored for later convenient use

    • @endlesswanderer1753
      @endlesswanderer1753 2 ปีที่แล้ว +34

      "That's the goblin pit. You must never go there."

    • @aeroanosupremo
      @aeroanosupremo 2 ปีที่แล้ว +10

      @@endlesswanderer1753 GS fans playing the game: that's horrible, where?!

    • @mmorpgkitty
      @mmorpgkitty 2 ปีที่แล้ว +1

      This sounds like it has meme potential

    • @OhMercyMe
      @OhMercyMe 2 ปีที่แล้ว +6

      @@mmorpgkitty naughty npcs get sent to the Goblin Trove to atone for their sins

    • @dragoonTT
      @dragoonTT 2 ปีที่แล้ว +2

      Goblins are real

  • @spiridiums
    @spiridiums 2 ปีที่แล้ว +21

    Coming back almost a year later, and after having beaten the game, it's interesting to see how many of your predictions were spot on. I'm still waiting for those first-person mods and the cutscene freecams, but I'm patient enough with all the content that's being generated as it is. It's such a huge game after all!

  • @CamiloFHSC
    @CamiloFHSC 2 ปีที่แล้ว +69

    5:42
    What I want: To level up from any checkpoint ala Dark Souls 1.
    What Miyazaki wants: Level up waifus.
    Hopefully Elden Ring will present the compromise of a Level up waifu always present at the checkpoints, then? And we can all be happy?

    • @Mornepin
      @Mornepin 2 ปีที่แล้ว +7

      "Give me your sem... SOULS. Yes, give me your souls Ashen One."

    • @adamocarrillo344
      @adamocarrillo344 2 ปีที่แล้ว +5

      Very late for me to reply but hey you were right, neat

  • @irithylloldman6526
    @irithylloldman6526 2 ปีที่แล้ว +344

    I would die for Alexander.
    My king, the Iron Fist.

    • @sergicrisan5564
      @sergicrisan5564 2 ปีที่แล้ว +4

      Oh you will, plenty of times. And that's why we're all here (pleasured sigh)

    • @RobertPayne556
      @RobertPayne556 2 ปีที่แล้ว +1

      Cleopatra in Battle Ages: 😭

    • @Percival917
      @Percival917 2 ปีที่แล้ว +1

      KING? IRON FIST? *smiles in Tekken fan*

    • @RobertPayne556
      @RobertPayne556 2 ปีที่แล้ว

      @@Percival917 NAMCO BANDAI CONFIRMED!!
      Get ready for the next battle. 👍🏻

  • @semioticwish
    @semioticwish 2 ปีที่แล้ว +888

    "so that's awful. Can't wait to freecam that cutscene."
    Never change Zullie you're an absolute gift and your insights into the mechanics of the series breathe so much depth into even the smallest pieces of content.

    • @theguitarhero333
      @theguitarhero333 2 ปีที่แล้ว +3

      From a casual fan, what in this sequence would lead to this reaction? What does the dragon head attachment signify for a modder?

    • @retroththetired8234
      @retroththetired8234 2 ปีที่แล้ว +8

      I think it's the transition from the bosses first form to the 2nd, alot of from bosses have absurdly elaborate transformations that would take alot of attention to fully appreciate, hence the excitement for the freecam during said scene.

    • @semioticwish
      @semioticwish 2 ปีที่แล้ว +3

      @@theguitarhero333 Fromsoft has a nack for elaborate and showy boss cutscenes that often employ clever techniques to function in engine. Zullie has covered a number of them from each game but the best example that come to mind would be the ds1 O&s fight where instead of Super Ornstien actually growing they made a copy of the boss room and shrink it to make him look bigger.
      In the case of this transforming boss it'll be interesting to see if the two phases will just be different boss models or if From will use the trick of having the dragon arm as a separate paired npc that is either always there but hidden (like the Bloodborne frenzy enemy Zullie has a video on) or otherwise hidden away somewhere waiting to be teleported in. (another common trick From uses for cutscene assets)
      The cutscene itself will probably be quite over the top considering the boss is already fairly heavy on the body horror with all the extra limbs and fingers. Likely tearing off his own arm to attach the wyvern head since the statue is seen missing it's head in phase two.

    • @PoorEdward
      @PoorEdward 2 ปีที่แล้ว

      @@semioticwish did not notice that about O and S, damn

  • @__8120
    @__8120 2 ปีที่แล้ว +15

    "This UI seems like a placeholder"
    Hey so bad news lmao

  • @baitposter
    @baitposter 2 ปีที่แล้ว +66

    Feels like they disabled a lot of the lesser hostile AI for certain parts of the demo. A number of NPCs and groups seen or walked past may well be more territorial in the final product.

  • @Sagaan42
    @Sagaan42 2 ปีที่แล้ว +1011

    About Godrick, it is entirely possible that his bone count is not as high as it seems. While every arm does need at least two bones, hand movements for the superfluous hands don't seem very complex so they could definitely just be cycling between two shape keys. I don't know if their engine supports shape keys, though.

    • @itsprod.472
      @itsprod.472 2 ปีที่แล้ว +52

      Seems to me they are using the extract same engine they’ve been using for a while now. Which is not a problem but I think we all seen the limit’s to it

    • @Sagaan42
      @Sagaan42 2 ปีที่แล้ว +71

      @@itsprod.472 yes, it's very obvious that they're not only using the same engine but even a good bit of the same codebase.
      I don't know if any animations in previous games use shape keys though. Btw I just realized they could also use instancing to only really have one back-arm be traditionally animated.

    • @terricon4
      @terricon4 2 ปีที่แล้ว +28

      It'd be a lot more than just two or so, since when the cloak comes off you see them gradually opening up one finger at a time slightly out of sync, so that'd be at least on per finger... and likely for each hand or in groups of the hands... but that all relies on them having made the initial mesh with all those fingers in different states anyway, likely done via bones and skinning so they would have a version of the model with the extra bones anyway. And the reality is... at least in all engines I've used, morph targets/mesh weighting/shape keys, etc... are for simple things like this, much more expensive than just adding extra bones are. If you have facial animations where you'd need like sixty bones to replicate that, and all of these facial morphs affect that same head mesh bit, then it's worth it arguably, but using a morph for a finger that only saves maybe three or so bones? Not worth it performance wise I'd say. And it'd also limit your abliity to reference the bones in engine if you want to stick particles on the fingers or hands or rings or other items.
      The only reason I can think of them doing that would be if they have a hard limit on the number of bones they can support for their skeletal meshes... And while I'm certain they do, normally it'd be much higher than what I'd expect to see on him even with every finger getting its own bone, and numerous bones on his cloak and other stuff to help with all that smooth animation.
      So my money is on it just being lots of normal bones in this case... If it was like dozens of hands randomly opening and closing, then sure, make them instanced meshes maybe using a blend mesh or bones itself... but these looked more tightly mixed into the main mesh and acted more in line with his animations and actions so that's not really an option here.

    • @ladyabaxa
      @ladyabaxa 2 ปีที่แล้ว +67

      @@terricon4 There could be a quiet model swap between cutscene and battle to shift from an intricate bone-heavy model to one that isn't so detailed. That would allow for the cutscene to do things the boss can't do in battle but which wouldn't make sense in battle anyway. Just my 2 cents. We'll have to wait until the game is released to get into details like this.

    • @Sagaan42
      @Sagaan42 2 ปีที่แล้ว +16

      @@terricon4 yeah, you're most probably right. As stated in the og comment, I was just putting on the table the possibility of it not being bones. As much as shape keys and other fancy stuff can be fun to work with, I doubt From would rework how they usually rig and animate characters for a single boss, especially if it meant not having complete bone control and adjusting the overall animation pipeline

  • @udayanbanerjee1
    @udayanbanerjee1 2 ปีที่แล้ว +175

    I absolutely love alexander and if he turns out to be a bad guy I will cry

    • @vermillion6159
      @vermillion6159 2 ปีที่แล้ว +57

      He should be safe from that. Alexander seems more like a comic relief character and the "good guy turns out to be bad" trope is usually used for the more serious ones, if anything he's probably going to die during a questline.

    • @udayanbanerjee1
      @udayanbanerjee1 2 ปีที่แล้ว +36

      @@vermillion6159 oh god not another solaire 😭

    • @nathanielnogales7337
      @nathanielnogales7337 2 ปีที่แล้ว +12

      He will probably go crazy and have to be killed

    • @thefinaldovah9324
      @thefinaldovah9324 2 ปีที่แล้ว +32

      Patches becomes a pot

    • @janvangils5560
      @janvangils5560 2 ปีที่แล้ว +12

      If he wants the world burned I will do it in a heartbeat for vase husbando

  • @AnonymousInternetUserLaine
    @AnonymousInternetUserLaine 2 ปีที่แล้ว +5

    "Hopefully the bird will be more manageable with jumping"
    False hope that was

  • @hlbm8883
    @hlbm8883 2 ปีที่แล้ว +84

    From’s decision to call them dragons and not wyverns specifically probably comes from George R. R. Martins giving his dragons four limbs instead of six because he wanted them to follow real world biology. Wyverns exist in the world of ice and fire, but are different creatures entirely.
    Most terrible of all are the wyverns, those tyrants of the southern skies, with their great leathery wings, cruel beaks, and insatiable hunger. Close kin to dragons, wyverns cannot breathe fire, but they exceed their cousins in ferocity and are a match for them in all other respects save size.
    -The World of Ice and Fire

    • @GrassPokeKing
      @GrassPokeKing 2 ปีที่แล้ว +14

      You should put quotation marks around the bit you got from the books

    • @sirjoey3137
      @sirjoey3137 2 ปีที่แล้ว +5

      I think you're on the mark with that assumption, knowing that George wrote the history of this world I'd definitely believe he'd make sure to use the word Dragons rather than Wyverns.

    • @Dinoman972
      @Dinoman972 2 ปีที่แล้ว +2

      Then what's the eight-limbed lightning-throwing dragon in one of the previous trailers supposed to be? Are they gonna call it something else?

    • @GrassPokeKing
      @GrassPokeKing 2 ปีที่แล้ว +8

      @@Dinoman972 A spider, duh

  • @adradox
    @adradox 2 ปีที่แล้ว +256

    Patches will have to up his game, judging how even guys in heavy armour don't take damage from falling down.

    • @jackmoody86
      @jackmoody86 2 ปีที่แล้ว +46

      Maybe he’ll drop an exploding bug behind us, oh wait…

    • @CleopatraKing
      @CleopatraKing 2 ปีที่แล้ว +27

      prolly ring out a bell and attract a ton of assholes to you

    • @jacobhoover1654
      @jacobhoover1654 2 ปีที่แล้ว +7

      Probably push you down a pit... but with spikes.

    • @kjwyouell584
      @kjwyouell584 2 ปีที่แล้ว +2

      @@jacobhoover1654 think that was in one..

    • @endlesswanderer1753
      @endlesswanderer1753 2 ปีที่แล้ว +6

      @@kjwyouell584 Maybe he'll push you into a pit... full of spiders. Spider spikes in a poison swamp.

  • @polinn5510
    @polinn5510 2 ปีที่แล้ว +163

    i like how when godrick grabs you, you can see his mouth moving and laughing a lot, pretty cool detail

    • @arthurian4033
      @arthurian4033 2 ปีที่แล้ว +5

      His laughter will stuck in my mind...

    • @BierBart12
      @BierBart12 2 ปีที่แล้ว

      Reminded me of Palpatine

    • @polinn5510
      @polinn5510 2 ปีที่แล้ว

      @@BierBart12 true

  • @zachweyrauch2988
    @zachweyrauch2988 2 ปีที่แล้ว +16

    Did anyone else notice the summoned ally uses the dragon hand from goderick in the fight against the knight?
    Also if you look at the bottom right of the inventory there are "Memory slots"? I think that those might be the NPC summons and the symbol on the players hand is likely a shared pictogram with the equipped item.

  • @claymenefee6999
    @claymenefee6999 2 ปีที่แล้ว +180

    I really just want co-op without having to spend limited tokens or worrying about some try hard invader with a laggy connection.

    • @FearfulQueer
      @FearfulQueer 2 ปีที่แล้ว +12

      Literally 😭 bloodborne is the ONLY soulsborne game to do Co-op/PVP even remotely well

    • @kyumigames
      @kyumigames 2 ปีที่แล้ว +1

      For fucking real though

    • @vherox3826
      @vherox3826 2 ปีที่แล้ว +1

      Git gud

    • @7enet268
      @7enet268 2 ปีที่แล้ว

      lmao

    • @CurtisHutch281
      @CurtisHutch281 2 ปีที่แล้ว +3

      Sucks to suck

  • @brianpeterson9950
    @brianpeterson9950 2 ปีที่แล้ว +153

    I appreciate the technical, objective, genuine approach in this video Zullie. Not overhyping, no absurd speculation, just concise, objective, well informed thoughts and opinions. You even tempered my expectations, if only slightly, which is a good thing! Great video, thanks for this one!

    • @mazder360
      @mazder360 2 ปีที่แล้ว +2

      @toptier bryan if you don't care why did you reply? But he's right, as great as I'm expecting it to be, it's better to not totally overblow the expectations

  • @irithylloldman6526
    @irithylloldman6526 2 ปีที่แล้ว +408

    also, about the NPC instanciation on the flight : it is specified that summonable spirits are equipped at a bonfire, so there might be some trick going on with that, maybe they have an NPCs pool with all of them disabled (hidden basically), and once you use your item or whatever to summon spirits it draws the chosen ones from the pool, activate them, and disable them once they die so they can return to the pool of summonable NPCs. That's how game devs handle complex autonaumous bullets in shooter games for example.

    • @MonoFlax
      @MonoFlax 2 ปีที่แล้ว +38

      That would be a LOT of NPCs though depending on how many different spirit summons are available. Also I think the clip showed multiple of the same character being summoned
      And I mean, at this point its long overdue that the game can dynamically load in new NPCs right? I'm hopeful at least xD

    • @BigBenlolz
      @BigBenlolz 2 ปีที่แล้ว +44

      They definitely found some trickery rather than adding new code, its fromsoft afterall

    • @cordyceps182
      @cordyceps182 2 ปีที่แล้ว +6

      Equipping summons seems separate from spell slots, too, though I'm not sure how From went from the disappointing fireball summon in DaS3 to the spirits in Elden Ring.

    • @chr0onomeister
      @chr0onomeister 2 ปีที่แล้ว +19

      @@MonoFlax they could have the dynamic loading happening at the bonfire since that's already a point where npcs get reset in their games.

    • @MonoFlax
      @MonoFlax 2 ปีที่แล้ว

      @@chr0onomeister ohhh true!

  • @aaronforpie
    @aaronforpie 2 ปีที่แล้ว +16

    When they pulled out a torch when they went into a dungeon it really reminded me of the pre release footage of ds2 with its light system. I'm really excited for this game its looking to be a very good culmination of all FS has been working towards

  • @helloimspida9523
    @helloimspida9523 2 ปีที่แล้ว +14

    The combat from the trailer itself really made me excited. Feels like I’m about to experience a FromSoft game for the first time all over again. Stealth being one of my favorite forms of combat, also looking like a more viable method since its not as much in Dark Souls makes me more excited.

  • @warmaster1112
    @warmaster1112 2 ปีที่แล้ว +68

    One of my favorite things from the trailer was when the charecter cast that arrow rain spell, it reminds me of a certain hungry glob...

    • @AGKyran
      @AGKyran 2 ปีที่แล้ว +6

      Yeah, we all reckonized our favorite slug spell !
      I died so many times to that...

    • @_Dacor
      @_Dacor 2 ปีที่แล้ว +1

      Like a mix between aldritchs arrow rain and a call beyond

  • @terricon4
    @terricon4 2 ปีที่แล้ว +98

    9:22 when he's laughing as he roasts you, how his mouth was opened an animated, I loved that moment of his character with that facial expression mixing with the audio and his action. Made it clear that they put a lot of work into him and his model, both as a boss, and as a character.

    • @darkpheonix831
      @darkpheonix831 2 ปีที่แล้ว +1

      It looks so goofy though lol my guy is all poggers

    • @schojdfjf6495
      @schojdfjf6495 2 ปีที่แล้ว

      I hope all the other bosses are provided with as much effort! I would assume they would, but I haven’t seen any of the others yet 😂

    • @terricon4
      @terricon4 2 ปีที่แล้ว +4

      Dragon and horse dude, quality on the dragon looked a little meh from what I saw... the horse guy looked a bit more interesting, though both are still hard to say given how it was clipped up and that uncertainty since its open world, what if I run over to a ledge and plink them with a bow? How do they respond? I got my concerns still on them.

  • @Meowthix
    @Meowthix 2 ปีที่แล้ว +3

    Ohh Alexander. One of the few true friends i've made so far. I felt a bit bad during the festival of Radahn when he talks so lowly of himself and then was heftily shocked when he said "let me just throw some warrior dead bodies in me and i'll be fine." That was not a thing I was expecting.

  • @l33tsmasher
    @l33tsmasher 2 ปีที่แล้ว +2

    really neat things you pointed out! i like this video alot and cant wait to see the stuff you make on it in the future!
    wow that hitbox was ridiculous on the spear enemies.
    I speculate the pots are actually just piloted by a person inside it.

  • @realkingofantarctica
    @realkingofantarctica 2 ปีที่แล้ว +225

    The three most interesting things to me are how enemy aggression works, the retaliation attack that was shown off in combat, and the potential for movement in the level geometry.

    • @devinnall2284
      @devinnall2284 2 ปีที่แล้ว +10

      I'm curious how enemies will react when you're in those hard to reach areas especially bosses

  • @kaelmic7476
    @kaelmic7476 2 ปีที่แล้ว +113

    "this would be highly inefficient"
    *flashback to bloodborne on the og ps4*
    from: the sign cant stop me cause i cant read

    • @chrismanuel9768
      @chrismanuel9768 2 ปีที่แล้ว +50

      >models actual 3D moon to hang overhead at all times instead of making it part of the skybox

    • @luketfer
      @luketfer 2 ปีที่แล้ว +5

      @@zopler5537 Yup it's actually a sphere in the sky, not part of the skybox. I'm guessing this is something to do with the switch from regular moon to blood moon that happens half way through.

  • @hans1
    @hans1 2 ปีที่แล้ว

    Thanks Zullie, a video like this is exactly what I was hoping for. You're awesome.

  • @hitandrunify
    @hitandrunify 2 ปีที่แล้ว

    Finally got the time to watch the vid - amazing job Zullie. The content is awesome and apparently never ending. So glad you decided to start posting more and more. I'm at the point where I look forward to any vid, just to see what hidden gem is to be found
    Kudos and keep up the great work

  • @orcish3747
    @orcish3747 2 ปีที่แล้ว +76

    Something exciting I noticed about the scimitar guy - when he is wielding 2 scimitars he has 2 sheathes on his sides, whereas in the instance where he uses the wind skill, there is only one on the left. Also, when using the twinblade, he has one sheathed scimitar on the right.
    In dark souls, twin weapons always appear on your character's belt even when not two handed. These are clearly two separate scimitars, one in the right hand slot, one in the left. To me, this is unbleeding proof that powerstancing is back!!

    • @kanseidorifto2430
      @kanseidorifto2430 2 ปีที่แล้ว +9

      WOOOOOO! CONFIRMED BY FACTS AND LOGIC, THAT’S WHAT I’M TALKING ABOUT!

    • @maxbenjamin7212
      @maxbenjamin7212 2 ปีที่แล้ว +2

      I want so badly for you to be right

  • @notveryartificial4486
    @notveryartificial4486 2 ปีที่แล้ว +116

    Magic. One thing I liked about remaster of Demon Souls was fancy and juicy magic animations. And it seems like Elden Ring has magic looking as juicy as other devs did in DeS Remake

    • @Whodjathink
      @Whodjathink 2 ปีที่แล้ว +9

      it can't just look good. It also needs to be functional and practical, which imo is what From lacks when it comes to magic.

    • @finngswan3732
      @finngswan3732 2 ปีที่แล้ว +1

      Ssaaammmmeeee!

    • @stupidanon5941
      @stupidanon5941 2 ปีที่แล้ว +1

      @@Whodjathink I will admit, I _have_ always enjoyed finding ways to make magic work effectively in pvp in From's titles, due in no small part to the playstyles that has led me to, which I have thoroughly enjoyed. I can also see, at least in Dark Souls 3, that they at least seemed to acknowledge that there needed to be spells specifically designed to be used in pvp such as the Farron darts and lightning arrow spells. However, trying to fight primarily with magic in pvp in Soulsborne has almost always been a fool's errand. You can kind of pull it off with pyromancy in narrow situations using specific builds, but outside of the Dark Souls 3 dueling arena, pyromancy's effectiveness falls off hard, as does the effectiveness of healing spells.
      What's more, there's not a whole lot of good magic can accomplish in pve outside of 'blow it up.' Yes, there are rare, niche situations where something like fall control or hidden body/hush can be useful, but when was the last time anyone remembers using, or seeing someone use, Undead Rapport? It's just faster and easier to fireball the thing and move on. Even a lot of the damage spells in Dark Souls have serious problems. Again looking at pyromancy in Dark Souls 3, every pyromancy they introduced with the DLCs are just trap options. It's literally more damage per second to just spam your best direct fireball nuke, and Bursting Fireball (the fireball shotgun) is similarly useless, which is a tragedy because it's a cool spell. It's the kind of thing that _should_ be a great frontal cone AoE for when you get rushed by multiple enemies. . . but you're still better off hucking the biggest fireball you have and hoping some of the enemies get caught in the blast. I've been talking about pyromancy, but all forms of spellcasting in From's games have these issues. Don't even get me started about Bloodborne.
      I don't need every spell to be good, I understand there will be some trap options no matter what they do, because not everything can be equally useful, but surely, a majority of the available spells should have their moments to shine, moments where the player will feel like they've made the right choice by going with that spell over a more 'standard nuke' spell.
      Unusual spells in pve have to be more than just unusual, they have to be good, and if magic is ever to be viable as a primary fighting strategy, as opposed to a supplementary toolkit, my opponent must be forced to do more than just roll directly at me and through the effect, by the spell I cast. Not asking for an 'I-win' button, but I was one of the first people to come up with the iron flesh / sacred flame combo, and when people started getting wise to that, I switched it up with black flame. The Scott Jund put out a meta-dueling pyromancer build, that basically used fire surge to provoke someone into doing something stupid and charging into black flame, or to just slowly, aggravatingly, burn someone down if they were using an ultra. Sure, it's fun when that's an _option_ , but not when it's just about the only way to make pyro good in duels.
      The possibilities with things like a combination of ranged AoE effects like the arrow rain, and the ability to summon spirits, makes me cautiously optimistic, but I still need to be convinced. Just once, I'd like to not be _as handicapped as I am_ when I play pure spellcaster builds in pvp, and I'd like to actually have more cool and interesting options for spellcasting in pve.

    • @Whodjathink
      @Whodjathink 2 ปีที่แล้ว

      @@stupidanon5941 I read this all and I completely agree. Certain spells like Fall Control end up being useless (and a waste of a slot) when rings can do the exact same thing. And I hate how it feels like you're fighting an uphill battle when it comes to spellcasting in a souls game. Bloodborne I give a slight pass because they were more about guns and hunting. Like if a "normal" person went up against monsters kind of thing, so at least thematically it works. But in the other souls games where they have enemies and bosses' spells be more effective than yours, then yeah it's a major problem.
      People will bring up how it'll be difficult to balance magic yet having low health/stamina and a much higher requirement to even wield spells doesn't seem to be "balanced" in their eyes. While I'm on the topic of requirements, it's outright ridiculous some of the requirements to use some of the spells/miracles/pyromancies and the amount of damage you actually get out of it. It's almost never worth the investment to ever use anything outside of a straight/greatsword half the time

    • @supereffective8292
      @supereffective8292 2 ปีที่แล้ว

      @@stupidanon5941 i also read this all but i haven’t got the slightest technical knowledge to pitch in, so ill just keep on reading lol. For the record, i did run a pure pyro build in one play through and it could be infuriating at times, but when you managed to kill someone, let alone the host and his two buddies, oooohh boy!

  • @Ryphel
    @Ryphel 2 ปีที่แล้ว +1

    Can't wait for your videos on this game, they are always extremely well made!

  • @anangryninja2824
    @anangryninja2824 2 ปีที่แล้ว +6

    One thing I’m wondering is that the world of Elden Ring could be the painted world created by the girl from DS3

    • @vanillagaming9959
      @vanillagaming9959 2 ปีที่แล้ว +1

      This is now my head cannon thank youuuuu

  • @erathymc.8765
    @erathymc.8765 2 ปีที่แล้ว +66

    I feel like no one has said anything about how cool a bird with swords for legs is

    • @D0NTST4RT
      @D0NTST4RT 2 ปีที่แล้ว +4

      didn't even notice that lol

    • @JM64
      @JM64 2 ปีที่แล้ว +5

      It doesn't have swords for legs, if you look closely you'll see the swords actually seem to be attached to its talons somehow

    • @zyibesixdouze4863
      @zyibesixdouze4863 2 ปีที่แล้ว +9

      @@JM64 likely grafting, the setting of Elden Ring seems to focus more on body horror

    • @D0NTST4RT
      @D0NTST4RT 2 ปีที่แล้ว +1

      @@JM64 It has organic jointed legs but they end in swords

    • @JM64
      @JM64 2 ปีที่แล้ว +3

      @@D0NTST4RT Yes, but it does seem to have proper talons too.
      Slow down the video and pause

  • @alberto8990
    @alberto8990 2 ปีที่แล้ว +218

    Moving around seems to be exactly like sekiro, you can stay in stealth until detected and I guess you can instakill normal enemies from behind.

    • @laynerowland1497
      @laynerowland1497 2 ปีที่แล้ว +9

      Seems like you might have to hit them with a sleep arrow though, otherwise he could have just snuck up behind that guy in the camp and stealth deathblowed him

    • @clayxros576
      @clayxros576 2 ปีที่แล้ว +16

      @@laynerowland1497
      Knowing stealth games, they might have slept them to not take a chance at whiffing the strike.

    • @lukaskeene8318
      @lukaskeene8318 2 ปีที่แล้ว +5

      not sure because if you look at the stealth part of the video the moment they kill the guard hit by the sleeping arrow the music changes from stealth-like to action/exciting battle music so msybe they have a way to balance it

    • @Orthane
      @Orthane 2 ปีที่แล้ว +1

      I really hope that's not the case, because it would mean you're more or less required to use Stealth. And I don't like Stealth. It did work well in Sekiro, but I'm wanting something more akin to a Bloodborne type game. One that takes Souls and adds new mechanics, a new setting, new lore, and new paces for combat.

    • @xylonus
      @xylonus 2 ปีที่แล้ว +2

      Well in the old leak trailers, before the offical trailer, i saw some stealth backstab move, which maybe you can backstab enemies while crouching but it'll be the same backstab move as Dark Souls 3

  • @angrywizard3199
    @angrywizard3199 ปีที่แล้ว +3

    Interesting seeing what you got right and wrong here post launch

  • @Slenderzz
    @Slenderzz 2 ปีที่แล้ว

    ngl i'm hyped for your videos keep up the good work man ty

  • @murphnturph2664
    @murphnturph2664 2 ปีที่แล้ว +240

    Notice that Alexander's model doesn't quite fit this ground. This suggests to me that his encounter will be dynamic, appearing at different places on each playthrough rather than set locations

    • @keaton9709
      @keaton9709 2 ปีที่แล้ว +19

      That would be a neat tidbit.

    • @Shadorenify
      @Shadorenify 2 ปีที่แล้ว +64

      Or even multiple times in a playthrough. I mean how many times did we help out Onion Man?

    • @Shad0wmoses
      @Shad0wmoses 2 ปีที่แล้ว +6

      @@Shadorenify oh the parallels! its deep.

    • @demitrysualokin2796
      @demitrysualokin2796 2 ปีที่แล้ว

      @@Shadorenify yoooo, what if Alexander is the npc that get eaten by the monster all the time or smh and we have to save him throughout the game

    • @endlesswanderer1753
      @endlesswanderer1753 2 ปีที่แล้ว +2

      @@Shadorenify I got mad onion man energy from pot boy. I was sad when he said Alexander rather than Siegpotmeyer.

  • @LimakPan
    @LimakPan 2 ปีที่แล้ว +79

    There seems to be a new type of magic, "blood magic" kinda thing. You can see that in one weapon art the player cuts their hand to make a massive attack, and before the boss fight they apply some unusual red buff onto the weapon that doesn't quite look like fire.
    Perhaps a type of skills that use HP instead of FP to cast?

    • @TheArnoldification
      @TheArnoldification 2 ปีที่แล้ว +14

      One thought I had is maybe it's a hint at a more robust weapon art system where you are able to take abilities from certain enemies. The main thing that makes me think this is the similarity in the wind projectiles between the enemies in the castle and the wa the player used before that.

    • @crisalidx5881
      @crisalidx5881 2 ปีที่แล้ว

      Hey, can you provide a timestamp for that "You can see that in one weapon art the player cuts their hand to make a massive attack" ?. Can't find it in the video.

    • @kalameet3136
      @kalameet3136 2 ปีที่แล้ว +1

      @@crisalidx5881 right after 3 skeleton special attack in the windy area.

    • @paradoxcloud4939
      @paradoxcloud4939 2 ปีที่แล้ว +2

      @@crisalidx5881 around 8:48, the player looks like cut his own hand to buff the weapon and the weapon glows dark red, we all can assume it's giving you some sort of damage plus since it should be buffing the sword from that

    • @brandonm6153
      @brandonm6153 2 ปีที่แล้ว +11

      @@paradoxcloud4939 That just looks like a resin application animation. I believe OP is talking about 6:40

  • @pockystyx4087
    @pockystyx4087 2 ปีที่แล้ว +9

    looking at the stat screen: VGR, MND, END seem to be the stats for HP, M/FP, and SP. Arcane might just be our summoning/luck stat. Equip load being laid out clearly has me hopeful that they'll be more informative a la DkS2 rather than DkS3's stat screen and numbers being unclear.
    Also hoping that since STR effects equip load, they don't tie cast speed to DEX again lol

  • @TheAcherion
    @TheAcherion 2 ปีที่แล้ว

    I like the format of this video. It gives us insight into what you are thinking about, which is really cool.

  • @RandomProduct
    @RandomProduct 2 ปีที่แล้ว +35

    I honestly thought the glowing eye on the Drake was more like the deathblow mechanic from Sekiro than a riposte system. Seems like From is really taking everything they've learned for Elden Ring.

    • @sarthakyadav8664
      @sarthakyadav8664 2 ปีที่แล้ว

      Also the takedown thing after shooting the guy with the arrow

  • @setsunaes
    @setsunaes 2 ปีที่แล้ว +13

    Poise is back, fall damage is gone. That's all I need.

    • @unison_moody
      @unison_moody 2 ปีที่แล้ว +1

      Why do you think fall damage is gone? It might as well just be reduced like in Sekiro.

    • @cacomeat7385
      @cacomeat7385 2 ปีที่แล้ว +7

      @@unison_moody it is reduced, the version of this trailer shown to the press has a hud, and it shows minimal (yet existent) fall damage

    • @Grandmaster-Kush
      @Grandmaster-Kush 2 ปีที่แล้ว

      Finally I can do my turtle and Giant Dad builds, been wanting to do it since DS1

  • @MrHxC93
    @MrHxC93 2 ปีที่แล้ว

    i really like your work and finally, some long and packed content! Still work like this, and you have my subscribe. And thanks to ymfah that I know that golden nugget which is your work. As a developer, I really respect it. This devotion is respectful.

  • @Ondrej.U
    @Ondrej.U 2 ปีที่แล้ว +13

    Stats are pretty clear:
    Vigor = HP
    Mind = FP + Memory Slots
    Str, Dex, Int, Fth = same as DS, scaling stats
    Arcane = Item Discovery (base is 100 as usual + 10 from Arcane), Luck, other minor scaling (e.g. like bleed / hollow in DS3)

  • @thechosenflutterbox
    @thechosenflutterbox 2 ปีที่แล้ว +46

    Being able to lvl up on the go is one of the things I loved about ds1, cuz it really felt like you were on a journey with no designated place to call home, save for the bonfires

    • @MrNasexD
      @MrNasexD 2 ปีที่แล้ว +13

      Yes, absolutely this. It really felt like a personal "lonely" journey through Lordran. Don't get me wrong, I love to have a safe place like The Hunters Dream, The Nexus or Majula but this isolation in DS1 hit different, in a very positive way for me

    • @lordmuhehe4605
      @lordmuhehe4605 2 ปีที่แล้ว +12

      But Miyazaki wants you to see his waifu with bare feet as often as possible.

    • @2401blue
      @2401blue 2 ปีที่แล้ว +2

      Since maiden-based leveling doesn't seem to be going anywhere, letting you talk with the maiden from any bonfire is a decent compromise, I suppose. ~w~

  • @boxlessone1046
    @boxlessone1046 2 ปีที่แล้ว +37

    Me and my brother found it quite fun to spot all the reused animations, like the dragon side swipe appears similar to the one they’ve used since Kalameet, the dragon falling for the riposte opportunity, and that skeleton forming head pat animation they haven’t bothered changing since DS1.

    • @MichaelDoesLife
      @MichaelDoesLife 2 ปีที่แล้ว +1

      LAZY developers. LAZY!

    • @boxlessone1046
      @boxlessone1046 2 ปีที่แล้ว +10

      @@MichaelDoesLife *sprays water* Bad! NO!

    • @AGKyran
      @AGKyran 2 ปีที่แล้ว +5

      Why change something already perfect?

    • @boxlessone1046
      @boxlessone1046 2 ปีที่แล้ว +4

      @@AGKyran honestly as olongapo as they don’t reuse the dragon charges of death I’ll be happy.

    • @calebplerry9664
      @calebplerry9664 2 ปีที่แล้ว +1

      the skeleton head tap is so cute, i hope every game with skeletons has it lmao

  • @CrymsonNite
    @CrymsonNite 2 ปีที่แล้ว +1

    This was actually very informative, I love when people that know the inside bits give their two cents on trailers.

  • @halfslashmoon
    @halfslashmoon ปีที่แล้ว +3

    no, actually, hitting up the grace and ignoring varre seems about right actually

    • @Silancet
      @Silancet ปีที่แล้ว +1

      Not talking to varre???, truly a maidenless tarnished you are then

  • @Nephutis
    @Nephutis 2 ปีที่แล้ว +11

    alexander being the one to wield the moonlight greatsword in this game would be pretty amazing.

  • @danilokavanagh9406
    @danilokavanagh9406 2 ปีที่แล้ว +8

    At first i tought Alexander was IN the pot boy, not the pot boy itself

    • @ZullietheWitch
      @ZullietheWitch  2 ปีที่แล้ว +4

      To be fair, we don't know what's in there. The pot guys could be a lot more messed up than we think.

    • @danilokavanagh9406
      @danilokavanagh9406 2 ปีที่แล้ว

      @@ZullietheWitch Yeah, that true. The texture of the arms kinda makes me think of some kind of elemental creature

  • @_insomniac_423
    @_insomniac_423 2 ปีที่แล้ว +6

    I think that players will definitely be given the option to also graph things onto themselves. In the multiplayer portion, the co-op partner is seen using a Dragon attack that looked similar to what Godric does in his boss fight. Maybe it would function somewhat similar to Beasthood in Bloodborne, but there would now be more transformations available.

  • @Joel_Inosin
    @Joel_Inosin 2 ปีที่แล้ว

    I didn't even notice that NPC on the left! amongst other neat details. Thanks for the take.

  • @justicevasey2295
    @justicevasey2295 2 ปีที่แล้ว +31

    *Realizes arcane is a stat* Ahh, majestic.

    • @aya8475
      @aya8475 2 ปีที่แล้ว +8

      A tarnished is a tarnished, even in a dream

    • @bl00by_
      @bl00by_ 2 ปีที่แล้ว +2

      A Tarnished is a Tarnished, even in a dream...

    • @aya8475
      @aya8475 2 ปีที่แล้ว +2

      @@bl00by_ haha, lol

    • @bl00by_
      @bl00by_ 2 ปีที่แล้ว +3

      @@aya8475 Well that's a weird coincidence...

    • @Sharkamfss
      @Sharkamfss 2 ปีที่แล้ว +6

      But alas, not to fast
      The release date swirls and churns undecided

  • @AmritZoad
    @AmritZoad 2 ปีที่แล้ว +54

    2:30 Mind is Attunement which increases the FP and adds additional Attunement Slots aka. Memory Slots. Luck in DS3 is basically replaced by Arcane which basically increased the character's Item Discovery but here Arcane might have additional benefits like for example, increasing the time spirits can be summoned.

    • @RobertPayne556
      @RobertPayne556 2 ปีที่แล้ว

      DS3 - Luck
      BB - Arcane (above Bloodtinge)

  • @streetpunkstreams4730
    @streetpunkstreams4730 2 ปีที่แล้ว

    Coming from a relatively new fan but still someone whos enjoyed these games since bloodbornes release, thank you so much Zullie for everything youve done for this community. Your videos have reignited my love for this series, and even boosted my creativity and passion for game design and encouraged me to learn how to code and start my own studio! I dont think I ever would have thought to try if your content hadn't gotten me interested in how games are made and the little tricks and secrets that are often hidden from the player. So thank you not only for giving the average fan a window into what used to be only available to an incredibly small group of dedicated hackers and data miners, but also for being a big part of why I was able to find a new personal passion.

  • @jojoversus1100
    @jojoversus1100 2 ปีที่แล้ว

    Congrats on 200k!!!!

  • @Clockwonk
    @Clockwonk 2 ปีที่แล้ว +56

    Interesting that they said pvp AND invasions like they were 2 separate things. Maybe that means that we'll also get some sort of arenas.

    • @TheOmertosa
      @TheOmertosa 2 ปีที่แล้ว +13

      Sounds good to me. I dunno if I'm the only one out there that dislikes it but I hated invading people only to invade into a world setting up a fight club while there's arena's you can go to with 2v2's and such.

    • @Sharkamfss
      @Sharkamfss 2 ปีที่แล้ว +5

      @@paulhayes7165 DS1 and DS3 also had arenas in their respective DLCs. Hopefully Elden Ring will have one in the base game.

  • @SM4SH3R
    @SM4SH3R 2 ปีที่แล้ว +18

    7:00 anyone notice that the armour is rusted or maybe "tarnished" I bet this is Elden rings hollowing equivalent

    • @Cooperal
      @Cooperal 2 ปีที่แล้ว +6

      Yeah the sword also looks more coppery. You can see that more cloth is torn away here compared to other scenes too.

  • @DefinitionofFailure
    @DefinitionofFailure 2 ปีที่แล้ว

    Congrats on 200k Zullie!

  • @LordEverlost
    @LordEverlost 2 ปีที่แล้ว

    Thank you for this wonderful analysis I'm even more excited now!

  • @LazyGamerPerson
    @LazyGamerPerson 2 ปีที่แล้ว +23

    Friendship ended with Solaire, now Alexander is my best friend

  • @GehrmansWheelchair
    @GehrmansWheelchair 2 ปีที่แล้ว +56

    Zullie, just wanted to say that I hope you don’t feel pressured to immediately start cracking this game apart for us fans; you work so damn hard as is, we definitely want you to get at least one proper run through the game before you get back to what you do. Thanks for all of the great content. 💙

    • @endlesswanderer1753
      @endlesswanderer1753 2 ปีที่แล้ว +7

      At this point, I think Zullie's doing it for herself as much as she's doing it for us.

    • @kanseidorifto2430
      @kanseidorifto2430 2 ปีที่แล้ว

      Her?

  • @literally_leo
    @literally_leo 2 ปีที่แล้ว

    I liked and subscribed zullie! I love your content!!

  • @hntr_official
    @hntr_official 2 ปีที่แล้ว

    Damn! That looks awesome! Also thanks for highlighting the missed details

  • @crunkyy1614
    @crunkyy1614 2 ปีที่แล้ว +91

    This game seems like its everything FromSoft has tried to make in the past but either failed or didn't do correctly, except this time they got it down, they heard the criticism they heard the complaints, and this game is an answer to all of them.

    • @Mythraen
      @Mythraen 2 ปีที่แล้ว +7

      Yeah?
      What's the timestamp for the modular mech design and play portion of the game?

    • @twat3789
      @twat3789 2 ปีที่แล้ว +25

      @@Mythraen WHERE IS THE VIABLE MIRACLE BUILD OLD MA-wait wrong youtuber

    • @Mythraen
      @Mythraen 2 ปีที่แล้ว +6

      It's so weird to me, someone who played Armored Core games before Demon's Souls was even a twinkle in its father's eye, that people know From Software for their melee-focused action-RPG games.
      Armored Core had its rough patches as a series, but I think I can solidly recommend Armored Core and its two sequels, Armored Core 2 and its sequel, Armored Core 3 and its sequel, and Armored Core 4 and its sequel. (Yes, I know how weird that looks. It makes sense if you look up how they named/numbered the games.)

    • @Gorecatto
      @Gorecatto 2 ปีที่แล้ว +8

      I just want them to make big weapons rest on the shoulder when in the left hand
      DS2 GOT IT , WHY DS3 COULDNT DO IT WHEN THERE IS A GODAMN TWIN GREATSWORD IN THE GAME

    • @mecromelon6717
      @mecromelon6717 2 ปีที่แล้ว +6

      Tbh I wouldn’t judge the game until the hype dies off a few months after release. We still don’t know if magic is any good, what the meta would be like, etc. to make any claims on if this game will cover every complaint. It’ll probably be really good, but I doubt it’ll be the perfect game you’re hyping right now.

  • @chrommel1
    @chrommel1 2 ปีที่แล้ว +4

    Godrick, grant us arms

  • @umgak_prime
    @umgak_prime 2 ปีที่แล้ว +2

    It's cool to see how looking back, much of Zullie's predictions were spot on. Not the "egg" though. That's a Land Squirt.

  • @anagramconfirmed1717
    @anagramconfirmed1717 2 ปีที่แล้ว +5

    This feels, so far, amazing. Im trying desperately to not get my hopes up but this demo is making that difficult.

  • @draxxilion5957
    @draxxilion5957 2 ปีที่แล้ว +97

    The "soul greatsword" used in the godrick fight isn't cast with a spell, so I think it might actually be a weapon skill that requires high FP cost and some intelligence (so perhaps weapon skills have stat requirements themselves)

    • @kanseidorifto2430
      @kanseidorifto2430 2 ปีที่แล้ว

      I’ve heard on a discord server that spells can be cast potentially with melee weapons, but are nowhere as good as through a staff or other catalyst.

    • @draxxilion5957
      @draxxilion5957 2 ปีที่แล้ว +1

      @@kanseidorifto2430 I highly doubt the authenticity of that, just because it seems so weird; and we can't really say if the "soul greatsword" here is an actual spell or not. (it's like comparing lothric's holy blade weapon art to that of a spell, though with the caveat that this spell existed in other games. If you prove me wrong I'll give you a few of whatever is the effective ember/humanity/human effigy of Elden Ring.

    • @kanseidorifto2430
      @kanseidorifto2430 2 ปีที่แล้ว

      @@draxxilion5957 Debatably so. And back at you for giving you the equivalent in Elden Ring.

    • @draxxilion5957
      @draxxilion5957 2 ปีที่แล้ว

      @@kanseidorifto2430 well, I think we’re both right and both wrong… some ashes of war pretty much are spells, but they aren’t really. Weird, but it is a hella cool system!

  • @jackmoody86
    @jackmoody86 2 ปีที่แล้ว +31

    I’ve only just begun following the hype train, but during the stealth bit, was that a sleep arrow they used?
    Now I’m wondering about the addition of new status effects and potentially non-lethal damage?

    • @VaderHater1993
      @VaderHater1993 2 ปีที่แล้ว +10

      Definitely was, as in the scene before they crafted a sleep arrow.

    • @Sharkamfss
      @Sharkamfss 2 ปีที่แล้ว +15

      Ymfah is going to love doing a pacifist run on this game.

    • @GrassPokeKing
      @GrassPokeKing 2 ปีที่แล้ว +2

      Imagine beating a boss, but not killing it

  • @erikbowers0776
    @erikbowers0776 2 ปีที่แล้ว

    I'm more excited to see you dive deep into the games and how they work mechanically than I am to actually play it, and it looks like a rad game!

  • @Drakoulio
    @Drakoulio 2 ปีที่แล้ว

    *THIS* is this video I've most been waiting for. Thank you Zullie.

  • @nolanasd6092
    @nolanasd6092 2 ปีที่แล้ว +18

    If I had to guess, I would wager that Vigor is health, Endurance is stamina/equip load,Str and Dex are probably classic weapon types, The split between Faith, Intelligence, Mind and Arcane is a little less clear though.
    I would assume due to it's positioning in the list that it acts similar to DS3 attunement.
    Faith is probably classic fromsoft miracles, however int/arc is confusing.
    This might be a stretch but I have to wonder if there is a third type of magic, int covering sorceries and Arcane covering the summoning of creatures/phantoms of enemies that we see in the video.
    As for how the spirits work, since it is an open world map, I wonder if there would be ds1 style nearly no loading gates and that the NPCs would just be hidden offscreen, with only a few sets covering vast swathes of the map each.
    Beyond that I find it interesting that it looks like they might be continuing the whole greed=bad physical change. Godrick seems really corrupted and warped, something that also applied to previous mimics (if I remember correctly greedy humans became mimics.)
    I'm not surprised that they are bringing back chargeable magic, it doesn't seem to bee too much of a stretch going from chargeable heavy attacks and the old moonlight spell to many more chargeable magic attacks.
    Overall I can't wait to see Zullie chop this thing up and figure out how it ticks. Especially how it deals with NPC ability to follow the player and whether the world will be 'zoned' or if it will be considered by the computer to be one massive area

    • @CleopatraKing
      @CleopatraKing 2 ปีที่แล้ว

      if they streamline int to be both pyros and sorceries, i expect arcane, along with being a luck stat, will allow us to use certain tools like the dragon head stone we see the other coop player use, and possible things not unlike hunter tools in bloodborne. i could be wrong tho

    • @--plz-hlp
      @--plz-hlp 2 ปีที่แล้ว +1

      Theres a lot more things beneath the surface, but arcane might be involved with weapon arts.

    • @calebplerry9664
      @calebplerry9664 2 ปีที่แล้ว +1

      Vigor is HP
      Mind is Attunement Slots
      Str/Dex is same as usual
      Intelligence is for not-sorceries
      Faith is for not-miracles
      Arcane is probs for evil magic

  • @TehSymbiote
    @TehSymbiote 2 ปีที่แล้ว +10

    so many interesting this we can take away from what they've shown. The standouts for me so far are:
    - obvious Soulsborne assets
    - Sekiro stealth and assets
    - BotW Map and waypoints
    - BotW/HorizonZeroDawn crafting system
    - casting/magic arts looks lit
    - there a spell that is cast in the original video that is the same as the terror beam Shichimen warriors use in Sekiro
    - they've SOMEWHAT improved the jumping animation from the leaked clip we recently saw

  • @semajnosnhoj6351
    @semajnosnhoj6351 2 ปีที่แล้ว +1

    I'm so excited and I just stumbled across this!!
    This looks awesome!!!

  • @LordOfAncients
    @LordOfAncients 2 ปีที่แล้ว

    Your content is absolutely outstanding 👏 thank you!!

  • @Er404ChannelNotFound
    @Er404ChannelNotFound 2 ปีที่แล้ว +57

    I think the spots near the lightning are graves of other players like bloodstains, and the lightning signals the presence of a field boss who'd show up if you stick around, at least that's my speculation.

    • @lop90ful1
      @lop90ful1 2 ปีที่แล้ว +12

      Seems like lighting charged materials to me

    • @madmuffin2842
      @madmuffin2842 2 ปีที่แล้ว

      @@lop90ful1 or maybe a item which when thrown causes lightning to hit it

  • @FlamenYong
    @FlamenYong 2 ปีที่แล้ว +6

    You reckon Alexander is Elden Ring's onion knight?

    • @Zayindjejfj
      @Zayindjejfj 2 ปีที่แล้ว +6

      He definitely has the laugh and the jolly attitude.

    • @elgringosupremo
      @elgringosupremo 2 ปีที่แล้ว +4

      He speaks with the same cadence

  • @EliaS-wg6yk
    @EliaS-wg6yk 2 ปีที่แล้ว

    Congratulations for reaching 200k!

  • @ShitakiBoy
    @ShitakiBoy 2 ปีที่แล้ว

    Nice to come back and see how the guess and theories held up!