Maya Hard Surface Modeling - Mandalorian Helmet

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  • เผยแพร่เมื่อ 2 ก.พ. 2025

ความคิดเห็น • 45

  • @OnMars3D
    @OnMars3D  ปีที่แล้ว +2

    Sign up for my upcoming 3D Modeling course today: www.onmars3d.com/
    And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂
    Discord: discord.gg/vybvJnEeya

  • @nicholashunter8545
    @nicholashunter8545 3 ปีที่แล้ว +14

    Starting out by merging the cylinder and smoothed cube is something I wouldn't have thought of, but makes so much sense for saving time.

  • @oscarcampbellhobson
    @oscarcampbellhobson 10 หลายเดือนก่อน +4

    Been doing maya for like a year now just as a hobby and I still find this damn helmet so difficult to make 😂

    • @OnMars3D
      @OnMars3D  9 หลายเดือนก่อน

      It's trickier than it appears, took me a couple tries to get it right!

  • @imConfusedaf
    @imConfusedaf ปีที่แล้ว

    This guy as mad and insane.. dedication for his work just wow.. ❤

  • @OnMars3D
    @OnMars3D  2 ปีที่แล้ว +1

    You can find the 3D Model of the Mandalorian Helmet here: www.artstation.com/a/1961507

  • @iCamSkiEz
    @iCamSkiEz 4 ปีที่แล้ว +9

    The whole time I was thinking I wonder if he could make a video on corners and topology for them and then you said you were thinking about doing just that.
    I would certainly appreciate that! Thanks so much for this video great information

    • @OnMars3D
      @OnMars3D  4 ปีที่แล้ว +1

      Yeah, hoping to have that done within the week!

  • @Hurbur-dl2lp
    @Hurbur-dl2lp ปีที่แล้ว +1

    Might be a stupid question but... How does he combine the edges at 2:40? I'm like 2 weeks into maya but I love this helmet :)

    • @mushudamaschin2608
      @mushudamaschin2608 ปีที่แล้ว

      Look into Vertex Snapping, and the Merge Vertices command in the Maya Documentation. (Or find a video on the subject if you prefer)

  • @newmanpeña
    @newmanpeña 3 หลายเดือนก่อน

    Hello, I loved this video. I didn't know about this channel or your school. I'm thinking about learning to model 3D products and hardsurface. Many years ago I worked with 3Dmax, but then I moved on to other things and forgot. I don't know which one to choose, Maya or Blender. I hope you can help me. Regards.

  • @liamheffernan2006
    @liamheffernan2006 3 ปีที่แล้ว +1

    Looking forward to following this tutorial!

  • @jamesshao439
    @jamesshao439 3 ปีที่แล้ว +2

    Thank you for this amazing video!!
    I have a small question,
    when I am doing the same step as video at 2:45, I change the center by hotkey D, but after that, I couldn't turn back to the world center or object center when I am in the vertex mode or edge, does anyone have the same issue?

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว +2

      You hold Ctrl+Shift Right Click and reset your pivot back to Object or World. Another way you can do it is by opening the 'Tool Settings' options in the top right corner and selecting 'Reset' in the Pivot options. Hope this helps!

    • @jamesshao439
      @jamesshao439 3 ปีที่แล้ว

      @@OnMars3D thank you so much! It works to me!

  • @dmytrosurin1384
    @dmytrosurin1384 4 หลายเดือนก่อน

    what the website name for reference?

  • @adithyarecruiter5916
    @adithyarecruiter5916 3 ปีที่แล้ว +3

    can someone tell me how to get that vertex transform tool , which was shown at 2:05 mins. Thanks in advance.

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว +1

      Sure, that's the 'Lattice' tool in Maya. Go to Deform>Lattice and you will find that tool.

    • @adithyarecruiter5916
      @adithyarecruiter5916 3 ปีที่แล้ว

      @@OnMars3D thanks for your help

  • @laurahealy2163
    @laurahealy2163 2 ปีที่แล้ว

    I'm coming from being trained in architecture (but the old-school, pre-CAD), but your work helped me a lot in "topology"-- because I would always end up on the side of being precise, so where you said, "Now, we're going to compare a 32-bit sphere w/ a 64-bit sphere, I would have already started on a 128--bit sphere...Maya is the right software for me, b/c I think spatial (visual++). I'm importing a model from another software...I can see how most of it would have to be redone, which is great, except for a few key pieces. I know the first thing I'm going to do is deleting lines and lines and lines. Thank you!

  • @Mrmarkusd007
    @Mrmarkusd007 2 ปีที่แล้ว

    Love this 👀🔥

  • @jacobsilverman5776
    @jacobsilverman5776 3 ปีที่แล้ว

    Amazing video, super insightful. I’m new to 3D so my vocabulary isn’t the greatest, but around the 5:40 mark how did you add faces to the interior of the helmet?

    • @benprice77
      @benprice77 ปีที่แล้ว

      He extruded the entire helmet (ctrl e) moved it in the local z axis by -0.5 to push the new faces inwards, then mesh > reverse to reverse the normals because it was effectively inside out

  • @popperspenguins7916
    @popperspenguins7916 2 ปีที่แล้ว +1

    Thanks for the video! I was struggling with this helmet haha. I'm wondering if there's a certain reason you use cube and cylinder? I was trying to extract faces from smoothed cube. I couldn't make it. But as a newbie, I wanna know how to choose the first object when modeling something. I think this point is the most difficult one to learn :(

  • @EdgyEmoLoliconBoy
    @EdgyEmoLoliconBoy 3 ปีที่แล้ว +2

    Using Multi cut for details and fixing tris
    Please help T-T

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว +1

      Thanks for the input!

  • @djt9854
    @djt9854 4 ปีที่แล้ว +1

    Cooool, thanks!!

    • @OnMars3D
      @OnMars3D  4 ปีที่แล้ว +1

      Glad you like it!

  • @bhairusinghchauhan6161
    @bhairusinghchauhan6161 4 ปีที่แล้ว

    Osm 👌

    • @OnMars3D
      @OnMars3D  4 ปีที่แล้ว +1

      Thanks!!

  • @JimmyHammarsten
    @JimmyHammarsten 2 ปีที่แล้ว

    Really nice tutorial!

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว

      Thank you! Cheers!

  • @visLABdesign
    @visLABdesign 2 ปีที่แล้ว

    Thanks alot! I am wondering what editor you use to have the refeerence images on the side?

    • @OnMars3D
      @OnMars3D  2 ปีที่แล้ว +1

      I use Pure Ref: www.pureref.com/

  • @waqaransari3666
    @waqaransari3666 4 ปีที่แล้ว

    You should have more subs

    • @OnMars3D
      @OnMars3D  4 ปีที่แล้ว

      Thanks! Appreciate the kinds words.

  • @shodan2002
    @shodan2002 3 ปีที่แล้ว +1

    when i work from the side the front looks different its hard if its not the exact same size

    • @OnMars3D
      @OnMars3D  3 ปีที่แล้ว +2

      Yeah, it's tough since the reference isn't orthographic reference. The key thing is to use the reference as a guide and regularly check the perspective view port to make sure the proportions look correct.

    • @shodan2002
      @shodan2002 3 ปีที่แล้ว +1

      @@OnMars3D Yeah I’ll just keep trying

  • @ulsing1213
    @ulsing1213 4 ปีที่แล้ว

    thanks a lot. subscribed.

    • @OnMars3D
      @OnMars3D  4 ปีที่แล้ว

      Thanks for subbing!

  • @timothyj67
    @timothyj67 2 ปีที่แล้ว

    so, Im merging two objects together and make thema signle object..when I run a bool subtract ..it only cuts half..and then there ugly geos...what is the fix?

  • @HarvestrX
    @HarvestrX 3 ปีที่แล้ว

    I am lost on how to do the corners on the eye visor. If you add in vertical edge loops is causes creasing. I learned that long ago, and even your own video states (th-cam.com/video/bQqr8ImjScU/w-d-xo.html). This isn't meant as a bash as your videos are great. I am just confused on why this isn't addresses here is all.