Advisor: Our troops are getting aoe'd into the ground by those thors, should we do someth- Zagara: Send more of them Advisor: But didn't we jus- Zagara: DID I STUTTER
the reason adding move speed and attack speed to units makes the game end faster is that fights happen faster, and are ended faster, but new waves dont spawn faster, meaning there is more opportunity for a wave to end the game or deal damage.
I've always been a Mass Aberation + Hunter Killer person myself, Aberrations are basically Ultralisks that spit out Splitterlings on death (Which in turn split on death) who utterly destroy the ground and have no real counterpicks ('Cause anything that can deal with the Aberrations dies to the resulting horde of Splitterlings) while the Hunter Killers are Hydralisks on steroids (What Hydras do to air needs no explanation)
Since you are new in this, i will fill in the info. Abathur's Mutas are Anti-armoured air units, they deal x2 damage against armoured units. Thors and anything classified as armoured will absolutely die before mutas, no exception. Also your zerglings are for support and distraction only, unless you have something that can deal damage, a bunch of zerglings will be finished by Thors. Queens and Hunter Killers and Zagara ain't the answer for damage dealers. My suggestion is a 1:1 ratio between zerglings and banelings.
One-Soul-a-Time Mutalisk are light units and thors deal bonus damage against light units on their air attack and they have splash. However mutalisk’s shots will bounce a 7 times after upgrade and thus can be considered some what of a splash attack.
He should have gone abberations, no questions asked. It would have helped both on the artanis AND swann wave, due to the initial tanking, anti armour attack, as well as banelings on death.
Archons can't use High Templar abilities because they channel their entire psionic energy into their shield and attack. So no energy left for causing storms and other shenanigans. They are essentially one meaty psionic storm themselves.
With your unit composition you should either mass banelings or aberations with some zerglings in back to fill the gaps. Then with scourge you are better off to use the corruptors in front to take the initial alpha then load either the left or right with like 10-20 to just wipe out the sky.
abathur wasn’t manual controlling blinding cloud, Inc didn’t manual control Zagara, swann didn’t turn off AI control tank unsiege after they sieged... yea
Play Co-op Mode on easy, then normal, then let your allies slowly trickle you into hard games when you are still "normal", eventually you will get better.
I play a lot of Zagara and I've got to say: I don't like the queens, they're not bad per say, but abberations are just so much better, a tank that once it dies it turns into two banelings, and Hunterkillers to backline for such a devestating frontline. I usually tech rush to 3 with just Zagara out in the field Also: Abathur's Muta's do bonus damage versus armored, so it's good to mass them against armored foes XD
@@yakubtasar878 I rush t3 in every game, it's a slow start but you ramp up quickly once the abberations come out (if it's stukov bunkers go hunter killers) as it's two banelings per abberation (which is a 210 value, plus the damage resistance aoe) honestly, I think that Abberations and Corruptors should be T3 and hunter killers T2, Zagara doesn't have any t2 for land
@@amateurishauthor2202 You are weighing your team down if you rush T3 every game. You need something in between, if only for distractions. Zagara is poorly designed for this reason tho.
In fairness, adding the tempest did bring them forward quite a distance.. Then scourge happened. And the tempest survived! Then more scourge happened. Then they lost.
Its game ending buff because its not going to tip the battle balance if people match the opponents, but whoever wins the battles moves across the field faster and attacks the main objective faster. So you still have to strategize, but it forces at least some objective damage to hqppen often
Zerg ( Shit at tank, good at swarm n healing, ok at dmg) Terrain ( Shit at tank, ok at swarm, ok at dmg, shit at healing) Protoss ( Good at tank, shit at swarm, good at dmg , none healing)
Hunter killers are first met in the 2nd mission of the starcraft classic zerg campaign when you have to escort the chrysalis to the beacon. In ST1 they had double the stats of a normal Hydra with 20 spine dmg rather than the normal 10. They can be seen it : 2nd mission sc1 classic 1st&2nd mission sc 1 bw battle on the amerigo(sc1 mission I forgot).
tip: dont waste ur time right-clicking for auto cast on greyed out upgrades, once the ability gets unlockt your auto cast gets canceled and u have to do it again
not really since it can help you if u have a good unit compostion. The other team's waves spawns more freqently. Its even no matter how many people leave.
Advisor: Our troops are getting aoe'd into the ground by those thors, should we do someth-
Zagara: Send more of them
Advisor: But didn't we jus-
Zagara: DID I STUTTER
Yup, pretty much XD
It's a zerg thing.
Advisor: n-no ma'am
Zagara: damn well i didn't...
i mean to be fair thats the most zerg thing you can do lore accurate and all that
the reason adding move speed and attack speed to units makes the game end faster is that fights happen faster, and are ended faster, but new waves dont spawn faster, meaning there is more opportunity for a wave to end the game or deal damage.
Also, the fortresses don't get tankier so it's easier to actually end the game
Plus a fast unit will beat someone to the middle and get more resources
Plus a faster melee unit might reach a siege tank before it sieges up/down
I really like how you've branched out from only Forts gameplay. Still love the Forts though.
I've always been a Mass Aberation + Hunter Killer person myself, Aberrations are basically Ultralisks that spit out Splitterlings on death (Which in turn split on death) who utterly destroy the ground and have no real counterpicks ('Cause anything that can deal with the Aberrations dies to the resulting horde of Splitterlings) while the Hunter Killers are Hydralisks on steroids (What Hydras do to air needs no explanation)
I’m loving these direct strike vids
Since you are new in this, i will fill in the info. Abathur's Mutas are Anti-armoured air units, they deal x2 damage against armoured units. Thors and anything classified as armoured will absolutely die before mutas, no exception.
Also your zerglings are for support and distraction only, unless you have something that can deal damage, a bunch of zerglings will be finished by Thors. Queens and Hunter Killers and Zagara ain't the answer for damage dealers.
My suggestion is a 1:1 ratio between zerglings and banelings.
One-Soul-a-Time
Mutalisk are light units and thors deal bonus damage against light units on their air attack and they have splash.
However mutalisk’s shots will bounce a 7 times after upgrade and thus can be considered some what of a splash attack.
He should have gone abberations, no questions asked. It would have helped both on the artanis AND swann wave, due to the initial tanking, anti armour attack, as well as banelings on death.
You could make a sledgehammer out of marijuana joints and still not be as blunt as Zagara.
Archons can't use High Templar abilities because they channel their entire psionic energy into their shield and attack. So no energy left for causing storms and other shenanigans. They are essentially one meaty psionic storm themselves.
but if they smoke some weed and become high they can
With your unit composition you should either mass banelings or aberations with some zerglings in back to fill the gaps. Then with scourge you are better off to use the corruptors in front to take the initial alpha then load either the left or right with like 10-20 to just wipe out the sky.
What a phenomenal gaming experience 😎
What a phenomenal gaming experience
How he pronounces "Banelings" as "bane-a-lings" upsets me on a personal level.
the chinese man hath spoken! Listen, sire, to the wisdom he has brought forth to thou foostep!
The priblem is that you used frenzy only 1/5 of possible times, this game should have been 10 min shorter....
was wondering why he isn´t using Frenzy...
abathur wasn’t manual controlling blinding cloud, Inc didn’t manual control Zagara, swann didn’t turn off AI control tank unsiege after they sieged... yea
Jesus 35:00 minutes that's the longest video I've seen from you so far
I blame you're *MASS AMOUNT OF F I R E P O W E R*
That was an epic battle, gg and well played to all
Loving these Starcraft video lately
Please do more this is good. It got me to reinstall starcraft again! and then uninstall it after 30 minutes case I'm bad at strategy
Play Co-op Mode on easy, then normal, then let your allies slowly trickle you into hard games when you are still "normal", eventually you will get better.
i diggin your direct strike vids man
I thought for a few seconds to "firefly" and "reavers", and I understood the reference, I saw the film too ... Ha Ha
film?... O~O i thought it was a song reference lmao
A Firefly reference!! Yes
Scan at 29:30 probably wins the game... Tanks lost sight of enemy base... =/
I play a lot of Zagara and I've got to say: I don't like the queens, they're not bad per say, but abberations are just so much better, a tank that once it dies it turns into two banelings, and Hunterkillers to backline for such a devestating frontline. I usually tech rush to 3 with just Zagara out in the field
Also: Abathur's Muta's do bonus damage versus armored, so it's good to mass them against armored foes XD
The queens are OK for healing the abberations. But guessthe t3 rush will become to slow...
@@yakubtasar878 I rush t3 in every game, it's a slow start but you ramp up quickly once the abberations come out (if it's stukov bunkers go hunter killers) as it's two banelings per abberation (which is a 210 value, plus the damage resistance aoe) honestly, I think that Abberations and Corruptors should be T3 and hunter killers T2, Zagara doesn't have any t2 for land
Will try it next time the god of randoms assign me zagara to play with, thanks.
Totally agree with Zagaras T2 issue.
@@amateurishauthor2202 You are weighing your team down if you rush T3 every game. You need something in between, if only for distractions. Zagara is poorly designed for this reason tho.
That enemy toss committed team suicide by investing in those tempest
In fairness, adding the tempest did bring them forward quite a distance..
Then scourge happened.
And the tempest survived!
Then more scourge happened.
Then they lost.
I am still surprised this man does not have more subs.
Zagara’s strategy: “Suicide is badass!”
Its game ending buff because its not going to tip the battle balance if people match the opponents, but whoever wins the battles moves across the field faster and attacks the main objective faster. So you still have to strategize, but it forces at least some objective damage to hqppen often
However it do help your melee units run through enemy fire faster.
Also buff dps.
I have 10 pages of homework, I am watching this while doing it. (I finished it btw, as it was a coloring book).
Keep up the good work
i am verry thank full for you playing thees games it gets my mood up +++++++ its to good content +rep
Should have gone abberations, mistake right from the start to add banes and hunter killers.
*Electronic chirping intensifies*
Abberrations are the unsung hero in Zagara's arsenal in my opinion
Love you're videos
From Philippines
Zerg ( Shit at tank, good at swarm n healing, ok at dmg)
Terrain ( Shit at tank, ok at swarm, ok at dmg, shit at healing)
Protoss ( Good at tank, shit at swarm, good at dmg , none healing)
Glorious!!
Starcraft2 only utilizes 2 cpu cores so if you OC the 2 cores it can help your frame-rates
yeah its not optimized well
Any small unit: *exists*
Incursus: moRe BaNEliNgS
Should do a max-upgraded all zergling swarm.
i like to play protoss and i still manly play SC 1. but these vids are fun
Do you plan on doing any other races such as protoss?
should you use that bloodlust-like thingy more then once you'd perform quite better
and those mutas counter the thors, scince they do more dmg agains armored, only when those mutas are distraced thors can dmg them
When will you play more Worbital?
Entertaining video but very low level play from Project Incursus, maybe he just started playing Direct Strike.
you need more banelings
Is this game mode avaliable for people who own free sc2?
Kole Tijanic
You cannot create your own lobbies, but you can join lobbies of this mode that others have made and opened
Do the cannon cannon mod on forts
More!
U can try interview to be a caster, i think u suit the position very well
“Oh dear”
not explosive enough ur supposed to crash the opponents with explosive swarm Zagara
About a month ago I had a match that last 45 minutes and it really tank the FPS.
trust me, try arcade game - entropy td
im getting so triggered by the fact that you dont spend zour level points (klick on exp bar on top left)
it is on the top left
@@sekliley7587 u right, idk how i messed that up
@@the1ultimatet1u49 impersonation is bad.
woah, 30 minutes just passed
Abathur won this game solo
Hunter killers are first met in the 2nd mission of the starcraft classic zerg campaign when you have to escort the chrysalis to the beacon.
In ST1 they had double the stats of a normal Hydra with 20 spine dmg rather than the normal 10. They can be seen it :
2nd mission sc1 classic
1st&2nd mission sc 1 bw
battle on the amerigo(sc1 mission I forgot).
tip: dont waste ur time right-clicking for auto cast on greyed out upgrades, once the ability gets unlockt your auto cast gets canceled and u have to do it again
The real victor was the other side after losing a teammate
not really since it can help you if u have a good unit compostion. The other team's waves spawns more freqently. Its even no matter how many people leave.
Try the tear five mortar (BFC mortar)👍🏻👍🏻👍🏻
Must be nice getting carried
This guys wave was almost .. no it was complete shit.