Considering you seem to put a message up on the screen correcting yourself whenever you make legitimate mistakes, I would say you made it obvious enough.
I was actually really scared playing Oblivion as a kid. I remember crawling through some ruins and seeing headless bodies just standing there, in the fog. And every time the eerie ambient switched to combat music i would frantically look around, wondering what noticed me. Difficulty scaling didn't help either, since all of the enemies were really strong.
I got scared before I even got out of the training area, the first time I played Oblivion. that part where you just get vie the bow, and you enter the sewers? That zombie that comes around the corner scared the crap out of me and I didn't play the game again for weeks. After that, I rarely explored the dungeons and just stayed in the open doing all the quests for a while.
the only time i’ve ever been scared by a tes game is the one time i was walking peacefully and combat music started playing and a bear was in my face. it was horrible.
For real. Hackdirt was _horrifying_ the first time I played. I heard the unusual noises in the caves under the town while I was alone. I never heard anyone talk about it, I was just trying to loot properly at the time. It was scary that no one ever believed me about it. But you can hear a scary noise down in those caves, damn it, and I heard them alone in a long Oblivion session. I never underestimate Bethesda on their horror abilities, I've run into too many scary things in games that aren't supposed to be scary.
You really should try out The Dungeons Of Ivellon mod for Oblivion, if you haven't already. Even after all this years this shit still comes out as breathtakingly interesting and not a bit less spooky.
Gates of Aesgaard, Dungeons of Ivellon, and Return of Shadows (even though they never completed it) were probably my three favorite quest mods for Oblivion.
Don't feel bad about lowering difficulty. When you are an adult with limited time for leisure, sometimes you just want to experience a game without spending 30 minutes on a single spongy enemy. I hate it when the difficulty setting in games is "let's waste your time by increasing enemy health" rather than actually making the AI craftier and more fun to play against.
Ah, yes, let's make a complex combat system since we're Bethesda and it's 2006. Everybody wishes the scaling in Oblivion wasn't as broken as it is, but it's a minor inconvenience at the worst. Be better at the game and you won't have to worry about spongy enemies, because you'll be picking the right skills to make sure you're still doing damage at level 10.
@@SpaceEmperorGenos S.T.A.L.K.E.R Shadow of Chernobyl came out only a year later with a much smaller budget and team. It had combat ai leagues and miles above Oblivion, with enemies that would coordinate with one another to out position you, sneak and slow their approach to avoid detection. The enemies of that game will test your patience, and lay covering fire while their allies approach your position. So, saying that Bethesda couldn't improve their combat ai is honestly a copout. Making an excuse by essentially saying "Why don't you min-max and power game, get good" is really missing the point here. Sure you could go get umbra, and grind weapon levels by summoning creatures and attacking them. However, Having to best an enemy through a war of health attrition is not an intuitive design choice. If I have to grind skill levels to progress through your game, then there is a huge flaw in how your game is formatted. Having to outthink your enemy is a lot more fun and engaging for most people.
@@SpaceEmperorGenos 1. Swinging a sword 30 times at a guy with 100 strength and 100 blade isn't "difficulty", it's tedium. 2. Halo 1 came out in 2001, STALKER came out in 2007, FEAR came out in 2005, and all had leagues better AI than Oblivion. I love Oblivion so much, but the AI is laughable, especially for a company that had the money they did.
@@SpaceEmperorGenos Yes, everyone knows Bethesda has only employed barely capable amateurs for the past 20 years. You shouldn't blame players for having to invent ways to deal with poor game design though. That's silly.
people shouldnt be shamed for playing games on easy mode. disabled people, children, and stupid people like me want to play games too, and to not be stressed while playing them. world's already hard enough.
I'm actually glad because I find Morrowind and Skyrim have gotten huge mods but didn't know Oblivion got any. Like Morrowind has Tamriel Rebuilt and Skyrim bad beyond Bruma for example even though this is a different style. But oblivion at least has these kinds of mods as well. I'm just glad people mod all of them they all have charm and qualities it's fun to play all of them.
This mods sequel is way bigger in scope, I never got around to finishing it because my Oblivion setup at the time was less stable than a three legged horse with parkinsons but from what I remember it's worth checking out.
@@Nick-qf7vt I don't really remember the specifics of it. Modded oblivion tends to blend together and it's over a decade old. I've done numerous playthroughs with a ton of quest mods packed in. I have the mod endorsed and remember it having unique boss encounters so I must have enjoyed it. I might just have to do a clean install and try it out again.
@@Nick-qf7vt Ivellon is simpler horror that focuses more on atmosphere rather than just gore and silent hill vibes. Personally I definitely prefer Ivellon
ivellon is a 10/10 mod, although its more of an extended dungeon romp than an great overarching story based horror mod like GoA. Would definitely recommend if you have a thing for dark towers and skeletons!
If the level scaling in Oblivion bothers you then try one of the overhaul mods. Maskar's Oblivion Overhaul is generally te more popular one and highly recommended, it really does make the game pretty great. I prefer it to Skyrim.
As long as it has a patch for whatever mod Micky D installs anyway. Overhauls are pretty annoying if you want to have any other mods installed at the same time. Otherwise you just get random renamed enemies that don't fit the balance of the overhaul, or go on a search for an up to date compatibility patch.
@@saffral Maskar's generally works with everything - I don't have the tech knowhow to tell you why, but something to do with the way it's made stops it conflicting with other mods. It even configures itself with to work with other overhaul mods, and has an ini file you can edit to improve compatibility, tweak and remove features that aren't working for you.
@@Christian-rn1ur Checked out the Nexus page and saw I last downloaded it 2 days after MOO launched. v1.0 probably doesn't compare to the modern v4.9.4.2 that's out now. Of course I probably also did a manual install because OBMM would basically die whenever it saw my load order and even when it worked it was annoying to install mods with. So the crashing may have been my fault, or just an ancient version of MOO. In the intervening years I just made a personal mod that puts a hard cap on the max health of generic levelled enemies which curbs most of my problems with the combat balance and keeps things simple.
Maskar's is an excellent mod without a doubt! I will say it does add a lot of bells and whistles though (thankfully all configurable) so I'd be unsure if Micky D would want an overhaul of that scale since it offers a lot. A good lightweight option might be Oblivion Scaling Unclusterfucked. Pretty much does what it says on the packaging. I haven't personally played it but I've heard great things about it from people who have. He might also wanna try Ascension by PushTheWinButton (who did Jsawyer Ultimate Edition for New Vegas). My current playthrough has been based around Ascension (and Push's Through The Valleys Mod-Guide) and I have to say, it's the ideal Vanilla Plus experience available right now.
For me it's the feeling of the recycled and reused/changed in game assets such as scaled up doorways and portals and other objects half buried in the ground to look like something else, or the crazy creativity with the limited engine and actual amount of objects to use.
Micky D, if you want Oblivion Horror Mods you can´t skip "Dungeons of ivellon". It´s legitimately well made, both from a horror and a gameplay perspective. Absolutely try it. IIRC ressources are scarce, rewards are meaningful, the level and enemy design is great and the atmosphere and the horror quite spooky at times. I don´t want to bash any modders work, but quality wise it´s on another level, compared to this mod, for example.
For Halloween/Horror mods for oblivion I would recommend "The Oubliette" which is available over at TES Alliance or "The Darkness of Castle Hei Li" over at the Oblvion Nexusmods.
You just slide it back and forth until you are happy with it. In a modded Oblivion, you can see a percentage in difficulty. The happy middle ground is up to 50%, you can slide it to around 30-40% when it gets hard. There are exploits like reflect damage and chameleon, which let you play on a higher difficulty without much effort.
To be fair the first horror experience I got in this game was seeing the khajiit face for the first time and trying to play with the sliders to make it look better
Oh man, I remember playing this mod back in the day! I loved this one so much, and the second chapter was very good as well! The same mod author also released a playable resource called The Lost Province of Zedar which was designed to fit into the lore of the Gates to Aesgaard mods. It's not complete (to my recollection) but might be fun to explore for a video since there's plenty of locations, NPCs, and enemies. If you're looking for a couple of other horror mods, I highly recommend The Dungeons of Ivellon, The Oubliette, tdas Pyramid Head Mod and WilliamSea's Haunted House. There was also a massive german gameplay overhaul by Eddy Kaschinski called Oblivion War Cry - New Dimension (english translation is hard to come by nowadays since Phinix deleted their mods from the Nexus but I've still got the EV) which had slasher movie bosses you could fight like Leatherface and Jason Voorhees. I remember the Freddy Kruger one in the Wawnet Inn being pretty fun. It adds a LOT to the game though (takes an unleveled approach to level-scaling for instance which can be pretty fun and unpredictable). The installation process is a little complicated since some of the Menus are in German and you have to remove them manually for them to appear in English (I started to translate those myself but I haven't finished it yet). Excellent if you bare through it though!
@@mortifidpenguin thank you! :) But those only the leveling when it comes to the player character, right? The enemies level scaling is the bigger issue in Oblivion, imo.
@@PukinDumpling as far as I am aware they those mods basically make it so you are more in line with enemy levels so they aren't so spongy, basically fixing the problem from the other side
I love this mod! It's one of the best quality crafted mods I used to play back in the day. Used to spook the ever living crap out of me, which is something to be said since there's a lot of spooky stuff already in Oblivion. If you like Oblivion, play this mod but make sure you're prepared!
@Andy Zydber Really lol, called MediEvil - Hero of Gallowmere. Recreates the first 4 levels in Skyrim, and you get to play as Sir Daniel Fortesque - even in regular Skyrim if that's your thing.
Loved this mod. This was one of the first quest mods Id ever played. I'd really love to see him try *The Lost Spires.* That one blew me away back then.
Kudos for covering this, it's my all time favorite Oblivion mod. It's so fucking good and really blew my mind when I first gave it a spin all those years ago. To me, this is the Vigilant of Oblivion.
Fuck that place man. Those people had some insane shit going on there, and they all looked the same and ugly and inbred as hell. Not to mention those cultists in the cave kept on respawning and wrecking me...
Thanks to the Russian gaming magazines for putting it on their DVDs at the time (and I think even translated it).That's how many of us got acquainted with this mod! (Спасибо русским игровым журналам за то,что выкладывали его на своих DVD в своё время(и помоему,даже переводили его).Так у нас многие и познакомились с этим модом!)
I'm not usually one for commentary during a playthrough but you're a rare exception. Also, I love that you're featuring stuff from TES IV: Oblivion too. Silly as it is, while Skyrim was my first Elder Scrolls game, I recently got into Oblivion and I'm loving it.
Still think the Quest in Oblivion that scared me most when I first played was when you are sucked into the painting and have to fight paint trolls, seeing the muddled paint world around you without any knowledge what a paint troll looks like, it was creepy when they suddenly appear. This looks like a pretty good mod though :) I had fun watching.
The Fog=Silent Hill thing is basically an unwritten law now, and it saddens me that there is a portion of the population that will think of the films or post-SH4 games instead of SH1-4.
Horror is hard in oblivion because the game is so cheery. Though there is some "horror" in the game, mainly the aelid ruins since you change from this bright colored overworld to those grayish ruins only lit with eerie blue lights.
16:06 "No! I spilled the ink. There's not much more in the well, and I have more to tell you. I have to warn you.... Too bad I just wasted a bunch of ink telling you about how I spilled the ink and there's not much left! Oh, there I go again!"
I've been playing with the Realistic Leveling mod and all it does is make a simple rework to stat progression. Attributes and stats just naturally level up as you use them without the need to micromanage or min/max anything, which prevents enemies from becoming sponges and makes the combat fair overall. It works retroactively when installed too, maybe try it out sometimes and see if it helps.
O man I have to reinstall Oblivion and mod the sh** out of it. For me this game is the perfect hybrid between morrowind and skyrim. It also has the most beautiful landscape of all elder srolls.
I never played through Oblivion, but those Wraiths remind me A LOT of the spectral guardian bosses you have to fight on Rhen Var in the 2002 Clone Wars game. Those scared the hell out of me, especially since they could easily blow up GODDAMN TX-130 TANKS WITH THEIR GHOST BREATH. All the while making horrifying screeching noises. Only time I've ever been scared in a game where you pilot a tank. Actually no, that game had plenty of scary atmospheric stuff going on as well, even in the midst of a Star Warsy pewpew war. Or perhaps it just had to do with my old house having been haunted in such an odd way that even sometimes affected video games..
oh your lucience lachance also showed up in the dream world? same, it confused me because i figured ilitterally was just teleportation but apparently it does count as sleeping
I've played Oblivion a bit recently and the observation that struck me is that it's a perfect game to just keep adding quests. I'm surprised that the developers didn't do that themselves and we all end up with playing mods with quests instead of paying for more quest packs as DLCs. The Elder Scrolls games formula is so inviting to add more and more content into them. The modding community created quests that were missing in the vanilla game.
Scariest thing ever for me in Oblivion was my first ever playthrough I slept in one of the churches crypts and I wake up with Lucien Lachance standing over me. I completely shit my pants!
Hey, that model they used for Stochan's sword looks identical to the sword Valeria used in Conan the Barbarian, only with a silver pommel and centerpiece on the guard. Or at least the model of it that I see in loading screens now and then on Skyrim since I've installed a Conan the Barbarian mod. Edit: That axe and the helmet in that FMV cutscene after you got the blade key are from Conan, too. Maybe I missed something early on.
Mike, you and your channel have made my life a lot better recently. It may sound silly but I dunno where I'd be without you, my friend. Keep being you.. and I truly believe you are one of the best TH-camrs out there.
So many good memories of this game! Duplicating everything and hoping on paintbrushes to get on roofs that you're not supposed to. Loved abusing the glitches haha
You’re kinda right, to be honest. Some Skyrim mods have horror elements of sections, but can’t recall any that are full proper horror from start to finish, best is probably Vigilant (mainly the third act but there’s some horror throughout the rest) and the upcoming Glenmoril mod. That fallout one with the sirene thingymabob also looked spoopy ish?
If you aren't using a soul trap weapon, Azura's Star, a spell that add weakness to magic/shock, and a shock weapon with weakness to shock 100% and high shock damage then Oblivion is a grind at high levels. You could also just enchant chameleon and walk past everything, but that's boring. yeah, difficulty slider goes down
scariest elder scrolls spider shit I ever seen I was on Skyrim the other day, seen two frost bite spiders... I killed them, but they glitched... but still alive somehow ._. it seriously looked like when you get a spider on your hand and it does they creepy ass curl up with their legs in defense then all of a sudden the other one behind him went spinning in the air and the other one was stuck to my leg like a web or something and I couldn't get him off... I've never wanted a glitch to stop more than that Watching a spider curl their legs is crazy unsettling for me.
Yeah I hate how spongy enemies become in oblivion. I do still like its combat the best out of all the "3D" elder scrolls games; it's very "snappy." Skyrim is clumsy and slow, Morrowind is...Morrowind, but Oblivion feels pretty quick and crisp, especially blocking. Gets even better with some proper rebalance mods.
@@nuclearlefthook5008 the fact they slow down your attacks grants more weight, and enemies respond to heavy attacks and bashes, and the sound effects and controller rumble cause the "meatyness" you refer to. Where as in oblivion you swing your sword 100 times per minute for absolutely pitiful damage and the enemy never flinches
Guys, the agoraphobia thing is a joke. I thought I made that pretty obvious but
Considering you seem to put a message up on the screen correcting yourself whenever you make legitimate mistakes, I would say you made it obvious enough.
shut up
Who would've guessed that even when the joke is obvious people don't understand it
@@AP-qr8en cope
@@DigitalApex whoosh
I was actually really scared playing Oblivion as a kid. I remember crawling through some ruins and seeing headless bodies just standing there, in the fog. And every time the eerie ambient switched to combat music i would frantically look around, wondering what noticed me. Difficulty scaling didn't help either, since all of the enemies were really strong.
I got scared before I even got out of the training area, the first time I played Oblivion. that part where you just get vie the bow, and you enter the sewers? That zombie that comes around the corner scared the crap out of me and I didn't play the game again for weeks. After that, I rarely explored the dungeons and just stayed in the open doing all the quests for a while.
the only time i’ve ever been scared by a tes game is the one time i was walking peacefully and combat music started playing and a bear was in my face. it was horrible.
@@Here_is_Waldo Same, zombies spooked me bad.
I still remember my first Spider Daedra. Shit was terrifying when previously the strongest enemy type I'd encountered in a Gate was Clannfears >
@@Here_is_Waldo It was the squishing sound of the feet that got me eugh...
Agoraphobia warning for spiders, they will drag you out of your house and force you to socialize
Best fucking comment
Oh god not spiders! I hate the outside!
When I first read this comment I was so fucking confused 😅😅 til I got to the part you're talking about
Im actually fighting with a spider all day now... ITS HIDDEN AGAIN AND I WANT TO SLEEP BUT I CANT WHEN I DONT KNOW WHERE IT IS AAAH
Yup, no shame in decreasing the difficulty, it's oblivion after all
I'm the mayor
Its one of the games where I don't feel bad for it at all, it's level scaling is so bad if you don't min-max
Oblivion is wack be op as fuk or get clapped everywhere you step
Found this out the hard way while trying a pure mage build on my first playthrough.
@@demolisherbpb3390 I play lots of games on max difficulty, but bethesda games always stay on Normal diff for me. Just boring otherwise
Oblivion sound effects are somehow super satisfying to me
The potion sound effect is really nostalgic to me
Yes dude my phone notification is now the quest notification from oblivion
the sword unsheathing sound in oblivion and morrowind in the best
I actually really dislike them lol
@@GothelGrigore like, every single sound? Or just a specific few
How do you make Oblivion scary? Dude...The Glarthir questline turns it into a survival horror game. Not to mention Hackdirt
Meet me BEHIND THE CHURCH AT MIDNIGHT! I'll make it worth your whiiile... *eyes crotch
hackdirt became 100x creepier when i realized the deep ones were real and you could hear them in a certain spot in the caves
@Lubric_ Hammerman Spot on! Like Higurashi
For real. Hackdirt was _horrifying_ the first time I played. I heard the unusual noises in the caves under the town while I was alone. I never heard anyone talk about it, I was just trying to loot properly at the time. It was scary that no one ever believed me about it. But you can hear a scary noise down in those caves, damn it, and I heard them alone in a long
Oblivion session. I never underestimate Bethesda on their horror abilities, I've run into too many scary things in games that aren't supposed to be scary.
😂
So THIS is what actually happened at the chapel at Anvil
vooJ
@@Puppyloafva vooJina
@@sandladdie 🫁
2:17 "He just coughed in my face"
2:18 *leaves immediately*
What a mood lol
You really should try out The Dungeons Of Ivellon mod for Oblivion, if you haven't already. Even after all this years this shit still comes out as breathtakingly interesting and not a bit less spooky.
That 2007 mod is just as good, if not better, than knights of the nine revelations
I recall playing Dungeons of Ivellon a long time ago and finding it very well made and pretty damn spooky. Was going to recommend it myself.
Gates of Aesgaard, Dungeons of Ivellon, and Return of Shadows (even though they never completed it) were probably my three favorite quest mods for Oblivion.
Well, if you wanted him to play it, this comment is a pretty good way of making him do the opposite
Thanks. That's the one I was trying to remember.
Played it a dozen years ago, and not sure if I ever finished that one.
Don't feel bad about lowering difficulty. When you are an adult with limited time for leisure, sometimes you just want to experience a game without spending 30 minutes on a single spongy enemy. I hate it when the difficulty setting in games is "let's waste your time by increasing enemy health" rather than actually making the AI craftier and more fun to play against.
Ah, yes, let's make a complex combat system since we're Bethesda and it's 2006.
Everybody wishes the scaling in Oblivion wasn't as broken as it is, but it's a minor inconvenience at the worst.
Be better at the game and you won't have to worry about spongy enemies, because you'll be picking the right skills to make sure you're still doing damage at level 10.
@@SpaceEmperorGenos S.T.A.L.K.E.R Shadow of Chernobyl came out only a year later with a much smaller budget and team. It had combat ai leagues and miles above Oblivion, with enemies that would coordinate with one another to out position you, sneak and slow their approach to avoid detection. The enemies of that game will test your patience, and lay covering fire while their allies approach your position. So, saying that Bethesda couldn't improve their combat ai is honestly a copout. Making an excuse by essentially saying "Why don't you min-max and power game, get good" is really missing the point here. Sure you could go get umbra, and grind weapon levels by summoning creatures and attacking them. However, Having to best an enemy through a war of health attrition is not an intuitive design choice. If I have to grind skill levels to progress through your game, then there is a huge flaw in how your game is formatted. Having to outthink your enemy is a lot more fun and engaging for most people.
@@SpaceEmperorGenos 1. Swinging a sword 30 times at a guy with 100 strength and 100 blade isn't "difficulty", it's tedium.
2. Halo 1 came out in 2001, STALKER came out in 2007, FEAR came out in 2005, and all had leagues better AI than Oblivion. I love Oblivion so much, but the AI is laughable, especially for a company that had the money they did.
@@SpaceEmperorGenos Yes, everyone knows Bethesda has only employed barely capable amateurs for the past 20 years.
You shouldn't blame players for having to invent ways to deal with poor game design though. That's silly.
people shouldnt be shamed for playing games on easy mode. disabled people, children, and stupid people like me want to play games too, and to not be stressed while playing them. world's already hard enough.
Man the mod community just doesn't let this game die
That's a good thing.
It's better than Skyrim so why would it die
this mod is like 13 years old but i do agree with you
I'm actually glad because I find Morrowind and Skyrim have gotten huge mods but didn't know Oblivion got any. Like Morrowind has Tamriel Rebuilt and Skyrim bad beyond Bruma for example even though this is a different style. But oblivion at least has these kinds of mods as well. I'm just glad people mod all of them they all have charm and qualities it's fun to play all of them.
Still though, Oblivion without mods has a charm that can not be replicated
Oblivion faces are all the horror I need
oblivion character overhaul is a great mod to fix that
@@Little-wig nahh,vannila still feels better
As someone who has modded my character to perfection it makes me feel like a god being a sexy lady (or man I play as both) in a world of potatoes
@@Dovah_Slayer You! You’re the one from my dreams
its still horrifying
This mods sequel is way bigger in scope, I never got around to finishing it because my Oblivion setup at the time was less stable than a three legged horse with parkinsons but from what I remember it's worth checking out.
I remember an old horror mod for oblivion called "The Dungeons of Ivellon" made around 2007 or so.
Sounds interesting. Was it any good?
@@Nick-qf7vt I don't really remember the specifics of it. Modded oblivion tends to blend together and it's over a decade old. I've done numerous playthroughs with a ton of quest mods packed in. I have the mod endorsed and remember it having unique boss encounters so I must have enjoyed it. I might just have to do a clean install and try it out again.
@@Nick-qf7vt Ivellon is simpler horror that focuses more on atmosphere rather than just gore and silent hill vibes. Personally I definitely prefer Ivellon
ivellon is a 10/10 mod, although its more of an extended dungeon romp than an great overarching story based horror mod like GoA. Would definitely recommend if you have a thing for dark towers and skeletons!
Take a shot every time he pronounces arachnophobia as agoraphobia
We're all basement losers so we have agoraphobia anyway
19:41 "i imagine most people with agoraphobia have already left" oh the irony
Isn't arachnophobia the fear of homes or something
@@Nuberax Fear of spiders. Agoraphobia is a fear of helplessness or being in a place you cannot quickly and readily leave.
@@kushanblackrazor6614 It's an umbrella term. It also means fear of wide open spaces/the unknown aka the opposite of claustrophobic.
The oblivion conversation zoom + mannimarcos face is horror enough for me
The screen locking when the Black Horse Courier and you getting turned 293° to be greeted by "BLACK HORSE COURIER!"
If the level scaling in Oblivion bothers you then try one of the overhaul mods. Maskar's Oblivion Overhaul is generally te more popular one and highly recommended, it really does make the game pretty great. I prefer it to Skyrim.
As long as it has a patch for whatever mod Micky D installs anyway. Overhauls are pretty annoying if you want to have any other mods installed at the same time. Otherwise you just get random renamed enemies that don't fit the balance of the overhaul, or go on a search for an up to date compatibility patch.
@@saffral Maskar's generally works with everything - I don't have the tech knowhow to tell you why, but something to do with the way it's made stops it conflicting with other mods. It even configures itself with to work with other overhaul mods, and has an ini file you can edit to improve compatibility, tweak and remove features that aren't working for you.
@@Christian-rn1ur Checked out the Nexus page and saw I last downloaded it 2 days after MOO launched. v1.0 probably doesn't compare to the modern v4.9.4.2 that's out now.
Of course I probably also did a manual install because OBMM would basically die whenever it saw my load order and even when it worked it was annoying to install mods with. So the crashing may have been my fault, or just an ancient version of MOO.
In the intervening years I just made a personal mod that puts a hard cap on the max health of generic levelled enemies which curbs most of my problems with the combat balance and keeps things simple.
I usually use Oscuro's because it adds a bunch of cool quests but I might try a playthrough with Maskar's one day.
Maskar's is an excellent mod without a doubt! I will say it does add a lot of bells and whistles though (thankfully all configurable) so I'd be unsure if Micky D would want an overhaul of that scale since it offers a lot. A good lightweight option might be Oblivion Scaling Unclusterfucked. Pretty much does what it says on the packaging. I haven't personally played it but I've heard great things about it from people who have. He might also wanna try Ascension by PushTheWinButton (who did Jsawyer Ultimate Edition for New Vegas). My current playthrough has been based around Ascension (and Push's Through The Valleys Mod-Guide) and I have to say, it's the ideal Vanilla Plus experience available right now.
Oblivion mods just have a certain charm about them that cannot be replicated
For me it's the feeling of the recycled and reused/changed in game assets such as scaled up doorways and portals and other objects half buried in the ground to look like something else, or the crazy creativity with the limited engine and actual amount of objects to use.
Micky D, if you want Oblivion Horror Mods you can´t skip "Dungeons of ivellon". It´s legitimately well made, both from a horror and a gameplay perspective. Absolutely try it.
IIRC ressources are scarce, rewards are meaningful, the level and enemy design is great and the atmosphere and the horror quite spooky at times.
I don´t want to bash any modders work, but quality wise it´s on another level, compared to this mod, for example.
For Halloween/Horror mods for oblivion I would recommend "The Oubliette" which is available over at TES Alliance or "The Darkness of Castle Hei Li" over at the Oblvion Nexusmods.
Hope Micky sees this
Oh, that's a good one. Still have it to this day. A fantastic one at that.
respect for actually showing the easy mode toggle; whilst everybody else would have just cut to the villian falling
Level scaling and having to fuck with the difficulty slider is one of the things that makes me reluctant to replay Oblivion.
You just slide it back and forth until you are happy with it. In a modded Oblivion, you can see a percentage in difficulty. The happy middle ground is up to 50%, you can slide it to around 30-40% when it gets hard. There are exploits like reflect damage and chameleon, which let you play on a higher difficulty without much effort.
There are quite a few mods that fix scaling
"I can hear screams of agony. We must be in Dublin"
I scrolled a while to see if anyone else caught that. It gave me a chuckle.
"Silent Holes" is the silent hill themed soft core porn we never knew we wanted
Pyramid Head molesting the leg monsters in SH2 now brings new meaning
Silent hill nurses gang-bang
*THERE WAS A HOLE HERE, BUT ITS GONE NOW*
Why soft core? If it isn't hard core, it's nor worthwhile.
@@Here_is_Waldo Tell me you have a porn addiction without telling me you have a porn addiction.
To be fair the first horror experience I got in this game was seeing the khajiit face for the first time and trying to play with the sliders to make it look better
Oh man, I remember playing this mod back in the day! I loved this one so much, and the second chapter was very good as well! The same mod author also released a playable resource called The Lost Province of Zedar which was designed to fit into the lore of the Gates to Aesgaard mods. It's not complete (to my recollection) but might be fun to explore for a video since there's plenty of locations, NPCs, and enemies. If you're looking for a couple of other horror mods, I highly recommend The Dungeons of Ivellon, The Oubliette, tdas Pyramid Head Mod and WilliamSea's Haunted House.
There was also a massive german gameplay overhaul by Eddy Kaschinski called Oblivion War Cry - New Dimension (english translation is hard to come by nowadays since Phinix deleted their mods from the Nexus but I've still got the EV) which had slasher movie bosses you could fight like Leatherface and Jason Voorhees. I remember the Freddy Kruger one in the Wawnet Inn being pretty fun. It adds a LOT to the game though (takes an unleveled approach to level-scaling for instance which can be pretty fun and unpredictable). The installation process is a little complicated since some of the Menus are in German and you have to remove them manually for them to appear in English (I started to translate those myself but I haven't finished it yet). Excellent if you bare through it though!
This mod is like one of those feverdreams you get while you’re a Vampire lmao
“You wake up screaming”
"You sleep rather soundly for a murderer."
There is actually a mod that fixes the level scaling in oblivion for the record
Which one would you recommend specifically?
@@PukinDumpling "all 5+ modifiers" was the one that was recommend to me but "Ulimate leveling" also looked good
@@mortifidpenguin thank you! :)
But those only the leveling when it comes to the player character, right? The enemies level scaling is the bigger issue in Oblivion, imo.
@@PukinDumpling as far as I am aware they those mods basically make it so you are more in line with enemy levels so they aren't so spongy, basically fixing the problem from the other side
@@mortifidpenguin I didn't look at it that way but you're right. That makes sense. :)
I love this mod! It's one of the best quality crafted mods I used to play back in the day. Used to spook the ever living crap out of me, which is something to be said since there's a lot of spooky stuff already in Oblivion. If you like Oblivion, play this mod but make sure you're prepared!
Nah you're right about Frostcrag Spire, it feels like one of those tasteless over-the-top mod homes.
Its fun to watch these during the spooky season 🎃
I love these videos so much, the combo of your commentary and these janky mods makes me so happy.
iirc there's a mod for Skyrim that turns the game into Medievil from the PS1, might be a fun one to try?
MediEvil is a fantastic game! Played it to death as a kid. I'd love to see what it's like as a Skyrim mod.
what’s it called?
@Andy Zydber Really lol, called MediEvil - Hero of Gallowmere. Recreates the first 4 levels in Skyrim, and you get to play as Sir Daniel Fortesque - even in regular Skyrim if that's your thing.
Loved this mod. This was one of the first quest mods Id ever played. I'd really love to see him try *The Lost Spires.* That one blew me away back then.
Kudos for covering this, it's my all time favorite Oblivion mod. It's so fucking good and really blew my mind when I first gave it a spin all those years ago. To me, this is the Vigilant of Oblivion.
''Two battletoads'' is one underated reference if I've ever seen one
pretty sure he said "Do you have battletoads"
Oblivion used to scare the hell out of me as a kid. It's so dark, it's easy to get jumpscared.
"I hear moans of agony, we must be in Dublin". I've been to Dublin, and I can confirm this is true.
I think you would enjoy the Vigilant mod for skyrim. It is a horror mod but becomes dark souls partway through.
Morrowind's horror mod: Cliff racers have infinite aggro range and have 10x increased spawnrate.
”I can hear screams of agony.
We must be in Dublin.” 🤣👍
That sword you use is from Conan the barbarian 1982 film and one the best ones too
"I cant imagine oblivion being scary".
* flashbacks to Shadows over Hackdirt quest* ...yeah me neither...
Fuck that place man. Those people had some insane shit going on there, and they all looked the same and ugly and inbred as hell. Not to mention those cultists in the cave kept on respawning and wrecking me...
Thanks to the Russian gaming magazines for putting it on their DVDs at the time (and I think even translated it).That's how many of us got acquainted with this mod!
(Спасибо русским игровым журналам за то,что выкладывали его на своих DVD в своё время(и помоему,даже переводили его).Так у нас многие и познакомились с этим модом!)
Can't wait for him to descend into madness just like in the Morrowind horror mod
you should play clockwork for skyrim if you havent already its pretty good
I didn't know that was horror when i downloaded it. big surprise
There is a house mod for Skyrim called Clockwork, I know I know just hear me out... the beginning is pretty dang spooky.
I'm not usually one for commentary during a playthrough but you're a rare exception. Also, I love that you're featuring stuff from TES IV: Oblivion too. Silly as it is, while Skyrim was my first Elder Scrolls game, I recently got into Oblivion and I'm loving it.
Still think the Quest in Oblivion that scared me most when I first played was when you are sucked into the painting and have to fight paint trolls, seeing the muddled paint world around you without any knowledge what a paint troll looks like, it was creepy when they suddenly appear.
This looks like a pretty good mod though :) I had fun watching.
12:55 That was a tutorial chest. You could tell by the contents. And also the dialog popping up. lol
The Fog=Silent Hill thing is basically an unwritten law now, and it saddens me that there is a portion of the population that will think of the films or post-SH4 games instead of SH1-4.
I asked for Oblivion Horror, you promised it, and you delivered. Great video. I can’t wait for more and Skyrim horror too. You got yourself a sub
2:16 *you have contracted covid*
Horror is hard in oblivion because the game is so cheery. Though there is some "horror" in the game, mainly the aelid ruins since you change from this bright colored overworld to those grayish ruins only lit with eerie blue lights.
12:09 notice how all of the stairs have a landing at the end. This goes to show these monsters have respect for safety standards!
Penguins need HUGS
16:06 "No! I spilled the ink. There's not much more in the well, and I have more to tell you. I have to warn you.... Too bad I just wasted a bunch of ink telling you about how I spilled the ink and there's not much left! Oh, there I go again!"
I've been playing with the Realistic Leveling mod and all it does is make a simple rework to stat progression. Attributes and stats just naturally level up as you use them without the need to micromanage or min/max anything, which prevents enemies from becoming sponges and makes the combat fair overall. It works retroactively when installed too, maybe try it out sometimes and see if it helps.
O man I have to reinstall Oblivion and mod the sh** out of it.
For me this game is the perfect hybrid between morrowind and skyrim.
It also has the most beautiful landscape of all elder srolls.
I never played through Oblivion, but those Wraiths remind me A LOT of the spectral guardian bosses you have to fight on Rhen Var in the 2002 Clone Wars game. Those scared the hell out of me, especially since they could easily blow up GODDAMN TX-130 TANKS WITH THEIR GHOST BREATH. All the while making horrifying screeching noises.
Only time I've ever been scared in a game where you pilot a tank. Actually no, that game had plenty of scary atmospheric stuff going on as well, even in the midst of a Star Warsy pewpew war. Or perhaps it just had to do with my old house having been haunted in such an odd way that even sometimes affected video games..
Ducks need HUGS
There's an Oblivion horror mod on ModDB that's called The Haunted House
Cool mod,btw,i even can beat it in the past...
Turn Undead spells make this mod way easier. Even the Guardian Lich can be turned with a level 25 Turn Undead.
19:35 the horror mod was, like: "Welcome to Australia bro"
Holy shit I subbed at like 5k and you’re already nearly at 110k???
Bloody hell good job
oh your lucience lachance also showed up in the dream world? same, it confused me because i figured ilitterally was just teleportation but apparently it does count as sleeping
I love how almost every video, no matter the elder scrolls game, mod or whatever usually starts with: "Oh well, better get some potions"
Love your content hilarious keep it up
I've played Oblivion a bit recently and the observation that struck me is that it's a perfect game to just keep adding quests. I'm surprised that the developers didn't do that themselves and we all end up with playing mods with quests instead of paying for more quest packs as DLCs. The Elder Scrolls games formula is so inviting to add more and more content into them. The modding community created quests that were missing in the vanilla game.
34:00 "its a big imp"
Said micky, as he opened his inventory pausing the game with the imp groin occupying most of the camera view
The spire is a DLC house, that's why it's just jammed into the game for people that already beat the game
Lol the commentary in this is just priceless! This is the second time watching this video because the commentary makes me legit laugh out loud
Scariest thing ever for me in Oblivion was my first ever playthrough I slept in one of the churches crypts and I wake up with Lucien Lachance standing over me. I completely shit my pants!
You should do Chapter 2. I liked watching you go through this and it was pretty cool to see what they came up with. :)
Hey, that model they used for Stochan's sword looks identical to the sword Valeria used in Conan the Barbarian, only with a silver pommel and centerpiece on the guard.
Or at least the model of it that I see in loading screens now and then on Skyrim since I've installed a Conan the Barbarian mod.
Edit: That axe and the helmet in that FMV cutscene after you got the blade key are from Conan, too. Maybe I missed something early on.
The helmet in the second cutscene is also from Conan the Barbarian.
Mike, you and your channel have made my life a lot better recently. It may sound silly but I dunno where I'd be without you, my friend. Keep being you.. and I truly believe you are one of the best TH-camrs out there.
So many good memories of this game! Duplicating everything and hoping on paintbrushes to get on roofs that you're not supposed to. Loved abusing the glitches haha
You’re kinda right, to be honest. Some Skyrim mods have horror elements of sections, but can’t recall any that are full proper horror from start to finish, best is probably Vigilant (mainly the third act but there’s some horror throughout the rest) and the upcoming Glenmoril mod. That fallout one with the sirene thingymabob also looked spoopy ish?
The Gilded Giraffe is my favorite shop
The Lucien Lachance puns with the hanging corpses 😂
“‘Silent Holes,’ the ultimate adult crossover of Silent Hill and Dark Souls!”
" I hope there are no spongy enemies here."
I've played this mod and... LOOOLLL.
Wow a lot of work went into this mod. Nicely done
you're literally my favourite youtuber
Personally I believe November is spooky enough to count as October Two
There's a whole explanation that an eccentric mages guild member went up there to build it
An ad for Cookie Run came on during the first cut scene. It was terrifying. I'm spooked. 💀
Glad you changed the difficulty, i was not looking forward to the grind.
Always enjoy your videos, dude! Thanks for making me laugh along. :)
Oh yeah, I always have an amulet with light or nighteye on it in Oblivion. Takes all the trouble out of Oblivion’s dark rooms.
Oblivion is like an Anime interpretation of a horror movie
If you aren't using a soul trap weapon, Azura's Star, a spell that add weakness to magic/shock, and a shock weapon with weakness to shock 100% and high shock damage then Oblivion is a grind at high levels. You could also just enchant chameleon and walk past everything, but that's boring.
yeah, difficulty slider goes down
Nah, just reflect spells and you're good.
scariest elder scrolls spider shit I ever seen
I was on Skyrim the other day, seen two frost bite spiders... I killed them, but they glitched... but still alive somehow ._.
it seriously looked like when you get a spider on your hand and it does they creepy ass curl up with their legs in defense
then all of a sudden the other one behind him went spinning in the air and the other one was stuck to my leg like a web or something and I couldn't get him off... I've never wanted a glitch to stop more than that
Watching a spider curl their legs is crazy unsettling for me.
"I like argonians they're cool"
*subscribes*
cannot believe you scared me with ray william johnsons face
ooo that AVGN reference at 25.18 -- love it
its kinda scary how deep and far this dungeon goes in a ''your pretty far from home now'' way.
Oh hell yeah can't wait to watch this in my basement when I get off from work!!!!
Honestly, this looks like a pretty decent dungeon crawl.
The Sierra Madre in Fallout New Vegas is legitimately horrifying. Especially if its dark with good headphones.
i'd be extremely honored to have a micky D seal of approval on my game
Yeah I hate how spongy enemies become in oblivion. I do still like its combat the best out of all the "3D" elder scrolls games; it's very "snappy." Skyrim is clumsy and slow, Morrowind is...Morrowind, but Oblivion feels pretty quick and crisp, especially blocking. Gets even better with some proper rebalance mods.
To each their own but to me Oblivion combat makes me feel like I swing a pool noodle as a weapon
I feel like Skyrim is more meaty and satisfying. Everything from archery to swinging a warhammer.
@@nuclearlefthook5008 the fact they slow down your attacks grants more weight, and enemies respond to heavy attacks and bashes, and the sound effects and controller rumble cause the "meatyness" you refer to. Where as in oblivion you swing your sword 100 times per minute for absolutely pitiful damage and the enemy never flinches
@@sparkyspinz9897 deadly reflex mod makes it actually a really badass fighting game I cant believe how good it is
@@Little-wig deadly reflexes would be great if they stuck with practical animations, instead of animu spinning attacks