HP Inflation is (Probably) Going to RUIN Honkai Star Rail

แชร์
ฝัง
  • เผยแพร่เมื่อ 20 ม.ค. 2025

ความคิดเห็น • 1.2K

  • @dplayer2693
    @dplayer2693 หลายเดือนก่อน +1643

    First inflation screws me irl, now it's screwing me ingame

    • @usmansubhani7482
      @usmansubhani7482 หลายเดือนก่อน +34

      Welcome to the UK

    • @DaRealSk.
      @DaRealSk. หลายเดือนก่อน +68

      and i’ll be screwing you next

    • @Satyr42
      @Satyr42 หลายเดือนก่อน +26

      @@usmansubhani7482 Welcome to the entire Western world. We're all screwed.

    • @Iyoverse
      @Iyoverse  หลายเดือนก่อน +115

      This hits hard in today’s society.

    • @yrn_serios
      @yrn_serios หลายเดือนก่อน +14

      Can i join?​@@DaRealSk.

  • @godkingvontez1108
    @godkingvontez1108 หลายเดือนก่อน +785

    On top of hp inflation. They forcing you to play certain characters and teams. So u cant even use the actual characters you like without insane lvls of investment.

    • @mystey1
      @mystey1 หลายเดือนก่อน +27

      Some are certanly useless in PF and Apoc Shadow

    • @godkingvontez1108
      @godkingvontez1108 หลายเดือนก่อน +90

      @mystey1 and that shouldn't be the case. We invest time and money into these characters just for them to be damn near unplayable a month later

    • @mihneadragu1116
      @mihneadragu1116 หลายเดือนก่อน +37

      Right now it's limited to sustain follow up, break teams or brute forcing with Acheron. One of my best friends invested into e2 acheron with her light cone and premium team, managed to obliterate this MOC with premium Acheron and premium Firefly, although his Galagheer almost died but there's that. On the other hand I went through hell and back with Feixiao's premium team and Rappa's because I lack Aventurine and Lingsha, but even then, needing to always be top meta or have absurdly good builds on your characters for each moc12 is unnecessary.

    • @godkingvontez1108
      @godkingvontez1108 หลายเดือนก่อน +15

      @@mihneadragu1116 and now that we moving into summons its probably gonna be impossible to win with any other team 😂

    • @czsgenesis
      @czsgenesis หลายเดือนก่อน +21

      i bet that by the time they release their 2nd 3.0 meta team they will create a shit ton of bosses with the break immunity mechanic just to shit on superbreak.

  • @ToothpickSamurai
    @ToothpickSamurai หลายเดือนก่อน +760

    While power creep is inevitable, they really need to slow it down. It's getting really hard to keep up with the state of the game when we have a 1.5mil health increase just cause the new character can pump out more damage. There are people saying "Do you really need to clear all the end game content?" and while the answer is no, it's not like they are giving us anything better to do not to mention that Jades are involved incentivizing people to do it, not to mention it feels extremely bad to have 35/36 stars on moc because you didn't invest in the newest latest and greatest. This level of power creep shouldn't be encouraged just cause a few people don't care, it needs to be toned down so that the foa team isn't immediately gimped just cause Rappa does 5x more damage.

    • @chomperplant2843
      @chomperplant2843 หลายเดือนก่อน +9

      But they can't slow it down. Unless it is forced upon making useless characters that won't make benefit of money.

    • @ToothpickSamurai
      @ToothpickSamurai หลายเดือนก่อน +91

      @@chomperplant2843 that is the fallacy of power creep, if it's too fast you force it to be faster until the numbers get too big to make sense. Eventually they would end up in a situation where every new character could completely invalidate the previous characters existence. If they want to keep up this level of power creep they would have to start directly buffing old characters but we both know that they would never do that lest they invalidate the reason to pull new characters.

    • @chomperplant2843
      @chomperplant2843 หลายเดือนก่อน +8

      @@ToothpickSamurai Well isn't that the marketing plan for Hoyoverse. Rather than buffing old characters to risk losing their income. It would make new units useless.

    • @ToothpickSamurai
      @ToothpickSamurai หลายเดือนก่อน +48

      @@chomperplant2843 The point of the matter is never to stop the power creep, but to stop increasing it at a ridiculous rate. Cause yes you're right, they need new characters to be better or else they wont sell. But it's currently at a rate that's way too harsh, cause Feixiao just came out last patch and the follow up team is already starting to feel bad since Rappa got released.

    • @chomperplant2843
      @chomperplant2843 หลายเดือนก่อน +2

      @@ToothpickSamurai But its hard to balance the power creep. Usually companies that makes power creep creates a marketing success. So if it became their only source of income. If it either got leaked whether how useless the kit or how op the kit is. The usual blame is on the players for giving them that kind of mindset.

  • @BmanRockhart
    @BmanRockhart หลายเดือนก่อน +779

    The HP inflation makes me very concerned of what’s coming in 3.x for Amphoreus, given my E1 Himeko SuperBreak Team can’t 36* 2.6 MOC. I only got 35 stars. I’m ready to pull Aglaea & Sunday, but I’m not ready for my Feixiao to hit 200k only to scratch off 8-9% health

    • @suhridguha2560
      @suhridguha2560 หลายเดือนก่อน +19

      dude noo.... i used e0s0 break himeko for the dino side, got it in 5 cycles. although i have e1 ruan mei so maybe that helps :3

    • @BmanRockhart
      @BmanRockhart หลายเดือนก่อน +39

      @suhridguha2560 I used my E1 Mei as well, but somehow I always hit that 19 cycle mark, like everytime I attempt it. With HMC & Gallagher too. I could keep trying at it, but honestly, I don’t wanna lose my sanity trying over & over for 80 extra jades

    • @RygarFang1599
      @RygarFang1599 หลายเดือนก่อน +12

      Note, you can do a 2 x 2 x 2 gear set to get a higher SPD, which is about 17+. Then add Boots SPD 25, you can get about 40+ SPD. Now, you can get more turns in a cycle, a little easier, more turns more damage. Also, DDD is helpful.

    • @Sergmanny46
      @Sergmanny46 หลายเดือนก่อน +1

      @@RygarFang1599 DDD?

    • @suhridguha2560
      @suhridguha2560 หลายเดือนก่อน +2

      @@BmanRockhart i got it in 3 tries :3
      what are the speeds on your characters?

  • @Eclectic.Nostalgia
    @Eclectic.Nostalgia หลายเดือนก่อน +216

    Hoyo devs: Our own premium characters are making the game too easy.
    Hoyo devs: Let's fix it by HP inflation..
    Powercrept characters: What about us?
    Hoyo devs: Then we'll give you FREE standard Powercrept characters.

    • @IdeasAreBulletproof
      @IdeasAreBulletproof หลายเดือนก่อน

      Hoyo: F..K YOU WE REGRET EVER MAKING YOU!!!!!!! YOU ARE SO BAD THAT HELL DOESN'T EVEN WANT YOU!!!!!!!!!!!!!!!!!!111111111111

    • @SuperKevinho1
      @SuperKevinho1 หลายเดือนก่อน +29

      "Premium characters" are the true problem of this situation. They increase the bar too high and ti frequently. So HP inflation to balancing

    • @yoursleepparalysismonster8391
      @yoursleepparalysismonster8391 หลายเดือนก่อน +26

      The moment I saw a free Standard 5 Star, I knew it was already shit because all of them have been powercrept from the start. Why would I need them or even gain a duplicate when there's a premium character that can do way better than the Standard 5 Star with eidelons?

    • @BmanRockhart
      @BmanRockhart หลายเดือนก่อน +16

      @@yoursleepparalysismonster8391 Exactly. Best case scenario of this is Yunli & Clara. As much as folks don’t wanna admit, I’ll be the first to say Yunli is straight up powercreep to Clara, getting free 100% crit dmg on her ult base kit plus having a built in taunt on ult + Sig LC that increases her aggro value. Not to mention, her technique giving her an equivalent of an ult based counter on turn 1 of each fight. This is coming from someone who lost their 50/50 to Yunli & still doesn’t have a Clara yet. Probably just save my ticket for Remembrance path or something, idk

    • @SuperKevinho1
      @SuperKevinho1 หลายเดือนก่อน +5

      @yoursleepparalysismonster8391
      - because someone dislikes some premium version units (Yunli and Sparkle for example)
      - Budget version of premium units = saved jades (Himeko/Gepard labelled as Firefly/Aventurine Budget maybe is too much, but mine (Himeko)is strong enough to clear all contents)

  • @Sharkfang3
    @Sharkfang3 หลายเดือนก่อน +256

    I want to everyone to know that Svarog was actually nerfed right before the MoC dropped. Current Svarog has 1.6 million health, he originally had almost 2.1 million health, around 450K more health.

  • @insertnamehere2022
    @insertnamehere2022 หลายเดือนก่อน +485

    Hoolay really showed me the direction this game was going for the 3 endgame modes, and thats when I realized im done with pulling for meta, I'm not falling for this trap of them artificially inflating the HP of enemies to sell the new 3.X characters
    I'll just pull the characters I like and call it a day, I cant full clear endgame and I never will

    • @Iyoverse
      @Iyoverse  หลายเดือนก่อน +85

      Your problem is still Blade, brother. 💀

    • @insertnamehere2022
      @insertnamehere2022 หลายเดือนก่อน +18

      @ I wish he was a 3.X character 😭

    • @gyomeihimejima3982
      @gyomeihimejima3982 หลายเดือนก่อน +48

      i never really focused on all the meta stuff and have only ever pulled for characters i actually like and find the game 10x more enjoyable 😭😭😭its worth as hell

    • @TheJH1015
      @TheJH1015 หลายเดือนก่อน +31

      100% agreed, I'm in the same boat. I literally redid my entire pull plan which meant dumping 4 or 5 characters from the 'pull on rerun' category, to the 'full skip and never pull' category.
      Two of which are *Robin and Aventurine.*

    • @reshmin1760
      @reshmin1760 หลายเดือนก่อน +52

      ​@@TheJH1015 Aventurine is the only "meta" character I really have and even then I didn't even pull him for meta reasons, I just pulled him because I like him lol

  • @jewjewbees
    @jewjewbees หลายเดือนก่อน +330

    Hp inflation is the laziest form of difficulty increase, i went from zero cycling every MOC for the last year, to 5-6 cycling the last two moc's, and i have very well invested units.

    • @Mijoulin
      @Mijoulin หลายเดือนก่อน +5

      This is true, but mihoyo uses also another form of powercreep in giving specific buffs and enemies for the endgame modes that force you to have a good team for each archetype or even element. What other forms of powercreep are preferable in your opinion?
      The worst case scenario in my view is for mihoyo to scale enemy damage up too much, so every team needs a healer and a shielder again and we have to run very suboptimal teams because of it, but maybe even that will happen with time, if they want to release more sustain characters for every archetype.

    • @Azel49
      @Azel49 หลายเดือนก่อน +34

      👏👏👏 Just gotta say we can't have this level of laziness in terms of difficulty increase. Such a brain-dead solution to making difficulty by slapping more health on an enemy and showcasing older characters being trash in terms of pitiful DPS.

    • @SuperKevinho1
      @SuperKevinho1 หลายเดือนก่อน +25

      The main problem are the new dps. They are the true cause of this inflation; when you pass from 200k~300k of Jingliu to 600~700k of Acheron is obviously that enemies need to been inflicted, else Acheron oneshot all the contents. Their mistakes is make so huge dps after few time.

    • @immortalspoiler
      @immortalspoiler หลายเดือนก่อน +2

      There are only 10 levels of MoC last year blud.

    • @SwieczkaNiweaniewierzeDarek
      @SwieczkaNiweaniewierzeDarek หลายเดือนก่อน +8

      ​@@SuperKevinho1Why is everyone blaming Acheron when superbreak is the actual problem?

  • @Sharkfang3
    @Sharkfang3 หลายเดือนก่อน +445

    Me watching my RRAT and Acheron teams go from 5-cycling last Moc to 8-cycling this MoC despite having better relics.

    • @usmansubhani7482
      @usmansubhani7482 หลายเดือนก่อน +61

      I used my DoT Acheron team with Meh relics and a Rappa team because that boss is specifically made for Superbreak. The fact you managed to 8 cycle it is actually pretty fast.
      0 cycling is for whales.

    • @Sharkfang3
      @Sharkfang3 หลายเดือนก่อน +47

      @@usmansubhani7482 I agree that 0 cycling should not be the main goal since you get max rewards at 10 cycles. I'm just shocked with the sudden cycle increase. Doesn't help that Svarog was nerfed by around 400K Health right before the new MoC dropped.

    • @Ocacadordecasadas
      @Ocacadordecasadas หลายเดือนก่อน

      My acheron took 3 and my break team 2

    • @blueblazedemon
      @blueblazedemon หลายเดือนก่อน +26

      ​​@@Ocacadordecasadasweird flex but ok lil bro

    • @Ocacadordecasadas
      @Ocacadordecasadas หลายเดือนก่อน +7

      @@blueblazedemon Was not suposed to be a flex,Just strange you guys took that long

  • @pulledporc5334
    @pulledporc5334 หลายเดือนก่อน +76

    One of the most frustrating things is it's not even a case of needing the newest units to keep up, you need the newest unit AND their signature weapons AND e1/e2 to keep up with the content. It honestly doesn't feel worth going for new characters if I can't guarantee at least their weapon to go with them.

    • @lelolelo5441
      @lelolelo5441 หลายเดือนก่อน +1

      Thats actually not true at all, u can do just fine pulling only the units and their best teams, no sigs or e1/e2 needed at all, i have no sigs or eidolons and have been clearing just fine with Feixiao and Firefly up until now. Who knows what version 3 is gonna bring tho....

    • @crazykim
      @crazykim หลายเดือนก่อน +2

      @@lelolelo5441 Yeah idk what the actual signature insanity is about here. I think the vertical investment argument is hella bullshit as well, like how do you say vertical investment is good and powercreep is real at the same time, new characters are needed for new comps that will be the new best things, don't pull for sigs unless you can afford it, you'll get way more mileage out of more characters rather than one slightly stronger character for a while.

  • @izanagiuzumaki7325
    @izanagiuzumaki7325 หลายเดือนก่อน +94

    Its sometimes not about " I don't want to pull this unit's BIS "; often times its "I cannot pull everything single ones of this units' BIS. " Not everyone can pull every single character.

    • @GodofGoblins
      @GodofGoblins หลายเดือนก่อน +4

      Indeed, but that is why people gotta be smart with investments. Example, topaz is bis for feixiao. Not necessary at all. March 7th or moze is more than enough if you got the Robin. Or jiaoqu for acheron. Yes that is bis for her, but again, not required. People still clear moc12 using pela with her instead.
      Just gotta make the important investments, which is almost always your supports. If your supports are strong (Ruan Mei, sparkle, Robin or Sunday,) you will be fine. If you are using an old character like dhil, ok you might wanna consider pulling his sig or an eidolon on his re run. But otherwise, you should be fine. Gotta remember which investments are smart and which are just luxury.

    • @_Nyxus_
      @_Nyxus_ หลายเดือนก่อน +14

      @@GodofGoblins The problem with this is if to have a character that you like, but you can't use them because they're not good enough, what's the point of playing the game? Smarter investments does make sense if you're only playing the game for the play style, but people invest more into a character they love and they should be able to play those characters. People spend money on characters they like. I started playing because of Boothill but he's already struggling even with his premium team. I personally don't want to pull for more characters I don't like just to get through content because I want to save for ones I like. I put so much time and jades into getting Boothill's team, but at this time what's the point if he'll get powercrept in a single patch or two?

    • @GodofGoblins
      @GodofGoblins หลายเดือนก่อน

      @@_Nyxus_ Yeah so its all about smart investments man. Example, I love DOT. Dot is not meta, at all. So what did I do? I love Kafka. Well, I invested in my Ruan Mei (E1 S1.) Now my DOT can beat end game.
      This applies to majority of 5 star characters minus niche ones like Argenti who is designed for Pure Fiction. Hell, 1 Eidolon on Jade transforms her into a god in MOC apparently from what I hear. Whoever you love and plan on using for a long time, properly invest in them. Hell, Pokke cleared with DHIL MOC 12. How? He invested in his Sparkle. Sorry but an E0 S0 Dhil without Sparkle aint gonna cut it several months later.
      But some people hear this and go "Oh, so you mean S5 E6?!" Nope, not at all. Literally 1 sig or Eidolon for majority of characters is enough, or good investment in supports. A strong Robin can literally make Arlan beat end game, I am not kidding. Unless you are running a 4 star DPS (minus Qinque) or Yanqing, you should be fine with the limited 5 star if you are smart on how to invest.
      Blade is the only one I can think of where it is rough, because his playstyle doesnt have proper support. So yeah, I feel ya Blade mains. That is rough. Otherwise yeah. Dude, break teams will get nerfed soon. So guess what? I been saving and plan to get Fugue and an E1 Firefly (maybe E2 if I am lucky.) Future problem solved. Thats what I gotta do when Firefly gets old and non meta, which can and will happen. Hope this adds perspective

    • @roxy5079
      @roxy5079 หลายเดือนก่อน +9

      @@GodofGoblins you avoided every single topic they have brought up. perspective doesnt mean shit when its a totally different discussion.

    • @GodofGoblins
      @GodofGoblins หลายเดือนก่อน

      @@roxy5079 huh? Who are toy? OK, which aspects you want me to go over?

  • @danielbarnes1241
    @danielbarnes1241 หลายเดือนก่อน +53

    Im gonna be so honest hearing that talk at the beginning as a DoT enjoyer had me giving bombastic side eye. Because that shit does not apply at this point. Kafka can't hold that team together for much longer lmao

    • @ladyhdwastaken
      @ladyhdwastaken หลายเดือนก่อน +4

      I am clearing fast with Sampo (e6) and swan (e0s1) in everything except PF where Kafka swan is objectively better. Kafka feels more like a luxury these days which is fucking insane to me

    • @pandax5359
      @pandax5359 26 วันที่ผ่านมา

      ​​@@ladyhdwastaken how... share with me your secrets. DoT is like my favourite team ever in hsr but my kafka and black swan is competing like an old box tv vs a smart tv. I can't full star clear any of the game modes unless acheron slots into that team to help out with aventurine. Even then it's an incredibly close call with what is like a super premium team 🫠

  • @nevermind9835
    @nevermind9835 หลายเดือนก่อน +112

    Yes! I’ve upgraded my Feixiao since the last MoC and really improved her stats and.. it’s really discouraging that she is struggling so much more than the last time even though she is much stronger. It does not feel good when your character hits 500k+ and it still feels like they do barely any damage. I’ve was not so bothered by powercreep previously, but such drastic HP inflation will ruin the game if they continue down this road.

  • @rjlhee3781
    @rjlhee3781 หลายเดือนก่อน +56

    If they are going to inflate HP, all elements should have Bleed break mechanic. Wherein it scales off of enemies’ HP.

    • @SwieczkaNiweaniewierzeDarek
      @SwieczkaNiweaniewierzeDarek หลายเดือนก่อน +18

      Oh right, that's why people were 36-starring with Luka in the previous MoC 😂

    • @ladyhdwastaken
      @ladyhdwastaken หลายเดือนก่อน +5

      @@SwieczkaNiweaniewierzeDarekLuka deserves all the good things ❤ absolute chad of a 4*

    • @A.Singularity
      @A.Singularity หลายเดือนก่อน

      ​@@SwieczkaNiweaniewierzeDarekhe's boothill at home

  • @loonastrawberry
    @loonastrawberry หลายเดือนก่อน +236

    As soon as I pulled for Acheron, HP inflation happened. I waited for her rerun and got her signature LC cause I saw how everyone was clearing everything with Acheron easily. And now that I have her, suddenly she feels weaker cause of HP inflation ☠️ I hate it here

    • @reshmin1760
      @reshmin1760 หลายเดือนก่อน +82

      This is why I can never trust someone when they say a DPS is future proof. Not even Acheron, Firefly, and Feixiao are future proof, and they will be treated the same way characters like Blade and Jingliu are currently being treated within a year or less, trust me

    • @Jiii8777
      @Jiii8777 หลายเดือนก่อน +5

      I just got her and was able to 0c side 2 at e0s1

    • @loonastrawberry
      @loonastrawberry หลายเดือนก่อน +55

      @@Jiii8777 congrats?... and why should i care? ☠️

    • @Jiii8777
      @Jiii8777 หลายเดือนก่อน +6

      @@loonastrawberry telling you because she isnt weaker. What you’re experiencing is called a skill issue

    • @handrel1
      @handrel1 หลายเดือนก่อน

      So whats the catch? You got carried by 3 e2s1 team mates?​@@Jiii8777

  • @MurakamiTenshi
    @MurakamiTenshi หลายเดือนก่อน +230

    The new SU mode is horrendous for HP inflation. I can have all three Scepters at 5000 strength, Acheron doing 3 mil+ Brain-in-a-Vat buff, and the final boss still takes several minutes to complete on Torturous difficulties.

    • @gabrielcruz8339
      @gabrielcruz8339 หลายเดือนก่อน +46

      @@MurakamiTenshi Yeah, like there was a run that my Scepters was dealing like 10/20 mil per hit and that was like 1/2% of the boss HP.
      After that i just got all possible rewards i could (like 2k jades) and got back to DU, at least there im having fun.

    • @Alphanoob99
      @Alphanoob99 หลายเดือนก่อน +7

      worst still, have fun trying to get 80 jades by doing a run with only DoT scepters or only speed scepters. Unless you managed to get 7000 ~8000 str scepters somehow, you can pretty much kiss your run goodbye before even starting your final boss battle...

    • @Slash_to_your_heart
      @Slash_to_your_heart หลายเดือนก่อน +17

      @Alphanoob99 umm..actually- dot only is not that hard- i think that was my easiest one,actually

    • @Alphanoob99
      @Alphanoob99 หลายเดือนก่อน

      @@Slash_to_your_heart Okay, than I did something truly wrong then

    • @Luke27WT
      @Luke27WT หลายเดือนก่อน +7

      Bro SU is not on this theme. If you can't clean it, you SU build is wrong. Of it is right, enemies die. There is no hp inflation problem.

  • @Beryl-W4tt
    @Beryl-W4tt หลายเดือนก่อน +110

    Even 400K damage considered small now 😂, 700K is bare minimum nowadays 😢

    • @kaisedayn7512
      @kaisedayn7512 หลายเดือนก่อน +14

      My acheron hits 100-200k and I'm satisfied

    • @Ariessss11103
      @Ariessss11103 หลายเดือนก่อน +5

      Bruh my jingliu hits 200k or lesser

  • @handrel1
    @handrel1 หลายเดือนก่อน +111

    When no.1 hoyoshill mr.pokke recommending pulling LC & Eidolons like a default is the sigh the game is getting fucked up

    • @SwieczkaNiweaniewierzeDarek
      @SwieczkaNiweaniewierzeDarek หลายเดือนก่อน +26

      It's not the solution. It's been proven that 1.x characters with eidolons (even E6) will not perform as good as 2.x characters at lower eidolon. All the superbreak characters don't need any eidolons or sig ligtcones to clear. Hoyo should make more enemies that counter break instead of inflating that HP.

    • @Zergling.
      @Zergling. หลายเดือนก่อน +21

      @@SwieczkaNiweaniewierzeDarek You guys understand that countering break will fuck everyone? not only that you are killing an entire archetype, what do you think if they make a enemy with thorns? the more you attack it the more you get damaged or debuffed, think about it, this types of changes kill not only units but entire mechanics.
      I am going to use the game "slay the spire" has a example, theres a boss in there that will stop your turn of playing cards (the game is turn base with cards) if you do too much actions, now put that in his game, each action you do be it attack or not will increase a countdown and when it reach a x amount your characters lose the entire turn and all enemies advance forwards 100%, now if you have a team that deals alot of damage in short burst you will never interact with this mechanic but for FuA you are almost guarantee to have fun with it.

    • @SwieczkaNiweaniewierzeDarek
      @SwieczkaNiweaniewierzeDarek หลายเดือนก่อน +9

      @@Zergling. I know it would screw some players. I myself have a superbreak team, Rappa literally made this MoC a breeze for me, but I can also see how insanely OP these teams are. I'm not saying every enemy should counter break now, hell nah, I intend to pull Fugue soon, but something has to be done to counter it from time to time, so that people won't brute force every endgame mode with it, and the realese of Fugue is very much going to enable that since you'll be able to have 2 superbreak teams now.

    • @ElHarmonyV
      @ElHarmonyV หลายเดือนก่อน +3

      ​@@SwieczkaNiweaniewierzeDarekWe already have enemies like this where they lock their Weakness Gauge and oh boy do they ruin the damage output for Break teams while also not hurting other teams to badly.

    • @sf4603
      @sf4603 หลายเดือนก่อน +4

      ​@@SwieczkaNiweaniewierzeDarek i think the sentiment that they can balance the game by 'nerfing' certain comps with enemy design is sound enough but if thats the case they probably wanna think about what comps the want to raise up as well as which they are nerfing. If they designed a few enemies that were tough for fua superbreak acheron and threw 1.x dps a bone id be fine with that.

  • @naqeebgamingl5522
    @naqeebgamingl5522 หลายเดือนก่อน +131

    Im pretty sure even Acheron and Feixiao will be powercreept if they keep doing this.

    • @giangtrinhtruong7952
      @giangtrinhtruong7952 หลายเดือนก่อน +39

      100% will be

    • @Iyoverse
      @Iyoverse  หลายเดือนก่อน +54

      100%.

    • @blackmark2899
      @blackmark2899 หลายเดือนก่อน +16

      Not a matter of if but when.

    • @N1GHTM4R3W0LF
      @N1GHTM4R3W0LF หลายเดือนก่อน +4

      Give them 6 months or a year

    • @eromoseleesele541
      @eromoseleesele541 หลายเดือนก่อน +1

      @@N1GHTM4R3W0LF i give them till january

  • @zerospace101
    @zerospace101 หลายเดือนก่อน +81

    I hate HP sponges used for artificial difficulty. Especially as a means to try to sell more powerful characters.
    I will see 3.0 and if this becomes too much of a problem where I cannot finish with my characters now, then I will just quite.

  • @OutlawViIe
    @OutlawViIe หลายเดือนก่อน +25

    Everyone out here talkin about how it's so hard to zero cycle MoC 12 and I'm struggling to do it in 11 just trying to get that last damn star.
    They're gonna keep making it harder and harder to prevent the zero cycling meta, and the only ones losing are the people just barely clearing each cycle. This ish has to stop man.

  • @rinoakirova1548
    @rinoakirova1548 หลายเดือนก่อน +50

    Iyo, character powercreep IS the same as HP inflation powercreep. Devs make enemies tougher, to provide incentive in pulling the new characters that have similarly grown stronger in comparison to older characters.
    If characters weren't made stronger by the patch, devs couldn't justify making enemy HP double or triple their current value, because eventually nobody could even clear the content. Don't know where you get the notion that they are separate issues.

    • @SuperKevinho1
      @SuperKevinho1 หลายเดือนก่อน +16

      EXACTLY! Is what I'm saying everyday.
      The true culprit are the new characters that does x4 dmg of the previous one. Is obviously that if Jingliu did 200k, and now Acheron does 700k, they have to inflating HP

    • @jpegwarrior5431
      @jpegwarrior5431 หลายเดือนก่อน +1

      I think his point in the video is that enemy HP is increasing significantly faster than character strength, which is part of why some characters like Acheron/Firefly seem to fall off so quickly.

    • @kurjaesitys
      @kurjaesitys หลายเดือนก่อน

      @@SuperKevinho1 this is so real, I just want new characters to use for different elements, I don't want new characters that are better than the other DPS I already have and WANT to use

  • @QueenMarika1101
    @QueenMarika1101 หลายเดือนก่อน +21

    imagine how many content creators and players commenting against this absurd hp inflation and rapid powercreep but still hoyo doesnt care

    • @yulfine1688
      @yulfine1688 หลายเดือนก่อน +7

      no because for one most aren't big creators and two none are CN creators, the CN community is all that matters the rest of us don't matter to them.
      hoyo is a CN company all they care about is CN

    • @ErikaPwnz
      @ErikaPwnz หลายเดือนก่อน +1

      Because its just global server, hoyo will do something only if chinese community will complain, but they can do only some nonsense NTR dramas

    • @Rextech472
      @Rextech472 หลายเดือนก่อน

      Hoyo has a tendency to make games that were loved beforehand get shittier and shittier gameplay due to artificial difficulty but they decide to increase hp of everything making more old characters obsolete

  • @MarkFin9423
    @MarkFin9423 หลายเดือนก่อน +37

    This is why I laugh in people's faces when they are always saying to just wait for the rerun of a character in a hoyo game. Hoyoverse will never rerun a character unless they are a support that can be marketed next to a hyper-carry, or a DPS that will be made irrelevent by their replacement a patch or two later.
    People waited a very long time for archeon to be rerun and now she's irrelevent because of feixiao. And guess what? When feixiao gets a rerun, it will not be until she gets replaced. That's why you only get 1 chance to roll on hyper carry characters. This is why I advise newer players to only play when a hyper carry banner starts because without a hyper carry, the game gets exponentially harder since you got no supports, no adventurine, sparkle, lingsha, nothing.

    • @ladyhdwastaken
      @ladyhdwastaken หลายเดือนก่อน +19

      This isn’t really the case in genshin. The power creep in that game exists but it’s literally nothing compared to hi3 or HSR. I can use a standard 1.0 character to clear abyss fast as hell mind you.
      So saying HoYo game is incorrect. Genshin reruns really loved and popular characters frequently cause they understand people will pull for strong units but also have other reasons. HSR and Honkai impact just go “alright here’s some number inflation and you can’t have fun clearing otherwise”. HSR is a little less egregious than HI3 but it’s a lot faster.

  • @Church-of-Tingyun
    @Church-of-Tingyun หลายเดือนก่อน +26

    I really hate the mentality these devs have that the only way to make something challenging is making the opponent have asinine amounts of HP to the point doing 5 million damage only drops 2% of the opponents HP!

  • @gordonfangirl5185
    @gordonfangirl5185 หลายเดือนก่อน +16

    Hp inflation made me feel like I was bad at the game. It is the dev way to make people spend more money on the game in the disguise of giving people more of a challenge.

    • @craigtrish2011
      @craigtrish2011 หลายเดือนก่อน

      Nah people like you tend to actually be bad at the game because I bet you dont even bother reading the boss mechanics or the debuff or mechanics of the stage

    • @gordonfangirl5185
      @gordonfangirl5185 หลายเดือนก่อน +2

      @craigtrish2011 First off, you don't have to be rude. Second, it's an actual issue that even people who get a lot of the characters are complaining about. I do debuff it my first thing I do for a boss. I get 3 stars on Level 3 of AS, i get to level 10 of MoC (and the only reason I don't higher is because of not have the right elements), and get 3 star on level 3 on Pure fiction. I am not by anys mean bad at the game

  • @zasshu.7240
    @zasshu.7240 หลายเดือนก่อน +99

    I agree with your general opinion, and its fine to call the tvs good design
    but that boss is also the WORST case of hp (and even toughness) inflation in the game
    dude has literally 5 million hp
    people without acheron/rappa would not be struggling on that boss ANYWHERE NEAR as much if it had like 60% of the hp to make it more in-line with other bosses

    • @zasshu.7240
      @zasshu.7240 หลายเดือนก่อน +6

      and yes I know its shared hp, but thats still 500k hp per enemy per phase

    • @deltaspecies1697
      @deltaspecies1697 หลายเดือนก่อน +16

      ​@@zasshu.7240well for aoe units its quite easy tbh. My JY before sunday cleared it in 3 cycles and he is E1S0. But, on a side note, feixiao is too broken so they are balancing the game around that (i think). And then the next big powercreep will come and the same thing again.

    • @Iyoverse
      @Iyoverse  หลายเดือนก่อน +1

      They need it though. It's like.. TV Teen Titans or something. lol

    • @flamer1984
      @flamer1984 หลายเดือนก่อน

      ​@@zasshu.7240 well during the last MoC cycle each of the puppets in past present and eternal show had 576,110 hp per phase so.... its just a case of more enemies share the same hp bar so the boss naturally have more hp to compansate for the fact that there are more target you can hit to damage it, basically it just that the TV is made for AoE compared to the puppets which are made for Blast in reality they have about the same amount of hp but more targets = more overall hp. the tvs even have a bit less hp per target

    • @SuperKevinho1
      @SuperKevinho1 หลายเดือนก่อน +3

      ​@@deltaspecies1697I'm fact the true problem isn't the HP inflation (it is a consequence), but the new DPS that are too strong. Passing from 200k of Jingliu to 600~700k of Acheron forced the devs (themselves) to inflating the HP. Increase the bar of dps (damages) so high and frequently is the true cause of this shit.
      Ppl complain, but still loves new toys, specially if OP, so we have not way out.

  • @thedg2531
    @thedg2531 หลายเดือนก่อน +132

    Before I even watch this I was thinking about this yesterday and the hp inflation is so bad if I’m forced to pull for remembrance in 3.0 I think I’d genuinely rather play genshin and drop this game lol. At least in genshin, wuwa and zzz I can play whatever I want but I’m tired of this star rail bs where your favorite character can be borderline unusable

    • @vladys001
      @vladys001 หลายเดือนก่อน +1

      do you need to 12/36 star all endgame?

    • @sct77
      @sct77 หลายเดือนก่อน +24

      The game is clearly encouraging players to pull for all archetypes. If all you want to do is play the same boring hypercarry for years then yeah, the game might not be for you. The future of the game is just players bringing whatever the turbulence says they should bring just like it does in PF.

    • @jhopan_3271
      @jhopan_3271 หลายเดือนก่อน +55

      @@sct77 And people have their preferences. If they like FUA, they’ll play it no matter what. If they don’t care about summon, they won’t get it.

    • @sct77
      @sct77 หลายเดือนก่อน +4

      @@jhopan_3271 And that's fine, but let's not pretend like this isn't something basically everyone wants. Almost one wants to constantly play the same few characters and thats it.

    • @Ocacadordecasadas
      @Ocacadordecasadas หลายเดือนก่อน +3

      ​@@sct77especially when this is a turn base game,they will want people to get the new units,there is so much they can do after all

  • @Umbruh_Prime
    @Umbruh_Prime หลายเดือนก่อน +16

    saving pulls instead of spending on the newest character to try and clear content and get all the rewards, will just give you more pulls in the long run. Getting someone you "need" now will keep you from getting someone you want in the future

  • @VonVoltaire
    @VonVoltaire หลายเดือนก่อน +33

    Idk how you can downplay character powercreep when we literally have Sunday, Feixiao, and Yunli literally replacing previous characters in their previous teams.
    EDIT: Wait what, Break teams sacrifice everything to buff one character like hypercarries? That's one of the few comps where every character does damage or contributes to the burst phase to the point Lingsha is a dps and Rappa needs the rest of the team to break for her to do the most damage.
    I'm being annoying but I do agree with most of the video lol

    • @lurkera7351
      @lurkera7351 หลายเดือนก่อน

      Yep slight correction about that part as well everyone knows that superbreak is the same as followup comps where even supports deal decent damage this is with the exception of bh teams where u run hyper break instead

    • @ElHarmonyV
      @ElHarmonyV หลายเดือนก่อน +3

      Superbreak rn is focused on one character but unlike Hypercarry where 3 characters buff one, Superbreak has 1 character heavily buffing the whole team.

    • @sf4603
      @sf4603 หลายเดือนก่อน +4

      Ya i dont really get the insistence to seperate hp inflation from character powercreep when they clearly go hand in hand. Hp inflation pushes old units out of the meta while the new units rotate in with higher dmg multipliers.
      If you want old units to stay relevant then hp inflation has to stop but so does powercreep of raw damage multipliers on new units and LCs.

    • @VonVoltaire
      @VonVoltaire หลายเดือนก่อน

      @@ElHarmonyV lol okay fair enough I concede that

  • @jonathanrobinson198
    @jonathanrobinson198 หลายเดือนก่อน +8

    “The characters aren’t getting weaker, the enemies are getting stronger.” Yeah, because new characters are stronger than older characters at a base level, which is power creep. Old characters got power creeped.

  • @Azel49
    @Azel49 หลายเดือนก่อน +27

    Omg dude, this NEEDS to be talked about more. I just played it and yeah, the hard statistics showing the huge incline in HP pools of these enemies is insane. If this is their smooth brain solution for difficulty, then where are the buffs for older characters? Enemies get buffed, but our characters' DPS stays the same... lol cool hoyoverse.

  • @lemonboy7250
    @lemonboy7250 หลายเดือนก่อน +10

    Everyday i think about the sweaty gamers that cried about how easy MoC is and because of that Hoyo added stage 11 and 12. Now i just open MoC to clear stage 10, try 11 and if i pass, try 12, if i dont i close the game and play other games. im not about this stress.

    • @blancka4200
      @blancka4200 หลายเดือนก่อน

      @@lemonboy7250 Based

  • @Lumiphatom
    @Lumiphatom หลายเดือนก่อน +63

    Here is the thing, they are doing the same thing in Genshin, but Genshin is also releasing supports that buff the older characters. Honkai needs to do the same or it will kill the game.

    • @SuperKevinho1
      @SuperKevinho1 หลายเดือนก่อน +24

      Not properly. Genshin good job was to release dps with not a great difference on power: they put a target (7), and they released characters around that target (6-7-8), so they are not forced to HP inflating so frequently or so high. Plus what you said. With Neuvillette and Natlan they increased the target, but the enemies are still weak.
      In HSR they release DPS stronger then the previous ones. If the target was level 8 (Jingliu), they increased it to 12, with a too many units at level 13-14. (3 units at lv.14 are "too many")

    • @SwieczkaNiweaniewierzeDarek
      @SwieczkaNiweaniewierzeDarek หลายเดือนก่อน +16

      Huh? They're not doing the same thing in Genshin. Enemies in the endgame modes are easy af, you can literally clear with anything.

    • @gostttttttttt
      @gostttttttttt หลายเดือนก่อน +4

      @@SwieczkaNiweaniewierzeDarekindeed, old units are still good.

    • @hakunamakara
      @hakunamakara หลายเดือนก่อน +15

      Using hyperbloom is still a free clear on one side of the abyss 2 years later and Neuv is still king of the game 1 year later, it's not comparable at all.

    • @lycerisrico8943
      @lycerisrico8943 หลายเดือนก่อน +1

      This HSR is a pure number game. You can't buff older DPS without giving more buffs to newer DPS. Not gonna deny that older will be viable, but the top meta remains the same, centered around newest DPS. And the HSR endgames/HP pool are always designed for top meta unit

  • @Kyle81290
    @Kyle81290 หลายเดือนก่อน +29

    Remember when Iyo said that there was no powercreep in the game? good times

    • @Iyoverse
      @Iyoverse  หลายเดือนก่อน +15

      Boutta delete this video and double down just to keep my word. Lmao

    • @Shoujo_o
      @Shoujo_o หลายเดือนก่อน +2

      Tbf devs tripled the enemy hp since Iyo said that lol

    • @alterego5475
      @alterego5475 หลายเดือนก่อน +1

      At the time, powercreep didn't really exist tho. Powercreep now is basically due to unnecessary hp inflation because otherwise, most characters would perform alright without many major issues imo

    • @akatsukigaming4999
      @akatsukigaming4999 หลายเดือนก่อน

      There's no powercreep in Ba Sing Se
      Not if Iyo can just redefine powercreep lol

  • @AdamJorgensen
    @AdamJorgensen หลายเดือนก่อน +14

    The HP inflation is so daft because it's actively making the new player experience worse.

  • @Sasaaa902
    @Sasaaa902 หลายเดือนก่อน +28

    They ruining the game.

  • @samkoen_
    @samkoen_ หลายเดือนก่อน +11

    Bro even though I have a fully built Feixiao fua team, I can't pass the MoC 36*. The meta situation is really upsetting, because it makes me feel like all the time I spent farming and gathering resources for my Acheron, for example, is kind of a waste. She would clear MoC with, like, 0 rotation but now, she can't clear 1 phase with, at least, 5 or 6 turns. It’s almost impossible to keep up with the meta right now without paying for the new characters every single patch and I found myself willing to give up on Star Rail multiple times already. I doubt they will stop with this inflation and all the “following the meta” thing, so I can only hope they will slow it down a little before I decide to drop the game(even though I don’t think this will happen with the 3.0 coming soon).

    • @boiledliddo
      @boiledliddo หลายเดือนก่อน

      what's your Feixao fua team, and what team handles the other side? I cleared MOC at 36 stars with Feixiao team on one side, and Rappa team on the other. Don't use Acheron, she's bad right now.

    • @tuananhdang7385
      @tuananhdang7385 หลายเดือนก่อน

      don’t wanna sound rude, but it’s probably build issue considering Fei can easily 0 cycle Svarog. Even I can 0 cycle with E0S0 Feixiao and E0S1 Robin sustainless. Otherwise it’s 1-2 cycles. If you’re struggling to clear with Feixiao then the problem is definitely not the MOC

    • @boiledliddo
      @boiledliddo หลายเดือนก่อน

      @@tuananhdang7385 the last stage of previous MOC and the current one are actually easy for Feixiao teams. On this current one, I get rid of the wolf robot first, so that terror grip does not become an issue.

  • @justincross2212
    @justincross2212 หลายเดือนก่อน +9

    Remember when people thought that having powercreep in HSR will make the game exciting because it will push the game to greater heights "compared to genshin"? Well whatever happened to them lmaoo

  • @tetsuclaw
    @tetsuclaw หลายเดือนก่อน +7

    Mihoyo is based in China and China has laws to regulate gatcha games. One of these laws is that they cannot nerf a character post release. They did try that for both Yae Miko and Neuvilette in Genshin but had to revert the changes back to pre nerf as less than 12 hours after the nerf a lawsuite was filed against them. Gatcha games needs to find ways to sell newer characters and if there was never any power creep how do they entice that? If your 700k hit one shots an enemy still a new characer doing 2 mill hit wont feel any different. If they increase the HP to 1.6 mill then you need to 3 shot with the 700k and 1 shot with the 2 mill so now the 2 mill character is more appealing to use. They can't nerf a character in the terms of balance because companies will nerf characters to the point of being useless so newer characters sell better and thats what the law in china is for.
    The company controls the level of power creep as it controls the power gap for the new characters and the pressure on older comps. Power creep is in Genshin too but it has been a lot slower and I would like to see some harder content so my characters can feel like they can actually get a work out for a change.

    • @starrynight5730
      @starrynight5730 หลายเดือนก่อน

      That maybe true but they could also just nerf them in the endgame modes like have each characters each cycle get a buff or debuff to allow more weaker units a way to gain strength and allow stronger units a chance to not overpower anything else like for example make firefly max break effect to her scaling less in moc and give himeko an extra 5 percent break effect on her ult and follow up attack

  • @Zurph-qs1te
    @Zurph-qs1te หลายเดือนก่อน +13

    Enemies getting increased HP is a problem.
    But to say this has nothing to do with Characters power creep is silly.
    That's the whole reason they increase the HP, is so the new characters don't 0 cycle effortlessly which results in older characters struggling more.
    Imagine a Fei Xao team agaisn't the first MoC12 we got.

  • @BlankSama
    @BlankSama หลายเดือนก่อน +8

    on top of this, what sucks is that the rewards from each mode is not enough to justify whats happening. Like if each mode had like 10/15/20 pulls then I would say that- yeah make sense to pull for strong meta if I get 15 times 3 pull each month

  • @infinitygamecosmic9171
    @infinitygamecosmic9171 หลายเดือนก่อน +8

    *me fully knowing about the HP inflation and praying that mihoyo will released a HP% damage unit soon becaused the HP% damage mechanic is already in the game.*

    • @darkhime7005
      @darkhime7005 หลายเดือนก่อน +4

      Welcome to bleed dot bootyhill and break lowcuh comps xd

    • @irena4929
      @irena4929 หลายเดือนก่อน +1

      Boothill physical dot honest reaction:

    • @ladyhdwastaken
      @ladyhdwastaken หลายเดือนก่อน +2

      Break Luka and boothill have entered the chat

  • @dmar3651
    @dmar3651 หลายเดือนก่อน +3

    This is what people have been saying since as early as 1.4
    When you build a game around powercreep, then enemies will scale in turn.
    Anyone who defended it back then, and now suddenly realize it's a thing, were just kidding themselves.

  • @settheray2jerry1
    @settheray2jerry1 หลายเดือนก่อน +18

    I play at least one DU/SU run a day purely for fun, and only play the endgame modes when they’re about to end. So I still pull for my favorite characters so I can play them in SU, and DU auto builds them anyway. The problem is that jades and other in game resources are locked behind the endgame modes, so if I want to pull for the next character I really want, I have to preform well in the endgame. So I’m caught between going for my favorite characters, and pulling whatever cracked new character I need to clear the endgame but don’t really like. Maybe if they added an extra hard endgame mode that only gave an achievement but no rewards, so the super meta players got to have a challenge without the rest of us feeling like we’re missing out. Or scaled enemy power level to your team, similar to how DU automatically scales your characters.

    • @giangtrinhtruong7952
      @giangtrinhtruong7952 หลายเดือนก่อน +7

      Regarding your problem, it's not worth it.
      Let me show you some maths: I believe when getting to lategame, you can get 1200 jades easily (Moc8, PF2, AS2) and struggle for the rest 1200, for every 42 days, or on average 200/week. So 1 year ~ 52 weeks ~ 52 x 200 = 10400 jades = 65 pulls, not even enough to get hard pity a characters.
      So the trade off is never worth, however if you play for the challenge then either break f2p or quit.

    • @SuperKevinho1
      @SuperKevinho1 หลายเดือนก่อน +2

      The solution, should be do at least 1 meta pull (the dps you like the most), so that team make you able to 1) complete content 2) play your favorite team with less anxiety.
      I did it last year: my favorite chara is Himeko, my meta pull has been Jingliu. Able to complete the contents. In 2.0 I pulled Boothill (and FF only to be used as omni breaker for Himeko😂). But I'm lucky because Himeko is eating so good that she now is my strongest team.
      If you hate all the meta units, is unluck.

    • @SwieczkaNiweaniewierzeDarek
      @SwieczkaNiweaniewierzeDarek หลายเดือนก่อน +2

      Only the last level in endgame modes is actually difficult, so you get plenty of jades anyway tbh.

    • @blancka4200
      @blancka4200 หลายเดือนก่อน

      ​@@giangtrinhtruong7952 Demn, this is a great insight 👍

  • @kitnoshot9779
    @kitnoshot9779 หลายเดือนก่อน +7

    The game is just simply starting to feel like a chore to play especially f2p. Its grind this, min max this, do mandatory this. After a while it feels like a full time job. And not only that but the characters i invest time into just collect dust because the game doesnt support them as viable. Its either I have to catch up or just fall behind.

    • @kitnoshot9779
      @kitnoshot9779 หลายเดือนก่อน +2

      I often wondered if i just simply grew out of games, but no its just a lot of newer games artificially want to take both time and money without a good experience. I think i am gonna go retro gaming.

    • @ChristianPrince-1
      @ChristianPrince-1 หลายเดือนก่อน

      I just hope P5X doesn't have this kind of problem

    • @soliquidsnake3990
      @soliquidsnake3990 หลายเดือนก่อน +1

      You hit it on the head. For the first time since release, I’m considering quitting. It’s becoming too much.

  • @scenicsudan
    @scenicsudan หลายเดือนก่อน +42

    I was wondering why my Firefly with 1M hit can barly scratch bosses

    • @Ixarus6713
      @Ixarus6713 หลายเดือนก่อน +10

      @@scenicsudan Same. People say she's op and 99% of the time she is. But she's not a solve-all, even with her break team all geared up.
      I cannot finish apocalyptic shadow right now. I literally do not have the characters or jades for it.

    • @cunnyman
      @cunnyman หลายเดือนก่อน

      @@Ixarus6713 Firefly is great when you have her E2. It was always the case, it was simply that she could perform decently before. Now, you really NEED that.
      It took me 5 cycles to clear the second half with TV using FF E1. It takes 1 cycle with FF E2.

  • @SmackSanRB
    @SmackSanRB หลายเดือนก่อน +42

    W vid, I was always wondering why my acheron wasnt big ballin no more.

    • @DaRealSk.
      @DaRealSk. หลายเดือนก่อน +5

      ngl she still is, js requires a lil more skill

    • @SmackSanRB
      @SmackSanRB หลายเดือนก่อน +5

      @ oh I agree she still does her thing, just a tad bit less yanno.

    • @DaRealSk.
      @DaRealSk. หลายเดือนก่อน +2

      @@SmackSanRB yeah yeah i get you

  • @Narubodrinch
    @Narubodrinch หลายเดือนก่อน +12

    Dude, we want more CC like you and Smacks who call out this HP inflation problem!
    Because many people in these communities show hostility and hatred toward those who discuss this problem and often silence them.

    • @rebbudesu5088
      @rebbudesu5088 หลายเดือนก่อน +1

      Right, theres barely ccs talking about this because their content heavily focus on the character aspect, but not other aspects of combat, enemy design. It's really starting to get dull. These videos that talk about the current state and such are refreshing and entertaining.

  • @bonyknuckledribbons
    @bonyknuckledribbons หลายเดือนก่อน +11

    as someone who invested a lot into nihility + DOT teams in my account, i'm just rlly sad to see my fav characters that used to be able to clear everything rather easily flat out fail to do so in the new endgame... plus seeing how they're again delving into hypercarry meta again, i doubt DOT will get any love anytime soon 😿 at least jingliu may rise up again with sunday (an unit i didnt even wanna pull for in the first place but I have a feeling he will be the BiS support for a lot of remembrance characters).

    • @luucx7
      @luucx7 หลายเดือนก่อน +7

      I used my DOT team in this MOC but a complete premium dot team with S1 RM and E1 HuoHuo still took 4 cicles to kill that thing... Every attack felt like I was just tickling svarog

    • @tabletennisstars1227
      @tabletennisstars1227 หลายเดือนก่อน

      jl will be better but not enough, she just doesnt have enough damage and you need to invest so much to make her work

    • @ladyhdwastaken
      @ladyhdwastaken หลายเดือนก่อน +2

      I hate Sunday as a character. I will skip him and every summon hypercarry if I have to 😂 Jing will have to live without chicken wing boy and I’ll just save my jades. Helps having e6 Bronya.

    • @ladyhdwastaken
      @ladyhdwastaken หลายเดือนก่อน

      @@luucx7I used Sampo/swan/kafka interchangeably to test the inflation and all variants took 4 cycles with Ruan as well. E0 on swan and Kafka. S1 swan. 4 cycles on DOT is lowkey great considering it’s an archetype that has gotten no love.

    • @luucx7
      @luucx7 หลายเดือนก่อน

      @@ladyhdwastaken based sunday hater

  • @Zorander.
    @Zorander. หลายเดือนก่อน +33

    If HP inflation continues in HSR then soon many players will go and play another Gacha.
    Some new one, and once that happens, we know that it is over.

    • @IdeasAreBulletproof
      @IdeasAreBulletproof หลายเดือนก่อน +10

      I think we just need to Accept Gacha itself as a Failed Industry, and we need to show Hoyo as an Example of it.

    • @Jade.051
      @Jade.051 หลายเดือนก่อน +4

      @@IdeasAreBulletproofIt’s not though, do you know what “failed industry” means?

    • @weirdmilk7017
      @weirdmilk7017 หลายเดือนก่อน +2

      He is right though Gacha is a failed industry

    • @Jade.051
      @Jade.051 หลายเดือนก่อน +2

      @@weirdmilk7017 How? Again, do y’all know what “failed industry” means?

    • @gortiluon6399
      @gortiluon6399 หลายเดือนก่อน +6

      They won't. You underestimate how casual hsr playerbase is.
      Most of the players don't even care about endgame content. Most of the players don't even play the game. They just do the story and pull for characters.

  • @INScrost
    @INScrost หลายเดือนก่อน +5

    but they are "generous" awwwww
    welcome to "honkai" game
    this is what happen when "honkai" game get what they want it (popularity)

  • @EddieBlake215
    @EddieBlake215 หลายเดือนก่อน +8

    So, here's a good example of HP inflation, Aventurine MoC 12 during September 2 -> October 10 MoC, had 1,089,372 x 2 HP; Aventurine MoC 11 during the latest MoC had 1,004,919 x 2 HP.
    The current MoC 11 is almost the equivalent of MoC 12 from 2 months ago! That's how bad this HP inflation is! Svarog isn't the best example because the poor guy wasn't in MoC 12 before this.
    Also, I'm curious how much the HP will increase in 2.7? 3.0? My ass struggling with 7-8 cycling MoC 12 might end up at 35/36 stars in the future if I don't pull new characters, especially DPS characters... Hope The Herta is up to par or else I'm cooked!

    • @ladyhdwastaken
      @ladyhdwastaken หลายเดือนก่อน

      Ugh same here. Herta is the only dps I’m interested in pulling for the foreseeable future (and the Kevin kaslana expy but who knows what he does tbh). Last MOC it took me about 8 cycles to clear (0 cycle first side 8 cycle second lmao). This MOC it’s 8 cycles too but 4 each side. So it doesn’t feel egregious YET. But the fact that I used firefly who 0 cycled last MOC and 4 this is hilarious to me. In my defens the 8 cycles was because I used Clara who 2 cycles hoolay but took an entire 6 for first wave cause the enemies literally freaking afk. The concerning thing is firefly being worse despite me having changed nothing. Clara is always consistent so I don’t care either way but Clara is a standard unit who likes to visit my standard pulls often. Firefly is e2 and I saved for months for her. Insane

  • @AngelMendoza-kb9de
    @AngelMendoza-kb9de หลายเดือนก่อน +4

    Another thing is that the enemy speed it seems greater than yours. Even at freaking 165 speed on my Silever Wolf.😢

  • @nk30020
    @nk30020 หลายเดือนก่อน +11

    Players : We need harder content
    Hoyo : Best we can do is increase the hp

  • @stormgalaxypegasus
    @stormgalaxypegasus หลายเดือนก่อน +6

    If they were gonna do hp sponges why not buffing older character for half-annually reruns? Also DPS powercreep is a thing and will be. But what if the buffer/sustains, which is the core of team build, becomes obsolete as well? I dread the future where Ruan Mei, Robin, and Sunday becomes unusable 😭

    • @yulfine1688
      @yulfine1688 หลายเดือนก่อน +3

      now why would they do that?
      They won't because hoyo doesn't care it doesn't hurt them unless the CN community says anything nothing will matter
      hoyo only cares about the CN community

    • @stormgalaxypegasus
      @stormgalaxypegasus หลายเดือนก่อน

      @ Sad but true 😔

  • @peterbabicki8252
    @peterbabicki8252 หลายเดือนก่อน +7

    Horizontal investment is more beneficial to a player that is struggling than vertical investment.
    You can clear any and all content with E0 characters, but you'll have a much harder time clearing content if you're missing certain characters. Invest in characters; not eidolons! If you're not having any issue then pull for whoever you want, and if you're into 0 cycles then sure, invest in some eidolons.

    • @AngelOnerom
      @AngelOnerom หลายเดือนก่อน +7

      He is a whale and pulls pretty much all characters with their Sigs (+ Eidolons) so he doesn't know what he's talking about. You're completely right; unless you're spending significant amount of money into the game, vertical investment is a no go. Just keep pulling for the newer units @E0S0 (forming synergistic teams, obviously) and it's easy peasy. Maybe you can pull a couple of the most broken Eidolons FOR SUPPORTS (this is Key) like Ruan Mei or Robin E1 if you really want to min-max.

    • @peterbabicki8252
      @peterbabicki8252 หลายเดือนก่อน +1

      @AngelOnerom It's something I encounter often; someone struggling with certain content and I asked them what teams they're using, their teams are a bad match-up but they're the only teams they have _(like someone I know who went heavy into Acheron and her team only to have two bosses with 40% Lightning Resistance.)_

    • @Iyoverse
      @Iyoverse  หลายเดือนก่อน +4

      Vertical investment doesn't = whale out on a single thing. It means invest (smartly) in the 1-2 teams you are building so they can clear everything in that moment, then move on to the next. A player struggling in this game is not due to hori vs vert investment at a base level. Each player's problem is different and, to be honest based on the data we already have from HoyoLabs, Prydwen, etc. the newer players have some of the strongest options in the game for free.
      March 8th is a multifaceted DPS. Gallagher is their best F2P healer. Ratio is Ratio. Clara & Himeko have had huge come ups since their release, & you're guaranteed at least 3 5-stars before the end of Belebog. Ima keep it a buck, some players just make bad decisions early on (probably cause they don't know any better), then blame it on the game. We've all been there before.

    • @peterbabicki8252
      @peterbabicki8252 หลายเดือนก่อน +2

      @Iyoverse yeah, some players make bad choices, and Relic investment is the usual culprit, but as a general rule you're better to get characters over eidolons - especially if you're F2P as it will be tough enough to even build out some of these teams in the first place.

  • @TheGeekyRedMage
    @TheGeekyRedMage หลายเดือนก่อน +4

    I'm going to be honest, as someone you mainly uses the free characters the game gives you to clear these post game modes, this has been the case for a long while. Since during 1.x in fact. It's just more noticeable now since it's affecting limited time units.
    At the end of the day, post game content such as MoC, PF, and AS are not "well crafted" game modes to challenge the player, they are designed in a predatory manner to tempt players to summon on the gacha. This is just one of the many pitfalls of games designed as a gacha, and is why I reject the notion that post game content should be the main content that people should focus on in these types of games. And if the game no longer becomes fun when you do so, then it's not worth playing.

  • @Afeenah
    @Afeenah หลายเดือนก่อน +2

    I think a point you miss is that the reason that they can make HP inflation like this is so that they can sell better and better characters, it's like the inflation death loop from real life economics.

    • @ChaosPrototypeIX
      @ChaosPrototypeIX หลายเดือนก่อน +2

      Yeah we get that is the point, but people are getting in general burned out of that.

  • @immortalspoiler
    @immortalspoiler หลายเดือนก่อน +3

    14:53 I think this the best way to make the endgame difficult. Just combine the different bosses that synergies each other. Bronya and the DoT puppet is a strong combo.

  • @nonenoninomae
    @nonenoninomae หลายเดือนก่อน +4

    It already did after Acheron's arrival. "We have to balance for those with Acheron E6". Yeah? At least BUFF THE OTHER CHARACTERS TOO.
    I miss using Kafka, or Destruction Trailblazer.

  • @i_dont_have_a_youtube_chan8584
    @i_dont_have_a_youtube_chan8584 หลายเดือนก่อน +5

    Also its not to prevent 0 cycle, its so that the content doesn't feel braindead with new units. Since firefly release, she has constantly been most use unit in both MoC and Apoc. Regardless of what the ememy gimmick, she breaks it so fast that it particularly dont matter so they are going to make boss harder eventually, its basic design logic.
    Like taking fgo example, when merlin got released and enabled dps to just nuke high hp in single turn, they introduced break bar to prevent that. When skadi released snd she just became defacto farming support, they introduced unit irregular enemy count farming. When castoria released and made gsme completely brain dead, they have been creating Challenge quest with overtuned gimmicks to at least make players feel somewhat challenged but still failing since they have to keep in account for f2p setup which at that point wouldn't be able to do anything. They released Oberon to make character be able to do absolute nuclear damage for a turn so they created 90++ farming nodes to match his power level.
    Basically its an after effect of units like an acheron and firefly who just became not only versatile like what DoT was supposed to be but excel so far ahead in damage number that every new dps need to compete with them and if we get new units who can generate potentially higher number like Yunli or Rappa, they are still considered skip material by community cuz they arent as universal as those two or Feixiao

  • @PLBiohazard
    @PLBiohazard หลายเดือนก่อน +17

    When my premium Break team (Firefly, Lingsha, Ruan Mei and HMC) took an eternity to kill the Banana group, not gonna lie. I was a bit puzzled 😶

    • @reshmin1760
      @reshmin1760 หลายเดือนก่อน +17

      Tbf that boss is basically a Rappa check 😭

    • @SwieczkaNiweaniewierzeDarek
      @SwieczkaNiweaniewierzeDarek หลายเดือนก่อน

      I pulled for Rappa and they were literally so easy to me 😅

    • @darkhime7005
      @darkhime7005 หลายเดือนก่อน +7

      That floor made me pull up my break Himeko and cleared it faster than my FF.

    • @dellaisnotaduck
      @dellaisnotaduck หลายเดือนก่อน +3

      That boss is for AOE units

    • @koko-hh2bq
      @koko-hh2bq หลายเดือนก่อน

      It's honestly not too bad for Firefly premium team, you just gotta be smart. Save Lingsha's ult for the second wave, make sure the TVs are happy as long as they aren't locked yet, and sometimes you gotta let one of the TVs be unbroken to give you energy/SP/action advance.

  • @XMS-13
    @XMS-13 หลายเดือนก่อน +5

    I have a Jingliu with herta cone
    2.6k attack base with newest set jingliu loves alongside
    97% crit rate during skill with 210% critdmg alongside bronya at E2 and she couldn't even do MOC properly so i had to resort to superbreak

  • @ignisdracorex6433
    @ignisdracorex6433 หลายเดือนก่อน +6

    Yeah this was definitely it for me with HSR. I knew when this F***ING game came out that powercreep will be a huge problem but no one believed me then. Low and behold powercreep is a huge problem now. And you know what's the sad part? People will defend this by saying powercreep is essential for gacha games. The problem is however other then it other gacha games it takes a shit tone of time to build our characters so WHEN they get powercreeped it feels so much worse. As a example when i played Dragonball Legends it took me a couple minutes to level up a character and make them ready to go where as in HSR you need a month or two worth farming relics to be able to use them. Sry but not with me. I will not waste my time (and money) for this BS.

    • @GodofGoblins
      @GodofGoblins หลายเดือนก่อน

      Sounds weird. Relics can take just a day or 2 max when you're at end game. Just get the basic stat and sub Stat requirements, and improve it later. Traces? Ok that takes a while. Thus, pre farm like everybody else when there is a character you want. They literally just did a double drop event too so people can pre farm for Sunday or fugue.
      As for power creep, yes this is inevitable. Card games like yugioh or hearthstone experience this, gachas like genshin or wuthering waves experience this, and this does too. Modern gamers need incentive to pull newer characters. And I'm sorry, but aesthetics or change up in gameplay can only go so far. Wanna know why people are excited for Sunday? Yes because of story and being a husbando, but mainly because he is busted. And don't say older characters are worthless when herta is tier 0 in pf, Dr ratio was free and tier 0.5, hmc is free and busted as hell, etc.
      Basically if you want a character from a year ago to be as good as today's shiny new toy, you're delusional. And guess what? It can still clear end game content but you will have to try harder. Build smart invest smart. Wanna use dhil? Cool, where your sparkle at? Sorry, e0 s0 won't 0 cycle anymore. Get over it. My firefly will someday be low tier too. Oh well. Maybe I should pick up her eidolons to stay relevant. My freaking kafka Sampo team beat moc12 buddy. But it wasn't easy.
      If anyone wants comfort, get the shiny new toy and click auto battle. Otherwise if you wanna use old stuff, invest smart and play well. Or give up. It is what it is

    • @shonenhikada9254
      @shonenhikada9254 หลายเดือนก่อน

      @@GodofGoblins In on hoyo shill account.

    • @GodofGoblins
      @GodofGoblins หลายเดือนก่อน

      @shonenhikada9254 please spend more money. They need it. 🙏

  • @wheattins9250
    @wheattins9250 หลายเดือนก่อน +3

    This is why I’m currently burned out with Star Rail. I gave up trying to get max stars clears since I can’t keep up with the constant new character releases.

    • @panjibp9270
      @panjibp9270 หลายเดือนก่อน +1

      30/36 is bare minimum and stress-free
      No points going 36

  • @crescent401
    @crescent401 หลายเดือนก่อน +6

    this is the first time I can't full star MOC :( I'm done with chasing meta I'll just do what I can pull who I like and done.

    • @SwieczkaNiweaniewierzeDarek
      @SwieczkaNiweaniewierzeDarek หลายเดือนก่อน +1

      I couldn't get through Hoolay on floor 12 the last time (Fuxuan couldn't keep up). But this one was a breeze to me, probably thanks to Rappa.

    • @darkhime7005
      @darkhime7005 หลายเดือนก่อน +5

      ​@@SwieczkaNiweaniewierzeDarek fu against hoolay is such a masochist move xD that guy attacks soo fast fu can't keep up. That's why i use houhou instead at least she can outheal hoolay attacks.

    • @Ixarus6713
      @Ixarus6713 หลายเดือนก่อน

      It's been that way for a while with me. Firefly was the first time I got remotely close, but I still can't get the last 2...

    • @yamirellik5720
      @yamirellik5720 หลายเดือนก่อน

      I've cleared every moc since Robins 1st banner now I can't clear 11

  • @Realisphrase
    @Realisphrase หลายเดือนก่อน +3

    Ultimately the biggest problem is for new players because of how they have us acquire characters. What you said about vertical investment in the game is kinda key every new 5 star you get on a team is a pretty significant increase.
    The problem with this is that you have to very intentionally build an archetype potentially months before it becomes top tier since you can only get characters from their limited banner. In most other gachas you have at least the ability to get these older characters that work well with the latest and greatest but in star rail you just cant do that.
    Ultimately what matters most is synergy it doesnt really matter if you have feixiao if you dont have robin and you really want adventurine and topaz with topaz being the most replacable. But for new players it could take a very long time to get these archetypes working and they will be powercrept and not worth the investment by that time.
    With how the games core functions work day 1 players shouldnt struggle in the MOC ever because if day 1 players are struggling in a game where the age of your account is nearly as important as how mucch money you put in then how are new players ever supposed to be able to clear. Hopefully theyve just been inflating hp to stop zero cycles and we will level off for a while without any more severe hp inflation.
    As a side note the way cycles work in the MOC also just sucks.

  • @Mystra
    @Mystra หลายเดือนก่อน +12

    I'm so on board with this as in with your take. Because the way you do power creep or challenge correctly is new and fun mechanics. HP inflation is the most boring and annoying way to scale content.

  • @magdalenas.4
    @magdalenas.4 หลายเดือนก่อน +1

    4:51 It’s not because of laziness. 😅 It’s because we lack the resources to do so. Leveling up one new character each patch makes it hard to catch up. 🙈

  • @devinfranco2819
    @devinfranco2819 หลายเดือนก่อน +7

    I felt the HP inflation happened early on since, patch 2.0.

    • @kuruzaru
      @kuruzaru หลายเดือนก่อน +2

      It started hard with MoC11 and 12

    • @dante19890
      @dante19890 หลายเดือนก่อน +1

      it started even earlier in 1.X

    • @kuruzaru
      @kuruzaru หลายเดือนก่อน +1

      @@dante19890 Of course but it's normal. In 1.0 you have nothing. No leveled units, no weapons, trash relics ect. So changes are normal here and understandable.
      We had first HUGE hp inflation with MoC11 and 12.
      With Acheron+ it was only worse and worse with every patch. It's a Pay2Win game now. Or you need to be a meta slave if you want to be a F2P and get every jade. Current state of the game is not ok.

    • @dante19890
      @dante19890 หลายเดือนก่อน +1

      @kuruzaru yeah that's true. But we saw the writings on the wall pretty quickly with new more powerful characters combined with HP increases in endgame.
      It was pretty evident even in 1.X that we were gonna have a powercreep problem

  • @bowietheslowie
    @bowietheslowie หลายเดือนก่อน +2

    I don't see what the difference is in making old bosses harder by increasing their HP, or making new bosses hard by just giving them bigger health pools to begin with. It's simply a way to keep old bosses in the MOC, which i don't think is bad. I will probably quit the game at some point due to this inflation/powercreep - it feels disgusting to have built my account across multiple months, and feeling weaker than when i started.

  • @joshsolders5543
    @joshsolders5543 หลายเดือนก่อน +3

    I want to say that HP inflation isn't inherently a problem... if there was some form of buffing going on for older characters. They don't need to be on par with new characters, but enough that they can compete. And I guess since this game isn't E7 (althought they still have problems because they refuse to nerf anything directly and just start powercreeping a lot too), we won't get that. And the argument that Eidolons existing means they don't need to add stuff is dumb. Having a character need multiple copies to compete with a newer character's single copy just means that older players can compete with those characters. Those that want to get that character have to evaluate how much to invest to get a functioning character. Powercreep is necessary for a game, but you can't design your game so that the only option is to pull the new character.
    Since they want to avoid mindless zero cycling, it baffles me that they create characters with such high damage numbers and health scaling. Maybe you wouldn't have zero cycling so often if you didn't create characters that can easily and repeatedly deal like a third of a bosses's health in one attack.

    • @inFAMOUSJakey
      @inFAMOUSJakey หลายเดือนก่อน

      epic seven route wont work for this game (directly buffing units) because epic seven pve has different pattern and you cant just use 2-3 teams and clear all pve contents
      you have to bring in certain units to overcome the gimmick and such
      star rail however is just straight up dps check
      he is mention all these different team but at the end they are just doing things to do dmg and thats it
      there is no real gimmick behind the boss because there arent variety of units to counter those gimmicks
      so only way to increase the difficulty at the end is boss just doing more dmg, having more hp
      and do counter that, they sell you character simply give you more dps as of rn

    • @joshsolders5543
      @joshsolders5543 หลายเดือนก่อน

      @@inFAMOUSJakey even so, that doesn't mean that older units should be so weak that players that don't already own them would be advised to avoid them at all cost because they need eidolons to keep up with the meta.
      But tbh, I think they might change that boss philosophy soonish They have made apocalyptic shadow, so its not illogical for them to make more complicated bosses. Especially since they did that before like Phantylia. They need to just bring up some of the older units and enemies, and probably bring over some ideas from apocalyptic shadows. They have shown they know how, and I understand they were trying to flesh out team archtypes, but the bosses that can contend with that power are hidden away in such high content that you kind of forget they are there until its the last day of that 2 week period

  • @darmansbar7900
    @darmansbar7900 หลายเดือนก่อน +1

    12:25
    Kuro does tho in PGR, they give leaps to old units so they stay relevant
    Also in PGR currency is locked behind participation, not score

  • @shonenhikada9254
    @shonenhikada9254 หลายเดือนก่อน +12

    Also the HSR devs back themselves into a corner with Firefly who could clear any enemy due to weakness implant, so in order to encourage sales they could either bloat the enemies HP where firefly become ineffective or stack up the break effect bar which they have already done with Hoolay.

    • @SwieczkaNiweaniewierzeDarek
      @SwieczkaNiweaniewierzeDarek หลายเดือนก่อน

      They simply have to make more enemies that counter break.

    • @yulfine1688
      @yulfine1688 หลายเดือนก่อน

      @@SwieczkaNiweaniewierzeDarek which then makes break useless including all those chars, they dug their own hole because they're stupid and because they don't care about anyone but the CN community, it matters little how much we complain or what we do.
      Hoyo doesn't change anything until the CN community tells them to.

    • @SwieczkaNiweaniewierzeDarek
      @SwieczkaNiweaniewierzeDarek หลายเดือนก่อน +4

      @@yulfine1688 No, it would limit the usage of superbreak teams in certain scenarios, which would in turn stop and reverse the HP inflation of enemies. Saying "because they're stupid" makes you look like you're having a child's temper tantrum. Don't do that if you're trying to make a point.

  • @Eggkao
    @Eggkao หลายเดือนก่อน +1

    Tbh I’m thinking about quitting since my biggest problem is saving up for a character. It would be good for a patch, but in a few months about 4-5 new characters would now be better than it. Sad how the devs did not take this into consideration.

  • @falstroemeria
    @falstroemeria หลายเดือนก่อน +5

    on one hand i do wanna say vertical is best but e2 sparkle aint even enough to be on the level of sunday..

    • @humam9189
      @humam9189 หลายเดือนก่อน +3

      Not to mention that someone has done a comparison of E6 sparkle and e0 Sunday and guess what? Sunday is the winner 😂

  • @DosBuko
    @DosBuko หลายเดือนก่อน +1

    Ive always been insecure with my dmg because everyone in my class has been saying they been doing big dmg. Although i am doing so much, im just not clearing MoC and SU/DU higher difficulties faster. Not losing but a run is so long and it annoys me. After knowing its hp inflation and not my characters, i felt a bit more comfortable but still irritating how the hp issue is still here

    • @ruri_nee
      @ruri_nee หลายเดือนก่อน

      SU/DU does not depend on your builds and raw damage. you just need good blessings and curios. try to run first half with 2 sustains(it will be long ang boring but safe) and only pick defense blessings and everything will be fine!

  • @someoneinasia
    @someoneinasia หลายเดือนก่อน +2

    HP inflation is the laziest form of increasing difficulty.

  • @anonymousloserqwq
    @anonymousloserqwq 27 วันที่ผ่านมา +1

    My blade used to do decently well against bosses and endgame. And even though now he has better relics, better lc, Jade & Robin, he can't clear a majority of endgame now. So I have to use Feixiao and Acheron for everything. And this is on my alt account, where i specifically rolled for characters if they were meta, before making a list of characters to get on each account. On my main I am suffering. I can't SURVIVE current content because i skipped Lingsha. My main goal is to get every character across both accounts, but with how things are going i worry if I could even do that. The game wants you to get the current character so they make buffs aimed towards the current meta in egc.

  • @ZhaneBadguy
    @ZhaneBadguy หลายเดือนก่อน +3

    Its sad. The game feels more limiting the more characters come out. You need to play a certain team, characters, LCs. I know they want to sell new characters but it feels like they're FORCING you to get them. And I lost almost all 50-50 so there's no way I can keep up with that amount of wasted tickets.

  • @MrGoodra17
    @MrGoodra17 หลายเดือนก่อน +2

    I've been clearing all endgame modes with E0S1 Yunli/E0S0 Topaz/E1S1 Robin/E0S0 HuoHuo and E0S1 Acheron/E0S1 Swan/E0S0 Kafka/E4 Gallagher but I can feel its getting harder and harder, especially because I don't play suberbreak and Fei Xiao.
    But as long as I can clear without the most meta teams I won't complain too much

  • @ShockSmile
    @ShockSmile หลายเดือนก่อน +9

    My E0 S1 70CR/200CD Acheron took 7 cycles to clear the Svarog
    me: man! I'm scared, my favorite characters Acheron and Firefly are becoming useless
    Seele, Blade, JingLiu, JinYuan, DIL mains: first time?

    • @АндрейАлгазин-н8н
      @АндрейАлгазин-н8н หลายเดือนก่อน +1

      dot team 4 cycles

    • @gortiluon6399
      @gortiluon6399 หลายเดือนก่อน +1

      With Acheron you're supposed to go for TV's

    • @darkhime7005
      @darkhime7005 หลายเดือนก่อน +1

      @@ShockSmile there probably is a problem on your supports cause my E0S1 64/245 Acheron only took 4 cycles on auto to clear svarog. My FF took 5 cycle to clear the TV but when i try it again with super break himeko i did it on 4 cycles.

    • @ShockSmile
      @ShockSmile หลายเดือนก่อน

      @@darkhime7005 if you are asking if i have Jiaoqiu, i don't. i used Pela and SW
      My FF also took 5 cycles

    • @darkhime7005
      @darkhime7005 หลายเดือนก่อน

      @@ShockSmile hmm.. Have you tried using lil gui instead of sw?

  • @koko-hh2bq
    @koko-hh2bq หลายเดือนก่อน +2

    I don't mind if the content is more difficult because the boss mechanics are more difficult, i.e. banana tv boss. That to me is fine because at least the damage I was doing before still feels impactful, I just gotta play with my brain awake.
    I hate it though when previous bosses who were not so difficult in terms of mechanics get like 5 billion HP to make up for it. It just feels bad to play against as you're failing not because you were doing mechanics wrongly, but because their HP is just too damn high.
    Even more annoying if that boss has hard mechanics + inflated HP, which is the worst combo.

  • @humbertolopezdimitri2593
    @humbertolopezdimitri2593 หลายเดือนก่อน +9

    It is an interesting thoery if the whole inflation stuff is specifically to target 0 cycles. But even still, it shouldn't be done to make us pull the newer character and not use the older ones or the ones we like

  • @barkor4083
    @barkor4083 หลายเดือนก่อน +1

    ngl, it's honestly so demotivating from the perspective of a newer and more casual player. I only just reached the level where I could reasonably take on higher MOC levels... only for basically all my progress to be taken away by the HP inflation
    it's just, I make one step forward, and the devs push me back by two

  • @tdof7217
    @tdof7217 หลายเดือนก่อน +6

    Most of my friends quit because they felt like the game forced them to play characters they didn't like months after spending money on units that no longer felt strong. Hell, I barely play nowdays too and will probably quit if my e2 acheron and feixiao fall off after 3.0 . Not rewarding this practice anymore, hsr didn't give us a chance to show our support for the game, they just kept ruining our units

  • @ToadimusPrime
    @ToadimusPrime หลายเดือนก่อน +1

    I took a break and returned a year later, and I noticed I'm struggling while using the same team. Not really struggling, but I'm just not killing things as fast as I used to.

  • @kennethyoung7457
    @kennethyoung7457 หลายเดือนก่อน +4

    The turbulences are garbage please Hoyo has a hard on for weakness break and damn trotters just give us a regular dmg vulnerability up and hp% based bomb or energy regen that worked just fine for vast majority of teams.

    • @luucx7
      @luucx7 หลายเดือนก่อน

      Hoyo always makes shit as fuck buffs both in Genshin and HSR

  • @griponreality254
    @griponreality254 หลายเดือนก่อน +1

    Yeah, I barely log in to HSR anymore because unlike Genshin, power creep inflation makes me feel like there is no reason to pull. The story enemies are easy enough for any casual team, but endgame makes me feel like I both cannot and have to forego 5/6 characters to invest vertically.

  • @jackybit5308
    @jackybit5308 หลายเดือนก่อน +3

    Wait till you see the 4.7mln x2 hp boss in 3.0😂

  • @mtheroes3296
    @mtheroes3296 หลายเดือนก่อน +1

    I haven't watched the video, but HP inflation is so evident if you do an old characters ascension mats. Just got aventurine from his rerun, and the enemy required for it had like max 200k hp compared to a newer one.

  • @Grayewicked
    @Grayewicked หลายเดือนก่อน +6

    "Firefly's (or Boothill/Rappa) team works the same way"
    Isn't Super Break quite literally being memed as like... HMC/Lingsha showcase team, and that it makes it so that everyone's a DPS?

    • @SwieczkaNiweaniewierzeDarek
      @SwieczkaNiweaniewierzeDarek หลายเดือนก่อน +6

      Yup, Superbreak teams are literally a different breed

    • @koko-hh2bq
      @koko-hh2bq หลายเดือนก่อน

      Pretty much, and that's honestly the beauty of super break teams. You don't just have one carry doing the heavy-lifting, everyone (except Ruan Mei) is a super break DPS.

    • @ladyhdwastaken
      @ladyhdwastaken หลายเดือนก่อน

      Boothill doesn’t need HMC or Lingsha. That’s a team he can run for sure but he’s not bound to them. No BH slander!
      I know it’s a meme cause HMC and Lingsha are cracked both on their own and together but leave Bootyhill out of this 😂

  • @OrbitalStr
    @OrbitalStr หลายเดือนก่อน +1

    Hi, these are my thoughts on the video :)
    Powercreep is the direct cause of hp inflation, so they are equally detrimental to the game as they have the same effect on the game. As you said, they increase hp to make the end game modes hard, because if you took feixiao against the 800k hp svarog from before it's dead instantly.
    Increasing the hp of new bosses shouldn't be given an exception just because they are well designed; they are more difficult through design AND hp inflation, they quite literally have the same hp as svarog + elite, so saying they're more difficult than old bosses through design is partially true but also the hp. Svarog is a damage check, the banatvs are a dmg check that requires thinking, but both end with the same issue of the older weaker teams clearing much slower than they used to. If the banatvs stayed the same hp, older characters would have a chance to 0 cycle (but it'd be free for new chars).
    Ofc both power creep and hp inflation work together to form a hollow purple aimed at old charcaters but it is what it is.
    Now less related to the main point of the video, the marionettes and the banatv are good boss design when not faced by firefly/rappa respectively. The marionettes basically don't get to move except for the one big attack as firefly insta breaks, and the banatv is all turned happy or breakable by rappa/her team. Fighting them without those 2 is fun and lets you engage with the mechanics.

  • @Shadow_0736
    @Shadow_0736 หลายเดือนก่อน +10

    I have learned from 2.0. I will never pull for a character that i dont like , ONLY PULL FOR FAV and build team around them.
    I have e3s1 Acheron and i will get e0s1 jiaoqiu on his rerun. Going to do same in 3.0 get Castorice and phainon and invest vertically in them

  • @frostmourne1986
    @frostmourne1986 หลายเดือนก่อน +2

    HP inflation is the only way they can provide any form of difficulty, because the majority of the playerbase are absolutely braindead. Look at the number of people who struggled with boss Aventurine mechanics, enough to necessitate a flat out removal from various modes.

    • @yulfine1688
      @yulfine1688 หลายเดือนก่อน

      I was unaware people couldn't figure that out.. but I doubt it..
      The entire point is to sell new characters and the rest of us mean nothing to hoyo becuase hoyo is chinese and the CN playerbase is likely their main funder and all that matters.

    • @frostmourne1986
      @frostmourne1986 หลายเดือนก่อน

      @@yulfine1688 Go watch Box2's video(Xm06UkLMiJQ) from 5 months ago for a small taste of how much skill issue the community has. If you can clear moc/pf/shadow you're literally in the top percentile.

  • @izumolee6714
    @izumolee6714 หลายเดือนก่อน +3

    Again a very simple solution is just buff the multipliers on older units so they can at least compete with newer units. It is crazy that Feixiao has a 700% ultimate and Seele a character with the same path has only a 400% ult. If Hoyo simply buffs her numbers to say 600%-650% that at least makes Seele viable in newer content.
    There's a video out there discussing how Hoyo can do this & that is follow something similar to FGO. FGO has a system in place where the devs can introduce buffs to older or 'weaker' servants either by doing a battle quest or a story quest to unlock the buffs. These quests often adds lore or flavor texts to the buffed servant. Hoyo can easily introduce something similar into the companion missions.

    • @giangtrinhtruong7952
      @giangtrinhtruong7952 หลายเดือนก่อน +3

      "B-B-But then people won't pull for new characters and sales will go down"

    • @27Ganon
      @27Ganon หลายเดือนก่อน +1

      Tbf Seele can get her ultimate up faster than Feixiao (especially in PF) and her skills do way more in the right team setup. Seele teams can also stack Def shred whereas Feixiao's team has access to none.
      Feixiao's obviously still a lot stronger than Seele (outside of PF at least), but raw multipliers can be very misleading.

    • @gabrielcruz8339
      @gabrielcruz8339 หลายเดือนก่อน +2

      Doesnt manter of they increase the numbers of old characters, if they keep increasing the HP off the enemies we will end up in the same situation.
      Today: My unit deals 700k damage -> boss have 1.5 mil HP
      Tomorrow: My unit deals 1.5 mil damage -> boss have 3 mil HP.
      In the end, if they keep doing the HP inflaction it would not matter if they buff old characters, nothing would have changed.

    • @izumolee6714
      @izumolee6714 หลายเดือนก่อน +4

      @@gabrielcruz8339 Just giving an option to at least make older characters viable in newer content instead of just being bench warmers after spending a X amount of money on them. Like it may not matter to casual players but it would really suck that someone pulled a e6S5 older character only for them to be unusable in future content. Buffing their numbers slightly can at least have them be usable to some extent. Increasing their lifespan so to speak.

    • @gabrielcruz8339
      @gabrielcruz8339 หลายเดือนก่อน

      @@izumolee6714 Yeah i know i, and i would love if that was the case, you see im a new player, and i loved Jingliu, so i will be pulling for her next rerun, so having her being buffed and being entrusting to use would be a amazing, but it doent matter, if Hoyo keeps increasing the mobs HP that Jingliu would end up in the same situation: not dealing enough damage becuse the boss have too much HP.
      Its a endless cicle. At least until Hoyo breaks it, what i dont see they doing.

  • @andyo5554
    @andyo5554 หลายเดือนก่อน +1

    I dont know if it was always like this but I noticed that the enemies has more turns than usual.

  • @papag4446
    @papag4446 หลายเดือนก่อน +3

    "Is not enough" - kendrick

  • @bustergame122
    @bustergame122 หลายเดือนก่อน +2

    Th hp inflation is crazy but i don't strugle with the memori of chaos