I agree. I think the first few levels of Doom would be playable if this demo runs at 10 frames per second. When I remove the status bar and all sprites, use only flat walls and render just 30 by 1 screen units, this demo runs at only 6.6 frames per second.
Swizpig is working on a color version by using Chunky Copper for Amiga. The weapons and the status bar could probably be implemented with hardware sprites. And probably assembly could be used for some parts.
I think for the status bar I think a copper split between the viewport and the hud would probably work, and I think for the HUD using the blitter would be fine.
Pretty cool that text mode is akin to a dithered effect. Very cool.
Gonna be honest this is an impressive port.
Atari Falcon would be interesting with its DSP in addition to its 68030
Well uh.. if you speed the video up to 2x speed, it sorta almost looks playable.. kinda
I agree.
I think the first few levels of Doom would be playable if this demo runs at 10 frames per second.
When I remove the status bar and all sprites, use only flat walls and render just 30 by 1 screen units, this demo runs at only 6.6 frames per second.
I think if it was optimized even fruther just for the amiga, i think this could run at 5-10 fps in color? I dont know
Swizpig is working on a color version by using Chunky Copper for Amiga.
The weapons and the status bar could probably be implemented with hardware sprites.
And probably assembly could be used for some parts.
I think for the status bar I think a copper split between the viewport and the hud would probably work, and I think for the HUD using the blitter would be fine.
@@TofiOfficial Sounds promising, but I'll leave the programming to the Amiga experts.
Maybe they might figure out something better than I did.