Have you been advised by ITU not to mention ISS Vanguard? I know that they prefer their inspirations not to be mentioned in p/review videos (KDM, AR,..). I ask because there are many similarities in terms of theme and components but the name, as far as I know, was never brought up in this video. I'm sure this will be a nice game but so far I'm not sold on the Artistic Direction. In my humble opinion, the monster characters are meh, the ship in the books doesn't look cool (same with the plain black areas all around that feel a bit lazy) and I believe that the color white should never be used on cards. The whole thing on the table lacks some homogeneity, it's all over the place and I don't feel the game has a strong personality in terms of visuals. It's probably mechanically sound (hoping it's not a total re-hash of ATO) but the visual cohesion and identity isn't there. Once, again, according to me. To each their own of course. I hope the prototype is meant to evolve but when people addressed those things on the pre-campain page, the creators systematically responded that they like it the way it is (of course they do, what a weird answer), not acknowledging that if similar concerns are brought, there might be something to look into. I'll see where it goes. When the project was teased, I was 100% on board with the concept and ready to pledge all-in but once I saw the prototype and read their answers dodging the concerns, this lowered to 50%, depending on what will be revealed and their will to listen to backers during the campaign. So far, I have the same impression about Enormity than the one I have about Grimcoven: excited at first by their pitch, with the potential to be the next thing out there, but then something felt immediately odd about them once they were first revealed. Wait and see. Thanks for this informative video and take care.
I love AT:O and very excited for KF and TSOH but this looks unplayable to me. Not every game needs the AT:O mechanics, adding them here just makes this needlessly complex for no reason.
7:10 a scouting Flesh Light 😮. Christ son there's time for that right now, there are aliens about. 😆
That's what the man said
Unfortunately it was a stretch goal we did not achieve.😂
I was hoping you guys would cover this game!
ha, you can count on us ;-)
Have you been advised by ITU not to mention ISS Vanguard? I know that they prefer their inspirations not to be mentioned in p/review videos (KDM, AR,..).
I ask because there are many similarities in terms of theme and components but the name, as far as I know, was never brought up in this video.
I'm sure this will be a nice game but so far I'm not sold on the Artistic Direction. In my humble opinion, the monster characters are meh, the ship in the books doesn't look cool (same with the plain black areas all around that feel a bit lazy) and I believe that the color white should never be used on cards. The whole thing on the table lacks some homogeneity, it's all over the place and I don't feel the game has a strong personality in terms of visuals. It's probably mechanically sound (hoping it's not a total re-hash of ATO) but the visual cohesion and identity isn't there.
Once, again, according to me. To each their own of course.
I hope the prototype is meant to evolve but when people addressed those things on the pre-campain page, the creators systematically responded that they like it the way it is (of course they do, what a weird answer), not acknowledging that if similar concerns are brought, there might be something to look into.
I'll see where it goes. When the project was teased, I was 100% on board with the concept and ready to pledge all-in but once I saw the prototype and read their answers dodging the concerns, this lowered to 50%, depending on what will be revealed and their will to listen to backers during the campaign.
So far, I have the same impression about Enormity than the one I have about Grimcoven: excited at first by their pitch, with the potential to be the next thing out there, but then something felt immediately odd about them once they were first revealed.
Wait and see.
Thanks for this informative video and take care.
I love AT:O and very excited for KF and TSOH but this looks unplayable to me. Not every game needs the AT:O mechanics, adding them here just makes this needlessly complex for no reason.
trust us, it's way more manageable than AT:O, even without companion up or Scribe
Next game will be one piece theme, pirates with AOT mechanics
I would play this, but instead OP let's go for Bleach on Demon Slayer ;-)
@BeastieGeeks love them both.
Sad that anime IPs dont get good game implementations
please publish in Spanish!!