I need to make a spreadsheet for Street Masters It's probably the best implementation of the Sadler Bros' 'Modular Deck System'. The core box alone has a tonne of replayability but if you have the expansions (which you don't need)... you probably would have to play it for years to complete it!
@@JAlanRykerGames I'd love to hear your thoughts on it-and if it appears on any of your lists. If you like modular games, I can see you really liking it.... maybe even getting hooked amd creating ANOTHER spreadsheet 😁
Street Masters is simply awesome. There is not double, not triple not quatruple value to be had, it's basically near infinite value. And I only own the core game.
I think Race For The Galaxy should be an honorable mention, with the "storm" expansion, because the AI adds extra starting planets, and the AI changes with every planet it draws. So you have to figure out the best strat for your planet, and keep in mind how the bot is going to win.
wow, that sounds really cool. I've never played Race for the Galaxy, but I know I should because I enjoy Jump Drive a lot. I'm taking note of the storm expansion, thanks!
I'm glad I'm not the only who makes spreadsheets for all my games! Glad to hear you talk about Marvel Champions but sad it didn't make your top 5 (jk, I have a Marvel Champions channel LOL). I've played every bit of MC but not even CLOSE to playing all the civs in Imperium!
ha well MC has made several of my lists! Honestly, it would make even more but I try to spread around the love. Amazing game, but I don't have to tell you that!
Thank you again for another very interesting video! Have you tried Aeons End. I consider it one of the best board games out there and in terms of replayability as a Double Value Game it has hundreds of combinations. The amount of asymmetric heroes and enemies really change the game in a consistent way.
Oh yeah, Aeon's End is on a couple of my lists, because I agree with you, it's one of the all time greats! The changing market adds a lot, too. If I lose, I might change the mages, or I might just sneak a couple of favorite spells into the market ;)
Cool take on game replay value! You've almost got me convinced on trying out Imperium Classics/Legends. Have you played Cloudspire? I haven't, but it seems like it might fit nicely on this list.
I haven't played cloudspire. I did briefly own it, opened it, and realized it would not even come close to fitting on my table. Sold it at a loss and bought hoplomachus victorum. cloudspire does look like a great game!
@@JAlanRykerGames space is definitely a limiting factor. I've heard the campaign has you play as each Faction to learn them, similar to some of the other games on your list
@@njh113 I'm a bit torn on that campaign approach when it comes to complex games with really asymmetrical factions. Sometimes I just want to feel like I know what I'm doing for a couple of games!
@@JAlanRykerGames I play with the official Solo made by Luke Laurie. It's available for download at ZMan Games. There isn't additional components. The Rival plays similar to the Ghost of Eldervale and Bandits of Whislte Mountain.
Interesting concept! Play as x but also have the option to play against x. As for bullet, over on their Discord some really crazy fan based ones are free to print. Aside from bullet, my only other double value game would be The Veil - 40 x 35 enemy combinations x 5 persona to beat. Completely turned off from cmon since massive darkness. Empire is not my cup of tea, too chaotic. Dark ventures- backed it but canceled due to the art I could not get over with. I hope the color palette will get toned down next round. Spreadsheets are not tied to your "double value" genre. I use spreadsheets as well. I even wrote down all combinations for Sprawlopolis so that it would fit into the ziploc. I call these "forever games", there's quite a lot of those. The cheapest "full game" example (aside from those pnparcade / buttonshy wallet things) would be 7th Wonder Duel, with the free to download AI personas. $15.
Oh yeah, you'll notice my spreadsheets are not showing double-value games until I pretend to be surprised by the hyphens in Bullet, as that's the first where a character can't face itself. Glad to know about The Veil, which I hadn't heard of before! Added it to my list to research.
@@JAlanRykerGames It's a pretty obscure and pretty expensive game. The Veil has several game modes - hero vs hero - villain vs two heroes - any combination of the above; - campaigns 1,2,3 for solo, hero, villain, anything; - you vs ai hero or you as villain against two ais or whatever; - some kind of obscure dungeon crawler version is currently in the works.
Bullet is bae. Excited for the new expansions coming. They have like 4 other games to expand, so I'm not too worried about them pumping out garbage Edit: bullet orange is already available retail if you want to try a small addition
@@JAlanRykerGames obviously can't say yet, but the upcoming cat and artists ones look interesting from an aesthetic standpoint at the very least. Orange did look a bit bland
Great idea for a list! I'm beginning to sound like a broken record, but here inlies reason number 513 that Too Many Bones will be your favorite game. #gearlocs x #tyrants x #adventure cards anf the order in which they come out #baddies seen and experienced = infinite replayabiity and combo-liciousness
Modularity is a double edged sword for me. You can tailor your experience how you like, but it also means it can be overwhelming with how much there is available (and I'm a completionist whale, so it's a real problem)
but, to reply in a way that isn't glib, sometimes when modularity is differentiated enough, it can make me feel a bit overwhelmed by having to always learn something new before playing. Sometimes I do just want to play a game where I feel like I already understand everything
Clash of eternia I've heard is kind of a mess, with there being two other games using the same license in other countries which are entirely different. They're running a gamefound campaign right now, but the core game and earlier expansions and such are only available to backers outside the US as they're available retail.
That's a good point that being mostly unavailable outside the US limited the reach of MotU Clash for Eternia, and thus definitely hampered discussion around it. I'm torn about getting the two new characters from the current campaign. I actually don't feel like I need them, but they come with some corrected materials.
@@JAlanRykerGames from what I've heard, the other games using the same license are just better than this one in the US. However, that's just what I've heard from a few people, I have absolutely no personal experience with any of them whatsoever
@@CGoody5642 there aren't many people who got the chance to try both. Maybe there will be more of a consensus once this gamefound campaign ships. Personally, I'm more into the hex skirmish style of Clash for Eternia than the area control of Fields of Eternia, though I haven't played the latter. I'm hoping CMON further refines the power system and uses it for other IPs
@@JAlanRykerGames I actually just read a post on bgg from someone who's tried clash and fields and they said Clash was way more dynamic and enjoyable, so we might not be missing out on too much over here. Speaking of hex based stuff, have you heard anything about the HEXplore It series? Last hex related tidbit; there was just a kickstartee not too long ago for an open-source 3d printable hex terrain system called SOURCE! That I'm pretty excited about for general custom hex based maps. I don't have a 3d printer (yet) but anything open-source piques my interest
Battle of the Ancients could be a truely spectacular game, at least I think it could. The rulebook and the booklets, in font, size, formatting, layout and editing are friggen atrocious. They are a crime. It was an absolute pain to make sense of the rules. These endless walls of text, the all over the place-ness, in the the adscence of any coherent structure, made learning the game a pure nightmare. Looking something up quickly is just impossible. I believe there is a great game, I just don't have the masochism to battle these rules / booklets over and over again. And no, the PDF core rules are no bit better. I don't know if Rob thinks it's super artsy or cool to serve the rules like this, for me it simply killed the game.
I can totally understand that. what kills me is that while the boxes aren't big, they're the perfect size to fit a manual that's just the right size (huge manuals have their own problems as reference). Then the font could be reasonably sized, it could be spaced apart to not make you cross-eyed when trying to look at a single line of text, and there'd be room for more example images, which would be great in a game where the spatial aspect is so important.
@@JAlanRykerGames The box size is optimal beyond belief for the amount of stuff in it. A reformatting of the rule, in PDF form would be heaven. A how to play video, of simplest nature, would be paradise. I could work perfectly fine of it. I would even take one in 480p and monochrome. Unfortunately, the only gameplay video is with a prototype and really not a teaching video.
I am 100% a spreadsheet person (also a programmer), but I haven't applied it to my gaming. I'm 100% on board with that idea!
I need to make a spreadsheet for Street Masters
It's probably the best implementation of the Sadler Bros' 'Modular Deck System'.
The core box alone has a tonne of replayability but if you have the expansions (which you don't need)... you probably would have to play it for years to complete it!
yeah, see, I own Street Masters but haven't opened it yet, though its been top of the list for awhile. This is what I need to hear!
@@JAlanRykerGames I'd love to hear your thoughts on it-and if it appears on any of your lists.
If you like modular games, I can see you really liking it.... maybe even getting hooked amd creating ANOTHER spreadsheet 😁
@@shaneannigans you know, it's becoming clear to me that it's really all about the spreadsheet, and that's a much cheaper hobby...
Street Masters is simply awesome. There is not double, not triple not quatruple value to be had, it's basically near infinite value. And I only own the core game.
@@Biodelic okay, I have to get that learned this year!
Never used a spreadsheet. I like your thrifty ways. It's a different take on this hobby.
thanks! Thrifty tricks... well there's another topic idea you've given me
I think Race For The Galaxy should be an honorable mention, with the "storm" expansion, because the AI adds extra starting planets, and the AI changes with every planet it draws. So you have to figure out the best strat for your planet, and keep in mind how the bot is going to win.
wow, that sounds really cool. I've never played Race for the Galaxy, but I know I should because I enjoy Jump Drive a lot. I'm taking note of the storm expansion, thanks!
I'm glad I'm not the only who makes spreadsheets for all my games! Glad to hear you talk about Marvel Champions but sad it didn't make your top 5 (jk, I have a Marvel Champions channel LOL). I've played every bit of MC but not even CLOSE to playing all the civs in Imperium!
ha well MC has made several of my lists! Honestly, it would make even more but I try to spread around the love. Amazing game, but I don't have to tell you that!
Thank you again for another very interesting video! Have you tried Aeons End. I consider it one of the best board games out there and in terms of replayability as a Double Value Game it has hundreds of combinations. The amount of asymmetric heroes and enemies really change the game in a consistent way.
Oh yeah, Aeon's End is on a couple of my lists, because I agree with you, it's one of the all time greats! The changing market adds a lot, too. If I lose, I might change the mages, or I might just sneak a couple of favorite spells into the market ;)
Bullet for the win
Cool take on game replay value! You've almost got me convinced on trying out Imperium Classics/Legends. Have you played Cloudspire? I haven't, but it seems like it might fit nicely on this list.
I haven't played cloudspire. I did briefly own it, opened it, and realized it would not even come close to fitting on my table. Sold it at a loss and bought hoplomachus victorum. cloudspire does look like a great game!
@@JAlanRykerGames space is definitely a limiting factor. I've heard the campaign has you play as each Faction to learn them, similar to some of the other games on your list
@@njh113 I'm a bit torn on that campaign approach when it comes to complex games with really asymmetrical factions. Sometimes I just want to feel like I know what I'm doing for a couple of games!
I love creating spreadsheets for games I like more information for. I am creating one now for Cryo.
do you play cryo with the fan made automa or is this a multiplayer game for you?
@@JAlanRykerGames I play with the official Solo made by Luke Laurie. It's available for download at ZMan Games. There isn't additional components. The Rival plays similar to the Ghost of Eldervale and Bandits of Whislte Mountain.
Interesting concept! Play as x but also have the option to play against x.
As for bullet, over on their Discord some really crazy fan based ones are free to print. Aside from bullet, my only other double value game would be The Veil - 40 x 35 enemy combinations x 5 persona to beat.
Completely turned off from cmon since massive darkness. Empire is not my cup of tea, too chaotic. Dark ventures- backed it but canceled due to the art I could not get over with. I hope the color palette will get toned down next round.
Spreadsheets are not tied to your "double value" genre. I use spreadsheets as well. I even wrote down all combinations for Sprawlopolis so that it would fit into the ziploc. I call these "forever games", there's quite a lot of those. The cheapest "full game" example (aside from those pnparcade / buttonshy wallet things) would be 7th Wonder Duel, with the free to download AI personas. $15.
Oh yeah, you'll notice my spreadsheets are not showing double-value games until I pretend to be surprised by the hyphens in Bullet, as that's the first where a character can't face itself.
Glad to know about The Veil, which I hadn't heard of before! Added it to my list to research.
@@JAlanRykerGames It's a pretty obscure and pretty expensive game. The Veil has several game modes
- hero vs hero
- villain vs two heroes
- any combination of the above;
- campaigns 1,2,3 for solo, hero, villain, anything;
- you vs ai hero or you as villain against two ais or whatever;
- some kind of obscure dungeon crawler version is currently in the works.
Bullet is bae. Excited for the new expansions coming.
They have like 4 other games to expand, so I'm not too worried about them pumping out garbage
Edit: bullet orange is already available retail if you want to try a small addition
I've read that at least 2 of the characters in bullet orange are pretty basic, so I'm skipping it. One of the benefits of waiting for retail
@@JAlanRykerGames obviously can't say yet, but the upcoming cat and artists ones look interesting from an aesthetic standpoint at the very least. Orange did look a bit bland
Great idea for a list! I'm beginning to sound like a broken record, but here inlies reason number 513 that Too Many Bones will be your favorite game. #gearlocs x #tyrants x #adventure cards anf the order in which they come out #baddies seen and experienced = infinite replayabiity and combo-liciousness
Oh man, that sweet modularity... I do need to get my hands on TMB!
I've been on the fence for tmb for a while now
"Spreadsheets mean optimal fun!" Spoken by a true loving nerd!
Modularity is a double edged sword for me. You can tailor your experience how you like, but it also means it can be overwhelming with how much there is available (and I'm a completionist whale, so it's a real problem)
Just tame it with a good spreadsheet!
but, to reply in a way that isn't glib, sometimes when modularity is differentiated enough, it can make me feel a bit overwhelmed by having to always learn something new before playing. Sometimes I do just want to play a game where I feel like I already understand everything
Clash of eternia I've heard is kind of a mess, with there being two other games using the same license in other countries which are entirely different.
They're running a gamefound campaign right now, but the core game and earlier expansions and such are only available to backers outside the US as they're available retail.
That's a good point that being mostly unavailable outside the US limited the reach of MotU Clash for Eternia, and thus definitely hampered discussion around it. I'm torn about getting the two new characters from the current campaign. I actually don't feel like I need them, but they come with some corrected materials.
@@JAlanRykerGames from what I've heard, the other games using the same license are just better than this one in the US. However, that's just what I've heard from a few people, I have absolutely no personal experience with any of them whatsoever
@@CGoody5642 there aren't many people who got the chance to try both. Maybe there will be more of a consensus once this gamefound campaign ships. Personally, I'm more into the hex skirmish style of Clash for Eternia than the area control of Fields of Eternia, though I haven't played the latter. I'm hoping CMON further refines the power system and uses it for other IPs
@@JAlanRykerGames I actually just read a post on bgg from someone who's tried clash and fields and they said Clash was way more dynamic and enjoyable, so we might not be missing out on too much over here.
Speaking of hex based stuff, have you heard anything about the HEXplore It series?
Last hex related tidbit; there was just a kickstartee not too long ago for an open-source 3d printable hex terrain system called SOURCE! That I'm pretty excited about for general custom hex based maps. I don't have a 3d printer (yet) but anything open-source piques my interest
Battle of the Ancients could be a truely spectacular game, at least I think it could. The rulebook and the booklets, in font, size, formatting, layout and editing are friggen atrocious. They are a crime.
It was an absolute pain to make sense of the rules. These endless walls of text, the all over the place-ness, in the the adscence of any coherent structure, made learning the game a pure nightmare. Looking something up quickly is just impossible.
I believe there is a great game, I just don't have the masochism to battle these rules / booklets over and over again. And no, the PDF core rules are no bit better.
I don't know if Rob thinks it's super artsy or cool to serve the rules like this, for me it simply killed the game.
I can totally understand that. what kills me is that while the boxes aren't big, they're the perfect size to fit a manual that's just the right size (huge manuals have their own problems as reference). Then the font could be reasonably sized, it could be spaced apart to not make you cross-eyed when trying to look at a single line of text, and there'd be room for more example images, which would be great in a game where the spatial aspect is so important.
@@JAlanRykerGames The box size is optimal beyond belief for the amount of stuff in it.
A reformatting of the rule, in PDF form would be heaven.
A how to play video, of simplest nature, would be paradise. I could work perfectly fine of it. I would even take one in 480p and monochrome.
Unfortunately, the only gameplay video is with a prototype and really not a teaching video.