CORRECTIONS: -you can't stockpile fairies (I just assumed you could because I never hit a limit, I apologize) -epona isn't the best horse in the game I apologize for a few of the inaccuracies. You can also parry the lasers of the mini-guardians, but my point wasn't to say the mini-guardians were awful because I only used bombs, rather that you could be in a situation where all of your weapons break and you have no other effective options. Thank you for watching, I really enjoy reading feedback!
It's really ironic that I was searching for this guy to complete all the shrine quests and couldn't find him at all. Then at 6:50-ish you showed his location. Thanks :D My only issues are the sometimes repetitive nature of upgrading armor (star fragments wtf), and wish we could see more of hyrule in its golden age in the memories. Maybe a opening that you can play in that time. The other thing is the story felt a bit short and I wish they added a few world dungeons in areas that have no story. Finally I wish there was more showings of the war and races. You only see the races in their areas and I wish they was a war quest that had small battles to liberate each race. Kinda like skyrim had main story and civil war. The weapon break was annoying and I WISH link was more developed and you could make certain choices that change certain things. Maybe even marry someone or something like skyrim. Overall these are just my wishes for the game lol.
The funny thing about "seeing Hyrule in its golden age" (which I longed to do as well, I think seeing ruins of anything will do that) is that we actually SEE glimpses into that time, and... it looks identical. You don't see pictures of pristine temples, and then search and find ruins. You just see pictures of ruins and then... go to those ruins. You'll see images of a forest that are a century old... and the trees haven't grown an inch.
I'm tired and hungry, so that may be a completely dumb idea, but I was wondering how the game would play out if instead of the memories being only cutscenes, they also had playable segments. Since the past link is completely disconnected from the current link, you could have puzzle tailored around what past link had. And if in the memory, Link gained an ability, the current link would now remember it and be able to use it.
I think anything that would make the Memory Sidequest a bit more than "find the vantage point" (and, let's be honest, it's more a "find Pikango and interrogate him") would be a vast improvement. Some of them make no sense at all. Why do I need to get into a particular point of Hyrule Castle, which is so destroyed to shit and teeming with monsters that it doesn't even remotely resemble its former self, to jog my memory more than looking at the picture?
"This game is too easy, I wish it didn't hold your hand so much." "Why don't the shrines give me everything I need to complete them? I don't want to have to come to a puzzle prepared, it should give me everything I need!"
@@benjaminpacatte2623 Honestly opinions on this game are so divisive, it just proves you really cannot please everyone. People who don't like the new game mechanics complain that it did away with too many zelda staples, people who do like them complain that it didn't "have the balls" to do away with all of the staples. I've seen both people say that the AI is very intelligent and others say that it's the dumbest they've seen in a modern game, people saying that it's way too punishing while others say that it's still way too easy. Meanwhile everybody thinks that everybody else is wrong.
mitch-bittens dude everybody knows your going to hit that point in the game where rupees..never a problem, did everything in master mode except all korok seeds and I probably ended the game with 45,000ish.. this was a great game! Just to empty in my opinion, if you have a big world, fill it with big content. I don’t mean big monsters, just fill it with more then korok seeds and gathering.
Dude same! I honestly thought that's what it would've done because of the description of the shirt and pants but then I saw what upgraded Zora armor was and just expected the climbing gear to be the same concept, which is nice but your comment were my thoughts exactly after I upgraded the gear
Or if you could craft armors together to make hybrids. For instance, Rhondson could combine climber gear and Zora armor, to create a rain climber gear. That would also incentivize buying more than one of some armors.
Don't usually post, but I just had to bring up one issue. The blue flame shrine actually does account for a wooden weapon, as one of the hidden chests right beforehand gives a korok sword, which is flammable.
I thought this was pretty funny... because I'm sure a lot of people only had stronger metal weapons (possibly due to a smaller inventory from not dealing with lowly korok seed hunts), some may have even been low on normal arrows (like myself). Similar to the Master Sword being nerfed and the strongest weapons leading to a disadvantage against the strongest enemies, in a way at least. Ex. a royal claymore can deal a lot of damage to a lynel or guardian, but a shield would _really_ come in handy in either of those situations too. Maybe that's why a lynel's shield is a bit of an offensive weapon too?
One of my favorite discoveries was baseball. I had no arrows and I was trying to figure out how to kill a moblin on a pedestal that was chucking rocks at me....and I swung at the rock...only to watch it fly back and hit him! It hurt him very little, but it was so much fun I just played baseball with him til he died.
Yeah about 3 years ago I was in a endless pit and there was a ramp across it, I was very underpowered and there was a strong Moblin so I panicked and spam deflected my shield and it threw a rock which I deflected, it was max finding out that
"I hope you agree with me but if you dont, feel free to leave-" And that's when my phone ran out of battery, it's honestly hilarious how it changes the context.
My all time favorite memory so far in BOTW: Discovering lightning. I was in the middle of trying to get the master sword, so I needed hearts. I had been rushing through as many shrines as fast as possible in order to get as many new hearts as I could. I get to the last shrine in the middle of a thunderstorm, and suddenly a desert assassin (forgot what they’re called, they’re the red guys who are literal tanks) pops up out of no where to attack me. I am in no mood to deal with this dude. I’m dreading it. I know for a fact that if I’m hit so much as once, I’ll be dead. He starts the fight, I dodge his ground attacks, get a couple of arrows in, and during the fight I fail to notice a thunderstorm roll in. He takes out his sword. I take out mine. I’m ready to parry his attack, and I slowly creep towards him. He backs up into the shallow water, raises his sword high in the air.... and gets fucking struck by goddamn lightning. He dies immediately. I laugh loudly, absolutely shocked by what had happened. I was befuddled. Then I notice my metal shield begin to spark and fizzle, and I quickly realize what is going on. I immediately unequip my metal weaponry, collect his loot, and happily walk into the shrine for that last precious spirit orb. It was an absolute amazing experience, as simple as it sounds, and I felt like the goddesses were actually on my side and rooting for me to get the master sword. My only regret was that I didn’t record it. Man, that is definitely going down as one of the most memorable events I’ve ever experienced in a video game.
Lucky. I discovered lightning as I was wandering around during a thunder storm, wondered why my equipment was sparking, and then wondered why I exploded.
Awesome! That's what I think makes Breath of the Wild as good as it is. The combat is improved, and the world is much bigger, but I feel that what really made this game fun for me was experimenting with all of the different things you could do. Unfortunately, that also annoyed me in the late game because I knew what everything did. Breath of the Wild is definitely a step in the right direction for new Zelda games. I just hope that they build onto it, the same point that KingK said near the end of his video.
same story but for me it was a lizalfos, i already knew about the ligthning killing me so i was really badly eqquiped for a group of lizalfos so i was almost dead when facing the last one, my last wood weapon broke, and then BLAM lighting kills him, best day of my life
First time I discovered lightning was when I jumped off one of the twin peaks and started paragliding for as long as my stamina would allow. While I was paragliding though, I notice Link is sparking a little. Before I can figure it out though, I’m struck out of the sky by a bolt of lightning and am left with only two hearts. I ended up dying to another lightning strike because still didn’t know it was because of my equipped weaponry. I thought I was just unlucky in a thunderstorm.
I have to disagree with your take on Zelda's character, it's not that she wants to rebel and feels guilty after Ganon attacked.... It's that she has this immeasurable pressure on her to unlock her power and seal Ganon, away. She feels absolutely helpless because the only person who could give her any real guidance-her mother-is long dead and all anyone can tell her to do is pray to Hylia, who remains silent. In the memory with Zelda and her father it shows her insecurities in how the citizens criticizes her behind her back & judge her because she can't unlock her power. (Also I don't think there's any reason for Zelda to feel guilty regarding her father because she doesn't have anything to feel guilty about. She didn't disrespect him once and really Zelda tries her best to be the perfect Princess, despite her flaws.) And her dislike of Link, as you'll find in her diary, stems from her perception of him that he's the perfect champion, everything she is not and feels she can't be. But as their relationship grows and it's implied he opened up to her over time about his own insecurities, they bound through their shared doubts and the expectations placed apon them. God I really love this iteration of bith Link and Zelda.
EmpurataCon KingK's unfortunate misinterpretation of -the main characters- contributes toward the reasons I'm unfollowing him after this entertaining retrospective series. I just disagree with him more than I agree, and while i value disagreements and do want the series to get better, i just don't have time to be pondering this sort of thing. Also, you can solve the voice acting problem by switching languages. English casts of dubs are always trash.
@@itadapeeza8559 So, the game is bad because it doesn’t adhere to the formula of older Zelda games even though the game throws out much of the gameplay formula of older Zelda games...?
"This is a near impossible task on your own, so you'll need a Sandseal to outrun the Molduga before it emerges out from under you, and damages you." Sorry... what? Every Molduga fighting area takes place around big rock outcroppings or small rock objects specifically for you to stand on. The fight is as simple as throw bomb, wait for molduga to eat it, detonate, and then wale on him with every weapon you've got until he goes back in the sand, and then run back to the rock and repeat. Moldugas, for this reason, are my least favorite boss because they seemed really challenging and scary at first but then quickly became just a quick matter of throw bomb, hit monster, run away. Rinse & repeat
Watch this guy's other Zelda videos (if you haven't already). He's not one to think, look around for clues, or talk to NPCs. His solution to everything is usually to repeatedly hit his head against the wall, and if that doesn't work, he blames it on bad game design.
I just can't get over his gripe with feeding jabu jabu a fish. It's very obvious and I never missed that as a child, if he bothered to explore anything in zora's domain he'd know what to do. He's extremely nitpicky about things he personally didn't like or weren't handed to him and then if something isn't a absolutely deathly challenging it's bad design.
I never thought of the Dark Beast Ganon fight as a boss fight, more like an interactive cutscene. I assume they needed that form to finish the story and didn't want to be anticlimactic with Zelda just wrecking it on the spot.
Except making it playable actually makes it MORE anticlimactic. The game builds up this final battle, only for it to be easily the worst final boss in the franchise. I can only hope BOTW 2 will be much, much harder in every regard
@@macnamaryb7773 as someone who fought majority with the fierce dirty mask on my first playthrough, I can confirm that dark beast gannon is not the easiest final boss
@@micahbrink1077 ok, you got me there. BUT if you don't use the mask, Majora winds up being a really fun and challenging final boss. There is no option like that in Dark Beast Ganon
Indeed i always found botw beast ganon more a cinematic battle, i ride around him not jumping off of epona and when the eye on his head appears thats the one i ride head on jump of and shoot with the arrow just for that epic cinematic feel
Tracker Nivrig yeah the quality of these videos are insane. There’s so much attention to detail. And he analyzes these games so hard to find the small, small details! That’s what makes the difference between a good TH-cam video and a mediocre one!
PsYan #3390 Not to mention his impeccable grasp on the English language. I’m sure he’s a native speaker, but even most native speakers don’t choose their vocabulary with such scholarly precision.
“Zelda feeling shoehorned into a destiny she wants nothing to do with..” I didn’t get that sense at all. It seemed to me that she was just upset because she felt like she wasn’t capable of living up to or fulfilling her role as part of that destiny. She never seemed like she didn’t want anything to do with it. She tried and tried to figure out how to realize her power and do what she was supposed to do. The voice acting was pretty bad though. It’s the kind of voicing you would do if you were going to make fun of community theater actors.
Yea I don't get what he talking about. A destiny she wanted nothing to do with and thus spent large portions of her time trying to find other ways to be useful in the fight...she wants...nothing to do with? KingK is confusing frustration at constant failure with dislike of one's lot in life. Zelda doesn't have a problem with her lot in life. She has a problem with being unable to fulfill that lot and feeling useless. That's why she dives into her research, she sees it as her in to help her country because her powers aren't working. She feels useless and that no one understands her position and frustration. It's part of why she warms up to Link. He doesn't expect anything from her and simply stays by her side to help her when he can, be it protecting her from Yiga Clan memebers, or just listening to her. I really feel he missed the bigger moments of the game because he just didn't care unfortunatly.
I kinda figured before i started my first playthrough that i wouldnt enjoy voice acting in Zelda, so thats a solid bias, but i changed mine to "Japanese" . After playing botw in both "English" and "Japanese" i have to say the "Japanese" one works really well for me. I could definitely recommend it for future playthroughs.
yeah she definitely wanted to unlock her powers, the point was that her father was forcing her to do it in a way unnatural to her talents. it's not certain but my personal interpretation was if she was allowed to continue her studies she would have unlocked her abilities much sooner than when it was already too late.
Know this video can out about a year ago but I have a story I was able to clear Va Medoh without turning it by using a leaf, skillful gliding, and reseting to the start. The reason I did this was I didn’t know you could move the dungeons
Oh man I did the exact same thing! I had heard that you get Rivali's Gale from it (which sounded super useful) so I went there as my first Divine Beast. I guess I didn't pay enough attention because I didn't realize you could rotate the core of the dungeon until right before I fought Windblight Ganon. Needless to say I was mixed parts impressed with myself for pulling it off, and embarrassed for not realizing sooner
I disagree with your view on zelda‘s story. I think you totally missed the point, actually. it‘s not the I‘m a petulant kid and run away after fighting with my father because I disagree with his views. the story is all about how she falls short on everyone‘s expectations (including her own) by not being able to access her divine powers despite doing EVERYTHING to try and activate them. the struggle and her guilt that hyrule basically fell because she couldnt do just that in time. the way she actually is able to do it is very powerful as is the corresponding scene.
While I agree that his grasp of her story is wrong you kinda missed HIS point. That being regardless of what the story for the character is, Zelda and Champions alike, (and like them and their character archetypes or not) you don't get enough of any of them for the story to really connect with you on an emotional level. And that's a major flaw in how they presented the story.
Christian agreed, on most of the champions (with the debatable exception of mipha), but I still strongly disagree regarding zelda. with all the information you gain from the cutscenes as well as her and the king‘s diary in hyrule castle and other characters you really see and feel her struggle. i agree with the assessment regarding her voice actress. while she wasnt the worst ever she really tried too hard. the character had one of if not the most interesting zelda characterizations. admittedly, this isnt that hard considering both zelda games on the NES 😏 o
@@acanorum I feel like the problem is that it is true that Wild Zelda has an actual importance in the plot, she doesn't have enough screen time to give us, the players, an reminder that she exists. On top of that, her characteristics are too basic and simple to really care. And on the topic of her diary, this is entirely optional. I played through my first playthrough without even touching her diary or most of the memories. And I played the HELL out of my first playthrough. You never play the game thinking of Zelda, compared to games like Minish Cap or Ocarina of Time, when Zelda is the goal of the adventure. you are constantly reminded of this. Even in Zelda 2, everytime you die you see Zelda. Not to say that Zelda 2's Zelda is better than Wild Zelda, but she's definitely more memorable in the game. And she doesn't even talk.
@@acanorum I definitely agree with your stance on the character, mind you. I personally think she's a compelling character. In my mind she goes through more of a heroes journey than Link does in this game. He's the prodigy who's ready for his destiny from the start and here she is scrambling to get on the same level. I thought it was an interesting dynamic. If I may revise my argument (because thinking on it more, I agree with you that in terms of the literal amount of content, we actually have more than most movies give in order to develop their supporting cast) I guess it's not really the amount of content it really IS purely the nature of how it's presented. They're wide spread throughout the map, they're disconnected, and they don't link back into the main quest. It's that disconnect between what you are doing versus the story being presented to you. Every time you come across the next memory, it's more like "oh yeah Zelda's a character in this story" as opposed to it ever feeling like a natural progression of the plot of YOUR story. Unless you're already invested (like me I actively made it a point to look for each memory before moving onto anything else) the narrative lacks proper pacing and build up, so that hurts the audience's emotional attachment. So no it's not the writing or anything really being wrong with her characterization, as I said, it's more so the presentation.
My favorite part of Zelda's story is how it mimics Link's really subtly. Link has no memory when the game starts, so in that way, he's free of the sort of expectations Zelda has. The whole game is a sort of push and pull between the ever-increasing responsibility Link has and his/the player's childlike desire to explore and have fun, obligations be damned. If Rhoam never told Zelda she had to seal the darkness, that's certainly not the path she would have chosen for herself. If Zelda and Rhoam never told Link who he was, where to find his memories, and what he had to do, do you think he would have? Or would he retire in a hut in the mountains and become a pro shield surfer?
I love the Zelda voice actress personally. I actually took my case in to be autographed by Patricia Summersett, and she loved voicing her, and even knows how to write the Hyrule language lol
@@renozz1308 it never made sense to me that all wood gear (and yourself) burns in Death Mountain... Except the glider. I get that it would be annoying at first, and that would count as a "dungeon item" that's needed to progress, so I'm fine with it, but still, maybe even dying it with different colors would've been nice
@@crownlessponk Compare the size of the paraglider to the size of real-world parachutes. The thing is clearly magic (it was given to you by a ghost, for pete's sake).
Plagued Frost Definitely SpiritTracks Zelda. Tetra and OoT Zelda/Sheik had such freaking promise!!! I’m still salty that the game makers basically retconned their badassery for giggles (which are STILL used by certain fanbois as to “why Zelda’s only allowed to be damseled”) ...and I’m also really salty about how BotW Zelda’s treated by fans as well. Zelda actually wanting to be proactive with her research and find other ways to defend her kingdom and support the Hero? Le gasp! How TERRIBLE~ (Nevermind that Zelda wasn’t even allowed to enter the Spring of Wisdom until her birthday, aka the day of the attack. Which tells me that NO spirit maiden was ever intended to go through the “domestication” she was forced to endure. And once she stepped in front of the guardian in a desperate (and supposedly futile) act of self-sacrifice to protect even as just a flimsy meat shield? THEN her powers finally emerged. It literally had nothing to do with the King’s regimen-if anything, that risked making her sprouting powers inaccessible at all. And if she’d been allowed to research/know herself? Who knows. Her powers might’ve blossomed sooner despite being Too Young/she’d have found the Guardians’ weakness and either stopped the excavations or developed counter measures)
I really hope Botw 2 has more complex and more dungeons. I think merging the open world of botw and the satisfying dungeons and story of the other 3D entries would make the perfect Zelda game.
What are you on about? 120 shrines, plus whole world is like s dungeon when finding Koroks, a lot of side quests, etc. Also there is A LOT of complex. And also story in Breath of The Wild is great cause its only begining of The New timeline. Did you even played The game?
@@chrisandreas3142 wow man, let them have their opinion. Yes, the game does have a lot of shrines, but they are only "mini dungeons" and are all thematically the same. And "the whole world is like a dungeon" just shows that you don’t want the same thing from a dungeon as OP.
@@chrisandreas3142 "A LOT" is not "Complex". Many of the korok seeds are copy-pasted with minimal variations, many of the shrines are one note, or as the video notes, multiple of the same note with more dragging rather than development. Just the kid dungeons in Ocarina all had interesting developments, with you learning multiple ways of dealing with webbing in the deku tree, with you maneuvering bomb logistics in different ways and weaving together a path in the bomb dungeon, and with the princess-carrying and ranged learning that happen in Lord Jabu Jabu. That's just the kid dungeons, and all of them are more complex (ie: involve more interconnected mechanics, parts, and lessons) than even the divine beasts. The story, as its told, is very weak. We only have background characterization, we don't actually see the champions do anything to earn the title "champion". The plot is built so that openness and having your own adventure are the core. Yes, it's nice to have a new period in time to explore (not exactly a new Timeline per se), but it's not Ocarina's clear and somber tale about growing up, or Twilight Princess's epic. The cool part about it is how it's experienced, just like the cool part about most of the discoveries in the game is the process of discovering them. The individual beats of BOTW are great, and I love the game, but it is not a "Zelda" game, in the sense that it is completely missing a lot of the story execution and progressions of virtually every Zelda since ALTTP. That's not a bad thing! But the idea that BotW 2 might marry BotW's style with a more classically 3D zelda experience, with some real multi-hour labyrinthian dungeons and a story that's less repeating itself but actually progresses and develops interestingly is a prospect worth salivating over.
If Jabu Jabu had been in BotW, the player could have: A. Fed him a fish like normal B. Used Cryonis to prop his nasty mouth open. C. Blown up his teeth with a bomb. D. Blocked his nose with those small Magnesis rocks forcing him to mouth breathe. E. ??? F. Profit
Yeah, but you’d also have no reason to go there, except why not, like all of breath of the wild there’s the reason for you to do anything in this game unless you’re a completionist
I think zoras domain was designed to be done first. It is the closest one to kakariko village so I think the devs predicted that the player would just head north after getting the divine beast quest.
@@cloudshines812 how is miphas grace the best champion power? You can get similar effects with fairies. Revalis gale is the best imo since it helps with mobility and travel
@@juanaguirre3702 Unlike a fairy however, Mipha’s Grace gives you full health plus 3 or 4 extra hearts. Also the thing recharges automatically and is basically endless. You barely will die when you have the power. Other than getting over higher cliffs and such, Revali’s is only useable 3 times and takes a while to recharge
@@cloudshines812 it’s easy to find hearty radishes and increase your hearts yourself. Miphas grace takes over 20 min to recharge after a single use. Revalis gale can help you bypass a ton of tedious obstacles
I highly agree with your end statement. I think the sequel to BOTW could be one of the best zeldas ever, and one of the best games ever if they just take the concept of BOTW and fix the flaws, and add some of that Zelda magic back.
They heard the fans when they asked why you couldn't pet dogs, I'm sure they're well aware of every major criticism people have for the game. Cant wait for the sequel.
One complaint about the game, something that at least bugged me a bit: Lynels should have had a large boss health bar. I see no reason for why not. First off, they exist in the same quantity as other mini bosses. Secondly, they definitly have the size and difficulty to be counted as one. And thirdly, each encounter would feel much more impactful. Why the developers decided to give it the normal, boring, floating health bar is beyond me. Not game breaking, or significant whatsoever, but it just bugs me for the reasons listed above.
Souls Borne this isn't really a problem Lel. I do wish they did and they had a medal to get like the other world bosses. I fund that out the hard way by hunting every single lynel in the world
Yeah always wondered that myself, since they're much harder than any of the other world bosses and have just as much, if not more, HP than most of them.
Lynels are handled in the same way as other enemies, i.e. the more you progress in the game, the more difficult Lynels will appear. That's not the case with the main overworld bosses. Also I think it's a nice call-back to the original Zelda, as the Lynels there weren't treated as bosses either.
26:50 I disagree with your point here. The mindset of Breath of the Wild is that the game doesn't focus on giving the player answers. The player learning to overcome an obstacle on their own is what the game emphasizes. This game doesn't "baby" the player as some Zelda games have. I would think that always having a large supply of arrows is something all players should think about. As for the wooden weapons, you will just need to look for one. That's the objective of the game. Letting the player find their own solutions and not providing them the way forward, for the most part.
You’re missing the point. They could have those guardians drop an “ancient shaft” or something that all guardians could drop. Then it wouldn’t be unique to the one encounter. Then combine them with bokoblin horns or whatever to make a weak arrow and then they wouldn’t be holding your hand but give you the necessary tools to get the job done. It wouldn’t be efficient like coming in with endgame gear but also wouldn’t answer the question for you like having a chest before the fight/dungeon with arrows in it. It was poor planning on Nintendo’s part but would solve the problem
they could have maybe had some kind of minor designwink by maybe letting enemies drop stuff to help with the shrine or have there be a spot near the shrine that has the nessesary stuff. the problem here is that the game does actually hold your hand by only really giving you one way to beat it,yet it does not make sure that players dont have to backtrack to the shrine later. it is basicly the equivalent of your pen running out midschool and then suddenly surprisetest that only allows pens
Another thing is that he complains about the lack of wooden weapons in that shrine, when that particular shrine is one of the (I think 3) places where you can get the forest dwellers sword
The amount of love and care the developers poured into this game is obvious. I’m happy to overlook a couple frame drops in like, two places, when the rest of the game is a literal work of art.
Yeah, that section of the video was way too long. And, while for some drops are annoying at times, the amount of smooth content they managed to pack into a plastic silicon infused cheese-it is what should be acknowledged most of all.
This would unacceptable because it is such an essential part of the franchise, potentially being sold as DLC. However, I feel it would be acceptable to keep the triforce out altogether.
My expierience of the divine beasts was totally different! I didn't fight them one after the other, or relatively close to each other, there were hours of play time, and weeks or months of real life time between each fight, so for me the divine beasts feel fresh!
I'm personally very glad that there's no gimmicky forced controller functionality. It just does exactly what I like the Switch for - it's a great game I can play on a big screen or on the small screen as I please.
@@kaelawilson8541 it actually killed my enjoyment with Odyssey. I have really shaky hands and I can never get the movements down right, so I am completely locked out of advanced movement options. Not to mention, Joycons fucking suck as a controller and I always use the Pro controller. I do not have this problem in any other game. About halfway through Odyssey, I realized that once again Nintendo does what Nintendo does best and fucks over people with physical disabilities. Not that my shakiness is enough to be considered a disability.
@@JimJamTheAdmin I know this was commented 3 months ago lol, but u realize that the motion controls can be turned off and most of the moveset can be done with button commands. There's only one where u can't use the buttons which is the move where u throw ur cap straight up in the air.
@@blurryperson2685 the major dungeons are usually tests of game mechanics and they'd probably just make two different games rather than trying to cram both concepts and mechanics into one game. Its why I dont think I would enjoy botw 2 and its darker themes.
@@PurpleColonel Idk, I saw a play through of windwaker and it didnt seem like much puzzle solving. It was fairly repetitive. I liked oot, but I still get nightmares about the zombies sometimes.
5:24 It's so obvious that the Sheikah Slate is meant to resemble a stylized "tablet" (Wii U GamePad). Aparently even "Eiji Aonuma, said it was designed to resemble a Wii U GamePad." So I'm sure that the in-game Sheikah Slate functions were probably all originally designed with the intention of having them be on the Wii U GamePad.
Actually I'm pretty sure what took them so long was engine, specifically the physics. Now that it's been developed, they could conceivably make a more refined sequel within the next three years.
1:05:00 "The game's still telling me how to beat a dungeon" Well, I mean, you didn't listen when the game told you how to use the map to control Vah Ruta, so clearly it assuming you needed to be told again how this works wasn't too out of left field
I think the main reason for calling this game a masterpiece is not necessarily because it is perfect, but because of the impact that it will have on the gaming genre in general. All open world games up to this point sort of follow the same model, which turns out to be not all to open world in practice, whereas BOTW is in my opinion the first actual open world game i've ever played, and that is where it shines. It will proboably be a turning point for the open world genre as it sets a new higher standard for what an open world game should be.
2BRemembered naw red dead redemptions quite excellent. Botw is better than ubisoft ow games and even Witcher from a traversal perspective. Witcher didn't even use the gta quick zoomout minimap mechanic
+Seasoning the Obese "It's an empty open world that features no dungeons," oh look, someone else who is complaining about a game which they didn't play. "and the most forgettable story in franchise history." oh look, another SJW who thinks a game's story is more important than its game design.
actually, suggesting that someone's comments mean they didn't play the game because it doesn't reflect the gameplay IS an argument, and criticising someone for focusing too heavily on the story in a video game IS an argument. contrary to what anita sarkeesian may have told you, video games are mostly about game design, and aspects like story and social commentary are secondary. most people do not play video games for the story.
theinsfrijonds Red Dead didn’t push the genre forward in any way. Like he said it follows the same exact formula all other open worlds use but Red Dead mastered it. Breath of the Wild changes it completely. The amount of freedom you have in the game is astounding
33LB I'm sorry, what? First of all, what do SJWs have to do with game design, and secondly, story is A PART OF GAME DESIGN! I see video games as being a somewhat similar medium as books and movies. The game mechanics of video games can be equivocated to diction and how the words "flow" from a book, or camera angles and perspectives in movies. There are plenty of books and movies that have little attention to story by paying more attention to aesthetics and flow (Though, to be fair, that is more often times that not detrimental to the book/movie then supportive, unless it's poetry). There is almost always some form of story to a game, whether it's a giant, epic narrative set in a robust world or a simple sequence of events in which you move a frog from one side of the screen to another. It just depends on how much emphasis is place on the story and how that story is executed.
I Loved every minute of the 90+ hours I played breath of the wild, but it does feel like it's missing some things, If they made a Zelda game with the world of Breath of the wild and the story & Dungeons of twilight princess I think it would be the amazing, I think they should have kept the divine beasts & dungeons separate, if they added 5 or so typical style Zelda dungeons and the rewards for beating those dungeons were getting a piece of a broken master sword that you then take to the Korok forest to ask the deku tree to help fix it. I think that would make BOTW a perfect 10/10 game.
That's what I'm also hoping for. BOTW is still my favorite, but the only way I can see them improving is more/longer dungeons (they don't even have to be traditional. More stuff like Hyrule Castle). And also more enemy variety.
InbetweenGamer I'm sorry, and I know that this is your opinion but I really hated the story and dungeons of tp. The story could never focus on anything, it was scatter brained so to speak. One minute I need to save the kids and ilia (my main goal and motive) but let's forget ilia until it's more convenient to the plot. Another example of this is when the kids are taken from you. That happens around the 45 minute mark so explain to me why me one goal in this game is instantly solved by hour 4? This shit just angers me. Zelda popping outta nowhere at the end for the sake of convenience. What, did Ganon pull her out of his ass. Also ganon, Zelda,Zant, Kids, and Ilia have no character development. Zant is also replaced by ganon in a "I never would have fucking guessed" type moment. The dungeons weren't creepy, unnerving, or even challenging like past games. Now you may say that lake bed is challenging, well actually it isn't. If you follow a straight path through the dungeon you'll beat it in 45 mins. Not to mention the other dungeons being laughably easy jokes,or just plain boring and slow. Maybe you could come up with reasons to argue against me, but to be honest I just don't like it when people say tp "has a great story."
Waddlez None of the zelda games have great stories to be honest. Not TP, not SS, not Oot, not Botw. I don't think very many people will disagree w you.
Jigglypuff Tutorials well you see the story of tp was just scatter brained,imo, so many things I needed to do except for one main objective. It isn't so story but immersion to keep me captivated. Like oot, I felt like the story was affected by everything I did because the world was affected 7 years later. That's why I do not like tp, well that and the dungeons as I said. Also I am not a oot fanboy
One thing that keeps replaying in my mind as I watch this is how he entered a Test of Strength and then was frustrated he broke all of his weapons. The game is very clearly telling you that you’re not strong enough to beat it effectively, but you were just being stubborn
BurntToast actually it's very likely that you can have really strong weapons, go in one and lose them all if the enemy takes loads of hits to kill and is blocking your attacks. It still stands they're the least satisfying shrines in the game since it's always the same
Yeah no. Because it doesn't matter how strong or good at the game you are, you just need more poweful weapons, and that's not "getting stronger" cause you don't do anything and could just hit an enemy with a powerful weapon with a thunder arrow and steal it
@@Mqstodon as you progress in the game you do find better ranked weapons. More royal weapons instead of say, soldier weapons. With that progression, you do end up naturally becoming more skilled in the games mechanics and combat, and know when to perform parries and perfect dodges. The way to get better at this game is to simply play more. It turns out Breath of The Wild has a secret "level up system" if you will
@@Mqstodon in my first play through, I wasn't able to defeat a lynel until halfway through the game, as I always didn't have any weapons left after a certain point. But during my second play through, I was able to defeat one an hour after the tutorial because I learned to parry, flurry rush, use the environment and so on. You get better, not just your equipment.
because he's just dumb and tries to overcome everything with brute force instead of being tactical and smart. Then he blames the game for his own stupidity.
I actually think his criticism is justified. I think what he meant is that sometimes the multiple solutions don’t feel satisfying. I personally disagree but I don’t think there is a contradiction in his argument.
@@lunariancat6841 - Even if you discard that argument alone, which you shouldn't, there are still dozens more that are inexcusably stupid. The dude's simply bitching just to bitch.
@@ELPRES1DENTE45 honestly, while I think some of his arguments aren’t that great, I don’t actually think the video is just him bitching for the sake of it. I’ve seen much worse blatantly bad faith criticism of games, and this video really isn’t that bad. I think any game is worthy of criticism, simply for the fact that the next game will be better. Botw is one of my favorite games, but it still has a lot of issues. My point was that his argument is not hypocritical at all, saying multiple solutions are great and then saying some of the solutions didn’t feel satisfying is not contradictory at all. It’s personal preference on his side and he is allowed to voice it.
@@lunariancat6841 - I'm not saying that everything he said was wrong. It's just that either for the sake of hearing themselves talk, filling content time, or just bitching for the fuck of it, a LOT of people do that shit these days. They don't understand that it's not necessary. I'm not saying that games are above criticism, but keep it reasonable, and keep it honest. Instead, they'd rather pull this pretentious bullshit and try to sound smarter than they actually are, and then say a lot of ridiculously dumb shit in the process. He made it a point to say both of those things, on the same topic, while basically missing the entire point of the game design, which was that it had multiple solutions for multiple styles and different player types. That's a strength of the game, especially because it's designed as an exploratory sandbox environment. It's not a straight-up puzzle game, and even if it was, the number of solutions could easily vary based on the style of puzzles/gameplay, and the intended difficulty of the game. He is trying to have it both ways and it's flat-out fucking wrong.
"aren't the Rito an evolved form of the Zora?" I'm tired of saying this as it is very basic evolutionary biology, but: The Zora didn't have to go extinct when the Rito evolved!
Right. Especially since both populations appear to separated on opposite ends of the map. It would make sense that their common ancestors evolved separately to adapt to their environments.
The of Zora and Rito at the same time is confusing because there are no living Zora in the Wind Waker, and with the inhospitable magic properties of the Great Sea it is heavily implied to have been an "evolve into Rito or die" situation. (Jabun is a magical deity he doesn't count)
@@zeldalina499 I believe there were evil Zora in spirit tracks as a minor enemy, so some probably left for New Hyrule when they realized they couldn't survive the great sea
Hearing your comments on the weapon durability and how the system could be improved got me thinking. Shields have the parry mechanic that doesn't consume any durability, therefore it rewards skilled players who master this more challenging ability more longevity in their shields. However, the melee and bow don't have a similar mechanic, but there is flurry rush on dodge and the slow-mo aiming in air respectively. These techniques are more difficult to pull off than just using the item, however I don't think they are as challenging as a perfect parry, and so something more could be added to make them comparable. The changes I would make are: lower durability ware on bows when firing normal arrows, and slightly increase the ware from all other arrow types. Second, achieving a flurry rush by dodging an attack at the last second uses less durability, and a rhythm is added, and if the player can match the rhythm in flurry rush, the weapon will take no durability loss. Finally, for the bow, a similar rhythm system would be added to the slow-mo aim, where firing in a smooth rhythm doesn't consume durability with normal arrows, and consume less with special arrows. These rhythm mechanics would be an option to players, where they can trade doing less damage due to the attack rate being slower, in exchange for preserving weapon durability. This would be a mechanic that advanced players could take advantage of, and while not loosing durability is nice, some players may prefer the raw damage of these options even if it costs them weapons.
I'm on WiiU by necessity. If I had a choice, I would've bought the Switch version, but that would require me to buy a Switch, and in my situation, not only am I financially unable to do that, but I'm not sure if it would really be worth it to me. I honestly don't play a ton of Nintendo games these days, so investing in a whole new Nintendo console that I might not even play more than one game on isn't something I want to dump money into. Meanwhile I already have a WiiU with a sizable library of games, so just adding one more game to that library isn't a huge deal. Would I like the higher graphical and audio fidelity, and improved performance of the Switch version? Yes. Is that an investment I'm willing to make? Not really.
PhanaticGamer Breath of the Wild is just as beautiful on Wii U. But it definitely feels like, even after the patch, that they didn't want it to be as good as the Switch version. If you can accept a few frame dips, it is just as good, in my opinion.
Just because a puzzle has only one solution, doesn't make it a bad puzzle. I'm not saying that feeding a fish to Jabu-Jabu isn't a stupid design choice, but 99% of Zelda puzzles leading up to BoTW have one solution.
I respect what you say, but Nintendo didn’t put these in for this reason. They needed more shrines so they could fill the open world, and these took a total of 10 minutes of development time to make 20-something shrines. And plus the fact that they are inside a shrine restricts your creativity in combat, which is what made it so fun for me.
Also, I feel like you kinda missed the point of tests of strength. I'm pretty sure the idea is to give players a renewable, guaranteed source of good weapons
@@keaton5101 Yes but once you take it down, you use those strongest weapons against the other major tests of strength and it's an infinite weapon source loop thereafter
Thank you sooooo much for this. So many reviews are either blind praise or blind bashing. This game is an INCREDIBLE base for the series to improve on and I really hope they make a Majora's Mask esque sequel to this that re-uses the engine and assets but improves the dungeon design. I think I would shit my pants.
@@elderberryva9282 rare when you dont know where they are on the map. Right behind hyrule castle there are large tree stumps with at least 5 rods of different kinds. They reset every blood moon too so you pretty much always can have them.
At least he can dodge ancient Guardians and get the quick time event or whatever. I play this game hundreds of hours and for whatever reason I can't do that. Meanwhile I can do it all damn day long with the lynels
I disagree completely about your bit about people needing to be even louder about the mistake of the formula, mostly because every new Zelda game already attempts to address previous criticisms. - Twilight Princess was an answer to the toon Zelda backlash. - Skyward Sword's world design was an answer to complaints about TP's empty field. - Breath of the Wild was them addressing the linearity and hand-holding gameplay of SS. Also, the reason why Zelda games always review well is because they are always strong games that changes up the mechanics without dropping the ball (ala Sonic). People complain about Wind Waker, but that is still many peoples favourite game. No one can accuse Nintendo of being complacent. Getting universality good reviews is only an issue if they create games that are underserving of those scores.
Quang Tran I wholeheartedly believe BotW is not worthy of being 3rd on metacritic. I just found this video after completing the game (65 hours), and it put into words most of my issues. The only solace I have is looking back at the perfect 10s of skyward sword and knowing that BotW will too some day be accurately judged as just another solid game and not the revolutionary gift from god that the internet hype machine has built it up to be.
Why does the idea of everyone else's opinion someday matching their own matter so much to people? We are getting to the age where people care more about numerical scores than actual games.
I kind of understand your point except that SS did nothing to acknowledge TP's empty field. It took a field that was Not-so-Empty(I found it to be quite the contrary) and replaced it with a disgusting, barren open sky which serves as nothing more than a time waster between objectives. Honestly, I never understand how anyone can argue the SS improved of the "emptiness" of TP when it literally did the reverse.
Jigglypluff Except BoTW IS a revolutionary game that changed the formula of Zelda to its core. Whether you agree doesnt matter to absolutely anyone, because the general consensus will always be that this is the Zelda title that started a shift in the series. And if the games continue to build on BoTW it will be looked at similarly to Mario 64, as an incredible game that did an insane amount to evolve the series, but was surpassed by its sequels because like Mario 64, BoTW is incredible and only the beginning of a new era. And thats an almost universally shared opinion.
i feel like your issues with the game apply to more hardcore players because as a casual botw player i couldn't care less about most of these issues you state.
The hard mode really helped with the scaling and bosses. For bosses specifically, you have to keep pressing the attack. If you don’t, the boss will regenerate health.
Molduga is absolutely the easiest overworld boss. All you gotta do is stand on a rock and toss round bombs. The round bombs roll with the wind, which attracts Molduga, and then you just gotta detonate it after he eats the bomb. The dude is laughably simple to beat.
True, but the first interaction (at least for me) was the most intense and shocking enemy interaction in the game. The giant creature digging around in the sand, noticing me and immediately rushing towards me and shooting high in the sky while oneshotting me utterly shook me. I never figured out that it eats bombs that you roll on the ground until I had beat the game, so every fight with the Molduga in my first play through was an ordeal. From that perspective, it was really thrilling and hard.
The music for the modulga fight is sound good compared to what you here most of the game that it is easy to get amped, making the fight more intense that it actually is without the music.
Molduga was the last boss I went after. Was excited to fight another type of boss and because its name reminds me of the boss in WW's Wind Temple. Well, I was a bit confused for like a min before I did the casual bomb tactic. Surprisingly, it worked... almost too well... well that was underwhelming...
Molduga = Hyrule's Graboid, - minus the mouth tentacles. This thing sounded scary when I heard what the locals said about it; however once I got in a safe position and tested if it hunted through movement, that was when the fear factor dropped as I knew how to deal with it; Burt Gummer style.
22:27 Yes it is great to have multiple solutions to a puzzle. When I play RPGs I often play spellcasters. The weak and feeble wizard overcoming his obstacles through wit and preparation. Having the stockpiled the items that allow me to bypass a puzzle is something I take pride in. Having foresight should not be something to be a shamed of. I understand you don't feel it's satisfying but you aren't everyone.
Then almost right after that you talk about the Blue Flame Shrine. Your complaint is that you didn't have enough tools to complete it so you had to leave. You said it felt demoralizing. It's almost like being prepared for something and overcoming it because of your preparedness can fill you with a sense of pride. Then you went and said "the shrine should have accounted for this by giving you a torch and a set of arrows if you lose the torch or run out of arrows." Prior to this you complained that the shrines aren't long enough to teach a lesson. How about this: "Be prepared cuz you never know what life is goign to through at you." Or even: "Stockpile items in an RPG." OR: "Have you figured out Arrows are valuable in the game? Well If not here's a hint." The best part is there is a Korok sword in a chest in that dungeon. So it literally provided you with a way to finish the puzzle.
I put over 150 hours in the Wii U version. While it certainly has issues, I think you're exaggerating a great deal. You make it sound like it's unplayable, which it isn't. At least in my opinion. While I respect your opinion, this review comes across as a lot more nitpicky than your previous ones.
Yes. I've played both versions but the Wii U version is the one I played the majority of since I don't own a Switch yet. They're nearly identical, and the frame rate drops were just as prevalent in the Switch version.
I played through the entire game of the WiiU and not once ever found a technical issue with it! When I saw some of the negatives of the game was frame rate I was like “Really?” For me it was spot on.
At no point did it seem like he was saying it was unplayable, only that it did have some issues that were standouts to himself, and in many ways, he was still praising the game pretty dang highly.
I couldn't disagree more about weapon breaking. It's all a part of the inventory management, and the game would have been completely broken without it.
why do people always say this? obviously it would break the game, they designed everything around it... they could have just not done that it's a stupid, frustrating and outdated mechanic; doesn't add anything to zelda as a whole and only serves as a bandaid fix to make the weapons and combat system feel less bland than they are the runes also improve combat by a shitton but they don't suck ass
They should have at the least allowed for options to repair weapons and a smith maybe or weapon shops. It blows my mind they didn’t include weapon shops in some areas. I also believe the weapons break way too quickly. There should have been more weapons and shields with similar durability to the hyrule shield. Maybe not as durable but more durable the least. I was so pissed with how I’d get a nice shiny ancient weapon and then it breaks a couple battles later. I just stopped picking them up after awhile.
Yeah, sorry, like the others on this thread, have to disagree. I don't mind per se that the weapons can break, but they break in a ridiculously short time and none of them are really different enough to make it anything other than annoying that my 60 damage weapon broke by the time I got a 10th of the way though the Lynal's healthbar, so now I have to use my 20 damage swords for three times as long. Except for in a very narrow skill band (when you are proficient enough to take on one, but not expert enough that you will cream it pretty much whatever it does), it doesn't make any difference to whether you can defeat the lynal or not, just makes the fight take way longer.
22:42 I personally disagree. Finding a solution out the norm of what was intended makes you feel like you outsmarted the system, and thereby has a satisfaction in its own right For example, there was a shrine called "Impeccable Timing", where the first half was easy (just stasis the ball in the air to mess up the landing) but the second half confounded me (hit a switch from a platform which has a very limited time) I believe the solution was to use a bomb, but I couldn't do it, so I actually went back to get a fire rod, used the fireball, and managed to wedge it in the switch so it stayed open. The reward for thinking outside the box versus what the game wants you to do can be some sense of gratification for many, even if it can seem like an easier way out at times.
First time I saw the dragon above lake Hylia I freezed in position. I was so panicked to see this gigantic thing hovering not that far away from me. Naturally I chickened out and went into the opposite direction only to later find out that the dragons are friendly. To the combat system I have to say that I loved it from start to finish. Sure, I got my ass kicked by a Bokoblin a few minutes after starting the game for the first time, but in my second playthrough I went straight to Hyrule castle and did the entire boss rush with three hearts, a fuckton of food and in my underwear. btw I think you can't collect an endless amount of fairies. Once you have 4-6 in your inventory they don't spawn at the Fairy Fountains or typical landmarks anymore, as far as I discovered.
darkhoneysweet the first time seeing one of them is a all time gaming moment to see lol I was just trying to clime the split in two mountain only about 5 hours in ant turned around half way up to see one out way in the distance over a jungle mountain range
They launch elemental orbs at you once you're in range for them to detect your presence. Not exactly friendly, but they don't alter their path to come at you.
Fairies don't spawn after about four, but if you have Link hold all his fairies and then walk towards the Fairy Fountain, more will spawn. You can get up to nine in this way.
Honestly, thouhg I found myself agreeing on most of the video, watching the story part it sounds like you saw an entirely different version of the game. "Zelda being shoehorned into a destiny she doesn't want", "Mipha being the innocent, I'll heal everyone type", "Urbosa being the stoic, I'm a proud warrior type"... Even with the story we had from before the DLCs, this all sounds completely... wrong? Like, while I can agree the story isn't mindblowing, though I did find it great, most of your analysis ranged from mistaken to erroneous? For example, Zelda's whole arc is about being unable to unlock her powers and feeling self conscious and useless about it, and turning to research as a way to compensate and make herself useful to everyone around her. Her father, pressed by the prophecy, didn't try to comprehend his daughter's motives (or the fact she can't use magic), and instead forced her to give up on anything not focused on growing her powers. Having lost her mother, Zelda finds a motherly figure in Urbosa who, though stoic and proud, is also a caring and kind ruler to her land, and is comfortable opening up about herself to Link and Zelda. What I like the most about the game is Link's character though. Whether he has amnesia or not, why he can't (or chooses not to) talk, and the extent of his relationship to zelda... it's all left to the player to interpret. His actions, voice acting and animations reveal so much about his personality, yet his own mind is always closed off to the player.
Mipha seems like the sweet doting girlfriend type (courting but whatev) and Urbosa gives older sister/mom vibes! How on earth do you get "uwu I'll save everyone" and "-_-" from these charas? And zelda seems like she wants to help in any and EVERY way she can, and she turns to her research when shes worried shes not able to use her power.
They characters aren't that deep because they aren't able to reach their full potential which they do have, so I agree with both yours and the videos statement
I agree. In fact I thought Zelda's characterization was one of the best the series has ever delivered. Her relationship with Link is nuanced and feels natural. Her self-resentment and frustration are palpable and relatable. The proactive, competent leader she grows into in the face of the Calamity is honestly really refreshing. And so much of her character crystalizes after you see her talk to her father-who's really interesting in his own right. The cherry on top is that BotW simultaneously plays straight and subverts the "save Princess Zelda" story. Link was saved-by Zelda. Hyrule was saved-by Zelda. Then after preparing the entire realm to finally defeat Ganon-from directing the Sheikah, to preparing Link, to delivering the Master Sword to the Deku Tree-she goes off and just causally holds Ganon back *by herself* for **a hundred years.** Your job isn't to go save Zelda. It's to help her finish what you and she started. Granted I think the final fight dropped the ball in this regard, which is a shame. But it's still a great spin on the old story.
Yeah, I thought he was too hard on the story. The point was for it to be a more subtle story, with gaps for the player to fill in. I enjoyed learning what I could about the world and the story.
On the subject of bombs, I actually destroyed a stone talus using ONLY bombs. I can't even remember why I decided to do that, but despite how tedious it was, that's become one of my favorite gaming memories.
I've done that to at least one of all the world bosses. It's an easy, if slow, way to cheese them if you can find a tactical location to throw them from. Usually a high cliff.
My favourite moment from breath of the wild goes as so: before the game came out i watched nothing past the great plateau so when i left it and i was sneaking by a moblin in a ruined town and then i found my first person on a bridge and i kinda freaked out as if i discovered an alien ship on earth.
Same, I went into this game completely blind, having actively avoided news, trailers, theories; and the experience was all the more "WOAH OH SHIT" for it.
I know this is a very old video, but I just wanted to share my solution on the puzzle at 25:25 at the part with the spin attack. So, since I ran out of wooden weapons, I ended up lightning my bow and arrow with the blue flame and using a speed-boost to "walk" to each torch before the water popped. It took me a couple of tries tho
I honestly, kinda liked the voice acting in this game. I'm also pretty sure that Dark Beast Ganon was supposed to be more of a cutscene boss than yknow, an actual boss.
For sure. I can’t imagine nitpicking a fun game like this to such an intense level. Seems like it would ruin the fun. It’s not a perfect game, but damn, it’s still a hell of an accomplishment by Nintendo.
How is that okay? If every game suddenly makes the final boss a spectacle instead of a final exam, are you going to say the same thing? Or are we doing a classic Nintendo/Zelda pass as usual? Zelda fans are awful. God forbid we genuinely critique the game and expect more. We only have to wait 6 years between installments, how dare we ask for better design where needed...
@@chambeet ya'll a bunch of morons. Fun game. Yes. In need of various improvements to become stellar? Yes. I can't imagine NOT criticizing things you enjoy, in hopes of seeing incremental improvements in future installments. Did it ever occur to you that nitpicking means the game is very solid, and that it's really in the series best interest to nitpick the rough edges so that we can potentially have them improved? Genuinely baffled with how some people are so fucking precious about the games they enjoy.
I feel you should do another retrospective of Breath of the Wild in a couple years. Even now (let alone the time of this video) the game feels too new and too recent to have time place it at a distance long enough to reminisce/ look back to. It's still the "new kid in the family" and can't really be viewed with the same retrospective eye as the other games.
Thing Thang I have a feeling he just wanted to talk about the game without having to wait, while still keeping the same names as the other videos (retrospective) I still agree that he should do it again in a few years
Honestly it wouldnt change anything. He's done retrospectives on old Zeldas he had beat the first time just before making the videos, so it's essentially the same thing as this.
PurpleColonel those games have the ability to be compared to newer titles, to see how the hold up. That’s a RETROspective. Retro means back. It’s a look back, to a different time, and to see if older titles are still quality. Botw hasn’t had the time to be judged that way, even now.
@@eggsintheface8272 I disagree. Do we need to wait for sequels to Breath of the Wild to have an opinion on it? To look back on it? It's been 3 years, that's a pretty long time. My life has changed a ton since the game first released.
you wanna know something funny? the Only time in the game that you can spin attack with a lit torch is right here, at the location shown at 25:16. usually if you hold down the attack button link just holds out the torch, but if you do it within 10 feet of that circle of sconces, suddenly he decides to do a spin attack with it instead. just thought that was interesting.
I think to perform a lit-torch spin outside of that shrine is to rotate the left thumbstick in a circle and then press Y to attack and it'll perform a soon attack.
@Stefen the Legend yea it was inaccurate but its the only time in the game where it forces you to do it instead of holding it out. my guess is that they wanted to use the "spin attack with a torch" puzzle, but playtesters couldnt figure out how to do it, so they made it so holding the button always charges a spin attack instead of holding it out?
I think your wind shrine argument is a bad example, given that it's normally the first shrine you find when leaving the plateau (on the path to Kakariko) It's SUPPOSED to be simple and easy.
T3hHappyEmo Well, that’s not a convincing argument either, since in a game like this, it’s possible it could be your last shrine. Secondly, the shrine is even easier than the first four tutorial shrines. That’s definitely disappointing.
Yeah but a new player will generally do as they're told, thus, head towards Kakariko. You get the paraglider after the Great Plateau tutorial so I see this shrine as a brief tutorial in itself of how the paraglider works. Obviously it doesn't mean as much on subsequent playthroughs, but if you want to upgrade your runes early at Hateno, you need to speak to Impa first anyway.
Bradley S I just think it could have been executed better. If the game used wind more, and used it in any complicated ways, I think it would be warranted maybe?? But like all things, this game allows you to learn on your own and forge your own path, so using such a simple “puzzle” as a disguised tutorial isn’t justified, nor does it make sense.
If every shine is exhaustingly different and difficult, the game wouldn’t be fun. I think there’s definitely a nice balance of difficult and easy shines.
I bought a switch recently just for this game and wasn't disappointed. I know you talk about the ease of this game, but it was perfect for me and I guess for many others. I was a huge Zelda fan in my youth but I hadn't touched a game for more than 15 years before BOTW. I loved the simplicity of the mechanics. It was rewarding without being too difficult for a casual gamer like myself
Great review! But... In the blue flame shrine, after taking out the four mini guardians, you can get a forest dweller's sword (which is wooden) and use it.
I mean, all the term means is to look back on something, right? I don’t think there’s a set quantity of time that needs to pass in order for something to be considered old enough to reflect on. The way I view the information in the video is that this is just him reflecting on his experience with the game and how it impacted him.
@@soppysock Yes but his "retrospective" is flawed because there are numerous things he doesn't understand/misses about the game. With more (play) time, he would likely be able to learn those things. He's admitted/discovered about 2 of those mistakes in the pinned comment (fairy stockpiling and Epona being the best horse) but there's countless others like his missing the point of the story or contradicting himself about not wanting the game to hold his hand. For example when he complains about the divine beats holding his hand a little too tight in the unskippable cutscenes every time he enters one (even though he clearly needed it and wasn't paying attention since he didn't know he could move the beasts parts) but then complaining that the game should account for the player's bad preparation by offering arrows in that one shrine, more reliable ways of beating the tests of strength if items break, etc. Anyway, point I'm making is that I don't think he took enough time with this video and rushed it out too quickly. Maybe my standards are a little high after watching Arlo's over 3 hour long review but either way, I think my point stands. Again yes, you're right by definition. But there's a difference between technically correct and actually good.
James Films I agree, however my point could still stand if he played the game for 10 minutes and never got off the plateau. All he is doing is talking about his experience, and there is no objective truth about how to experience a game. Reviews are inherently subjective, which is why KingK doesn’t titles his videos as reviews. They’re just him looking back at his time and experience with a game and doing his best to convey to us what his experience was. I don’t feel the same way about everything he experiences in every video, because it wouldn’t make sense for me to. Him and I are different people, yet I still find his viewpoints interesting because they are different from mine. His experience isn’t internally contradicting because he felt that one area was too handhold-y and therefore missed info. It’s how he chose to attempt that segment and he learned from it. I can understand the thought that this video was put out too close to release to maybe capitalize on hype, however that doesn’t detract or change from what his initial experience with the game was.
James Films yes, I completely understand what you’re saying here. A revisit would be cool! But he’s doing his Pokémon series at the moment. I’m pretty sure it just has the title it has because it matches the rest of his videos as well in his Zelda series and still fits the definition is all.
One thing I will never forget about this game was my first time seeing the bird divine beast, that shit had such a heavy impact on my view of the game. But sadly on replays I will never experience that same feeling again
Considering how Skyward Sword was the last Zelda game released before BOTW (I mean not technically, Link Between Worlds, but that was a handheld and those have a different feel) when I first saw Vah Medoh from the Great Plateau on my first playthrough I honestly thought it was Skyloft or a City in the Sky.
I would posit that a large reason for the abundance of smaller fetch-style sidequests is that they serve as a device to lead players around the map. They often entail going somewhere fairly far from the quest-giver.
I love this game but trying to excuse its fetch quests is excessive. Skyrim, which I believe to be an inferior open world game, also needed the player to go to certain places. They still found a way to make very intriguing side quests with good rewards and narratives. Almost every side quest in BoTW is like radiant quest quality, i wouldn’t be surprised if you told me an AI designed all of those quests. it would’ve just been perfect if we actually good some good side quests along with the wonderful open world portions for this game,
I feel like making the main quest relatively easy is actually quite good as this is still a game for all ages and kids will probably focus on the main quest and find it difficult to complete while adults/more experienced players can add extra shrine quests and adventures to their level of difficulty
@Sazid _ absolutely agree. I never felt like my intelligence was being insulted as a ten year old kid playing video games in the mid-late 90s but I feel that way with most major releases that come out today. Kids are capable of overcoming challenges too. If they have too much trouble they even have the luxury of the internet now. There’s no excuse for games being “dumbed down” for all ages.
@@jamesbrincefield9879 People really underestimate what kids can do. I mean a 6 year old would probably have trouble with zelda, but should zelda be dumbed down for 6 year olds? By the age of 9-10 kids are very capable, especially kids of today that were born with technology surrounding them. As a non-native English speaker I didn't understand what games were telling me up until the age of 13-14 where I could start comprehending stuff. So I had to resort to other methods to progress and I never felt that I was having a bad experience with a game. I remember kids at school that played pokemon at the age of 6, no one understood english, people would enter the dark cave with no flash and no fucking idea what to do next, but we always found a way and it always was fun.
Yeah, you completely missed the point of Zelda's storyline...... Also, if I heard right, you seem to think the Guardians were always active? You really didn't pay attention to the story at all. They were just discovering how to activate all this sleeping ancient Sheikah technology when Ganon took them over!
Even still, it was the designers' failure to keep him engaged enough to discover that thru the memories. Can you blame him for not wanting to pay much attention to cutscenes that don't exactly interest him much?
@@TimothyGod The fuck??? All I said was that it kept ME engaged, I never said he was WRONG. What part of "that's just my opinion" did your headass not understand?
@@TimothyGod it is not the fault of the developers if some people werent engaged because it's personal preference and enjoyment. That's literally how people work.
I just realized that the three kinds of shrines in the game are supposed to represent the 3 pieces of the Triforce: Normal shrines: wisdom Blessing shrines: courage Test of strength: power
There are two things I'd like to really address here: 1. First and foremost, I think that many of your criticisms ignore a crucial aspect of how this game was developed. From top to bottom, there are two major philosophies that drove every design decision in the game: exploration and non-linearity, both of which gave rise to the overarching philosophy of player choice. Some of the suggestions you made to "improve" this game would have been in direct opposition to one of those philosophies, most particularly your complaints about shrines and dungeons. I understand that progression is an important part of gaming to you. There is nothing wrong with that. It's what you look for and value as a gamer. This game, however, is not as progression focused, and there's also nothing wrong with that. The point of there being no progression in the shrines is that every time you find one you have no idea what you're going to come up against. I thought the fact that some were easy and some were difficult and that you never knew which you were going to get it made the exploration all the more exciting. Likewise, while the dungeons were less progression focused because you can make it to all of the control stations in any order you wanted, this absolutely was in line with the philosophy of non-linearity. I think goal one in this game's development was for the sense of progression to be left to the onus of the player whenever possible. Yes, that does mean that traditional game progression was sacrificed on occasion, and while I do agree with you that the dungeons could have stood to be a little longer and more complex (Vah Naboris was my favorite as well, for that very reason), I think introducing a more traditional progression style in those dungeons would have undermined one of the game's core philosophies, and with it would have destroyed the player's sense that this is a world they get to explore on their own terms. 2. Perhaps you just didn't explain it very well, but I think you may have overlooked just how complex Zelda's character actually is. Zelda isn't just someone who doesn't know her role and who isn't fond of Link and then grows into her role while becoming fond of Link. It's much more than that. It's not that she doesn't know her role, it's that she wishes to reject it. She is science minded, and she loves learning things about the world around her. This is why she is so fascinated by the Guardians and the other technology. She's not focusing on it just because she can't seem to make the magic side work, she genuinely believes that this is where her strengths lie. That for whatever reason the gods didn't see fit to give her the sealing power of her ancestors, and instead have given her the gift of her mind. It's heartbreaking to see her lament this belief because she has been told her entire life that the fields of study she is interested in and excels at are not her destiny. Link is a constant reminder of this, as he is someone who feels very comfortable in the role he has been given, whereas she feels trapped by the role she is expected to serve but believes she cannot fulfill in the manner everyone desires her to. Imagine her horror when the Guardians, her solution to Ganon she had been working on in lieu of her sealing power, were turned on the entire kingdom and became bringers of an apocalypse. Unfortunately, this makes the ending fall even flatter than you had described. Instead of the story embracing what Zelda feels her true strength is, they instead demonstrate to her why she was wrong to believe that, and it is only when a man that she cares for is in danger that her powers awaken. Then she keeps Ganon locked up for a hundred years, blah blah blah, she's still the same damsel in need of rescuing at the end of the game. Had Zelda had a far more active role in the end of the game that actually relied on her scientific knowledge and skills, it would have been a far more appropriate arc for her character. Instead she is once again relegated to arcane powers MacGuffin who gives the real hero an ultimate ability in the final scenes of the game. So while I think that the ending did not give Zelda's character the emotional closure I think she deserved, I think that your descriptions of her in this video also vastly undersell just how complex of a character she truly is. Whew, sorry that was so lengthy, but in fairness, you did ask people to say why they disagreed with you, and these were some points you had made that I wanted to rebut.
This is the only critique of Zelda's character I've seen that isn't a form of, "Zelda has a personality and I don't like it." Respect. Though I generally agree, I doubt there's a scientific way to defeat pure malice in the form of a boar.
Is it really so bad that Zelda realizes her powers as a result of fearing for a loved one in danger? After all, that has been the same for Link and many other heroes...but then what should I expect from a modern day critic, than to frame it any other way than women=good men=bad, never mind using the nonsense "damsel" buzzword. Throughout the story, Zelda is constantly seeking external powers, whether to compensate or if it really is because she lacks confidence, all the while Link is driven by a duty to protect, as are the champions.
@@bloodykun4443 where did I ever say that men=bad and women=good? I didn't, is the answer. If I had said, "It is only when a [person] that she cares for is in danger that her powers awaken" would you be more comfortable? Because the thematic criticisms I lobbied would still have remained. Yes, it IS a bad thing that Zelda only realizes her powers as a result of fearing for a loved one in danger. That's contradictory to everything else her established character in the game has been building towards. Doesn't matter whether it's a man or a woman, the problem is that she had resigned herself to the fact that she hadn't gotten the sealing powers, had spent her entire life compensating for that with what she believed to be her true skills and contributions (i.e. her scientific mind), and in the end, all she needed was a strong enough emotional trigger to awaken the sealing powers and effectively neutralize any of her actual desires, skills, or attributes as a person outside of her magical genetic predetermination. It's a weak ending to a really strongly written character, in my opinion, regardless of the gender of... well, anyone in the game.
did you play both versions of botw? I think youre seriously exaggerating the framerate issues on the U version. of course the Switch version is better but calling it "severly underdeveloped" is a VAST overstatement
Soniman001 I play the U version and for someone like me who is almost blind to frame drops, it still feels pretty bad. Luckily it doesn't affects core gameplay
in my opinion, the switch version performs horribly. haven't played the wii u version though, but if the switch version runs better then yeah the wii u version is severely underdeveloped
Truth be told, thr framerate issues are equal for both systems, with the U version being stripped of features just to make the Switch version seem "better", which is complete horseshit in any sense that's not considering portability.
I only played the U version so im probably biased, i just think based on watching the switch version (which ALSO has performance issues btw), the gap in performance isnt as wide as you make it out to me, certainly far and away from a "shit port"
I understand your critics, although I find them a little bit picky. I also did find Zelda's memories quite moving, and I was totally in the story. But this is very subjective, so I can only state my own feelings. Maybe the english voice was too girlish and in french it just happened to be the right tone. I totallly agree with the shrines of force, which were way too easy and too many. Anyway, I enjoyed the game so much that, as I was going to finish it, I just stopped playing. I just did not wanted it to end. Eventually, 2 months after, I had a nice saturday on Hyrule's castle and final boss.
you only took 2 months to finish after refusing to finish it because you didn't want your journey to end? I took an entire year and basically forgot the controlls because i thought that the charm just wouldn't be the same anymore if i finished the game. i was wrong btw the game still had the same charm and was just as much fun on other playthroughs
One thing that I found really cool is how you can apply a certain degree of real world reasoning to solving puzzles. For example, the Hinox that protect their legs have them shielded with wood. Using a flame weapon or fire arrows will burn up the wood and let you attack their legs. Or like in the camel divine beast on my first playthrough, I couldn’t find the second electric ball so I used magnesis to move a metal chest onto the platform and I built a chain out of metal weapons to connect the chest to the electric ball. And it actually worked!
I think the game did deserve its review scores, and I consider it to be my favorite Zelda, and one of my favorite games ever. That's not to say the game's perfect, though. It has its issues, and seeing how they're resolved is something I greatly look forward to in the sequel. I guess my biggest issue with the game is the story. I enjoyed the flashbacks, but they hinted at a game that I would honestly rather be playing. I would love to see the whole journey with Zelda and the other Champions. I want to get to know them better as characters. I love the game as is, yet I also can't help but long for something else, which is kind of weird for a game I consider one of my favorites.
Wait... did you just accept botw for what it is, understanding it's strengths and weaknesses and not whine that it had no dungeons and was a poopy Skyrim clone???!!!1!1!111
how dare the game let me play my way by placing a fire sword on this flammable part rather than following the puzzle’s mission to shoot lanterns. I hate choices
"doesn't feel a little strange to have one preference shoved down your throat"....even here it's like, compared to what?! What console games give you the options to fuck with graphical fidelity/fps aside from a cap if that. Haha like there's a lot of questionable things in his reviews I've noticed
@@DonLasagna this video is 3 years old though and performance modes are often only a thing for more powerful console versions like the PS4 Pro and XBox One X
I love the little moments you can come up with. Like the time I found a moblin sleeping by a cliff. So I sneaked up, stole his weapon, chucked it off the cliff, then woke him up for a fight. I could have just kept his weapon, but I like the storytelling aspect of the moment. So many silly player made moments.
@@larbmining Let me search that for you. sneak /sniːk/ verb past tense: sneaked; past participle: sneaked 1. move or go in a furtive or stealthy way. "I sneaked out by the back exit" Do your research before you embarrass yourself.
Wow, I've actually never disagreed with you as much as I do for this video, haha. Interesting how different opinions can emerge. For some reason, I love the story. I love Zelda's character, her voice actor did (in my mind) an excellent job portraying her desperation, and none of it seemed trite. I felt that I saw JUST ENOUGH of each Champion that I was able to connect with them, and heard enough about them from the people of their villages to mourn their deaths. It made me that much more dedicated to the defeat of Ganon. And finally, when I took out Calamity after an INTENSE boss fight (I never learned to parry, so I had to figure out through my own trial and error that Urbosa's Fury and Daruk's Protection could break through Ganon's desperation mode defenses), Dark Beast Ganon felt like more of a cinematic conclusion. I didn't need a difficult boss fight to conclude things - Calamity Ganon was enough of that for me. Riding around on my horse, shooting down the targets, and watching the ending was all I needed for a satisfying end. So yeah, those are my thoughts, anyway. Loved hearing yours, though - even if I disagreed :P
I'd argue that the voice actor for Zelda isn't egregious at all, on the other hand I'd say that King Rhoams voice actor tried too hard though, it was really hard for me to sit through cut scenes with him. He just didn't feel right to listen to.
I thought Zelda’s voice sounded too old for her. I didn’t like the accent either, but even that I’d be more forgiving towards if she sounded more like a teenager instead of a 30 year old woman. Maybe if it was higher, or something. I honestly can’t describe the difference I want except that it’s noticably missing
Im Betmen Or it might indicate to them that the formula used in this game is so perfect they can copy it and the next game will do just as well. Don't forget that Nintendo is still a business, and businesses work for profit more often than self-improvement. The "If it ain't broken, don't fix it" philosophy.
TvSonic Serbia Yes, it did get a lot of perfect scores but many people also disliked Skyward Sword and didn't give it a perfect score because of how linear it was.
having wolf link follow you around and help is an easter egg at best. unlike your point in twighlight princess where the amiibo has a bigger use i dont think the loss of wolf link due to increasing rarity or availability will harm the game or even change it or even displace the tiniest speck of dust in the game
Dude, the dissapointment I felt when the temple in that cliff was just a hallway where you dodge guardians to find a shrine in the end was really bad. It's such a cool structure that gives you such a cool. eeling when finding it, it should've just been a dungeon..
@uncle hank Similarly, I never hear anyone talk about this, but I was incredibly disappointed to find nothing but an empty shrine after bringing Naydra's scale to the spring of wisdom. I think it was around that point that my interest in the game took a sharp dip. I still enjoyed the game for what it was, but at that point I had the feeling of, "I have this game completely figured out now," and nothing past that point really managed to surprise me or intrigue me to a significant degree.
CORRECTIONS:
-you can't stockpile fairies (I just assumed you could because I never hit a limit, I apologize)
-epona isn't the best horse in the game
I apologize for a few of the inaccuracies. You can also parry the lasers of the mini-guardians, but my point wasn't to say the mini-guardians were awful because I only used bombs, rather that you could be in a situation where all of your weapons break and you have no other effective options.
Thank you for watching, I really enjoy reading feedback!
It's really ironic that I was searching for this guy to complete all the shrine quests and couldn't find him at all. Then at 6:50-ish you showed his location. Thanks :D
My only issues are the sometimes repetitive nature of upgrading armor (star fragments wtf), and wish we could see more of hyrule in its golden age in the memories. Maybe a opening that you can play in that time. The other thing is the story felt a bit short and I wish they added a few world dungeons in areas that have no story. Finally I wish there was more showings of the war and races. You only see the races in their areas and I wish they was a war quest that had small battles to liberate each race. Kinda like skyrim had main story and civil war. The weapon break was annoying and I WISH link was more developed and you could make certain choices that change certain things. Maybe even marry someone or something like skyrim. Overall these are just my wishes for the game lol.
The funny thing about "seeing Hyrule in its golden age" (which I longed to do as well, I think seeing ruins of anything will do that) is that we actually SEE glimpses into that time, and... it looks identical.
You don't see pictures of pristine temples, and then search and find ruins. You just see pictures of ruins and then... go to those ruins. You'll see images of a forest that are a century old... and the trees haven't grown an inch.
I'm tired and hungry, so that may be a completely dumb idea, but I was wondering how the game would play out if instead of the memories being only cutscenes, they also had playable segments. Since the past link is completely disconnected from the current link, you could have puzzle tailored around what past link had. And if in the memory, Link gained an ability, the current link would now remember it and be able to use it.
I think anything that would make the Memory Sidequest a bit more than "find the vantage point" (and, let's be honest, it's more a "find Pikango and interrogate him") would be a vast improvement.
Some of them make no sense at all. Why do I need to get into a particular point of Hyrule Castle, which is so destroyed to shit and teeming with monsters that it doesn't even remotely resemble its former self, to jog my memory more than looking at the picture?
KingK you can change resolution on the switch via the system settings
43:42 "Enemy AI is surprisingly intelligent" *footage shows a Bokoblin with a flaming spear lighting a bush on fire and standing in it until it dies*
It realized that he would die anyway so he decided to make it quicker with fire
"This game is too easy, I wish it didn't hold your hand so much."
"Why don't the shrines give me everything I need to complete them? I don't want to have to come to a puzzle prepared, it should give me everything I need!"
@@benjaminpacatte2623 Honestly opinions on this game are so divisive, it just proves you really cannot please everyone. People who don't like the new game mechanics complain that it did away with too many zelda staples, people who do like them complain that it didn't "have the balls" to do away with all of the staples. I've seen both people say that the AI is very intelligent and others say that it's the dumbest they've seen in a modern game, people saying that it's way too punishing while others say that it's still way too easy. Meanwhile everybody thinks that everybody else is wrong.
Part of the plan bro. He distracts u with his sacrifice while his bois get the jump on ya!
@@AlquimistEd
*this sounds like p o l i t i c s*
Let Link punch when he's out of weapons, it would be hilarious to see speedrunners punch Ganon to death.
Master sword who? I got master hands
Yell The Hellos master hands for masterbatin
@@Cocaine_Clown the true reason to use them
Y O U H A N D S A R E B A D L Y D A M A G E D
@@unotheworm2995 no
My heart sank when I saw you shoot 4 ancient arrows at a flying guardian....I save those shit for the next apocalypse.
You can easily just buy them man
sure, but they're not exactly cheap.
mitch-bittens dude everybody knows your going to hit that point in the game where rupees..never a problem, did everything in master mode except all korok seeds and I probably ended the game with 45,000ish.. this was a great game! Just to empty in my opinion, if you have a big world, fill it with big content. I don’t mean big monsters, just fill it with more then korok seeds and gathering.
I used them on the Revali boss because I didn't feel like fighting him LMAO.
But that's the easiest boss!
i wish maxing out your climbing gear would let you climb in the rain
That's an excellent idea, dude.
Dude same! I honestly thought that's what it would've done because of the description of the shirt and pants but then I saw what upgraded Zora armor was and just expected the climbing gear to be the same concept, which is nice but your comment were my thoughts exactly after I upgraded the gear
Or if you could craft armors together to make hybrids. For instance, Rhondson could combine climber gear and Zora armor, to create a rain climber gear. That would also incentivize buying more than one of some armors.
Maybe in botw2 but ya this should definitely be a feature
if that's really your profile pic, then i must say my friend.... *Top Tier Mustache* 👍🏾
Don't usually post, but I just had to bring up one issue. The blue flame shrine actually does account for a wooden weapon, as one of the hidden chests right beforehand gives a korok sword, which is flammable.
I used that for the final torches because I accidentally threw my torch in the lava
I thought this was pretty funny... because I'm sure a lot of people only had stronger metal weapons (possibly due to a smaller inventory from not dealing with lowly korok seed hunts), some may have even been low on normal arrows (like myself).
Similar to the Master Sword being nerfed and the strongest weapons leading to a disadvantage against the strongest enemies, in a way at least. Ex. a royal claymore can deal a lot of damage to a lynel or guardian, but a shield would _really_ come in handy in either of those situations too. Maybe that's why a lynel's shield is a bit of an offensive weapon too?
You can just cut a tree down and use the branch to light the torches.
@@wiiztec SAME 💀💀💀
One of my favorite discoveries was baseball. I had no arrows and I was trying to figure out how to kill a moblin on a pedestal that was chucking rocks at me....and I swung at the rock...only to watch it fly back and hit him! It hurt him very little, but it was so much fun I just played baseball with him til he died.
"I just played baseball with him til he died." I love this sentence so much.
YOU CAN DO THAT?!?!?!
So cheerfully morbid i love it
Yeah about 3 years ago I was in a endless pit and there was a ramp across it, I was very underpowered and there was a strong Moblin so I panicked and spam deflected my shield and it threw a rock which I deflected, it was max finding out that
I knew i could do that but i never killed a enemy with it
"I hope you agree with me but if you dont, feel free to leave-"
And that's when my phone ran out of battery, it's honestly hilarious how it changes the context.
This gave me a good laugh, thanks!
and so he left
"f u,get out" xD
I like your pfp
Molduga was really easy for me. You stay on a rock, throw a bomb in the sand, blow it up when it jumps out, hit, repeat
Link: "I have the high ground, Molduga!"
All the bosses are really easy. The only boss in botw that really caused me a tiny bit of trouble was Maz Koshia
A life of watching Tremors prepared me for it. Was the easiest enemy for me and the funnest. Burt Gummer taught me well.
@@eponassongequinechannel2491 I'm glad I'm not the only one who saw Molduga's behavior and thought graboid.
Yeah the molduga fight is stuuuuuupid easy to avoid ever getting hit
My all time favorite memory so far in BOTW:
Discovering lightning.
I was in the middle of trying to get the master sword, so I needed hearts. I had been rushing through as many shrines as fast as possible in order to get as many new hearts as I could. I get to the last shrine in the middle of a thunderstorm, and suddenly a desert assassin (forgot what they’re called, they’re the red guys who are literal tanks) pops up out of no where to attack me. I am in no mood to deal with this dude. I’m dreading it. I know for a fact that if I’m hit so much as once, I’ll be dead. He starts the fight, I dodge his ground attacks, get a couple of arrows in, and during the fight I fail to notice a thunderstorm roll in. He takes out his sword. I take out mine. I’m ready to parry his attack, and I slowly creep towards him. He backs up into the shallow water, raises his sword high in the air.... and gets fucking struck by goddamn lightning. He dies immediately. I laugh loudly, absolutely shocked by what had happened. I was befuddled. Then I notice my metal shield begin to spark and fizzle, and I quickly realize what is going on. I immediately unequip my metal weaponry, collect his loot, and happily walk into the shrine for that last precious spirit orb. It was an absolute amazing experience, as simple as it sounds, and I felt like the goddesses were actually on my side and rooting for me to get the master sword. My only regret was that I didn’t record it.
Man, that is definitely going down as one of the most memorable events I’ve ever experienced in a video game.
Lucky. I discovered lightning as I was wandering around during a thunder storm, wondered why my equipment was sparking, and then wondered why I exploded.
Awesome! That's what I think makes Breath of the Wild as good as it is. The combat is improved, and the world is much bigger, but I feel that what really made this game fun for me was experimenting with all of the different things you could do. Unfortunately, that also annoyed me in the late game because I knew what everything did. Breath of the Wild is definitely a step in the right direction for new Zelda games. I just hope that they build onto it, the same point that KingK said near the end of his video.
same story but for me it was a lizalfos, i already knew about the ligthning killing me so i was really badly eqquiped for a group of lizalfos so i was almost dead when facing the last one, my last wood weapon broke, and then BLAM lighting kills him, best day of my life
First time I discovered lightning was when I jumped off one of the twin peaks and started paragliding for as long as my stamina would allow. While I was paragliding though, I notice Link is sparking a little. Before I can figure it out though, I’m struck out of the sky by a bolt of lightning and am left with only two hearts. I ended up dying to another lightning strike because still didn’t know it was because of my equipped weaponry. I thought I was just unlucky in a thunderstorm.
@@thomasr.6669 That's funny.
On the note of voice acting, I think the three best sounding characters are Revali, Teba, and The Deku Tree. Who are all voiced by the same guy.
Yah ha ha ha
Also whaaaaaa 🤯🤯🤯🤯
Teba and revali are the same?
@@ericolens3 Yes. Also Urbosa & Riju, and Daruk & Yunobo.
@@DaSheepKiller And Mipha & Sidon ofc lol.
I have to disagree with your take on Zelda's character, it's not that she wants to rebel and feels guilty after Ganon attacked....
It's that she has this immeasurable pressure on her to unlock her power and seal Ganon, away. She feels absolutely helpless because the only person who could give her any real guidance-her mother-is long dead and all anyone can tell her to do is pray to Hylia, who remains silent.
In the memory with Zelda and her father it shows her insecurities in how the citizens criticizes her behind her back & judge her because she can't unlock her power. (Also I don't think there's any reason for Zelda to feel guilty regarding her father because she doesn't have anything to feel guilty about. She didn't disrespect him once and really Zelda tries her best to be the perfect Princess, despite her flaws.)
And her dislike of Link, as you'll find in her diary, stems from her perception of him that he's the perfect champion, everything she is not and feels she can't be. But as their relationship grows and it's implied he opened up to her over time about his own insecurities, they bound through their shared doubts and the expectations placed apon them.
God I really love this iteration of bith Link and Zelda.
EmpurataCon I'd sure like Zelda more without her terrible fake British accent
Nathan Eskin tbh? Same.
EmpurataCon KingK's unfortunate misinterpretation of -the main characters- contributes toward the reasons I'm unfollowing him after this entertaining retrospective series. I just disagree with him more than I agree, and while i value disagreements and do want the series to get better, i just don't have time to be pondering this sort of thing. Also, you can solve the voice acting problem by switching languages. English casts of dubs are always trash.
+Nathan Eskin Agreeed. She had interesting motives but that god damn voice.
Listen to one of the foreign voice tracks? They're all free to download, and original Japanese Zelda (as well as the Champions) sounds really good!
I think beast ganon was meant as more of a cinematic spectacle to end the game, not really as an engaging fight
That's not good enough tho... It's a game! and other zelda games give Ganon multiple epic phases. But botw gives you one mediocre phase...
@@itadapeeza8559 if you don’t do the blights it. Becomes 5, and because you don’t do them it can be pretty hard
@@itadapeeza8559 So, the game is bad because it doesn’t adhere to the formula of older Zelda games even though the game throws out much of the gameplay formula of older Zelda games...?
@@Bloooo95 did I say that?
@Thomas Grey implication nothing. I didn't say that. You numpty.
"This is a near impossible task on your own, so you'll need a Sandseal to outrun the Molduga before it emerges out from under you, and damages you." Sorry... what? Every Molduga fighting area takes place around big rock outcroppings or small rock objects specifically for you to stand on. The fight is as simple as throw bomb, wait for molduga to eat it, detonate, and then wale on him with every weapon you've got until he goes back in the sand, and then run back to the rock and repeat. Moldugas, for this reason, are my least favorite boss because they seemed really challenging and scary at first but then quickly became just a quick matter of throw bomb, hit monster, run away. Rinse & repeat
Watch this guy's other Zelda videos (if you haven't already). He's not one to think, look around for clues, or talk to NPCs. His solution to everything is usually to repeatedly hit his head against the wall, and if that doesn't work, he blames it on bad game design.
Christopher "Game critic bad."
@@internetguy7319 I'm glad you agree with me.
I just can't get over his gripe with feeding jabu jabu a fish. It's very obvious and I never missed that as a child, if he bothered to explore anything in zora's domain he'd know what to do. He's extremely nitpicky about things he personally didn't like or weren't handed to him and then if something isn't a absolutely deathly challenging it's bad design.
@@AnonymousFREEZEpOp1 Lol I know, right? If an 8-year-old can figure this stuff out, he should be able to as well.
I never thought of the Dark Beast Ganon fight as a boss fight, more like an interactive cutscene. I assume they needed that form to finish the story and didn't want to be anticlimactic with Zelda just wrecking it on the spot.
Except making it playable actually makes it MORE anticlimactic. The game builds up this final battle, only for it to be easily the worst final boss in the franchise. I can only hope BOTW 2 will be much, much harder in every regard
@@macnamaryb7773 as someone who fought majority with the fierce dirty mask on my first playthrough, I can confirm that dark beast gannon is not the easiest final boss
@@micahbrink1077 ok, you got me there. BUT if you don't use the mask, Majora winds up being a really fun and challenging final boss. There is no option like that in Dark Beast Ganon
@@macnamaryb7773 technically you don't have to ride your horse.... 🤷♀️
Indeed i always found botw beast ganon more a cinematic battle, i ride around him not jumping off of epona and when the eye on his head appears thats the one i ride head on jump of and shoot with the arrow just for that epic cinematic feel
Cool, a movie appeared in my sub box
todokete
Too true. I started watching some of his channel at 1:30, and now it's 7:50.
Tracker Nivrig yeah the quality of these videos are insane. There’s so much attention to detail. And he analyzes these games so hard to find the small, small details! That’s what makes the difference between a good TH-cam video and a mediocre one!
his voice is absolutely movie-worthy though.
PsYan #3390 Not to mention his impeccable grasp on the English language. I’m sure he’s a native speaker, but even most native speakers don’t choose their vocabulary with such scholarly precision.
45:11 seeing you waste so many ancient arrows for literally no reason make me frown for prolonged periods of time
im gonna cry
sad
Ancient Arrows are reusable if you miss, it's only multi-arrow bows that don't work right.
@@THE_TOAST no, they explode upon impact
@@HollowPurple-if2co they definitely don't explode, shoot them at a wall
“Zelda feeling shoehorned into a destiny she wants nothing to do with..”
I didn’t get that sense at all. It seemed to me that she was just upset because she felt like she wasn’t capable of living up to or fulfilling her role as part of that destiny. She never seemed like she didn’t want anything to do with it. She tried and tried to figure out how to realize her power and do what she was supposed to do.
The voice acting was pretty bad though. It’s the kind of voicing you would do if you were going to make fun of community theater actors.
Yea I don't get what he talking about. A destiny she wanted nothing to do with and thus spent large portions of her time trying to find other ways to be useful in the fight...she wants...nothing to do with?
KingK is confusing frustration at constant failure with dislike of one's lot in life. Zelda doesn't have a problem with her lot in life. She has a problem with being unable to fulfill that lot and feeling useless. That's why she dives into her research, she sees it as her in to help her country because her powers aren't working. She feels useless and that no one understands her position and frustration. It's part of why she warms up to Link. He doesn't expect anything from her and simply stays by her side to help her when he can, be it protecting her from Yiga Clan memebers, or just listening to her.
I really feel he missed the bigger moments of the game because he just didn't care unfortunatly.
I kinda figured before i started my first playthrough that i wouldnt enjoy voice acting in Zelda, so thats a solid bias, but i changed mine to "Japanese" . After playing botw in both "English" and "Japanese" i have to say the "Japanese" one works really well for me. I could definitely recommend it for future playthroughs.
yeah she definitely wanted to unlock her powers, the point was that her father was forcing her to do it in a way unnatural to her talents. it's not certain but my personal interpretation was if she was allowed to continue her studies she would have unlocked her abilities much sooner than when it was already too late.
Voice acting of other languages are really good.
@@HerMi.T yeah i'm always surprised when people say the voice acting is bad and then i remember that language differences are a thing
Know this video can out about a year ago but I have a story
I was able to clear Va Medoh without turning it by using a leaf, skillful gliding, and reseting to the start. The reason I did this was I didn’t know you could move the dungeons
Oh man I did the exact same thing! I had heard that you get Rivali's Gale from it (which sounded super useful) so I went there as my first Divine Beast. I guess I didn't pay enough attention because I didn't realize you could rotate the core of the dungeon until right before I fought Windblight Ganon. Needless to say I was mixed parts impressed with myself for pulling it off, and embarrassed for not realizing sooner
I did this too! Squad!
This was me until like the last terminal haha
Whitetigers 4 I got stuck on Vah Naboris because I didn’t know I could change the dungeon
Lol impressive. There were many situations which I knew I solved the shrine the hard way but didn’t know how to do it the easy way.
I disagree with your view on zelda‘s story. I think you totally missed the point, actually. it‘s not the I‘m a petulant kid and run away after fighting with my father because I disagree with his views. the story is all about how she falls short on everyone‘s expectations (including her own) by not being able to access her divine powers despite doing EVERYTHING to try and activate them. the struggle and her guilt that hyrule basically fell because she couldnt do just that in time. the way she actually is able to do it is very powerful as is the corresponding scene.
While I agree that his grasp of her story is wrong you kinda missed HIS point. That being regardless of what the story for the character is, Zelda and Champions alike, (and like them and their character archetypes or not) you don't get enough of any of them for the story to really connect with you on an emotional level. And that's a major flaw in how they presented the story.
Christian agreed, on most of the champions (with the debatable exception of mipha), but I still strongly disagree regarding zelda. with all the information you gain from the cutscenes as well as her and the king‘s diary in hyrule castle and other characters you really see and feel her struggle. i agree with the assessment regarding her voice actress. while she wasnt the worst ever she really tried too hard.
the character had one of if not the most interesting zelda characterizations. admittedly, this isnt that hard considering both zelda games on the NES 😏 o
@@acanorum I feel like the problem is that it is true that Wild Zelda has an actual importance in the plot, she doesn't have enough screen time to give us, the players, an reminder that she exists. On top of that, her characteristics are too basic and simple to really care. And on the topic of her diary, this is entirely optional. I played through my first playthrough without even touching her diary or most of the memories. And I played the HELL out of my first playthrough. You never play the game thinking of Zelda, compared to games like Minish Cap or Ocarina of Time, when Zelda is the goal of the adventure. you are constantly reminded of this. Even in Zelda 2, everytime you die you see Zelda. Not to say that Zelda 2's Zelda is better than Wild Zelda, but she's definitely more memorable in the game. And she doesn't even talk.
@@acanorum I definitely agree with your stance on the character, mind you. I personally think she's a compelling character. In my mind she goes through more of a heroes journey than Link does in this game. He's the prodigy who's ready for his destiny from the start and here she is scrambling to get on the same level. I thought it was an interesting dynamic.
If I may revise my argument (because thinking on it more, I agree with you that in terms of the literal amount of content, we actually have more than most movies give in order to develop their supporting cast) I guess it's not really the amount of content it really IS purely the nature of how it's presented.
They're wide spread throughout the map, they're disconnected, and they don't link back into the main quest.
It's that disconnect between what you are doing versus the story being presented to you.
Every time you come across the next memory, it's more like "oh yeah Zelda's a character in this story" as opposed to it ever feeling like a natural progression of the plot of YOUR story. Unless you're already invested (like me I actively made it a point to look for each memory before moving onto anything else) the narrative lacks proper pacing and build up, so that hurts the audience's emotional attachment.
So no it's not the writing or anything really being wrong with her characterization, as I said, it's more so the presentation.
My favorite part of Zelda's story is how it mimics Link's really subtly. Link has no memory when the game starts, so in that way, he's free of the sort of expectations Zelda has. The whole game is a sort of push and pull between the ever-increasing responsibility Link has and his/the player's childlike desire to explore and have fun, obligations be damned. If Rhoam never told Zelda she had to seal the darkness, that's certainly not the path she would have chosen for herself. If Zelda and Rhoam never told Link who he was, where to find his memories, and what he had to do, do you think he would have? Or would he retire in a hut in the mountains and become a pro shield surfer?
I love the Zelda voice actress personally. I actually took my case in to be autographed by Patricia Summersett, and she loved voicing her, and even knows how to write the Hyrule language lol
I never noticed it till now that the paraglider is rito made.
The symbol on it is of the rito.
amazing detail I overlooked
It would be cool if u could customize ur own paraglider
@@renozz1308 it never made sense to me that all wood gear (and yourself) burns in Death Mountain... Except the glider. I get that it would be annoying at first, and that would count as a "dungeon item" that's needed to progress, so I'm fine with it, but still, maybe even dying it with different colors would've been nice
@@crownlessponk Compare the size of the paraglider to the size of real-world parachutes. The thing is clearly magic (it was given to you by a ghost, for pete's sake).
@@renozz1308 you can
"I never cared much about Zelda's Story"
You mean her Legend?
> Proceeds to complain about the story.
Best Zelda=Spirit Tracks Zelda
Plagued Frost
Definitely SpiritTracks Zelda. Tetra and OoT Zelda/Sheik had such freaking promise!!! I’m still salty that the game makers basically retconned their badassery for giggles (which are STILL used by certain fanbois as to “why Zelda’s only allowed to be damseled”)
...and I’m also really salty about how BotW Zelda’s treated by fans as well. Zelda actually wanting to be proactive with her research and find other ways to defend her kingdom and support the Hero? Le gasp! How TERRIBLE~
(Nevermind that Zelda wasn’t even allowed to enter the Spring of Wisdom until her birthday, aka the day of the attack. Which tells me that NO spirit maiden was ever intended to go through the “domestication” she was forced to endure. And once she stepped in front of the guardian in a desperate (and supposedly futile) act of self-sacrifice to protect even as just a flimsy meat shield? THEN her powers finally emerged. It literally had nothing to do with the King’s regimen-if anything, that risked making her sprouting powers inaccessible at all. And if she’d been allowed to research/know herself? Who knows. Her powers might’ve blossomed sooner despite being Too Young/she’d have found the Guardians’ weakness and either stopped the excavations or developed counter measures)
Nah I love skyward story and characters
@Madeleine L Have you played the original Zelda? Or Majoras Mask? Or Zelda 2 or Link to the Past or the Oracle games or Links Awakening?
41:48 "shields have a chance to break if you use them recklessly"
Me *sliding down hill on shield* : "whoops"
I really hope Botw 2 has more complex and more dungeons. I think merging the open world of botw and the satisfying dungeons and story of the other 3D entries would make the perfect Zelda game.
I agree!
What are you on about?
120 shrines, plus whole world is like s dungeon when finding Koroks, a lot of side quests, etc.
Also there is A LOT of complex.
And also story in Breath of The Wild is great cause its only begining of The New timeline.
Did you even played The game?
@@chrisandreas3142 wow man, let them have their opinion. Yes, the game does have a lot of shrines, but they are only "mini dungeons" and are all thematically the same. And "the whole world is like a dungeon" just shows that you don’t want the same thing from a dungeon as OP.
@@DrKjoergoe they can have their opinion ofc, im just stating The facts
@@chrisandreas3142 "A LOT" is not "Complex". Many of the korok seeds are copy-pasted with minimal variations, many of the shrines are one note, or as the video notes, multiple of the same note with more dragging rather than development. Just the kid dungeons in Ocarina all had interesting developments, with you learning multiple ways of dealing with webbing in the deku tree, with you maneuvering bomb logistics in different ways and weaving together a path in the bomb dungeon, and with the princess-carrying and ranged learning that happen in Lord Jabu Jabu. That's just the kid dungeons, and all of them are more complex (ie: involve more interconnected mechanics, parts, and lessons) than even the divine beasts.
The story, as its told, is very weak. We only have background characterization, we don't actually see the champions do anything to earn the title "champion". The plot is built so that openness and having your own adventure are the core. Yes, it's nice to have a new period in time to explore (not exactly a new Timeline per se), but it's not Ocarina's clear and somber tale about growing up, or Twilight Princess's epic. The cool part about it is how it's experienced, just like the cool part about most of the discoveries in the game is the process of discovering them.
The individual beats of BOTW are great, and I love the game, but it is not a "Zelda" game, in the sense that it is completely missing a lot of the story execution and progressions of virtually every Zelda since ALTTP. That's not a bad thing! But the idea that BotW 2 might marry BotW's style with a more classically 3D zelda experience, with some real multi-hour labyrinthian dungeons and a story that's less repeating itself but actually progresses and develops interestingly is a prospect worth salivating over.
The best way I can describe Zelda's voice is that she sounds like she is holding a yawn.
You know what I mean?
Or just bad voice acting, her tone wasnt "realistic"
That's why I have the voices on Japanese, they sound a little better (or less worse in this case)
@@kurokiji4729 they are good too in spanish
@@Frog_Mario I agree, but still rather to set them on Japanese.
@@kurokiji4729 Can't change subs to English tho :(
If Jabu Jabu had been in BotW, the player could have:
A. Fed him a fish like normal
B. Used Cryonis to prop his nasty mouth open.
C. Blown up his teeth with a bomb.
D. Blocked his nose with those small Magnesis rocks forcing him to mouth breathe.
E. ???
F. Profit
Crawled up his butt and done the whole dungeon backwards!
@@jaxsonfanta5420 Meaning you'd get to Barinade and hence the Zora Sapphire immediately.
Feed him a fish.
Yeah, but you’d also have no reason to go there, except why not, like all of breath of the wild there’s the reason for you to do anything in this game unless you’re a completionist
@@jaxsonfanta5420 that is the proper way to do it
I think zoras domain was designed to be done first. It is the closest one to kakariko village so I think the devs predicted that the player would just head north after getting the divine beast quest.
Lol, I did Gerudo desert first, definitely got pwned a lot more than if I'd done anywhere else first
Especially because after completing Zora's, you get the best champion power
@@cloudshines812 how is miphas grace the best champion power? You can get similar effects with fairies. Revalis gale is the best imo since it helps with mobility and travel
@@juanaguirre3702 Unlike a fairy however, Mipha’s Grace gives you full health plus 3 or 4 extra hearts. Also the thing recharges automatically and is basically endless. You barely will die when you have the power.
Other than getting over higher cliffs and such, Revali’s is only useable 3 times and takes a while to recharge
@@cloudshines812 it’s easy to find hearty radishes and increase your hearts yourself. Miphas grace takes over 20 min to recharge after a single use. Revalis gale can help you bypass a ton of tedious obstacles
I highly agree with your end statement. I think the sequel to BOTW could be one of the best zeldas ever, and one of the best games ever if they just take the concept of BOTW and fix the flaws, and add some of that Zelda magic back.
They heard the fans when they asked why you couldn't pet dogs, I'm sure they're well aware of every major criticism people have for the game. Cant wait for the sequel.
@@PurpleColonel Twilight Princess is still the best Zelda ever, you can pet dogs...
When you say “Zelda magic” are we talking about what was first in Zelda 1 or what was first in Ocarina of Time?
@@shadedepeche2556 oot obviously
waynicliz Why am I not surprised?
One complaint about the game, something that at least bugged me a bit: Lynels should have had a large boss health bar. I see no reason for why not. First off, they exist in the same quantity as other mini bosses. Secondly, they definitly have the size and difficulty to be counted as one. And thirdly, each encounter would feel much more impactful. Why the developers decided to give it the normal, boring, floating health bar is beyond me. Not game breaking, or significant whatsoever, but it just bugs me for the reasons listed above.
Souls Borne this isn't really a problem Lel. I do wish they did and they had a medal to get like the other world bosses. I fund that out the hard way by hunting every single lynel in the world
Yeah always wondered that myself, since they're much harder than any of the other world bosses and have just as much, if not more, HP than most of them.
MOHAMED I get that, but it just bugs me
Lynels are handled in the same way as other enemies, i.e. the more you progress in the game, the more difficult Lynels will appear. That's not the case with the main overworld bosses. Also I think it's a nice call-back to the original Zelda, as the Lynels there weren't treated as bosses either.
Molgerax Productions I actually didn't know about the difficulty scaling.
26:50 I disagree with your point here. The mindset of Breath of the Wild is that the game doesn't focus on giving the player answers. The player learning to overcome an obstacle on their own is what the game emphasizes. This game doesn't "baby" the player as some Zelda games have. I would think that always having a large supply of arrows is something all players should think about. As for the wooden weapons, you will just need to look for one. That's the objective of the game. Letting the player find their own solutions and not providing them the way forward, for the most part.
He complains about the game holding his hand, and then immediately complains about the game not holding his hand.
You’re missing the point. They could have those guardians drop an “ancient shaft” or something that all guardians could drop. Then it wouldn’t be unique to the one encounter. Then combine them with bokoblin horns or whatever to make a weak arrow and then they wouldn’t be holding your hand but give you the necessary tools to get the job done. It wouldn’t be efficient like coming in with endgame gear but also wouldn’t answer the question for you like having a chest before the fight/dungeon with arrows in it. It was poor planning on Nintendo’s part but would solve the problem
they could have maybe had some kind of minor designwink by maybe letting enemies drop stuff to help with the shrine or have there be a spot near the shrine that has the nessesary stuff. the problem here is that the game does actually hold your hand by only really giving you one way to beat it,yet it does not make sure that players dont have to backtrack to the shrine later. it is basicly the equivalent of your pen running out midschool and then suddenly surprisetest that only allows pens
Another thing is that he complains about the lack of wooden weapons in that shrine, when that particular shrine is one of the (I think 3) places where you can get the forest dwellers sword
The amount of love and care the developers poured into this game is obvious. I’m happy to overlook a couple frame drops in like, two places, when the rest of the game is a literal work of art.
Yeah, that section of the video was way too long. And, while for some drops are annoying at times, the amount of smooth content they managed to pack into a plastic silicon infused cheese-it is what should be acknowledged most of all.
I just realized that there was ZERO focus on the Triforce this time around - the one thing that's supposed to have the most power in all of hyrule.
Maybe it's in the DLC?
Josh, if that were the case I would deem that an unacceptable business practice.
I wouldn't be surprised if they do, but they'll probably just save it for the next game.
Why would it be unacceptable? The Triforce isn't necessary for a Zelda game, and we know the DLCs will add more story quests.
This would unacceptable because it is such an essential part of the franchise, potentially being sold as DLC. However, I feel it would be acceptable to keep the triforce out altogether.
My expierience of the divine beasts was totally different! I didn't fight them one after the other, or relatively close to each other, there were hours of play time, and weeks or months of real life time between each fight, so for me the divine beasts feel fresh!
I mean, the only difference is the environment, the beats themselves are copy and pastes.
@@yellowranger4629 not exactly
@@Ckrost Obviously not exactly, however there is very little that differentiates them.
@@yellowranger4629 true to an extent
@@Ckrost If you were inside the dungeon with no game experience, you wouldn't be able to differentiate.
I'm personally very glad that there's no gimmicky forced controller functionality.
It just does exactly what I like the Switch for - it's a great game I can play on a big screen or on the small screen as I please.
...except the shitty gyro puzzles in shrines
Oh, I know right? That KILLED me in Mario Odyssey
@@kaelawilson8541 it actually killed my enjoyment with Odyssey. I have really shaky hands and I can never get the movements down right, so I am completely locked out of advanced movement options. Not to mention, Joycons fucking suck as a controller and I always use the Pro controller. I do not have this problem in any other game. About halfway through Odyssey, I realized that once again Nintendo does what Nintendo does best and fucks over people with physical disabilities. Not that my shakiness is enough to be considered a disability.
@@JimJamTheAdmin I know this was commented 3 months ago lol, but u realize that the motion controls can be turned off and most of the moveset can be done with button commands. There's only one where u can't use the buttons which is the move where u throw ur cap straight up in the air.
"You might have to get naked during a blood moon." Okay, but what about the game?
Underrated LOL
this right here is my kind of joke
Personally I would be extremely disappointed if they emphasised combat instead of puzzle solving in future dungeons.
Is there really a reason why it couldn't have both?
@@blurryperson2685 the major dungeons are usually tests of game mechanics and they'd probably just make two different games rather than trying to cram both concepts and mechanics into one game. Its why I dont think I would enjoy botw 2 and its darker themes.
Stella Chong i love zelda and i love dark souls (ds) if they could merge ds and the puzzles that would be great
@@stellac3047 Dude just about every Zelda game has a decent balance of combat and puzzle solving in dungeons. Wind Waker and Ocarina especially.
@@PurpleColonel Idk, I saw a play through of windwaker and it didnt seem like much puzzle solving. It was fairly repetitive. I liked oot, but I still get nightmares about the zombies sometimes.
5:24 It's so obvious that the Sheikah Slate is meant to resemble a stylized "tablet" (Wii U GamePad). Aparently even "Eiji Aonuma, said it was designed to resemble a Wii U GamePad."
So I'm sure that the in-game Sheikah Slate functions were probably all originally designed with the intention of having them be on the Wii U GamePad.
Is that not how the Sheikha slate functions on the Wii U version?
Edit: Sorry, I was still watching the video while commenting this
Wii u version>Switch version
Switch version>Wii u version on the principle of portability and better performance
@@rayzas4885
For those aspects yes but not for the genuine game in itself, or the scale of the wii u controller
They could change a portion of the shrines into natural feeling cave systems with branching paths and their own challenges.
this is what the shrines should have been in the first place
Lots of people have said it
the game is quite notable for its complete lack of caves
Better yet just do this as well :D
Botw 2 had caves in the trailer ;3
Getting the master sword in this game was one of the best moments I've ever experienced.
When you realize you can get it with 3 hearts, wood and flint 😢
It's interesting to see someone else think that bc I personally thought it was underwhelming, but hey I'm glad someone enjoyed it
But the worst feeling was the fact that it does BASE 30 DAMAGE. AS AN ENDGAME WEAPON
And then clearing one camp and having it break mid way through was one of the worst moments in zelda to experience
@@Bunnibunnibunni yeah I agree with that , after all the effort put in to get it the master sword should have been unbreakable.
A sequel with better (and more) dungeons, more enemy types, and better sidequests would be for the best.
Actually I'm pretty sure what took them so long was engine, specifically the physics. Now that it's been developed, they could conceivably make a more refined sequel within the next three years.
Doctor Pebphiz
People probably said the same after twilight princess
Doctor Pebphiz Honestly that sounds right. They've done it before with OOT then Majoras Mask 3D
Majoras Mask didn't exactly beat OOT when it comes to dungeons and enemy types
Maybe not in terms of quantity, but the dungeons that Majora's Mask _did_ have were incredibly well designed.
1:05:00 "The game's still telling me how to beat a dungeon" Well, I mean, you didn't listen when the game told you how to use the map to control Vah Ruta, so clearly it assuming you needed to be told again how this works wasn't too out of left field
Lol right! This kid misses the point A LOT.
CT Kooz K-Kid...? Yes. This is clearly what a child sounds like. His voice just screams prepubescent. Good job, fuckface.
@@TheGeekFactor I'm pretty sure he was like 19 when this video came out so "kid" isn't too far off
@@TheGeekFactor geez man, calm down
or obtuse like feeding a fish to jabu jabu
I think the main reason for calling this game a masterpiece is not necessarily because it is perfect, but because of the impact that it will have on the gaming genre in general. All open world games up to this point sort of follow the same model, which turns out to be not all to open world in practice, whereas BOTW is in my opinion the first actual open world game i've ever played, and that is where it shines. It will proboably be a turning point for the open world genre as it sets a new higher standard for what an open world game should be.
2BRemembered naw red dead redemptions quite excellent. Botw is better than ubisoft ow games and even Witcher from a traversal perspective. Witcher didn't even use the gta quick zoomout minimap mechanic
+Seasoning the Obese "It's an empty open world that features no dungeons,"
oh look, someone else who is complaining about a game which they didn't play.
"and the most forgettable story in franchise history."
oh look, another SJW who thinks a game's story is more important than its game design.
actually, suggesting that someone's comments mean they didn't play the game because it doesn't reflect the gameplay IS an argument, and criticising someone for focusing too heavily on the story in a video game IS an argument. contrary to what anita sarkeesian may have told you, video games are mostly about game design, and aspects like story and social commentary are secondary. most people do not play video games for the story.
theinsfrijonds Red Dead didn’t push the genre forward in any way. Like he said it follows the same exact formula all other open worlds use but Red Dead mastered it. Breath of the Wild changes it completely. The amount of freedom you have in the game is astounding
33LB I'm sorry, what? First of all, what do SJWs have to do with game design, and secondly, story is A PART OF GAME DESIGN! I see video games as being a somewhat similar medium as books and movies. The game mechanics of video games can be equivocated to diction and how the words "flow" from a book, or camera angles and perspectives in movies. There are plenty of books and movies that have little attention to story by paying more attention to aesthetics and flow (Though, to be fair, that is more often times that not detrimental to the book/movie then supportive, unless it's poetry). There is almost always some form of story to a game, whether it's a giant, epic narrative set in a robust world or a simple sequence of events in which you move a frog from one side of the screen to another. It just depends on how much emphasis is place on the story and how that story is executed.
5 years. Wow. It will always feel so new and next gen even tho I have 130+ hours in. Truly the game of the generation IMO.
What do you say about ToTK?
@@duncanedgin9433 it's fantastic but definitely didn't have the same impact on me, its an upgrade not a revolution like botw
I Loved every minute of the 90+ hours I played breath of the wild, but it does feel like it's missing some things, If they made a Zelda game with the world of Breath of the wild and the story & Dungeons of twilight princess I think it would be the amazing, I think they should have kept the divine beasts & dungeons separate, if they added 5 or so typical style Zelda dungeons and the rewards for beating those dungeons were getting a piece of a broken master sword that you then take to the Korok forest to ask the deku tree to help fix it. I think that would make BOTW a perfect 10/10 game.
InbetweenGamer like the majoras mask take 2
That's what I'm also hoping for. BOTW is still my favorite, but the only way I can see them improving is more/longer dungeons (they don't even have to be traditional. More stuff like Hyrule Castle). And also more enemy variety.
InbetweenGamer I'm sorry, and I know that this is your opinion but I really hated the story and dungeons of tp. The story could never focus on anything, it was scatter brained so to speak. One minute I need to save the kids and ilia (my main goal and motive) but let's forget ilia until it's more convenient to the plot. Another example of this is when the kids are taken from you. That happens around the 45 minute mark so explain to me why me one goal in this game is instantly solved by hour 4? This shit just angers me. Zelda popping outta nowhere at the end for the sake of convenience. What, did Ganon pull her out of his ass. Also ganon, Zelda,Zant, Kids, and Ilia have no character development. Zant is also replaced by ganon in a "I never would have fucking guessed" type moment. The dungeons weren't creepy, unnerving, or even challenging like past games. Now you may say that lake bed is challenging, well actually it isn't. If you follow a straight path through the dungeon you'll beat it in 45 mins. Not to mention the other dungeons being laughably easy jokes,or just plain boring and slow. Maybe you could come up with reasons to argue against me, but to be honest I just don't like it when people say tp "has a great story."
Waddlez None of the zelda games have great stories to be honest. Not TP, not SS, not Oot, not Botw. I don't think very many people will disagree w you.
Jigglypuff Tutorials well you see the story of tp was just scatter brained,imo, so many things I needed to do except for one main objective. It isn't so story but immersion to keep me captivated. Like oot, I felt like the story was affected by everything I did because the world was affected 7 years later. That's why I do not like tp, well that and the dungeons as I said. Also I am not a oot fanboy
I don't know if you have been told this yet, but another way to solve part of the blue flame shrine is to use stasis to stop the water spouts
One thing that keeps replaying in my mind as I watch this is how he entered a Test of Strength and then was frustrated he broke all of his weapons.
The game is very clearly telling you that you’re not strong enough to beat it effectively, but you were just being stubborn
BurntToast actually it's very likely that you can have really strong weapons, go in one and lose them all if the enemy takes loads of hits to kill and is blocking your attacks. It still stands they're the least satisfying shrines in the game since it's always the same
Yeah no. Because it doesn't matter how strong or good at the game you are, you just need more poweful weapons, and that's not "getting stronger" cause you don't do anything and could just hit an enemy with a powerful weapon with a thunder arrow and steal it
@@Mqstodon as you progress in the game you do find better ranked weapons. More royal weapons instead of say, soldier weapons. With that progression, you do end up naturally becoming more skilled in the games mechanics and combat, and know when to perform parries and perfect dodges. The way to get better at this game is to simply play more. It turns out Breath of The Wild has a secret "level up system" if you will
@@Mqstodon in my first play through, I wasn't able to defeat a lynel until halfway through the game, as I always didn't have any weapons left after a certain point. But during my second play through, I was able to defeat one an hour after the tutorial because I learned to parry, flurry rush, use the environment and so on. You get better, not just your equipment.
because he's just dumb and tries to overcome everything with brute force instead of being tactical and smart. Then he blames the game for his own stupidity.
"It's not a puzzle if it only has one solution"
"I don't like that this puzzle has multiple solutions"
Of course, that's not contradictory at all.
I actually think his criticism is justified. I think what he meant is that sometimes the multiple solutions don’t feel satisfying. I personally disagree but I don’t think there is a contradiction in his argument.
Also: "This puzzle was disappointing and didn't challenge my core experience as a human being."
Bitch, it's a game for ten year-olds!
@@lunariancat6841 - Even if you discard that argument alone, which you shouldn't, there are still dozens more that are inexcusably stupid. The dude's simply bitching just to bitch.
@@ELPRES1DENTE45 honestly, while I think some of his arguments aren’t that great, I don’t actually think the video is just him bitching for the sake of it. I’ve seen much worse blatantly bad faith criticism of games, and this video really isn’t that bad.
I think any game is worthy of criticism, simply for the fact that the next game will be better. Botw is one of my favorite games, but it still has a lot of issues.
My point was that his argument is not hypocritical at all, saying multiple solutions are great and then saying some of the solutions didn’t feel satisfying is not contradictory at all. It’s personal preference on his side and he is allowed to voice it.
@@lunariancat6841 - I'm not saying that everything he said was wrong. It's just that either for the sake of hearing themselves talk, filling content time, or just bitching for the fuck of it, a LOT of people do that shit these days. They don't understand that it's not necessary. I'm not saying that games are above criticism, but keep it reasonable, and keep it honest. Instead, they'd rather pull this pretentious bullshit and try to sound smarter than they actually are, and then say a lot of ridiculously dumb shit in the process.
He made it a point to say both of those things, on the same topic, while basically missing the entire point of the game design, which was that it had multiple solutions for multiple styles and different player types. That's a strength of the game, especially because it's designed as an exploratory sandbox environment. It's not a straight-up puzzle game, and even if it was, the number of solutions could easily vary based on the style of puzzles/gameplay, and the intended difficulty of the game. He is trying to have it both ways and it's flat-out fucking wrong.
"aren't the Rito an evolved form of the Zora?" I'm tired of saying this as it is very basic evolutionary biology, but: The Zora didn't have to go extinct when the Rito evolved!
Also, and maybe I misremember here, but I thought the goddesses changed them into the rito so they wouldn't find the flooded kingdom of hyrule?
@@evolutionground8946 Correct, but that doesn't mean that a natural evolution is impossible
Right. Especially since both populations appear to separated on opposite ends of the map. It would make sense that their common ancestors evolved separately to adapt to their environments.
The of Zora and Rito at the same time is confusing because there are no living Zora in the Wind Waker, and with the inhospitable magic properties of the Great Sea it is heavily implied to have been an "evolve into Rito or die" situation.
(Jabun is a magical deity he doesn't count)
@@zeldalina499 I believe there were evil Zora in spirit tracks as a minor enemy, so some probably left for New Hyrule when they realized they couldn't survive the great sea
Hearing your comments on the weapon durability and how the system could be improved got me thinking. Shields have the parry mechanic that doesn't consume any durability, therefore it rewards skilled players who master this more challenging ability more longevity in their shields. However, the melee and bow don't have a similar mechanic, but there is flurry rush on dodge and the slow-mo aiming in air respectively. These techniques are more difficult to pull off than just using the item, however I don't think they are as challenging as a perfect parry, and so something more could be added to make them comparable.
The changes I would make are: lower durability ware on bows when firing normal arrows, and slightly increase the ware from all other arrow types. Second, achieving a flurry rush by dodging an attack at the last second uses less durability, and a rhythm is added, and if the player can match the rhythm in flurry rush, the weapon will take no durability loss. Finally, for the bow, a similar rhythm system would be added to the slow-mo aim, where firing in a smooth rhythm doesn't consume durability with normal arrows, and consume less with special arrows. These rhythm mechanics would be an option to players, where they can trade doing less damage due to the attack rate being slower, in exchange for preserving weapon durability. This would be a mechanic that advanced players could take advantage of, and while not loosing durability is nice, some players may prefer the raw damage of these options even if it costs them weapons.
another trick could be to not damage the weapons as fast during the slow mo attacks. These attacks just make your weapons break faster
Couple things to add - fire arrows burning wooden bows, and bomb arrows having a timer, before blowing up in your face.
I'm playing the game on Wii U and have no regrets.
PhanaticGamer same
I'm on WiiU by necessity. If I had a choice, I would've bought the Switch version, but that would require me to buy a Switch, and in my situation, not only am I financially unable to do that, but I'm not sure if it would really be worth it to me. I honestly don't play a ton of Nintendo games these days, so investing in a whole new Nintendo console that I might not even play more than one game on isn't something I want to dump money into. Meanwhile I already have a WiiU with a sizable library of games, so just adding one more game to that library isn't a huge deal. Would I like the higher graphical and audio fidelity, and improved performance of the Switch version? Yes. Is that an investment I'm willing to make? Not really.
PhanaticGamer Breath of the Wild is just as beautiful on Wii U. But it definitely feels like, even after the patch, that they didn't want it to be as good as the Switch version. If you can accept a few frame dips, it is just as good, in my opinion.
Lesson: always have arrows
I always buy the normal arrows every time a store has them
I've found the blue flame shrine at the exact moment I've runned out of arrows...so I felt his pain
bruno dias medeiros ran out in the middle of the shrine.
Arrows r op and I love it
This is why Tarry Town is God
Just because a puzzle has only one solution, doesn't make it a bad puzzle. I'm not saying that feeding a fish to Jabu-Jabu isn't a stupid design choice, but 99% of Zelda puzzles leading up to BoTW have one solution.
The tests of major strength are some of my favourite shrines, I really liked the challenging fights like those and lynels
plus, the hardest Tests of Strength guardians drop the *SICKEST* weapons
I respect what you say, but Nintendo didn’t put these in for this reason. They needed more shrines so they could fill the open world, and these took a total of 10 minutes of development time to make 20-something shrines. And plus the fact that they are inside a shrine restricts your creativity in combat, which is what made it so fun for me.
You have a better understanding of game design than most of the people I graduated with... From a game development school.
Also, I feel like you kinda missed the point of tests of strength. I'm pretty sure the idea is to give players a renewable, guaranteed source of good weapons
perhaps, but the stronger ones take a lot more weapons to kill than they give you back :p
@@keaton5101 Yes but once you take it down, you use those strongest weapons against the other major tests of strength and it's an infinite weapon source loop thereafter
@@keaton5101 Funny, that's never been the case for me.
That doesn't make it less bad
Keaton yes but if you good you can finish them with knight weapons
Thank you sooooo much for this. So many reviews are either blind praise or blind bashing. This game is an INCREDIBLE base for the series to improve on and I really hope they make a Majora's Mask esque sequel to this that re-uses the engine and assets but improves the dungeon design. I think I would shit my pants.
Watching you hit enemies with the actual rod point blank or waist ancient arrows on the bodies of gaurdians is painful to say the least
Matthew Davis Yeah those rods are RARE I wanted to scream at him
@@elderberryva9282 rare when you dont know where they are on the map. Right behind hyrule castle there are large tree stumps with at least 5 rods of different kinds. They reset every blood moon too so you pretty much always can have them.
@@dakotadouglas6646 idk if they wanted you to give them meta.
At least he can dodge ancient Guardians and get the quick time event or whatever. I play this game hundreds of hours and for whatever reason I can't do that. Meanwhile I can do it all damn day long with the lynels
@@elderberryva9282 rods aren't rare. With my warp points and master cycle, I could easily gather 10+ rods in minutes.
"Naydra is a better final boss than Dark Beast Ganon"
TotK devs furiously taking notes:
I feel that the first time you play through BotW will always be your most enjoyable playthrough of the game.
true
I dunno. It’s probably just me, but every time I touch the game, I enjoy it equally. It’s just a world that I love getting lost in every time
I disagree completely about your bit about people needing to be even louder about the mistake of the formula, mostly because every new Zelda game already attempts to address previous criticisms.
- Twilight Princess was an answer to the toon Zelda backlash.
- Skyward Sword's world design was an answer to complaints about TP's empty field.
- Breath of the Wild was them addressing the linearity and hand-holding gameplay of SS.
Also, the reason why Zelda games always review well is because they are always strong games that changes up the mechanics without dropping the ball (ala Sonic). People complain about Wind Waker, but that is still many peoples favourite game. No one can accuse Nintendo of being complacent. Getting universality good reviews is only an issue if they create games that are underserving of those scores.
Quang Tran I wholeheartedly believe BotW is not worthy of being 3rd on metacritic. I just found this video after completing the game (65 hours), and it put into words most of my issues. The only solace I have is looking back at the perfect 10s of skyward sword and knowing that BotW will too some day be accurately judged as just another solid game and not the revolutionary gift from god that the internet hype machine has built it up to be.
Why does the idea of everyone else's opinion someday matching their own matter so much to people? We are getting to the age where people care more about numerical scores than actual games.
I kind of understand your point except that SS did nothing to acknowledge TP's empty field. It took a field that was Not-so-Empty(I found it to be quite the contrary) and replaced it with a disgusting, barren open sky which serves as nothing more than a time waster between objectives. Honestly, I never understand how anyone can argue the SS improved of the "emptiness" of TP when it literally did the reverse.
Jigglypluff
Except BoTW IS a revolutionary game that changed the formula of Zelda to its core. Whether you agree doesnt matter to absolutely anyone, because the general consensus will always be that this is the Zelda title that started a shift in the series. And if the games continue to build on BoTW it will be looked at similarly to Mario 64, as an incredible game that did an insane amount to evolve the series, but was surpassed by its sequels because like Mario 64, BoTW is incredible and only the beginning of a new era. And thats an almost universally shared opinion.
B. Ekov I like how the pussy didn't even have the balls to respond after yall destroyed his life.
i feel like your issues with the game apply to more hardcore players because as a casual botw player i couldn't care less about most of these issues you state.
just because its not an issue for you doesn't mean its not for others.
@@Alex-dg5zq that's literally what their comment says
@@Alex-dg5zq doofus
Kind of feels like this guy is a Dark Souls fan who wants Zelda to be Dark Souls
@@Alex-dg5zq
starting to think u guys are just stupid
The hard mode really helped with the scaling and bosses. For bosses specifically, you have to keep pressing the attack. If you don’t, the boss will regenerate health.
Molduga is absolutely the easiest overworld boss. All you gotta do is stand on a rock and toss round bombs. The round bombs roll with the wind, which attracts Molduga, and then you just gotta detonate it after he eats the bomb. The dude is laughably simple to beat.
True, but the first interaction (at least for me) was the most intense and shocking enemy interaction in the game. The giant creature digging around in the sand, noticing me and immediately rushing towards me and shooting high in the sky while oneshotting me utterly shook me. I never figured out that it eats bombs that you roll on the ground until I had beat the game, so every fight with the Molduga in my first play through was an ordeal. From that perspective, it was really thrilling and hard.
The music for the modulga fight is sound good compared to what you here most of the game that it is easy to
get amped, making the fight more intense that it actually is without the music.
Molduga was the last boss I went after. Was excited to fight another type of boss and because its name reminds me of the boss in WW's Wind Temple. Well, I was a bit confused for like a min before I did the casual bomb tactic. Surprisingly, it worked... almost too well... well that was underwhelming...
They should appear in packs of 2 or 3
Molduga = Hyrule's Graboid, - minus the mouth tentacles.
This thing sounded scary when I heard what the locals said about it; however once I got in a safe position and tested if it hunted through movement, that was when the fear factor dropped as I knew how to deal with it; Burt Gummer style.
22:27
Yes it is great to have multiple solutions to a puzzle. When I play RPGs I often play spellcasters. The weak and feeble wizard overcoming his obstacles through wit and preparation.
Having the stockpiled the items that allow me to bypass a puzzle is something I take pride in. Having foresight should not be something to be a shamed of. I understand you don't feel it's satisfying but you aren't everyone.
Then almost right after that you talk about the Blue Flame Shrine. Your complaint is that you didn't have enough tools to complete it so you had to leave. You said it felt demoralizing. It's almost like being prepared for something and overcoming it because of your preparedness can fill you with a sense of pride.
Then you went and said "the shrine should have accounted for this by giving you a torch and a set of arrows if you lose the torch or run out of arrows."
Prior to this you complained that the shrines aren't long enough to teach a lesson. How about this: "Be prepared cuz you never know what life is goign to through at you."
Or even: "Stockpile items in an RPG." OR: "Have you figured out Arrows are valuable in the game? Well If not here's a hint."
The best part is there is a Korok sword in a chest in that dungeon. So it literally provided you with a way to finish the puzzle.
@@ezzardeyethief Thank you spot on. This guy seems like he is full of it. Talking the talk but barely walking the walk.
I put over 150 hours in the Wii U version. While it certainly has issues, I think you're exaggerating a great deal. You make it sound like it's unplayable, which it isn't. At least in my opinion.
While I respect your opinion, this review comes across as a lot more nitpicky than your previous ones.
Yes. I've played both versions but the Wii U version is the one I played the majority of since I don't own a Switch yet. They're nearly identical, and the frame rate drops were just as prevalent in the Switch version.
I played through the entire game of the WiiU and not once ever found a technical issue with it! When I saw some of the negatives of the game was frame rate I was like “Really?” For me it was spot on.
A few weeks after release Nintendo patched all framerate issues!
get a life kid
At no point did it seem like he was saying it was unplayable, only that it did have some issues that were standouts to himself, and in many ways, he was still praising the game pretty dang highly.
"The first Zelda to have voice acting."
Faces of Evil and Wand of Gamelon though!
We don't speak of those here
@@nettlesomenpc889 I just wonder what Ganon's up to!
@@nordinreecendo512 there are no CDI Zelda games in Ba Sing Se
@@greysplaysgaming7139 We remember all the wonderful people we lost to those CDi games and sing Leaves From the Vine.
BotW is the first OFFICIAL Zelda with voice acting
I couldn't disagree more about weapon breaking. It's all a part of the inventory management, and the game would have been completely broken without it.
I dislike weapon breaking and the changes to Zelda designed to accommodate weapon durability
why do people always say this? obviously it would break the game, they designed everything around it... they could have just not done that
it's a stupid, frustrating and outdated mechanic; doesn't add anything to zelda as a whole and only serves as a bandaid fix to make the weapons and combat system feel less bland than they are
the runes also improve combat by a shitton but they don't suck ass
@@legal040 Also it has been done better in Dark Souls @ weapon durability and I dislike the fact my weapon breaks even in that game
They should have at the least allowed for options to repair weapons and a smith maybe or weapon shops. It blows my mind they didn’t include weapon shops in some areas. I also believe the weapons break way too quickly. There should have been more weapons and shields with similar durability to the hyrule shield. Maybe not as durable but more durable the least. I was so pissed with how I’d get a nice shiny ancient weapon and then it breaks a couple battles later. I just stopped picking them up after awhile.
Yeah, sorry, like the others on this thread, have to disagree. I don't mind per se that the weapons can break, but they break in a ridiculously short time and none of them are really different enough to make it anything other than annoying that my 60 damage weapon broke by the time I got a 10th of the way though the Lynal's healthbar, so now I have to use my 20 damage swords for three times as long. Except for in a very narrow skill band (when you are proficient enough to take on one, but not expert enough that you will cream it pretty much whatever it does), it doesn't make any difference to whether you can defeat the lynal or not, just makes the fight take way longer.
22:42
I personally disagree. Finding a solution out the norm of what was intended makes you feel like you outsmarted the system, and thereby has a satisfaction in its own right
For example, there was a shrine called "Impeccable Timing", where the first half was easy (just stasis the ball in the air to mess up the landing) but the second half confounded me (hit a switch from a platform which has a very limited time)
I believe the solution was to use a bomb, but I couldn't do it, so I actually went back to get a fire rod, used the fireball, and managed to wedge it in the switch so it stayed open.
The reward for thinking outside the box versus what the game wants you to do can be some sense of gratification for many, even if it can seem like an easier way out at times.
First time I saw the dragon above lake Hylia I freezed in position. I was so panicked to see this gigantic thing hovering not that far away from me. Naturally I chickened out and went into the opposite direction only to later find out that the dragons are friendly.
To the combat system I have to say that I loved it from start to finish. Sure, I got my ass kicked by a Bokoblin a few minutes after starting the game for the first time, but in my second playthrough I went straight to Hyrule castle and did the entire boss rush with three hearts, a fuckton of food and in my underwear.
btw I think you can't collect an endless amount of fairies. Once you have 4-6 in your inventory they don't spawn at the Fairy Fountains or typical landmarks anymore, as far as I discovered.
darkhoneysweet the first time seeing one of them is a all time gaming moment to see lol I was just trying to clime the split in two mountain only about 5 hours in ant turned around half way up to see one out way in the distance over a jungle mountain range
They launch elemental orbs at you once you're in range for them to detect your presence. Not exactly friendly, but they don't alter their path to come at you.
Fairies don't spawn after about four, but if you have Link hold all his fairies and then walk towards the Fairy Fountain, more will spawn. You can get up to nine in this way.
Honestly, thouhg I found myself agreeing on most of the video, watching the story part it sounds like you saw an entirely different version of the game.
"Zelda being shoehorned into a destiny she doesn't want", "Mipha being the innocent, I'll heal everyone type", "Urbosa being the stoic, I'm a proud warrior type"... Even with the story we had from before the DLCs, this all sounds completely... wrong? Like, while I can agree the story isn't mindblowing, though I did find it great, most of your analysis ranged from mistaken to erroneous?
For example, Zelda's whole arc is about being unable to unlock her powers and feeling self conscious and useless about it, and turning to research as a way to compensate and make herself useful to everyone around her. Her father, pressed by the prophecy, didn't try to comprehend his daughter's motives (or the fact she can't use magic), and instead forced her to give up on anything not focused on growing her powers. Having lost her mother, Zelda finds a motherly figure in Urbosa who, though stoic and proud, is also a caring and kind ruler to her land, and is comfortable opening up about herself to Link and Zelda.
What I like the most about the game is Link's character though. Whether he has amnesia or not, why he can't (or chooses not to) talk, and the extent of his relationship to zelda... it's all left to the player to interpret. His actions, voice acting and animations reveal so much about his personality, yet his own mind is always closed off to the player.
Mipha seems like the sweet doting girlfriend type (courting but whatev) and Urbosa gives older sister/mom vibes!
How on earth do you get "uwu I'll save everyone" and "-_-" from these charas?
And zelda seems like she wants to help in any and EVERY way she can, and she turns to her research when shes worried shes not able to use her power.
They characters aren't that deep because they aren't able to reach their full potential which they do have, so I agree with both yours and the videos statement
I agree. In fact I thought Zelda's characterization was one of the best the series has ever delivered. Her relationship with Link is nuanced and feels natural. Her self-resentment and frustration are palpable and relatable. The proactive, competent leader she grows into in the face of the Calamity is honestly really refreshing. And so much of her character crystalizes after you see her talk to her father-who's really interesting in his own right.
The cherry on top is that BotW simultaneously plays straight and subverts the "save Princess Zelda" story. Link was saved-by Zelda. Hyrule was saved-by Zelda. Then after preparing the entire realm to finally defeat Ganon-from directing the Sheikah, to preparing Link, to delivering the Master Sword to the Deku Tree-she goes off and just causally holds Ganon back *by herself* for **a hundred years.** Your job isn't to go save Zelda. It's to help her finish what you and she started.
Granted I think the final fight dropped the ball in this regard, which is a shame. But it's still a great spin on the old story.
Yeah, I thought he was too hard on the story. The point was for it to be a more subtle story, with gaps for the player to fill in. I enjoyed learning what I could about the world and the story.
the story was flat as fuck.
On the subject of bombs, I actually destroyed a stone talus using ONLY bombs. I can't even remember why I decided to do that, but despite how tedious it was, that's become one of my favorite gaming memories.
I killed a Hinox using only bombs once.
HQDefault Did it for the Trial of the Sword. Worst battle I've been in.
I've done that to at least one of all the world bosses. It's an easy, if slow, way to cheese them if you can find a tactical location to throw them from. Usually a high cliff.
I killed a guardian with only bombs. I think it took me 20 minutes XD
My favourite moment from breath of the wild goes as so: before the game came out i watched nothing past the great plateau so when i left it and i was sneaking by a moblin in a ruined town and then i found my first person on a bridge and i kinda freaked out as if i discovered an alien ship on earth.
Same, I went into this game completely blind, having actively avoided news, trailers, theories; and the experience was all the more "WOAH OH SHIT" for it.
I know this is a very old video, but I just wanted to share my solution on the puzzle at 25:25 at the part with the spin attack.
So, since I ran out of wooden weapons, I ended up lightning my bow and arrow with the blue flame and using a speed-boost to "walk" to each torch before the water popped. It took me a couple of tries tho
I honestly, kinda liked the voice acting in this game. I'm also pretty sure that Dark Beast Ganon was supposed to be more of a cutscene boss than yknow, an actual boss.
For sure. I can’t imagine nitpicking a fun game like this to such an intense level. Seems like it would ruin the fun.
It’s not a perfect game, but damn, it’s still a hell of an accomplishment by Nintendo.
Agreed. The voice acting is great and Patricia Summersett is one of the best humans on the planet.
How is that okay? If every game suddenly makes the final boss a spectacle instead of a final exam, are you going to say the same thing? Or are we doing a classic Nintendo/Zelda pass as usual?
Zelda fans are awful. God forbid we genuinely critique the game and expect more. We only have to wait 6 years between installments, how dare we ask for better design where needed...
@@chambeet ya'll a bunch of morons.
Fun game. Yes. In need of various improvements to become stellar? Yes.
I can't imagine NOT criticizing things you enjoy, in hopes of seeing incremental improvements in future installments.
Did it ever occur to you that nitpicking means the game is very solid, and that it's really in the series best interest to nitpick the rough edges so that we can potentially have them improved? Genuinely baffled with how some people are so fucking precious about the games they enjoy.
@@phant0mdummy what a weird strawman argument.
I feel you should do another retrospective of Breath of the Wild in a couple years. Even now (let alone the time of this video) the game feels too new and too recent to have time place it at a distance long enough to reminisce/ look back to. It's still the "new kid in the family" and can't really be viewed with the same retrospective eye as the other games.
Thing Thang I have a feeling he just wanted to talk about the game without having to wait, while still keeping the same names as the other videos (retrospective)
I still agree that he should do it again in a few years
Yeah. My man did a "retrospective" in the same month the game was released lol.
Honestly it wouldnt change anything. He's done retrospectives on old Zeldas he had beat the first time just before making the videos, so it's essentially the same thing as this.
PurpleColonel those games have the ability to be compared to newer titles, to see how the hold up. That’s a RETROspective. Retro means back. It’s a look back, to a different time, and to see if older titles are still quality. Botw hasn’t had the time to be judged that way, even now.
@@eggsintheface8272 I disagree. Do we need to wait for sequels to Breath of the Wild to have an opinion on it? To look back on it? It's been 3 years, that's a pretty long time. My life has changed a ton since the game first released.
you wanna know something funny? the Only time in the game that you can spin attack with a lit torch is right here, at the location shown at 25:16. usually if you hold down the attack button link just holds out the torch, but if you do it within 10 feet of that circle of sconces, suddenly he decides to do a spin attack with it instead.
just thought that was interesting.
Ive done a spin attack with a torch before on accident. I dont think it's restricted to that area.
I think to perform a lit-torch spin outside of that shrine is to rotate the left thumbstick in a circle and then press Y to attack and it'll perform a soon attack.
I believe he also does that in combat
it was a wooden sword not a torch
@Stefen the Legend yea it was inaccurate but its the only time in the game where it forces you to do it instead of holding it out. my guess is that they wanted to use the "spin attack with a torch" puzzle, but playtesters couldnt figure out how to do it, so they made it so holding the button always charges a spin attack instead of holding it out?
I think your wind shrine argument is a bad example, given that it's normally the first shrine you find when leaving the plateau (on the path to Kakariko)
It's SUPPOSED to be simple and easy.
T3hHappyEmo Well, that’s not a convincing argument either, since in a game like this, it’s possible it could be your last shrine.
Secondly, the shrine is even easier than the first four tutorial shrines. That’s definitely disappointing.
Yeah but a new player will generally do as they're told, thus, head towards Kakariko. You get the paraglider after the Great Plateau tutorial so I see this shrine as a brief tutorial in itself of how the paraglider works. Obviously it doesn't mean as much on subsequent playthroughs, but if you want to upgrade your runes early at Hateno, you need to speak to Impa first anyway.
Bradley S I just think it could have been executed better. If the game used wind more, and used it in any complicated ways, I think it would be warranted maybe??
But like all things, this game allows you to learn on your own and forge your own path, so using such a simple “puzzle” as a disguised tutorial isn’t justified, nor does it make sense.
@@OkMazzy There are a few shrine quests that use it but I get where you're coming from.
If every shine is exhaustingly different and difficult, the game wouldn’t be fun. I think there’s definitely a nice balance of difficult and easy shines.
I bought a switch recently just for this game and wasn't disappointed. I know you talk about the ease of this game, but it was perfect for me and I guess for many others. I was a huge Zelda fan in my youth but I hadn't touched a game for more than 15 years before BOTW. I loved the simplicity of the mechanics. It was rewarding without being too difficult for a casual gamer like myself
Great review! But...
In the blue flame shrine, after taking out the four mini guardians, you can get a forest dweller's sword (which is wooden) and use it.
> Video is published 24 days after game is released.
> "Retrospective"
Sure thing, buddy.
I mean, all the term means is to look back on something, right? I don’t think there’s a set quantity of time that needs to pass in order for something to be considered old enough to reflect on. The way I view the information in the video is that this is just him reflecting on his experience with the game and how it impacted him.
@@soppysock Yes but his "retrospective" is flawed because there are numerous things he doesn't understand/misses about the game. With more (play) time, he would likely be able to learn those things.
He's admitted/discovered about 2 of those mistakes in the pinned comment (fairy stockpiling and Epona being the best horse) but there's countless others like his missing the point of the story or contradicting himself about not wanting the game to hold his hand.
For example when he complains about the divine beats holding his hand a little too tight in the unskippable cutscenes every time he enters one (even though he clearly needed it and wasn't paying attention since he didn't know he could move the beasts parts) but then complaining that the game should account for the player's bad preparation by offering arrows in that one shrine, more reliable ways of beating the tests of strength if items break, etc.
Anyway, point I'm making is that I don't think he took enough time with this video and rushed it out too quickly. Maybe my standards are a little high after watching Arlo's over 3 hour long review but either way, I think my point stands.
Again yes, you're right by definition. But there's a difference between technically correct and actually good.
James Films I agree, however my point could still stand if he played the game for 10 minutes and never got off the plateau. All he is doing is talking about his experience, and there is no objective truth about how to experience a game. Reviews are inherently subjective, which is why KingK doesn’t titles his videos as reviews. They’re just him looking back at his time and experience with a game and doing his best to convey to us what his experience was. I don’t feel the same way about everything he experiences in every video, because it wouldn’t make sense for me to. Him and I are different people, yet I still find his viewpoints interesting because they are different from mine. His experience isn’t internally contradicting because he felt that one area was too handhold-y and therefore missed info. It’s how he chose to attempt that segment and he learned from it. I can understand the thought that this video was put out too close to release to maybe capitalize on hype, however that doesn’t detract or change from what his initial experience with the game was.
James Films yes, I completely understand what you’re saying here. A revisit would be cool! But he’s doing his Pokémon series at the moment. I’m pretty sure it just has the title it has because it matches the rest of his videos as well in his Zelda series and still fits the definition is all.
@@jamesfilms_ Arlo's video was also done like two years after release.
One thing I will never forget about this game was my first time seeing the bird divine beast, that shit had such a heavy impact on my view of the game. But sadly on replays I will never experience that same feeling again
Considering how Skyward Sword was the last Zelda game released before BOTW (I mean not technically, Link Between Worlds, but that was a handheld and those have a different feel) when I first saw Vah Medoh from the Great Plateau on my first playthrough I honestly thought it was Skyloft or a City in the Sky.
@@InvaderGIR98 I thought it was the oocca tribe from tp for some reason.
I would posit that a large reason for the abundance of smaller fetch-style sidequests is that they serve as a device to lead players around the map. They often entail going somewhere fairly far from the quest-giver.
I love this game but trying to excuse its fetch quests is excessive. Skyrim, which I believe to be an inferior open world game, also needed the player to go to certain places. They still found a way to make very intriguing side quests with good rewards and narratives. Almost every side quest in BoTW is like radiant quest quality, i wouldn’t be surprised if you told me an AI designed all of those quests. it would’ve just been perfect if we actually good some good side quests along with the wonderful open world portions for this game,
I feel like making the main quest relatively easy is actually quite good as this is still a game for all ages and kids will probably focus on the main quest and find it difficult to complete while adults/more experienced players can add extra shrine quests and adventures to their level of difficulty
@Sazid _ absolutely agree. I never felt like my intelligence was being insulted as a ten year old kid playing video games in the mid-late 90s but I feel that way with most major releases that come out today. Kids are capable of overcoming challenges too. If they have too much trouble they even have the luxury of the internet now. There’s no excuse for games being “dumbed down” for all ages.
@@jamesbrincefield9879 People really underestimate what kids can do. I mean a 6 year old would probably have trouble with zelda, but should zelda be dumbed down for 6 year olds? By the age of 9-10 kids are very capable, especially kids of today that were born with technology surrounding them.
As a non-native English speaker I didn't understand what games were telling me up until the age of 13-14 where I could start comprehending stuff. So I had to resort to other methods to progress and I never felt that I was having a bad experience with a game.
I remember kids at school that played pokemon at the age of 6, no one understood english, people would enter the dark cave with no flash and no fucking idea what to do next, but we always found a way and it always was fun.
A masterpiece doesn't have to be flawless.
Astute.
However, the pros of a masterpiece have to out weigh its cons, or else it's just a work of art
@@tylerjaynes822 but here I believe the pros far outweigh the cons.
Only close to it. Which is why this game is no masterpiece.
Carl L foolish fool
thats up to any individual to decide, very subjective, to you its no masterpiece, to me its one
Yeah, you completely missed the point of Zelda's storyline...... Also, if I heard right, you seem to think the Guardians were always active? You really didn't pay attention to the story at all. They were just discovering how to activate all this sleeping ancient Sheikah technology when Ganon took them over!
Even still, it was the designers' failure to keep him engaged enough to discover that thru the memories. Can you blame him for not wanting to pay much attention to cutscenes that don't exactly interest him much?
@@Undeabducks It wasn't their fault though. It kept ME engaged, and it kept many of my friends engaged as well. It's just personal opinion.
Haley Does Stuff “it mattered to me therefore if it didn’t matter to him, he’s wrong”
@@TimothyGod The fuck??? All I said was that it kept ME engaged, I never said he was WRONG. What part of "that's just my opinion" did your headass not understand?
@@TimothyGod it is not the fault of the developers if some people werent engaged because it's personal preference and enjoyment. That's literally how people work.
I just realized that the three kinds of shrines in the game are supposed to represent the 3 pieces of the Triforce:
Normal shrines: wisdom
Blessing shrines: courage
Test of strength: power
There are two things I'd like to really address here:
1. First and foremost, I think that many of your criticisms ignore a crucial aspect of how this game was developed. From top to bottom, there are two major philosophies that drove every design decision in the game: exploration and non-linearity, both of which gave rise to the overarching philosophy of player choice. Some of the suggestions you made to "improve" this game would have been in direct opposition to one of those philosophies, most particularly your complaints about shrines and dungeons. I understand that progression is an important part of gaming to you. There is nothing wrong with that. It's what you look for and value as a gamer.
This game, however, is not as progression focused, and there's also nothing wrong with that. The point of there being no progression in the shrines is that every time you find one you have no idea what you're going to come up against. I thought the fact that some were easy and some were difficult and that you never knew which you were going to get it made the exploration all the more exciting. Likewise, while the dungeons were less progression focused because you can make it to all of the control stations in any order you wanted, this absolutely was in line with the philosophy of non-linearity.
I think goal one in this game's development was for the sense of progression to be left to the onus of the player whenever possible. Yes, that does mean that traditional game progression was sacrificed on occasion, and while I do agree with you that the dungeons could have stood to be a little longer and more complex (Vah Naboris was my favorite as well, for that very reason), I think introducing a more traditional progression style in those dungeons would have undermined one of the game's core philosophies, and with it would have destroyed the player's sense that this is a world they get to explore on their own terms.
2. Perhaps you just didn't explain it very well, but I think you may have overlooked just how complex Zelda's character actually is. Zelda isn't just someone who doesn't know her role and who isn't fond of Link and then grows into her role while becoming fond of Link. It's much more than that. It's not that she doesn't know her role, it's that she wishes to reject it. She is science minded, and she loves learning things about the world around her. This is why she is so fascinated by the Guardians and the other technology.
She's not focusing on it just because she can't seem to make the magic side work, she genuinely believes that this is where her strengths lie. That for whatever reason the gods didn't see fit to give her the sealing power of her ancestors, and instead have given her the gift of her mind. It's heartbreaking to see her lament this belief because she has been told her entire life that the fields of study she is interested in and excels at are not her destiny. Link is a constant reminder of this, as he is someone who feels very comfortable in the role he has been given, whereas she feels trapped by the role she is expected to serve but believes she cannot fulfill in the manner everyone desires her to. Imagine her horror when the Guardians, her solution to Ganon she had been working on in lieu of her sealing power, were turned on the entire kingdom and became bringers of an apocalypse.
Unfortunately, this makes the ending fall even flatter than you had described. Instead of the story embracing what Zelda feels her true strength is, they instead demonstrate to her why she was wrong to believe that, and it is only when a man that she cares for is in danger that her powers awaken. Then she keeps Ganon locked up for a hundred years, blah blah blah, she's still the same damsel in need of rescuing at the end of the game. Had Zelda had a far more active role in the end of the game that actually relied on her scientific knowledge and skills, it would have been a far more appropriate arc for her character. Instead she is once again relegated to arcane powers MacGuffin who gives the real hero an ultimate ability in the final scenes of the game. So while I think that the ending did not give Zelda's character the emotional closure I think she deserved, I think that your descriptions of her in this video also vastly undersell just how complex of a character she truly is.
Whew, sorry that was so lengthy, but in fairness, you did ask people to say why they disagreed with you, and these were some points you had made that I wanted to rebut.
This is the only critique of Zelda's character I've seen that isn't a form of, "Zelda has a personality and I don't like it." Respect. Though I generally agree, I doubt there's a scientific way to defeat pure malice in the form of a boar.
THANK YOU
I noticed a lot of contridictions in his arguments as well
Is it really so bad that Zelda realizes her powers as a result of fearing for a loved one in danger? After all, that has been the same for Link and many other heroes...but then what should I expect from a modern day critic, than to frame it any other way than women=good men=bad, never mind using the nonsense "damsel" buzzword.
Throughout the story, Zelda is constantly seeking external powers, whether to compensate or if it really is because she lacks confidence, all the while Link is driven by a duty to protect, as are the champions.
@@bloodykun4443 where did I ever say that men=bad and women=good? I didn't, is the answer. If I had said, "It is only when a [person] that she cares for is in danger that her powers awaken" would you be more comfortable? Because the thematic criticisms I lobbied would still have remained. Yes, it IS a bad thing that Zelda only realizes her powers as a result of fearing for a loved one in danger. That's contradictory to everything else her established character in the game has been building towards. Doesn't matter whether it's a man or a woman, the problem is that she had resigned herself to the fact that she hadn't gotten the sealing powers, had spent her entire life compensating for that with what she believed to be her true skills and contributions (i.e. her scientific mind), and in the end, all she needed was a strong enough emotional trigger to awaken the sealing powers and effectively neutralize any of her actual desires, skills, or attributes as a person outside of her magical genetic predetermination. It's a weak ending to a really strongly written character, in my opinion, regardless of the gender of... well, anyone in the game.
did you play both versions of botw? I think youre seriously exaggerating the framerate issues on the U version.
of course the Switch version is better but calling it "severly underdeveloped" is a VAST overstatement
Soniman001 I play the U version and for someone like me who is almost blind to frame drops, it still feels pretty bad. Luckily it doesn't affects core gameplay
I did, and I really don't think I'm being hyperbolic. It's pretty shit.
in my opinion, the switch version performs horribly. haven't played the wii u version though, but if the switch version runs better then yeah the wii u version is severely underdeveloped
Truth be told, thr framerate issues are equal for both systems, with the U version being stripped of features just to make the Switch version seem "better", which is complete horseshit in any sense that's not considering portability.
I only played the U version so im probably biased, i just think based on watching the switch version (which ALSO has performance issues btw), the gap in performance isnt as wide as you make it out to me, certainly far and away from a "shit port"
I understand your critics, although I find them a little bit picky. I also did find Zelda's memories quite moving, and I was totally in the story. But this is very subjective, so I can only state my own feelings. Maybe the english voice was too girlish and in french it just happened to be the right tone.
I totallly agree with the shrines of force, which were way too easy and too many.
Anyway, I enjoyed the game so much that, as I was going to finish it, I just stopped playing. I just did not wanted it to end. Eventually, 2 months after, I had a nice saturday on Hyrule's castle and final boss.
you only took 2 months to finish after refusing to finish it because you didn't want your journey to end? I took an entire year and basically forgot the controlls because i thought that the charm just wouldn't be the same anymore if i finished the game. i was wrong btw the game still had the same charm and was just as much fun on other playthroughs
One thing that I found really cool is how you can apply a certain degree of real world reasoning to solving puzzles. For example, the Hinox that protect their legs have them shielded with wood. Using a flame weapon or fire arrows will burn up the wood and let you attack their legs.
Or like in the camel divine beast on my first playthrough, I couldn’t find the second electric ball so I used magnesis to move a metal chest onto the platform and I built a chain out of metal weapons to connect the chest to the electric ball. And it actually worked!
I think the game did deserve its review scores, and I consider it to be my favorite Zelda, and one of my favorite games ever. That's not to say the game's perfect, though. It has its issues, and seeing how they're resolved is something I greatly look forward to in the sequel. I guess my biggest issue with the game is the story. I enjoyed the flashbacks, but they hinted at a game that I would honestly rather be playing. I would love to see the whole journey with Zelda and the other Champions. I want to get to know them better as characters. I love the game as is, yet I also can't help but long for something else, which is kind of weird for a game I consider one of my favorites.
Wait... did you just accept botw for what it is, understanding it's strengths and weaknesses and not whine that it had no dungeons and was a poopy Skyrim clone???!!!1!1!111
This game has set a completely new standard for open world exploration.
Perfect boulder simulator, you can literally go almost anywhere.
"I really liked this one part of the game, but due to this one arbitrary situation I was in, I can't say it was good." -KingK
how dare the game let me play my way by placing a fire sword on this flammable part rather than following the puzzle’s mission to shoot lanterns. I hate choices
"doesn't feel a little strange to have one preference shoved down your throat"....even here it's like, compared to what?! What console games give you the options to fuck with graphical fidelity/fps aside from a cap if that. Haha like there's a lot of questionable things in his reviews I've noticed
@@FUBARGunpla performance modes in games are a thing nowadays.
@@DonLasagna this video is 3 years old though and performance modes are often only a thing for more powerful console versions like the PS4 Pro and XBox One X
SpeedrunsTeddy Why do some people capitalize the “b” in Xbox? It confuses the fuck out of me, for real
I love the little moments you can come up with. Like the time I found a moblin sleeping by a cliff. So I sneaked up, stole his weapon, chucked it off the cliff, then woke him up for a fight. I could have just kept his weapon, but I like the storytelling aspect of the moment. So many silly player made moments.
Snuck up*
@@larbmining Let me search that for you.
sneak
/sniːk/
verb
past tense: sneaked; past participle: sneaked
1.
move or go in a furtive or stealthy way.
"I sneaked out by the back exit"
Do your research before you embarrass yourself.
@@JoelJoel321 how about speak English sometime soon 🥱🥱🥱🥱
@@larbmining Please explain where I did not speak English properly.
@@JoelJoel321 it’s snuck you goofball
Holy fuck this shit longer than the stone age
I'm ready tho
no the stone age was much longer
Tancred Mancini yeah
Is this spoiler free?
No he says in the video he has to spoil almost everything.
Allright thanks , i havent dared to see a second of the video incase of spoiler :p
Wow, I've actually never disagreed with you as much as I do for this video, haha. Interesting how different opinions can emerge.
For some reason, I love the story. I love Zelda's character, her voice actor did (in my mind) an excellent job portraying her desperation, and none of it seemed trite. I felt that I saw JUST ENOUGH of each Champion that I was able to connect with them, and heard enough about them from the people of their villages to mourn their deaths. It made me that much more dedicated to the defeat of Ganon. And finally, when I took out Calamity after an INTENSE boss fight (I never learned to parry, so I had to figure out through my own trial and error that Urbosa's Fury and Daruk's Protection could break through Ganon's desperation mode defenses), Dark Beast Ganon felt like more of a cinematic conclusion. I didn't need a difficult boss fight to conclude things - Calamity Ganon was enough of that for me. Riding around on my horse, shooting down the targets, and watching the ending was all I needed for a satisfying end.
So yeah, those are my thoughts, anyway. Loved hearing yours, though - even if I disagreed :P
I'd argue that the voice actor for Zelda isn't egregious at all, on the other hand I'd say that King Rhoams voice actor tried too hard though, it was really hard for me to sit through cut scenes with him. He just didn't feel right to listen to.
I thought Zelda’s voice sounded too old for her. I didn’t like the accent either, but even that I’d be more forgiving towards if she sounded more like a teenager instead of a 30 year old woman. Maybe if it was higher, or something. I honestly can’t describe the difference I want except that it’s noticably missing
i don't think giving a perfect score would make the devs lazy
they probably take it as a challenge and say to themselves on how do they top it off
Im Betmen Or it might indicate to them that the formula used in this game is so perfect they can copy it and the next game will do just as well. Don't forget that Nintendo is still a business, and businesses work for profit more often than self-improvement. The "If it ain't broken, don't fix it" philosophy.
Lalon Mallosson to that I say, if that were true we wouldn't have gotten BOTW
+Angel Casiano
Because it is true, we have gotten breath of the wild. Not because it isn't true.
Do you forget Skyward Sword got perfect scores all the way
TvSonic Serbia Yes, it did get a lot of perfect scores but many people also disliked Skyward Sword and didn't give it a perfect score because of how linear it was.
having wolf link follow you around and help is an easter egg at best. unlike your point in twighlight princess where the amiibo has a bigger use i dont think the loss of wolf link due to increasing rarity or availability will harm the game or even change it or even displace the tiniest speck of dust in the game
Dude, the dissapointment I felt when the temple in that cliff was just a hallway where you dodge guardians to find a shrine in the end was really bad. It's such a cool structure that gives you such a cool. eeling when finding it, it should've just been a dungeon..
uncle hank It holds the green tunic after you beat all the shrines. Fantastic
@@cloverraven Yeah and we don't know why it does. I would trade that shrine at the end in order what was going on in this place.
@uncle hank Similarly, I never hear anyone talk about this, but I was incredibly disappointed to find nothing but an empty shrine after bringing Naydra's scale to the spring of wisdom. I think it was around that point that my interest in the game took a sharp dip. I still enjoyed the game for what it was, but at that point I had the feeling of, "I have this game completely figured out now," and nothing past that point really managed to surprise me or intrigue me to a significant degree.